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! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
{{TabsItem | |||
| | |Description = A lighter, cut down version of the standard M3 pattern armor. It sacrifices protection for more speed. Protects more against acid.<br>{{M3-L Pattern Light Armor Stats}} | ||
|Icon = M3_light_armor | |||
|Title = M3-L Pattern Light Armor | |||
{{M3-L Pattern Light Armor Stats}} | }} | ||
|- | |- | ||
{{TabsItem | |||
|Description = Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted directional flashlight for night time combat and a HUD to see their Marine roles. An all rounder in terms of protection with an additional 3 slots in the armor. | |||
'''Addendum''': "Donator" Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense. | '''Addendum''': "Donator" Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense. | ||
{{M3 Pattern Personal Armor Stats}} | {{M3 Pattern Personal Armor Stats}} | ||
|Icon = M3_Pattern_Personal_Armor | |||
|Title = M3 Pattern Personal Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description =A heavier version of the standard M3 pattern armor, clad with additional plates. It sacrifices speed for more protection. Protects the user against explosions, bullets and melee more than the two other common types of armor. Additionally holds the user's guts and intestines in more effectively, lowering the chance of bone breaks and internal bleeding. | ||
{{M3-H Pattern Heavy Armor Stats}} | {{M3-H Pattern Heavy Armor Stats}} | ||
|Icon = M3_heavy_armor | |||
|Title = M3-H Pattern Heavy Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A lightweight suit of carbon fiber body armor built for quick movement. This one is specifically made for the Squad Leaders. Slightly better than the average M3 Pattern Personal Armor. | ||
{{B12 Pattern Personal Armor Stats}} | {{B12 Pattern Personal Armor Stats}} | ||
|Icon = B12_Pattern_Personal_Armour | |||
|Title = B12 Pattern Personal Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak. | ||
This armor is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]''' | This armor is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]''' | ||
{{M3-S Light Armor Stats}} | {{M3-S Light Armor Stats}} | ||
|Icon = M3-S_light_armor | |||
|Title = M3-S Light Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A custom set of M3 armor designed for users of long ranged explosive weaponry. | ||
This armor is worn by the '''[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]''' | This armor is worn by the '''[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]''' | ||
{{M3-T Light Armor Stats}} | {{M3-T Light Armor Stats}} | ||
|Icon = M3-T_Light_Armour | |||
|Title = M3-T Light Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = {{M45 Pattern Ghillie Armour}} | ||
|Icon = M3-Sniper-Armor | |||
|Title = M45 Pattern Ghillie Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = {{M35 Armour Description}} | ||
This armor is worn by the '''[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. | This armor is worn by the '''[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. | ||
{{M35 Armor Stats}} | {{M35 Armor Stats}} | ||
|Icon = M35 Armour | |||
|Title = M35 Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A custom set of M3 armour packed to the brim with padding, plating, and every other form of ballistic protection under the sun. Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts from the front. This armour is worn by '''[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]''' | ||
{{M3-G4 Grenadier Armor Stats}} | {{M3-G4 Grenadier Armor Stats}} | ||
|Icon = M3G4_Grenadier_Armour | |||
|Title = M3-G4 Grenadier Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks. | ||
This armor is worn by the '''[[Military Police]]'''. | This armor is worn by the '''[[Military Police]]'''. | ||
{{M2 Pattern Personal Armor Stats}} | {{M2 Pattern Personal Armor Stats}} | ||
|Icon = M2_Pattern_Personal_Armour | |||
|Title = M2 Pattern MP Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
|Description = A well-crafted suit of M3 Pattern Armor typically distributed to Wardens. | |||
| | |||
