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| "''Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...''" - Private Hudson, ''Aliens'' | | "''Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...''" - Private Hudson, ''Aliens'' |
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| "''I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimeter, with over-and-under thirty millimeter pump action grenade launcher.''" ―Corporal Hicks, ''Aliens'' | | "''I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher.''" ―Corporal Hicks, ''Aliens'' |
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| The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment. | | The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment. |
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| '''Accuracy:''' Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile. | | '''Accuracy:''' Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile. |
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| '''Armor Punch:''' Determines the probability of a weapon breaking the target's armor. | | '''Armor Penetration:''' Determines the probability of a weapon bypassing the target's armour. |
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| '''Armor Penetration:''' Determines the probability of a weapon bypassing the target's armor. | | '''Burst Count:''' Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. |
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| '''Burst Count:''' Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. | | '''Damage:''' Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's '''Ammunition''' section. |
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| | '''Damage Falloff:''' Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage. |
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| '''Damage:''' Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. | | '''Effective Range:''' Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect. |
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| '''Fire/Attack Rate:''' Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks. | | '''Fire/Attack Rate:''' Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks. |
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| <center> | | <center> |
| {| style="width: 76%; border: none" | | {| style="width: 100%; border: none" |
| |style="width: 100%; vertical-align: top;" | <tabs> | | |style="width: 100%; vertical-align: top;" | <tabs> |
| <tab name="Standard Weapons"> | | <tab name="Standard Weapons"> |
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| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol}}[[File:M4a3.png|64px]] | | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol}}[[File:M4a3.png|64px]] |
| [[#M4A3 Service Pistol|'''M4A3 Service Pistol''']] | | [[#M4A3 Service Pistol|'''M4A3 Service Pistol''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An M4A3 Service Pistol, the standard issue sidearm of the Colonial Marines. While it is reliable in the arms of a crewmember, it is best used as a fallback weapon in case if a one doesn't have any more ammo. Fires 9mm pistol rounds. | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | |
| This is one of the three handguns that the marines have stocked in their combat prep vendors.
| | {{M4A3 Description}} |
| All '''[[Cargo Technician|Cargo Technicians]]''' start with one.
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| | {{M4A3Consolidated}} |
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| {| border="1" class="mw-collapsible mw-collapsed"
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| |+ style="text-align:left;"|'''Ammunition:'''
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]] |
| |width=150|[[File:M4A3mag.png]]
| | [[#88 Mod 4|'''88 Mod 4''']] |
| [[#M4A3 Magazine|'''M4A3 Magazine''']] | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | |
| |Holds nine (9) 9mm pistol rounds.
| | {{88Mod4 Description}} |
| |-
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| |[[File:M4A3-AP-mag.png]]
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| [[#M4A3 Armor Piercing Magazine|'''M4A3 Armor Piercing Magazine''']]
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| |Holds nine (9) 9mm pistol rounds. Has better armor penetration, but lower overall damage.
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| |[[File:M4A3mag.png]]
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| [[#M4A3 Hollow Point|'''M4A3 Hollow Point''']]
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| |Holds nine (9) 9mm pistol rounds. Has lower overall penetration but better damage. Not obtainable except from the Surplus Ammo Crate which can be ordered by [[Requisitions]].
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| |[[File:M4A3-Incen-mag.png]]
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| [[#M4A3 Incendiary Magazine|'''M4A3 Incendiary Magazine''']]
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| |Holds nine(9) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. Not obtainable except from the Surplus Ammo Crate which can be ordered by [[Requisitions]].
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| |}
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| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {{88Mod4 Consolidated}} |
| |+ style="text-align:left;"|'''Attachments:'''
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| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
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| |[[File:supressor.png]][[#Suppressor|Suppressor]]
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| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] | | |- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]] |
| | [[#M44 Combat Revolver|'''M44 Combat Revolver''']] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| |
| | {{M44 Description}} |
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| [[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| | {{M44 Consolidated}} |
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| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | | |- |
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| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M39 Submachine Gun}}[[File:M39_Variants.gif|64px]] |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | [[#M39 Submachine Gun|'''M39 Submachine Gun''']] |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | |
| | {{M39 Description}} |
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| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | {{M39 Consolidated}} |
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| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | |- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|M41A Pulse Rifle MK2}}[[File:M41A_Variants.gif|64px]] |
| | [[#M41A Pulse Rifle MK2|'''M41A Pulse Rifle MK2''']] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | |
| | {{M41A MK2 Description}} |
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| | {{M41A MK2 Consolidated}} |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
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| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
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| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
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| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
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| |None
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| |}
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| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]] |
| [[#88 Mod 4|'''88 Mod 4''']] | | [[#M4RA Battle Rifle|'''M4RA Battle Rifle''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A rapid-fire sidearm issued mainly to company response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst. It rivals the M4A3 service pistol in capacity and its burst fire mode, but loses it in accuracy and raw damage. | | |style="border: 2px solid black; padding: 5px;" |The M4RA battle rifle is a designated marksman rifle in service with the USCM. Sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams. |
| This is one of the three handguns that the marines have stocked in their combat prep vendors and is issued to the '''[[Corporate Liaison]]''' for self defense. It is also a standard sidearm for '''[[Corporate PMCs]]'''.
| | Takes *only* non-high-velocity M4RA magazines. |
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| | {{M4RA Consolidated}} |
| | <!-- `|- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]] |
| | [[#L42A Battle Rifle|'''L42A Battle Rifle''']] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | |
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| {| border="1" class="mw-collapsible mw-collapsed" | | {{L42A Description}} |
| |+ style="text-align:left;"|'''Ammunition:'''
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| |width=150|[[File:88M4AP_Magazine.png|32px]]
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| [[#88M4 AP Magazine|'''88M4 AP Magazine''']]
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| |Holds eighteen (18) armor piercing rounds. Has better armor penetration, but lower overall damage.
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| Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.
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| |}
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| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {{L42A Consolidated}} |
| |+ style="text-align:left;"|'''Attachments:'''
| | --> |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |- |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif|64px]] |
| | [[#M37A2 Pump Shotgun|'''M37A2 Pump Shotgun''']] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | |
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| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | {{M37 Description}} |
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| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| | {{M37A2 Consolidated}} |
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| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | | |- |
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| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M5 'Night Raider' bayonet}}[[File:knife.png|64px]] |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | [[#M5 'Night Raider' bayonet|'''M5 'Night Raider' bayonet''']] |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle. |
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| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | {{M5 'Night Raider' bayonet Stats}} |
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| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | |- |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]] |
| | [[#M11 Throwing Knife|'''M11 Throwing Knife''']] |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively. |
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| [[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
| | {{M11 Throwing Knife Stats}} |
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| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
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| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
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| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
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| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
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| |None
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| |}
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| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]] | | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]] |
| [[#M44 Combat Revolver|'''M44 Combat Revolver''']] | | [[#M2132 Machete|'''M2132 Machete''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky revolver, occasionally carried by assault troops and officers in the Colonial Marines, as well civilian law enforcement. Fires .44 Magnum rounds. It's usually held in speed-loaders, and holds a maximum of 7 bullets. | | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet. |
| This is one of the three handguns that the marines have stocked in their combat prep vendors.
| | Commonly found in requisitions and the Automated closets of most marines. |
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| | {{M2132 Machete Stats}} |
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| {| border="1" class="mw-collapsible mw-collapsed" | | |} |
| |+ style="text-align:left;"|'''Ammunition:''' | | |
| |width=150|[[File:M44SL.png]] | | </tab> |
| [[#M44 Speed Loader|'''M44 Speed Loader''']]
| | <tab name="Specialist"> |
| |Holds seven (7) .44 rounds.
| | {| style="border: 2px solid black; class="mw-collapsible" |
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| | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' |
| |[[File:M44-MM-SL.png]]
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| [[#M44 Marksman Speed Loader|'''M44 Marksman Speed Loader''']] | | |
| |Holds seven (7) .44 rounds. Has better armor penetration with no damage fall off but lower overall damage.
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| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png]] |
| |[[File:M44-HR-SL.png]]
| | [[#M42A Scoped Rifle|'''M42A Scoped Rifle''']] |
| [[#M44 heavy speed Loader|'''M44 heavy speed Loader''']]
| | |style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss. |
| |Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
| | This is only available for '''Specialists''' using the '''Sniper Loadout'''. |
| |}
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| | {{Sniper Rifle Abilities}} |
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| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {{M42A Consolidated}} |
| |+ style="text-align:left;"|'''Attachments:'''
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| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
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| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
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| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] | | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|XM42B Anti Materiel Rifle}}[[File:XM42B_Anti_Materiel_Rifle.png]] |
| | [[#XM43E1 Anti Materiel Rifle|'''XM43E1 Anti Materiel Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless. |
| | This is only available for '''Specialists''' and is an alternative for the '''Sniper Loadout'''. |
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| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| | {{XM42B Consolidated}} |
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| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | | |- |
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| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]] |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | [[#M92 Grenade Launcher|'''M92 Grenade Launcher''']] |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| | |style="border: 2px solid black; padding: 5px;" | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. |
| | This weapon is only available for '''Specialists''' using the '''Heavy Grenadier Loadout'''. |
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| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
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| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| | *'''This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.''' |
| | *'''This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.''' |
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| [[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Sscope]]
| | {{M92 Grenade Launcher Consolidated}} |
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| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] | | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M5 RPG}}[[File:M5_RPG.png|64px]] |
| | [[#M5 RPG|'''M5 RPG''']] |
| | |style="border: 2px solid black; padding: 5px;" |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature. |
| | By default, the M5 RPG comes loaded with an HE rocket, it can be unloaded if needed. |
| | This is only available for '''Specialists''' using the '''Demolitionist Loadout'''. |
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| [[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
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| [[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
| | {{M5 RPG Consolidated}} |
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| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
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| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
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| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
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| |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
| |
| |}
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| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M39 Submachine Gun}}[[File:M39_Variants.gif|64px]] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Custom Battle Rifle}}[[File:M4RA Custom.png]] |
| [[#M39 Submachine Gun|'''M39 Submachine Gun''']] | | [[#M4RA Custom Battle Rifle|'''M4RA Custom Battle Rifle''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | | |style="border: 2px solid black; padding: 5px;" |This is a further improvement upon the already rock-solid M4RA. Made by the USCM armourers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titantium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds. |
| The Armat Battlefield Systems M-39 submachinegun. Occasionally carried by light-infantry, scouts, [[Combat Engineer|engineers]] and [[Squad Medic|medics]]. A lightweight, lower caliber alternative to the various Pulse weapons used the USCM. Fires 10x20mm rounds out of 48 round magazines. No movement speed penalty while wielded.
| | This version is only available for '''Specialists''' utilizing the '''Scout Loadout'''. |
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| The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 4-round burst fire mode.
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| | {{M4RA Custom Consolidated}} |
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| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M240-T Incinerator}}[[File:M240-T_Incinerator.png]] |
| |width=150|[[File:M39mag.png]]
| | [[#M240-T Incinerator|'''M240-T Incinerator''']] |
| [[#M39 Magazine|'''M39 Magazine''']] | | |style="border: 2px solid black; padding: 5px;" |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower. |
| |Holds forty eight (48) 10x20mm rounds.
| |
| |-
| |
| |[[File:M39-extended-mag.png]]
| |
| [[#M39 Extended Magazine|'''M39 Extended Magazine''']]
| |
| |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
| |
| |-
| |
| |[[File:M39-AP-mag.png]]
| |
| [[#M39 Armor Piercing Magazine|'''M39 Armor Piercing Magazine''']]
| |
| |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | Using '''Unique-Action''' swaps between the fuel tanks as long as you have them in the Boiler-T. |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | This is only available for '''Specialists''' using the '''Pyrotechnician Loadout'''. |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | '''It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.''' |
|
| |
|
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
| | {{M240-T Consolidated}} |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | |} |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| | </tab> |
| | <tab name="Restricted"> |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] | | |- |
| |-
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]] |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | [[#Mateba Autorevolver Custom|'''Mateba Autorevolver Custom''']] |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| | |style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This autorevolver (as well as its other variants) has a special [[Marine Law#Executions|execution]] attack that can be achieved by [[Space Station 13 Guide#Marine Interface|firing point blank]] into a human target as long as the target is still. It comes with a customization kit to change to one of the three specialized barrels if the commander sees fit. |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]] | | It is issued and only used by the '''[[Commanding Officer]]'''. |
|
| |
|
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
| |
|
| |
|
| [[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| | {{Mateba Consolidated}} |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]] | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]] |
| | {{Anchor|Polished Desert Eagle}} |
| | [[#Vintage Desert Eagle|'''Vintage Desert Eagle''']] |
| | |style="border: 2px solid black; padding: 5px;" |A bulky 50 caliber pistol with a serious kick, probably taken from some museum somewhere. Its rosewood grips signify this much: it's hella classy. |
|
| |
|
| [[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]] | | It is issued and only used by the '''[[Commanding Officer]]'''. |
|
| |
|
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]
| |
|
| |
|
| [[File:Collapsible_Smg_Stock.png]][[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]] (Default)
| | {{Desert Eagle Consolidated}} |
|
| |
|
| [[File:Smg_Arm_Brace.png|64px]][[#Submachinegun Arm Brace|Submachinegun Arm Brace]]
| | |- |
| |}
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Custom Combat Revolver}}[[File:44magnumC.png|64px]] |
| |- | | [[#M44 Custom Combat Revolver|'''M44 Custom Combat Revolver''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|M41A Pulse Rifle MK2}}[[File:M41A_Variants.gif|64px]] | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky combat revolver. The handle has been polished to a pearly perfection, and the body is silver plated. Though looking rather nice, it offers no tactical advantages what so ever compared to the standard issue M44 Revolver. Fires .44 Magnum rounds. Can be acquired through the Custom Loadout in the Character editor for 4 points. |
| [[#M41A Pulse Rifle MK2|'''M41A Pulse Rifle MK2''']] | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A MK2 might jam and will fail to fire for a second, though very rare. | |
|
| |
|
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{M44 Consolidated}} |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M41Amag.png]]
| |
| [[#M41A Magazine|'''M41A Magazine''']]
| |
| |Holds forty (40) 10x24mm rifle rounds.
| |
| |-
| |
| |[[File:M41A-extended-mag.png]]
| |
| [[#M41A Extended Magazine|'''M41A Extended Magazine''']]
| |
| |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
| |
| |-
| |
| |[[File:M41A-AP-mag.png]]
| |
| [[#M41A Armor Piercing Magazine|'''M41A Armor Piercing Magazine''']]
| |
| |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
| |
| |-
| |
|
| |
|
| |[[File:M41A-Incen-mag.png]]
| | |- |
| [[#M41A Incendiary Magazine|'''M41A Incendiary Magazine''']] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] |
| |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Not obtainable from any part of [[Requisitions]].
| | [[#VP-78 Pistol|'''VP-78 Pistol''']] |
| |}
| | |style="border: 2px solid black; padding: 5px;" | |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {{VP78 Description}} |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | {{VP78 Consolidated}} |
|
| |
|
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]] | | |- |
| |-
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]] |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | [[#M4A3 Custom Pistol|'''M4A3 Custom Pistol''']] |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This M4A3 sports a nickel finish and faux ivory grips. This one is a slightly customized variant produced by a well known gunsmith on Gateway Station. These are commonly purchased by low level enlisted men and junior officers who have nothing better to spend their salary on. Chambered in 9mm. Can be acquired through the Custom Loadout in the Character editor for 4 points. |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | {{M4A3Consolidated}} |
| | |- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|SU-6 Smart Pistol}}[[File:Smartpistol.png|64px]] |
| | [[#SU-6 Smart Pistol|'''SU-6 Smart Pistol''']] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | |
| | {{Smart Pistol Description}} |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
|
| |
|
| [[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Scope]] | | {{Smart Pistol Consolidated}} |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Flare Gun}}[[File:Flare Gun.png|64px]] |
| | [[#M82-F flare gun|'''M82-F flare gun''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
|
| |
|
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
| | {{Flare Gun Description}} |
|
| |
|
| [[File:Quickfire.png|64px]][[#Quickfire_Adapter|Quickfire Adapter]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| | {{Flare Gun Ammunition}} |
|
| |
|
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]] | | {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" |
| | |+ style="text-align:left;"|'''Attachments:''' |
| | |width=150|'''[[Marine_Equipment#Muzzle | Muzzle Attachments]]''' |
| | |None |
| | |- |
| | |'''[[Marine_Equipment#Rail | Rail Attachments]]''' |
| | |[[File:Mini_Scope.png|64px]][[Marine_Equipment#Rail|S4 2x Telescopic Mini-Scope]] (Default - Cannot be removed) |
| | |- |
| | |'''[[Marine_Equipment#Underbarrel | Underbarrel Attachments]]''' |
| | |None |
| | |- |
| | |'''[[Marine_Equipment#Stock | Stock Attachments]]''' |
| | |None |
| | |} |
| | |- |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56B Smartgun}}[[File:SmartGun.png|96px]] |
| | [[#M56 Smartgun|'''M56B Smartgun''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | {{Template:M56_Smartgun_Description}} |
|
| |
|
| [[File:bipod.png|64px]][[#Bipod|Bipod]]
| |
|
| |
|
| [[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)
| | The Smartgun has several different options for the operator to configure: |
| | {{M56 Smartgun Consolidated}} |
|
| |
|
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] | | |- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|96px]] |
| | [[#Mk221 Tactical Shotgun|'''Mk221 Tactical Shotgun''']] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A unique corporate made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber. |
| | Can be found in the [[Military Police]] armory and each department's Red Alert armory. A few can be found in various planetside armories as well, notably Solaris Ridge's Lambda Labs, Prison Station's Research Armory, and Corsat's Security Department Armories. |
|
| |
|
| [[File:Undershot.png]][[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
| |
|
| |
|
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| | {{MK221 Consolidated}} |
|
| |
|
| [[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]] | | |- |
| |-
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|MOU53 break action shotgun}}[[File:MOU53.png|64px]] |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | [[#MOU53 break action shotgun|'''MOU53 break action shotgun''']] |
| |[[File:m41astock.png|64px]][[#M41A Solid Stock|M41A Solid Stock]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | {{MOU53 Description}} |
| |}
| | |
| |- | | Can be found in '''MOU53 Kits''' in Requisitions. |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]] | | |
| [[#L42A Battle Rifle|'''L42A Battle Rifle''']] | | {{MOU53 Consolidated}} |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A non-standard alternative to the standard issue M41A-MK2 available to the jarheads of the USCM. Renowned for its high accuracy and superior stopping power compared to other rifles. Can very quickly change barrel attachments. Due to its superior accuracy, all shots, regardless of range, will have no loss in velocity. Holds 25 rounds in a standard magazine. | | |
| | |- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M81 Riot Grenade Launcher}}[[File:M81_Riot_GL.png|64px]] |
| | [[#M81 Riot Grenade Launcher|'''M81 Riot Grenade Launcher''']] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew. |
| | |
| | Can be found in the [[Military Police]] armory. |
|
| |
|
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {| border="1" class="mw-collapsible mw-collapsed" |
| |+ style="text-align:left;"|'''Ammunition:''' | | |+ style="text-align:left;"|'''Ammunition:''' |
| |width=150|[[File:L42mag.png]] | | |width=150|[[File:M66_Tear_Gas_Grenade.png]] |
| [[#L42A Magazine|'''L42A Magazine''']] | | [[#M66 Tear Gas Grenade|'''M66 Tear Gas Grenade''']] |
| |Holds twenty five (25) 10x24mm rifle rounds.<br>Uses the same caliber bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines. | | |Forms a rough 7x7 area of pepperspray smoke. Effective against humans. |
| | |} |
| | |
| | {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" |
| | |+ style="text-align:left;"|'''Attachments:''' |
| | |width=150|'''[[Marine_Equipment#Muzzle | Muzzle Attachments]]''' |
| | |None |
| |- | | |- |
| |[[File:L42 extended mag.png]] | | |'''[[Marine_Equipment#Rail | Rail Attachments]]''' |
| [[#L42A Extended Magazine|'''L42A Extended Magazine''']]
| | |None |
| |Holds thirty five (35) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.<br>Uses the same caliber bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines. | |
| '''Not available through normal gameplay'''
| |
| |- | | |- |
| |[[File:L42 AP mag.png]] | | |'''[[Marine_Equipment#Underbarrel | Underbarrel Attachments]]''' |
| [[#L42A Armor Piercing Magazine|'''L42A Armor Piercing Magazine''']]
| | |None |
| |Holds twenty five (25) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.<br>Uses the same caliber bullets as armor piercing M41A magazines, so it can be refilled using bullets from armor piercing M41A magazines. | |
| |- | | |- |
| |[[File:L42 Incen mag.png]] | | |'''[[Marine_Equipment#Stock | Stock Attachments]]''' |
| [[#L42A Incendiary Magazine|'''L42A Incendiary Magazine''']]
| | |None |
| |Holds twenty five (25) 10x24mm incendiary rifle rounds. Will set ablaze any and all targets hit with this round.<br>Uses the same caliber bullets as incendiary M41A magazines, so it can be refilled using bullets from incendiary M41A magazines. Not obtainable from any part of [[Requisitions]]. | |
| |} | | |} |
| | |- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M79 Grenade Launcher}}[[File:m79_grenade_launcher.png|64px]] |
| | [[#M79 Grenade Launcher|'''M79 Grenade Launcher''']] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{M79 Description}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | Can be found in '''Requisitions''' or weapon guncases. |
| |+ style="text-align:left;"|'''Attachments:'''
| | |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | {{M79 Consolidated}} |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| | |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]] |
| | [[#M240A1 Incinerator Unit|'''M240A1 Incinerator Unit''']] |
| | |style="border: 2px solid black; padding: 5px;" |{{M240A1 Description}} |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| | They can be found in the Squad Leaders Equipment vendor and Requisitions Armaments Vendors. More incinerators can be ordered from requisitions if required. |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | {{M240A1 Consolidated}} |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]] |
| | [[#M41AE2 Heavy Pulse Rifle|'''M41AE2 Heavy Pulse Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |{{M41AE2 Description}} |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
|
| |
|
| [[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Scope]]
| | It can be ordered from requisitions. |
|
| |
|
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
| |
|
| |
|
| [[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
| | {{M41AE2 Consolidated}} |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:L42Sstock.png|64px]][[#L42A Synthetic Stock|L42A Synthetic Stock]] (Default)
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif|64px]] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]] |
| [[#M37A2 Pump Shotgun|'''M37A2 Pump Shotgun''']] | | [[#M41A Mk1 Pulse Rifle|'''M41A Mk1 Pulse Rifle''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Alien when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros|Macro]]. | | |style="border: 2px solid black; padding: 5px;" |{{M41A MK1 Description}} |
|
| |
|
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{M41A MK1 Consolidated}} |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |- |
| |width=150|[[File:slugbox.png]]
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M46C Pulse Rifle}}[[File:M46C.png|64px]] |
| [[#Slug Shells|'''Slug Shells''']] | | [[#M46C Pulse Rifle|'''M46C Pulse Rifle''']] |
| |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
| | |style="border: 2px solid black; padding: 5px;" |A special prototype M46C, designed to outperform the aging standard M41A. The rifle starts preloaded with an incendiary magazine. Property of the '''[[Commanding Officer]]'''. This rifle is capable of firing 5-rounds in one burst.. It has an IFF module integrated into it, allow you to fire through friendlies at the cost of trading your 5-rounds burst capabilities and a small reduction to the weapon's single fire rate. The IFF mode can be toggled on and off with the Weapon Tab by pressing the '''Toggle Lethal mode'''. It is compatible to both M41A MK1 and M41A MK2 magazines. This does not apply to special magazines in the M41A weapons system such as the M4RA and the M41AE2. |
| |-
| |
| |[[File:buckbox.png]]
| |
| [[#Buckshot Shells|'''Buckshot Shells''']]
| |
| |Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
| |
| |-
| |
| |[[File:incinbox.png]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories such as the Armory on Solaris Ridge and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
| |
| |-
| |
| |[[File:Beanbag_box.png]]
| |
| [[#Beanbag Slugs|'''Beanbag Slugs''']]
| |
| |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. It does 0 damage but causes pain crit. Only found in the brig armory. Holds 25 shells.
| |
| |-
| |
| |[[File:Box_of_flechette_shells.png]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | Only available inside the Commanding Officer's secure box inside the Command Armory when there is a Commanding Officer around. |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | Spawns with its underbarrel, muzzle and rail attachments randomized. |
|
| |
|
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | {{M46C Abilities}} |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | {{M46C Consolidated}} |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] | | |- |
| |-
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|XM88 Heavy Rifle}}[[File:XM88.png|64px]] |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | [[#XM88 Heavy Rifle|'''XM88 Heavy Rifle''']] |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| | |style="border: 2px solid black; padding: 5px;" |An experimental man-portable anti-material rifle chambered in .458 SOCOM. It must be manually chambered for every shot. It can be ordered from requisitions. |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| |
|
| |
|
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
| | Originally developed by ARMAT Battlefield Systems for the government of the state of Greater Brazil for use in the Favela Wars (2161 - Ongoing) against mechanized infantry. The platform features an onboard computerized targeting system, sensor array, and an electronic autoloader; these features work in tandem to reduce and render inert armor on the users target with successive hits. The Almayer was issued a small amount of XM88s while preparing for Operation Swamp Hopper with the USS Nan-Shan. |
|
| |
|
| [[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| |
|
| |
|
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
| | It has a special property - when you obtain multiple direct hits in a row, its armour penetration will increase by 10. At maximum stacks, this will give each XM88 round 50 AP. |
|
| |
|
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| | {{XM88 Consolidated}} |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:M37_stock.png|64px]][[#M37 Wooden Stock|M37 Wooden Stock]]
| |
| |}
| |
|
| |
|
| |- | | |- |
| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M5 'Night Raider' bayonet}}[[File:knife.png|64px]] | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|XM51 Scattergun}}[[File:XM51 breaching scattergun.png|64px]] |
| [[#M5 'Night Raider' bayonet|'''M5 'Night Raider' bayonet''']] | | [[#XM51 Breaching Scattergun|'''XM51 Breaching Scattergun''']] |
| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle. | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| |
| | {{XM51 Description}} |
| | |
| | {{XM51 Consolidated}} |
| | |
| |- | | |- |
| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Ceremonial Sword}}[[File:CeremonialSword.png|64px]] |
| [[#M11 Throwing Knife|'''M11 Throwing Knife''']] | | [[#Ceremonial Sword|'''Ceremonial Sword''']] |
| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively. | | |style="border: 2px solid black; padding: 5px;" | A fancy ceremonial sword passed down from generation to generation. Despite this, it has been very well cared for, and is in top condition. |
| |-
| | |
| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]
| | |
| [[#M2132 Machete|'''M2132 Machete''']]
| | {{Ceremonial Sword Stats}} |
| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet.
| | |} |
| Commonly found in requisitions and the Automated closets of most marines.
| |
| | |
| |} | |
|
| |
|
| </tab> | | </tab> |
| <tab name="Specialist"> | | <tab name="Restricted Static Weapons "> |
| {| style="border: 2px solid black; class="mw-collapsible" | | {| style="border: 2px solid black; class="mw-collapsible" |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' |
Line 481: |
Line 435: |
|
| |
|
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png|96px]] | | |
| [[#M42A Scoped Rifle|'''M42A Scoped Rifle''']] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]] |
| |style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss. | | [[#M56D Mounted Smartgun|'''M56D Mounted Heavy Machine Gun''']] |
| This is only available for '''Specialists''' using the '''Sniper Loadout'''.
| | |style="border: 2px solid black; padding: 5px;" |{{M56D Description}} |
|
| |
|
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{M56D Consolidated}} |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M42Amag.png]]
| |
| [[#M42A Marksman Magazine|'''M42A Marksman Magazine''']]
| |
| |Holds fifteen (15) 10x28mm Caseless sniper rounds.
| |
| |-
| |
| |[[File:M42A_Flak_mag.png]]
| |
| [[#M42A Flak Magazine|'''M42A Flak Magazine''']]
| |
| |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original.
| |
| |-
| |
| |[[File:M42A_Incendiary_mag.png]]
| |
| [[#M42A Incendiary Magazine|'''M42A Incendiary Magazine''']]
| |
| |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:bipod.png|64px]][[#Bipod|Bipod]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M2C Heavy Machine Gun}}[[File:M2C_HMG.png|64px]] |
| [[#M92 Grenade Launcher|'''M92 Grenade Launcher''']] | | [[#M2C Heavy Machine Gun|'''M2C Heavy Machine Gun''']] |
| |style="border: 2px solid black; padding: 5px;" | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. | | |style="border: 2px solid black; padding: 5px;" |{{M2C Description}} |
| This weapon is only available for '''Specialists''' using the '''Heavy Grenadier Loadout'''.
| | |
|
| |
|
| | {{M2C Consolidated}} |
|
| |
|
| *'''This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.'''
| | |- |
| *'''This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.'''
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]] |
| | [[#M20 Mine Box|'''M20 Mine Box''']] |
| | |style="border: 2px solid black; padding: 5px;" |A secure box holding anti-personnel proximity mines. There are 5 M20 Claymore anti-personnel mines per mine box. They cost $3000 to order two boxes, totaling 10, from Requisitions. |
|
| |
|
| | {{Mine Deployment and Deactivation}} |
| | |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]] |
| | [[#UA 571-C Sentry|'''UA 571-C Sentry''']] |
| | |style="border: 2px solid black; padding: 5px;" |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. The sentry has a 135 degree firing arc, 5 tile range and a steady fire rate. Has 500 bullets. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:Grenade.png|64px]]
| |
| [[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']]
| |
| |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.
| |
| They're only available in by ordering '''Explosives crates''' from Cargo.
| |
| |-
| |
| |[[File:M40 HEDP.png|64px]]
| |
| [[#M40 HEDP Grenade|'''M40 HEDP Grenade''']]
| |
| |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!
| |
| Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' have these grenades in their vendors at round start. More can be ordered in Cargo.
| |
| |-
| |
| |[[File:M50 HEFA.png|64px]]
| |
| [[#M40 HEFA Grenade|'''M40 HEFA Grenade''']]
| |
| | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicenter of the explosion. Capable being loaded in the M92 launcher, or thrown by hand.
| |
| |-
| |
| |[[File:incingrenade.png|64px]]
| |
| [[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']]
| |
| |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.
| |
| '''Combat Engineers''' start with 2 of these in their vendors at round start. '''Corporate Commando Units''' start with one as well.
| |
| |-
| |
| |[[File:Smoke_grenade.png|64px]]
| |
| [[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']]
| |
| |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
| |
| '''[[Squad Leader|Squad Leaders]]''' start with smoke grenades available in their vendors at round start.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {{UA 571-C Consolidated}} |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
|
| |
|
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
| |
|
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M5 RPG}}[[File:M5_RPG.png|64px]] | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | {{Anchor|UA 42-F Sentry Flamer}}[[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 42-F Sentry Flamer''' |
| [[#M5 RPG|'''M5 RPG''']]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel. |
| |style="border: 2px solid black; padding: 5px;" |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature. | |
| By default, the M5 RPG comes loaded with an HE rocket, it can be unloaded if needed.
| |
| This is only available for '''Specialists''' using the '''Demolitionist Loadout'''.
| |
|
| |
|
| | {{UA 42-F Flamer Sentry Consolidated}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M5_RPG_HE.png|64px]]
| |
| [[#High Explosive (HE) Rocket|'''High Explosive (HE) Rocket''']]
| |
| |Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets.
| |
| |-
| |
| |[[File:M5_RPG_AP.png|64px]]
| |
| [[#Anti-Armor (AA or AP) Rocket|'''Anti-Armor (AA or AP) Rocket''']]
| |
| |Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range.
| |
| |-
| |
| |[[File:M5_RPG_PHS.png|64px]]
| |
| [[#White Phosphorous (PHS) Rocket|'''White Phosphorous (PHS) Rocket''']]
| |
| |Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | |style="border: 2px solid black; padding: 5px;"|{{Anchor|21S Tesla Coil}} [[File:Tesla-Coil.png|64px]]<br>'''21S Tesla Coil''' |
| |+ style="text-align:left;"|'''Attachments:'''
| | |style="border: 2px solid black; padding: 5px;"| A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled. |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]] | |
| [[#M4RA Battle Rifle|'''M4RA Battle Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds. | |
| This is only available for '''Specialists''' utilizing the '''Scout Loadout'''.
| |
|
| |
|
| | {{Static Non-Directional Deployment and Maintenance}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Defence-Flag.png|64px]]<br>'''JIMA Planted Flag ''' |
| |width=150|[[File:M4RAmag.png]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it. |
| [[#A19 High Velocity Magazine|'''A19 High Velocity Magazine''']]
| |
| |Holds sixteen (16) high velocity rounds. Lower magazine size, but better damage.
| |
| |-
| |
| |[[File:M4RA-Incen-mag.png]]
| |
| [[#A19 High Velocity Incendiary Magazine|'''A19 High Velocity Incendiary Magazine''']]
| |
| |Holds sixteen (16) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.
| |
| |-
| |
| |[[File:M4RA_Impact_mag.png]]
| |
| [[#A19 High Velocity Impact Magazine|'''A19 High Velocity Impact Magazine''']]
| |
| | Holds sixteen (16) high velocity Impact rounds. Will knockback and stun any targets hit with this round.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {{Static Non-Directional Deployment and Maintenance}} |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | |- |
| |-
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:sentry_upgrade_kit.png|64px]] <br>'''Sentry Upgrade Kit''' |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Can be bought for 30 points. Allows the engineer to upgrade their chosen handheld defense into the below upgrades: |
| |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]] | | {{Sentry Upgrades}} |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]] |
| | [[#M402 Mortar|'''M402 Mortar''']] |
| | |style="border: 2px solid black; padding: 5px;" | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. '''Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]].''' |
|
| |
|
| [[File:bipod.png|64px]][[#Bipod|Bipod]]
| | {{Mortar Ammunition}} |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M240-T Incinerator}}[[File:M240-T_Incinerator.png]]
| |
| [[#M240-T Incinerator|'''M240-T Incinerator''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.
| |
| This is only available for '''Specialists''' using the '''Pyrotechnician Loadout'''.
| |
|
| |
|
| | {{Mortar Usage}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | |} |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:LargeIncineratorTank.png]]
| |
| [[#Large Incinerator Tank|'''Large Incinerator Tank''']]
| |
| |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.
| |
| |-
| |
| |[[File:IncineratorTanks_B_Variant.png]]
| |
| [[#Incinerator Tank: B Variant|'''Incinerator Tank: B Variant''']]
| |
| |Holds one hundred units (100) units.
| |
| A large fuel tank of Ultra Thick Napthal Fuel type B, a wide-spreading sticky combustable liquid chemical that burns up fast with a low temperature, for use in the M240-T incinerator unit. Handle with care.
| |
| |-
| |
| |[[File:IncineratorTanks_X_Variant.png]]
| |
| [[#Incinerator Tank: X Variant|'''Incinerator Tank: X Variant''']]
| |
| |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.
| |
| |-
| |
| |[[File:IncineratorTanks Gel.png]]
| |
| [[#Large Incinerator Tank (Gel)|'''Large Incinerator Tank (Gel)''']]
| |
| |A large fuel tank full of heavier gel fuel. Unlike its liquid contemporaries, this stuff shoots far, and burns up fast. Handle with exceptional care. Holds ninety (140) units worth of gel fuel.
| |
| |}
| |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
| | |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]] (Default)
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |} | |
|
| |
|
| </tab> | | </tab> |
| <tab name="Restricted"> | | <tab name="Explosives"> |
| {| style="border: 2px solid black; class="mw-collapsible" | | {| style="border: 2px solid black; class="mw-collapsible" |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | | ! style="border: 2px solid black;width:130px;"|'''Weapon:''' |
| ! style="background-color:#A9A9A9;"|'''Description:''' | | ! style="border: 2px solid black;|'''Description:''' |
|
| |
|
| |-
| | To use a grenade, simply prime it by clicking it (or pressing {{Key press|Z}} if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode. |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]
| | Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you. |
| [[#Mateba Autorevolver Special|'''Mateba Autorevolver Special''']]
| |
| |style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped '''Major Ike Saker, 7th 'Falling Falcons' Battalion.''' This autorevolver (as well as its other variants) has a special [[Marine Law#Executions|execution]] attack that can be achieved by [[Space Station 13 Guide#Marine Interface|firing point blank]] into a human target as long as the target is still. It comes with a customization kit to change to one of the three specialized barrels if the commander sees fit.
| |
|
| |
|
| It is issued and only used by the '''[[Commanding Officer]]'''.
| | There are two kinds of explosive grenades: |
| | * Blast: Standard explosive grenades that deal damage once they detonate. |
| | * Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius, barricades block shrapnel, doing minimal damage. |
|
| |
|
| | '''WARNING: Many explosives are amplified in small and condensed rooms.''' |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]] |
| | [[#C4 Explosive Charge|'''C4 Explosive Charge''']] |
| | |style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Technicians''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Additionally can be vended from the armaments vendor in requisitions. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4. |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Breaching Charge}}[[File:Breaching Charge.png|64px]] |
| | [[#Breaching Charge|'''Breaching Charge''']] |
| | |style="border: 2px solid black; padding: 5px;" |{{Breaching_Charge_Description}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]] |
| |width=150|[[File:Mateba_Speedloader.png]]
| | [[#Type 5 Shrapnel Grenade|'''Type 5 Shrapnel Grenade''']] |
| [[#Mateba Speed loader|'''Mateba Speed loader''']] | | |style="border: 2px solid black; padding: 5px;" |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled. |
| |Holds six (6) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.
| | It is used by '''UPP Personnel'''. |
| |}
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]] |
| | [[#Type 8 White Phosphorus Grenade|'''Type 8 White Phosphorus Grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled. |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]] |
| | [[#Webley Mk15 Stick Grenade|'''Webley Mk15 Stick Grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" |A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled. |
| | It is used by the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]] |
| | [[#Improvised Fire Bomb|'''Improvised Fire Bomb''']] |
| | |style="border: 2px solid black; padding: 5px;" |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face. |
| | It is used by the '''Colonial Liberation Front''' and '''Survivors'''. |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]] |
| | [[#M12 Blast Grenade|'''M12 Blast Grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" |A high-explosive grenade produced for private security firms. |
| | It is used by the '''PMCs''' |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]] |
| | [[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" |Explodes in a 6x6 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius and explosive power than the M40 HEDP. |
| | They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo. |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|G2 Electroshock Grenade}}[[File:G2_Grenade.png|64px]] |
| | [[#G2 Electroshock Grenade|'''G2 Electroshock Grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" |This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo. |
| |+ style="text-align:left;"|'''Attachments:'''
| | |- |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]] |
| |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| | [[#M40 HPDP Grenade|'''M40 HPDP Grenade''']] |
| | | |style="border: 2px solid black; padding: 5px;" |The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds. |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | | Sets ablaze whoever enters the phosphorus cloud with intense burning smoke. |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]] |
| | [[#M40 HEDP Grenade|'''M40 HEDP Grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 5 seconds. |
| | Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' has these grenades in their vendors at round start. More can be ordered in Cargo. |
| |- | | |- |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Grenade}}[[File:M50 HEFA.png|64px]] |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]] | | [[#M40 HEFA Grenade|'''M40 HEFA Grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicentre of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand. |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M74 AGM-F 40mm Grenade}}[[File:M74 Airburst Grenade.png|64px]] |
| | [[#M74 AGM-F 40mm Grenade|'''M74 AGM-F 40mm Grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" | Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armour alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit. |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | {| class="mw-collapsible mw-collapsed wikitable" |
| | ! Video Demonstration |
| | |- |
| | |[[File:AirburstDemo.mp4]] |
| | |} |
| | '''Must be loaded into a Grenade Launcher''' |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M74 AGM-I 40mm Grenade}}[[File:M74 Incen Airburst Grenade.png|64px]] |
| | [[#M74 AGM-I 40mm Grenade|'''M74 AGM-I 40mm Grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" | Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away. |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | [https://www.youtube.com/watch?v=TM-5ahHUlU4&ab_channel=Sargeantmuffinman '''Video Demonstration'''] |
|
| |
|
| [[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
| | '''Must be loaded into a Grenade Launcher''' |
| |- | | |- |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M74 AGM-S 40mm Grenade}}[[File:M74 Smoke Airburst Grenade.png|64px]] |
| |None
| | [[#M74 AGM-S 40mm Grenade|'''M74 AGM-S 40mm Grenade''']] |
| |-
| | |style="border: 2px solid black; padding: 5px;" | Exploding in a cloud of smoke that covers vision. M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a large cloud of smoke that obscures vision and makes it difficult to breath within, making opponents drop whatever they may be holding. |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Custom Combat Revolver}}[[File:44magnumC.png|64px]] | |
| [[#M44 Custom Combat Revolver|'''M44 Custom Combat Revolver''']] | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky combat revolver. The handle has been polished to a pearly perfection, and the body is silver plated. Overall, a slightly better version of the standard issue revolver in terms of damage and accuracy. Fires .44 Magnum rounds. Carried by [[Senior_Enlisted_Advisor|Senior Enlisted Advisors]] and [[Requisitions_Officer|Requisition Officers]]. | |
|
| |
|
| | | '''Must be loaded into a Grenade Launcher''' |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M44SL.png]]
| |
| [[#M44 Speed Loader|'''M44 Speed Loader''']]
| |
| |Holds seven (7) .44 rounds.
