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The Alien (A.K.A. Xenomorph) is a moderately difficult antagonist role to play aboard the Colonial Marines server. The aliens' strength comes mostly from close-quarters combat. You'll have to maintain at least a noticeable level of role-play and avoid meta-gaming situations at all costs. Your job is to serve the queen of your hive. You do not feel remorse or compassion, no needs other than to propagate and protect your own kind. If you do well, then there will be little in your way to stop you.
''"You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?"'' - Ash, ''Alien''


[[File:Evolution.png|600px]]
The '''Alien''' (aka '''Xeno''') is one the main opposing forces of the [[Marines|USCM Marines]] during rounds on CM-SS13. The Aliens are fearsome creatures, perfected for combat to the point of challenging the Marine force with fewer numbers.


= Starting Out =
You are part of the Hive, under the [[Queen]]. You are but a manifestation of her will, and your primary and only task is '''to expand and protect the Hive'''. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Hive reigns over all that you can reach.
In the beginning, you are spawned in with a group of alien Drones aboard the ghost-ship known as the NSS Nostromo, the alien infested station. The amount of starting Drones scales with the number of Marines that initially join at round-start. The original drones should have full knowledge regarding the rooms and areas of the station to assist them in their mission of repopulation.


Several locations within the ship are prime nesting grounds, complete with a few monkeys to help repopulate:
==Evolution Diagram==
[[File:Evolution.png|1100x1100px|link=]]


[[File:Nostromo monkeys.png|600px]]
== Starting Out ==
If you are chosen as one of the first Aliens, you will spawn as a [[Larva]] inside the colony that has just days before been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened [[Survivor]]s stubbornly clinging to life, this may not hold true long.


First-timer tips:
The Hivemind has full knowledge of the colony on which you were born, and many of its facets, even the most complex; its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Hivemind met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.
* Speak in Hivemind by using ''':a''' before your message.
** Example: Say ":aMy life for the Queen!"
* You are a slave to the Queen's will. Follow her orders or die trying - unless it's against the server rules.
* Grow the hive. Gather together any hosts and bring them to her chosen nest for repopulation.
* Weeds weeds weeds. Plant weeds everywhere. While on weeds, aliens regenerate health and plasma very quickly.


= Tier 1 Evolution =
One of the first tasks of the Hive is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the Marines.
You have a choice of three castes of xenomorph: the Runner, the Sentinel, or the Drone. After that, advanced evolutions become available through the use of Royal Jelly secreted by the Queen. Each caste has its pros and cons.


== [[File:Alien-Drone.png|64px]] Drone ==
If this is your first time as an Alien, check the [http://cm-ss13.com/wiki/Xeno_Quickstart_Guide Xeno Quickstart Guide]. Here are additional tips:
A Drone is meant for utility: Building resin and using acid to dissolve weapons or walls so your sisters can continue forward. You are to stay at the Main Hive most of the time, as you are not (read: NOT) a combat alien. You should keep a eye on the hosts, but let the sentinels guard the hosts, It's what they are meant for. Spreading weeds, building resin structures and helping the Queen is your job. These are the basic Aliens that spawn at round start, one of the starting drones will evolve into a Queen and command the Hive. As a Starting drone you should be spreading weeds in the hallways and constructing the Hive. You should also be infecting the monkeys on board. (See:Monkey Diagram) As there are almost always ghosts waiting for a monkey to burst. Drones are tasked with building the Hive up. And vent crawling to Areas that need to be covered with weeds so the other troops can move forward and heal. Weeds are the life-force of the Aliens. If you don't plant any you will lose.
* Speak in Hivemind by using ''':q''' or ''';''' before your message. Example: Say ''":q My life for the Queen!"'' or ''"; My life for the Queen!"''  instead.
* You are a manifestation of the Queen's will. Follow her orders or die trying. If the orders appear to break server rules, you should warn the admins.
* Grow the Hive. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.
* Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you'll heal significantly slower.
<br>
== Alien Castes ==
<tabs>
<tab name="Tier 0 Evolution">