This armor is worn by the '''[[Warden]]'''. | This armor is worn by the '''[[Warden]]'''. | ||
{{M2 Pattern Personal Armor Stats}} | {{M2 Pattern Personal Armor Stats}} | ||
|Icon = M3_Pattern_Warden_Armour | |||
|Title = M3 Pattern Warden Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
|Description = A well-crafted suit of M3 Pattern Armor typically distributed to Chief MPs. Useful for letting your men know who is in charge. | |||
| | |||
This armor is worn by the '''[[Chief MP]]'''. | This armor is worn by the '''[[Chief MP]]'''. | ||
{{M2 Pattern Personal Armor Stats}} | {{M2 Pattern Personal Armor Stats}} | ||
|Icon = M3_Pattern_Chief_MP_Armour | |||
|Title = M3 Pattern Chief MP Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
|Description = A heavily modified suit of M2 MP Armor used to suppress riots from buckethead marines. Slows you down a lot but can tank a lot of hits. | |||
| | |||
* Does not have a shoulder light. | * Does not have a shoulder light. | ||
* Cannot hold items. | * Cannot hold items. | ||
This armor is worn by the '''[[Military Police]]''' in riot situations. Also found in the Marshall's Office armory of Solaris Ridge and Prison Station. | This armor is worn by the '''[[Military Police]]''' in riot situations. Also found in the Marshall's Office armory of Solaris Ridge and Prison Station. | ||
{{Riot Armor Stats}} | {{Riot Armor Stats}} | ||
|Icon = Riot Armour | |||
|Title = Riot Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system. | ||
This armor is worn by '''[[Squad Smartgunner|Squad Smartgunners]]'''. | This armor is worn by '''[[Squad Smartgunner|Squad Smartgunners]]'''. | ||
{{M56 Combat Harness Stats}} | {{M56 Combat Harness Stats}} | ||
|Icon = M56_Combat_Harness | |||
|Title = M56 Combat Harness | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A well-crafted suit of M2 Pattern Armor typically found in the hands of higher-ranking officers. Useful for letting your men know who is in charge when taking to the field. The '''[[Commanding Officer]]''' has a special set in the CIC armory. | ||
This armor is worn by '''[[Staff Officer|Staff Officers]]''' and the '''[[Executive Officer|Executive Officer]]'''. | This armor is worn by '''[[Staff Officer|Staff Officers]]''' and the '''[[Executive Officer|Executive Officer]]'''. | ||
{{M2 Pattern Officer Armor Stats}} | {{M2 Pattern Officer Armor Stats}} | ||
|Icon = M3_Pattern_Officer_Armor | |||
|Title = M2 Pattern Officer Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A modified and refashioned suit of M3 Pattern armor designed to be worn by the loader of a USCM vehicle crew. While the suit is a bit more encumbering to wear with the crewman uniform, it offers the loader a degree of protection that would otherwise not be enjoyed. | ||
This armour is worn by '''[[Vehicle Crewman| Vehicle Crewmen]]'''. | This armour is worn by '''[[Vehicle Crewman| Vehicle Crewmen]]'''. | ||
{{M3 Pattern Tanker Armor Stats}} | {{M3 Pattern Tanker Armor Stats}} | ||
|Icon = M3_Pattern_Tanker_Armor | |||
|Title = M3 Pattern Tanker Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb "Create-Injector". Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts. | ||
'''Not available during normal gameplay. Only available during admin events.''' | '''Not available during normal gameplay. Only available during admin events.''' | ||
{{B18 Experimental Personal Armor Stats}} | {{B18 Experimental Personal Armor Stats}} | ||
|Icon = B18_Experimental_Personal_Armour | |||
|Title = B18 Experimental Personal Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches. This armor is worn by '''[[Squad Radio Telephone Operator|Squad Radio Telephone Operators]]''' | ||
{{XM4 Pattern Intel Armor Stats}} | {{XM4 Pattern Intel Armor Stats}} | ||
|Icon = XM4 Pattern Intel Armor | |||
|Title = XM4 Pattern Radio Operator Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = Up until 2189 USCM non-combat personnel were issued non-standardized ballistics vests, though the lack of IMP compatibility and suit lamps proved time and time again inefficient. This modified M3-L shell is the result of a 6 year R&D program; It provides utility, protection, AND comfort to all USCM non-combat personnel. This armor is worn by civilian personnel aboard the ship and is available through the red alert armouries. | ||