| |
| |- | | |- |
| |[[File:M44-MM-SL.png]]
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]] |
| [[#M44 Marksman Speed Loader|'''M44 Marksman Speed Loader''']] | | [[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']] |
| |Holds seven (7) .44 rounds. Has better armor penetration with no damage fall off but lower overall damage.
| | |style="border: 2px solid black; padding: 5px;" |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back. |
| | '''Combat Technicians''' are able to buy them in their vendors at round start. '''Corporate Commando Units''' start with one as well. |
| |- | | |- |
| |[[File:M44-HR-SL.png]]
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]] |
| [[#M44 heavy speed Loader|'''M44 heavy speed Loader''']] | | [[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']] |
| |Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
| | |style="border: 2px solid black; padding: 5px;" |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. |
| |}
| |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
| | |
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| |
| | |
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| |
| | |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |- | | |- |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 MFHS Metal Foam grenade}}[[File:Metal Foam Grenade.png|64px]] |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| | [[#M40 MFHS Metal Foam grenade|'''M40 Metal Foam grenade''']] |
| | |style="border: 2px solid black; padding: 5px;" |A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Creates a field of liquid metal that quickly solidfies into foamed metal that acts like a temporary wall, said metal foam is easy to destroy. |
| | |} |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | </tab> |
| | <tab name="Explosives and Ammo Boxes"> |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| | |- |
|
| |
|
| [[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Sscope]] | | <center> |
| | | === KEEP AWAY FROM FIRE === |
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] | | </center> |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Box}}[[File:M40_HEDP_box.png |64px]] |
| | [[#M40 HEDP Box|'''M40 HEDP Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance. |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Box}}[[File:M40_HPDP_box.png |64px]] |
| | [[#M40 HPDP Box|'''M40 HPDP Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 25 Grenades.''' A secure box holding 25 M40 HPDP grenades. Contains White Phosphorus that when detonated, releases a cloud of smoke that ignites anyone within. Don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance. |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Box}}[[File:M40_HEFA_box.png |64px]] |
| | [[#M40 HEFA Box|'''M40 HEFA Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M74 AGM-F Grenade Box}}[[File:M74_AGM-F_Grenade_Box.png |64px]] |
| | [[#M74 AGM-F Grenade Box|'''M74 AGM-F Grenade Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 25 Grenades.''' A secure box holding 25 M74 AGM Fragmentation grenades. Explosive, don't store near the flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. Can only be loaded into a grenade launcher. |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M07 Training grenade Box}}[[File:M07 Training Grenade Box.png|64px]] |
| | [[#M07 Training Grenade Box|'''M07 Training Grenade Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 25 Training Grenades.''' A secure box holding 25 M07 training grenades. Harmless and reusable. |
|
| |
|
| [[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
| | '''Not available during normal gameplay.''' |
|
| |
|
| [[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
| | |- |
|
| |
|
| |-
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (M4A3 x 16)}}[[File:M4A3 Magazine Box.png|64px]] |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | [[#Magazine Box (M4A3 x 16)|'''Magazine Box (M4A3 x 16)''']] |
| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| | |style="border: 2px solid black; padding: 5px;" | |
| |-
| | '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | |- |
| |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
| | |style="border: 2px solid black; padding: 5px;"|{{Anchor|Magazine Box (M44 x 16)}}[[File:SpeedLoader_Box.png|64px]] |
| |}
| | [[#Magazine Box (M44 x 16)|'''Magazine Box (M44 x 16)''']] |
| | |style="border: 2px solid black; padding: 5px;"|'''Contains 16 speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver. |
| | |- |
| | |style="border: 2px solid black; padding: 5px;"|{{Anchor|Magazine Box (Marksman M44 x 16)}}[[File:Marksman_SpeedLoader_Box.png|64px]] |
| | [[#Magazine Box (Marksman M44 x 16)|'''Magazine Box (Marksman M44 x 16)''']] |
| | |style="border: 2px solid black; padding: 5px;"|'''Contains 16 marksman speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver. |
| | |- |
| | |style="border: 2px solid black; padding: 5px;"|{{Anchor|Magazine Box (Heavy M44 x 16)}}[[File:Heavy_SpeedLoader_Box.png|64px]] |
| | [[#Magazine Box (Heavy M44 x 16)|'''Magazine Box (Heavy M44 x 16)''']] |
| | |style="border: 2px solid black; padding: 5px;"|'''Contains 16 heavy speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver. |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (88 Mod 4 AP x 16)}}[[File:88Mod4 AP Magazine Box.png|64px]] |
| | [[#Magazine Box (88 Mod 4 AP x 16)|'''Magazine Box (88 Mod 4 AP x 16)''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]
| |
| [[#VP-78 Pistol|'''VP-78 Pistol''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the '''Personal Self Defense''' kits in the '''ColMarTech Automated Closets.'''
| |
| It is the standard sidearm for '''Corporate PMC Officers''', '''[[Squad_Specialist|Squad Specialists]]''', [[Intelligence_Officer|'''Intelligence Officers''']] and the '''[[Executive_Officer|Executive Officer]]'''
| |
|
| |
|
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (SU-6 x 16)}}[[File:SU-6 Magazine Box.png|64px]] |
| | [[#Magazine Box (SU-6 x 16)|'''Magazine Box (SU-6 x 16)''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. |
| | |- |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (VP78 x 16)}}[[File:VP78 Magazine Box.png|64px]] |
| |+ style="text-align:left;"|'''Ammunition:'''
| | [[#Magazine Box (VP-78 x 16)|'''Magazine Box (VP78 x 16)''']] |
| |width=150|[[File:VP78_Magazine.png|32px]]
| | |style="border: 2px solid black; padding: 5px;" | |
| [[#VP78 Magazine|'''VP78 Magazine''']] | | '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. |
| |Holds fourteen (14) 9mm squash-head pistol rounds.
| | |- |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Magazine Box}}[[File:M41A Magazine Box.png |64px]] |
| |+ style="text-align:left;"|'''Attachments:'''
| | [[#M41A Magazine Box|'''M41A Magazine Box''']] |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |style="border: 2px solid black; padding: 5px;" | |
| |[[File:supressor.png]][[#Suppressor|Suppressor]]
| | '''Contains 10 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | '''Note:''' |
| | *Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground. |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | *After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it. |
|
| |
|
| [[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| | *To pick the mag box backup from the ground after it's been opened you'll need to click drag the mag box onto your character. |
| |-
| | |- |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Magazine Box}}[[File:M4RA_Magazine_Box.png|64px]] |
| | [[#M4RA Magazine Box|'''M4RA Magazine Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| | |- |
|
| |
|
| |-
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Magazine Box}}[[File:M39 Magazine Box.png |64px]] |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | [[#M39 Magazine Box|'''M39 Magazine Box''']] |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]] | | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Extended Magazine Box}}[[File:M41A Extended Magazine Box.png |64px]] |
| [[#M4A3 Custom Pistol|'''M4A3 Custom Pistol''']] | | [[#M41A Extended Magazine Box|'''M41A Extended Magazine Box''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics, in terms of damage and accuracy. | | |style="border: 2px solid black; padding: 5px;" | |
| Standard issue to '''[[Staff Officer|Staff Officers]]''' and '''[[Pilot_Officer|Pilot Officers]]'''.
| | '''Contains 8 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. |
|
| |
|
| | |- |
| | <!-- |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Extended Magazine Box}}[[File:L42_MK-1_Extended_Magazine_Box.png |64px]] |
| | [[#M4RA Extended Magazine Box|'''M4RAExtended Magazine Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. |
| | '''Not available during normal gameplay.''' |
| | |- --> |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png|64px]] |
| | [[#M39 Extended Magazine Box|'''M39 Extended Magazine Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 10 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Armor Piercing Magazine Box}}[[File:M4A3 Armor Piercing Magazine Box.png |64px]] |
| | [[#M4A3 Armor Piercing Magazine Box|'''M4A3 Armor Piercing Magazine Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Armor Piercing Magazine Box}}[[File:M41A Armor Piercing Magazine Box.png |64px]] |
| | [[#M41A Armor Piercing Magazine Box|'''M41A Armor Piercing Magazine Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 10 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA AP Magazine Box}}[[File:M4RA_AP_Magazine_Box.png|64px]] |
| |width=150|[[File:M4A3mag.png]]
| | [[#M4RA AP Magazine Box|'''M4RA AP Magazine Box''']] |
| [[#M4A3 Magazine|'''M4A3 Magazine''']] | | |style="border: 2px solid black; padding: 5px;" | |
| |Holds nine(9) 9mm pistol rounds.
| | '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. |
| |-
| |
| |[[File:M4A3-AP-mag.png]]
| |
| [[#M4A3 Armor Piercing Magazine|'''M4A3 Armor Piercing Magazine''']]
| |
| |Holds nine(9) 9mm pistol rounds. Has better armor penetration, but lower overall damage.
| |
| |-
| |
| |[[File:M4A3mag.png]]
| |
| [[#M4A3 Hollow Point|'''M4A3 Hollow Point''']]
| |
| |Holds nine(9) 9mm pistol rounds. Has lower overall penetration but better damage.
| |
| |-
| |
| |[[File:M4A3-Incen-mag.png]]
| |
| [[#M4A3 Incendiary Magazine|'''M4A3 Incendiary Magazine''']]
| |
| |Holds nine (9) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | |- |
| |+ style="text-align:left;"|'''Attachments:'''
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Armor Piercing Magazine Box}}[[File:M39 Armor Piercing Magazine Box.png |64px]] |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | [[#M39 Armor Piercing Magazine Box|'''M39 Armor Piercing Magazine Box''']] |
| |[[File:supressor.png]][[#Suppressor|Suppressor]]
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 12 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] | | |- |
| | | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Hollow Point Magazine Box}}[[File:M4A3 Hollow Point Magazine Box.png |64px]] |
| [[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| | [[#M4A3 Hollow PointMagazine Box|'''M4A3 Hollow Point Magazine Box''']] |
| | | |style="border: 2px solid black; padding: 5px;" | |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | | '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. |
| |-
| | |- |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Incendiary Magazine Box}}[[File:M41A_Incendiary_Magazine_Box.png |64px]] |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| | [[#M41A Incendiary Magazine Box|'''M41A Incendiary Magazine Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 10 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Incendiary Magazine Box}}[[File:M4RA_Inc_Magazine_Box.png |64px]] |
| | [[#M4RA Incendiary Magazine Box|'''M4RA Incendiary Magazine Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 16 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RAmagazine box if a space is available. |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Light Explosive Magazine Box}}[[File:M39 Light Explosive Magazine Box.png |64px]] |
| | [[#M39 Light Explosive Magazine Box|'''M39 Light Explosive Magazine Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 12 light explosive magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available. |
| | '''Not available during normal gameplay.''' |
|
| |
|
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
|
| |
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|SU-6 Smart Pistol}}[[File:Smartpistol.png|64px]] | | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Slug Shell Box}}[[File:Slug Shell Box.png |64px]] |
| [[#SU-6 Smart Pistol|'''SU-6 Smart Pistol''']] | | [[#Slug Shell Box|'''Slug Shell Box''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts. Found in the '''Experimental Trooper Kits''' located in squad requisitions or requisitions itself. | | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 100 slug shells, 20 handfuls.''' |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:SU6 Smart Pistol_Magazine.png|32px]]
| |
| [[#Smart Pistol Magazine|'''Smart Pistol Magazine''']]
| |
| |Holds fifteen (15) smartpistol rounds. Has specially made bullets for IFF capabilities.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | '''Note:''' |
| |+ style="text-align:left;"|'''Attachments:'''
| | *Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground. |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
|
| |
|
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| | *After the box has been placed on the ground just click it with an empty hand to vend a handful of shells. |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | *To pick the shell box backup from the ground after it's been opened you'll need to click drag the shell box onto your character. |
| | | |- |
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Buckshot Shell Box}}[[File:Buckshot Shell Box.png |64px]] |
| | | [[#Buckshot Shell Box|'''Buckshot Shell Box''']] |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | | |style="border: 2px solid black; padding: 5px;" | |
| |-
| | '''Contains 100 buckshot shells, 20 handfuls.''' |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]] | |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Flechette Shell Box}}[[File:Flechette Shell Box.png |64px]] |
| | [[#Flechette Shell Box|'''Flechette Shell Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 100 flechette shells, 20 handfuls.''' |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Beanbag Shell Box}}[[File:Beanbag Shell Box.png |64px]] |
| | [[#BeanbagShell Box|'''BeanbagShell Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 100 Beanbag shells, 20 handfuls.''' |
|
| |
|
| [[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
| | '''Not available during normal gameplay.''' |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Flare Gun}}[[File:Flare Gun.png|64px]] | | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Shell Box}}[[File:Incendiary Shell Box.png |64px]] |
| [[#M82-F flare gun|'''M82-F flare gun''']] | | [[#Incendiary Shell Box|'''Incendiary Shell Box''']] |
| |style="border: 2px solid black; padding: 5px;" |A limited flare gun issued to JTAC operators to use with standard flares. Operators used flare guns since the 20th century for signal flares or SOS signals from a large distance. Cannot be used with signal flares. Comes with a miniscope pre-attached to the weapon. One shot, one... life saved? | | |style="border: 2px solid black; padding: 5px;" | |
| It additionally has IFF capabilities.
| | '''Contains 100 Incendiary shells, 20 handfuls.''' |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|458 SOCOM Bullets Box}}[[File:Big_Ammo_Box_458.png |64px]] |
| | [[#.458 SOCOM Bullets Box|'''.458 SOCOM Bullets Box''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | '''Contains 300 rounds of .458 SOCOM rounds.''' |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]] |
| | [[#Rifle Ammunition Box (M41A)|'''Rifle Ammunition Box (M41A)''']] |
| | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, and M4RA magazines. |
| | |
| | '''Note:''' |
| | *To reload an M41A mag just click on the ammo box with the mag in your hand and it'll fill it up if there is ammo left. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | *To transfer bullets from a magazine into the ammo box, switch to '''HARM''' intent and click the ammo box. |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:flare.gif|32px]]
| |
| [[#Flare|'''Flares''']]
| |
| |A red USCM issued flare. There are instructions on the side, it reads 'pull cord, make light'. But in this case, load it into the flare gun. This cannot be used in lit or dead flares. It can be used to light up enemies.
| |
|
| |
|
| |}
| | *Keep in mind you can't fill Armor piercing mags with this ammo box. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | *Can be worn on the backpack slot for convenience of carrying. |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] (Default - Cannot be removed)
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]
| |
| [[#M56 Smartgun|'''M56 Smartgun''']]
| |
| |style="border: 2px solid black; padding: 5px;" |The most complicated weapon available to a marine. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift.
| |
| | |
| The Smartgun has several different options for the operator to configure:
| |
| | |
| | |
| {| style="border: 2px solid black;
| |
| | |
| ! style="background-color:#A9A9A9;"|'''Smartgun Modes:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Accuracy Improvement''' | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|AP Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Modifies the smartgun to fire more accurately at targets. | | [[#AP Rifle Ammunition Box (M41A)|'''AP Rifle Ammunition Box (M41A)''']] |
| | | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and M4RA armor piercing magazines. |
| '''Power usage: Low''' | |
| | |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Ammo Type'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.
| |
|
| |
| '''Power usage: Low'''
| |
|
| |
|
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|LE Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_LE_M41A.png |64px]] |
| | [[#LE Rifle Ammunition Box (M41A)|'''LE Rifle Ammunition Box (M41A)''']] |
| | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and M4RA light explosive magazines. |
| | '''Not available during normal gameplay.''' |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Auto Fire'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.
| |
|
| |
| '''Power usage: High'''
| |
|
| |
|
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_INCEN_M41A.png |64px]] |
| | [[#Incendiary Rifle Ammunition Box (M41A)|'''Incendiary Rifle Ammunition Box (M41A)''']] |
| | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and M4RA incendiary magazines. |
| | '''Not available during normal gameplay.''' |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Lethal Mode'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the ability for the smartgun's bullets to hit friendlies or not.
| |
|
| |
| '''Power usage: None'''
| |
|
| |
|
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]] |
| | [[#SMG Ammunition Box (M39)|'''SMG Ammunition Box (M39)''']] |
| | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines. |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Motion Detector''' | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|AP SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm AP.png |64px]] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the inbuilt motion detector that scans the area for hostiles. | | [[#AP SMG Ammunition Box (M39)|'''AP SMG Ammunition Box (M39)''']] |
| | | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines. |
| '''Power usage: Low''' | | |- |
| | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|LE SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG LE.png|64px]] |
| | [[#LE SMG Ammunition Box (M39)|'''LE SMG Ammunition Box (M39)''']] |
| | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines. |
| | '''Not available during normal gameplay.''' |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG_Incen.png|64px]] |
| | [[#Incendiary SMG Ammunition Box (M39)|'''Incendiary SMG Ammunition Box (M39)''']] |
| | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 incendiary magazines. |
| | '''Not available during normal gameplay.''' |
| | |} |
| | |
| | </tab> |
| | </tabs> |
| | |} |
| | </center> |
| | |
| | = Mercenary or Black Ops Equipment = |
| | |
| | <center> |
| | {| style="width: 100%; border: none" |
| | |style="width: 100%; vertical-align: top;" | <tabs> |
| | <tab name="PMC and Commando"> |
| | |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Recoil Compensation'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.
| |
|
| |
|
| '''Power usage: Low''' | | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42C Anti-Tank Rifle}}[[File:ScoutRifle.png]] |
| | [[#M42C Anti-Tank Rifle|'''M42C Anti-Tank Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges and through walls. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. '''The IFF features for this weapon only work for the PMC team.''' |
|
| |
|
| |}
| | This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized. |
| | It is the standard sniper rifle for '''Corporate PMC snipers'''. |
|
| |
|
| | ''' |
|
| |
|
| Only '''[[Squad Smartgunner|Smartgunners]]''', '''[[Squad Specialist|Squad Specialists]]''', '''[[Commanding Officer|the Commanding Officer]]''' and '''Corporate PMC Heavy Gunners''' can use this weapon, it's only available inside the Smartgunners Equipment vendor.
| | {{Sniper Rifle Abilities}} |
|
| |
|
| | {{M42C Consolidated}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:PowerPack.png]]
| |
| [[#M56 Power Pack|'''M56 Power Pack''']]
| |
| |Contains ten thousand (10000) units of power. It's required for the use of the smartgun's abilities as well as firing the smartgun itself.
| |
| |- | | |- |
| |[[File:Smartgun_Drum.png]]
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56B Smartgun}}[[File:SmartGun.png|96px]] |
| [[#Smartgun Drum|'''Smartgun Drum''']] | | [[#M56 Dirty Smartgun|'''M56B Dirty Smartgun''']] |
| |Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. Click on the smartgun with the Drum magazine. Once loaded in you'll be able to fire five hundred rounds (500) without stopping. | | |style="border: 2px solid black; padding: 5px;" |A special variant of the M56B Smartgun only issued to PMC Gunners. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift. |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | The PMC variant has the nickname of '''Dirty''' because of the irradiated bullets they fire. |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)
| |
|
| |
|
| [[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | Only '''Corporate PMC Heavy Gunners''' and '''Death Squad Terminators''' can use this weapon, it's only available to them via the Emergency Response Teams. |
|
| |
|
| |-
| | |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | {{M56 Dirty Smartgun Consolidated}} |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56T Smartgun}}[[File:SmartGun.png|96px]] |
| [[#Mk221 Tactical Shotgun|'''Mk221 Tactical Shotgun''']] | | [[#M56T Terminator Smartgun|'''M56T Terminator Smartgun''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A unique corporate made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber. | | |style="border: 2px solid black; padding: 5px;" |A special variant of the M56T Terminator Smartgun only issued to Death Squad Terminators. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift. |
| Can be found in the [[Military Police]] armory and each department's Red Alert armory. A few can be found in various planetside armories as well, notably Solaris Ridge's Lambda Labs, Prison Station's Research Armory, and Corsat's Security Department Armories.
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:slugbox.png]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
| |
| |-
| |
| |[[File:buckbox.png]]
| |
| [[#Buckshot Shells|'''Buckshot Shells''']]
| |
| |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.
| |
| |-
| |
| |[[File:incinbox.png]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.
| |
| |-
| |
| |[[File:Beanbag_box.png]]
| |
| [[#Beanbag Slugs|'''Beanbag Slugs''']]
| |
| |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
| |
| |-
| |
| |[[File:Box_of_flechette_shells.png]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | Only '''Corporate PMC Heavy Gunners''' and '''Death Squad Terminators''' can use this weapon, it's only available to them via the Emergency Response Teams. |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | {{M56T Terminator Consolidated}} |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]] |
| | [[#M41A/2 Battle Rifle|'''M41A/2 Battle Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. Fires much faster than the standard issued marine M41A MK2 Pulse Rifle. Though it fires 2 round bursts instead of 3. |
| | It is the standard rifle for '''Corporate PMC Standards''' and '''Black Ops Commando Units'''. |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| | {{M41A/2 Consolidated}} |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:MK221_Tactical_Stock.png]][[#MK221_Tactical_Stock|MK221 Tactical Stock]]
| |
| |}
| |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|MOU53 break action shotgun}}[[File:MOU53.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |{{Anchor|}}[[File:NSG23.png]] |
| [[#MOU53 break action shotgun|'''MOU53 break action shotgun''']] | | [[#NSG 23 Assault Rifle|'''NSG 23 Assault Rifle''']] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A limited production Kerchner MOU53 triple break action classic shotgun. Respectable damage output at medium ranges, while the ARMAT M37 is the king of CQC, the Kerchner MOU53 is what hits the broadside of that barn. Fires quite quickly. This specific model cannot safely fire buckshot shells. Holds three shells inside three different chambers. | | |style="border: 2px solid black; padding: 5px;" |A rare sight, this rifle is seen most commonly in the hands of Weyland-Yutani PMCs. Compared to the M41A MK2, it has noticeably improved handling and vastly improved performance at long and medium range, but compares similarly up close. |
| | Can only be fired in bursts. |
|
| |
|
| Can be found in '''MOU53 Kits''' in Requisitions.
| | It is one of the standard rifles for '''Corporate PMC Standards'''. |
|
| |
|
|
| |
|
| | {{NSG 23 Consolidated}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]] |
| |width=150|[[File:slugbox.png]]
| | [[#M39B/2 SMG|'''M39B/2 SMG''']] |
| [[#Slug Shells|'''Slug Shells''']] | | |style="border: 2px solid black; padding: 5px;" |A more versatile SMG variant and an upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it. |
| |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | | It is the standard SMG for '''Corporate PMC Standards''', in addition, it more can be found in the armory of Big-Red, though they are ID locked. |
| |-
| |
| |[[File:incinbox.png]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.
| |
| |-
| |
| |[[File:Beanbag_box.png]]
| |
| [[#Beanbag Slugs|'''Beanbag Slugs''']]
| |
| |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
| |
| |-
| |
| |[[File:Box_of_flechette_shells.png]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | {{M39B/2 Consolidated}} |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] |
| | [[#VP-78 Pistol|'''VP-78 Pistol''']] |
| | |style="border: 2px solid black; padding: 5px;" | |
| | {{VP78 Description}} |
|
| |
|
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
| |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] | | {{VP78 Consolidated}} |
| |-
| | |- |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]] |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| | [[#Mateba Autorevolver|'''Mateba Autorevolver''']] |
| | |style="border: 2px solid black; padding: 5px;" |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities. |
| | It is available to the '''Black Ops Commando Units''' as their standard sidearm. And thus, '''this is only available through admin events'''. |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| |
|
| |
|
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
| | {{Mateba Consolidated}} |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]] | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:FP9000PMC.png|64px]] |
| | {{Anchor|FN FP9000 Submachine Gun}} |
| | [[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']] |
| | |style="border: 2px solid black; padding: 5px;" |A variant of the FP9000 SMG that appears to feature some special modifications for elite forces. |
| | It is one of the standard SMGs '''Corporate PMC Standards'''. |
|
| |
|
| [[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| | The FP9000 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:MOU53_Stock.png|64px]][[#MOU53 Tactical Stock|MOU53 Tactical Stock]]
| |
| |}
| |
|
| |
|
| |-
| | {{PMC FN FP9000 Consolidated}} |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M81 Riot Grenade Launcher}}[[File:M81_Riot_GL.png|64px]]
| |
| [[#M81 Riot Grenade Launcher|'''M81 Riot Grenade Launcher''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew.
| |
| Can be found in the [[Military Police]] armory.
| |
|
| |
|
| | |} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | </tab> |
| |+ style="text-align:left;"|'''Ammunition:'''
| | <tab name="Union of Progressive People"> |
| |width=150|[[File:M66_Tear_Gas_Grenade.png]]
| | {| style="border: 2px solid black; class="mw-collapsible" |
| [[#M66 Tear Gas Grenade|'''M66 Tear Gas Grenade''']]
| | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' |
| |Forms a rough 7x7 area of pepperspray smoke. Effective against humans.
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| |}
| |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:''' | |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]''' | |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]
| |
| [[#M240A1 Incinerator Unit|'''M240A1 Incinerator Unit''']]
| |
| |style="border: 2px solid black; padding: 5px;" |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, usually from the G-41 fuel tanks. Welding fuel is an alternate choice, readily available though not as effective. Additionally, one can ask the [[Squad_Specialist#Pyrotechnician Loadout|Pyrotechnician]] to refill your empty fuel tanks. To turn on the pilot light, go to the weapon tab and click unique action. There is no default hotkey for activating the incinerator unit, though you can set up one as a [[Macros | Macro]].
| |
|
| |
|
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71.png|64px]] |
| | {{Anchor|Type 71 Pulse Rifle}} |
| | [[#Type 71 Pulse Rifle|'''Type 71 Pulse Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts. |
| | This is the standard rifle for '''UPP soldiers''', with their improved variant only given to '''UPP Officers'''. |
|
| |
|
| They can be found in the Squad Leaders Equipment vendor, PFC Kits or incinerators can be ordered from requisitions if required.
| |
|
| |
|
| | {{Type 71 Pulse Rifle Consolidated}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:IncineratorTanks.png]]
| |
| [[#Incinerator Tank|'''Incinerator Tank''']]
| |
| |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.
| |
| |- | | |- |
| |[[File:IncineratorTanks Gel.png]] | | |style="border: 2px solid black; padding: 5px;" |[[File:Type71Carbine.png|64px]] |
| [[#Large Incinerator Tank (Gel)|'''Large Incinerator Tank (Gel)''']] | | {{Anchor|Type 71 Pulse Carbine}} |
| |A large fuel tank full of heavier gel fuel. Unlike its liquid contemporaries, this stuff shoots far, and burns up fast, but it doesn't burn anywhere near as hot. Handle with exceptional care. Holds ninety (90) units worth of gel fuel. | | [[#Type 71 Pulse Carbine|'''Type 71 Pulse Carbine''']] |
| |}
| | |style="border: 2px solid black; padding: 5px;" |A carbine variant of the Type 71, intended for use by frontline support roles. A reduced length makes the gun lighter and easier to handle at the cost of muzzle velocity. It's issued for Scouts, Medics and other UPP combat personnel. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]]
| |
| [[#M41AE2 Heavy Pulse Rifle|'''M41AE2 Heavy Pulse Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A large squad support weapon capable of laying down sustained suppressing fire from a mounted position. While unstable and less accurate, it can be lugged and shot with two hands. Like its smaller brothers, the M41A MK2 and L42, the M41AE2 is chambered in 10mm. This can use M41A/L42 ammo, however the bullets must be transferred manually from the M41A/L42 mags into the M41AE2 Mags or by refilling it with an [[Marine Equipment#10x24mm_Ammo_Box_.28M41A.29|ammo box]].
| |
|
| |
|
| It can be ordered from Cargo via the '''LMG Crate''' or in '''Forward HPR Shield Kit'''s.
| | {{Type 71 Pulse Carbine Consolidated}} |
|
| |
|
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71Flamer.png|64px]] |
| | {{Anchor|Type 71 Flamethrower Pulse Rifle}} |
| | [[#Type 71 Flamethrower Pulse Rifle|'''Type 71 Flamethrower Pulse Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts. |
| | This appears to be a less common variant of the Type 71 with an integrated undermounted flamethrower. |
| | This is the standard rifle for '''UPP Officers''' |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File: M41AE2_Magazine.png]]
| |
| [[#M41AE2 Ammo Box|'''M41AE2 Ammo Box''']]
| |
| |A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds three hundred (300) 10x24mm rounds.
| |
| Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M41A magazines or an [[Marine Equipment#10x24mm_Ammo_Box_.28M41A.29|ammo box]].
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {{Type 71 Flamethrower Pulse Rifle Consolidated}} |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]] | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Type71Commando.png|64px]] |
| | {{Anchor|Type 71 }} |
| | [[#Type 71 Commando Pulse Carbine|'''Type 71 Commando Pulse Carbine ''']] |
| | |style="border: 2px solid black; padding: 5px;" |A much rarer variant of the Type 71, this version contains an integrated suppressor, integrated scope, and extensive fine-tuning. Many parts have been replaced, filed down, and improved upon. As a result, this variant is rarely seen outside of commando units. |
| | This is the standard rifle for '''UPP Commandos'''. |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | {{Type 71 Commando Pulse Rifle Consolidated}} |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Type23RiotShotgun.png|64px]] |
| | {{Anchor|Type 23 Riot Shotgun}} |
| | [[#Type 23 Riot Shotgun|'''Type 23 Riot Shotgun''']] |
| | |style="border: 2px solid black; padding: 5px;" |As UPP soldiers frequently reported being outmatched by enemy combatants, UPP High Command commissioned a large amount of Type 23 shotguns, originally used for quelling defector colony riots. This slow semi-automatic shotgun chambers 8 gauge, and packs a mean punch. |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| | This is one of the standard firearms for '''UPP Specialists.''' |
|
| |
|
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| | {{Type 23 Riot Shotgun Consolidated}} |
|
| |
|
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]] | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]] |
| | {{Anchor|Ol}} |
| | [[#GSh-7.62 rotary machine gun|'''GSh-7.62 rotary machine gun''']] |
| | |style="border: 2px solid black; padding: 5px;" |A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required to control its recoil. |
|
| |
|
| [[File:bipod.png|64px]][[#Bipod|Bipod]]
| | This is one of the standard firearms for '''UPP Heavies.''' |
|
| |
|
| [[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]
| |
| [[#M41A Mk1 Pulse Rifle|'''M41A Mk1 Pulse Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |An older design of the Pulse Rifle commonly used by Colonial Marines. Uses 10x24mm caseless ammunition. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.
| |
|
| |
|
| Four rifles can be found in the command armory on the Almayer as well as the '''Veteran Kits''' available at the Colonial Marines Automated Vendor. It is also one of the standard rifles for the '''[[Freelancer Mercenaries]]'''.
| | {{UPP Minigun Consolidated}} |
|
| |
|
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:QYJ-72.png|64px]] |
| | {{Anchor|QYJ-72 General Purpose Machine Gun}} |
| | [[#QYJ-72 General Purpose Machine Gun|'''QYJ-72 General Purpose Machine Gun''']] |
| | |style="border: 2px solid black; padding: 5px;" |The QYJ-72 is the standard GPMG of the Union of Progressive Peoples, chambered in 7.62x54mmR, it fires a hard-hitting cartridge with a high rate of fire. With an extremely large box at 250 rounds, the QJY-72 is designed with suppressing fire and accuracy by volume of fire at its forefront. Could also be used as a very effective blunt object. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | '''Alt-click it to open the feed cover and allow for reloading.''' |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M41AMK1mag.png]]
| |
| [[#M41A MK1 Magazine|'''M41A MK1 Magazine''']]
| |
| |A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same caliber as the new versions.
| |
| |}
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | This is one of the standard firearms for '''UPP Machinegunners.''' |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
| |
|
| |
|
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] | | {{UPP QYJ-72 Consolidated}} |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:HJRA-12.png|64px]] |
| | {{Anchor|HJRA-12 Handheld Anti-Tank Grenade Launcher}} |
| | [[#HJRA-12 Handheld Anti-Tank Grenade Launcher|'''HJRA-12 Handheld Anti-Tank Grenade Launcher''']] |
| | |style="border: 2px solid black; padding: 5px;" |The HJRA-12 Handheld Anti-Tank Grenade Launcher is the standard Anti-Armor weapon of the UPP. It is designed to be easy to use and to take out or disable armored vehicles. |
|
| |
|
| [[File:Undershot.png]][[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
| |
|
| |
|
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| | {{HJRA-12 Handheld Anti-Tank Grenade Launcher Consolidated}} |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M46C Pulse Rifle}}[[File:M46C.png|64px]] | | |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Svd.png]] |
| [[#M46C Pulse Rifle|'''M46C Pulse Rifle''']] | | {{Anchor|Type 88 Designated Marksman Rifle}} |
| |style="border: 2px solid black; padding: 5px;" |A special prototype M46C, designed to outperform the aging standard M41A. The rifle starts preloaded with an incendiary magazine. Property of the '''[[Commanding Officer]]'''. In addition to 3-round burstfire, this rifle is capable of firing 5-rounds in one burst which can be set after 3-round burstfire mode and is compatible to both M41A MK1 and M41A MK2 magazines. This does not apply to special magazines in the M41A weapons system such as the M4RA and the M41AE2. | | [[#Type 88 Designated Marksman Rifle|'''Type 88 Designated Marksman Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |The standard issue DMR of the UPP, the Type 88 is sought after by competitive shooters and terrorists alike for its high degree of accuracy. Typically loaded with armor-piercing 7.62x54mmR rounds in a 12 round magazine. |
|
| |
|
| Only available inside the Commanding Officer's secure box inside the Command Armory when there is a Commanding Officer around.
| |
|
| |
|
| Spawns with its underbarrel, muzzle and rail attachments randomized.
| | {{SVD Consolidated}} |
|
| |
|
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Type64-SMG.png|64px]] |
| | {{Anchor|Type 64 Submachinegun}} |
| | [[#Type 64 Submachinegun|'''Type 64 Submachinegun''']] |
| | |style="border: 2px solid black; padding: 5px;" |The standard submachinegun of the UPP, sporting an unusual 64 round helical magazine, it has a high fire-rate, but is unusually accurate. This one has a black polymer grip, denoting it as in-use by the UPP military. |
| | Found in hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front''' and the UPP. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{Type 64 Submachinegun Consolidated}} |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M41AMK1mag.png]]
| |
| [[#M41A MK1 Magazine|'''M41A MK1 Magazine''']]
| |
| |A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same caliber as the new versions.
| |
| |- | | |- |
| |[[File:M41Amag.png]]
| | |style="border: 2px solid black; padding: 5px;" |[[File:Type-19 Submachinegun.png|64px]] |
| [[#M41A Magazine|'''M41A Magazine''']]
| | {{Anchor|Type-19 Submachinegun}} |
| |Holds forty (40) 10x24mm rifle rounds.
| | [[#Type-19 Submachinegun|'''Type-19 Submachinegun''']] |
| |-
| | |style="border: 2px solid black; padding: 5px;" |An outdated, but reliable and powerful, submachinegun originating in the Union of Progressive Peoples, it is still in limited service in the UPP but is most often used by paramilitary groups or corporate security forces. It is usually used with a 35 round stick magazine, or a 71 round drum. |
| |[[File:M41A-extended-mag.png]]
| |
| [[#M41A Extended Magazine|'''M41A Extended Magazine''']]
| |
| |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
| |
| |-
| |
| |[[File:M41A-AP-mag.png]]
| |
| [[#M41A Armor Piercing Magazine|'''M41A Armor Piercing Magazine''']]
| |
| |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
| |
| |-
| |
| |[[File:M41A-Incen-mag.png]]
| |
| [[#M41A Incendiary Magazine|'''M41A Incendiary Magazine''']]
| |
| |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Not obtainable from any part of Requisitions.
| |
| |}
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] | | {{Type-19 Submachinegun Consolidated}} |
| | | |- |
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| | |style="border: 2px solid black; padding: 5px;" |[[File:NP92-Pistol.png|64px]] |
| |-
| | {{Anchor|NP92 Pistol}} |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | [[#NP92 Pistol|'''NP92 Pistol''']] |
| | |style="border: 2px solid black; padding: 5px;" |The standard issue sidearm of the UPP. The NP92 is a small but powerful sidearm, well-liked by most it is issued to, although some prefer the weapon it was meant to replace, the Type 73. Takes 12 round magazines. |
|
| |
|
|
| |
|
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]] | | {{NP92 Pistol Consolidated}} |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:NPZ92-Pistol.png|64px]] |
| | {{Anchor|NPZ92 Pistol}} |
| | [[#NPZ92 Pistol|'''NPZ92 Pistol''']] |
| | |style="border: 2px solid black; padding: 5px;" |The NPZ92 is a version of the NP92 that includes an integrated suppressor, issued sparingly to Kommando units. |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | {{NP92 Pistol Consolidated}} |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Type73-Pistol.png|64px]] |
| | {{Anchor|Type 73 Pistol}} |
| | [[#Type 73 Pistol|'''Type 73 Pistol''']] |
| | |style="border: 2px solid black; padding: 5px;" |The Type 73 is the once-standard issue sidearm of the UPP. Replaced by the NP92 in UPP use, it remains popular with veteran UPP troops due to familiarity and extra power. Due to an extremely large amount being produced, they tend to end up in the hands of forces attempting to arm themselves on a budget. Users include the Union of Progressive Peoples, Colonial Liberation Front, and just about any mercenary or pirate group out there. |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
|
| |
|
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
| | {{Type 73 Pistol Consolidated}} |
| | | |- |
| [[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]] | | |style="border: 2px solid black; padding: 5px;" |[[File:Type74-Pistol.png|64px]] |
| |-
| | {{Anchor|Type 74 Pistol}} |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | [[#Type 74 Pistol|'''Type 74 Pistol''']] |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| | |style="border: 2px solid black; padding: 5px;" |The Type 74 is the designation for a specially modified Type 73 with an integrated laser sight system, multiple lightning cuts to reduce weight in order to allow a higher pressure round to be used with the same recoil sping, and a more comfortable grip. Due to the adoption of the NP92, the Type 74 was produced in limited numbers, because of this it is typically only issued on request to high-ranking officers. |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| |
|
| |
|
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]] | | {{Type 74 Pistol Consolidated}} |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:ZHNK-72 Revolver.png|64px]] |
| | {{Anchor|ZHNK-72 Revolver}} |
| | [[#ZHNK-72 Revolver|'''ZHNK-72 Revolver''']] |
| | |style="border: 2px solid black; padding: 5px;" |The ZHNK-72 is a UPP designed revolver. The ZHNK-72 is used by the UPP armed forces in a policing role as well as limited numbers in the hands of SNCOs. |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
|
| |
|
| [[File:bipod.png|64px]][[#Bipod|Bipod]]
| | {{ZHNK-72 Consolidated}} |
| | |
| [[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
| |
| | |
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:m41astock.png|64px]][[#M41A Skeleton Stock|M41A Skeleton Stock]] (Default - Cannot be removed)
| |
| |}
| |
| |} | | |} |
|
| |
|
| </tab> | | </tab> |
| <tab name="Restricted Defensive"> | | <tab name="Royal Marines Commando"> |
| {| style="border: 2px solid black; class="mw-collapsible" | | {| style="border: 2px solid black; class="mw-collapsible" |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' |
Line 1,386: |
Line 1,143: |
|
| |
|
| |- | | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1.png|64px]] |
| | {{Anchor|F903A1 Rifle}} |
| | [[#F903A1 Rifle|'''F903A1 Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |The standard issue rifle of the royal marines. Uniquely the royal marines are the only modern military to not use a pulse weapon. |
|
| |
|
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]
| |
| [[#M56D Mounted Smartgun|'''M56D Mounted Heavy Machine Gun''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These engineer-only mounted machineguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. They can be bought from the '''ColMarTech Automated Closet's''' Mini-Engineer Kits. They come pre-assembled.
