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Marine Equipment: Difference between revisions

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"''Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...''" - Private Hudson, ''Aliens''
"''Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...''" - Private Hudson, ''Aliens''


"''I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimeter, with over-and-under thirty millimeter pump action grenade launcher.''" ―Corporal Hicks, ''Aliens''
"''I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher.''" ―Corporal Hicks, ''Aliens''


The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment.




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The following are parameters most weapons have in some combination:
The following are parameters most weapons have in some combination:


'''Accuracy:''' Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance traveled by a projectile.
'''Accuracy:''' Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile.


'''Armor Breaking:''' Determines the probability of a weapon breaking the target's armor.
'''Burst Count:''' Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.


'''Armor Penetration:''' Determines the probability of a weapon bypassing the target's armor.
'''Damage:''' Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's '''Ammunition''' section.


'''Burst Count:''' Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.
'''Damage Falloff:''' Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage.


'''Damage:''' Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.
'''Effective Range:''' Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect.


'''Fire/Attack Rate:''' Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.
'''Fire/Attack Rate:''' Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.
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<center>
<center>
{| style="width: 76%; border: none"
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Standard Weapons">
<tab name="Standard Weapons">
Line 42: Line 44:
  ! style="background-color:#A9A9A9;"|'''Description:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol}}[[File:M4A3_Variants.gif]]
{{Template:Autowiki/Content/Gun/M4A3_service_pistol}} |-
[[#M4A3 Service Pistol|'''M4A3 Service Pistol''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An M4A3 Service Pistol, the standard issue sidearm of the Colonial Marines. While it is reliable in the arms of a crewmember, it is best used as a fallback weapon in case if a one doesn't have any more ammo. Fires 9mm pistol rounds.
This is one of the three handguns that the marines have stocked in their combat prep vendors.
All '''[[Cargo Technician|Cargo Technicians]]''' start with one.


{{Template:Autowiki/Content/Gun/88 Mod 4 combat pistol}}|-


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/M44_combat_revolver}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3mag.png]]
[[#M4A3 Magazine|'''M4A3 Magazine''']]
|Holds nine (9) 9mm pistol rounds.
|-
|[[File:M4A3-AP-mag.png]]
[[#M4A3 Armor Piercing Magazine|'''M4A3 Armor Piercing Magazine''']]
|Holds nine (9) 9mm pistol rounds. Has better armor penetration, but lower overall damage.
|-
|[[File:M4A3mag.png]]
[[#M4A3 Hollow Point|'''M4A3 Hollow Point''']]
|Holds nine (9) 9mm pistol rounds. Has lower overall penetration but better damage.
|-
|[[File:M4A3-Incen-mag.png]]
[[#M4A3 Incendiary Magazine|'''M4A3 Incendiary Magazine''']]
|Holds nine(9) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{{Template:Autowiki/Content/Gun/M10 auto pistol}}|-
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png]][[#Suppressor|Suppressor]]


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
{{Template:Autowiki/Content/Gun/M39 submachinegun}}|-


[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
{{Template:Autowiki/Content/Gun/M41A pulse rifle MK2}}|-


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
{{Template:Autowiki/Content/Gun/M4RA battle rifle}}|-
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
{{Template:Autowiki/Content/Gun/M37A2 pump shotgun}}|-


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M5 'Night Raider' bayonet}}[[File:knife.png|64px]]
[[#M5 'Night Raider' bayonet|'''M5 'Night Raider' bayonet''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle.


|-
{{M5 'Night Raider' bayonet Stats}}
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]


[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]
[[#88 Mod 4|'''88 Mod 4''']]
[[#M11 Throwing Knife|'''M11 Throwing Knife''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A rapid-fire sidearm issued mainly to company response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst. It rivals the M4A3 service pistol in capacity and its burst fire mode, but loses it in accuracy and raw damage.
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.
This is one of the three handguns that the marines have stocked in their combat prep vendors and is issued to the '''[[Corporate Liaison]]''' and '''[[Intelligence Officer]]''' for self defense. It is also a standard sidearm for '''[[Corporate PMCs]]'''.