{{M3-VL Pattern Vest Armor Stats}} | {{M3-VL Pattern Vest Armor Stats}} | ||
|Icon = M3-VL Pattern Vest Armor | |||
|Title = M3-VL Pattern Vest Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A heavily customized suit of M3 armor. Used by MARSOC operators.<br>{{MARSOC M3 Pattern Armor Stats}} | ||
|Icon = MARSOC M3 Pattern Armor | |||
|Title = MARSOC M3 Pattern Armor | |||
}} | |||
{{MARSOC M3 Pattern Armor Stats}} | |||
|} | |||
</tab> | </tab> | ||
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! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
{{TabsItem | |||
| | |Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits. | ||
This armor is worn by most '''Weyland Yutani PMC personnel'''. | This armor is worn by most '''Weyland Yutani PMC personnel'''. | ||
{{M4 Pattern PMC Armor Stats}} | {{M4 Pattern PMC Armor Stats}} | ||
|Icon = M4_Pattern_PMC_Armour | |||
|Title = M4 Pattern PMC Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the '''PMC Sniper''' and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively. | ||
This armor is worn by most '''Weyland Yutani PMC Snipers'''. | This armor is worn by most '''Weyland Yutani PMC Snipers'''. | ||
{{M4 Pattern PMC Sniper Armor Stats}} | {{M4 Pattern PMC Sniper Armor Stats}} | ||
|Icon = M4_Pattern_PMC_Sniper_Armour | |||
|Title = M4 Pattern PMC Sniper Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. This one is tailored for the '''PMC Smartgunners'''. | ||
{{PMC M56 Combat Harness Stats}} | {{PMC M56 Combat Harness Stats}} | ||
|Icon = PMC_M56_Combat_Harness | |||
|Title = PMC M56 Combat Harness | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer. | ||
This armor is worn by most '''Weyland Yutani PMC Team Leaders'''. | This armor is worn by most '''Weyland Yutani PMC Team Leaders'''. | ||
{{M4 Pattern PMC Leader Armor Stats}} | {{M4 Pattern PMC Leader Armor Stats}} | ||
|Icon = M4_Pattern_PMC_Leader_Armour | |||
|Title = M4 Pattern PMC Leader Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk. | ||
{{M5X Exoskeleton Armor Stats}} | {{M5X Exoskeleton Armor Stats}} | ||
|Icon = X-13_Apesuit | |||
|Title = M5X Exoskeleton Armor | |||
}} | |||
|} | |} | ||
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! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
{{TabsItem | |||
| | |Description = The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives. | ||
This armor is worn by the '''UPP soldiers'''. | This armor is worn by the '''UPP soldiers'''. | ||
{{UM5 Personal Armor Stats}} | {{UM5 Personal Armor Stats}} | ||
|Icon = UM5_Personal_Armor | |||
|Title = UM5 Personal Armor | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. | ||
This armor is worn by the '''UPP Officers''' and '''UPP Minigunner'''. | This armor is worn by the '''UPP Officers''' and '''UPP Minigunner'''. | ||
{{UH7 Heavy Plated Armor Stats}} | {{UH7 Heavy Plated Armor Stats}} | ||
|Icon = UH7_Heavy_Plated_Armor | |||
|Title = UH7 Heavy Plated Armor | |||
}} | |||
|} | |} | ||
</tab> | </tab> | ||
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! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
{{TabsItem | |||
| | |Description = An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month. | ||
This armor is worn by the '''Freelancer Mercenaries'''. | This armor is worn by the '''Freelancer Mercenaries'''. | ||
{{Freelancer Cuirass Stats}} | {{Freelancer Cuirass Stats}} | ||
|Icon = Cuirass | |||
|Title = Freelancer Cuirass | |||
}} | |||
|} | |} | ||
</tab> | </tab> | ||
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! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
{{TabsItem | |||
| | |Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. | ||
This armor is worn by the '''Colonial Liberation Front'''. | This armor is worn by the '''Colonial Liberation Front'''. | ||
{{Colonial Militia Hauberk Stats}} | {{Colonial Militia Hauberk Stats}} | ||
|Icon = Hauberk | |||
|Title = Colonial Militia Hauberk | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed. | ||