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{F903A1 Consolidated}} |
| |+ style="text-align:left;"|'''Construction and Maintenance:'''
| | |
| |width=150| '''How To Construct It:'''
| | |- |
| * Click on the mount once it's in your hand,
| | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A2.png|64px]] |
| * [[File:Screwdriver.png|32px]] Screwdriver it,
| | {{Anchor|F903A2 Rifle}} |
| * Mount the Gun,
| | [[#F903A2 Rifle|'''F903A2 Rifle''']] |
| * [[File:Screwdriver.png|32px]] Screwdriver it,
| | |style="border: 2px solid black; padding: 5px;" |A non-standard issue rifle of the royal marines the F903A2 is currently being phased into the royal marines as their new mainline rifle but currently only sees use by unit leaders. Uniquely the royal marines are the only modern military to not use a pulse weapon. Uses 10x24mm caseless ammunition. |
| * Apply Ammo Drum.
| |
| * Drag the gun on yourself to man it
| |
|
| |
|
| '''Tripod Construction'''
| |
| * Make 5 plasteel rods.
| |
| * Click on the 5 plasteel rods with 10 metal.
| |
| * Weld the Tripod to finish construction.
| |
|
| |
|
| '''Maintenance:'''
| | {{F903A2 Consolidated}} |
| * To toggle burst fire, '''Ctrl-click''' the M56D while you are manning it
| |
| * [[File:Screwdriver.png|32px]] Screwdriver for disassembling.
| |
| * [[File:Wrench.png|32px]] Wrench for rotating.
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| |}
| |
|
| |
|
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]] | | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1_B.png|64px]] |
| [[#M20 Mine Box|'''M20 Mine Box''']] | | {{Anchor|F903A1 'Breacher' Rifle}} |
| |style="border: 2px solid black; padding: 5px;" |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box. | | [[#F903A1 'Breacher' Rifle|'''F903A1/B 'Breacher' Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |A variation of the F903 rifle used by the royal marines commando. Modified to be used in one hand with a shield. |
|
| |
|
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{F903A1/B Consolidated}} |
| |+ style="text-align:left;"|'''Deployment and Deactivation:'''
| |
| |width=150| '''How To Deploy A Mine:'''
| |
| * Take an M20 mine out of the box with an empty hand,
| |
| * Stand on top of the tile you want to place the mine on,
| |
| * Face the tile you want the mine to detect enemies on,
| |
| * Click on the mine in your active hand.
| |
| '''Keep in mind that any mob that enters the mine's tile, or the tile it's facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/Corporate Dog-tag/ID.'''
| |
|
| |
|
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1Marksman.png|64px]] |
| | {{Anchor|F903A1 Marksman Rifle}} |
| | [[#F903A1 Marksman Rifle|'''F903A1 Marksman Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |A variation of the F903 rifle used by the royal marines commando. This weapon only accepts the smaller 20 round magazines. |
|
| |
|
| '''How To Deactivate Mines:'''
| |
| * [[File:Multitool.png|32px]] Use a security access tuner (multitool) on the deployed mine.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{F903A1 Marksman Consolidated}} |
| |+ style="text-align:left;"|'''Tactics:'''
| |
| |width=150|
| |
| * Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.
| |
| * The trigger area is two tiles, the mine's tile and the tile it's facing. Cover the whole two tiles corridor instead of leaving one tile open.
| |
| * Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.
| |
| * Deploy the mines facing north or west, because they can easily be concealed with a lit flare.
| |
| |}
| |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]] | | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:L56A2.png|96px]] |
| [[#UA 571-C Sentry|'''UA 571-C Sentry''']] | | {{Anchor|L56A2 Smartgun}} |
| |style="border: 2px solid black; padding: 5px;" |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. The sentry has a 135 degree firing arc, 5 tile range and a steady fire rate. Has 500 bullets. | | [[#L56A2 Smartgun|'''L56A2 Smartgun''']] |
| | |style="border: 2px solid black; padding: 5px;" |The actual firearm in the 2-piece L56A2 Smartgun System. This Variant is used by the Three World Empires Royal Marines Commando units. |
| | |
|
| |
|
| | {{L56A2 Smartgun Consolidated}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] |
| |width=150|[[File:M30_Ammo_Drum.png]]
| | [[#VP-78 Pistol|'''VP-78 Pistol''']] |
| '''M30 Ammo Drum (10x28mm Caseless)''' | | |style="border: 2px solid black; padding: 5px;" | |
| |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{VP78 Description}} |
| |+ style="text-align:left;"|'''Deployment and Maintenance:'''
| |
| |width=150| '''How To Deploy It:'''
| |
| * Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
| |
| * Simply click on the sentry gun to turn it on.
| |
|
| |
|
| '''Maintenance:'''
| |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.
| |
| <!-- * [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off). -->
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup.
| |
| |}
| |
|
| |
|
| | {{VP78 Consolidated}} |
|
| |
|
| |- | | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:ballisticshield.png|64px]] |
| | {{Anchor|FBS-B Ballistic shield}} |
| | [[#FBS-B Ballistic shield|'''FBS-B Ballistic shield''']] |
| | |style="border: 2px solid black; padding: 5px;" |Ballistic shield used by the royal marines commando. This shield is commonly used during boarding actions due to its lightweight but durable design. |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 42-F Sentry Flamer''' | | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|L5 Bayonet}}[[File:l5bayonet.png|64px]] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel. | | [[#L5 Bayonet|'''L5 Bayonet''']] |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard-issue bayonet of the RMC, the L5 is balanced to also function as an effective throwing knife. |
|
| |
|
| | {{L5 Bayonet Stats}} |
| | |} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M30_Ammo_Drum.png]]
| |
| '''Sentry Incinerator Fuel Tank'''
| |
| |A fuel tank of usually Ultra Thick Napthal Fuel, a sticky combustible liquid chemical, used in the UA 42-F. Contains 100 units of fuel.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | </tab> |
| |+ style="text-align:left;"|'''Deployment and Maintenance:''' | | <tab name="Freelancer and CLF"> |
| |width=150| '''How To Deploy It:''' | | {| style="border: 2px solid black; class="mw-collapsible" |
| * Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
| | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' |
| * Simply click on the sentry gun to turn it on.
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| | |
| '''Maintenance:'''
| |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.
| |
| <!-- * [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off). -->
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup.
| |
| |}
| |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;"| [[File:Tesla-Coil.png|64px]]<br>'''21S Tesla Coil''' | | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR50.png|64px]] |
| |style="border: 2px solid black; padding: 5px;"| A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled. | | {{Anchor|MAR-40 Battle Rifle}} |
| | [[#MAR-50 Light Machine Gun|'''MAR-50 Light Machine Gun''']] |
| | |style="border: 2px solid black; padding: 5px;" |A cheap, reliable LMG chambered in 7.62x39mm. Commonly found in the hands of slightly better funded criminals. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Deployment and Maintenance:'''
| |
| |width=150| '''How To Deploy It:'''
| |
| * Activate the Tesla Coil in your hand. The tile in front of your character must be in an open space.
| |
| * Simply click on the Tesla Coil to turn it on.
| |
|
| |
|
| '''Maintenance:'''
| | {{MAR-50 Consolidated}} |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the Tesla Coil, making it moveable.
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the Tesla Coil to disassemble it for pickup.
| |
| |}
| |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG bell tower''' | | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR.png|64px]] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a 1 tile range, meaning anything next to it will trigger the alarm. Once triggered, the hostile that triggers it will be slowed down for a short duration. Though if the same hostile enters the range again, they won't trigger it. It will only trigger when a different hostile entity enters the bell tower's range. | | {{Anchor|MAR-40 Battle Rifle}} |
| | | [[#MAR-40 Battle Rifle|'''MAR-40 Battle Rifle''']] |
| {| border="1" class="mw-collapsible mw-collapsed"
| | |style="border: 2px solid black; padding: 5px;" |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the UPP as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance. |
| |+ style="text-align:left;"|'''Deployment and Maintenance:'''
| | It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. |
| |width=150| '''How To Deploy It:'''
| |
| * Activate the Bell Tower in your hand. The tile in front of your character must be in an open space.
| |
| * Simply click on the Bell to turn it on.
| |
|
| |
|
| '''Maintenance:'''
| |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the Bell Tower, making it moveable.
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the Bell Tower to disassemble it for pickup.
| |
| |}
| |
|
| |
|
| | {{MAR-40 Consolidated}} |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Defence-Flag.png|64px]]<br>'''JIMA Planted Flag ''' | | |style="border: 2px solid black; padding: 5px;" |[[File:MAR30.png|64px]] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 3 tile radius. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it. | | {{Anchor|MAR-30 Battle Carbine}} |
| | [[#MAR-30 Battle Carbine|'''MAR-30 Battle Carbine''']] |
| | |style="border: 2px solid black; padding: 5px;" |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40. Is more customizable than the MAR-40 in exchange for losing its burst capabilities. |
| | It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Deployment and Maintenance:'''
| |
| |width=150| '''How To Deploy It:'''
| |
| * Activate the Flag in your hand. The tile in front of your character must be in an open space.
| |
| * Simply click on the Flag to turn it on.
| |
|
| |
|
| '''Maintenance:'''
| | {{MAR-30 Consolidated}} |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the Flag, making it moveable.
| | |- |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the Flag to disassemble it for pickup.
| |
| |}
| |
|
| |
|
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|R4T-Lever Action}}[[File:R4T-Lever Action.png|64px]] |
| | [[#R4T-Lever Action|'''R4T-Lever Action''']] |
| | |style="border: 2px solid black; padding: 5px;" | This lever-action was designed for small scout operations in harsh environments such as the jungle or particularly windy deserts, as such its internal mechanisms are simple yet robust. |
|
| |
|
| |-
| | This gun is levered via '''Unique-Action''', but it has a bonus feature: Hitting a target directly will grant you a fire-rate and damage buff for your next shot during a short interval. Combo precision hits for massive damage. |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]
| |
| [[#M402 Mortar|'''M402 Mortar''']]
| |
| |style="border: 2px solid black; padding: 5px;" | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. '''Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]].'''
| |
| | |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:80mm_Flare_Shell.png]]
| |
| [[#80mm Flare Shell|'''80mm Flare Shell''']]
| |
| | Deploys a flare to the target area which can't be melted or destroyed however it doesn't last as long as traditional flares.
| |
| |-
| |
| |[[File:80mm_Flash_Powder_Shell.png]]
| |
| [[#80mm Flash Powder Shell|'''80mm Flash Powder Shell''']]
| |
| |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.
| |
| '''Currently Unavailable'''
| |
| |-
| |
| |[[File:80mm_Smoke_Shell.png]]
| |
| [[#80mm Smoke Shell|'''80mm Smoke Shell''']]
| |
| |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.
| |
| '''Currently Unavailable'''
| |
| |-
| |
| |[[File:80mm_High_Explosive_Shell.png]]
| |
| [[#80mm High Explosive Shell|'''80mm High Explosive Shell''']]
| |
| | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.
| |
| |-
| |
| |[[File:80mm_Napalm_Shell.png]]
| |
| [[#80mm Napalm Shell|'''80mm Napalm Shell''']]
| |
| | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.
| |
| |-
| |
| |[[File:80mm_Fragmentation_Shell.png]]
| |
| [[#80mm Fragmentation Shell|'''80mm Fragmentation Shell''']]
| |
| | Causes direct impact damage upon the tile hit after which it releases shrapnel in all directions.
| |
| |}
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Usage:'''
| |
| |width=150|
| |
| * Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can deploy the Mortar but you'll need [http://cm-ss13.com/wiki/The_Skill_System '''Expert'''] level of engineering to use it.
| |
| * Recruit a squad member to be your spotter and make sure they have tactical binoculars.
| |
| * Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then '''''Ctrl Click''''' an enemy position and wait, once the binoculars beep you'll be given coordinates in chat.
| |
| * Upon receiving the longitude and latitude coordinates, enter them into the '''''Target''''' section. <small>
| |
| '''''Note: After entering in a target the mortar will fire upon being loaded.'''''</small>
| |
| * Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it's better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.
| |
| * Once the spotter has relayed the corrections to you, enter them into the '''''Dial''''' section.
| |
| <small>'''''Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.'''''</small>
| |
| * Keep firing on that position until new coordinates are given.
| |
| '''Example:''' The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.
| |
|
| |
|
|
| |
|
| | These weapons can be found in the hands of the '''Colonial Liberation Front'''. |
|
| |
|
| '''Dialing Graph:'''
| |
|
| |
|
| | {{R4T Consolidated}} |
| | <!--- |
| | |- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]] |
| | [[#L42A Battle Rifle|'''L42A Battle Rifle''']] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | |
|
| |
|
| [[File:Mortar_Graph.jpg|500px]]
| | {{L42A Description}} |
| |}
| |
| |}
| |
|
| |
|
| </tab>
| | {{L42A Consolidated}} |
| <tab name="Explosives">
| | ---> |
| {| style="border: 2px solid black; class="mw-collapsible"
| | |- |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
| | |style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]] |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| | {{Anchor|M16 Assault Rifle}} |
| | [[#M16 Assault Rifle|'''M16 Assault Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M16A2 and later the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need. |
| | It can be found around '''Prison Station''' and it is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. |
|
| |
|
| To use a grenade, simply prime it by clicking it (or pressing '''Z''' if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode.
| |
| Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you.
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|
| |
|
| There are two kinds of explosive grenades:
| | {{M16 Consolidated}} |
| * Blast: Standard explosive grenades that deal damage once they detonate.
| |
| * Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius, barricades block shrapnel, doing minimal damage.
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|
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|
| '''WARNING: Many explosives are amplified in small and condensed rooms.'''
| |
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:Mp27.png|64px]] |
| [[#C4 Explosive Charge|'''C4 Explosive Charge''']] | | {{Anchor|MP27 SMG}} |
| |style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Engineers''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4. | | [[#MP27 SMG|'''MP27 SMG''']] |
| | |style="border: 2px solid black; padding: 5px;" |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts. |
| | It is one of the standard SMGs for the '''Colonial Liberation Front'''. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the '''Blackmarket crate'''. |
| | |
| | The MP27 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. |
| | |
| | |
| | {{MP27 Consolidated}} |
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| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:BasiraScopedRifle.png|64px]] |
| [[#Type 5 Shrapnel Grenade|'''Type 5 Shrapnel Grenade''']] | | {{Anchor|Basira-Armstrong Rifle}} |
| |style="border: 2px solid black; padding: 5px;" |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled. | | [[#Basira-ArmstrongRifle|'''Basira-Armstrong Rifle''']] |
| It is used by '''UPP Personnel'''.
| | |style="border: 2px solid black; padding: 5px;" |The Basira-Strongarm rifle is civilian grade hunting rifle named after it's eccentric creator. It's lightweight and legendary accuracy made it popular in the outer colonies, despite it's mandated magazine capcity. Comes pre-equiped with a wooden stock and 2x Scope. |
| | |
| | It can be found in the hands of the '''Colonial Liberation Front'''. |
| | |
| | Needs to have the bolt opened and closed in-between each shot with '''Unique-Action'''. |
| | |
| | |
| | {{Basira-Strongarm Rifle Consolidated}} |
| | |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:MP5.png|64px]] |
| [[#Type 8 White Phosphorus Grenade|'''Type 8 White Phosphorus Grenade''']] | | {{Anchor|MP5 SMG}} |
| |style="border: 2px solid black; padding: 5px;" |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled. | | [[#MP5 SMG|'''MP5 SMG''']] |
| | |style="border: 2px solid black; padding: 5px;" |A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics. |
| | Can be found on the space station '''CORSAT'''. |
| | |
| | |
| | {{MP5 Consolidated}} |
| | |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:FP9000.png|64px]] |
| [[#Webley Mk15 Stick Grenade|'''Webley Mk15 Stick Grenade''']] | | {{Anchor|FN FP9000 Submachine Gun}} |
| |style="border: 2px solid black; padding: 5px;" |A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled. | | [[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']] |
| It is used by the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | | |style="border: 2px solid black; padding: 5px;" |An archaic design, but one that's stood the test of time. The FP9000 features significantly higher armor piercing attributes compaired to similar designs due to the extreme muzzle velocity of the bullet . The extra muzzle velocity is from the lengthened barrel, and the ammunition design. It features a burst fire mode. |
| | It is one of the standard SMGs for '''Freelancer Mercenaries''' and '''Corporate PMC Standards'''. This weapon can be ordered via the '''Blackmarket crate'''. |
| | |
| | The FP9000 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. |
| | |
| | {{FN FP9000 Consolidated}} |
| | |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:MAC15.png|64px]] |
| [[#Improvised Fire Bomb|'''Improvised Fire Bomb''']] | | {{Anchor|MAC-15 Machine Pistol}} |
| |style="border: 2px solid black; padding: 5px;" |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face. | | [[#MAC-15 Machine Pistol|'''MAC-15 Machine Pistol''']] |
| It is used by the '''Colonial Liberation Front''' and '''Survivors'''.
| | |style="border: 2px solid black; padding: 5px;" |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine. |
| | This weapon can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. |
| | |
| | The MAC-15 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. |
| | |
| | {{MAC-15 Consolidated}} |
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| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:CustomBuildShotgun.png|64px]] |
| [[#M12 Blast Grenade|'''M12 Blast Grenade''']] | | {{Anchor|Custom Built Shotgun}} |
| |style="border: 2px solid black; padding: 5px;" |A high-explosive grenade produced for private security firms. | | [[#Custom Built Shotgun|'''Custom Built Shotgun''']] |
| It is used by the '''PMCs''' | | |style="border: 2px solid black; padding: 5px;" |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it. |
| | It is one of the standard shotguns for '''Freelancer Mercenaries''', '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''. |
| | |
| | |
| | {{Custom Built Shotgun Consolidated}} |
| | |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:hgshot.png|64px]] |
| [[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']]
| | {{Anchor|HG 37-21 Pump Shotgun}} |
| |style="border: 2px solid black; padding: 5px;" |Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
| | [[#HG 37-12 Pump Shotgun|'''HG 37-12 Pump Shotgun''']] |
| They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo.
| | |style="border: 2px solid black; padding: 5px;" |A ten-round pump action shotgun with two internal tube magazines allowing for quick reloads, typically used by Colonial Marshals and similar security forces. The two tubes can be loaded separately and switched between by changing firemode, alongside being fireable independently. |
| |-
| | Can be found in armories on all maps. More can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front Milita''' and '''Colonists'''. |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]
| | |
| [[#M40 HPDP Grenade|'''M40 HPDP Grenade''']] | | '''To change the tubes, switch firemodes as if changing between burst and non-burst fire on an M41A.''' |
| |style="border: 2px solid black; padding: 5px;" |The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds. | | |
| It is light blue, while the smoke nade is dark blue <font color="red">(Currently not implemented in the main branch of the game yet, not yet obtainable)</font>
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]
| |
| [[#M40 HEDP Grenade|'''M40 HEDP Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.
| |
| Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' has these grenades in their vendors at round start. More can be ordered in Cargo.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Grenade}}[[File:M50 HEFA.png|64px]]
| |
| [[#M40 HEFA Grenade|'''M40 HEFA Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicenter of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]
| |
| [[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.
| |
| '''Combat Engineers''' are able to buy them in their vendors at round start. '''Corporate Commando Units''' start with one as well. | |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]
| |
| [[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
| |
| '''[[Squad Leader|Squad Leaders]]''' start with 2 smoke grenades in their vendors at round start.
| |
| |}
| |
|
| |
|
| </tab>
| | {{HG Pump Shotgun Consolidated}} |
| <tab name="Explosives and Ammo Boxes">
| |
| {| style="border: 2px solid black; class="mw-collapsible" | |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
|
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| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Box}}[[File:M40_HEDP_box.png |64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:doubleshotgun.png|64px]] |
| [[#M40 HEDP Box|'''M40 HEDP Box''']]
| | {{Anchor|Double Barrel Shotgun}} |
| |style="border: 2px solid black; padding: 5px;" |
| | [[#Double Barrel Shotgun|'''Double Barrel Shotgun''']] |
| '''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.
| | |style="border: 2px solid black; padding: 5px;" |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession. Additionally, both barrels can be fired for devastating effect. |
| |-
| | Can be found in LV-624's old shack, in Bars of Solaris Ridge and Sorokyne Strata, and in the hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. More can be ordered via the '''Blackmarket crate'''. |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Box}}[[File:M40_HEFA_box.png |64px]]
| |
| [[#M40 HEFA Box|'''M40 HEFA Box''']] | |
| |style="border: 2px solid black; padding: 5px;" | | |
| '''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face.
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M07 Training grenade Box}}[[File:M07 Training Grenade Box.png|64px]]
| |
| [[#M07 Training Grenade Box|'''M07 Training Grenade Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 25 Training Grenades.''' A secure box holding 25 M07 training grenades. Harmless and reusable. | |
|
| |
|
| '''Not available during normal gameplay.'''
| | {{Double Barrel Shotgun Consolidated}} |
|
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|
| |- | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:SawnOff.png|64px]] |
| | {{Anchor|Sawn-Off Shotgun}} |
| | [[#Sawn-Off Shotgun|'''Sawn-Off Shotgun''']] |
| | |style="border: 2px solid black; padding: 5px;" |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect. |
| | It is found in the hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. |
|
| |
|
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (M4A3 x 16)}}[[File:M4A3 Magazine Box.png|64px]]
| |
| [[#Magazine Box (M4A3 x 16)|'''Magazine Box (M4A3 x 16)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
| |
| |-
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|
| |
|
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (88 Mod 4 AP x 16)}}[[File:88Mod4 AP Magazine Box.png|64px]]
| | {{Sawn-Off Consolidated}} |
| [[#Magazine Box (88 Mod 4 AP x 16)|'''Magazine Box (88 Mod 4 AP x 16)''']]
| | |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
| |
| |- | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Pk9.png|64px]] |
| | {{Anchor|Korovin PK-9 Pistol}} |
| | [[#Korovin PK-9 Pistol|'''Korovin PK-9 Pistol''']] |
| | |style="border: 2px solid black; padding: 5px;" |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds for mercenary models. |
| | It is one of the standard sidearms for '''Colonial Liberation Front'''. |
|
| |
|
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (SU-6 x 16)}}[[File:SU-6 Magazine Box.png|64px]]
| |
| [[#Magazine Box (SU-6 x 16)|'''Magazine Box (SU-6 x 16)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
| |
| |-
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|
| |
|
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (VP78 x 16)}}[[File:VP78 Magazine Box.png|64px]]
| | {{Korovin PK-9 Consolidated}} |
| [[#Magazine Box (VP-78 x 16)|'''Magazine Box (VP78 x 16)''']]
| | |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
| |
| |- | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:CZ-81.png|64px]] |
| | {{Anchor|CZ-81 Submachinegun}} |
| | [[#CZ-81 Submachinegun|'''CZ-81 Submachinegun''']] |
| | |style="border: 2px solid black; padding: 5px;" |A robust copy of a 20th century firearm, which was designed to arm tankers, hence the caliber. The caliber was chosen to be able to have an extremely small machine gun that could be of similar size to handguns of the era. It fires .32ACP rounds from a 20 round detachable magazine. |
| | Can be ordered via '''Cargo''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. |
|
| |
|
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Magazine Box}}[[File:M41A Magazine Box.png |64px]] | | The CZ-81 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. |
| [[#M41A Magazine Box|'''M41A Magazine Box''']] | | |
| |style="border: 2px solid black; padding: 5px;" | | | {{CZ-81 Consolidated}} |
| '''Contains 10 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. | | |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]] |
| | [[#M4A3 Service Pistol .45|'''M1911 Service Pistol''']] |
| | |style="border: 2px solid black; padding: 5px;" |A timeless classic since the first World War. Once standard issue for the USCM, now back order only. Chambered in .45 ACP. Unfortunately, due to the progression of IFF technology, M1911 .45 ACP is '''NOT''' compatible with the SU-6 smartpistol. It is one of the available sidearms for the '''Freelancer Mercenaries'''. They can also be ordered by the '''Blackmarket crate'''. |
|
| |
|
| '''Note:'''
| |
| *Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
| |
|
| |
|
| *After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it.
| | {{M1911 Consolidated}} |
|
| |
|
| *To pick the mag box backup from the ground after it's been opened you'll need to click drag the mag box onto your character.
| |
| |- | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]] |
| | {{Anchor|Vintage Desert Eagle}} |
| | [[#Vintage Desert Eagle|'''Vintage Desert Eagle''']] |
| | |style="border: 2px solid black; padding: 5px;" |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, ''"Peace Through Superior Firepower."'' Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants. |
|
| |
|
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A Magazine Box}}[[File:L42 Magazine Box.png|64px]]
| | It is one of the available sidearms for the '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''. |
| [[#L42A Magazine Box|'''L42A Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available. | |
|
| |
|
| |-
| | '''This variant cannot load the Commanding Officers high impact or armor-piercing high impact magazines.''' |
|
| |
|
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Magazine Box}}[[File:M39 Magazine Box.png |64px]]
| |
| [[#M39 Magazine Box|'''M39 Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
| |
|
| |
|
| |-
| | {{Colony Desert Eagle Consolidated}} |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Extended Magazine Box}}[[File:M41A Extended Magazine Box.png |64px]]
| |
| [[#M41A Extended Magazine Box|'''M41A Extended Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 8 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
| |
|
| |
|
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A Extended Magazine Box}}[[File:L42_MK-1_Extended_Magazine_Box.png |64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:Kt42.png|64px]] |
| [[#L42A Extended Magazine Box|'''L42A Extended Magazine Box''']]
| | {{Anchor|KT-42 Automag}} |
| |style="border: 2px solid black; padding: 5px;" |
| | [[#KT-42 Automag|'''KT-42 Automag''']] |
| '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42A Armor Piercing magazine can be loaded into the standard L42A magazine box if a space is available.
| | |style="border: 2px solid black; padding: 5px;" |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon. |
| '''Not available during normal gameplay.'''
| | It is one of the standard sidearms for '''Colonial Liberation Front'''. It can also be found in the hands of '''[[Survivor|Survivors]]'''. |
| |-
| | |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png|64px]]
| | |
| [[#M39 Extended Magazine Box|'''M39 Extended Magazine Box''']] | | {{KT-42 Automag Consolidated}} |
| |style="border: 2px solid black; padding: 5px;" | | |
| '''Contains 10 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. | |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Armor Piercing Magazine Box}}[[File:M4A3 Armor Piercing Magazine Box.png |64px]]
| |
| [[#M4A3 Armor Piercing Magazine Box|'''M4A3 Armor Piercing Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Armor Piercing Magazine Box}}[[File:M41A Armor Piercing Magazine Box.png |64px]]
| |
| [[#M41A Armor Piercing Magazine Box|'''M41A Armor Piercing Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 10 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
| |
|
| |
|
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A AP Magazine Box}}[[File:L42 MK-1 AP Magazine Box.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:SW357.png|64px]] |
| [[#L42A AP Magazine Box|'''L42A AP Magazine Box''']] | | {{Anchor|Smith & Wesson Revolver}} |
| |style="border: 2px solid black; padding: 5px;" | | | [[#Smith & Wesson Revolver|'''Smith & Wesson Revolver''']] |
| '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42A Armor Piercing magazine can be loaded into the standard L42A magazine box if a space is available. | | |style="border: 2px solid black; padding: 5px;" |A lean .38 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .38 rounds and carries 6 revolver rounds in the chamber. Using unique action will spin it or flip it. |
| | It is one of the standard sidearms for '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''. |
|
| |
|
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Armor Piercing Magazine Box}}[[File:M39 Armor Piercing Magazine Box.png |64px]]
| |
| [[#M39 Armor Piercing Magazine Box|'''M39 Armor Piercing Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 12 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
| |
|
| |
|
| |-
| | {{Smith & Wesson Consolidated}} |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Incendiary Magazine Box}}[[File:M41A Incendiary Magazine Box.png |64px]]
| |
| [[#M41A Incendiary Magazine Box|'''M41A Incendiary Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 10 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
| |
|
| |
|
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A Incendiary Magazine Box}}[[File:L42-MK1 Incendiary Magazine Box.png |64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:Spearhead_autorevolver.png|64px]] |
| [[#L42A Incendiary Magazine Box|'''L42A Incendiary Magazine Box''']] | | {{Anchor|CMB Spearhead AutoRevolver}} |
| |style="border: 2px solid black; padding: 5px;" | | | [[#CMB Spearhead AutoRevolver|'''CMB Spearhead AutoRevolver''']] |
| '''Contains 16 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42AArmor Piercing magazine can be loaded into the standard L42A magazine box if a space is available. | | |style="border: 2px solid black; padding: 5px;" |A revolver chambered in .357. Commonly issued to Colonial Marshals. It has three select fire options, safe, single, and burst. |
| | Can be found in both LV-624 and on Big-Red. More can be ordered by the '''Blackmarket crate''' and it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. |
| | |
| | The CMB Spearhead is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. |
| | |
|
| |
|
| |-
| | {{CMB Spearhead Consolidated}} |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Light Explosive Magazine Box}}[[File:M39 Light Explosive Magazine Box.png |64px]]
| |
| [[#M39 Light Explosive Magazine Box|'''M39 Light Explosive Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 12 light explosive magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available.
| |
| '''Not available during normal gameplay.'''
| |
|
| |
|
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Slug Shell Box}}[[File:Slug Shell Box.png |64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:holdoutpistol.png|64px]] |
| [[#Slug Shell Box|'''Slug Shell Box''']] | | {{Anchor|Holdout Pistol}} |
| |style="border: 2px solid black; padding: 5px;" | | | [[#Holdout Pistol|'''Holdout Pistol''']] |
| '''Contains 100 slug shells, 20 handfuls.''' | | |style="border: 2px solid black; padding: 5px;" |Easily concealable pistol, a tiny weapon that can fit in small containers, pockets and even combat boots. Fires weak .22 rounds in a five light pistol round magazine. |
| | | Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the '''Blackmarket crate''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. |
|
| |
|
| '''Note:'''
| |
| *Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
| |
|
| |
|
| *After the box has been placed on the ground just click it with an empty hand to vend a handful of shells.
| | {{Holdout Pistol Consolidated}} |
|
| |
|
| *To pick the shell box backup from the ground after it's been opened you'll need to click drag the shell box onto your character.
| |
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Buckshot Shell Box}}[[File:Buckshot Shell Box.png |64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:M83A2_SADAR.png|64px]] |
| [[#Buckshot Shell Box|'''Buckshot Shell Box''']] | | {{Anchor|M83A2 SADAR}} |
| |style="border: 2px solid black; padding: 5px;" | | | [[#M83A2 SADAR|'''M83A2 SADAR''']] |
| '''Contains 100 buckshot shells, 20 handfuls.''' | | |style="border: 2px solid black; padding: 5px;" |The M83A2 SADAR is a lightweight one-shot anti-armour weapon capable of engaging enemy vehicles at ranges up to 1,000m. Fully disposable, the rocket's launcher is discarded after firing. When stowed (unique-action), the SADAR system consists of a watertight carbon-fiber composite blast tube, inside of which is an aluminum launch tube containing the missile. The weapon is fired by pushing a charge button on the trigger grip. It is sighted and fired from the shoulder. Can be found, rarely, in the hands of the '''Colonial Liberation Front'''. |
| | |
|
| |
|
| |-
| | {{M83A2 SADAR Consolidated}} |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Flechette Shell Box}}[[File:Flechette Shell Box.png |64px]]
| |
| [[#Flechette Shell Box|'''Flechette Shell Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 100 flechette shells, 20 handfuls.'''
| |
|
| |
|
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Beanbag Shell Box}}[[File:Beanbag Shell Box.png |64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:HighpowerAutomag.png|64px]] |
| [[#BeanbagShell Box|'''BeanbagShell Box''']] | | {{Anchor|Highpower Automag}} |
| |style="border: 2px solid black; padding: 5px;" | | | [[#Highpower Automag|'''Highpower Automag''']] |
| '''Contains 100 Beanbag shells, 20 handfuls.''' | | |style="border: 2px solid black; padding: 5px;" |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine. |
| | Can be commonly found in colonies, space stations and in the hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''. |
|
| |
|
| '''Not available during normal gameplay.'''
| | The Highpower is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. |
|
| |
|
| |-
| | {{Highpower Consolidated}} |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Shell Box}}[[File:Incendiary Shell Box.png |64px]]
| |
| [[#Incendiary Shell Box|'''Incendiary Shell Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 100 Incendiary shells, 20 handfuls.'''
| |
| | |
| '''Not available during normal gameplay.'''
| |
|
| |
|
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:Beretta.png|64px]] |
| [[#Rifle Ammunition Box (M41A)|'''Rifle Ammunition Box (M41A)''']] | | {{Anchor|Beretta 92FS Pistol}} |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, M41A MK1 magazines and L42A magazines. | | [[#Beretta 92FS Pistol|'''Beretta 92FS Pistol''']] |
| | |style="border: 2px solid black; padding: 5px;" |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with .45 ACP. |
| | Normally found in the hands of '''Survivors''' and the '''Colonial Liberation Front''' |
|
| |
|
| '''Note:'''
| |
| *To reload an M41A mag just click on the ammo box with the mag in your hand and it'll fill it up if there is ammo left.
| |
|
| |
|
| *Keep in mind you can't fill Armor piercing mags with this ammo box.
| | {{Beretta Consolidated}} |
|
| |
|
| *Can be worn on the backpack slot for convenience of carrying.
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|AP Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:Lunge Mine.png|64px]] |
| [[#AP Rifle Ammunition Box (M41A)|'''AP Rifle Ammunition Box (M41A)''']] | | {{Anchor|Lunge Mine}} |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and L42A armor piercing magazines. | | [[#Lunge Mine|'''Lunge Mine''']] |
| | |style="border: 2px solid black; padding: 5px;" |A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon. |
| | Uncommonly found in the hands of ''very brave (or stupid)'' '''Colonial Liberation Front''' soldiers. |
| |- | | |- |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Combat_Sword}}[[File:Combat Sword.png|64px]] |
| | [[#Combat_Sword|'''Combat sword''']] |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A dusty sword commonly seen in historical museums. Where you got this is a mystery, for sure. Only a mercenary would be nuts enough to carry one of these. |
|
| |
|
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|LE Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_LE_M41A.png |64px]]
| | |
| [[#LE Rifle Ammunition Box (M41A)|'''LE Rifle Ammunition Box (M41A)''']]
| | {{M2132 Machete Stats}} |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and L42A light explosive magazines.
| |
| '''Not available during normal gameplay.'''
| |
| |- | | |- |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Katana}}[[File:Katana.png|64px]] |
| | [[#Katana|'''Katana''']] |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A finely made Japanese sword, with a well sharpened blade. The blade has been filed to a molecular edge, and is extremely deadly. Commonly found in the hands of mercenaries and yakuza. |
|
| |
|
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_INCEN_M41A.png |64px]]
| |
| [[#Incendiary Rifle Ammunition Box (M41A)|'''Incendiary Rifle Ammunition Box (M41A)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and L42A incendiary magazines.
| |
| '''Not available during normal gameplay.'''
| |
| |-
| |
|
| |
|
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]
| | {{Katana Stats}} |
| [[#SMG Ammunition Box (M39)|'''SMG Ammunition Box (M39)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|AP SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm AP.png |64px]]
| |
| [[#AP SMG Ammunition Box (M39)|'''AP SMG Ammunition Box (M39)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|LE SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG LE.png|64px]]
| |
| [[#LE SMG Ammunition Box (M39)|'''LE SMG Ammunition Box (M39)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines.
| |
| '''Not available during normal gameplay.'''