{{M11 Throwing Knife Stats}}


{| border="1" class="mw-collapsible mw-collapsed"
|-
|+ style="text-align:left;"|'''Ammunition:'''
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]
|width=150|[[File:88M4AP_Magazine.png|32px]]
[[#M2132 Machete|'''M2132 Machete''']]
[[#88M4 AP Magazine|'''88M4 AP Magazine''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet.
|Holds eighteen (18) armor piercing rounds. Has better armor penetration, but lower overall damage.
Commonly found in requisitions and the Automated closets of most marines.
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.
 
|}
{{M2132 Machete Stats}}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|}
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
</tab>
<tab name="Specialist">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''


[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
|-
{{Template:Autowiki/Content/Gun/M42A scoped rifle}}{{Template:Sniper Rifle Abilities}}
|-


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
{{Template:Autowiki/Content/Gun/XM43E1 experimental anti-materiel rifle}}{{Template:Sniper Rifle Abilities}}{{Template:XM43E1 Abilities}}
|-
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
{{Template:Autowiki/Content/Gun/M92 grenade launcher}}|-


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{Template:Autowiki/Content/Gun/M5 RPG}}|-


[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
{{Template:Autowiki/Content/Gun/M4RA custom battle rifle}}|-
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]


[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
{{Template:Autowiki/Content/Gun/M240-T incinerator unit}}|-
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]]
[[#M44 Combat Revolver|'''M44 Combat Revolver''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky revolver, occasionally carried by assault troops and officers in the Colonial Marines, as well civilian law enforcement. Fires .44 Magnum rounds. It's usually held in speed-loaders, and holds a maximum of 7 bullets.
This is one of the three handguns that the marines have stocked in their combat prep vendors.


|}


{| border="1" class="mw-collapsible mw-collapsed"
</tab>
  |+ style="text-align:left;"|'''Ammunition:'''
<tab name="Restricted">
  |width=150|[[File:M44SL.png]]
{| style="border: 2px solid black; class="mw-collapsible"
[[#M44 Speed Loader|'''M44 Speed Loader''']]
  ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
|Holds seven (7) .44 rounds.
  ! style="background-color:#A9A9A9;"|'''Description:'''
|-
|[[File:M44-MM-SL.png]]
[[#M44 Marksman Speed Loader|'''M44 Marksman Speed Loader''']]
|Holds seven (7) .44 rounds. Has better armor penetration with no damage fall off but lower overall damage.
|-
|[[File:M44-HR-SL.png]]
[[#M44 heavy speed Loader|'''M44 heavy speed Loader''']]
|Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|-
|+ style="text-align:left;"|'''Attachments:'''
{{Template:Autowiki/Content/Gun/Mateba autorevolver custom}}|-
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
{{Template:Autowiki/Content/Gun/polished_vintage_Desert_Eagle}}|-


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{Template:Autowiki/Content/Gun/M44 custom combat revolver}}|-


[[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Sscope]]
{{Template:Autowiki/Content/Gun/VP78 pistol}}|-


[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
{{Template:Autowiki/Content/Gun/M4A3 custom pistol}}|-


[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
{{Template:Autowiki/Content/Gun/SU-6 Smartpistol}}|-


[[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
{{Template:Autowiki/Content/Gun/M82-F flare gun}}|-


|-
{{Template:Autowiki/Content/Gun/M56B_smartgun}}{{Template:Smartgun Abilities}}
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
|}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M39 Submachine Gun}}[[File:M39_Variants.gif]]
[[#M39 Submachine Gun|'''M39 Submachine Gun''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
The Armat Battlefield Systems M-39 submachinegun. Occasionally carried by light-infantry, scouts, [[Combat Engineer|engineers]] and [[Squad Medic|medics]]. A lightweight, lower caliber alternative to the various Pulse weapons used the USCM. Fires 10x20mm rounds out of 48 round magazines.