This armor is worn by the '''Colonial Liberation Front'''. | This armor is worn by the '''Colonial Liberation Front'''. | ||
{{Colonial Militia Partial Hauberk Stats}} | {{Colonial Militia Partial Hauberk Stats}} | ||
| | |Icon = CLF Partial Haurberk | ||
|Title = Colonial Militia Partial Hauberk | |||
| | }} | ||
|- | |||
{{TabsItem | |||
| | |Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed. | ||
This armor is worn by the '''Colonial Liberation Front'''. | This armor is worn by the '''Colonial Liberation Front'''. | ||
{{Colonial Militia Brace Stats}} | {{Colonial Militia Brace Stats}} | ||
|Icon = CLF Brace | |||
|Title = Colonial Militia Brace | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen. | ||
This armor is worn by the '''Colonial Liberation Front'''. | This armor is worn by the '''Colonial Liberation Front'''. | ||
{{Colonial Militia Vest Stats}} | {{Colonial Militia Vest Stats}} | ||
|Icon = CLF Vest | |||
|Title = Colonial Militia Vest | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the '''Colonial Liberation Front'''. | ||
{{Bulletproof Vest Stats}} | {{Bulletproof Vest Stats}} | ||
|Icon = Bulletproof_vest | |||
|Title = Bulletproof Vest | |||
}} | |||
|} | |} | ||
</tab> | </tab> | ||
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! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
{{TabsItem | |||
| | |Description = A protective vest worn by some seriously experienced mercs. | ||
This armor is worn by the [https://cm-ss13.com/wiki/Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']. And thus, '''this is only available through admin events''' | This armor is worn by the [https://cm-ss13.com/wiki/Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']. And thus, '''this is only available through admin events''' | ||
{{D2 Armored Vest Stats}} | {{D2 Armored Vest Stats}} | ||
|Icon = D2_armored_vest | |||
|Title = D2 Armored Vest | |||
}} | |||
|- | |- | ||
{{TabsItem | |||
| | |Description = A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight. | ||
This armor is worn by the '''HEFA Knights'''. And thus, '''this is only available through admin events'''. | This armor is worn by the '''HEFA Knights'''. And thus, '''this is only available through admin events'''. | ||
{{HEFA Knight Armor Stats}} | {{HEFA Knight Armor Stats}} | ||
|Icon = HEFA Knight Armor | |||
|Title = HEFA Knight Armor | |||
}} | |||
<!-- | <!-- | ||
|- | |- | ||
{{TabsItem | |||
| | |Description = Generic description goes here. This will extend the box so there's no need for extra spaces. | ||
|Icon = Image Goes Here (No need for .png at the end) | |||
|Title = Title Goes Here | |||
}} | |||
--> | --> | ||
|} | |} |
Revision as of 15:08, 16 September 2021
"Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks..." - Private Hudson, Aliens
"I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher." ―Corporal Hicks, Aliens
The Colonial Marines are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment.
Basic Weapon Parameters
The following are parameters most weapons have in some combination:
Accuracy: Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile.
Armor Punch: Determines the probability of a weapon breaking the target's armour. No Longer used
Armor Penetration: Determines the probability of a weapon bypassing the target's armour.
Burst Count: Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.
Damage: Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's Ammunition section.
Damage Falloff: Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the barrel. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage.
Effective Range: Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect.
Fire/Attack Rate: Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.
Recoil: Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.
Spread: Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.
Weapon Size: Determines what kind of container the weapon can fit into. Most weapons are 'bulky' in size and thus cannot fit into boxes or backpacks normally.
USCM Weapons
KEEP AWAY FROM FIRE.
|
Mercenary or Black Ops Equipment
|
Unobtainable Weapons and Equipment
The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.