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG_Incen.png|64px]]
| |
| [[#LE SMG Ammunition Box (M39)|'''LE SMG Ammunition Box (M39)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 incendiary magazines.
| |
| '''Not available during normal gameplay.'''
| |
| |} | | |} |
|
| |
|
| </tab> | | </tab> |
| </tabs>
| | <tab name="Misc"> |
| |}
| |
| </center>
| |
| | |
| = Mercenary or Black Ops Equipment =
| |
| | |
| <center>
| |
| {| style="width: 76%; border: none"
| |
| |style="width: 100%; vertical-align: top;" | <tabs>
| |
| <tab name="PMC and Commando"> | |
| | |
| {| style="border: 2px solid black; class="mw-collapsible" | | {| style="border: 2px solid black; class="mw-collapsible" |
| ! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' | | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' |
| ! style="background-color:#A9A9A9;"|'''Description:''' | | ! style="background-color:#A9A9A9;"|'''Description:''' |
| |- | | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Bore-Rifle.png]] |
| | {{Anchor|Two Bore Rifle}} |
| | [[#Two Bore Rifle|'''Two Bore Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |An enormously heavy double-barrelled rifle with a bore big enough to fire the Moon. If you want an intact trophy, don't aim for the head. |
| | |
|
| |
|
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42c Anti-Tank Rifle}}[[File:ScoutRifle.png]]
| | The recoil is apocalyptic: if you aren't highly experienced with it and braced using a '''Specialist-Activation-One''', you won't get a second shot. |
| [[#M42c Anti-Tank Rifle|'''M42c Anti-Tank Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. '''The IFF features for this weapon only work for the PMC team.'''
| |
|
| |
|
| This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.
| |
| It is the standard sniper rifle for '''Corporate PMC snipers'''.
| |
|
| |
|
| | {{Two Bore Consolidated}} |
| | |
| | |- |
| | |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Webley MK VI.png]] |
| | {{Anchor|Webley MK VI}} |
| | [[#Webley MK VI|'''Webley MK VI''']] |
| | |style="border: 2px solid black; padding: 5px;" |A heavy top-break revolver. Bakelite grips, and older than most nations. .455 was good enough for angry tribesmen and les boche, and by Gum it'll do for Colonial Marines and xenomorphs as well. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M42Amag.png]]
| |
| [[#M42C Marksman Magazine|'''M42C Marksman Magazine''']]
| |
| |Holds six (6) 10x99mm supersonic rifle rounds.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {{Webley MK VI Consolidated}} |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]] (Default - Cannot be removed)
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:ABR40changingstyle.gif|64px]] |
| [[#M56 Smartgun|'''M56 Smartgun''']] | | {{Anchor|ABR-40 Hunting Rifle}} |
| |style="border: 2px solid black; padding: 5px;" |A special variant of the M56 Smartgun only issued to PMC Gunners and Death Squad Terminators. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift. | | [[#ABR-40 Hunting Rifle|'''ABR-40 Hunting Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |The civilian version of the L42A battle rifle that is often wielded by Marines. Almost identical and even cross-compatible with L42 magazines, just don't take the stock off.. |
|
| |
|
| The PMC variant has the nickname of '''Dirty''' and the Death Squad '''Terminator''' because of the irradiated bullets they fire.
| |
|
| |
|
| The Smartgun has several different options for the operator to configure:
| | {{ABR-40 Consolidated}} |
|
| |
|
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:M3717_Shotgun.png|64px]] |
| | {{Anchor|M37-17 Pump Shotgun}} |
| | [[#M37-17 Pump Shotgun|'''M37-17 Pump Shotgun''']] |
| | |style="border: 2px solid black; padding: 5px;" |A military version of the iconic HG 37-12, this design can fit one extra shell in each of its dual-tube internal magazines, and fires shells with increased velocity, resulting in more damage. Issued to select USCM vessels out on the rim. You can switch the active internal magazine by toggling burst fire mode. |
|
| |
|
| {| style="border: 2px solid black;
| | '''To change the tubes, switch firemodes as if changing between burst and non-burst fire on an M41A.''' |
|
| |
|
| ! style="background-color:#A9A9A9;"|'''Smartgun Modes:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Accuracy Improvement'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Modifies the smartgun to fire more accurately at targets.
| |
|
| |
|
| '''Power usage: Low'''
| | {{M37-17 Consolidated}} |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Ammo Type''' | | |style="border: 2px solid black; padding: 5px;" |[[File:PPSh-17b.png|64px]] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions. | | {{Anchor|PPSh-17b SMG}} |
| | [[#PPSh-17b SMG|'''PPSh-17b SMG''']] |
| | |style="border: 2px solid black; padding: 5px;" |Is a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. Due to its age, it is prone to feeding issues, but it can hold a large number of rounds with either the 35 round box magazines or 71 round drum magazines. |
|
| |
|
| '''Power usage: Low'''
| | |
| | {{PPSH Consolidated}} |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Auto Fire''' | | |style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work. | | {{Anchor|M16 Assault Rifle}} |
| | [[#M16A2 Assault Rifle|'''M16A2 Assault Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;" |The M16A2 is an American-made assault rifle chambered with 5.56×45mm NATO rifle rounds, this is an improved version of the older M16 assault rifle. With better and refined features than the M16, this rifle is still used in some UA-based mercenary corporations. This particular version of this rifle is extensively modified for the Dutch's Dozens. |
| | It is one of the standard firearms for '''[[Dutch's Mercenary Team]]'''. |
|
| |
|
| '''Power usage: High'''
| |
|
| |
|
| |-
| | {{M16A2 Consolidated}} |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Lethal Mode'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the ability for the smartgun's bullets to hit friendlies or not.
| |
|
| |
|
| '''Power usage: None'''
| |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Motion Detector''' | | |style="border: 2px solid black; padding: 5px;" |[[File:SemiSawnOff.png|64px]] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the inbuilt motion detector that scans the area for hostiles. | | {{Anchor|Semi-Sawn-Off Spearhead Rival 78 }} |
| | [[#Semi-Sawn-Off Spearhead Rival 78|'''Semi-Sawn-Off Spearhead Rival 78''']] |
| | |style="border: 2px solid black; padding: 5px;" |A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. For some reason it seems that someone tried to saw through the barrel and gave up halfway through. This probably isn't going to be the greatest gun for combat. |
|
| |
|
| '''Power usage: Low'''
| | |
| | {{Semi-Sawn-Off Spearhead Rival 78 Consolidated}} |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Recoil Compensation''' | | |style="border: 2px solid black; padding: 5px;" |[[File:M60.png|64px]] |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing. | | {{Anchor|M60 General Purpose Machine Gun}} |
| | [[#M60 General Purpose Machine Gun|'''M60 General Purpose Machine Gun''']] |
| | |style="border: 2px solid black; padding: 5px;" |[https://www.youtube.com/watch?v=OTh4f7ye1IQ The M60]. The Pig. The Action Hero's wet dream. This is chambered in 7.62X51mm NATO. |
|
| |
|
| '''Power usage: Low'''
| |
|
| |
|
| |}
| | {{M60 Consolidated}} |
|
| |
|
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:AR10_Rifle.png|64px]] |
| | {{Anchor|AR10 Rifle}} |
| | [[#AR10 Rifle|'''AR10 Rifle''']] |
| | |style="border: 2px solid black; padding: 5px;"|An earlier version of the more widespread M16 rifle. Considered to be the father of the 20th century rifle. How one of these ended up here is a mystery of its own. It is chambered in 7.62x51mm. |
|
| |
|
| Only '''Corporate PMC Heavy Gunners''' and '''Death Squad Terminators''' can use this weapon, it's only available to them via the Emergency Response Teams.
| |
|
| |
|
| | {{AR10 Consolidated}} |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:UZI.png|64px]] |
| | {{Anchor|UZI}} |
| | [[#UZI|'''UZI''']] |
| | |style="border: 2px solid black; padding: 5px;"|Exported to over 90 countries, somehow this relic has managed to end up here. Couldn't be simpler to use. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | |
| |+ style="text-align:left;"|'''Ammunition:'''
| | {{UZI Consolidated}} |
| |width=150|[[File:PowerPack.png]]
| |
| [[#M56 Power Pack|'''M56 Power Pack''']]
| |
| |Contains ten thousand (10000) units of power. It's required for the use of the smartgun's abilities as well as firing the smartgun itself.
| |
| |- | | |- |
| |[[File:Smartgun_Drum.png]]
| | |style="border: 2px solid black; padding: 5px;" |[[File:M48A4.png|64px]] |
| [[#Smartgun Drum|'''Smartgun Drum''']]
| | {{Anchor|M48A4 Service Pistol}} |
| |Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. Click on the smartgun with the Drum magazine. Once loaded in you'll be able to fire five hundred rounds (500) without stopping. | | [[#M48A4 Service Pistol|'''M48A4 Service Pistol''']] |
| |-
| | |style="border: 2px solid black; padding: 5px;"|A timeless classic since the first World War, the M1911A1 has limited use with the USCM, and is often used as a sidearm by non-governmental bodies due to its reliability. This is a modernized version with an ammo counter and a polymer grip, designated M48A4. |
| |[[File:Smartgun_Drum_Dirty.png]]
| |
| [[#Smartgun Drum Dirty|'''Smartgun Drum Dirty''']] | |
| |Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. Click on the smartgun with the Drum magazine. Once loaded in you'll be able to fire five hundred rounds (500) without stopping. This is a special variant that is much more lethal than the standard issue Smartgun drums. | |
|
| |
|
|
| |
|
| |}
| | {{M48A4 Consolidated}} |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Nailgun.png|64px]] |
| | {{Anchor|Nailgun}} |
| | [[#Nailgun|'''Nailgun''']] |
| | |style="border: 2px solid black; padding: 5px;" |A carpentry tool, used to drive nails into tough surfaces. Of course, if there isn't anything there, that's just a very sharp nail launching at high velocity. The nailgun has the ability to repair holes in walls and increase the integrity of barricades that are below the repair threshold (crumbling apart). Must have the appropriate material in the off hand to fix it. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | '''Commonly found in the Area of Operations, usually in the engineering department'''. |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)
| |
|
| |
|
| [[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| |-
| | {{Nailgun Consolidated}} |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:M2019 Blaster.png|64px]] |
| [[#M41A/2 Battle Rifle|'''M41A/2 Battle Rifle''']] | | {{Anchor|M2019 Blaster}} |
| |style="border: 2px solid black; padding: 5px;" |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet. | | [[#M2019 Blaster|'''M2019 Blaster''']] |
| It is the standard rifle for '''Corporate PMC Officers''' and '''Black Ops Commando Units'''.
| | |style="border: 2px solid black; padding: 5px;" |Properly known as the Pflager Katsumata Series-D Blaster, the M2019 is a relic of a handgun used by detectives and blade runners, having replaced the snub nose .38 detective special in 2019. Fires .44 custom packed sabot magnum rounds. Legally a revolver, the unconventional but robust internal design has made this model incredibly popular amongst collectors and enthusiasts. |
|
| |
|
| | '''Currently Unavailable''' |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{M2019 Consolidated}} |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M41Amag.png]]
| |
| [[#M41A Magazine|'''M41A Magazine''']]
| |
| |Holds forty (40) 10x24mm rifle rounds.
| |
| |-
| |
| |[[File:M41A-extended-mag.png]]
| |
| [[#M41A Extended Magazine|'''M41A Extended Magazine''']]
| |
| |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
| |
| |-
| |
| |[[File:M41A-AP-mag.png]]
| |
| [[#M41A Armor Piercing Magazine|'''M41A Armor Piercing Magazine''']]
| |
| |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
| |
| |-
| |
| |[[File:M41A-Incen-mag.png]]
| |
| [[#M41A Incendiary Magazine|'''M41A Incendiary Magazine''']]
| |
| |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Not obtainable from any part of [[Requisitions]].
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | |- |
| |+ style="text-align:left;"|'''Attachments:'''
| | |style="border: 2px solid black; padding: 5px;" |[[File:PKL 'Double' Blaster.png|64px]] |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | {{Anchor|:PKL 'Double' Blaster}} |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| | [[#PKL 'Double' Blaster|'''PKL 'Double' Blaster''']] |
| | |style="border: 2px solid black; padding: 5px;" |Sold to civilians and private corporations, the Pflager Katsumata Series-L Blaster is a premium double barrel sidearm that can fire two rounds at the same time. Usually found in the hands of combat synths and replicants, this hand cannon is worth more than the combined price of three Emanators. Originally commissioned by the Wallace Corporation, it has since been released onto public market as a luxury firearm. |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| | '''Currently Unavailable''' |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | {{PKL Consolidated}} |
|
| |
|
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]] | | |- |
| |-
| | |style="border: 2px solid black; padding: 5px;" |[[File:M2049 Blaster.png|64px]] |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | {{Anchor|M2049}} |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | [[#M2049 Blaster|'''M2049 Blaster''']] |
| | |style="border: 2px solid black; padding: 5px;" |In service since 2049, the LAPD 2049 .44 special has been used to retire more replicants than there are colonists in the American Corridor. The top mounted picatinny rail allows this revised version to mount a wide variety of optics for the aspiring detective. Although replicants aren't permitted past the the outer core systems, this piece occasionally finds its way to the rim in the hand of defects, collectors, and thieves. |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | '''Currently Unavailable''' |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| | {{M2019 Consolidated}} |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] | | |- |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Claymore}}[[File:Claymore.png|64px]] |
| | [[#Claymore|'''Claymore''']] |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | What are you standing around staring at this for? Get to killing! |
|
| |
|
| [[File:Mini_Scope.png|64px]][[#S4 2x Telescopic Mini-Scope|S4 2x Telescopic Mini-Scope]]
| |
|
| |
|
| [[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]]
| | {{M2132 Machete Stats}} |
| |-
| | |- |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Fireaxe}}[[File:Fireaxe.png|64px]] |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| | [[#Fireaxe|'''Fireaxe''']] |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | What are you standing around staring at this for? Get to killing! |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| |
|
| |
|
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]] | | {{Fireaxe Stats}} |
| | |- |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Basball Bat}}[[File:Baseball_Bat.png|64px]] |
| | [[#Baseball Bat|'''Baseball Bat''']] |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A large wooden baseball bat. Commonly used in colony recreation, but also used as a means of self defense. Often carried by thugs and ruffians." |
|
| |
|
| [[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]] | | {{Baseball Bat Stats}} |
| | |- |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Metal Basball Bat}}[[File:Metal_Baseball_Bat.png|64px]] |
| | [[#Metal Baseball Bat|'''Metal Baseball Bat''']] |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A large metal baseball bat. Compared to its wooden cousin, the metal bat offers a bit more more force. Often carried by thugs and ruffians. |
|
| |
|
| [[File:bipod.png|64px]][[#Bipod|Bipod]]
| |
|
| |
|
| [[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default) | | {{Metal Baseball Bat Stats}} |
| | |- |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Makeshift Spear}}[[File:Makeshift_Spear.png|64px]] |
| | [[#Makeshift Spear|'''Makeshift Spear''']] |
| | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A haphazardly-constructed yet still deadly weapon of ancient design. |
|
| |
|
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
| |
|
| |
|
| [[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]
| | {{Makeshift Spear Stats}} |
|
| |
|
| [[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| | |} |
| |-
| | </tab> |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]''' | | <tab name="MARSOC"> |
| |[[File:m41astock.png]][[#M41A Solid Stock|M41A Solid Stock]] | | {| style="border: 2px solid black; class="mw-collapsible" |
| |}
| | ! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:M40-SD-Pulse-Rifle.png|64px]] |
| [[#M39B/2 SMG|'''M39B/2 SMG''']] | | {{Anchor|M40-SD Pulse Rifle}} |
| |style="border: 2px solid black; padding: 5px;" |A more versatile SMG variant and an upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it. | | [[#XM40 Pulse Rifle|'''XM40-SD Pulse Rifle''']] |
| It is the standard SMG for '''Corporate PMC Standards''', in addition, it more can be found in the armory of Big-Red, though they are ID locked. | | |style="border: 2px solid black; padding: 5px;" |One of the experimental predecessors to the M41A line that never saw widespread adoption beyond elite marine units. Of the rifles in the USCM inventory that are still in production, this is the only one to feature an integrated suppressor. It can accept M41A MK2 magazines, but also features its own proprietary magazine system. Extremely lethal in burst-fire mode. |
|
| |
|
| | '''Found in the hands of MARSOC Operators''' |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M39mag.png]]
| |
| [[#M39 Magazine|'''M39 Magazine''']]
| |
| |Holds forty eight (48) 10x20mm rounds.
| |
| |-
| |
| |[[File:M39-extended-mag.png]]
| |
| [[#M39 Extended Magazine|'''M39 Extended Magazine''']]
| |
| |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
| |
| |-
| |
| |[[File:M39-AP-mag.png]]
| |
| [[#M39 Armor Piercing Magazine|'''M39 Armor Piercing Magazine''']]
| |
| |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {{M40-SD Consolidated}} |
| |+ style="text-align:left;"|'''Attachments:'''
| | |- |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |style="border: 2px solid black; padding: 5px;" |[[File:MK210-Tactical-Shotgun.png|64px]] |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| | {{Anchor|MK210 Tactical Shotgun}} |
| | [[#XM38 Tactical Shotgun|'''XM38 Tactical Shotgun''']] |
| | |style="border: 2px solid black; padding: 5px;" |Way back in 2168, W-Y began testing the MK221. The USCM picked up an early prototype, and later adopted it with a limited military contract. But the USCM MARSOC division wasn't satisfied, and iterated on the early prototypes they had access to; eventually, their internal armorers and tinkerers produced the XM38, a lightweight folding shotgun that snaps to the belt. And to boot, it's fully automatic and made of stamped medal. Truly an engineering marvel. |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | '''Found in the hands of MARSOC Operators''' |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| |
|
| |
|
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| | {{MK210 Consolidated}} |
| |-
| | |} |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]''' | | </tab> |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | <tab name="Energy Weapons"> |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:RXF-M5 eva pistol.png|64px]] |
| | {{Anchor|RXF-M5 eva pistol}} |
| | [[#RXF-M5 eva pistol|'''RXF-M5 eva pistol''']] |
| | |style="border: 2px solid black; padding: 5px;" |A high power focusing laser pistol for use in space. Though it works just about anywhere really. Derived from the same technology as laser welders. Issued by the Weyland-Yutani Corporation, but also available on the civilian market. Noted to be in use on the New Varadero outpost. |
|
| |
|
| [[File:Mini_Scope.png|64px]][[#S4 2x Telescopic Mini-Scope|S4 2x Telescopic Mini-Scope]]
| | Recharged at recharger stations. |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| | {{RXF-M5 Consolidated}} |
|
| |
|
| [[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]
| |
|
| |
| [[File:Collapsible_Smg_Stock.png]][[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]] (Default)
| |
|
| |
| [[File:Smg_Arm_Brace.png]][[#Submachinegun Arm Brace|Submachinegun Arm Brace]]
| |
|
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:LAZ-TOP.png|64px]] |
| [[#VP-78 Pistol|'''VP-78 Pistol''']] | | {{Anchor|RXF-M5 eva pistol}} |
| |style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the '''Personal Self Defense''' kits in the '''ColMarTech Automated Closets.''' | | [[#LAZ-TOP|'''LAZ-TOP''']] |
| It is the standard sidearm for '''Corporate PMC Officers''', '''[[Squad_Specialist|Squad Specialists]]''', [[Intelligence_Officer|'''Intelligence Officers''']] and the '''[[Executive_Officer|Executive Officer]]'''
| | |style="border: 2px solid black; padding: 5px;" |The 'LAZ-TOP', aka the Laser Anode something something... |
|
| |
|
| | Reloaded at recharger stations. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | '''Currently unavailable.''' |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:88M4AP_Magazine.png|32px]]
| |
| [[#VP78 Magazine|'''VP78 Magazine''']]
| |
| |Holds fourteen (14) 9mm squash-head pistol rounds.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | {{LAZ-TOP Consolidated}} |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | |} |
| | </tab> |
| | </tabs> |
| | |} |
|
| |
|
| [[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| | </center> |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | =Unobtainable Weapons and Equipment= |
| | The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment. |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | | ! style="background-color:#A9A9A9;"|'''Weapon:''' |
| |- | | ! style="background-color:#A9A9A9;"|'''Description:''' |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]] | |
| | |
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]] | | |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Auto9.png|64px]] |
| [[#Mateba Autorevolver|'''Mateba Autorevolver''']] | | {{Anchor|Auto-9 Machine Pistol}} |
| |style="border: 2px solid black; padding: 5px;" |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities. | | [[#Auto-9 Machine Pistol|'''Auto-9 Machine Pistol''']] |
| It is available to the '''Black Ops Commando Units''' as their standard sidearm. And thus, '''this is only available through admin events'''.
| | |style="border: 2px solid black; padding: 5px;" |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit. |
| | '''Not available during normal gameplay. Only available during admin events.''' |
|
| |
|
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {{Auto-9 Consolidated}} |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:Mateba_Speedloader.png]]
| |
| [[#Mateba Speed loader|'''Mateba Speed loader''']]
| |
| |Holds six (6) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | |- |
| |+ style="text-align:left;"|'''Attachments:'''
| | |style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]] |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | {{Anchor|Ol}} |
| |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| | [[#Ol-Painless|'''Ol'Painless''']] |
| | |style="border: 2px solid black; padding: 5px;" |It's a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don't stand in front of it. Don't stand beside it. Just don't stand anywhere close to one and you've got a chance to survive. Possibly. |
| | '''Not available during normal gameplay. Only available during admin events.''' |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | {{Minigun Consolidated}} |
| | |
| | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:MatebaCustom.png|64px]] |
| | {{Anchor|Mateba Autorevolver Custom++}} |
| | [[#Mateba Autorevolver Custom++|'''Mateba Autorevolver Custom++''']] |
| | |style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba. |
| | '''Not available during normal gameplay. Only available during admin events.''' |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
|
| |
|
| [[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
| | {{Mateba Consolidated}} |
| |-
| | |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:FP9000PMC.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:ThunderBolt.png|64px]] |
| {{Anchor|FN FP9000 Submachine Gun}} | | {{Anchor|M57-A4 }} |
| [[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']] | | [[#M57-A4 |'''M57-A4 ''']] |
| |style="border: 2px solid black; padding: 5px;" |A variant of the FP9000 SMG that appears to feature some special modifications for elite forces. | | |style="border: 2px solid black; padding: 5px;" |The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don't point it in the general direction of anything you want to survive. |
| It is one of the standard SMGs '''Corporate PMC Standards'''. | | '''Not available during normal gameplay. Only available during admin events.''' |
|
| |
|
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {| border="1" class="mw-collapsible mw-collapsed" |
| |+ style="text-align:left;"|'''Ammunition:''' | | |+ style="text-align:left;"|'''Ammunition:''' |
| |width=150|[[File:FN_Magazine.png]] | | |width=150|[[File:84mmThermobaric_RocketArray.png]] |
| [[#FN Magazine|'''FN Magazine''']] | | [[#84mm Thermobaric Rocket Array|'''84mm Thermobaric Rocket Array''']] |
| |Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds. | | |Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it's used up. |
| |} | | |} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {| border="1" class="mw-collapsible mw-collapsed" style="width:50%" |
| |+ style="text-align:left;"|'''Attachments:''' | | |+ style="text-align:left;"|'''Attachments:''' |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]''' | | |width=150|'''[[Marine_Equipment#Muzzle | Muzzle Attachments]]''' |
| |[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] | | |None |
| | |
| [[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| |
| | |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |- | | |- |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]''' | | |'''[[Marine_Equipment#Rail | Rail Attachments]]''' |
| |[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]] | | |None |
| | |
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] (Default)
| |
| |- | | |- |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]''' | | |'''[[Marine_Equipment#Underbarrel | Underbarrel Attachments]]''' |
| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]] (Default) | | |None |
| |- | | |- |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]''' | | |'''[[Marine_Equipment#Stock | Stock Attachments]]''' |
| |None | | |None |
| |} | | |} |
| |} | | |- |
| | |style="border: 2px solid black; padding: 5px;" |[[File:Bananagun.png|64px]] |
| | {{Anchor|CHIMP70 Pistol}} |
| | [[#CHIMP70 Pistol|'''CHIMP70 Pistol''']] |
| | |style="border: 2px solid black; padding: 5px;" |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents. |
| | '''Not available during normal gameplay. Only available during admin events.''' |
| | |
|
| |
|
| </tab>
| | {{CHIMP70 Consolidated}} |
| <tab name="Union of Progressive People">
| |
| {| style="border: 2px solid black; class="mw-collapsible" | |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
|
| |
|
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71.png|64px]] | | |style="border: 2px solid black; padding: 5px;" |[[File:Katana.png|64px]] |
| {{Anchor|Type 71 Pulse Rifle}} | | {{Anchor|Absurdly Sharp Katana}} |
| [[#Type 71 Pulse Rifle|'''Type 71 Pulse Rifle''']] | | [[#Absurdly Sharp Katana|'''Absurdly Sharp Katana''']] |
| |style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts. | | |style="border: 2px solid black; padding: 5px;" |'''Ingame Description:''' That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind. |
| This is the standard rifle for '''UPP soldiers''', with their improved variant only given to '''UPP Officers'''.
| |
|
| |
|
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash. |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File: Type71_Magazine.png]]
| |
| [[#Type 71 Magazine|'''Type 71 Magazine''']]
| |
| |Holds sixty (60) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected. |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| | '''Not available during normal gameplay. Only available during admin events.''' |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] | | {{Absurdly Sharp Katana Stats}} |
| |-
| | |- |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | |style="border: 2px solid black; padding: 5px;" |[[File:Sledgehammer.png|64px]] |
| |[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| | {{Anchor|Breacher B5}} |
| | [[#Breacher B5|'''Breacher B5''']] |
| | |style="border: 2px solid black; padding: 5px;" | An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls. |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| | '''Not available during normal gameplay. Only available during admin events.''' |
| | {{Sledgehammer Stats}} |
| | |} |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| | =Weapon Attachments= |
| | Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. |
|
| |
|
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)
| | Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |[[File:Type71Carbine.png|64px]]
| |
| {{Anchor|Type 71 Pulse Carbine}}
| |
| [[#Type 71 Pulse Carbine|'''Type 71 Pulse Carbine''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A carbine variant of the Type 71, intended for use by frontline support roles. A reduced length makes the gun lighter and easier to handle at the cost of muzzle velocity. It's issued for Scouts, Medics and other UPP combat personnel.
| |
|
| |
|
| | The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects. |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File: Type71_Magazine.png]]
| |
| [[#Type 71 Magazine|'''Type 71 Magazine''']]
| |
| |Holds sixty (60) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | <center> |
| |+ style="text-align:left;"|'''Attachments:'''
| | {| style="width: 70%; border: none" |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |style="width: 100%; vertical-align: top;" | <tabs> |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| | <tab name="Muzzle"> |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' |
| | ! style="background-color:#A9A9A9;"|'''Benefits:''' |
| | ! style="background-color:#A9A9A9;"|'''Drawbacks:''' |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | <!--Suppressor--> |
| |-
| | {{Suppressor Stats}} |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | <!--Bayonet--> |
| |-
| | {{Bayonet Stats}} |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| | <!--Extended Barrel--> |
| | {{Extended Barrel Stats}} |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| | <!--Recoil Compensator--> |
| |-
| | {{Recoil Compensator Stats}} |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71Flamer.png|64px]]
| |
| {{Anchor|Type 71 Flamethrower Pulse Rifle}} | |
| [[#Type 71 Flamethrower Pulse Rifle|'''Type 71 Flamethrower Pulse Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.
| |
| This appears to be a less common variant of the Type 71 with an integrated undermounted flamethrower.
| |
| This is the standard rifle for '''UPP Officers'''
| |
|
| |
|
| | |} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | </tab> |
| |+ style="text-align:left;"|'''Ammunition:''' | | <tab name="Rail"> |
| |width=150|[[File: Type71_Magazine.png]] | | {| style="border: 2px solid black; class="mw-collapsible" |
| [[#Type 71 Magazine|'''Type 71 Magazine''']]
| | ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' |
| |Holds sixty (60) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.
| | ! style="background-color:#A9A9A9;"|'''Benefits:''' |
| |}
| | ! style="background-color:#A9A9A9;"|'''Drawbacks:''' |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:''' | |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| | <!--Rail Flashlight--> |
| | {{Rail Flashlight Stats}} |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | <!--RDS--> |
| |-
| | {{Red Dot Sight Stats}} |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | <!--S6 Reflex Sight--> |
| |-
| | {{Reflex Sight}} |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| | <!--Magnetic Harness--> |
| | {{Magnetic Harness Stats}} |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| | <!--S8 4x Telescopic scope--> |
| | {{Railscope Stats}} |
|
| |
|
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Default - Cannot be removed)
| | <!--S4 2x Telescopic Sight mini-scope--> |
| |-
| | {{Miniscope_Stats}} |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
|
| |
|
| |-
| | <!-- B8 Smart-Scope--> |
| |style="border: 2px solid black; padding: 5px;" |[[File:Type71Commando.png|64px]]
| | {{Smartscope Stats}} |
| {{Anchor|Type 71 }} | |
| [[#Type 71 Commando Pulse Carbine|'''Type 71 Type 71 Commando Pulse Carbine ''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A much rarer variant of the Type 71, this version contains an integrated suppressor, integrated scope, and extensive fine-tuning. Many parts have been replaced, filed down, and improved upon. As a result, this variant is rarely seen outside of commando units.
| |
| This is the standard rifle for '''UPP Commandos'''.
| |
|
| |
|
| | <!--XS-9 Targeting Relay--> |
| | {{XM88Scope_Stats}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | |} |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File: Type71_Magazine.png]]
| |
| [[#Type 71 Magazine|'''Type 71 Magazine''']]
| |
| |Holds sixty (60) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | </tab> |
| |+ style="text-align:left;"|'''Attachments:''' | | <tab name="Underbarrel"> |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]''' | | {| style="border: 2px solid black; class="mw-collapsible" |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)
| | ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' |
| |-
| | ! style="background-color:#A9A9A9;"|'''Benefits:''' |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | ! style="background-color:#A9A9A9;"|'''Drawbacks:''' |
| |[[File:Mini_Scope.png]][[#S4 2X Telescopic sight|S4 2X Telescopic sight]] (Default - Cannot be removed) | |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| | <!--Vertical Grip--> |
| | {{Vertical Grip}} |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| | <!--Angled Grip--> |
| |-
| | {{Angled Grip Stats}} |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]]
| |
| {{Anchor|Ol}} | |
| [[#GSh-7.62 rotary machine gun|'''GSh-7.62 rotary machine gun''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required control its recoil.
| |
| This is the standard firearm for '''UPP Heavies.'''
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | <!--Flashlight Grip--> |
| |+ style="text-align:left;"|'''Ammunition:'''
| | {{Flashlight Grip Stats}} |
| |width=150|[[File:LTAA_AP_Minigun_Magazine.png]]
| |
| [[#Rotating Ammo Drum|'''Rotating Ammo Drum''']]
| |
| |Holds three hundred (300) 7.62x51mm minigun rounds.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
| | <!--Gyroscopic Stabilizer--> |
| |+ style="text-align:left;"|'''Attachments:'''
| | {{Gyroscopic Stabilizer Stats}} |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |[[File:Pk9.png|64px]]
| |
| {{Anchor|Korovin PK-9 Pistol}} | |
| [[#Korovin PK-9 Pistol|'''Korovin PK-9 Pistol''']]
| |
| |style="border: 2px solid black; padding: 5px;" |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.
| |
| It is one of the standard sidearms for '''UPP Officers''', '''UPP Commandos''' and the '''Colonial Liberation Front'''.
| |
|
| |
|
| | <!--Bipod--> |
| | {{Bipod Stats}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | <!--Underslung Grenade Launcher--> |
| |+ style="text-align:left;"|'''Ammunition:'''
| | {{UGL_Stats}} |
| |width=150|[[File:M4A3mag.png]]
| |
| [[#Korovin PK-9 Magazine|'''Korovin PK-9 Magazine''']]
| |
| |Holds twelve (12) 9mm pistol rounds.
| |
| |-
| |
| |[[File:M4A3mag.png]]
| |
| [[#PK-9 Tranquilizer (Tranq) Magazine|'''PK-9 Tranquilizer (Tranq) Magazine''']]
| |
| |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.
| |
| |-
| |
| |[[File:M4A3mag.png]]
| |
| [[#PK-9 Hollowpoint Magazine|'''PK-9 Hollowpoint Magazine''']]
| |
| |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | <!--MK1 Underslung Grenade Launcher--> |
| |+ style="text-align:left;"|'''Attachments:'''
| | {{MK1_UGL_Stats}} |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | <!--Mini Flamethrower--> |
| | {{Miniflamer_Stats}} |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| | <!--U7 Underbarrel Shotgun--> |
| | {{Underbarrel_Shotgun_Stats}} |
|
| |
|
| [[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
| | <!--Burst Fire Assembly--> |
| |-
| | {{Burst Fire Assembly Stats}} |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]] | | <!--Laser Sight--> |
| |- | | {{Laser_Sight_Stats}} |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]''' | | |
| |None | | <!--Underbarrel Extinguisher--> |
| |}
| | {{Underbarrel Extinguisher Stats}} |
| | |
| | <!--XM-VESG-1 Flamer Nozzle--> |
| | {{XM-VESG-1 Flamer Nozzle Stats}} |
| | |
| | <!--R4T Magnetic Sling--> |
| | |- |
| | <!-- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|R4T Magnetic Sling}}[[#R4T Magnetic Sling|R4T Magnetic Sling]] |
| | |
| | [[File:R4T-Sling.png|64px]] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| |
| | {| border="1" |
| | |+ style="text-align:left;"|'''Both:''' |
| | | |
| | * Dropped weapon goes to backpack slot |
| | |} |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| |
| | {| border="1" |
| | |+ style="text-align:left;"|'''Both:''' |
| | | |
| | * Moderately Increase Wield Delay |
| | |} |
| | --> |
| |} | | |} |
|
| |
|
| </tab> | | </tab> |
| <tab name="Freelancer and CLF"> | | <tab name="Stock"> |
| {| style="border: 2px solid black; class="mw-collapsible" | | {| style="border: 2px solid black; class="mw-collapsible" |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | | ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' |
| ! style="background-color:#A9A9A9;"|'''Description:''' | | ! style="background-color:#A9A9A9;"|'''Benefits:''' |
| | ! style="background-color:#A9A9A9;"|'''Drawbacks:''' |
| | |
| | <!--m41astock--> |
| | {{M41A Stock Stats}} |
|
| |
|
| |-
| | <!--m41afoldingstock--> |
| |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR.png|64px]]
| | {{M41A Folding Stock Stats}} |
| {{Anchor|MAR-40 Battle Rifle}} | |
| [[#MAR-40 Battle Rifle|'''MAR-40 Battle Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the UPP as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.
| |
| It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
| |
|
| |
|
| | <!--L42A Stock--> |
| | {{L42A Stock Stats}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | <!--M44 Stock--> |
| |+ style="text-align:left;"|'''Ammunition:'''
| | {{M44 Stock Stats}} |
| |width=150|[[File: MAR_Magazine.png]]
| |
| [[#MAR Magazine|'''MAR Magazine''']]
| |
| |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.
| |
| |-
| |
| |[[File: MAR_Magazine.png]]
| |
| [[#MAR Extended Magazine|'''MAR Extended Magazine''']]
| |
| |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | <!--M37 Wooden Stock--> |
| |+ style="text-align:left;"|'''Attachments:'''
| | {{M37 Wooden Stock Stats}} |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| | <!--MK221 Tactical Stock--> |
| | {{MK221 Tactical Stock Stats}} |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | <!--Submachinegun Stock--> |
| | {{Submachinegun Stock Stats}} |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | <!--Collapsible Submachinegun Stock--> |
| |-
| | {{Collapsible Submachinegun Stock Stats}} |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | <!--Submachinegun Arm Brace--> |
| | {{Submachinegun Arm Brace Stats}} |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| | <!--MOU53 Tactical Stock--> |
| | {{MOU53 Tactical Stock Stats}} |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| | <!--XM88 Padded Stock--> |
| |-
| | {{XM88 Padded Stock Stats}} |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| |
|
| |
|
| [[File:bipod.png|64px]][[#Bipod|Bipod]] | | |- |
| | <!--R4T Scouting Stock--> |
| | <!-- |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|R4T scouting stock}}[[#R4T scouting stock|R4T scouting stock]] |
| | [[File:R4T-Stock.png|64px]] |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| |
|
| |
|
| [[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| | {| border="1" |
| | |+ style="text-align:left;"|'''Wielded:''' |
| | | |
| | * Slightly reduces recoil |
| | * Greatly decreases bullet spread |
| | |} |
|
| |
|
| [[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
| |
|
| |
|
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
| | {| border="1" |
| | |+ style="text-align:left;"|'''Both:''' |
| | | |
| | * Slightly increases weapon melee damage. |
| | |} |
|
| |
|
| [[File:Undershot.png]][[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| |
| | {| border="1" |
| | |+ style="text-align:left;"|'''Wielded:''' |
| | | |
| | * Major wield delay |
| | |} |
|
| |
|
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| | {| border="1" |
| |-
| | |+ style="text-align:left;"|'''One Handed:''' |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | | |
| |None
| | * Majorly increases bullet spread |
| |}
| | * Slightly increases recoil |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |[[File:MAR30.png|64px]]
| |
| {{Anchor|MAR-30 Battle Carbine}}
| |
| [[#MAR-30 Battle Carbine|'''MAR-30 Battle Carbine''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40. Is more customizable than the MAR-40 in exchange for losing its burst capabilities.
| |
| It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
| |
| | |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" | |
| |+ style="text-align:left;"|'''Ammunition:''' | |
| |width=150|[[File: MAR_Magazine.png]]
| |
| [[#MAR Magazine|'''MAR Magazine''']]
| |
| |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30. | |
| |-
| |
| |[[File: MAR_Magazine.png]]
| |
| [[#MAR Extended Magazine|'''MAR Extended Magazine''']]
| |
| |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.
| |
| |} | | |} |
| | --> |
| | </tab> |
| | <tab name="Barrels"> |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' |
| | ! style="background-color:#A9A9A9; width:300px;"|'''Benefits:''' |
| | ! style="background-color:#A9A9A9; width:300px;"|'''Drawbacks:''' |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | <!--Mateba standard barrel--> |
| |+ style="text-align:left;"|'''Attachments:'''
| | {{Mateba Standard Barrel Stats}} |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| | <!--Mateba marksman barrel--> |
| | {{Mateba Marksman Barrel Stats}} |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | <!--Mateba short barrel--> |
| | {{Mateba Short Barrel Stats}} |
|
| |
|
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| | |} |
| |-
| | </tab> |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | </tabs> |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | |} |
| | </center> |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| | <!-- |
| | = Marine Kits = |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | {| style="border: 2px solid black; |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] | | ! style="background-color:#A9A9A9;"|'''Kits:''' |
| | | ! style="background-color:#A9A9A9;"|'''Contents:''' |
| [[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Scope]] | | |- |
| | | !style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Pyro kit.png]]<br>{{Anchor|Mini Pyro Kit}} M240 Pyrotechnician Support Kit |
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' A marine kit that gives you access to the powerful M240 Flamethrower along with equipment to refuel it and to extinguish any friendly fiery incidents. This specific kit must be handed out from '''Requisitions'''. |
| | | * USCM Pyrotechnician G4-1 Fuel Tank |
| |-
| | * M240A1 Incinerator Unit |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | * 2 Incinerator Fuel Tank |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]] | | * 1 Large incinerator Fuel Tank (Gel) |
| | | * Pocket Extinguisher |
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]] | | * Underbarrel Extinguisher |
| | | |- |
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]] | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini JTAC kit.png]]<br>{{Anchor|Mini JTAC Kit}}'''JTAC Radio Kit''' |
| | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' This marine kit gives you access to the special JTAC channel for coordinating airstrikes as well as calling them in with tactical binoculars and signal flare packs as well as a flare gun. This specific kit must be handed out from '''Requisitions'''. |
| [[File:bipod.png|64px]][[#Bipod|Bipod]] | | * M82-F Flare Gun |
| | * M276 pattern M82F flare gun holster rig |
| | * 2x Signal flares packs |
| | * Tactical Binoculars |
| | * JTAC encryption key (Use :j to speak on this radio channel) |
| | * USCM Radio Telephone Backpack |
| | |
| | |- |
| | All of these got removed |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Grenadier_kit.png]]<br>{{Anchor|Grenadier Kit}} |
| | '''Frontline M40 Grenadier kit''' |
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' A marine kit that gives you a belt of grenades for all your explosive needs. The HEDP rig comes with free HE/INC grenades. This is one of the kit options of the '''ColMarTech Automated Closet'''. |
| | * M276 pattern M40 HEDP rig containing the following: |
| | {| border="1" class="wikitable style="width: 50%;" |
| | |[[File:M40_HEDP.png|64px]] |
| | [[#M40 HEDP Grenade|'''3 M40 HEDP Grenades''']] |
| | |[[File:Incingrenade.png|64px]] |
| | [[#M40 HIDP Incendiary Grenade|'''2 M40 HIDP Incendiary Grenades''']] |
| | |[[File:M74 Airburst Grenade.png|64px]] |
| | [[#M74 AGM-F 40mm Grenade|'''2 M74 AGM-F 40mm Grenade''']] |
| | |[[File:M74 Incen Airburst Grenade.png|64px]] |
| | [[#M74 AGM-I 40mm Grenade|'''1 M74 AGM-I 40mm Grenade''']] |
| | |} |
| | * Explosive pouch |
|
| |
|
| [[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
| |
|
| |
|
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
| | |- |
| | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Personal_Def_kit.png]]<br>{{Anchor|Personal Def Kit}}'''Personal Defense Kit''' |
| [[File:Undershot.png]][[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' Standard issue won't cut it out on the field when your primary weapon is lost. This marine kit comes with an VP78 pistol which is a formidable hand gun with attachments and a holster to make it yours. A reliable pistol that also packs a punch. This is one of the kit options of the '''ColMarTech Automated Closet'''. |
| | | * VP78 Pistol, comes pre-loaded |
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]] | | * 5 magazines |
| | | * Red Dot Sight |
| |-
| | * Laser Sight |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | * M276 pattern M4A3 holster rig |
| |None
| |
| |}
| |
|
| |
|
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]] | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Sniper kit.png]]<br>{{Anchor|Mini Sniper Kit}}'''L42A Sniper Kit''' |
| {{Anchor|M16 Assault Rifle}} | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit offers long ranged capabilities against targets out of reach with normal primary weapons. It comes with a L42 Battle Rifle along with free attachments and AP magazines. This is one of the kit options of the '''ColMarTech Automated Closet'''. |
| [[#M16 Assault Rifle|'''M16 Assault Rifle''']]
| | * L42A Battle Rifle, comes pre-loaded with standard rifle munitions |
| |style="border: 2px solid black; padding: 5px;" |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M16A2 and later the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need. | | * S8 Telescopic Sight |
| It can be found around '''Prison Station''' and it is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
| | * Synthetic Stock |
| | * Extended Barrel |
| | * Suppressor |
| | * 2 AP magazines |
|
| |
|
| | | |- |
| {| border="1" class="mw-collapsible mw-collapsed" | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Engie kit.png]]<br>{{Anchor|Mini Engie Kit}}'''Combat Technician Support Kit''' |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you the ability to construct defences such as metal barricades, as well as a starter construction kit for immediate defence. This is one of the kit options of the '''ColMarTech Automated Closet'''. |
| |width=150|[[File: M16_Magazine.png|64px]] | | * USCM Technician Welderpack |
| [[#M16 Magazine|'''M16 Magazine''']] | | * Engineering Pamphlet (+1 Construction +1 Engineering) |
| |Holds twenty (20) 5.56x45mm rifle rounds. | | * Insulated Gloves |
| | * Crowbar |
| | * Entrenching Tool |
| | * Welding Goggles |
| | * Tools Pouch containing the following: |
| | {| border="1" class="wikitable style="width: 50%;" |
| | |[[File:Screwdriver.png|48px]] |
| | [[#Screwdriver|'''Screwdriver''']] |
| | |[[File:Wirecutters.png|48px]] |
| | [[#Wirecutters|'''Wirecutters''']] |
| | |[[File:Welder.gif|48px]] |
| | [[#Welder|'''Welder''']] |
| | |[[File:Wrench.png|48px]] |
| | [[#Wrench|'''Wrench''']] |
| |} | | |} |
| | | * 3 MB-6 Folding Barricades |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:60%"
| | * M20 Mine |
| |+ style="text-align:left;"|'''Attachments:'''
| | * 2 C4 Explosive Charges |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |- |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Medic kit.png]]<br>{{Anchor|Mini Medic Kit}}'''First Response Medical Support Kit''' |
| | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' The marine kit gives you the ability to heal other people with more effectiveness as well as common medical supplies as what a regular combat medic uses. This is one of the kit options of the '''ColMarTech Automated Closet'''. |
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| | * Medical Pamphlet |
| | | * First Responder Technical Pouch containing the following: |
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | {| border="1" class="wikitable style="width: 70%;" |
| | | |[[File:Healthanalyzer.png|48px]] |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | [[#Health Analyzer|'''Health Analyzer''']] |
| |-
| | |[[File:Splint.png|48px]] |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | [[#Splint|'''Splint''']] |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | |[[File:Advburnkit.png|48px]] |
| | | [[#Advanced Burn Kit|'''Advanced Burn Kit''']] |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | |[[File:Advtraumakit.png|48px]] |
| | | [[#Advanced Trauma Kit|'''Advanced Trauma Kit''']] |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
| | |
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| |
| | |
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
| |
| | |
| [[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| |
| | |
| [[File:bipod.png|64px]][[#Bipod|Bipod]]
| |
| | |
| [[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]] | |
| | |
| [[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
| |
| | |
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
| |
| | |
| [[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]] | |
| | |
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None | |
| |}
| |
| | |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |[[File:Mp27.png|64px]]
| |
| {{Anchor|MP27 SMG}}
| |
| [[#MP27 SMG|'''MP27 SMG''']] | |
| |style="border: 2px solid black; padding: 5px;" |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.