== [[File:Alien-Sentinel.png|64px]] Sentinel ==
{| class="wikitable sortable"
Sentinels are ranged defenders. Their ''Spit Neurotoxin'' ability allows them to instantly stun a potential host from a distance, but their relatively low speed make them more useful to a group of xenomorphs rather than working alone. Sentinels are built for defending the hive, the hosts, and most importantly the Queen herself. Sentinels, not the drones, should be guarding the hosts. Your skillset is made for taking down already infected prey as well as non-infected hosts. Sentinels are for the players that enjoy defence or ambush tactics. Currently you can use Shift+Click to spit on the tile you clicked.
! scope="col" width=150|Caste
! scope="col" |Role
|-
!<div align="center">[[File:Alien-Drone.png|64px|link=Lesser Drone]]<br>[[Lesser Drone]]</div>
| Support the hive by plugging gaps where needed, moving hosts, saving the larger castes or charging the enemy to delay their advance.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 160'''
|-
|'''Plasma: 300'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Facehugger.png|64px|link=Facehugger]]<br>[[Facehugger]]</div>
| Infect hosts.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 35'''
|-
|'''Plasma: 0'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Larva.png|64px|link=Larva]]<br>[[Larva]]</div>
| Scurry and hide away from danger and evolve into a more suitable alien .<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 100'''
|-
|'''Plasma: 0'''
|-
|'''Armor: 0'''
|}
</tab>
<tab name="Tier 1 Evolution">


== [[File:Alien-Runner.png|64px]] Runner ==
*'''As soon as your Larva has matured, you will be able to choose between the four initial Alien castes: Drone, Runner, Defender, and Sentinel. Depending on which you choose, you will then be able to progress in their respective castes. Do not underestimate them. What they lack in special abilities or raw power, they make up in sheer quantity and potential to quickly replace their fallen sisters.'''
Runners are melee attackers. They are the fastest of all alien castes, but also the weakest. They cannot pull objects or mobs, and a few well-aimed shots will bring down a Runner. However, even a single skilled runner using the ''Pounce'' ability and keeping a few Facehuggers with them at all times can bring down an unaware, untrained squad of Marines with careful planning and a little luck.




= Tier 2 Evolution =
{| class="wikitable sortable"
! scope="col" width=150|Caste
! scope="col" |Role
|-
!<div align="center">[[File:Alien-Drone.png|128px|link=Drone]]<br>[[Drone]]</div>
| Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to destroy equipment.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 1000'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Runner.png|128px|link=Runner]]<br>[[Runner]]</div>
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 230 '''
|-
|'''Plasma: 0 '''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Sentinel.png|128px|link=Sentinel]]<br>[[Sentinel]]</div>
| Provide ranged support in combat by stunning foes from afar. Use your acid to destroy equipment.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 400'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Defender.png|128px|link=Defender]]<br>[[Defender]]</div>
| Fight on the frontlines. Take advantage of your armored crest to survive hails of gunfire, then disrupt Marines with your offensive abilities. Protect your backline sisters from flankers when necessary.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 100'''
|-
|'''Armor: 35'''
|}
|}
<br>


== [[File:Alien-Carrier.png|64px]] Carrier ==
</tab>
The Carrier evolves from a Drone, but no longer has the ability to build resin, spit acid, or plant weeds. Instead, it is able to carry up to 6 facehuggers and use its ''Throw Facehugger'' ability with extreme accuracy.
<tab name="Tier 2 Evolution">
*'''After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive's size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.'''


== [[File:Alien-Spitter.png|64px]] Spitter ==
{| class="wikitable sortable"
The Spitter evolves from a Sentinel and has an upgraded corrosive acid and neurotoxin.
! scope="col" width=150|Caste
! scope="col" class="unsortable" |Role
|-
!<div align="center">[[File:Alien-Carrier.png|128px|link=Carrier]]<br>[[Carrier]]</div>
| Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 650'''
|-
|'''Plasma: 400'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Burrower.png|128px|link=Burrower]]<br>[[Burrower]]</div>
| Lay the foundations for resin traps in strategic locations or the Hive's flanks. Flank your way around the map with the tunnel ability and dig tunnels to allow for quick transportation of fellow Aliens from the hive to the frontlines.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 600'''
|-
|'''Armor: 25'''
|}
|-
!<div align="center">[[File:Alien-Hivelord.png|128px|link=Hivelord]]<br>[[Hivelord]]</div>
| Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens.<br>
{|class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 550'''
|-
|'''Plasma: 1000'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Warrior.png|128px|link=Lurker]]<br>[[Lurker]]</div>
| Become the ultimate ambusher. Stalk behind the frontlines and on flanks, wound, capture and kill unsuspecting Marines. Harass support personnel.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 450'''
|-
|'''Plasma: 400'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Warrior.png|128px|link=Warrior]]<br>[[Warrior]]</div>
| Fight on the frontlines. Disable and capture lone prey. Punish reckless Marines by flinging them into Alien backlines. Act as one of the Hive's main line combatants.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 0'''
|-
|'''Armor: 20'''
|}
|-
!<div align="center">[[File:Alien-Spitter.png|128px|link=Spitter]]<br>[[Spitter]]</div>
| Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly destroy equipment.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 550'''
|-
|'''Plasma: 600'''
|-
|'''Armor: 15'''
|}
<br>


== [[File:Alien-Warrior.png|64px]] Warrior ==
</tab>
The Warrior evolves from a Runner. It has reduced speed, but can take a little more punishment, can pull, and has a unique ability: Stealth. Though not 100% invisible, the Warrior can make an easy host of unsuspecting prey while standing still on weeds.
<tab name="Tier 3 Evolution">
*'''While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die if not being careful.'''