Weapon: | Description: | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.
Not available during normal gameplay. Only available during admin events.
| |||||||||||||||||||||
It's a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don't stand in front of it. Don't stand beside it. Just don't stand anywhere close to one and you've got a chance to survive. Possibly.
Not available during normal gameplay. Only available during admin events.
| |||||||||||||||||||||
This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.
Not available during normal gameplay. Only available during admin events.
| |||||||||||||||||||||
The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don't point it in the general direction of anything you want to survive.
Not available during normal gameplay. Only available during admin events.
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A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.
Not available during normal gameplay. Only available during admin events.
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The M60. The Pig. The Action Hero's wet dream. This is chambered in 7.62X51mm NATO.
Not available during normal gameplay. Only available during admin events.
| |||||||||||||||||||||
Ingame Description: That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected. Not available during normal gameplay. Only available during admin events.
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An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.
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Weapon Attachments
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.
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Marine Kits
Kits: | Contents: | ||||||||
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M240 Pyrotechnician Support Kit |
Description: A marine kit that gives you access to the powerful M240 Flamethrower along with equipment to refuel it and to extinguish any friendly fiery incidents. This specific kit must be handed out from Requisitions.
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JTAC Radio Kit |
Description: This marine kit gives you access to the special JTAC channel for coordinating airstrikes as well as calling them in with tactical binoculars and signal flare packs as well as a flare gun. This specific kit must be handed out from Requisitions.
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Frontline M40 Grenadier kit |
Description: A marine kit that gives you a belt of grenades for all your explosive needs. The HEDP rig comes with free HE/INC grenades. This is one of the kit options of the ColMarTech Automated Closet.
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Personal Defense Kit |
Description: Standard issue won't cut it out on the field when your primary weapon is lost. This marine kit comes with an VP78 pistol which is a formidable hand gun with attachments and a holster to make it yours. A reliable pistol that also packs a punch. This is one of the kit options of the ColMarTech Automated Closet.
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L42A Sniper Kit |
Description: This marine kit offers long ranged capabilities against targets out of reach with normal primary weapons. It comes with a L42 Battle Rifle along with free attachments and AP magazines. This is one of the kit options of the ColMarTech Automated Closet.
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Combat Technician Support Kit |
Description: This marine kit gives you the ability to construct defences such as metal barricades, as well as a starter construction kit for immediate defence. This is one of the kit options of the ColMarTech Automated Closet.
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First Response Medical Support Kit |
Description: The marine kit gives you the ability to heal other people with more effectiveness as well as common medical supplies as what a regular combat medic uses. This is one of the kit options of the ColMarTech Automated Closet.
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Field Intelligence Support Kit |
Description: This marine kit gives you equipment for scavenging the Area of Operations for Intel and retrieving it. This specific kit must be handed out from Requisitions.
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Forward HPR Shield Kit |
Description: This marine kit offers the powerful Heavy Pulse Rifle as well as a folding barricade for quick defensive placement and firepower. This specific kit must be handed out from Requisitions.
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M39 Point Man Kit |
Description: This marine kit gives the M39 SMG with the SMG Arm Brace, allowing it to chase after targets with more ease. This specific kit must be handed out from Requisitions.
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M-OU53 Field Test Kit |
Description: This marine kit gives you access to the limited M-OU53 break action shotgun as well as limited ammo. This specific kit must be handed out from Requisitions.
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Experimental Trooper Kit |
Description: This marine kit gives you access to the limited SU-6 Smartpistol with extra magazines and attachments to go with it. This specific kit must be handed out from Requisitions.
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M2C Heavy Gunner Kit |
Description: This marine kit gives you access to the very limited but powerful M2C Heavy Machine Gun. This specific kit must be handed out from Requisitions.
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Pouches
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
Equipment: | Description: | |||||||||
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A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items. | ||||||||||
A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the ColMarTech automated armaments vendor in Requisitions or in the pockets of mercenaries and CLF. | ||||||||||
A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||
A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by Squad Leaders and Staff Officers. Not stocked in requisitions by default. | ||||||||||
Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots. | ||||||||||
Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.