| |
| It is one of the standard SMGs for the '''Colonial Liberation Front'''. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the '''Blackmarket crate'''.
| |
| | |
| | |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:''' | |
| |width=150|[[File:MP5_Magazine.png]]
| |
| [[#MP27 Magazine|'''MP27 Magazine''']] | |
| |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.
| |
| |} | | |} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | * Auto-Injector Pouch containing the following: |
| |+ style="text-align:left;"|'''Attachments:'''
| | {| border="1" class="wikitable style="width: 70%;" |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |[[File:Bicaridine.png|48px]] |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] | | [[#Bicaridine Auto injector|2 '''Bicaridine Auto injector''']] |
| |-
| | |[[File:Kelotane.png|48px]] |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | [[#Kelotane Auto injector|2 '''Kelotane Auto injector''']] |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]] | | |[[File:Tramadol_Injector.png|48px]] |
| | | [[#Tramadol Auto injector|2 '''Tramadol Auto injector''']] |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]] | | |[[File:Emergency_Auto_injector.png|48px]] |
| | | [[#Emergency Auto injector|1 '''Emergency Auto injector''']] |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] | | |} |
| | | * SensorHud Mate |
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] | | * Roller bed |
| |-
| | |- |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:intel_kit.png]]<br>{{Anchor|Intel Kit}}'''Field Intelligence Support Kit''' |
| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you equipment for scavenging the Area of Operations for Intel and retrieving it. This specific kit must be handed out from '''Requisitions'''. |
| |-
| | * Intel Radio Encryption Key |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | * Fulton recovery device |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:Basira_Strongarm.png|64px]] | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Heavy Support kit.png]]<br>'''Forward HPR Shield Kit''' |
| {{Anchor|Basira-Strongarm Rifle}}
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit offers the powerful Heavy Pulse Rifle as well as a folding barricade for quick defensive placement and firepower. This specific kit must be handed out from '''Requisitions'''. |
| [[#Basira-Strongarm Rifle|'''Basira-Strongarm Rifle''']]
| | * M41AE2 Heavy Pulse Rifle, comes pre-loaded |
| |style="border: 2px solid black; padding: 5px;" |The Basira-Strongarm rifle is civilian grade hunting rifle named after it's eccentric creator. It's lightweight and legendary accuracy made it popular in the outercolonies, despite it's mandated magazine capcity. Comes pre-equiped with a wooden stock and 2x Scope. | | * 1 HPR magazine |
| It can be found in the hands of the '''Colonial Liberation Front'''.
| | * Bipod |
| | | * 3 MB-6 Folding Barricades |
| | | * Welding goggles |
| {| border="1" class="mw-collapsible mw-collapsed"
| | * Welder |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |- |
| |width=150|[[File: Basira_Mag.png |64px]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Pursuit kit.png]]<br>'''M39 Point Man Kit''' |
| [[#Basira-Strongarm Magazine|'''Basira-Strongarm Magazine''']]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives the M39 SMG with the SMG Arm Brace, allowing it to chase after targets with more ease. This specific kit must be handed out from '''Requisitions'''. |
| |Holds ten (10) 6.5mm rifle rounds.
| | * M39 SMG, comes pre-loaded |
| |}
| | * Sub-Machine gun arm brace |
| | | * Magnetic Harness |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:80%"
| | * H5 Pattern M2132 Machete Scabbard |
| |+ style="text-align:left;"|'''Attachments:'''
| | * 1 M39 Extended magazine |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] (Default)
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| | |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:MP5.png|64px]] | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Sapper kit.png]]<br>'''M-OU53 Field Test Kit''' |
| {{Anchor|MP5 SMG}}
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the limited M-OU53 break action shotgun as well as limited ammo. This specific kit must be handed out from '''Requisitions'''. |
| [[#MP5 SMG|'''MP5 SMG''']] | | * M-OU53 Break Action Shotgun, comes pre-loaded with flechette shells |
| |style="border: 2px solid black; padding: 5px;" |A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics. | | * M-OU53 Tactical Stock |
| Can be found on the space station '''CORSAT'''.
| | * Box of shotgun slugs |
| | | * Box of flechette slugs |
| | | * Shotgun shell loading rig |
| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Exp_Trooper_kit.png]]<br>'''Experimental Trooper Kit''' |
| |width=150|[[File:MP5_Magazine.png|32px]]
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the limited SU-6 Smartpistol with extra magazines and attachments to go with it. This specific kit must be handed out from '''Requisitions'''. |
| [[#MP5 Magazine|'''MP5 Magazine''']] | | * SU-6 Smartpistol |
| |Holds thirty (30) 9mm SMG rounds. | | * 5 SU-6 Smartpisol Magazines |
| |}
| | * Extended Barrel |
| | | * Laser Sight |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | |- |
| |+ style="text-align:left;"|'''Attachments:'''
| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:M2C_Heavy_Gunner_kit.png]]<br>'''M2C Heavy Gunner Kit''' |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]''' | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the very limited but powerful M2C Heavy Machine Gun. This specific kit must be handed out from '''Requisitions'''. |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| | * M2C Assembly-Supply Crate |
| | {| border="1" class="wikitable style="width: 30%;" |
| | |[[File:M2C_Undeployed.png|48px]] |
| | [[#M2C Heavy Machine Gun|'''M2C Heavy Machine Gun''']] |
| | |[[File:M2C_Ammunition_Box.png|48px]] |
| | [[#M2C Ammunition Box|'''4 x M2C Ammunition Box''']] |
| | |} |
| | * M804 Heavygunner Storage Rig |
| | * M10 Technician Helmet |
| | * Tools Pouch containing the following: |
| | {| border="1" class="wikitable style="width: 50%;" |
| | |[[File:Crowbar.png|48px]] |
| | [[#Crowbar|'''Crowbar''']] |
| | |[[File:Wrench.png|48px]] |
| | [[#Wrench|'''Wrench''']] |
| | |[[File:Welder.gif|48px]] |
| | [[#High Capacity Industrial Blowtorch|'''High Capacity Industrial Blowtorch''']] |
| | |[[File:Mini_Extinguisher.png|48px]] |
| | [[#Mini Extinguisher|'''Mini Extinguisher''']] |
| | |} |
| | * 2 stacks of Plastic Explosives |
| | * Heavy Machinegunner Pamphlet (Provides 1 engineering) |
| | |} |
| | --> |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | =Pouches= |
| | Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches. |
|
| |
|
| |-
| | {| class="wikitable" |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | ! style="background-color:#A9A9A9;" |Equipment: |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | ! style="background-color:#A9A9A9;" |Description: |
| | |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
| | |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
| | |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| | |
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| |
| | |
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| | |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:FP9000.png|64px]]
| | ![[File:G18-Utility-Pouch.png|64px]] |
| {{Anchor|FN FP9000 Submachine Gun}} | | {{Anchor|G8-A General Utility Pouch}} |
| [[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']] | | [[#G8-A General Utility Pouch|'''G8-A General Utility Pouch''']] |
| |style="border: 2px solid black; padding: 5px;" |An archaic design, but one that's stood the test of time. Fires fast armor piercing rounds and can fire in bursts. | | |A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. '''They can hold 3 items.''' |
| It is one of the standard SMGs for '''Freelancer Mercenaries''' and '''Corporate PMC Standards'''. This weapon can be ordered via the '''Blackmarket crate'''. | | |- |
| | | !{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]] |
| | | [[#Light General Pouch|'''Light General Pouch''']] |
| {| border="1" class="mw-collapsible mw-collapsed"
| | |A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]] or in the pockets of '''[[Freelancer Mercenaries|mercenaries]]''' and '''[[The Colonial Liberation Front|CLF]]'''. |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |- |
| |width=150|[[File:FN_Magazine.png]]
| | !{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]] |
| [[#FN Magazine|'''FN Magazine''']] | | [[#Medium General Pouch|'''Medium General Pouch''']] |
| |Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds.
| | |A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the '''ColMarTech Automated Closet''' and can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. |
| |}
| |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| |
| | |
| [[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| |
| | |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]]
| |
| | |
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] (Default)
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:CZ-81.png|64px]] | | !{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]] |
| {{Anchor|CZ-81 Submachinegun}}
| | [[#Large General Pouch|'''Large General Pouch''']] |
| [[#CZ-81 Submachinegun|'''CZ-81 Submachinegun''']] | | |A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by '''Squad Leaders''' and '''Staff Officers.''' Not stocked in requisitions by default. |
| |style="border: 2px solid black; padding: 5px;" |A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.
| | |- |
| Can be ordered via '''Cargo''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''
| | !{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]] |
| | | [[#Magazine Pouch|'''Magazine Pouch''']] |
| | | |{{Magazine Pouch Description}} |
| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | !{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]] |
| |width=150|[[File:CZ-81_Magazine.png]]
| | [[#Large Magazine Pouch|'''Large Magazine Pouch''']] |
| [[#CZ-81 Magazine|'''CZ-81 Magazine''']] | | |{{Large Magazine Pouch Description}} |
| |Holds twenty (20) .32 ACP SMG rounds.
| | |- |
| |}
| | !{{Anchor|Shotgun Shell Pouch}}[[File:shell-pouch.png|64px]] |
| | | [[#Shotgun Shell Pouch|'''Shotgun Shell Pouch''']] |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | |{{Shotgun Shell Pouch Description}} |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
| | |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
| | |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
| | |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] | |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:MAC15.png|64px]]
| | !{{Anchor|Large Shotgun Shell Pouch}}[[File:largeshell-pouch.png|64px]] |
| {{Anchor|MAC-15 Machine Pistol}} | | [[#Large Shotgun Shell Pouch|'''Large Shotgun Shell Pouch''']] |
| [[#MAC-15 Machine Pistol|'''MAC-15 Machine Pistol''']] | | |{{Large Shotgun Shell Pouch Description}} |
| |style="border: 2px solid black; padding: 5px;" |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.
| |
| This weapon can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
| |
| | |
| | |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:MAC15_Magazine.png]]
| |
| [[#MAC15 Magazine|'''MAC15 Magazine''']] | |
| |Holds thirty-two (32) 9mm SMG rounds.
| |
| |- | | |- |
| |[[File:MAC15_Magazine.png]]
| | !{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]] |
| [[#MAC15 Extended Magazine|'''MAC15 Extended Magazine''']] | | [[#Explosive Pouch|'''Explosive Pouch''']] |
| |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.
| | |Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. |
| |}
| | |- |
| | | !{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]] |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | [[#Pistol Magazine Pouch|'''Pistol Magazine Pouch''']] |
| |+ style="text-align:left;"|'''Attachments:'''
| | |Pouch able to hold 3 pistol magazines. It is one of the pouch options of the '''ColMarTech Automated Closet'''. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |- |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| | !{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]] |
| |-
| | [[#Large Pistol Magazine Pouch|'''Large Pistol Magazine Pouch''']] |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | |{{Large Pistol Magazine Pouch Description}} |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | |- |
| | | !{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]] |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | [[#Sidearm Pouch|'''Sidearm Pouch''']] |
| | |A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. |
| | |- |
| | !{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]] |
| | [[#Flare Pouch|'''Flare Pouch''']] |
| | |Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the '''ColMarTech Automated Closet'''. |
| | |- |
| | !{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]] |
| | [[#Radio Pouch|'''Radio Pouch''']] |
| | |Used to hold 2 sets of radio headsets. Why would you use this? |
| | |- |
| | !{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]] |
| | [[#Bayonet Pouch|'''Bayonet Pouch''']] |
| | |A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the '''ColMarTech Automated Closet''' or are usually found in the pockets of the '''UPP Soldiers'''. |
| | |- |
| | !{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]] |
| | [[#Survival Pouch|'''Survival Pouch''']] |
| | |A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of [[Survivor|Civilians]]. |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| | Contains a packet of 4 tramadol pills, 10 sterile gauze rolls, crowbar, a flashlight and 50 sheets of metal; all good tools for a survivor on the move. |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:CustomBuildShotgun.png|64px]] | | !{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]] |
| {{Anchor|Custom Built Shotgun}}
| | [[#Document Pouch|'''Document Pouch''']] |
| [[#Custom Built Shotgun|'''Custom Built Shotgun''']] | | | A pouch used to hold documents for safe keeping. |
| |style="border: 2px solid black; padding: 5px;" |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.
| | '''Field Intelligence Support Kit''' pouch variant can hold 7 items. |
| It is one of the standard shotguns for '''Freelancer Mercenaries''', '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''.
| |
|
| |
|
| | | While Intelligence Officer's have one that holds 21 items. |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:slugbox.png]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
| |
| |-
| |
| |[[File:buckbox.png]]
| |
| [[#Buckshot Shells|'''Buckshot Shells''']]
| |
| |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
| |
| |-
| |
| |[[File:incinbox.png]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
| |
| |-
| |
| |[[File:Beanbag_box.png]]
| |
| [[#Beanbag Slugs|'''Beanbag Slugs''']]
| |
| |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
| |
| |-
| |
| |[[File:Box_of_flechette_shells.png]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
| |
| |}
| |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:hgshot.png|64px]] | | !{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]] |
| {{Anchor|HG Pump Shotgun}}
| | [[#Tools Pouch|'''Tools Pouch''']] |
| [[#HG Pump Shotgun|'''HG Pump Shotgun''']] | | |Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. |
| |style="border: 2px solid black; padding: 5px;" |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces. | | Contains 4 slots. |
| Can be found in armories on all maps. More can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
| | Can hold the following items below: |
| | | {| border="1" class="wikitable style="width: 80%;" |
| | | |[[File:Screwdriver.png|48px]] |
| {| border="1" class="mw-collapsible mw-collapsed" | | [[#Screwdriver|'''Screwdriver''']] |
| |+ style="text-align:left;"|'''Ammunition:'''
| | ||[[File:Welder.gif|48px]] |
| |width=150|[[File:slugbox.png]] | | [[#Blowtorch|'''Blowtorch''']] |
| [[#Slug Shells|'''Slug Shells''']] | | ||[[File:Crowbar.png|48px]] |
| |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | | [[#Crowbar|'''Crowbar''']] |
| |-
| | ||[[File:Wrench.png|48px]] |
| |[[File:buckbox.png]] | | [[#Wrench|'''Wrench''']] |
| [[#Buckshot Shells|'''Buckshot Shells''']] | | ||[[File:CableCoils.png|48px]] |
| |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | | [[#Cable Coil|'''Cable Coil''']] |
| |-
| | ||[[File:Multitool.png|48px]] |
| |[[File:incinbox.png]]
| | [[#Security Access Tuner|'''Security Access Tuner''']] |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | | ||[[File:Wirecutters.png|48px]] |
| |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | | [[#Wirecutters|'''Wirecutters''']] |
| |- | | ||[[File:Entrenching_Tool_Unfolded.png|48px]] |
| |[[File:Beanbag_box.png]]
| | [[#Entrenching Tool|'''Entrenching Tool''']] |
| [[#Beanbag Slugs|'''Beanbag Slugs''']] | |
| |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | |
| |-
| |
| |[[File:Box_of_flechette_shells.png]]
| |
| [[#Flechette Shells|'''Flechette Shells''']] | |
| |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
| |
| |} | | |} |
| | | |- |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | !{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]] |
| |+ style="text-align:left;"|'''Attachments:'''
| | [[#Electronics Pouch|'''Electronics Pouch''']] |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. |
| |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | Contains 6 slots. |
| |-
| | Can hold the following items below: |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | {| border="1" class="wikitable style="width: 20%;" |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | |[[File:Circuitboard.png|48px]] |
| | | [[#Circuitboards|'''Circuitboards''']] |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | ||[[File:Powercell.png|48px]] |
| | | [[#Powercells|'''Powercells''']] |
| [[File:Mini_Scope.png|64px]][[#S4 2x Telescopic Mini-Scope|S4 2x Telescopic Mini-Scope]]
| |
| | |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]] | |
| | |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]] | |
| | |
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] | |
| | |
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |} | | |} |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:doubleshotgun.png|64px]] | | !{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]] |
| {{Anchor|Double Barrel Shotgun}}
| | [[#Construction Pouch|'''Construction Pouch''']] |
| [[#Double Barrel Shotgun|'''Double Barrel Shotgun''']] | | |Designed to holster construction materials. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]]. |
| |style="border: 2px solid black; padding: 5px;" |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession. Additionally, both barrels can be fired for devastating effect. | | Contains 3 slots. |
| Can be found in LV-624's old shack, in Bars of Ice Colony and Sorokyne Strata, and in the hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. More can be ordered via the '''Blackmarket crate'''.
| | Can hold the following items below: |
| | | {| border="1" class="wikitable |
| | | |[[File:Metal.png|48px]] |
| {| border="1" class="mw-collapsible mw-collapsed" | | [[#Metal Sheets|'''Metal Sheets''']] |
| |+ style="text-align:left;"|'''Ammunition:''' | | ||[[File:Plasteel.png|48px]] |
| |width=150|[[File:slugbox.png]] | | [[#Plasteel Sheets|'''Plasteel Sheets''']] |
| [[#Slug Shells|'''Slug Shells''']] | | ||[[File:Sandbag_Empty.png|48px]] |
| |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | | [[#Empty Sandbags|'''Empty Sandbags''']] |
| |-
| | ||[[File:Planks.png|48px]] |
| |[[File:buckbox.png]] | | [[#Wooden Planks|'''Wooden Planks''']] |
| [[#Buckshot Shells|'''Buckshot Shells''']] | | ||[[File:Rods.png|48px]] |
| |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | | [[#Metal Rods|'''Metal Rods''']] |
| |-
| | ||[[File:CableCoils.png|48px]] |
| |[[File:incinbox.png]]
| | [[#Cable Coil|'''Cable Coil''']] |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | | ||[[File:Barbed_Wire.png|48px]] |
| |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | | [[#Barbed Wire|'''Barbed Wire''']] |
| |- | | ||[[File:Entrenching_Tool_Unfolded.png|48px]] |
| |[[File:Beanbag_box.png]]
| | [[#Entrenching Tool|'''Entrenching Tool''']] |
| [[#Beanbag Slugs|'''Beanbag Slugs''']] | |
| |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | |
| |-
| |
| |[[File:Box_of_flechette_shells.png]]
| |
| [[#Flechette Shells|'''Flechette Shells''']] | |
| |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
| |
| |} | | |} |
| | |- |
| | !{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]] |
| | [[#First-Aid Pouch|'''First-Aid Pouch (Splints/Gauze/Ointment)''']] |
| | |{{aid-pouch}} |
| | |- |
| | !{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]] |
| | [[#First-Aid Pouch|'''First-Aid Pouch (Refillable Injectors)''']] |
| | |{{aid-pouch-refil}} |
| | |- |
| | !{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]] |
| | [[#First-Aid Pouch|'''First-Aid Pouch (Pills)''']] |
| | |{{aid-pouch-packet}} |
| | |- |
| | !{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]] |
| | [[#Medical Pouch|'''Medical Pouch''']] |
| | |Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. |
| | Contains 3 slots. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | {| border="1" class="wikitable style="width: 80%;" |
| |+ style="text-align:left;"|'''Attachments:''' | | |[[File:Dexalin.png|48px]] |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]''' | | [[#Autoinjectors|'''Autoinjectors''']] |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]] | | ||[[File:Ointment.png|48px]] |
| |-
| | [[#Ointment|'''Ointment''']] |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | ||[[File:Gauze.png|48px]] |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]] | | [[#Gauze|'''Gauze''']] |
| | | ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]] |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | [[#Advanced Kits|'''Advanced Kits''']] |
| | | ||[[File:Healthanalyzer.png|48px]] |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]] | | [[#Health Analyzer|'''Health Analyzer''']] |
| | | |[[File:PillBottle.png|48px]] |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] | | [[#Pill Bottles|'''Pill Bottles''']] |
| |-
| | |[[File:Hypospray.png|48px]] |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | [[#Hyposprays|'''Hyposprays''']] |
| |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]] | |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |} | | |} |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:SawnOff.png|64px]] | | !{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]] |
| {{Anchor|Sawn-Off Shotgun}}
| | [[#Autoinjector Pouch|'''Autoinjector Pouch''']] |
| [[#Sawn-Off Shotgun|'''Sawn-Off Shotgun''']] | | |A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits. |
| |style="border: 2px solid black; padding: 5px;" |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect.
| |
| It is found in the hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front''' and '''Survivors'''.
| |
|
| |
|
| | | Holds 7 Autoinjectors. |
| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | !{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]] |
| |width=150|[[File:slugbox.png]]
| | [[#Medkit Pouch|'''Medkit Pouch''']] |
| [[#Slug Shells|'''Slug Shells''']]
| | |Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. |
| |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
| | {| border="1" class="wikitable style="width: 10%;" |
| |-
| | |[[File:First-aid_kit.png|48px]] |
| |[[File:buckbox.png]]
| | [[#Medkits|'''Medkits''']] |
| [[#Buckshot Shells|'''Buckshot Shells''']] | |
| |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
| |
| |-
| |
| |[[File:incinbox.png]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
| |
| |-
| |
| |[[File:Beanbag_box.png]]
| |
| [[#Beanbag Slugs|'''Beanbag Slugs''']]
| |
| |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
| |
| |-
| |
| |[[File:Box_of_flechette_shells.png]]
| |
| [[#Flechette Shells|'''Flechette Shells''']] | |
| |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
| |
| |}
| |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]] | |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
| | |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
| | |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
| | |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |} | | |} |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]]
| | !{{Anchor|First Responder Tactical Pouch}}[[File:First-Responder-Tactical-Pouch.png|64px]] |
| [[#M4A3 Service Pistol .45|'''M1911 Service Pistol''']] | | [[#First Responder Tactical Pouch|'''First Responder Tactical Pouch''']] |
| |style="border: 2px solid black; padding: 5px;" |A timeless classic since the first World War. Once standard issue for the USCM, now back order only. Chambered in .45 ACP. Unfortunately, due to the progression of IFF technology, M1911 .45 ACP is '''NOT''' compatible with the SU-6 smartpistol. It is one of the available sidearms for the '''Freelancer Mercenaries'''. They can also be ordered by the '''Blackmarket crate'''. | | |Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the '''ColMarTech automated armaments vendor''' in their mini-medical kits. |
| | | Holds 4 medical items. |
| | | {| border="1" class="wikitable style="width: 70%;" |
| {| border="1" class="mw-collapsible mw-collapsed" | | |[[File:Healthanalyzer.png|48px]] |
| |+ style="text-align:left;"|'''Ammunition:'''
| | [[#Health Analyzer|'''Health Analyzer''']] |
| |width=150|[[File:M4A3_.45_Magazine.png|32px]]
| | |[[File:Splint.png|48px]] |
| [[#M1911 Magazine|'''M1911 Magazine''']] | | [[#Splint|'''Splint''']] |
| |Holds fourteen (14) .45 ACP pistol rounds. Better damage but difficult to come by.
| | |[[File:Advburnkit.png|48px]] |
| |}
| | [[#Advanced Burn Kit|'''Advanced Burn Kit''']] |
| | |[[File:Advtraumakit.png|48px]] |
| | [[#Advanced Trauma Kit|'''Advanced Trauma Kit''']] |
| | |} |
| | |- |
| | !{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]] |
| | [[#Syringe Pouch|'''Syringe Pouch''']] |
| | |Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases. |
| | |- |
| | !{{Anchor|Chemist Pouch}}[[File:chemist-pouch.png|64px]] |
| | [[#Chemist Pouch|'''Chemist Pouch''']] |
| | |A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay. |
| | Contains 2 slots. |
| | |- |
| | !{{Anchor|Vial Pouch}}[[File:vial-pouch.png|64px]] |
| | [[#Vial Pouch|'''Vial Pouch''']] |
| | |A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay. |
| | Contains 6 slots. |
| | |- |
| | !{{Anchor|Pressurized Pouch}}[[File:Pressurized-pouch.png|64px]] |
| | [[#Pressurized Pouch|'''Pressurized Pouch''']] |
| | |A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the [[Hospital Corpsman|Hospital Corpsman's]] '''ColMarTech automated equipment vendors'''. |
| | Contains 1 slot for an Auto-injector. |
| | |- |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%" | | !{{Anchor|Flame Pouch}}[[File:flame-pouch.png|64px]] |
| |+ style="text-align:left;"|'''Attachments:'''
| | [[#Fuel tank strap pouch|'''Fuel tank strap pouch''']] |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |Two rings straps that loop around M240 variety napalm tanks. Handle with care. |
| |[[File:supressor.png]][[#Suppressor|Suppressor]]
| | Can be worn by attaching it to a pocket. |
| | |- |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] | | !{{Anchor|Tactical Medical Pouch}}[[File:Tactical-med-pouch.png|64px]] |
| | [[#Tactical Medical Pouch|'''Tactical Medical Pouch''']] |
| | |A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection. |
| | Worn by MARSOC Operators. |
| | Can be worn by attaching it to a pocket. |
|
| |
|
| [[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]] | | Holds the following: |
| | {| border="1" class="wikitable style="width: 70%;" |
| | |[[File:Healthanalyzer.png|48px]] |
| | [[#Health Analyzer|'''Health Analyzer''']] |
| | |[[File:Nano-Splint.png|48px]] |
| | [[#Nano Splints|'''Nano Splints''']] |
| | |[[File:UpgradedAdvtraumakit.png|48px]] |
| | [[#Upgraded Advanced Trauma Kit|'''Upgraded Advanced Trauma Kit''']] |
| | |[[File:UpgradedAdvburnkit.png|48px]] |
| | [[#Upgraded Advanced Burn Kit|'''Upgraded Advanced Burn Kit''']] |
| | |[[File:Bicaridine.png|48px]] |
| | [[#Bicaridine|'''Bicaridine Injector''']] |
| | |[[File:Bicaridine.png|48px]] |
| | [[#Bicaridine|'''Bicaridine Injector''']] |
| | |[[File:Kelotane.png|48px]] |
| | [[#Kelotane Injector|'''Kelotane Injector''']] |
| | |[[File:Emergency_Auto_injector.png|48px]] |
| | [[#Emergency AutoInjector|'''2 x Emergency AutoInjector''']] |
| | |[[File:Mini_Extinguisher.png|48px]] |
| | [[#Mini Fire Extinguisher|'''Mini Fire Extinguisher''']] |
| | |[[File:Redemption_stim_injector.png|48px]] |
| | [[#Redemption Stimulant|'''Redemption Stimulant''']] |
| | |[[File:Brain_stim_injector.png|48px]] |
| | [[#Brain Stimulant|'''Brain Stimulant''']] |
| | |[[File:Speed_stim_injector.png|48px]] |
| | [[#Speed Stimulant|'''Speed Stimulant''']] |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | |} |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | |- |
| | !{{Anchor|Tactical Tool Pouch}}[[File:Tactical-tool-pouch.png|64px]] |
| | [[#Tactical Tool Pouch|'''Tactical Tool Pouch''']] |
| | |This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though. |
| | Worn by MARSOC Operators. |
| | Can be worn by attaching it to a pocket. |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]] | | Contains 8 slots. |
| | | Holds the following items below: |
| [[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]] | | {| border="1" class="wikitable style="width: 80%;" |
| |- | | |[[File:Screwdriver.png|48px]] |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | [[#Screwdriver|'''Screwdriver''']] |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]] | | ||[[File:Wirecutters.png|48px]] |
| | | [[#Wirecutters|'''Wirecutters''']] |
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]] | | ||[[File:Crowbar.png|48px]] |
| |- | | [[#Crowbar|'''Crowbar''']] |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | ||[[File:CableCoils.png|48px]] |
| |None
| | [[#Cable Coils|'''Cable Coils''']] |
| |}
| | ||[[File:Multitool.png|48px]] |
| | [[#Security Access Tuner|'''Security Access Tuner''']] |
| | ||[[File:Wrench.png|48px]] |
| | [[#Wrench|'''Wrench''']] |
| | ||[[File:C4.png|48px]] |
| | [[#C4|'''C4 x 2''']] |
| | |} |
| | |- |
| | !{{Anchor|Sling Pouch}}[[File:sling_pouch.png|64px]] |
| | [[#Sling Pouch|'''Sling Pouch''']] |
| | |Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]] | | !{{Anchor|Machete Pouch}}[[File:machete_pouch.png|64px]] |
| {{Anchor|Vintage Desert Eagle}}
| | [[#Machete Pouch|'''Machete Pouch''']] |
| [[#Vintage Desert Eagle|'''Vintage Desert Eagle''']] | | |A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot. |
| |style="border: 2px solid black; padding: 5px;" |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, ''"Peace Through Superior Firepower."'' Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.
| |
| It is one of the available sidearms for the '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''. | |
| | |
| | |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M4A3_.45_Magazine.png]]
| |
| [[#Desert Eagle Magazine|'''Desert Eagle Magazine''']]
| |
| |Holds seven (7) .50AE heavy pistol rounds.
| |
| |} | | |} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | =Storage Equipment= |
| |+ style="text-align:left;"|'''Attachments:'''
| | Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] | | {| class="wikitable" |
| | ! style="background-color:#A9A9A9;" width=150|Equipment: |
| | ! style="background-color:#A9A9A9;" |Description: |
| | |- |
| | !{{Anchor|Webbing}}[[File:webbing.png|64px]] |
| | [[#Webbing|'''Webbing''']] |
| | |Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines. |
| | It is the standard webbing for most of the '''USCM support personnel'''. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. |
| | |- |
| | !{{Anchor|Black Webbing}}[[File:Black_webbing_vest.png|64px]] |
| | [[#Black Webbing|'''Black Webbing''']] |
| | |Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. |
| | |- |
| | !{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]] |
| | [[#Brown Webbing Vest|'''Brown Webbing Vest''']] |
| | |Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. |
| | |- |
| | !{{Anchor|Drop Pouch}}[[File:Drop Pouch.png|64px]] |
| | [[#Drop Pouch|'''Drop Pouch''']] |
| | |{{Drop Pouch Description}} |
| | |- |
| | !{{Anchor|M272 Pattern Knife Vest}}[[File:M272 Knife Rig.png|64px]] |
| | [[#M272 Pattern Knife Vest|'''M272 Pattern Knife Vest''']] |
| | |An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. |
| | |- |
| | !{{Anchor|M276 Pattern Ammo Load Rig}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]] |
| | [[#M276 Pattern Ammo Load Rig|'''M276 Pattern Ammo Load Rig''']] |
| | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells. |
| | It is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''. |
| | |- |
| | !{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]] |
| | [[#Shotgun Shell Load Rig|'''Shotgun Shell Load Rig''']] |
| | |An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''. |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
|
| |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
|
| |
| [[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:Kt42.png|64px]] | | !{{Anchor|M276 Pattern Knife Rig}}[[File:M276_pattern_knife.png|64px]] |
| {{Anchor|KT-42 Automag}} | | [[#M276 Pattern Knife Rig|'''M276 Pattern Knife Rig''']] |
| [[#KT-42 Automag|'''KT-42 Automag''']] | | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E. |
| |style="border: 2px solid black; padding: 5px;" |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon.
| | It is one of the belt options of the '''ColMarTech Automated Closet'''. |
| It is one of the standard sidearms for '''Colonial Liberation Front'''. It can also be found in the hands of '''[[Survivor|Survivors]]'''. | | |- |
| | !{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]] |
| | [[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 Grenade Rig''']] |
| | | |
| | {{M276 Pattern M40 HEDP Rig Description}} |
| | |- |
| | !{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]] |
| | [[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 Grenade Rig MK.II''']] |
| | |The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips. |
| | It is the standard rig for '''USCM Heavy Grenadier Specialists'''. |
| | |- |
| | !{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]] |
| | [[#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']] |
| | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work. |
| | It is the standard rig for '''Combat Technicians'''. |
|
| |
|
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:KT42_Magazine.png|32px]]
| |
| [[#KT-42 Magazine|'''KT-42 Magazine''']]
| |
| |Holds seven (7) .44 pistol rounds.
| |
| |}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:SW357.png|64px]] | | !{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Combat_Toolbelt_Rig.png|64px]] |
| {{Anchor|Smith & Wesson Revolver}}
| | [[#M276 Pattern Combat Toolbelt Rig|'''M276 Pattern Combat Toolbelt Rig''']] |
| [[#Smith & Wesson Revolver|'''Smith & Wesson Revolver''']] | | |The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart. |
| |style="border: 2px solid black; padding: 5px;" |A lean .357 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber. | |
| It is one of the standard sidearms for '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''.
| |
|
| |
|
| | Holds 5 slots for tools and the 6th slot is reserved for a sidearm. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | It is an optional rig for '''Combat Technicians'''. |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:S&W_Speedloader.png]]
| |
| [[#S&W Speed loader|'''S&W Speed loader''']]
| |
| |Holds six (6) .357 pistol rounds.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:Spearhead_autorevolver.png|64px]] | | !{{Anchor|M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]] |
| {{Anchor|CMB Spearhead AutoRevolver}} | | [[#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']] |
| [[#CMB Spearhead AutoRevolver|'''CMB Spearhead AutoRevolver''']] | | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators. |
| |style="border: 2px solid black; padding: 5px;" |A revolver chambered in .357. Commonly issued to Colonial Marshals. It has three select fire options, safe, single, and burst. | | It is one of the standard rigs for '''Combat Medics'''. |
| Can be found in both LV-624 and on Big-Red. More can be ordered by the '''Blackmarket crate''' and it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
| | |- |
| | !{{Anchor|M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]] |
| | [[#M276 Pattern Lifesaver Bag|'''M276 Pattern Lifesaver Bag''']] |
| | |The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use. |
| | It is one of the standard rigs for '''Combat Medics'''. |
| | |- |
| | !{{Anchor|M804 Heavy Gunner Rig}}[[File:M804_Heavygunner_rig.png|64px]] |
| | [[#M804 Heavy Gunner Rig|'''M804 Heavy Gunner Rig''']] |
| | |The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench. |
| | It is found in the M2C Heavy Gunner kit and can only be obtained through '''Requisitions'''. |
| | |- |
| | !{{Anchor|M804 Heavy Gunner Rig}}[[File:M276_pattern_mortar_operator_belt.png|64px]] |
| | [[#M276 pattern mortar operator belt|'''M276 pattern mortar operator belt''']] |
| | |A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm. |
|
| |
|
| | Holds 4 mortar shells of any kind and reserves a slot for a pistol. |
| | |- |
| | !{{Anchor|M280 Smartgunner Drum Belt}}[[File:M280_Smartgunner_Drum_Belt.png|64px]] |
| | [[#M280 Smartgunner Drum Belt|'''M280 Smartgunner Drum Belt''']] |
| | |Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?" |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | |- |
| |+ style="text-align:left;"|'''Ammunition:'''
| | !{{Anchor|M276 pattern 45-70 loading rig}}[[File:M276 pattern 45-70 loading rig.png|64px]] |
| |width=150|[[File:Spearhead_Speedloader.png]]
| | [[#M276 pattern 45-70 loading rig|'''M276 pattern 45-70 loading rig''']] |
| [[#Spearhead Speed loader|'''Spearhead Speed loader''']] | | |An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly. |
| |Holds six (6) .357 pistol rounds.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | Holds 28 handfuls of 45-70 bullets. |
| |+ style="text-align:left;"|'''Attachments:'''
| | <!-- |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |- |
| |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| | !{{Anchor|M276 pattern 45-70 loading rig}}[[File:M276 pattern 45-70 revolver rig.png|64px]] |
| | [[#M276 pattern 45-70 revolver rig|'''M276 pattern 45-70 revolver rig''']] |
| | |An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. This version has reduced capacity in exchange for a whole revolver holster. |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] | | Holds 25 handfuls of 45-70 bullets or 24 handfuls of 45-70 bullets with a Revolver. |
| | --> |
| | |- |
| | !{{Anchor|USCM mortar shell backpack}}[[File:USCM_mortar_shell_backpack.png|64px]] |
| | [[#USCM mortar shell backpack|'''USCM mortar shell backpack''']] |
| | |A backpack specifically designed to carry ammunition for the M402 mortar. |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | | Holds 7 mortar shells of any kind. |
| |-
| | |- |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | !{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]] |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | [[#USCM Lightweight IMP Backpack|'''USCM Lightweight IMP Backpack''']] |
| | | |The standard-issue backpack of the USCM. Designed to slug gear into the battlefield. |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | Has to be held in one hand to access items inside. Holds 7 normal size items. |
| | | |- |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]] | | !{{Anchor|USCM Technician Welderpack}}[[File:Welderpack.png|64px]] |
| | | [[#USCM Technician Welderpack|'''USCM Technician Welderpack''']] |
| [[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]] | | |{{USCM Technician Welderpack}} |
| |-
| | |- |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | !{{Anchor|USCM Technician Welder-Satchel}}[[File:Weldersatchel.png|64px]] |
| |None
| | [[#USCM Technician Welder-Satchel|'''USCM Technician Welder-Satchel''']] |
| |-
| | |{{USCM Technician Welder-Satchel}} |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | |- |
| |None
| | !{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]] |
| |} | | [[#USCM Satchel|'''USCM Satchel''']] |
| | |A heavy-duty satchel carried by most USCM soldiers. |
| | It is standard gear for most of the USCM. Holds 5 normal size items. |
| | |- |
| | !{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]] |
| | [[#Light Weight Combat Pack|'''Light Weight Combat Pack''']] |
| | |A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel. |
| | It's a standard pack for non-USCM Combat Personal, like the '''[[The Colonial Liberation Front|Colonial Liberation Front]]''' and '''[[The Union of Progressive Peoples|UPP Soldiers]]'''. |
| | |- |
| | !{{Anchor|USCM logistics IMP backpack}}[[File:IO_Pack.png|64px]] |
| | [[#USCM logistics IMP backpack|'''USCM logistics IMP backpack''']] |
| | |A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. '''Worn by USCM Synthetic Units''' |
| | |- |
| | !{{Anchor|M68 Thermal Cloak}}[[File:M68_Thermal_Cloak.png|64px]] |
| | [[#M68 Thermal Cloak|'''M68 Thermal Cloak''']] |
| | |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. '''A fire extinguisher or acid sprayed at you will make you visible'''. Required to be worn over the M3-S Light Armor and '''equipped like a backpack in your inventory'''. To cloak yourself, go to the Scout tab and click <code>Activate-Cloak</code>, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. '''Worn by USCM Scout Specialists''' |
| | |- |
| | !{{Anchor|M3 Sniper's Smock}}[[File:m3snipersmock.png|64px]] |
| | [[#M3 Sniper's Smock|'''M3 Sniper's Smock''']] |
| | |A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Sniper Specialists''' |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:holdoutpistol.png|64px]] | | !{{Anchor|Broiler-T flexible refueling system}}[[File:M240-T_Fuel Pack.png]] |
| {{Anchor|Holdout Pistol}}
| | [[#Broiler-T flexible refueling system|'''Broiler-T flexible refueling system''']] |
| [[#Holdout Pistol|'''Holdout Pistol''']] | | |A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. '''Worn by USCM Pyrotechnician Specialists''' |
| |style="border: 2px solid black; padding: 5px;" |Easily concealable pistol, a tiny weapon that can fit in small containers, pockets and even combat boots. Fires weak .22 rounds in a five light pistol round magazine. | |
| Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the '''Blackmarket crate''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
| |
|
| |
|
| | You can assign a [[Macros|Macro]] for the Broiler in order to switch fuel types. |
| | |- |
| | !{{Anchor|M22 Rocket Bags}}[[File:M22 rocket bag.png]] |
| | [[#M22 Rocket Bags|'''M22 Rocket Bags''']] |
| | |Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Demolition Specialists''' |
| | |- |
| | !{{Anchor|USCM IMP M63A1 Grenade Satchel}}[[File:Grenade Satchel.png]] |
| | [[#USCM IMP M63A1 Grenade Satchel|'''USCM IMP M63A1 Grenade Satchel''']] |
| | |A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | '''Worn by USCM Heavy Grenadier Specialists''' |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |- |
| |width=150|[[File:M4A3mag.png]]
| | !{{Anchor|USCM Radio Telephone Pack}}[[File:Rtobackpack.png|64px]] |
| [[#Tiny Pistol Magazine|'''Tiny Pistol Magazine''']] | | [[#USCM Radio Telephone Pack|'''USCM Radio Telephone Pack''']] |
| |Holds five (5) .22 light pistol rounds.
| | |A heavy-duty pack, used for telecommunications between central command. |
| |} | |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]''' | |
| |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| |
|
| |
|
| [[File:supressor.png|64px]][[#Suppressor|Suppressor]] | | Issued to '''Fireteam Leaders''' |
| |-
| | |- |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | !{{Anchor|Marine Commanding Officer Backpack}}[[File:USCM_infantry_backpack.png|64px]] |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| | [[#Marine Commanding Officer Backpack|'''Marine Commanding Officer Backpack''']] |
| | |A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack. |
| | |- |
| | !{{Anchor|M103 pattern Tank-Ammo rig}}[[File:M103 pattern Tank-Ammo rig.png]] |
| | [[#M103 pattern Tank-Ammo rig|'''M103 pattern Tank-Ammo rig''']] |
| | |The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items. |
| | |- |
| | !{{Anchor|USCM Pyrotechnician G4-1 Fuel Tank}}[[File:G4-1 FuelTank.png]] |
| | [[#USCM Pyrotechnician G4-1 Fuel Tank|'''USCM Pyrotechnician G4-1 Fuel Tank''']] |
| | |A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling. |
| | Holds 350 units of fuel. |
| | |- |
| | !{{Anchor|UCP3 combat pack}}[[File:UCP3-combat-pack.png]] |
| | [[#UCP3 combat pack|'''UCP3 combat pack''']] |
| | |A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the '''Union of Progressive Peoples''' |
| | |} |
|
| |
|
| [[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
| | =Holsters and Scabbards= |
| |-
| | This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm. |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
|
| |
|
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| | {| class="wikitable" |
| |-
| | ! style="background-color:#A9A9A9;" width=150|Equipment: |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | ! style="background-color:#A9A9A9;" |Description: |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:HighpowerAutomag.png|64px]] | | !{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]] |
| {{Anchor|Highpower Automag}}
| | [[#Shoulder Holster|'''Shoulder Holster''']] |
| [[#Highpower Automag|'''Highpower Automag''']] | | |A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. |
| |style="border: 2px solid black; padding: 5px;" |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.
| | Can be ordered via crate at [[Requisitions]], and [[Military Police]] lockers contain one, but not carried normally. |
| Can be commonly found in colonies, space stations and in the hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''. | |
| | |
| | |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M4A3mag.png]]
| |
| [[#Highpower Magazine|'''Highpower Magazine''']] | |
| |Holds thirteen (13) 9mm Amour-Piercing pistol rounds.
| |
| |}
| |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| |
| | |
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| |
| | |
| [[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
| | |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
| | |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
| | |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
| | |
| [[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
| | |
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| | |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:Beretta.png|64px]] | | !{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]] |
| {{Anchor|Beretta 92FS Pistol}}
| | [[#M276 Pattern General Pistol Holster Rig|'''M276 Pattern General Pistol Holster Rig''']] |
| [[#Beretta 92FS Pistol|'''Beretta 92FS Pistol''']] | | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. |
| |style="border: 2px solid black; padding: 5px;" |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm. | | It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for '''Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the [[Executive Officer]]'''. |
| Normally found in the hands of '''Survivors''' and the '''Colonial Liberation Front'''
| |
| | |
| | |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M4A3mag.png|32px]]
| |
| [[#Beretta 92FS Magazine|'''Beretta 92FS Magazine''']]
| |
| |Holds fifteen (15) 9mm pistol rounds.
| |
| |}
| |
| | |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png]][[#Suppressor|Suppressor]]
| |
| | |
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| |
| | |
| [[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| |
| | |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| |
| | |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
| | |
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| |
| | |
| [[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
| | |
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:Lunge Mine.png|64px]] | | !{{Anchor|M276 Pattern SU6 Smart pistol Holster Rig}}[[File:M276_pattern_SU-6 Smart pistol_holster_rig.png|64px]] |
| {{Anchor|Lunge Mine}}
| | [[#M276 Pattern SU-6 Smart Pistol Holster Rig|'''M276 Pattern SU-6 Smart Pistol Holster Rig''']] |
| [[#Lunge Mine|'''Lunge Mine''']] | | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the '''SU-6 Smartgun kit.''' |
| |style="border: 2px solid black; padding: 5px;" |A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon. | |
| Uncommonly found in the hands of ''very brave (or stupid)'' '''Colonial Liberation Front''' soldiers.