{| class="wikitable sortable"
! scope="col" width=150|Caste
! scope="col" class="unsortable" |Role
|-
!<div align="center">[[File:Alien-Boiler.png|128px|link=Boiler]]<br>[[Boiler]]</div>
| Bring the Hive's ranged combat castes to their maximum potential with long range acid bomb shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid lance for close range defense. Use your incredibly strong acid to make short work of everything in your way.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 650'''
|-
|'''Plasma: 400'''
|-
|'''Armor: 25'''
|}
|-
!<div align="center">[[File:Alien-Crusher.png|128px|link=Crusher]]<br>[[Crusher]]</div>
| Make use of your armoured crest and massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 700'''
|-
|'''Plasma: 400'''
|-
|'''Armor: 30'''
|}
|-
!<div align="center">[[File:Alien-Praetorian.png|128px|link=Praetorian]]<br>[[Praetorian]]</div>
| Be a jack of all trades. Enjoy even stronger acid spits. Use the vast assortment of available strains to quickly fill in a role that your hive needs. Use your strong acid to quickly destroy equipment.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 650'''
|-
|'''Plasma: 800'''
|-
|'''Armor: 25'''
|}
|-
!<div align="center">[[File:Alien-Ravager.png|128px|link=Ravager]]<br>[[Ravager]]</div>
| Bring death to all that face you. Use a powerful, short range leap to get into the action, then hit multiple targets with your scissor cut. Hit and run and frontal assaults are your bread and butter, get used to taking damage and dealing it. You don't need to hide anymore.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 650'''
|-
|'''Plasma: 300'''
|-
|'''Armor: 25'''
|}
<br>


= Tier 3 Evolution =
</tab>
<tab name="Tier 4 Evolution">
*'''The Queen is in her own, informal category. Unlike all other Aliens, she will usually appear immediately at the start of a round, and her death will throw the Hive into disarray (if there is no Queen at the start of a round, a Drone will have to evolve into one). While she can be replaced, she is also unique, and should she go missing all other Aliens will be unable to evolve any further. If this goes on for too long, the Hive might very well rot away.'''


== [[File:Alien-Hivelord.png|128px]] Hivelord ==
*'''The Abomination is also in its own, informal category. Since the Abomination requires a successfully infected and burst Hunter, the odds of encountering one are rather low. '''
The Hivelord can also evolve from a Drone, and is the ultimate utility-defense caste. With upgraded health, plasma, and a much stronger acid, its versatility is unmatched out of all other alien castes. However, it is slow and unwieldy, making any offensive actions less than ideal. The Hivelord is best served by supplying other aliens with plasma, spitting acid on host's weapons and armor within the hive, planting weeds everywhere, placing nests just behind the front lines for offensive castes to use for new hosts, and building resin around them to contain them.
{| class="wikitable sortable"
! scope="col" width=150|Caste
! scope="col" class="unsortable" |Role
|-
!<div align="center">[[File:Queen.png|128px|link=Queen]]<br>[[Queen]]</div>
| Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your strong acid to quickly destroy equipment.<br>


== [[File:Alien-Praetorian.png|128px]] Praetorian ==
Young Queen
The Praetorian evolves from a Spitter and has the strongest corrosive acid and neurotoxin out of all castes.
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 1000'''
|-
|'''Armor: 25'''
|}


== [[File:Alien-Ravager.png|128px]] Ravager ==
Matured Queen
The Ravager evolves from a Warrior and is the ultimate killing machine. It has double the reach of any other alien caste, allowing it to take down defenses and prey that might otherwise not be reachable. It also has a ''Charge'' ability, which can quickly close the distance needed to handle one or more terrified Marines.
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 1000'''
|-
|'''Plasma: 1000'''
|-
|'''Armor: 25'''
|}
|-
!<div align="center">[[File:ClownPlaceholder.png|128px|link=Abomination]]<br>[[Abomination]]</div>
| Use hit and run tactics against opposing Hunters and Marines. Gain more strength for every kill you make. Be fear incarnate against both the Hunters hunting you and the Marines.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 650'''
|-
|'''Plasma: 300'''
|-
|'''Armor: 30'''
|}
|-
!<div align="center">[[File:ClownPlaceholder.png|128px|link=King]]<br>[[King]]</div>
| Work In Progress.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: N/A'''
|-
|'''Plasma: N/A'''
|-
|'''Armor: N/A'''
|}
|}
</tab>
</tabs>
''Maybe there are more than just the Aliens above... It'd be best to find out their purpose and their evolutions for yourself. You'll know about them... one day.''
<br>