The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 4-round burst fire mode.
{{Template:Autowiki/Content/Gun/MK221 tactical shotgun}}|-


{{Template:Autowiki/Content/Gun/MOU53 break action shotgun}}|-


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/M81 riot grenade launcher}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M39mag.png]]
[[#M39 Magazine|'''M39 Magazine''']]
|Holds forty eight (48) 10x20mm rounds.
|-
|[[File:M39-extended-mag.png]]
[[#M39 Extended Magazine|'''M39 Extended Magazine''']]
|Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
|-
|[[File:M39-AP-mag.png]]
[[#M39 Armor Piercing Magazine|'''M39 Armor Piercing Magazine''']]
|Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{{Template:Autowiki/Content/Gun/M79 grenade launcher}}|-
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
{{Template:Autowiki/Content/Gun/M240A1 incinerator unit}}|-


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
{{Template:Autowiki/Content/Gun/M41AE2 heavy pulse rifle}}|-


[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
{{Template:Autowiki/Content/Gun/M41A pulse rifle}}|-
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
{{Template:Autowiki/Content/Gun/M46C pulse rifle}}|-


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
{{Template:Autowiki/Content/Gun/M56C 'Cavalier' smartgun}}{{Template:Smartgun Abilities}}
|-


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{Template:Autowiki/Content/Gun/XM88 heavy rifle}}|-


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
{{Template:Autowiki/Content/Gun/XM51 breaching scattergun}}|-
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]


[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Ceremonial Sword}}[[File:CeremonialSword.png|64px]]
[[#Ceremonial Sword|'''Ceremonial Sword''']]
|style="border: 2px solid black; padding: 5px;" | A fancy ceremonial sword passed down from generation to generation. Despite this, it has been very well cared for, and is in top condition.


[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]


[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
{{Ceremonial Sword Stats}}
|}


[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
</tab>
<tab name="Restricted Static Weapons ">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''


[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
|-


|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
[[#M56D Mounted Smartgun|'''M56D Mounted Heavy Machine Gun''']]
|[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]
|style="border: 2px solid black; padding: 5px;" |{{M56D Description}}


[[File:Collapsible_Smg_Stock.png]][[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]] (Default)


[[File:Smg_Arm_Brace.png]][[#Submachinegun Arm Brace|Submachinegun Arm Brace]]
{{M56D Consolidated}}
|}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|M41A Pulse Rifle MK2}}[[File:M41A_Variants.gif]]
[[#M41A Pulse Rifle MK2|'''M41A Pulse Rifle MK2''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A MK2 might jam and will fail to fire for a second, though very rare.


|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M2C Heavy Machine Gun}}[[File:M2C_HMG.png|64px]]
[[#M2C Heavy Machine Gun|'''M2C Heavy Machine Gun''']]
|style="border: 2px solid black; padding: 5px;" |{{M2C Description}}


{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M41Amag.png]]
[[#M41A Magazine|'''M41A Magazine''']]
|Holds forty (40) 10x24mm rifle rounds.
|-
|[[File:M41A-extended-mag.png]]
[[#M41A Extended Magazine|'''M41A Extended Magazine''']]
|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
|-
|[[File:M41A-AP-mag.png]]
[[#M41A Armor Piercing Magazine|'''M41A Armor Piercing Magazine''']]
|Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
|-


|[[File:M41A-Incen-mag.png]]
{{M2C Consolidated}}
[[#M41A Incendiary Magazine|'''M41A Incendiary Magazine''']]
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|-
|+ style="text-align:left;"|'''Attachments:'''
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]]
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
[[#M20 Mine Box|'''M20 Mine Box''']]
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
|style="border: 2px solid black; padding: 5px;" |A secure box holding anti-personnel proximity mines. There are 5 M20 Claymore anti-personnel mines per mine box. They cost $3000 to order two boxes, totaling 10, from Requisitions.


[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
{{Mine Deployment and Deactivation}}


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]]
[[#UA 571-C Sentry|'''UA 571-C Sentry''']]
|style="border: 2px solid black; padding: 5px;" |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. The sentry has a 135 degree firing arc, 5 tile range and a steady fire rate. Has 500 bullets.