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Misc">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Svd.png]] | | !{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]] |
| {{Anchor|SVD Dragunov-033 Sniper Rifle}} | | [[#M276 Pattern M44 Holster Rig|'''M276 Pattern M44 Holster Rig''']] |
| [[#SVD Dragunov-033 Sniper Rifle|'''SVD Dragunov-033 Sniper Rifle''']] | | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. |
| |style="border: 2px solid black; padding: 5px;" |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn't have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached. | | It is one of the uncommon rigs inside '''USCM Cargo Vendors, in the Marine Prep Vendors''', or standard issue for the '''[[Requisitions Officer]]'''. |
| | | |- |
| | | !{{Anchor|M802 Pattern Smartgunner Rig}}[[File:M802_Pattern_Smartgunner_rig.png|64px]] |
| {| border="1" class="mw-collapsible mw-collapsed"
| | [[#M802 Pattern Smartgunner Rig|'''M802 Pattern Smartgunner Rig''']] |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm. |
| |width=150|[[File:SVD_Magazine.png]]
| | It is issued to [[Smartgunner|'''USCM Smartgunners''']] and can be found in their vendors. |
| [[#SVD Magazine|'''SVD Magazine''']] | | |- |
| |Holds ten (10) 7.62x54mmR caliber sniper rifle rounds.
| | !{{Anchor|M276 Pattern M82F flare gun holster rig}}[[File:M276_pattern_M82F flare gun holster rig.png|64px]] |
| | [[#M276 Pattern M82F flare gun holster rig|'''M276 Pattern M82F flare gun holster rig''']] |
| | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. |
| | |- |
| | !{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]] |
| | [[#Type 41 Pistol Holster Rig|'''Type 41 Pistol Holster Rig''']] |
| | |A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers. |
| | It is the standard rig for '''[[Union of Progressive Peoples Commandos|UPP Officers]]'''. |
| | |- |
| | !{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]] |
| | [[#M276 Pattern M39 Holster Rig|'''M276 Pattern M39 Holster Rig''']] |
| | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. |
| | It is one of the uncommon rigs inside '''USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.'''. |
| | |- |
| | !{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]] |
| | [[#L44 M37A2 Scabbard|'''L44 M37A2 Scabbard''']] |
| | |A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage. |
| | It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''. |
| | |- |
| | ![[File:H5_pattern_M2132_machete_scabbard.png|64px]] |
| | {{Anchor|H5 Pattern M2132 Machete Scabbard}} |
| | [[#H5 Pattern M2132 Machete Scabbard|'''H5 Pattern M2132 Machete Scabbard''']] |
| | |A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s). |
| | It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''. They all start with machetes inside. |
| |} | | |} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | =Support Equipment= |
| |+ style="text-align:left;"|'''Attachments:'''
| | This is a list of equipment to aid Marines during the operation. |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]] | | {| class="wikitable" |
| | ! style="background-color:#A9A9A9;" width=150|Equipment: |
| | ! style="background-color:#A9A9A9;" |Description: |
| | |- |
| | ![[File:Tactical_Binoculars.png|64px]] |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]] | | [[#Tactical Binoculars|'''Laser Designators''']] |
| | |{{Anchor|Laser Designators}} |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] | | {{Tactical Binoculars Description}} |
| | |- |
| | ![[File:Range_Finders.png|64px]] |
|
| |
|
| [[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]] (Default)
| | [[#Range Finders|'''Range Finders''']] |
| |-
| | |{{Anchor|Range Finders}} |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
|
| [[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| | A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu |
|
| |
|
| [[File:bipod.png|64px]][[#Bipod|Bipod]] | | |- |
| | !{{Anchor|M2 Night Vision Goggles}} |
| | [[File:Night_Vision_Goggles.png|64px]] |
|
| |
|
| |-
| | [[#M2 Night Vision Goggles|'''M2 Night Vision Goggles''']] |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | | |
| |None
| | {{M2_Night_Vision_Goggle_Description}} |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:PPSh-17b.png|64px]]
| | !{{Anchor|M94 Marking Flare Pack}} |
| {{Anchor|PPSh-17b SMG}} | | [[File:M94FlarePack.png|64px]] |
| [[#PPSh-17b SMG|'''PPSh-17b SMG''']] | |
| |style="border: 2px solid black; padding: 5px;" |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.
| |
|
| |
|
| | [[#M94 Marking Flare Pack|'''M94 Marking Flare Pack''']] |
| | | |
| | A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. |
| | |- |
| | !{{Anchor|M89 Marking Flare Pack}} |
| | [[File:M89 Signal FlarePack.png|64px]] |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | [[#M89-S SignalFlare Pack|'''M89-S Signal Flare Pack''']] |
| |+ style="text-align:left;"|'''Ammunition:'''
| | | |
| |width=150|[[File:Drum_mag.png]]
| | A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. |
| [[#PPSh Drum Magazine|'''PPSh Drum Magazine''']] | |
| |Holds thirty-five (35) 7.62x25mm SMG rounds.
| |
| |- | | |- |
| |[[File:Drum_mag.png]]
| | ![[File:Motion_Detector.gif|64px]] |
| [[#PPSh Extended Drum Magazine|'''PPSh Extended Drum Magazine''']] | | |
| |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.
| | [[#Motion Detector|'''Motion Detector''']] |
| |} | | |{{Anchor|Motion Detector}} |
| | A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). You can switch modes with Alt+Click. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | {| border="1" |
| | |+ style="text-align:left;"|'''Motion Detector Range Modes:''' |
| | | You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''. |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| | *'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate. |
|
| |
|
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| | *'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate. |
| |-
| | |} |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:nyrevolver.png|64px]]
| |
| {{Anchor|Nagant-Yamasaki Revolver}}
| |
| [[#Nagant-Yamasaki Revolver|'''Nagant-Yamasaki Revolver''']]
| |
| |style="border: 2px solid black; padding: 5px;" |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.
| |
|
| |
|
| | ![[File:Data_Detector.png|64px]] |
| | |
| | [[#Data Detector|'''Data Detector''']] |
| | |{{Anchor|Data Detector}} |
| | The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. |
| | You can switch modes with Alt+Click. |
| | |
| | {| border="1" |
| | |+ style="text-align:left;"|'''Data Detector Range Modes:''' |
| | | You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the Data Detector and then clicking on ''Toggle Range Mode''. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | *'''Long Range:''' The Data Detector will detect movement on your whole screen and further at a slow rate. |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:NY_Speedloader.png|32px]] | |
| [[#N-Y Speed loader|'''N-Y Speed loader''']]
| |
| |Holds seven (7) 7.62x38mmR revolver rounds.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| | *'''Short Range:''' The Data Detector covers a smaller amount of your screen but detects Intel at a faster rate. |
| |+ style="text-align:left;"|'''Attachments:'''
| | |} |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]]
| |
| {{Anchor|M16 Assault Rifle}}
| |
| [[#M16A2 Assault Rifle|'''M16A2 Assault Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |The M16A2 is an American-made assault rifle chambered with 5.56×45mm NATO rifle rounds, this is an improved version of the older M16 assault rifle. With better and refined features than the M16, this rifle is still used in some UA-based mercenary corporations. This particular version of this rifle is extensively modified for the Dutch's Dozens.
| |
| It is one of the standard firearms for '''[[Dutch's Mercenary Team]]'''.
| |
|
| |
|
| | ![[File:Whistle.png]] |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | [[#Whistle|'''Whistle''']] |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |{{Anchor|Whistle}} |
| |width=150|[[File: M16_Magazine.png|64px]]
| | A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. |
| [[#M16 Magazine|'''M16 Magazine''']] | | |- |
| |Holds twenty (20) 5.56x45mm rifle rounds.
| |
| |-
| |
| |width=150|[[File: M16_AP_Magazine.png|64px]]
| |
| [[#M16 AP Magazine|'''M16 AP Magazine''']]
| |
| |Holds twenty (20) 5.56x45mm AP rifle rounds. Has better armor penetration, but lower overall damage.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:60%"
| | ![[File:Fulton_Device.png]] |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:knife.png|64px]][[#Bayonet|Bayonet]] | | [[#Fulton Device|'''Fulton Device''']] |
| | |{{Anchor|Fulton Device}} |
|
| |
|
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| | A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. |
| | There are 20 uses in the stack. |
| | |- |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]] | | ![[File:MB-6 Folding Barricade.png]] |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | [[#MB-6 Folding Barricade|'''MB-6 Folding Barricade''']] |
| | |{{Anchor|MB-6 Folding Barricade}} |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
| | A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot and stacked up to 3 times once folded. |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]] | |
|
| |
|
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| | '''Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter.''' |
| | |- |
|
| |
|
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]] | | ![[File:Gasmask.png]] |
|
| |
|
| [[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]] | | [[#Gas Mask|'''Gas Mask''']] |
| | |{{Anchor|Gas Mask}} |
| | {{Gas Mask}} |
| | |- |
|
| |
|
| [[File:bipod.png|64px]][[#Bipod|Bipod]] | | ![[File:cotablet.png]] |
|
| |
|
| [[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| | [[#Command Tablet|'''Command Tablet''']] |
| | | |{{Anchor|Command Tablet}} |
| [[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
| | A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go. |
| | |- |
| | |} |
|
| |
|
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
| | =USCM Military Clothing= |
| | This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation. |
|
| |
|
| [[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]] | | {| class="wikitable" |
| | ! style="background-color:#A9A9A9;" width=150|Clothing: |
| | ! style="background-color:#A9A9A9;" |Description: |
| | |- |
| | <!-- |
| | !{{Anchor|USCM Hypersleep Underwear}} |
| | [[File:Cryo_uniform.png|64px]] |
|
| |
|
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| | [[#USCM Hypersleep Underwear|'''USCM Hypersleep Underwear''']] |
| |-
| | |A simple outfit worn by USCM personnel during hypersleep. Automatically worn when no uniform is put on. Can be customized in the character setup screen. |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| | '''Find an actual uniform and change out.''' |
| |None
| | |- |
| |}
| | --> |
| |}
| | !{{Anchor|USCM Marine Uniform}} |
| </tab>
| | [[File:jumpsuit.png|64px]] |
| </tabs>
| |
| |} | |
| </center>
| |
|
| |
|
| =Unobtainable Weapons and Equipment=
| | [[#USCM Marine Uniform|'''USCM Marine Uniform''']] |
| The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.
| | |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. |
| | Compatible with- |
|
| |
|
| {| style="border: 2px solid black; class="mw-collapsible"
| | M3-L Pattern Light Armor (Light Standard), |
| ! style="background-color:#A9A9A9;"|'''Weapon:'''
| | M3 Pattern Personal Armor (Medium Standard), |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| | M3-H Pattern Heavy Armor (Heavy Standard), |
| | B12 Pattern Personal Armor (Squad Leader), |
| | M3-S Light Armor (Scout), |
| | M3-T Light Armor (Demolitionist), |
| | M45 Pattern Ghillie Armor (Sniper), |
| | M35 Armor (Pyrotechnic), |
| | M3-G4 Grenadier Armor (Grenadier), and |
| | M56 Combat Harness (Squad Gunner) |
| |- | | |- |
| |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Auto9.png|64px]]
| | !{{Anchor|MARSOC Tactical Operator Uniform}} |
| {{Anchor|Auto-9 Machine Pistol}} | | [[File:MARSOC Uniform.png|64px]] |
| [[#Auto-9 Machine Pistol|'''Auto-9 Machine Pistol''']] | |
| |style="border: 2px solid black; padding: 5px;" |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.
| |
| '''Not available during normal gameplay. Only available during admin events.'''
| |
|
| |
|
| | [[#MARSOC Tactical Operator Uniform|'''MARSOC Tactical Operator Uniform''']] |
| | |A black uniform for elite Marine operators. So this is where all their money goes. |
| | Compatible with- |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | MARSOC M3 Pattern Armor, |
| |+ style="text-align:left;"|'''Ammunition:'''
| | M3-L Pattern Light Armor (Light Standard), |
| |width=150|[[File:88M4AP_Magazine.png|32px]]
| | M3 Pattern Personal Armor (Medium Standard), |
| [[#Auto 9 Magazine|'''Auto 9 Magazine''']]
| | M3-H Pattern Heavy Armor (Heavy Standard), |
| |Holds fifty (50) 9mm squash-head pistol rounds.
| | B12 Pattern Personal Armor (Squad Leader), |
| |}
| | M3-S Light Armor (Scout), |
| | M3-T Light Armor (Demolitionist), |
| | M45 Pattern Ghillie Armor (Sniper), |
| | M35 Armor (Pyrotechnic), |
| | M3-G4 Grenadier Armor (Grenadier), and |
| | M56 Combat Harness (Squad Gunner) |
| | |- |
| | <!-- |
| | !{{Anchor|Requisitions Officer Uniform}} |
| | [[File:requisition_officer_suit.png|64px]] |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
| | [[#Requisitions Officer Uniform|'''Requisitions Officer Uniform''']] |
| |+ style="text-align:left;"|'''Attachments:'''
| | |A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job. |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | Compatible with- |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
|
| |
|
| | M2 Pattern Officer Armor |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]]
| | --> |
| {{Anchor|Ol}} | | !{{Anchor|Marine Intelligence Officer Uniform}} |
| [[#Ol-Painless|'''Ol'Painless''']] | | [[File:intel_officer_uniform.png|64px]] |
| |style="border: 2px solid black; padding: 5px;" |It's a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don't stand in front of it. Don't stand beside it. Just don't stand anywhere close to one and you've got a chance to survive. Possibly.
| |
| '''Not available during normal gameplay. Only available during admin events.'''
| |
|
| |
|
| | [[#Marine Intelligence Officer Uniform|'''Marine Intelligence Officer Uniform''']] |
| | |Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably. |
| | Compatible with- |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | M4 Pattern Intel Armor |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |- |
| |width=150|[[File:RotatingAmmoDrum .png]]
| | !{{Anchor|Staff Officer Uniform}} |
| [[#Rotating Ammo Drum|'''Rotating Ammo Drum''']]
| | [[File:staff_officer_uniform.png|64px]] |
| |Holds three hundred (300) 7.62x51mm minigun rounds.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
| | [[#Staff Officer Uniform|'''Staff Officer Uniform''']] |
| |+ style="text-align:left;"|'''Attachments:'''
| | |A uniform worn by commissioned officers of the USCM. Do the corps proud. |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | Compatible with- |
| |None
| | |
| |-
| | M2 Pattern Officer Armor |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:MatebaCustom.png|64px]]
| | !{{Anchor|Chief Engineer Uniform}} |
| {{Anchor|Mateba Autorevolver Custom++}} | | [[File:chief_engineer_uniform.png|64px]] |
| [[#Mateba Autorevolver Custom++|'''Mateba Autorevolver Custom++''']] | |
| |style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.
| |
| '''Not available during normal gameplay. Only available during admin events.'''
| |
|
| |
|
| | [[#Chief Engineer Uniform|'''Chief Engineer Uniform''']] |
| | |A uniform for veteran military engineer. Often found covered in oil or engine grease. |
| | Compatible with- |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | M2 Pattern Officer Armor |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |- |
| |width=150|[[File:Mateba_Speedloader.png]]
| | !{{Anchor|Executive Officer Uniform}} |
| [[#Mateba Speedloader|'''Mateba Speedloader''']]
| | [[File:executive_officer_uniform.png|64px]] |
| |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
| | [[#Executive Officer Uniform|'''Executive Officer Uniform''']] |
| |+ style="text-align:left;"|'''Attachments:'''
| | |A uniform typically worn by a first-lieutenant Executive Officer in the USCM. |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | Compatible with- |
| |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
| |
|
| |
|
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| | M2 Pattern Officer Armor |
| |-
| | |- |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | !{{Anchor|Commander Uniform}} |
| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
| | [[File:commander_uniform.png|64px]] |
|
| |
|
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| | [[#Commander Uniform|'''Commander Uniform''']] |
| | |The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled. |
| | Compatible with- |
|
| |
|
| [[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]] | | M2 Pattern Officer Armor |
| | |- |
| | !{{Anchor|Vehicle Crewman Officer Uniform}} |
| | [[File:tank_crewman_uniform.png|64px]] |
|
| |
|
| [[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
| | [[#Vehicle Crewman Officer Uniform|'''Vehicle Crewman Officer Uniform''']] |
| |-
| | |A uniform worn by commissioned officers of the USCM. Do the corps proud. |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | Compatible with- |
| |None
| | |
| |-
| | M3 Pattern Tanker Armor |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |} | | |} |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |[[File:ThunderBolt.png|64px]]
| |
| {{Anchor|M57-A4 }}
| |
| [[#M57-A4 |'''M57-A4 ''']]
| |
| |style="border: 2px solid black; padding: 5px;" |The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don't point it in the general direction of anything you want to survive.
| |
| '''Not available during normal gameplay. Only available during admin events.'''
| |
|
| |
|
| | =Miscellaneous Clothing= |
| | Other pieces of clothing that may or may not be found elsewhere. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" | | {| class="wikitable" |
| |+ style="text-align:left;"|'''Ammunition:'''
| | ! style="background-color:#A9A9A9;" width=150|Clothing: |
| |width=150|[[File:84mmThermobaric_RocketArray.png]]
| | ! style="background-color:#A9A9A9;" |Description: |
| [[#84mm Thermobaric Rocket Array|'''84mm Thermobaric Rocket Array''']]
| | |- |
| |Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it's used up.
| | {{TabsItem |
| |}
| | |Description = {{Heat Absorbent Coif Description}} |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
| | Spawns at the '''Automated Closet''' as Standard Equipment. |
| |+ style="text-align:left;"|'''Attachments:'''
| | |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]''' | | |Icon = Heat_absorbent_coif |
| |None
| | |Title = Heat absorbent coif |
| |-
| | |Border = null |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | }} |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:Bananagun.png|64px]]
| |
| {{Anchor|CHIMP70 Pistol}}
| |
| [[#CHIMP70 Pistol|'''CHIMP70 Pistol''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.
| |
| '''Not available during normal gameplay. Only available during admin events.'''
| |
|
| |
|
| | {{TabsItem |
| | |Description = Standard issue combat boots used by the USCM for combat situations. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | '''Worn by [[Marines|USCM Marines]]''' |
| |+ style="text-align:left;"|'''Ammunition:'''
| | |
| |width=150|[[File:RotatingAmmoDrum .png]] | | |Icon = Boots |
| [[#CHIMP70 Magazine|'''CHIMP70 Magazine''']]
| | |Title = Combat Boots |
| |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round as well as knocking them down. Also spawns a live monkey to any targets hit.
| | |Border = null |
| |}
| | }} |
| | |- |
| | |
| | {{TabsItem |
| | |Description = A close-fitting tactical mask that can be connected to an air supply. |
| | Can be ordered by '''Cargo''' |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
| | |
| |+ style="text-align:left;"|'''Attachments:'''
| | |Icon = swat_mask |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |Title = SWAT Mask |
| |None
| | |Border = null |
| |-
| | }} |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |- | | |- |
| |style="border: 2px solid black; padding: 5px;" |[[File:M60.png|64px]]
| |
| {{Anchor|M60 General Purpose Machine Gun}}
| |
| [[#M60 General Purpose Machine Gun|'''M60 General Purpose Machine Gun''']]
| |
| |style="border: 2px solid black; padding: 5px;" |[https://www.youtube.com/watch?v=OTh4f7ye1IQ The M60]. The Pig. The Action Hero's wet dream. This is chambered in 7.62X51mm NATO.
| |
|
| |
|
| '''Not available during normal gameplay. Only available during admin events.''' | | {{TabsItem |
| | |Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. |
| | |
| | '''Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]''' |
| | |
| | |
| | |Icon = PMC mask |
| | |Title = M8 pattern armored balaclava |
| | |Border = null |
| | }} |
| | |- |
|
| |
|
| | {{TabsItem |
| | |Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer. |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed"
| | '''Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]''' |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M60_Ammo_Box.png]]
| |
| [[#M60 Ammo Box (7.62X51mm)|'''M60 Ammo Box (7.62X51mm)''']]
| |
| |Holds one hundred (100) 7.62X51mm NATO M60 rounds.
| |
| |}
| |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
| | |
| |+ style="text-align:left;"|'''Attachments:'''
| | |Icon = PMC SL Mask |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| | |Title = M8 pattern armored balaclava |
| |None
| | |Border = null |
| |-
| | }} |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| | |- |
| |None
| | |
| |-
| | {{TabsItem |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| | |Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. |
| |[[File:bipod.png|64px]][[#Bipod|Bipod]] (Default - Cannot be removed)
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |}
| |
|
| |
|
| =Weapon Attachments=
| | '''Worn by [[Union_of_Progressive_Peoples_Commandos|UPP Commandos]]''' |
| Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] or their '''Squad Requisitions''' located in the center of the Almayer's lower deck or the west side of your designated prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.
| | |Icon = UPP Mask |
| | |Title = UPP armored commando balaclava |
| | |Border = null |
| | }} |
|
| |
|
| Squad Requisition rooms are manned by your squad leader or specialist.
| | |} |
|
| |
|
| Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
| | =Military Helmets= |
| | A list of helmets which are paired with Military Armor. |
|
| |
|
| The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.
| | {| style="width: 76%; border: none" |
| | |style="width: 100%; vertical-align: top;" | |
| | <tabs> |
| | <tab name="USCM"> |
|
| |
|
| Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:150px;"|'''Helmets:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| | |- |
|
| |
|
| <big>'''Attachment Tier System'''</big>
| | {{TabsItem |
| {| style="border: 2px solid black; | | |Description = {{M10 Pattern Marine Helmet}} |
| | |Icon = M10_pattern_marine_helmet |
| | |Title = M10 Pattern Marine Helmet |
| | }} |
| |- | | |- |
| !width=150 | The Tier
| | |
| !Meaning
| | {{TabsItem |
| | |Description = {{M10 Technician Helmet}} |
| | |Icon = M10_technician_helmet |
| | |Title = M10 Technician Helmet |
| | }} |
| |- | | |- |
| <!--Tier 1: Slightly-->
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Tier 1: '''Slightly''' | | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|The lowest increase/decrease in attachment stats. | | |Description = A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to project your fragile brain. |
| | {{M11 Pattern Leader Helmet Stats}} |
| | |
| | |Icon = M11Helm |
| | |Title = M11 Pattern Leader Helmet |
| | }} |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Tier 2: '''Moderately''' | | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A moderate increase/decrease in attachment stats that's higher then slightly. | | {{TabsItem |
| | |Description = A custom helmet from the M3 series designed to be lightweight and used for recon missions. |
| | This helmet is worn by the '''[[Weapons Specialist#Scout_Loadout|Scout Specialist]]'''. |
| | {{M10 Pattern Marine Helmet Stats}} |
| | |
| | |Icon = M3-S_helmet |
| | |Title = M3-S Helmet |
| | }} |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Tier 3: '''Greatly''' | | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A great increase/decrease in attachment stats, higher than moderately. | | {{TabsItem |
| | |Description = A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions. |
| | This helmet is worn by the '''[[Weapons Specialist#Sniper_Loadout|Sniper Specialist]]'''. |
| | {{M45 Ghille Helmet Stats}} |
| | |
| | |Icon = Ghillie-Coif |
| | |Title = M45 Ghillie Helmet |
| | }} |
| |- | | |- |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Tier 4: '''Majorly'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|The highest increase/decrease in attachment stats.
| |
| |}
| |
|
| |
|
| <center>
| | {{TabsItem |
| {| style="width: 70%; border: none" | | |Description = A custom helmet from the M3 series designed to be highly flame retardant. |
| |style="width: 100%; vertical-align: top;" | <tabs> | | This helmet is worn by the '''[[Weapons Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. |
| <tab name="Muzzle">
| | {{M10 Pattern Marine Helmet Stats}} |
| | |
| | |Icon = M35_Helmet |
| | |Title = M35 Helmet |
| | }} |
| | |- |
|
| |
|
| {| style="border: 2px solid black; class="mw-collapsible" | | {{TabsItem |
| ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
| | |Description = Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts. |
| ! style="background-color:#A9A9A9;"|'''Benefits:''' | | This helmet is worn by the '''[[Weapons Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''. |
| ! style="background-color:#A9A9A9;"|'''Drawbacks:'''
| | {{M3-G4 Grenadier Helmet Stats}} |
| | |
| | |Icon = B-18_helmet,_2 |
| | |Title = M3-G4 Helmet |
| | }} |
| | |- |
| | |
| | {{TabsItem |
| | |Description = A helmet designed to make it clear that the wearer is safety aware and not looking for a fight. |
| | It's worn by the '''[[Combat Correspondent]]''' |
| | {{Press Helmet Stats}} |
|
| |
|
| | |Icon = Press_Helmet |
| | |Title = Press Helmet |
| | }} |
| |- | | |- |
| <!--Suppressor-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]
| |
|
| |
|
| [[File:supressor.png|64px]]
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Description = A special variant of the M10 Pattern Helmet worn by the Military Police of the USCM. Whether you're facing a crime syndicate or a mutiny, this bucket will keep your brains intact. |
| {| border="1" | | {{M10 Pattern MP Helm Stats}} |
| |+ style="text-align:left;"|'''Wielded:''' | | |
| |
| | |Icon = M10_Pattern_MP_Helm |
| * Slightly increases accuracy
| | |Title = M10 Pattern Military Police Helmet |
| |} | | }} |
| | |- |
|
| |
|
| {| border="1" | | {{TabsItem |
| |+ style="text-align:left;"|'''Both:'''
| | |Description = It's a helmet specifically designed to protect against close range attacks. It covers your ears. |
| |
| | It's worn by the '''[[Military Police]]''' during riot situations. |
| * Greatly decreases firing sound
| | {{Riot Helmet Stats}} |
| * Removes muzzle flashes
| | |
| * Removes firing messages
| | |Icon = MP_Helmet |
| * Slightly decreases recoil
| | |Title = Riot Helmet |
| * Slightly decreases bullet spread
| | }} |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Slightly decreases damage
| |
| |}
| |
| |- | | |- |
| <!--Bayonet-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]
| |
|
| |
|
| [[File:knife.png|64px]]
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| | |Description = The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for '''[[Vehicle_Crewman|Vehicle Crewmen]]'''. Features a toggle-able welding screen for eye protection. |
| {| border="1" | | {{M50 Tanker Helmet Stats}} |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Greatly increases weapon melee damage
| |
|
| |
|
| * When removed from weapons acts like a regular knife
| | |
| |}
| | |Icon = M50_Tanker_Helmet |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Title = M50 Tanker Helmet |
| {| border="1"
| | }} |
| |+ style="text-align:left;"|'''One handed:'''
| |
| |
| |
| * Slightly decreases accuracy
| |
| |}
| |
| |- | | |- |
| <!--Extended Barrel-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]
| |
|
| |
|
| [[File:Extended_barrel.png|64px]]
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| | |Description = The M30 tactical helmet has an left eyepiece filter used to filter tactical data. It is issued to '''[[Pilot_Officer|Pilot Officers]]'''. |
| {| border="1" | | {{M30 Tactical Helmet Stats}} |
| |+ style="text-align:left;"|'''Wielded:'''
| | |
| |
| | |
| *Moderately increases accuracy
| | |Icon = M30_Tactical_Helmet |
| |}
| | |Title = M30 Tactical Helmet |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | }} |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Slightly decreases damage
| |
| |}
| |
| |- | | |- |
| <!--Barrel Charger-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]
| |
|
| |
|
| [[File:Barrel_charger.png|64px]]
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Description = A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches. |
| {| border="1"
| | '''Not available during normal gameplay. Only available during admin events.''' |
| |+ style="text-align:left;"|'''Both:'''
| | {{B18 Helmet Stats}} |
| | | | |
| *Greatly increases damage
| | |Icon = B-18_helmet,_2 |
| |} | | |Title = B18 Helmet |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| | }} |
| {| border="1"
| | |- |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| |}
| |
|
| |
|
| {| border="1" | | {{TabsItem |
| |+ style="text-align:left;"|'''One Handed:'''
| | |Description = An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work or for your fantastic leadership. |
| | | | Issued to '''[[Fireteam Leader|Fireteam Leaders]]''' and '''[[Intelligence Officer|Intelligence Officers]]'''. |
| *Majorly decreases accuracy
| | {{XM12 Pattern Radio Operator Helmet Stats}} |
| |} | | |
| | |Icon = XM12 Pattern Intel Helmet |
| | |Title = M12 Pattern Helmet |
| | }} |
| | |- |
|
| |
|
| {| border="1" | | {{TabsItem |
| |+ style="text-align:left;"|'''Both:'''
| | |Description = A special variant of the M10 Pattern Helmet worn by MARSOC operators. Fitted for quad NODs. |
| |
| | This helmet is worn by the '''MARSOC Operators'''. |
| *Moderately decreases firing speed
| | {{M10 Pattern MARSOC Helmet Stats}} |
| | |Icon = MARSOC Helmet |
| | |Title = M10 Pattern MARSOC Helmet |
| | }} |
| |} | | |} |
|
| |
|
| | </tab> |
| | <tab name="PMC and Commando"> |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:150px;"|'''Helmets:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| | |- |
|
| |
|
| |-
| | {{TabsItem |
| <!--Recoil Compensator-->
| | |Description = A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet. Worn by '''PMC Standards''' and '''PMC Medics''' |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]
| | {{PMC Tactical Cap Stats}} |
| [[File:Recoil_compensator.png|64px]]
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| | |Icon = PMC-Cap |
| {| border="1"
| | |Title = PMC Tactical Cap |
| |+ style="text-align:left;"|'''Wielded:'''
| | }} |
| |
| | |- |
| *Greatly reduces recoil
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately reduces recoil
| |
| |} | |
|
| |
|
| {| border="1" | | {{TabsItem |
| |+ style="text-align:left;"|'''Both:'''
| | |Description = A helmet worn by '''PMC Marksmen'''. |
| | | | {{PMC Sniper Helmet}} |
| * Moderately increases accuracy
| | |
| |} | | |Icon = PMC-Sniper-Helmet |
| | |Title = PMC Sniper Helmet |
| | }} |
| | |- |
|
| |
|
| | {{TabsItem |
| | |Description = The pinacle of fashion for any aspiring mercenary leader. Designed to protect the head from light impacts. Worn by '''PMC Team Leaders'''. |
| | {{PMC Tactical Cap Stats}} |
| | |
| | |Icon = PMC-Beret |
| | |Title = PMC Beret |
| | }} |
| | |- |
|
| |
|
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| | {{TabsItem |
| {| border="1" | | |Description = A helmet designed for PMC Smartgunners. This one is tailored for the '''PMC Smartgunners'''. |
| |+ style="text-align:left;"|'''Both:'''
| | {{PMC Gunner Helmet}} |
| | | | |
| * Slightly decreases damage
| | |Icon = PMC-Gunner-Helmet |
| |} | | |Title = PMC_Gunner_Helmet |
| | }} |
| | |- |
|
| |
|
| | {{TabsItem |
| | |Description = A fully enclosed, armored helmet made to complete the M5X exoskeleton armor. |
| | {{M5X Helmet Stats}} |
| | |Icon = CommandoHelmet |
| | |Title = M5X Helmet |
| | }} |
| |} | | |} |
|
| |
|
| </tab> | | </tab> |
| <tab name="Rail"> | | <tab name="UPP"> |
| {| style="border: 2px solid black; class="mw-collapsible" | | {| style="border: 2px solid black; class="mw-collapsible" |
| ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' | | ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' |
| ! style="background-color:#A9A9A9;"|'''Benefits:''' | | ! style="background-color:#A9A9A9;"|'''Description:''' |
| ! style="background-color:#A9A9A9;"|'''Drawbacks:'''
| |
| |- | | |- |
|
| |
|
| <!--Rail Flashlight-->
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]] | | |Description = A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM's M10 Pattern Marine Helmet. |
| | This armor is worn by the '''UPP soldiers'''. |
| | {{UM4 Helmet stats}} |
| | |
| | |Icon = UM4Helm |
| | |Title = UM4 Helmet |
| | }} |
| | |- |
| | |
| | {{TabsItem |
| | |Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity. |
| | This armor is worn by the '''UPP Medics''' and '''UPP Covert Operatives'''. |
| | {{UPP Cap/beret stats}} |
| | |
| | |Icon = UPP-Armored-Cap |
| | |Title = Armored UPP Cap |
| | }} |
| | |- |
| | |
| | {{TabsItem |
| | |Description = A skirted helmet designed for use with the UM/UH system. Worn by the UPP's elite '''Specialist''' soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man's B18 helmet. |
| | This armor is worn by the and '''UPP Minigunner'''. |
| | {{UH7 Helmet stats}} |
| | |
| | |Icon = UH7Helm |
| | |Title = UH7 Helmet |
| | }} |
| | |- |
|
| |
|
| [[File:mountedflash.png]]
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity. |
| {| border="1"
| | This armor is worn by the '''UPP Squad Leaders''' and '''UPP Covert Operative Squad Leaders'''. |
| |+ style="text-align:left;"|'''Both:'''
| | {{UPP Cap/beret stats}} |
| |
| | |Icon = UPP Beret |
| * Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)
| | |Title = UPP Beret |
| * Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.
| | }} |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
| |
| |} | | |} |
| | </tab> |
| | <tab name="RMC"> |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| | |- |
|
| |
|
| | {{TabsItem |
| | |Description = A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system. |
| | This armor is worn by the '''RMC Personnel'''. |
| | {{L5A2 Helmet stats}} |
| | |
| | |Icon = L5A2_Helmet |
| | |Title = L5A2 Ballistic Helmet |
| | }} |
| |- | | |- |
| <!--RDS-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]
| |
|
| |
|
| [[File:reddot.png|60px]]
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Description = Special issue variant of the L5A2 given to RMC breachers. Provides slightly increased protection. |
| {| border="1"
| | This armor is worn by the '''RMC Breacher'''. |
| |+ style="text-align:left;"|'''Wielded:'''
| | {{L5A3 Helmet stats}} |
| |
| | |Icon = L5A3_Helmet |
| *Moderately increases accuracy
| | |Title = L5A3 Ballistic Helmet |
| |} | | }} |
| | |- |
|
| |
|
| {| border="1" | | {{TabsItem |
| |+ style="text-align:left;"|'''One Handed:'''
| | |Description = A green beret belonging to the royal marines commando. This beret symbolizes a royal marines ability to fight in any environment, desert, sea, artic or space a royal marine will always be ready. |
| |
| | This armor is worn by the '''RMC Personnel'''. |
| *Slightly increases accuracy
| | {{Royal Marine Beret stats}} |
| | |Icon = Royal_Marine_Beret |
| | |Title = Royal Marine Beret |
| | }} |
| |} | | |} |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | </tab> |
| {| border="1"
| | <tab name="Freelancer"> |
| |+ style="text-align:left;"|'''Both:''' | | {| style="border: 2px solid black; class="mw-collapsible" |
| |
| | ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' |
| * Slight increase of the accuracy penalty when moving
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| |}
| | |- |
|
| |
|
| | {{TabsItem |
| | |Description = A sturdy freelancer's cap. More protective than it seems. |
| | This armor is worn by the '''Freelancer Mercenaries''', if they can afford it. |
| | {{Armoured Freelancer Cap stats}} |
| | |
| | |Icon = Freelancer-Cap |
| | |Title = Armored Freelancer Cap |
| | }} |
| |- | | |- |
| <!--S6 Reflex Sight-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|S6 Reflex Sight}}[[#S6 Reflex Sight|S6 Reflex Sight]]
| |
|
| |
| [[File:Reflex.png|60px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| *Moderately decreases bullet spread
| |
|
| |
|
| | {{TabsItem |
| | |Description = A sturdy freelancer's beret. More protective than it seems. For the use of making sure your Freelancers know who's in charge of the team. That should be you by the way. |
| | This armor is worn by the '''Freelancer Mercenary Leaders'''. |
| | {{Armoured Freelancer Cap stats}} |
| | |Icon = Freelancer-Beret |
| | |Title = Freelancer Armored Beret |
| | }} |
| |} | | |} |
| | </tab> |
| | <tab name="CLF and Civilian"> |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| | |- |
|
| |
|
| {| border="1" | | {{TabsItem |
| |+ style="text-align:left;"|'''One Handed:'''
| | |Description = A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production. |
| | | | This armor is worn by the '''Colonial Liberation Front'''. |
| *Slightly increases accuracy
| | {{Armoured Cowl stats}} |
| |} | | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Icon = ArmoredCowl |
| {| border="1"
| | |Title = Armored Militia Cowl |
| |+ style="text-align:left;"|'''Both:'''
| | }} |
| |
| | |- |
| *Moderately increases the accuracy penalty when moving
| |
|
| |
|
| |}
| | {{TabsItem |
| | |Description = This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the "front". Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the '''Colonial Liberation Front'''. |
| | {{Armoured Cowl stats}} |
| | |Icon = Bucket Helmet |
| | |Title = Bucket |
| | }} |
|
| |
|
| |-
| |
| <!--Quickfire Adapter-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]
| |
|
| |
| [[File:quickfire.png]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Moderately increases firing speed
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| * Greatly increases spread.