= [[File:Queen.png|135px]] The Queen =
== Event-Specific Alien Hives ==
The final tier. Evolved from a Drone, the Queen is the mind of the hive. She is responsible for laying the many eggs that will aid her brood in victory. She is also a capable fighter when threatened. She has the highest health of all the aliens, making her very tough to kill. Furthermore, her ''Paralyzing Screech'' ability causes nearby Marines to drop what they're holding and be frozen in place long enough for assisting aliens to take down a small squad. She also has a strong corrosive acid that allows her to open new pathways or dissolve enemy weapons quickly. She is very slow, however, making her increased health a trivial encumbrance to a squad of Marines when caught in the open.
For special events, Admins may spawn in Aliens of different hives that operate independently of the primary hive, with their own Queen and structure. This is like a Squad for Marines, but for Aliens. They are distinguished by name and color, with the names having prefixes like "Corrupted" "Alpha", "Beta", "Zeta", and so on. Depending on the event, they may be tasked with helping the original hive, be sided with the humans as enslaved Aliens, or act as a third faction hostile to both.


Their abilities are identical to normal Aliens and will function identically against humans. Most abilities, such as neurotoxin, will also affect other Aliens as well.


= Tips =
'''These Alien hives can appear in the normal play if they were able to be made through research or they must be spawned in by an Admin.'''
* Plant Weeds often to spread weeds as far as possible. Plasma is the life force of the xenomorph.
 
* Aliens do not need to breathe. You can traverse open (and oxygenated)  space without permanent damage.
== Rank ==
* If you are injured, you will regenerate plasma at a much slower rate.
 
* Aliens only heal when standing on weeds, and some castes will die slowly if they've been off of it for too long or knocked unconscious.
Rank or age is determined by time played.  The time to reach each rank is as followed. Larva do not show maturation via playtime, instead differing on bloody larva to mature larva as they gain evolution points.
* As a Queen, there is no greater advantage you can give your brood than to plant as many eggs as possible. Not only is it an excellent defence, but a powerful weapon when your sisters have access to facehuggers to immobilize their prey.
 
* Remember you are in a hivemind, you have no free will.
*Mature: 10 hours
*Elder: 25 hours
*Ancient:  70 hours
*Prime: 175 hours
 
{{Links_page}}

Latest revision as of 16:10, 14 November 2024

"You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?" - Ash, Alien

The Alien (aka Xeno) is one the main opposing forces of the USCM Marines during rounds on CM-SS13. The Aliens are fearsome creatures, perfected for combat to the point of challenging the Marine force with fewer numbers.

You are part of the Hive, under the Queen. You are but a manifestation of her will, and your primary and only task is to expand and protect the Hive. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Hive reigns over all that you can reach.

Evolution Diagram

Evolution.png

Starting Out

If you are chosen as one of the first Aliens, you will spawn as a Larva inside the colony that has just days before been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened Survivors stubbornly clinging to life, this may not hold true long.

The Hivemind has full knowledge of the colony on which you were born, and many of its facets, even the most complex; its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Hivemind met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.

One of the first tasks of the Hive is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the Marines.

If this is your first time as an Alien, check the Xeno Quickstart Guide. Here are additional tips:

  • Speak in Hivemind by using :q or ; before your message. Example: Say ":q My life for the Queen!" or "; My life for the Queen!" instead.
  • You are a manifestation of the Queen's will. Follow her orders or die trying. If the orders appear to break server rules, you should warn the admins.
  • Grow the Hive. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.
  • Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you'll heal significantly slower.


Alien Castes

Caste Role
Support the hive by plugging gaps where needed, moving hosts, saving the larger castes or charging the enemy to delay their advance.
Stats:
Health: 160
Plasma: 300
Armor: 0
Infect hosts.
Stats:
Health: 35
Plasma: 0
Armor: 0
Scurry and hide away from danger and evolve into a more suitable alien .
Stats:
Health: 100
Plasma: 0
Armor: 0
  • As soon as your Larva has matured, you will be able to choose between the four initial Alien castes: Drone, Runner, Defender, and Sentinel. Depending on which you choose, you will then be able to progress in their respective castes. Do not underestimate them. What they lack in special abilities or raw power, they make up in sheer quantity and potential to quickly replace their fallen sisters.