Contains 4 slots. | ||||||||||
A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.
It is one of the pouch options of the ColMarTech Automated Closet. Contains 5 slots. | ||||||||||
It can contain more handfuls of shells, or bullets if you choose to for some reason.
A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason. Contains 7 slots. | ||||||||||
Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||
Pouch able to hold 3 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet. Can be ordered by Requisitions. | ||||||||||
Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||
A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||
Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet. | ||||||||||
Used to hold 2 sets of radio headsets. Why would you use this? | ||||||||||
A pouch that can hold up to 3 knives. A very uncommon sight on the battlefield. It is one of the pouch options of the ColMarTech Automated Closet or are usually found in the pockets of the UPP Soldiers. | ||||||||||
A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of Civilians.
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A pouch used to hold documents for safe keeping.
Field Intelligence Support Kit pouch variant can hold 7 items. While Intelligence Officer's have one that holds 21 items. | ||||||||||
Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 4 slots. Can hold the following items below: | ||||||||||
Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 6 slots. Can hold the following items below: | ||||||||||
Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots. Can hold the following items below: | ||||||||||
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following: | ||||||||||
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following: | ||||||||||
Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots. | ||||||||||
A Large pouch dedicated to holding autoinjectors. Issued to squad medics, doctors and can also be found in First Responses Medical Support kits.
Holds 7 Autoinjectors. | ||||||||||
Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
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Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the ColMarTech automated armaments vendor in their mini-medical kits.
Holds 4 medical items. | ||||||||||
Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases. | ||||||||||
A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.
Contains 2 slots. | ||||||||||
A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.
Contains 6 slots. | ||||||||||
A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the Squad Medic's ColMarTech automated equipment vendors.
Contains 1 slot for an Auto-injector. | ||||||||||
Two rings straps that loop around M240 variety napalm tanks. Handle with care.
Can be worn by attaching it to a pocket. | ||||||||||
A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.
Worn by MARSOC Operators. Can be worn by attaching it to a pocket. Holds the following: | ||||||||||
This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.
Worn by MARSOC Operators. Can be worn by attaching it to a pocket. Contains 8 slots. Holds the following items below: |
Storage Equipment
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
Equipment: | Description: |
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Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions. | |
Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by Requisitions. | |
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by Requisitions. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet. | |
An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.
It is one of the belt options of the ColMarTech Automated Closet. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 series of Grenades.
It is the standard rig for Frontline Grenadier Kits. | |
The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips.
It is the standard rig for USCM Heavy Grenadier Specialists. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Squad Engineers and Maintenance Technicians to do their work.
It is the standard rig for Squad Engineers. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition. Note that this rig can also hold folding medical beds and defibrillators.
It is one of the standard rigs for Combat Medics. | |
The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
It is one of the standard rigs for Combat Medics. | |
The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for the M2C Heavy Machinegun System and other engineering tools for the gunner.
It is found in the M2C Heavy Gunner kit and can only be obtained through Requisitions. | |
A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm.
Holds 4 mortar shells of any kind and reserves a slot for a pistol. | |
A backpack specifically designed to carry ammunition for the M402 mortar.
Holds 7 mortar shells of any kind. | |
The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items. | |
A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refuelling and use.
Has to be held in one hand to access items inside. Holds 7 normal size items and 260 units of welder fuel. | |
A specialized satchel worn by USCM technicians and engineers. It carries two small fuel tanks for quick welder refueling and use.
Holds 4 normal sized items. Contains 100 units of fuel. | |
A heavy-duty satchel carried by most USCM soldiers.
It is standard gear for most of the USCM. Holds 5 normal size items. | |
A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.
It's a standard pack for non-USCM Combat Personal, like the Colonial Liberation Front and UPP Soldiers. | |
A heavy-duty IMP based backpack that can be slung around the front or to the side, and can quickly be accessed with only one hand. Usually issued to USCM intelligence officers. It is larger than normal sized bags and will hold 7 normal sized items.