[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{UA 571-C Consolidated}}


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | {{Anchor|UA 42-F Sentry Flamer}}[[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 42-F Sentry Flamer'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel.


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
{{UA 42-F Flamer Sentry Consolidated}}


[[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Scope]]
|-


[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
|style="border: 2px solid black; padding: 5px;"|{{Anchor|21S Tesla Coil}} [[File:Tesla-Coil.png|64px]]<br>'''21S Tesla Coil'''
|style="border: 2px solid black; padding: 5px;"| A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.


[[File:Quickfire.png|64px]][[#Quickfire_Adapter|Quickfire Adapter]]
{{Static Non-Directional Deployment and Maintenance}}
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]


[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Defence-Flag.png|64px]]<br>'''JIMA Planted Flag '''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.


[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
{{Static Non-Directional Deployment and Maintenance}}


[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:sentry_upgrade_kit.png|64px]] <br>'''Sentry Upgrade Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Can be bought for 30 points. Allows the engineer to upgrade their chosen handheld defense into the below upgrades:


[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
{{Sentry Upgrades}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]
[[#M402 Mortar|'''M402 Mortar''']]
|style="border: 2px solid black; padding: 5px;" | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. '''Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]].'''


[[File:bipod.png|64px]][[#Bipod|Bipod]]
{{Mortar Ammunition}}


[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)
{{Mortar Usage}}


[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
|}


[[File:Undershot.png]][[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
</tab>
<tab name="Explosives">
{| style="border: 2px solid black; class="mw-collapsible"
! style="border: 2px solid black;width:130px;"|'''Weapon:'''
! style="border: 2px solid black;|'''Description:'''


[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
To use a grenade, simply prime it by clicking it (or pressing {{Key press|Z}} if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode.
|-
Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you.
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]
|}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif]]
[[#L42A Battle Rifle|'''L42 Battle Rifle''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A non-standard alternative to the standard issue M41A-MK2 available to the jarheads of the USCM. Renowned for its high accuracy and superior stopping power compared to other rifles. Can very quickly change barrel attachments.


There are two kinds of explosive grenades:
* Blast: Standard explosive grenades that deal damage once they detonate.
* Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius, barricades block shrapnel, doing minimal damage.


{| border="1" class="mw-collapsible mw-collapsed"
'''WARNING: Many explosives are amplified in small and condensed rooms.'''
|+ style="text-align:left;"|'''Ammunition:'''
|-
|width=150|[[File:L42mag.png]]
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]]
[[#L42A Magazine|'''L42A Magazine''']]
[[#C4 Explosive Charge|'''C4 Explosive Charge''']]
|Holds twenty five (25) 10x24mm rifle rounds.<br>Uses the same caliber bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines.
|style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Technicians''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Additionally can be vended from the armaments vendor in requisitions. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4.
|-
|-
|[[File:L42 extended mag.png]]
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Breaching Charge}}[[File:Breaching Charge.png|64px]]
[[#L42A Extended Magazine|'''L42A Extended Magazine''']]
[[#Breaching Charge|'''Breaching Charge''']]
|Holds thirty five (35) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.<br>Uses the same caliber bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines.
|style="border: 2px solid black; padding: 5px;" |{{Breaching_Charge_Description}}
|-
|[[File:L42 AP mag.png]]
[[#L42A Armor Piercing Magazine|'''L42A Armor Piercing Magazine''']]
|Holds twenty five (25) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.<br>Uses the same caliber bullets as armor piercing M41A magazines, so it can be refilled using bullets from armor piercing M41A magazines.
|-
|[[File:L42 Incen mag.png]]
[[#L42A Incendiary Magazine|'''L42A Incendiary Magazine''']]
|Holds twenty five (25) 10x24mm incendiary rifle rounds. Will set ablaze any and all targets hit with this round.<br>Uses the same caliber bullets as incendiary M41A magazines, so it can be refilled using bullets from incendiary M41A magazines.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
 
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
[[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Scope]]
[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
[[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:L42Sstock.png]][[#L42-MK1 Synthetic Stock|L42 Synthetic Stock]] (Default)
|}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]]
[[#M37A2 Pump Shotgun|'''M37A2 Pump Shotgun''']]
[[#Type 5 Shrapnel Grenade|'''Type 5 Shrapnel Grenade''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros|Macro]].
|style="border: 2px solid black; padding: 5px;" |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.
 