Caste Role
Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to destroy equipment.
Stats:
Health: 500
Plasma: 1000
Armor: 0
Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.
Stats:
Health: 230
Plasma: 0
Armor: 0
Provide ranged support in combat by stunning foes from afar. Use your acid to destroy equipment.
Stats:
Health: 500
Plasma: 400
Armor: 0
Fight on the frontlines. Take advantage of your armored crest to survive hails of gunfire, then disrupt Marines with your offensive abilities. Protect your backline sisters from flankers when necessary.
Stats:
Health: 500
Plasma: 100
Armor: 35


  • After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive's size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.
Caste Role
Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.
Stats:
Health: 650
Plasma: 400
Armor: 0
Lay the foundations for resin traps in strategic locations or the Hive's flanks. Flank your way around the map with the tunnel ability and dig tunnels to allow for quick transportation of fellow Aliens from the hive to the frontlines.
Stats:
Health: 500
Plasma: 600
Armor: 25
Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens.
Stats:
Health: 550
Plasma: 1000
Armor: 0
Become the ultimate ambusher. Stalk behind the frontlines and on flanks, wound, capture and kill unsuspecting Marines. Harass support personnel.
Stats:
Health: 450
Plasma: 400
Armor: 0
Fight on the frontlines. Disable and capture lone prey. Punish reckless Marines by flinging them into Alien backlines. Act as one of the Hive's main line combatants.
Stats:
Health: 500
Plasma: 0
Armor: 20
Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly destroy equipment.
Stats:
Health: 550
Plasma: 600
Armor: 15



  • While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die if not being careful.
Caste Role
Bring the Hive's ranged combat castes to their maximum potential with long range acid bomb shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid lance for close range defense. Use your incredibly strong acid to make short work of everything in your way.
Stats:
Health: 650
Plasma: 400
Armor: 25
Make use of your armoured crest and massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.
Stats:
Health: 700
Plasma: 400
Armor: 30
Be a jack of all trades. Enjoy even stronger acid spits. Use the vast assortment of available strains to quickly fill in a role that your hive needs. Use your strong acid to quickly destroy equipment.
Stats:
Health: 650
Plasma: 800
Armor: 25
Bring death to all that face you. Use a powerful, short range leap to get into the action, then hit multiple targets with your scissor cut. Hit and run and frontal assaults are your bread and butter, get used to taking damage and dealing it. You don't need to hide anymore.
Stats:
Health: 650
Plasma: 300
Armor: 25



  • The Queen is in her own, informal category. Unlike all other Aliens, she will usually appear immediately at the start of a round, and her death will throw the Hive into disarray (if there is no Queen at the start of a round, a Drone will have to evolve into one). While she can be replaced, she is also unique, and should she go missing all other Aliens will be unable to evolve any further. If this goes on for too long, the Hive might very well rot away.
  • The Abomination is also in its own, informal category. Since the Abomination requires a successfully infected and burst Hunter, the odds of encountering one are rather low.
Caste Role
Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your strong acid to quickly destroy equipment.

Young Queen

Stats:
Health: 500
Plasma: 1000
Armor: 25

Matured Queen

Stats:
Health: 1000
Plasma: 1000
Armor: 25
Use hit and run tactics against opposing Hunters and Marines. Gain more strength for every kill you make. Be fear incarnate against both the Hunters hunting you and the Marines.
Stats:
Health: 650
Plasma: 300
Armor: 30
Work In Progress.
Stats:
Health: N/A
Plasma: N/A
Armor: N/A

Maybe there are more than just the Aliens above... It'd be best to find out their purpose and their evolutions for yourself. You'll know about them... one day.

Event-Specific Alien Hives

For special events, Admins may spawn in Aliens of different hives that operate independently of the primary hive, with their own Queen and structure. This is like a Squad for Marines, but for Aliens. They are distinguished by name and color, with the names having prefixes like "Corrupted" "Alpha", "Beta", "Zeta", and so on. Depending on the event, they may be tasked with helping the original hive, be sided with the humans as enslaved Aliens, or act as a third faction hostile to both.

Their abilities are identical to normal Aliens and will function identically against humans. Most abilities, such as neurotoxin, will also affect other Aliens as well.

These Alien hives can appear in the normal play if they were able to be made through research or they must be spawned in by an Admin.

Rank

Rank or age is determined by time played. The time to reach each rank is as followed. Larva do not show maturation via playtime, instead differing on bloody larva to mature larva as they gain evolution points.

  • Mature: 10 hours
  • Elder: 25 hours
  • Ancient: 70 hours
  • Prime: 175 hours

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