This is the standard issue backpack for Intelligence Officers. | |
The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak , you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. Worn by USCM Scout Specialists
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A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Sniper Specialists | |
A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. Worn by USCM Pyrotechnician Specialists
You can assign a Macro for the Broiler in order to switch fuel types. | |
Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Demolition Specialists | |
A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.
Worn by USCM Heavy Grenadier Specialists | |
A heavy-duty pack, used for telecommunications between central command.
Issued to Squad Radio Telephone Operators | |
A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack. | |
The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items. | |
A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.
Holds 350 units of fuel. | |
A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the Union of Progressive Peoples |
Holsters and Scabbards
This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.
Equipment: | Description: |
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A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their ColMarTech Automated Closet.
Can be ordered via crate at Requisitions, and Military Police lockers contain one, but not carried normally. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the Executive Officer. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the Experimental Trooper Kit | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
It is one of the uncommon rigs inside USCM Cargo Vendors, in the Marine Prep Vendors, or standard issue for the Requisitions Officer. | |
The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.
It is issued to USCM Squad Smartgunners and can be found in their vendors. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. | |
A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.
It is the standard rig for UPP Officers. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.. | |
A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. | |
A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. They all start with machetes inside. |
Support Equipment
This is a list of equipment to aid Marines during the operation.
Equipment: | Description: | |
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A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
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A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu | ||
A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | ||
A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. | ||
A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). This item was used by Intelligence Officers while CM was using the DEFCON system. You can't find it on the game anymore unless the admin spawned it. You can switch modes with Alt+Click.
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A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. | ||
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | ||
A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot once folded. Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter. | ||
Gas masks are available in ColMarTech Automated Closets for all marines. It is currently purely cosmetic. | ||
A special device used by the Captain of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go. | ||
A wearable bell tower that slows down any enemy that gets within a 5x5 tile range around the user. Takes up the backpack slot. | ||
A wearable flag that provides a small speed and accuracy buff for anyone that gets within a 5x5 tile range around the user. Takes up the backpack slot. |
USCM Military Clothing
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.
Clothing: | Description: |
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A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing.
Find an actual uniform and change out. | |
A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
Compatible with- M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner) | |
A black uniform for elite Marine operators. So this is where all their money goes.
Compatible with- MARSOC M3 Pattern Armor, M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner) | |
A nicely-fitting military suit for any Requisitions Officer on their supply job.
Compatible with- M2 Pattern Officer Armor | |
Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.
Compatible with- XM4 Pattern Intel Armor | |
A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M2 Pattern Officer Armor | |
A uniform for veteran military engineer. Often found covered in oil or engine grease.
Compatible with- M2 Pattern Officer Armor | |
A uniform typically worn by a first-lieutenant Executive Officer in the USCM.
Compatible with- M2 Pattern Officer Armor | |
The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.
Compatible with- M2 Pattern Officer Armor | |
A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M3 Pattern Tanker Armor |
Miscellaneous Clothing
Other pieces of clothing that may or may not be found elsewhere.
Clothing: | Description: |
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A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
Part of the marine uniform on snow planets. Without one of these or a Rebreather keeping their face warm the bitter cold will slowly freeze them to death. It's a good idea to bring down a few spares in a backpack for those that might've forgot theirs. Spawns at the Automated Closet as Standard Equipment if the map is Sorokyne Strata or Corsat. Otherwise available at the Surplus Uniform Vendor. | |
Standard issue combat boots used by the USCM for combat situations.
Worn by USCM Marines | |
A close-fitting tactical mask that can be connected to an air supply.
Can be ordered by Cargo | |
An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
Worn by Corporate PMCs | |
An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.
Worn by Corporate PMCs | |
An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
Worn by UPP Commandos |
Military Helmets
A list of helmets which are paired with Military Armor.
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Military Armor
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.
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