It is used by '''UPP Personnel'''.
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
|-
|[[File:buckbox.png]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
 
[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
 
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
 
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]
|}
 
|-
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M5 Survival Knife}}[[File:knife.png|64px]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]]
[[#M5 Survival Knife|'''M5 Survival Knife''']]
[[#Type 8 White Phosphorus Grenade|'''Type 8 White Phosphorus Grenade''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.
|style="border: 2px solid black; padding: 5px;" |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.
|-
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]]
[[#M11 Throwing Knife|'''M11 Throwing Knife''']]
[[#Webley Mk15 Stick Grenade|'''Webley Mk15 Stick Grenade''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.
|style="border: 2px solid black; padding: 5px;" |A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.
It is used by the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
|-
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]]
[[#M2132 Machete|'''M2132 Machete''']]
[[#Improvised Fire Bomb|'''Improvised Fire Bomb''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Survival Knife.
|style="border: 2px solid black; padding: 5px;" |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.
Commonly found in requisitions and the Automated closets of most marines.
It is used by the '''Colonial Liberation Front''' and '''Survivors'''.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]]
[[#M12 Blast Grenade|'''M12 Blast Grenade''']]
|style="border: 2px solid black; padding: 5px;" |A high-explosive grenade produced for private security firms.
It is used by the '''PMCs'''
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]]
[[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Explodes in a 6x6 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius and explosive power than the M40 HEDP.
They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|G2 Electroshock Grenade}}[[File:G2_Grenade.png|64px]]
[[#G2 Electroshock Grenade|'''G2 Electroshock Grenade''']]
|style="border: 2px solid black; padding: 5px;" |This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.


|}
They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo.
 
|-
</tab>
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]
<tab name="Specialist">
[[#M40 HPDP Grenade|'''M40 HPDP Grenade''']]
{| style="border: 2px solid black; class="mw-collapsible"
|style="border: 2px solid black; padding: 5px;" |The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
  ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.
  ! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]
[[#M40 HEDP Grenade|'''M40 HEDP Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 5 seconds.
Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' has these grenades in their vendors at round start. More can be ordered in Cargo.
  |-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Grenade}}[[File:M50 HEFA.png|64px]]
[[#M40 HEFA Grenade|'''M40 HEFA Grenade''']]
|style="border: 2px solid black; padding: 5px;" | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicentre of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand.
  |-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M74 AGM-F 40mm Grenade}}[[File:M74 Airburst Grenade.png|64px]]
[[#M74 AGM-F 40mm Grenade|'''M74 AGM-F 40mm Grenade''']]
|style="border: 2px solid black; padding: 5px;" | Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armour alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.


{| class="mw-collapsible mw-collapsed wikitable"
! Video Demonstration
|-
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png|96px]]
|[[File:AirburstDemo.mp4]]
[[#M42A Scoped Rifle|'''M42A Scoped Rifle''']]
|}
|style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.
'''Must be loaded into a Grenade Launcher'''
This is only available for '''Specialists''' using the '''Sniper Loadout'''.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M74 AGM-I 40mm Grenade}}[[File:M74 Incen Airburst Grenade.png|64px]]
[[#M74 AGM-I 40mm Grenade|'''M74 AGM-I 40mm Grenade''']]
|style="border: 2px solid black; padding: 5px;" | Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.