| |
| |} | | |} |
| | </tab> |
| | <tab name="Special/Miscellaneous "> |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| | |- |
|
| |
|
| {| border="1" | | {{TabsItem |
| |+ style="text-align:left;"|'''Wielded:'''
| | |Description = A protective helmet worn by some seriously experienced mercs. |
| |
| | This helmet is worn by the [[Dutch's Mercenary Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']]. And thus, '''this is only available through admin events''' |
| * Slightly increases spread.
| | {{Dutch's Frozen Helmet stats}} |
| |} | | |Icon = Dutch-Dozens-Helmet |
| | |Title = Dutch's Dozen Helmet |
| | }} |
| | |- |
|
| |
|
| {| border="1" | | {{TabsItem |
| |+ style="text-align:left;"|'''Both:'''
| | |Description = A protective cap worn by some seriously experienced mercs. Worn by Dutch himself. |
| |
| | This cap is worn by the [[Dutch's Mercenary Team#Dutch.27s_Dozens_Roles|'''Dutches Dozen's Mercenaries''']]. And thus, '''this is only available through admin events''' |
| * Moderately decreases accuracy
| | {{Dutch's Frozen Helmet stats}} |
| * Decreases burst-fire shots by 1 (from 3 or 4)
| | |Icon = Dutch-Dozens-Cap |
| |} | | |Title = Dutch's Dozen Cap |
| | }} |
| |- | | |- |
| <!--Magnetic Harness-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]
| |
|
| |
|
| [[File:Magnetic harness.png]]
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Description = For some reason, seeing this helmet causes you to feel extremely distressed. |
| {| border="1"
| | ''Wait a minute, there's a button on the helmet...'' |
| |+ style="text-align:left;"|'''Both:'''
| | This helmet is worn by the '''HEFA Knights'''. One helmet is found in '''Fiorina - Science Annex'''. |
| |
| | {{HEFA Helmet stats}} |
| * Dropped weapon goes to suit slot
| | |Icon = HEFA Helmet |
| | |Title = HEFA Helmet |
| | }} |
| | |
| |} | | |} |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| | </tab> |
| {| border="1"
| | </tabs> |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Slightly decreases accuracy
| |
| |} | | |} |
| |-
| |
| <!--S8 4x Telescopic scope-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S8 Telescopic sight}}[[#S8 Telescopic sight|S8 Telescopic sight]]
| |
| [[File:railscope.png]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Majorly increases accuracy only when scoped.
| |
| * Allows the user to 'zoom' in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly decreases accuracy.
| |
| * Majorly increased wield delay
| |
| |}
| |
|
| |
|
| {| border="1"
| | =Military Armor= |
| |+ style="text-align:left;"|'''One Handed:'''
| | A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.<br> |
| |
| | Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa. |
| *Moderately decreases accuracy.
| |
| |}
| |
|
| |
|
| {| border="1" | | {| style="width: 76%; border: none" |
| |+ style="text-align:left;"|'''Both:'''
| | |style="width: 100%; vertical-align: top;" | |
| |
| | <tabs> |
| * Moderate increase of the accuracy penalty when moving
| | <tab name="USCM"> |
| * Slightly decreases firing speed when in use.
| |
| |}
| |
|
| |
|
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:150px;"|'''Armor:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| |- | | |- |
| <!--S4 2x Telescopic Sight mini-scope-->
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S4 Telescopic Sight}}[[#S4 Telescopic Sight|S4 Telescopic Sight]] | | |Description = {{M3-L Pattern Light Armor}} |
| | |Icon = M3_light_armor |
| | |Title = M3-L Pattern Light Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M3 Medium Armor}} |
|
| |
|
| [[File:Mini_Scope.png]]
| | |Icon = M3_Pattern_Personal_Armor |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Title = M3 Pattern Personal Armor |
| {| border="1" | | }} |
| |+ style="text-align:left;"|'''Wielded:'''
| | |- |
| |
| | {{TabsItem |
| *Majorly increases accuracy
| | |Description = {{M3 EOD Armor}} |
| * Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
| | |Icon = M3_heavy_armor |
| * Allows for slow movement when zoomed in.
| | |Title = M3 EOD Pattern Heavy Armor |
| |}
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{B12 Armor}} |
| | |Icon = B12_Pattern_Personal_Armour |
| | |Title = B12 Pattern Personal Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M3-S Armor}} |
| | |Icon = M3-S_light_armor |
| | |Title = M3-S Light Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M3-T Armor}} |
| | |Icon = M3-T_Light_Armour |
| | |Title = M3-T Light Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M45 Pattern Ghillie Armour}} |
| | |Icon = M3-Sniper-Armor |
| | |Title = M45 Pattern Ghillie Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M35 Armor}} |
|
| |
|
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Icon = M35 Armour |
| {| border="1" | | |Title = M35 Armor |
| |+ style="text-align:left;"|'''Wielded:'''
| | }} |
| |
| | |- |
| * Slightly decreases accuracy when not in use.
| | {{TabsItem |
| * Majorly increased wield delay
| | |Description = {{M3-G4 Armor}} |
| |}
| | |Icon = M3G4_Grenadier_Armour |
| | | |Title = M3-G4 Grenadier Armor |
| {| border="1" | | }} |
| |+ style="text-align:left;"|'''One Handed:'''
| | |- |
| |
| | {{TabsItem |
| * Moderately decreases accuracy.
| | |Description = {{Press Body Armor}} |
| |}
| | |Icon = Press_Body_Armor |
| | | |Title = Press Body Armor |
| {| border="1" | | }} |
| |+ style="text-align:left;"|'''Both:'''
| | |- |
| |
| | {{TabsItem |
| * Moderate increase of the accuracy penalty when moving
| | |Description = {{M2 Armor}} |
| * Slightly decreases firing speed when in use.
| | |Icon = M2_Pattern_Personal_Armour |
| |}
| | |Title = M2 Pattern MP Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M3 Warden Armor}} |
| | |Icon = M3_Pattern_Warden_Armour |
| | |Title = M3 Pattern Warden Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M3 CMP Armor}} |
| | |Icon = M3_Pattern_Chief_MP_Armour |
| | |Title = M3 Pattern Chief MP Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{Riot Armor}} |
| | |Icon = Riot Armour |
| | |Title = Riot Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M56 Combat Harness}} |
| | |Icon = M56_Combat_Harness |
| | |Title = M56 Combat Harness |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M2 Officer Armor}} |
| | |Icon = M3_Pattern_Officer_Armor |
| | |Title = M2 Pattern Officer Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M3 Tanker Armor}} |
| | |Icon = M3_Pattern_Tanker_Armor |
| | |Title = M3 Pattern Tanker Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{B18 Armor}} |
| | |Icon = B18_Experimental_Personal_Armour |
| | |Title = B18 Experimental Personal Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M4 Armor}} |
| | |Icon = XM4 Pattern Intel Armor |
| | |Title = M4 Pattern Radio Operator Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{M3-VL Armor}} |
| | |Icon = M3-VL Pattern Vest Armor |
| | |Title = M3-VL Pattern Vest Armor |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = {{MARSOC Armor}} |
| | |Icon = MARSOC M3 Pattern Armor |
| | |Title = MARSOC M3 Pattern Armor |
| | }} |
|
| |
|
| | </tab> |
| | <tab name="PMC and Commando"> |
| | {| style="border: 2px solid black; class="mw-collapsible" |
| | ! style="background-color:#A9A9A9; width:150px;"|'''Armor:''' |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| |- | | |- |
| <!-- B8 Smart-Scope-->
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|B8 Smart-Scope}}[[#Smart-Scope|B8 Smart-Scope]] | | |Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits. |
| | | This armor is worn by most '''Weyland Yutani PMC personnel'''. |
| [[File:ifts_Scope.png]]
| | {{M4 Pattern PMC Armor Stats}} |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Icon = M4_Pattern_PMC_Armour |
| {| border="1" | | |Title = M4 Pattern PMC Armor |
| |+ style="text-align:left;"|'''Wielded:'''
| | }} |
| |
| | |- |
| *Majorly increases accuracy
| | {{TabsItem |
| * Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
| | |Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the '''PMC Sniper''' and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively. |
| * Allows for slow movement when zoomed in.
| | This armor is worn by most '''Weyland Yutani PMC Snipers'''. |
| |}
| | {{M4 Pattern PMC Sniper Armor Stats}} |
| {| border="1"
| | |Icon = M4_Pattern_PMC_Sniper_Armour |
| |+ style="text-align:left;"|'''Both:'''
| | |Title = M4 Pattern PMC Sniper Armor |
| |
| | }} |
| * Allows the user to have IFF capabilities
| | |- |
| |}
| | {{TabsItem |
| | | |Description = A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the '''PMC Smartgunners'''. |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | {{PMC M56 Combat Harness Stats}} |
| {| border="1" | | |Icon = PMC_M56_Combat_Harness |
| |+ style="text-align:left;"|'''Wielded:'''
| | |Title = PMC M56 Combat Harness |
| |
| | }} |
| * Majorly increased wield delay
| | |- |
| * Slightly decreases accuracy when not in use.
| | {{TabsItem |
| * Slight delay before use.
| | |Description = A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer. |
| |}
| | This armor is worn by most '''Weyland Yutani PMC Team Leaders'''. |
| | | {{M4 Pattern PMC Leader Armor Stats}} |
| {| border="1"
| | |Icon = M4_Pattern_PMC_Leader_Armour |
| |+ style="text-align:left;"|'''One Handed:'''
| | |Title = M4 Pattern PMC Leader Armor |
| |
| | }} |
| * Moderately decreases accuracy.
| | |- |
| |}
| | {{TabsItem |
| | | |Description = A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk. |
| {| border="1" | | {{M5X Exoskeleton Armor Stats}} |
| |+ style="text-align:left;"|'''Both:'''
| | |Icon = X-13_Apesuit |
| |
| | |Title = M5X Exoskeleton Armor |
| * Moderate increase of the accuracy penalty when moving
| | }} |
| * Slightly reduces firing speed.
| |
| |}
| |
| | |
| |} | | |} |
|
| |
|
| </tab> | | </tab> |
| <tab name="Underbarrel"> | | <tab name="UPP"> |
| {| style="border: 2px solid black; class="mw-collapsible" | | {| style="border: 2px solid black; class="mw-collapsible" |
| ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' | | ! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' |
| ! style="background-color:#A9A9A9;"|'''Benefits:''' | | ! style="background-color:#A9A9A9;"|'''Description:''' |
| ! style="background-color:#A9A9A9;"|'''Drawbacks:'''
| |
| | |
| |- | | |- |
| <!--Vertical Grip-->
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]] | | |Description = The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives. |
| | | This armor is worn by the '''UPP soldiers'''. |
| [[File:forwardgrip.png|64px]]
| | {{UM5 Personal Armor Stats}} |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Icon = UM5_Personal_Armor |
| {| border="1" | | |Title = UM5 Personal Armor |
| |+ style="text-align:left;"|'''Wielded:'''
| | }} |
| |
| | |- |
| *Moderately increases accuracy
| | {{TabsItem |
| *Slightly decreases recoil
| | |Description = An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. |
| *Slightly decreased bullet spread
| | This armor is worn by the '''UPP Officers''' and '''UPP Minigunner'''. |
| | {{UH7 Heavy Plated Armor Stats}} |
| | |Icon = UH7_Heavy_Plated_Armor |
| | |Title = UH7 Heavy Plated Armor |
| | }} |
| |} | | |} |
| | | </tab> |
| {| border="1" | | <tab name="RMC"> |
| |+ style="text-align:left;"|'''Both:''' | | {| style="border: 2px solid black; class="mw-collapsible" |
| |
| | ! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' |
| *Moderately reduces burst spread
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| | |- |
| | {{TabsItem |
| | |Description = A customizable personal armor system used by the Three World Empire's Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC's M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire's smaller but better equipped Royal Marines. |
| | Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots. |
| | This armor is worn by the '''RMC Riflemen''' and '''RMC Marksman'''. |
| | {{Kestral Armor Stats}} |
| | |Icon = kestral_armour |
| | |Title = Kestral Armoured Vest |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = A heavier version of the armor system used by the Three World Empire's Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor. |
| | This armor is worn by the '''RMC Breachers'''. |
| | {{Kestral Pointman Armor Stats}} |
| | |Icon = Kestral_Pointman_Armour |
| | |Title = Kestral Pointman Armour |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun. |
| | This armor is worn by the '''RMC Smartgunners'''. |
| | {{Kestral Smartgun Armor Stats}} |
| | |Icon = Kestral_Smartgun_Armour |
| | |Title = Kestral Armoured Smartgun Harness |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour. |
| | This armor is worn by the '''RMC Officers''' and '''RMC Team Leaders'''. |
| | {{Kestral Carry Armor Stats}} |
| | |Icon = Kestral_Carry_Armour |
| | |Title = Kestral Armoured Carry Vest |
| | }} |
| |} | | |} |
| | | </tab> |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | <tab name="Freelancer"> |
| {| border="1"
| | {| style="border: 2px solid black; class="mw-collapsible" |
| |+ style="text-align:left;"|'''Wielded:''' | | ! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' |
| |
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| *Slightly decreases movement speed.
| | |- |
| | {{TabsItem |
| | |Description = An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month. |
| | This armor is worn by the '''Freelancer Mercenaries'''. |
| | {{Freelancer Cuirass Stats}} |
| | |Icon = Cuirass |
| | |Title = Freelancer Cuirass |
| | }} |
| |} | | |} |
| | | </tab> |
| {| border="1" | | <tab name="CLF and Civilian"> |
| |+ style="text-align:left;"|'''One Handed:''' | | {| style="border: 2px solid black; class="mw-collapsible" |
| | | | ! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' |
| *Moderately decreases accuracy
| | ! style="background-color:#A9A9A9;"|'''Description:''' |
| *Slightly increased bullet spread
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increased weapon size
| |
| *Slight increase of the accuracy penalty when moving
| |
| |}
| |
| | |
| |- | | |- |
| <!--Angled Grip-->
| | {{TabsItem |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]
| | |Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. |
| | | This armor is worn by the '''Colonial Liberation Front'''. |
| [[File:Angled_Grip.png|64px]]
| | {{Colonial Militia Hauberk Stats}} |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | | |Icon = Hauberk |
| {| border="1"
| | |Title = Colonial Militia Hauberk |
| |+ style="text-align:left;"|'''Wielded:'''
| | }} |
| |
| | |- |
| *Majorly decreased wield delay
| | {{TabsItem |
| *Slightly decreased recoil
| | |Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed. |
| *Slightly increases accuracy
| | This armor is worn by the '''Colonial Liberation Front'''. |
| *Slightly decreased bullet spread
| | {{Colonial Militia Partial Hauberk Stats}} |
| |}
| | |Icon = CLF Partial Haurberk |
| | | |Title = Colonial Militia Partial Hauberk |
| | | }} |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Slightly decreases accuracy
| |
| *Slightly increased bullet spread
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increased weapon size
| |
| |}
| |
| | |
| |- | | |- |
| | | {{TabsItem |
| <!--Flashlight Grip-->
| | |Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed. |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Flashlight Grip}}[[#Flashlight Grip|Flashlight Grip]]
| | This armor is worn by the '''Colonial Liberation Front'''. |
| | | {{Colonial Militia Brace Stats}} |
| [[File:Flash_Grip.png|64px]]
| | |Icon = CLF Brace |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| | |Title = Colonial Militia Brace |
| {| border="1"
| | }} |
| |+ style="text-align:left;"|'''Wielded:'''
| | |- |
| |
| | {{TabsItem |
| *Slightly increases accuracy
| | |Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen. |
| *Slightly reduces recoil
| | This armor is worn by the '''Colonial Liberation Front'''. |
| |}
| | {{Colonial Militia Vest Stats}} |
| {| border="1"
| | |Icon = CLF Vest |
| |+ style="text-align:left;"|'''Both:'''
| | |Title = Colonial Militia Vest |
| |
| | }} |
| * Generates a light source akin to the rail light.
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
| |
| |}
| |
| | |
| |- | |
| | |
| <!--Gyroscopic Stabilizer-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| |
| [[File:gyro.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly reduces bullet spread
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Majorly reduces bullet spread
| |
| *Moderately increases accuracy
| |
| *Greatly reduces the accuracy penalty for moving.
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Moderately reduces burst spread
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Moderately decreased firing speed
| |
| |}
| |
| | |
| |-
| |
| | |
| <!--Bipod-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bipod}}[[#Bipod|Bipod]]
| |
| [[File:bipod.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| These benefits will only take place once the bipod is deployed.
| |
| * Greatly increases accuracy
| |
| * Greatly reduces burst spread
| |
| * Slightly increases firing speed.
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| * Majorly increases wield delay.
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Increased weapon size
| |
| * Moderately decreases firing speed when not deployed.
| |
| * Requires setup on flipped tables and barricades by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.
| |
| |}
| |
| |-
| |
| | |
| <!--Underslung Grenade Launcher-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
| |
| [[File:Undernade.png]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Adds the ability to fire up to two M40 tube grenades of any kind.
| |
| * Reloadable with any M40 tube grenades
| |
| * Default M41A Pulse Rifle Mk2 attachment
| |
| * Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Starts unloaded
| |
| * Grenades cannot be unloaded once loaded into the launcher.
| |
| * Moderately reduced attachment firing speed
| |
| |}
| |
| |-
| |
| | |
| <!--Mini Flamethrower-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]
| |
| | |
| [[File:Underflame.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Adds the ability to fire several short flame bursts
| |
| * Refillable with standard flamer fuel tanks or USCM Technician Welderpacks
| |
| * Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Fuel does not stick to hostiles when walked over unlike M240 Incinerator Unit and requires a direct hit for it to stick.
| |
| * Has a lower max range of 4 tiles versus the M240 Incinerator Unit's 5 tile range.
| |
| * Greatly reduced attachment firing speed.
| |
| * Cannot be refilled using B or X Variant fuel tanks.
| |
| |}
| |
| |-
| |
| | |
| <!--U7 Underbarrel Shotgun-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|U7 Underbarrel Shotgun}}[[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
| |
| [[File:Undershot.png]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Adds the ability to fire three semi-auto buckshot rounds
| |
| * Reloadable with additional buckshot
| |
| * Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
| |
| |}
| |
| | |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * The short barrel reduces the ammo's effectiveness
| |
| * Slightly reduced accuracy compared to an actual shotgun
| |
| * Slightly reduced knockdown/stun effect compared to an actual shotgun
| |
| * Slightly reduced accuracy when firing compared to an actual shotgun
| |
| * Moderately reduced damage compared to an actual shotgun
| |
| * Can only be loaded with buckshot
| |
| |}
| |
| |-
| |
| | |
| <!--Burst Fire Assembly-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]
| |
| | |
| [[File:Burstfire.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Enables burst-fire on a weapon or enhances burst-fire capability
| |
| * Increases burst-fire shots by 2 (from 3 or 4)
| |
| |}
| |
| | |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly decreases accuracy
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| |}
| |
| | |
| |-
| |
| | |
| <!--Laser Sight-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]
| |
| | |
| [[File:Laser_sight.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| *Slightly reduces bullet spread
| |
| |}
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| *Moderately reduces bullet spread
| |
| *Slight reduction of accuracy penalty when moving
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * None.
| |
| |}
| |
| |-
| |
| | |
| <!--UnderBarrel Extinguisher-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Underbarrel Extinguisher}}[[#Underbarrel Extinguisher|Underbarrel Extinguisher]]
| |
| | |
| [[File:Underbarrel_Extinguisher.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Allows you to fire a 3 tile wide blast of water to quickly extinguish flames.
| |
| * Can be refilled from water tanks.
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * None. Unless it's empty.
| |
| |}
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Stock">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
| |
| ! style="background-color:#A9A9A9;"|'''Benefits:'''
| |
| ! style="background-color:#A9A9A9;"|'''Drawbacks:'''
| |
| |-
| |
| <!--m41astock-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M41A Solid Stock}}[[#M41A Solid Stock|M41A Solid Stock]]
| |
| [[File:m41astock.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
| | |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
| | |
| | |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| | |
| |}
| |
| | |
| |-
| |
| <!--L42A Stock-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|L42A Synthetic Stock}}[[#L42ASynthetic Stock|L42A Synthetic Stock]]
| |
| [[File:L42Sstock.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
|
| |
| |}
| |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| * Major wield delay
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| * Moderately decreases accuracy
| |
| * Moderately increases recoil
| |
| * Greatly increases bullet spread
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Increases weapon size
| |
| * Slightly decreases melee damage
| |
| |}
| |
| | |
| |-
| |
| | |
| <!--M44stock-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
| |
| [[File:Magnum_stock.png]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Majorly increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *When collapsed it can fit into a holster.
| |
| |}
| |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Moderately increases recoil
| |
| *Greatly increases bullet spread
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| *Slightly decreases weapon melee damage
| |
| * Can't fire the weapon when the stock is collapsed.
| |
| |}
| |
| | |
| |-
| |
| <!--M37 Wooden Stock-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]
| |
| [[File:M37_stock.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
| | |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
| | |
| | |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| | |
| |}
| |
| | |
| |-
| |
| <!--MK221 Tactical Stock-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|MK221 Tactical Stock}}[[#MK221 Tactical Stock|MK221 Tactical Stock]]
| |
| [[File:MK221_Tactical_Stock.png]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
| | |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
| | |
| | |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| *Slightly decreases firing speed
| |
| | |
| |}
| |
| |-
| |
| <!--Submachinegun Stock-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]
| |
| | |
| [[File:Smg_Stock.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Greatly increases accuracy
| |
| *Greatly reduces recoil
| |
| *Majorly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
| | |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
| | |
| | |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| |}
| |
| |-
| |
| <!--Collapsible Submachinegun Stock-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Collapsible Submachinegun Stock}}[[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]]
| |
| | |
| [[File:Collapsible_Smg_Stock.png]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
| | |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| *When collapsed it can fit into a holster.
| |
| |}
| |
| | |
| | |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Only applies benefits when the stock is extended.
| |
| *Increases weapon size when extended.
| |
| *Moderately increases bullet spread if collapsed.
| |
| |}
| |
| |-
| |
| <!--Submachinegun Arm Brace-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Arm Brace}}[[#Submachinegun Arm Brace|Submachinegun Arm Brace]]
| |
| | |
| [[File:Smg_Arm_Brace.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| * Slightly increases accuracy
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| * Majorly Increases accuracy
| |
| * Greatly reduces recoil
| |
| * Majorly decreases bullet spread
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Slightly decreases accuracy penalty when moving
| |
| |}
| |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| * Greatly increases recoil
| |
| * Greatly increases wield delay
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Increases weapon size
| |
| * Majorly decreases firing speed
| |
| |}
| |
| |-
| |
| <!--M-OU53 Tactical Stock-->
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M-OU53 Tactical Stock}}[[#M-OU53 Tactical Stock|M-OU53 Tactical Stock]]
| |
| | |
| [[File:MOU53_Stock.png|64px]]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Slightly increases accuracy
| |
| * Slight reduces recoil
| |
| * Slightly decreases accuracy penalty when moving
| |
| * Slightly decreases scatter
| |
| |}
| |
| | |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| * Slightly increases wield delay
| |
| |}
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Increases weapon size
| |
| |}
| |
| | |
| </tab>
| |
| </tabs>
| |
| |}
| |
| </center>
| |
| | |
| = Marine Kits =
| |
| | |
| {| style="border: 2px solid black;
| |
| | |
| ! style="background-color:#A9A9A9;"|'''Kits:'''
| |
| ! style="background-color:#A9A9A9;"|'''Contents:'''
| |
| |-
| |
| !style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Pyro kit.png]]<br>{{Anchor|Mini Pyro Kit}} M240 Pyrotechnician Support Kit
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' A marine kit that gives you access to the powerful M240 Flamethrower along with equipment to refuel it and to extinguish any friendly fiery incidents. This is one of the kit options of the '''ColMarTech Automated Closet'''.
| |
| * USCM Pyrotechnician G4-1 Fuel Tank
| |
| * M240A1 Incinerator Unit
| |
| * 2 Incinerator Fuel Tank
| |
| * 1 Large incinerator Fuel Tank (Gel)
| |
| * Pocket Extinguisher
| |
| * Underbarrel Extinguisher
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini JTAC kit.png]]<br>{{Anchor|Mini JTAC Kit}}'''JTAC Radio Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' This marine kit gives you access to the special JTAC channel for coordinating airstrikes as well as calling them in with tactical binoculars and signal flare packs as well as a flare gun. This specific kit must be handed out from '''Requisitions'''.
| |
| * M82-F Flare Gun
| |
| * M276 pattern M82F flare gun holster rig
| |
| * 2x Signal flares packs
| |
| * Tactical Binoculars
| |
| * JTAC encryption key (Use :j to speak on this radio channel)
| |
|
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Grenadier_kit.png]]<br>{{Anchor|Grenadier Kit}}
| |
| '''Frontline M40 Grenadier kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' A marine kit that gives you a belt of grenades for all your explosive needs. The HEDP rig comes with free HE/INC grenades. This is one of the kit options of the '''ColMarTech Automated Closet'''.
| |
| * M276 pattern M40 HEDP rig containing the following:
| |
| {| border="1" class="wikitable style="width: 50%;"
| |
| |[[File:M40_HEDP.png|48px]]
| |
| [[#M40 HEDP Grenade|'''3 M40 HEDP Grenades''']]
| |
| |[[File:Incingrenade.png|48px]]
| |
| [[#M40 HIDP Incendiary Grenade|'''3 M40 HIDP Incendiary Grenades''']]
| |
| |}
| |
| * Explosive pouch
| |
| | |
| | |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Personal_Def_kit.png]]<br>{{Anchor|Personal Def Kit}}'''Personal Defense Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' Standard issue won't cut it out on the field when your primary weapon is lost. This marine kit comes with an VP78 pistol which is a formidable hand gun with attachments and a holster to make it yours. A reliable pistol that also packs a punch. This is one of the kit options of the '''ColMarTech Automated Closet'''.
| |
| * VP78 Pistol, comes pre-loaded
| |
| * 5 magazines
| |
| * Red Dot Sight
| |
| * Laser Sight
| |
| * M276 pattern M4A3 holster rig
| |
| | |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Sniper kit.png]]<br>{{Anchor|Mini Sniper Kit}}'''L42A Sniper Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit offers long ranged capabilities against targets out of reach with normal primary weapons. It comes with a L42 Battle Rifle along with free attachments and AP magazines. This is one of the kit options of the '''ColMarTech Automated Closet'''.
| |
| * L42A Battle Rifle, comes pre-loaded with standard rifle munitions
| |
| * S8 Telescopic Sight
| |
| * Synthetic Stock
| |
| * Extended Barrel
| |
| * Suppressor
| |
| * 2 AP magazines
| |
| | |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Engie kit.png]]<br>{{Anchor|Mini Engie Kit}}'''Combat Technician Support Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you the ability to construct defences such as metal barricades, as well as a starter construction kit for immediate defence. This is one of the kit options of the '''ColMarTech Automated Closet'''.
| |
| * USCM Technician Welderpack
| |
| * Engineering Pamphlet
| |
| * Insulated Gloves
| |
| * Crowbar
| |
| * Entrenching Tool
| |
| * Welding Goggles
| |
| * Tools Pouch containing the following:
| |
| {| border="1" class="wikitable style="width: 50%;"
| |
| |[[File:Screwdriver.png|48px]]
| |
| [[#Screwdriver|'''Screwdriver''']]
| |
| |[[File:Wirecutters.png|48px]]
| |
| [[#Wirecutters|'''Wirecutters''']]
| |
| |[[File:Welder.gif|48px]]
| |
| [[#Welder|'''Welder''']]
| |
| |[[File:Wrench.png|48px]]
| |
| [[#Wrench|'''Wrench''']]
| |
| |}
| |
| * MB-6 Folding Barricade
| |
| * M56D Mounted Heavy Machine Gun
| |
| | |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Medic kit.png]]<br>{{Anchor|Mini Medic Kit}}'''First Response Medical Support Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' The marine kit gives you the ability to heal other people with more effectiveness as well as common medical supplies as what a regular combat medic uses. This is one of the kit options of the '''ColMarTech Automated Closet'''.
| |
| * Medical Pamphlet
| |
| * First Responder Technical Pouch containing the following:
| |
| {| border="1" class="wikitable style="width: 70%;"
| |
| |[[File:Healthanalyzer.png|48px]]
| |
| [[#Health Analyzer|'''Health Analyzer''']]
| |
| |[[File:Splint.png|48px]]
| |
| [[#Splint|'''Splint''']]
| |
| |[[File:Advburnkit.png|48px]]
| |
| [[#Advanced Burn Kit|'''Advanced Burn Kit''']]
| |
| |[[File:Advtraumakit.png|48px]]
| |
| [[#Advanced Trauma Kit|'''Advanced Trauma Kit''']]
| |
| |}
| |
| | |
| * Auto-Injector Pouch containing the following:
| |
| {| border="1" class="wikitable style="width: 70%;"
| |
| |[[File:Bicaridine.png|48px]]
| |
| [[#Bicaridine Auto injector|2 '''Bicaridine Auto injector''']]
| |
| |[[File:Kelotane.png|48px]]
| |
| [[#Kelotane Auto injector|2 '''Kelotane Auto injector''']]
| |
| |[[File:Tramadol_Injector.png|48px]]
| |
| [[#Tramadol Auto injector|2 '''Tramadol Auto injector''']]
| |
| |[[File:Emergency_Auto_injector.png|48px]]
| |
| [[#Emergency Auto injector|1 '''Emergency Auto injector''']]
| |
| |}
| |
| * SensorHud Mate
| |
| * Roller bed
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:intel_kit.png]]<br>{{Anchor|Intel Kit}}'''Field Intelligence Support Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you equipment for scavenging the Area of Operations for Intel and retrieving it. This specific kit must be handed out from '''Requisitions'''.
| |
| * Document pouch
| |
| * Data Detector
| |
| * Intel Radio Encryption Key
| |
| * Fulton recovery device
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Veteran kit.png]]<br>{{Anchor|Veteran Kit}}'''Veteran Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit give you access to the old MK1 Pulse Rifle as well as spare magazines for it and under barrel attachments. This is one of the kit options of the '''ColMarTech Automated Closet'''.
| |
| * M41A MK1 Pulse Rifle, comes pre-loaded
| |
| * 5 MK1 Magazines
| |
| * Mini Flamer
| |
| * U7 under barrel shotgun
| |
| | |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Heavy Support kit.png]]<br>'''Forward HPR Shield Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit offers the powerful Heavy Pulse Rifle as well as a folding barricade for quick defensive placement and firepower. This specific kit must be handed out from '''Requisitions'''.
| |
| * M41AE2 Heavy Pulse Rifle, comes pre-loaded
| |
| * 1 HPR magazine
| |
| * Bipod
| |
| * MB-6 Folding Barricade
| |
| * Welding goggles
| |
| * Welder
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Pursuit kit.png]]<br>'''M39 Point Man Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives the M39 SMG with the SMG Arm Brace, allowing it to chase after targets with more ease. This specific kit must be handed out from '''Requisitions'''.
| |
| * M39 SMG, comes pre-loaded
| |
| * Sub-Machine gun arm brace
| |
| * Magnetic Harness
| |
| * H5 Pattern M2132 Machete Scabbard
| |
| * 1 M39 Extended magazine
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Sapper kit.png]]<br>'''M-OU53 Field Test Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the limited M-OU53 break action shotgun as well as limited ammo. This specific kit must be handed out from '''Requisitions'''.
| |
| * M-OU53 Break Action Shotgun, comes pre-loaded with slugs
| |
| * M-OU53 Tactical Stock
| |
| * Box of shotgun slugs
| |
| * Box of flechette slugs
| |
| * Shotgun shell loading rig
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Exp_Trooper_kit.png]]<br>'''Experimental Trooper Kit'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the limited SU-6 Smartpistol with extra magazines and attachments to go with it. This specific kit must be handed out from '''Requisitions'''.
| |
| * SU-6 Smartpistol
| |
| * 5 SU-6 Smartpisol Magazines
| |
| * Extended Barrel
| |
| * Quick Fire Attachment
| |
| * Laser Sight
| |
| |}
| |
| | |
| =Pouches=
| |
| Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
| |
| | |
| {| class="wikitable"
| |
| ! style="background-color:#A9A9A9;" width=150|Equipment:
| |
| ! style="background-color:#A9A9A9;" |Description:
| |
| |-
| |
| ![[File:G18-Utility-Pouch.png|64px]]
| |
| {{Anchor|G8-A General Utility Pouch}}
| |
| [[#G8-A General Utility Pouch|'''G8-A General Utility Pouch''']]
| |
| |A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. '''They can hold 3 items.'''
| |
| |-
| |
| !{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]]
| |
| [[#Light General Pouch|'''Light General Pouch''']]
| |
| |A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]] or in the pockets of '''[[Freelancer Mercenaries|mercenaries]]''' and '''[[The Colonial Liberation Front|CLF]]'''.
| |
| |-
| |
| !{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]]
| |
| [[#Medium General Pouch|'''Medium General Pouch''']]
| |
| |A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the '''ColMarTech Automated Closet''' and can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]].
| |
| |-
| |
| !{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]]
| |
| [[#Large General Pouch|'''Large General Pouch''']]
| |
| |A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by '''Squad Leaders''' and '''Staff Officers.''' Not stocked in requisitions by default.
| |
| |-
| |
| !{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]]
| |
| [[#Magazine Pouch|'''Magazine Pouch''']]
| |
| |Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots.
| |
| |-
| |
| !{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]]
| |
| [[#Large Magazine Pouch|'''Large Magazine Pouch''']]
| |
| |Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists, but is also a part of the Veteran Enlist Kit. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].
| |
| Contains 3 slots.
| |
| |-
| |
| !{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]]
| |
| [[#Explosive Pouch|'''Explosive Pouch''']]
| |
| |Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
| |
| |-
| |
| !{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]]
| |
| [[#Pistol Magazine Pouch|'''Pistol Magazine Pouch''']]
| |
| |Pouch able to hold 3 pistol magazines. It is one of the pouch options of the '''ColMarTech Automated Closet'''. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].
| |
| |-
| |
| !{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]]
| |
| [[#Large Pistol Magazine Pouch|'''Large Pistol Magazine Pouch''']]
| |
| |Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].
| |
| |-
| |
| !{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]]
| |
| [[#Sidearm Pouch|'''Sidearm Pouch''']]
| |
| |A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
| |
| |-
| |
| !{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]]
| |
| [[#Flare Pouch|'''Flare Pouch''']]
| |
| |Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the '''ColMarTech Automated Closet'''.
| |
| |-
| |
| !{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]]
| |
| [[#Radio Pouch|'''Radio Pouch''']]
| |
| |Used to hold 2 sets of radio headsets. Why would you use this?
| |
| |-
| |
| !{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]]
| |
| [[#Bayonet Pouch|'''Bayonet Pouch''']]
| |
| |A pouch that can hold up to 3 knives. A very uncommon sight on the battlefield. It is one of the pouch options of the '''ColMarTech Automated Closet''' or are usually found in the pockets of the '''UPP Soldiers'''.
| |
| |-
| |
| !{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]]
| |
| [[#Survival Pouch|'''Survival Pouch''']]
| |
| |A survival pouch, used for long deployments. Normally found occupying the pockets of [[Survivor|Civilians]]. Contains a 15u tramadol pill, 10 sterile gauze rolls, crowbar and a flashlight; all good tools for a survivor on the move.
| |
| |-
| |
| !{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]]
| |
| [[#Document Pouch|'''Document Pouch''']]
| |
| | A pouch used to hold documents for safe keeping.
| |
| '''Field Intelligence Support Kit''' pouch variant can hold 7 items.
| |
| | |
| While Intelligence Officer's have one that holds 21 items.
| |
| |-
| |
| !{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]]
| |
| [[#Tools Pouch|'''Tools Pouch''']]
| |
| |Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
| |
| Contains 4 slots.
| |
| Can hold the following items below:
| |
| {| border="1" class="wikitable style="width: 80%;"
| |
| |[[File:Screwdriver.png|48px]]
| |
| [[#Screwdriver|'''Screwdriver''']]
| |
| ||[[File:Welder.gif|48px]]
| |
| [[#Blowtorch|'''Blowtorch''']]
| |
| ||[[File:Crowbar.png|48px]]
| |
| [[#Crowbar|'''Crowbar''']]
| |
| ||[[File:Wrench.png|48px]]
| |
| [[#Wrench|'''Wrench''']]
| |
| ||[[File:CableCoils.png|48px]]
| |
| [[#Cable Coil|'''Cable Coil''']]
| |
| ||[[File:Multitool.png|48px]]
| |
| [[#Security Access Tuner|'''Security Access Tuner''']]
| |
| ||[[File:Wirecutters.png|48px]]
| |
| [[#Wirecutters|'''Wirecutters''']]
| |
| ||[[File:Entrenching_Tool_Unfolded.png|48px]]
| |
| [[#Entrenching Tool|'''Entrenching Tool''']]
| |
| |}
| |
| |-
| |
| !{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]]
| |
| [[#Electronics Pouch|'''Electronics Pouch''']]
| |
| |Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
| |
| Contains 6 slots.
| |
| Can hold the following items below:
| |
| {| border="1" class="wikitable style="width: 20%;"
| |
| |[[File:Circuitboard.png|48px]]
| |
| [[#Circuitboards|'''Circuitboards''']]
| |
| ||[[File:Powercell.png|48px]]
| |
| [[#Powercells|'''Powercells''']]
| |
| |}
| |
| |-
| |
| !{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]]
| |
| [[#Construction Pouch|'''Construction Pouch''']]
| |
| |Designed to holster construction materials. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]].
| |
| Contains 3 slots.
| |
| Can hold the following items below:
| |
| {| border="1" class="wikitable
| |
| |[[File:Metal.png|48px]]
| |
| [[#Metal Sheets|'''Metal Sheets''']]
| |
| ||[[File:Plasteel.png|48px]]
| |
| [[#Plasteel Sheets|'''Plasteel Sheets''']]
| |
| ||[[File:Sandbag_Empty.png|48px]]
| |
| [[#Empty Sandbags|'''Empty Sandbags''']]
| |
| ||[[File:Planks.png|48px]]
| |
| [[#Wooden Planks|'''Wooden Planks''']]
| |
| ||[[File:Rods.png|48px]]
| |
| [[#Metal Rods|'''Metal Rods''']]
| |
| ||[[File:CableCoils.png|48px]]
| |
| [[#Cable Coil|'''Cable Coil''']]
| |
| ||[[File:Barbed_Wire.png|48px]]
| |
| [[#Barbed Wire|'''Barbed Wire''']]
| |
| ||[[File:Entrenching_Tool_Unfolded.png|48px]]
| |
| [[#Entrenching Tool|'''Entrenching Tool''']]
| |
| |}
| |
| |-
| |
| !{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]
| |
| [[#First-Aid Pouch|'''First-Aid Pouch''']]
| |
| |Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the '''ColMarTech Automated Closet'''.
| |
| It contains the following:
| |
| | |
| {| border="1" class="wikitable style="width: 30%;"
| |
| |[[File:Ointment.png|48px]]
| |
| [[#Ointment|'''Ointment''']]
| |
| ||[[File:Tramadol_Injector.png|48px]]
| |
| [[#Pain-stop autoinjector|'''Pain-stop autoinjector''']]
| |
| ||[[File:Tricord.png|48px]]
| |
| [[#First-aid autoinjector|'''First-aid autoinjector''']]
| |
| ||[[File:Gauze.png|56px]]
| |
| [[#Gauze|'''Gauze''']]
| |
| |}
| |
| |-
| |
| !{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]]
| |
| [[#Medical Pouch|'''Medical Pouch''']]
| |
| |Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].
| |
| Contains 3 slots.
| |
| | |
| {| border="1" class="wikitable style="width: 80%;"
| |
| |[[File:Dexalin.png|48px]]
| |
| [[#Autoinjectors|'''Autoinjectors''']]
| |
| ||[[File:Ointment.png|48px]]
| |
| [[#Ointment|'''Ointment''']]
| |
| ||[[File:Gauze.png|48px]]
| |
| [[#Gauze|'''Gauze''']]
| |
| ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]
| |
| [[#Advanced Kits|'''Advanced Kits''']]
| |
| ||[[File:Healthanalyzer.png|48px]]
| |
| [[#Health Analyzer|'''Health Analyzer''']]
| |
| |[[File:PillBottle.png|48px]]
| |
| [[#Pill Bottles|'''Pill Bottles''']]
| |
| |[[File:Hypospray.png|48px]]
| |
| [[#Hyposprays|'''Hyposprays''']]
| |
| |}
| |
| |-
| |
| !{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]]
| |
| [[#Autoinjector Pouch|'''Autoinjector Pouch''']]
| |
| |A Large pouch dedicated to holding autoinjectors. Issued to squad medics, doctors and can also be found in First Responses Medical Support kits.