[https://www.youtube.com/watch?v=TM-5ahHUlU4&ab_channel=Sargeantmuffinman '''Video Demonstration''']


{| border="1" class="mw-collapsible mw-collapsed"
'''Must be loaded into a Grenade Launcher'''
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M42Amag.png]]
[[#M42A Marksman Magazine|'''M42A Marksman Magazine''']]
|Holds fifteen (15) 10x28mm Caseless sniper rounds.
  |-
  |-
|[[File:M42A_Flak_mag.png]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M74 AGM-S 40mm Grenade}}[[File:M74 Smoke Airburst Grenade.png|64px]]
[[#M42A Flak Magazine|'''M42A Flak Magazine''']]
[[#M74 AGM-S 40mm Grenade|'''M74 AGM-S 40mm Grenade''']]
|Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original.
|style="border: 2px solid black; padding: 5px;" | Exploding in a cloud of smoke that covers vision. M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a large cloud of smoke that obscures vision and makes it difficult to breath within, making opponents drop whatever they may be holding.
 
'''Must be loaded into a Grenade Launcher'''
  |-
  |-
|[[File:M42A_Incendiary_mag.png]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]
[[#M42A Incendiary Magazine|'''M42A Incendiary Magazine''']]
|Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:bipod.png|64px]][[#Bipod|Bipod]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]]
[[#M92 Grenade Launcher|'''M92 Grenade Launcher''']]
|style="border: 2px solid black; padding: 5px;" | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.
This weapon is only available for '''Specialists''' using the '''Heavy Grenadier Loadout'''.
 
 
*'''This weapon is able to fire through marines and xenomorphs alike, allowing it to bombard the enemy.'''
*'''This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.'''
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:Grenade.png|64px]]
[[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']]
|An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.
They're only available in by ordering '''Explosives crates''' from Cargo.
|-
|[[File:M40 HEDP.png|64px]]
[[#M40 HEDP Grenade|'''M40 HEDP Grenade''']]
|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!
Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' have these grenades in their vendors at round start. More can be ordered in Cargo.
|-
|[[File:M50 HEFA.png|64px]]
[[#M40 HEFA Grenade|'''M40 HEFA Grenade''']]
| Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicenter of the explosion. Capable being loaded in the M92 launcher, or thrown by hand.
|-
|[[File:incingrenade.png|64px]]
[[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']]
[[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']]
|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.
|style="border: 2px solid black; padding: 5px;" |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.
'''Combat Engineers''' start with 2 of these in their vendors at round start. '''Corporate Commando Units''' start with one as well.
'''Combat Technicians''' are able to buy them in their vendors at round start. '''Corporate Commando Units''' start with one as well.
  |-
  |-
|[[File:Smoke_grenade.png|64px]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]
[[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']]
[[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']]
|Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
|style="border: 2px solid black; padding: 5px;" |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
'''[[Squad Leader|Squad Leaders]]''' start with smoke grenades available in their vendors at round start.
|-
|}
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 MFHS Metal Foam grenade}}[[File:Metal Foam Grenade.png|64px]]
[[#M40 MFHS Metal Foam grenade|'''M40 Metal Foam grenade''']]
|style="border: 2px solid black; padding: 5px;" |A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Creates a field of liquid metal that quickly solidfies into foamed metal that acts like a temporary wall, said metal foam is easy to destroy.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
</tab>
  |+ style="text-align:left;"|'''Attachments:'''
<tab name="Explosives and Ammo Boxes">
  |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
{| style="border: 2px solid black; class="mw-collapsible"
|None
  ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
|-
  ! style="background-color:#A9A9A9;"|'''Description:'''
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]


[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M5 RPG}}[[File:M5_RPG.png|64px]]
[[#M5 RPG|'''M5 RPG''']]
|style="border: 2px solid black; padding: 5px;" |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature.
By default, the M5 RPG comes loaded with an HE rocket, it can be unloaded if needed.
This is only available for '''Specialists''' using the '''Demolitionist Loadout'''.