| |
| | |
| Holds 7 Autoinjectors.
| |
| |-
| |
| !{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]]
| |
| [[#Medkit Pouch|'''Medkit Pouch''']]
| |
| |Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].
| |
| {| border="1" class="wikitable style="width: 10%;"
| |
| |[[File:First-aid_kit.png|48px]]
| |
| [[#Medkits|'''Medkits''']]
| |
| |}
| |
| |-
| |
| !{{Anchor|First Responder Tactical Pouch}}[[File:First-Responder-Tactical-Pouch.png|64px]]
| |
| [[#First Responder Tactical Pouch|'''First Responder Tactical Pouch''']]
| |
| |Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the '''ColMarTech automated armaments vendor''' in their mini-medical kits.
| |
| Holds 4 medical items.
| |
| {| border="1" class="wikitable style="width: 70%;"
| |
| |[[File:Healthanalyzer.png|48px]]
| |
| [[#Health Analyzer|'''Health Analyzer''']]
| |
| |[[File:Splint.png|48px]]
| |
| [[#Splint|'''Splint''']]
| |
| |[[File:Advburnkit.png|48px]]
| |
| [[#Advanced Burn Kit|'''Advanced Burn Kit''']]
| |
| |[[File:Advtraumakit.png|48px]]
| |
| [[#Advanced Trauma Kit|'''Advanced Trauma Kit''']]
| |
| |}
| |
| |-
| |
| !{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]]
| |
| [[#Syringe Pouch|'''Syringe Pouch''']]
| |
| |Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases.
| |
| |-
| |
| !{{Anchor|Chemist Pouch}}[[File:chemist-pouch.png|64px]]
| |
| [[#Chemist Pouch|'''Chemist Pouch''']]
| |
| |A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.
| |
| Contains 2 slots.
| |
| |-
| |
| !{{Anchor|Vial Pouch}}[[File:vial-pouch.png|64px]]
| |
| [[#Vial Pouch|'''Vial Pouch''']]
| |
| |A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.
| |
| Contains 6 slots.
| |
| |-
| |
| !{{Anchor|Flame Pouch}}[[File:flame-pouch.png|64px]]
| |
| [[#Fuel tank strap pouch|'''Fuel tank strap pouch''']]
| |
| |Two rings straps that loop around M240 variety napalm tanks. Handle with care.
| |
| Can be worn by attaching it to a pocket.
| |
| |}
| |
| | |
| =Storage Equipment=
| |
| Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
| |
| | |
| {| class="wikitable"
| |
| ! style="background-color:#A9A9A9;" width=150|Equipment:
| |
| ! style="background-color:#A9A9A9;" |Description:
| |
| |-
| |
| !{{Anchor|Webbing}}[[File:webbing.png|64px]]
| |
| [[#Webbing|'''Webbing''']]
| |
| |Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
| |
| It is the standard webbing for most of the '''USCM support personnel'''. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]].
| |
| |-
| |
| !{{Anchor|Black Webbing}}[[File:Black_webbing_vest.png|64px]]
| |
| [[#Black Webbing|'''Black Webbing''']]
| |
| |Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]].
| |
| |-
| |
| !{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]]
| |
| [[#Brown Webbing Vest|'''Brown Webbing Vest''']]
| |
| |Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]].
| |
| |-
| |
| !{{Anchor|M276 Pattern Ammo Load Rig}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]
| |
| [[#M276 Pattern Ammo Load Rig|'''M276 Pattern Ammo Load Rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
| |
| It is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''.
| |
| |-
| |
| !{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]]
| |
| [[#Shotgun Shell Load Rig|'''Shotgun Shell Load Rig''']]
| |
| |An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''.
| |
| | |
| |-
| |
| !{{Anchor|M276 Pattern Knife Rig}}[[File:M276_pattern_knife.png|64px]]
| |
| [[#M276 Pattern Knife Rig|'''M276 Pattern Knife Rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 6 throwing knives.
| |
| It is one of the belt options of the '''ColMarTech Automated Closet'''. Notably smaller than most rigs, able to fit in standard bags and satchels.
| |
| |-
| |
| !{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]
| |
| [[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 HEDP Rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.
| |
| It is the standard rig for '''Frontline Grenadier Kits'''.
| |
| |-
| |
| !{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]
| |
| [[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 HEDP Rig MK.II''']]
| |
| |The M276 Mk. II is is an upgraded version of the M276 HEDP rig, with more storage capacity. It consists of a modular belt with various clips.
| |
| It is the standard rig for '''USCM Heavy Grenadier Specialists'''.
| |
| |-
| |
| !{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]]
| |
| [[#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.
| |
| It is the standard rig for '''Combat Engineers'''.
| |
| |-
| |
| !{{Anchor|M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]]
| |
| [[#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.
| |
| It is one of the standard rigs for '''Combat Medics'''.
| |
| |-
| |
| !{{Anchor|M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]]
| |
| [[#M276 Pattern Lifesaver Bag|'''M276 Pattern Lifesaver Bag''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
| |
| It is one of the standard rigs for '''Combat Medics'''.
| |
| |-
| |
| !{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]]
| |
| [[#USCM Lightweight IMP Backpack|'''USCM Lightweight IMP Backpack''']]
| |
| |The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
| |
| Has to be held in one hand to access items inside. Holds 7 normal size items.
| |
| |-
| |
| !{{Anchor|USCM Technician Welderpack}}[[File:Welderpack.png|64px]]
| |
| [[#USCM Technician Welderpack|'''USCM Technician Welderpack''']]
| |
| |A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refueling and use.
| |
| Has to be held in one hand to access items inside. Holds 5 normal size items and 260 units of welder fuel.
| |
| |-
| |
| !{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]]
| |
| [[#USCM Satchel|'''USCM Satchel''']]
| |
| |A heavy-duty satchel carried by most USCM soldiers.
| |
| It is standard gear for most of the USCM. Holds 5 normal size items.
| |
| |-
| |
| !{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]]
| |
| [[#Light Weight Combat Pack|'''Light Weight Combat Pack''']]
| |
| |A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.
| |
| It's a standard pack for non-USCM Combat Personal, like the '''[[The Colonial Liberation Front|Colonial Liberation Front]]''' and '''[[The Union of Progressive Peoples|UPP Soldiers]]'''.
| |
| |-
| |
| !{{Anchor|USCM Lightweight Expedition Pack}}[[File:IO_Pack.png|64px]]
| |
| [[#USCM Lightweight Expedition Pack|'''USCM Lightweight Expedition Pack''']]
| |
| |A heavy-duty IMP based backpack that can be slung around the front or to the side, and can quickly be accessed with only one hand. Usually issued to USCM intelligence officers.
| |
| This is the standard issue backpack for '''Intelligence Officers.'''
| |
| |-
| |
| !{{Anchor|M68 Thermal Cloak}}[[File:M68_Thermal_Cloak.png|64px]]
| |
| [[#M68 Thermal Cloak|'''M68 Thermal Cloak''']]
| |
| |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. Required to be worn over the M3-S Light Armor and '''equipped like a backpack in your inventory'''. To cloak yourself, go to the Scout tab and click <code>Activate-Cloak</code>, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. '''Worn by USCM Scout Specialists'''
| |
| |-
| |
| !{{Anchor|M3 Sniper's Smock}}[[File:m3snipersmock.png|64px]]
| |
| [[#M3 Sniper's Smock|'''M3 Sniper's Smock''']]
| |
| |A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Sniper Specialists'''
| |
| |-
| |
| !{{Anchor|Broiler-T flexible refueling system}}[[File:M240-T_Fuel Pack.png]]
| |
| [[#Broiler-T flexible refueling system|'''Broiler-T flexible refueling system''']]
| |
| |A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. '''Worn by USCM Pyrotechnician Specialists'''
| |
| | |
| You can assign a [[Macros|Macro]] for the Broiler in order to switch fuel types.
| |
| |-
| |
| !{{Anchor|M22 Rocket Bags}}[[File:M22 rocket bag.png]]
| |
| [[#M22 Rocket Bags|'''M22 Rocket Bags''']]
| |
| |Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Demolition Specialists'''
| |
| |-
| |
| !{{Anchor|Marine Commanding Officer Backpack}}[[File:USCM_infantry_backpack.png|64px]]
| |
| [[#Marine Commanding Officer Backpack|'''Marine Commanding Officer Backpack''']]
| |
| |A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack.
| |
| |-
| |
| !{{Anchor|M103 pattern Tank-Ammo rig}}[[File:M103 pattern Tank-Ammo rig.png]]
| |
| [[#M103 pattern Tank-Ammo rig|'''M103 pattern Tank-Ammo rig''']]
| |
| |The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items.
| |
| |-
| |
| !{{Anchor|USCM Pyrotechnician G4-1 Fuel Tank}}[[File:G4-1 FuelTank.png]]
| |
| [[#USCM Pyrotechnician G4-1 Fuel Tank|'''USCM Pyrotechnician G4-1 Fuel Tank''']]
| |
| |A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.
| |
| Holds 350 units of fuel.
| |
| |-
| |
| !{{Anchor|UCP3 combat pack}}[[File:UCP3-combat-pack.png]]
| |
| [[#UCP3 combat pack|'''UCP3 combat pack''']]
| |
| |A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the '''Union of Progressive Peoples'''
| |
| |}
| |
| | |
| =Holsters and Scabbards=
| |
| This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.
| |
| | |
| {| class="wikitable"
| |
| ! style="background-color:#A9A9A9;" width=150|Equipment:
| |
| ! style="background-color:#A9A9A9;" |Description:
| |
| |-
| |
| !{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]]
| |
| [[#Shoulder Holster|'''Shoulder Holster''']]
| |
| |A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''.
| |
| Can be ordered via crate at [[Requisitions]], and [[Military Police]] lockers contain one, but not carried normally.
| |
| |-
| |
| !{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]]
| |
| [[#M276 Pattern General Pistol Holster Rig|'''M276 Pattern General Pistol Holster Rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, MK88, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
| |
| It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for '''Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the [[Executive Officer]]'''.
| |
| |-
| |
| !{{Anchor|M276 Pattern SU6 Smart pistol Holster Rig}}[[File:M276_pattern_SU-6 Smart pistol_holster_rig.png|64px]]
| |
| [[#M276 Pattern SU-6 Smart Pistol Holster Rig|'''M276 Pattern SU-6 Smart Pistol Holster Rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the '''Experimental Trooper Kit'''
| |
| |-
| |
| !{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]]
| |
| [[#M276 Pattern M44 Holster Rig|'''M276 Pattern M44 Holster Rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
| |
| It is one of the uncommon rigs inside '''USCM Cargo Vendors, in the Marine Prep Vendors''', or standard issue for the '''[[Requisitions Officer]]'''.
| |
| |-
| |
| !{{Anchor|M802 Pattern Smartgunner Rig}}[[File:M802_Pattern_Smartgunner_rig.png|64px]]
| |
| [[#M802 Pattern Smartgunner Rig|'''M802 Pattern Smartgunner Rig''']]
| |
| |The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.
| |
| It is issued to [[Squad_Smartgunner|'''USCM Squad Smartgunners''']] and can be found in their vendors.
| |
| |-
| |
| !{{Anchor|M276 Pattern M82F flare gun holster rig}}[[File:M276_pattern_M82F flare gun holster rig.png|64px]]
| |
| [[#M276 Pattern M82F flare gun holster rig|'''M276 Pattern M82F flare gun holster rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.
| |
| |-
| |
| !{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]]
| |
| [[#Type 41 Pistol Holster Rig|'''Type 41 Pistol Holster Rig''']]
| |
| |A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.
| |
| It is the standard rig for '''[[Union of Progressive Peoples Commandos|UPP Officers]]'''.
| |
| |-
| |
| !{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]]
| |
| [[#M276 Pattern M39 Holster Rig|'''M276 Pattern M39 Holster Rig''']]
| |
| |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
| |
| It is one of the uncommon rigs inside '''USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.'''.
| |
| |-
| |
| !{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]]
| |
| [[#L44 M37A2 Scabbard|'''L44 M37A2 Scabbard''']]
| |
| |A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
| |
| It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''.
| |
| |-
| |
| ![[File:H5_pattern_M2132_machete_scabbard.png|64px]]
| |
| {{Anchor|H5 Pattern M2132 Machete Scabbard}}
| |
| [[#H5 Pattern M2132 Machete Scabbard|'''H5 Pattern M2132 Machete Scabbard''']]
| |
| |A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).
| |
| It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''. They all start with machetes inside.
| |
| |}
| |
| | |
| =Support Equipment=
| |
| This is a list of equipment to aid Marines during the operation.
| |
| | |
| {| class="wikitable"
| |
| ! style="background-color:#A9A9A9;" width=150|Equipment:
| |
| ! style="background-color:#A9A9A9;" |Description:
| |
| |-
| |
| ![[File:Tactical_Binoculars.png|64px]]
| |
| | |
| [[#Tactical Binoculars|'''Tactical Binoculars''']]
| |
| |{{Anchor|Tactical Binoculars}}
| |
| | |
| A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Tactical Binocular Different Modes:'''
| |
| |
| |
| | |
| *'''Rangefinder Mode:''' After Ctrl + Clicking the desired target a green laser will appear after which that tile's Longitude and Latitude coordinates will be displayed in a pop up menu. Coordinates used for '''Mortars''' and '''Orbital Bombardments'''
| |
| | |
| *'''CAS Mode:''' After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
| |
| |}
| |
| |-
| |
| ![[File:Range_Finders.png|64px]]
| |
| | |
| [[#Range Finders|'''Range Finders''']]
| |
| |{{Anchor|Range Finders}}
| |
| | |
| A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu
| |
| | |
| |-
| |
| !{{Anchor|M94 Marking Flare Pack}}
| |
| [[File:M94FlarePack.png|64px]]
| |
| | |
| [[#M94 Marking Flare Pack|'''M94 Marking Flare Pack''']]
| |
| |
| |
| A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.
| |
| |-
| |
| !{{Anchor|M89 Marking Flare Pack}}
| |
| [[File:M89 Signal FlarePack.png|64px]]
| |
| | |
| [[#M89-S SignalFlare Pack|'''M89-S Signal Flare Pack''']]
| |
| |
| |
| A packet of eight M89-S Signal Marking Flares. Used for signaling close air support dropships to strafe an area.
| |
| |-
| |
| ![[File:Motion_Detector.gif|64px]]
| |
| | |
| [[#Motion Detector|'''Motion Detector''']]
| |
| |{{Anchor|Motion Detector}}
| |
| A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or '''Z''' (in hotkey mode). You can switch modes with Alt+Click.
| |
| | |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Motion Detector Range Modes:'''
| |
| | You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''.
| |
| | |
| *'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate.
| |
| | |
| *'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.
| |
| |}
| |
| |-
| |
| | |
| ![[File:Data_Detector.png|64px]]
| |
| | |
| [[#Data Detector|'''Data Detector''']]
| |
| |{{Anchor|Data Detector}}
| |
| The Data Detector highlights any [[Defcon#Objectives|documents or objects]] that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or '''Z''' (in hotkey mode).
| |
| You can switch modes with Alt+Click.
| |
| | |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Data Detector Range Modes:'''
| |
| | You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the Data Detector and then clicking on ''Toggle Range Mode''.
| |
| | |
| *'''Long Range:''' The Data Detector will detect movement on your whole screen and further at a slow rate.
| |
| | |
| *'''Short Range:''' The Data Detector covers a smaller amount of your screen but detects Intel at a faster rate.
| |
| |}
| |
| |-
| |
| | |
| ![[File:Whistle.png]]
| |
| | |
| [[#Whistle|'''Whistle''']]
| |
| |{{Anchor|Whistle}}
| |
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.
| |
| |-
| |
| | |
| ![[File:Fulton_Device.png]]
| |
| | |
| [[#Fulton Device|'''Fulton Device''']]
| |
| |{{Anchor|Fulton Device}}
| |
| | |
| A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.
| |
| There are 20 uses in the stack.
| |
| |-
| |
| | |
| ![[File:MB-6 Folding Barricade.png]]
| |
| | |
| [[#MB-6 Folding Barricade|'''MB-6 Folding Barricade''']]
| |
| |{{Anchor|MB-6 Folding Barricade}}
| |
| | |
| A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot once folded.
| |
| | |
| '''Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter.'''
| |
| |-
| |
| | |
| ![[File:Gasmask.png]]
| |
| | |
| [[#Gas Mask|'''Gas Mask''']]
| |
| |{{Anchor|Gas Mask}}
| |
| Gas masks are available in ColMarTech Automated Closets for all marines. It is currently purely cosmetic.
| |
| |-
| |
| | |
| ![[File:cotablet.png]]
| |
| | |
| [[#Command Tablet|'''Command Tablet''']]
| |
| |{{Anchor|Command Tablet}}
| |
| A special device used by the Captain of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go.
| |
| |}
| |
| | |
| =USCM Military Clothing=
| |
| This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.
| |
| | |
| {| class="wikitable"
| |
| ! style="background-color:#A9A9A9;" width=150|Clothing:
| |
| ! style="background-color:#A9A9A9;" |Description:
| |
| |-
| |
| !{{Anchor|USCM Hypersleep Underwear}}
| |
| [[File:Cryo_uniform.png|64px]]
| |
| | |
| [[#USCM Hypersleep Underwear|'''USCM Hypersleep Underwear''']]
| |
| |A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing.
| |
| '''Find an actual uniform and change out.'''
| |
| |-
| |
| !{{Anchor|USCM Marine Uniform}}
| |
| [[File:jumpsuit.png|64px]]
| |
| | |
| [[#USCM Marine Uniform|'''USCM Marine Uniform''']]
| |
| |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
| |
| |-
| |
| !{{Anchor|Requisitions Officer Uniform}}
| |
| [[File:requisition_officer_suit.png|64px]]
| |
| | |
| [[#Requisitions Officer Uniform|'''Requisitions Officer Uniform''']]
| |
| |A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.
| |
| |-
| |
| !{{Anchor|Marine Intelligence Officer Uniform}}
| |
| [[File:intel_officer_uniform.png|64px]]
| |
| | |
| [[#Marine Intelligence Officer Uniform|'''Marine Intelligence Officer Uniform''']]
| |
| |Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.
| |
| |-
| |
| !{{Anchor|Staff Officer Uniform}}
| |
| [[File:staff_officer_uniform.png|64px]]
| |
| | |
| [[#Staff Officer Uniform|'''Staff Officer Uniform''']]
| |
| |A uniform worn by commissioned officers of the USCM. Do the corps proud.
| |
| |-
| |
| !{{Anchor|Chief Engineer Uniform}}
| |
| [[File:chief_engineer_uniform.png|64px]]
| |
| | |
| [[#Chief Engineer Uniform|'''Chief Engineer Uniform''']]
| |
| |A uniform for veteran military engineer. Often found covered in oil or engine grease.
| |
| |-
| |
| !{{Anchor|Executive Officer Uniform}}
| |
| [[File:executive_officer_uniform.png|64px]]
| |
| | |
| [[#Executive Officer Uniform|'''Executive Officer Uniform''']]
| |
| |A uniform typically worn by a first-lieutenant Executive Officer in the USCM.
| |
| |-
| |
| !{{Anchor|Commander Uniform}}
| |
| [[File:commander_uniform.png|64px]]
| |
| | |
| [[#Commander Uniform|'''Commander Uniform''']]
| |
| |The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.
| |
| |-
| |
| !{{Anchor|Tank Crewman Officer Uniform}}
| |
| [[File:tank_crewman_uniform.png|64px]]
| |
| | |
| [[#Tank Crewman Officer Uniform|'''Tank Crewman Officer Uniform''']]
| |
| |A uniform worn by commissioned officers of the USCM. Do the corps proud.
| |
| |}
| |
| | |
| =Miscellaneous Clothing=
| |
| Other pieces of clothing that may or may not be found elsewhere.
| |
| | |
| {| class="wikitable"
| |
| ! style="background-color:#A9A9A9;" width=150|Clothing:
| |
| ! style="background-color:#A9A9A9;" |Description:
| |
| |-
| |
| !{{Anchor|Heat absorbent coif}}[[File:Heat_absorbent_coif.png|64px]]
| |
| [[#Heat absorbent coif|'''Heat absorbent coif''']]
| |
| |A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
| |
| | |
| Part of the marine uniform on snow planets. Without one of these or a Rebreather keeping their face warm the bitter cold will slowly freeze them to death. It's a good idea to bring down a few spares in a backpack for those that might've forgot theirs.
| |
| Spawns at the ''Automated Closet'' as Standard Equipment if the map is '''Ice Colony''', '''Sorokyne Strata''', or '''Corsat'''. Otherwise available at the '''Surplus Uniform Vendor'''.
| |
| |-
| |
| !{{Anchor|Combat Boots}}[[File:Boots.png|64px]]
| |
| [[#Combat Boots|'''Combat Boots''']]
| |
| |Standard issue combat boots used by the USCM for combat situations.
| |
| | |
| '''Worn by [[Marines|USCM Marines]]'''
| |
| |-
| |
| !{{Anchor|SWAT Mask}}[[File:swat_mask.png|64px]]
| |
| [[#SWAT Mask|'''SWAT Mask''']]
| |
| |A close-fitting tactical mask that can be connected to an air supply.
| |
| Can be ordered by '''Cargo'''
| |
| | |
| |-
| |
| !{{Anchor|M8 pattern armored balaclava}}[[File:PMC mask.png|64px]]
| |
| [[#M8 pattern armored balaclava|'''M8 pattern armored balaclava''']]
| |
| |An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
| |
| | |
| '''Worn by [[Corporate_PMCs|Corporate PMCs]]'''
| |
| | |
| |-
| |
| !{{Anchor|M8 pattern armored balaclava}}[[File:PMC SL Mask.png|64px]]
| |
| [[#M8 pattern armored balaclava|'''M8 pattern armored balaclava''']]
| |
| |An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.
| |
| | |
| '''Worn by [[Corporate_PMCs|Corporate PMCs]]'''
| |
| | |
| |-
| |
| !{{Anchor|UPP armored commando balaclava}}[[File:UPP Mask.png|64px]]
| |
| [[#UPP armored commando balaclava|'''UPP armored commando balaclava''']]
| |
| |An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
| |
| | |
| '''Worn by [[Union_of_Progressive_Peoples_Commandos|UPP Commandos]]'''
| |
| |}
| |
| | |
| =Military Helmets=
| |
| A list of helmets which are paired with Military Armor.
| |
| | |
| {| style="width: 76%; border: none"
| |
| |style="width: 100%; vertical-align: top;" |
| |
| <tabs>
| |
| <tab name="USCM">
| |
| | |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:150px;"|'''Helmets:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M10_pattern_marine_helmet.png|64px]]
| |
| [[#M10 Pattern Marine Helmet|'''M10 Pattern Marine Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"| Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
| |
| | |
| | |
| '''Addendum''': "Donator" Helmets, while looking unique are essentially a custom M10 Helmet.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M11Helm.png|64px]]
| |
| [[#M11 Pattern Leader Helmet|'''M11 Pattern Leader Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"| A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to project your fragile brain.
| |
| | |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3-S_helmet.png|64px]]
| |
| [[#M3-S Helmet|'''M3-S Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A custom helmet from the M3 series designed to be lightweight and used for recon missions.
| |
| This helmet is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Ghillie-Coif.png|64px]]
| |
| [[#M45 Ghillie Helmet|'''M45 Ghillie Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.
| |
| This helmet is worn by the '''[[Squad_Specialist#Sniper_Loadout|Sniper Specialist]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M35_Helmet.png]]
| |
| [[#M35 Helmet|'''M35 Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A custom helmet from the M3 series designed to be highly flame retardant.
| |
| This helmet is worn by the '''[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:B-18_helmet,_2.png|64px]]
| |
| [[#M3-G4 Helmet|'''M3-G4 Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts.
| |
| This helmet is worn by the '''[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:MP_Helmet.png|64px]]
| |
| [[#Riot Helmet|'''Riot Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|It's a helmet specifically designed to protect against close range attacks. It covers your ears.
| |
| It's worn by the '''[[Military Police]]''' during riot situations.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M50_Tanker_Helmet.png|64px]]
| |
| [[#M50 Tanker Helmet|'''M50 Tanker Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for '''[[Vehicle_Crewman|Vehicle Crewmen]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:B-18_helmet,_2.png|64px]]
| |
| [[#B18 Helmet|'''B18 Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.
| |
| '''Not available during normal gameplay. Only available during admin events.'''
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:XM12 Pattern Intel Helmet.png|64px]]
| |
| [[#XM12 Pattern Intel Helmet|'''XM12 Pattern Intel Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|An experimental brain-bucket that works better as a brain-plate. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work. Issued to '''[[Intelligence_Officer|Intelligence Officers]]'''.
| |
| | |
| | |
| |}
| |
| | |
| </tab>
| |
| <tab name="PMC and Commando">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:150px;"|'''Helmets:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:PMC-Cap.png|64px]]
| |
| [[#PMC Tactical Cap|'''PMC Tactical Cap''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet. Worn by '''PMC Standards''' and '''PMC Medics'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:PMC-Sniper-Helmet.png|64px]]
| |
| [[#PMC Tactical Cap|'''PMC Tactical Cap''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A helmet worn by '''PMC Marksmen'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:PMC-Beret.png|64px]]
| |
| [[#PMC Beret|'''PMC Beret''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|The pinacle of fashion for any aspiring mercenary leader. Designed to protect the head from light impacts. Worn by '''PMC Team Leaders'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:PMC-Gunner-Helmet.png|64px]]
| |
| [[#PMC_Gunner_Helmet|'''PMC Gunner Helmet''']]
| |
| |style="border: 2px solid black; padding: 5px;"|A helmet designed for PMC Smartgunners. This one is tailored for the '''PMC Smartgunners'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:CommandoHelmet.png|64px]]
| |
| [[#M5X Helmet|'''M5X Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|Generic description goes here. This will extend the box so there's no need for extra spaces.
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="UPP">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:UM4Helm.png|64px]]
| |
| [[#UM4 Helmet|'''UM4 Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM's M10 Pattern Marine Helmet.
| |
| This armor is worn by the '''UPP soldiers'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:UPP-Armored-Cap.png|64px]]
| |
| [[#Armored UPP Cap|'''Armored UPP Cap''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.
| |
| This armor is worn by the '''UPP Medics''' and '''UPP Covert Operatives'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:UH7Helm.png|64px]]
| |
| [[#UH7 Helmet|'''UH7 Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A skirted helmet designed for use with the UM/UH system. Worn by the UPP's elite '''Specialist''' soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man's B18 helmet.
| |
| This armor is worn by the and '''UPP Minigunner'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:UPP Beret.png|64px]]
| |
| [[#UPP Beret|'''UPP Beret''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.
| |
| This armor is worn by the '''UPP Squad Leaders''' and '''UPP Covert Operative Squad Leaders'''.
| |
| | |
| |}
| |
| </tab>
| |
| <tab name="Freelancer">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Freelancer-Cap.png|64px]]
| |
| [[#Armored Freelancer Cap|'''Armored Freelancer Cap''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A sturdy freelancer's cap. More protective than it seems.
| |
| This armor is worn by the '''Freelancer Mercenaries''', if they can afford it.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Freelancer-Beret.png|64px]]
| |
| [[#Freelancer Armored Beret|'''Freelancer Armored Beret''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A sturdy freelancer's beret. More protective than it seems. For the use of making sure your Freelancers know who's in charge of the team. That should be you by the way.
| |
| This armor is worn by the '''Freelancer Mercenary Leaders'''.
| |
| | |
| |}
| |
| </tab>
| |
| <tab name="CLF and Civilian">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:ArmoredCowl.png|64px]]
| |
| [[#Armored Militia Cowl|'''Armored Militia Cowl''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.
| |
| This armor is worn by the '''Colonial Liberation Front'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Bucket Helmet.png|64px]]
| |
| [[#Bucket|'''Bucket''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the "front". Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the '''Colonial Liberation Front'''.
| |
| | |
| |}
| |
| </tab>
| |
| <tab name="Special/Miscellaneous ">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Dutch-Dozens-Helmet.png]]
| |
| | |
| [[#Dutch's Dozen Helmet|'''Dutch's Dozen Helmet''']]
| |
| |style="border: 2px solid black; padding: 5px;"|A protective helmet worn by some seriously experienced mercs.
| |
| This helmet is worn by the [https://cm-ss13.com/wiki/Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']. And thus, '''this is only available through admin events'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Dutch-Dozens-Cap.png]]
| |
| | |
| [[#Dutch's Dozen Cap|'''Dutch's Dozen Cap''']]
| |
| |style="border: 2px solid black; padding: 5px;"|A protective cap worn by some seriously experienced mercs. Worn by Dutch himself.
| |
| This cap is worn by the [https://cm-ss13.com/wiki/Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']. And thus, '''this is only available through admin events'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:HEFA Helmet.png|64px]]
| |
| [[#HEFA Helmet|'''HEFA Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|For some reason, seeing this helmet causes you to feel extremely distressed.
| |
| ''Wait a minute, there's a button on the helmet...''
| |
| This armor is worn by the '''HEFA Knights'''. And thus, '''this is only available through admin events'''.
| |
| | |
| |}
| |
| </tab>
| |
| </tabs>
| |
| |}
| |
| | |
| =Military Armor=
| |
| A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
| |
| | |
| {| style="width: 76%; border: none"
| |
| |style="width: 100%; vertical-align: top;" |
| |
| <tabs>
| |
| <tab name="USCM">
| |
| | |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:150px;"|'''Armor:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3_light_armor.png|64px]]
| |
| [[#M3-L Pattern Light Armor|'''M3-L Pattern Light Armor''']]
| |
| |style="border: 2px solid black; padding: 5px;"| A lighter, cut down version of the standard M3 pattern armor. It sacrifices protection for more speed. Protects more against acid.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3_Pattern_Personal_Armor.png|64px]]
| |
| [[#M3 Pattern Personal Armor|'''M3 Pattern Personal Armor''']]
| |
| |style="border: 2px solid black; padding: 5px;"|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted directional flashlight for night time combat and a HUD to see their Marine roles. An all rounder in terms of protection with an additional 3 slots in the armor.
| |
| | |
| | |
| '''Addendum''': "Donator" Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3_heavy_armor.png|64px]]
| |
| [[#M3-H Pattern Heavy Armor|'''M3-H Pattern Heavy Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A heavier version of the standard M3 pattern armor, clad with additional plates. It sacrifices speed for more protection. Protects the user against explosions, bullets and melee more than the two other common types of armor. Additionally holds the user's guts and intestines in more effectively, lowering the chance of bone breaks and internal bleeding.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:B12_Pattern_Personal_Armour.png|64px]]
| |
| [[#B12 Pattern Personal Armor|'''B12 Pattern Personal Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A lightweight suit of carbon fiber body armor built for quick movement. This one is specifically made for the Squad Leaders. Slightly better than the average M3 Pattern Personal Armor.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3-S_light_armor.png|64px]]
| |
| [[#M3-S Light Armor|'''M3-S Light Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.
| |
| This armor is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3-T_Light_Armour.png|64px]]
| |
| [[#M3-T Light Armor|'''M3-T Light Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A custom set of M3 armor designed for users of long ranged explosive weaponry.
| |
| This armor is worn by the '''[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3-Sniper-Armor.png]]
| |
| [[#M45 Pattern Ghillie Armor|'''M45 Pattern Ghillie Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A lightweight ghillie camouflage suit, used by USCM snipers on recon missions. Very lightweight, but doesn't protect much.
| |
| This armor is worn by the '''[[Squad Specialist#Sniper_Loadout|Sniper Specialist]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M35 Armour.png]]
| |
| [[#M35 Armor|'''M35 Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A custom piece of M3 armor designed to be highly flame retardant. Has an activate-able ability called "Fire Walk" which allows the user to walk through flames unharmed for 6 seconds with a 15 second cooldown. In order to activate fire walk yourself, go to the Pyro tab and click <code>Activate-Fire-Shield</code>, you may also assign a [[Macros|Macro]] to toggle the ability as well.
| |
| This armor is worn by the '''[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3G4_Grenadier_Armour.png|64px]]
| |
| [[#M3-G4 Grenadier Armor|'''M3-G4 Grenadier Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A custom set of M3 armor packed to the brim with padding, plating, and every other form of ballistic protection under the sun. Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts. This armor is worn by '''[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M2_Pattern_Personal_Armour.png|64px]]
| |
| [[#M2 Pattern Personal Armor|'''M2 Pattern Personal Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.
| |
| This armor is worn by the '''[[Military Police]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Riot Armour.png|64px]]
| |
| [[#Riot Armor|'''Riot Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A heavily modified suit of M2 MP Armor used to suppress riots from buckethead marines. Slows you down a lot but can tank a lot of hits.
| |
| * Does not have a shoulder light.
| |
| * Cannot hold items.
| |
| This armor is worn by the '''[[Military Police]]''' in riot situations. Also found in the Marshall's Office armory of Solaris Ridge and Prison Station.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M56_Combat_Harness.png|64px]]
| |
| [[#M56 Combat Harness|'''M56 Combat Harness''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.
| |
| This armor is worn by '''[[Squad Smartgunner|Squad Smartgunners]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3_Pattern_Officer_Armor.png|64px]]
| |
| [[#M2 Pattern Officer Armor|'''M2 Pattern Officer Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A well-crafted suit of M2 Pattern Armor typically found in the hands of higher-ranking officers. Useful for letting your men know who is in charge when taking to the field. The '''[[Commanding Officer]]''' has a special set in the CIC armory.
| |
| This armor is worn by '''[[Staff Officer|Staff Officers]]''' and the '''[[Executive Officer|Executive Officer]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M3_Pattern_Tanker_Armor.png|64px]]
| |
| [[#M3 Pattern Tanker Armor|'''M3 Pattern Tanker Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A modified and refashioned suit of M3 Pattern armor designed to be worn by the loader of a USCM vehicle crew. While the suit is a bit more encumbering to wear with the crewman uniform, it offers the loader a degree of protection that would otherwise not be enjoyed.
| |
| This armor is worn by '''[[Tank_Crewman|Tank Crewmen]]'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:B18_Experimental_Personal_Armour.png|64px]]
| |
| [[#B18 Experimental Personal Armor|'''B18 Experimental Personal Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb "Create-Injector". Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts.
| |
| '''Not available during normal gameplay. Only available during admin events.'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:XM4 Pattern Intel Armor.png|64px]]
| |
| [[#XM4 Pattern Intel Armor|'''XM4 Pattern Intel Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches. This armor is worn by '''[[Intelligence_Officer|Intelligence Officers.]]'''
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="PMC and Commando">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:150px;"|'''Armor:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M4_Pattern_PMC_Armour.png|64px]]
| |
| [[#M4 Pattern PMC Armor|'''M4 Pattern PMC Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.
| |
| This armor is worn by most '''Weston Yamada PMC personnel'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M4_Pattern_PMC_Sniper_Armour.png|64px]]
| |
| [[#M4 Pattern PMC Sniper Armor|'''M4 Pattern PMC Sniper Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the '''PMC Sniper''' and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively.
| |
| This armor is worn by most '''Weston Yamada PMC Snipers'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:PMC_M56_Combat_Harness.png|64px]]
| |
| [[#PMC_M56_Combat_Harness|'''PMC M56 Combat Harness''']]
| |
| |style="border: 2px solid black; padding: 5px;"|A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. This one is tailored for the '''PMC Smartgunners'''.
| |
| |- | | |- |
| | | {{TabsItem |
| |style="border: 2px solid black; padding: 5px;"|[[File:M4_Pattern_PMC_Leader_Armour.png|64px]] | | |Description = Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the '''Colonial Liberation Front'''. |
| [[#M4 Pattern PMC Leader Armor|'''M4 Pattern PMC Leader Armor''']]
| | {{Bulletproof Vest Stats}} |
| | | |Icon = Bulletproof_vest |
| |style="border: 2px solid black; padding: 5px;"|A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer.
| | |Title = Bulletproof Vest |
| This armor is worn by most '''Weston Yamada PMC Team Leaders'''.
| | }} |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:X-13_Apesuit.png|64px]] | |
| | |
| [[#M5X Exoskeleton Armor|'''M5X Exoskeleton Armor''']]
| |
| |style="border: 2px solid black; padding: 5px;"|Generic description goes here. This will extend the box so there's no need for extra spaces.
| |
| |} | | |} |
|
| |
| </tab> | | </tab> |
| <tab name="UPP"> | | <tab name="Special/Miscellaneous "> |
| {| style="border: 2px solid black; class="mw-collapsible" | | {| style="border: 2px solid black; class="mw-collapsible" |
| ! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' | | ! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' |
| ! style="background-color:#A9A9A9;"|'''Description:''' | | ! style="background-color:#A9A9A9;"|'''Description:''' |
| |- | | |- |
| | | {{TabsItem |
| |style="border: 2px solid black; padding: 5px;"|[[File:UM5_Personal_Armor.png|64px]] | | |Description = A protective vest worn by some seriously experienced mercs. |
| [[#UM5 Personal Armor|'''UM5 Personal Armor''']] | | This armor is worn by the [[Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']]. And thus, '''this is only available through admin events''' |
| | | {{D2 Armored Vest Stats}} |
| |style="border: 2px solid black; padding: 5px;"|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives. | | |Icon = D2_armored_vest |
| This armor is worn by the '''UPP soldiers'''. | | |Title = D2 Armored Vest |
| | }} |
| | |- |
| | {{TabsItem |
| | |Description = A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight. |
| | This armor is worn by the '''HEFA Knights'''. And thus, '''this is only available through admin events'''. |
| | {{HEFA Knight Armor Stats}} |
| | |Icon = HEFA Knight Armor |
| | |Title = HEFA Knight Armor |
| | }} |
| | <!-- |
| |- | | |- |
| | | {{TabsItem |
| |style="border: 2px solid black; padding: 5px;"|[[File:UH7_Heavy_Plated_Armor.png|64px]] | | |Description = Generic description goes here. This will extend the box so there's no need for extra spaces. |
| [[#UH7 Heavy Plated Armor|'''UH7 Heavy Plated Armor''']]
| | |Icon = Image Goes Here (No need for .png at the end) |
| | | |Title = Title Goes Here |
| |style="border: 2px solid black; padding: 5px;"|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. | | }} |
| This armor is worn by the '''UPP Officers''' and '''UPP Minigunner'''.
| | --> |
| |} | | |} |
| </tab> | | </tab> |
| <tab name="Freelancer">
| | </tabs> |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Armor:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Cuirass.png|64px]]
| |
| [[#Freelancer Cuirass|'''Freelancer Cuirass''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month.
| |
| This armor is worn by the '''Freelancer Mercenaries'''.
| |
| |}
| |
| </tab> | |
| <tab name="CLF and Civilian">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Armor:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Hauberk.png|64px]]
| |
| [[#Colonial Militia Hauberk|'''Colonial Militia Hauberk''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.
| |
| This armor is worn by the '''Colonial Liberation Front'''.
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| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:CLF Partial Haurberk.png|64px]]
| |
| [[#Colonial Militia Partial Hauberk|'''Colonial Militia Partial Hauberk''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed.
| |
| This armor is worn by the '''Colonial Liberation Front'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:CLF Brace.png|64px]]
| |
| [[#Colonial Militia Brace|'''Colonial Militia Brace''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed.
| |
| This armor is worn by the '''Colonial Liberation Front'''.
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| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:CLF Vest.png|64px]]
| |
| [[#Colonial Militia Vest|'''Colonial Militia Vest''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen.
| |
| This armor is worn by the '''Colonial Liberation Front'''.
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Bulletproof_vest.png|64px]]
| |
| [[#Bulletproof Vest|'''Bulletproof Vest''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the '''Colonial Liberation Front'''.
| |
| |} | | |} |
| </tab>
| |
| <tab name="Special/Miscellaneous ">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Armor:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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|
| |
|
| |style="border: 2px solid black; padding: 5px;"|[[File:D2_armored_vest.png]]
| | [[Category:Weapons]] |
| | | [[Category:Attachments]] |
| [[#D2 Armored Vest|'''D2 Armored Vest''']] | |
| |style="border: 2px solid black; padding: 5px;"|A protective vest worn by some seriously experienced mercs.
| |
| This armor is worn by the [https://cm-ss13.com/wiki/Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']. And thus, '''this is only available through admin events'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:HEFA Knight Armor.png|64px]]
| |
| [[#HEFA Knight Armor|'''HEFA Knight Armor''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight.
| |
| This armor is worn by the '''HEFA Knights'''. And thus, '''this is only available through admin events'''.
| |
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| |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]]
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| '''Name of Image goes here'''
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| |style="border: 2px solid black; padding: 5px;"|Generic description goes here. This will extend the box so there's no need for extra spaces.
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| |}
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| </tab>
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| </tabs>
| |
| |}
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