<center>
=== KEEP AWAY FROM FIRE ===
</center>
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Box}}[[File:M40_HEDP_box.png |64px]]
[[#M40 HEDP Box|'''M40 HEDP Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Box}}[[File:M40_HPDP_box.png |64px]]
[[#M40 HPDP Box|'''M40 HPDP Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Grenades.''' A secure box holding 25 M40 HPDP grenades. Contains White Phosphorus that when detonated, releases a cloud of smoke that ignites anyone within. Don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Box}}[[File:M40_HEFA_box.png |64px]]
[[#M40 HEFA Box|'''M40 HEFA Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M74 AGM-F Grenade Box}}[[File:M74_AGM-F_Grenade_Box.png |64px]]
[[#M74 AGM-F Grenade Box|'''M74 AGM-F Grenade Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Grenades.''' A secure box holding 25 M74 AGM Fragmentation grenades. Explosive, don't store near the flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. Can only be loaded into a grenade launcher.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M07 Training grenade Box}}[[File:M07 Training Grenade Box.png|64px]]
[[#M07 Training Grenade Box|'''M07 Training Grenade Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Training Grenades.''' A secure box holding 25 M07 training grenades. Harmless and reusable.


{| border="1" class="mw-collapsible mw-collapsed"
'''Not available during normal gameplay.'''
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M5_RPG_HE.png|64px]]
[[#High Explosive (HE) Rocket|'''High Explosive (HE) Rocket''']]
|Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets.
|-
|[[File:M5_RPG_AP.png|64px]]
[[#Anti-Armor (AA or AP) Rocket|'''Anti-Armor (AA or AP) Rocket''']]
|Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range.
|-
|[[File:M5_RPG_PHS.png|64px]]
[[#White Phosphorous (PHS) Rocket|'''White Phosphorous (PHS) Rocket''']]
|Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]


[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]]
[[#M4RA Battle Rifle|'''M4RA Battle Rifle''']]
|style="border: 2px solid black; padding: 5px;" |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.
This is only available for '''Specialists''' utilizing the '''Scout Loadout'''.


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (M4A3 x 16)}}[[File:M4A3 Magazine Box.png|64px]]
[[#Magazine Box (M4A3 x 16)|'''Magazine Box (M4A3 x 16)''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|style="border: 2px solid black; padding: 5px;"|{{Anchor|Magazine Box (M44 x 16)}}[[File:SpeedLoader_Box.png|64px]]
[[#Magazine Box (M44 x 16)|'''Magazine Box (M44 x 16)''']]
|style="border: 2px solid black; padding: 5px;"|'''Contains 16 speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
|-
|style="border: 2px solid black; padding: 5px;"|{{Anchor|Magazine Box (Marksman M44 x 16)}}[[File:Marksman_SpeedLoader_Box.png|64px]]
[[#Magazine Box (Marksman M44 x 16)|'''Magazine Box (Marksman M44 x 16)''']]
|style="border: 2px solid black; padding: 5px;"|'''Contains 16 marksman speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
|-
|style="border: 2px solid black; padding: 5px;"|{{Anchor|Magazine Box (Heavy M44 x 16)}}[[File:Heavy_SpeedLoader_Box.png|64px]]
[[#Magazine Box (Heavy M44 x 16)|'''Magazine Box (Heavy M44 x 16)''']]
|style="border: 2px solid black; padding: 5px;"|'''Contains 16 heavy speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (88 Mod 4 AP x 16)}}[[File:88Mod4 AP Magazine Box.png|64px]]
[[#Magazine Box (88 Mod 4 AP x 16)|'''Magazine Box (88 Mod 4 AP x 16)''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-


{| border="1" class="mw-collapsible mw-collapsed"
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (SU-6 x 16)}}[[File:SU-6 Magazine Box.png|64px]]
|+ style="text-align:left;"|'''Ammunition:'''
[[#Magazine Box (SU-6 x 16)|'''Magazine Box (SU-6 x 16)''']]
|width=150|[[File:M4RAmag.png]]
|style="border: 2px solid black; padding: 5px;" |
[[#A19 High Velocity Magazine|'''A19 High Velocity Magazine''']]
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.
|-
|-
|[[File:M4RA-Incen-mag.png]]
[[#A19 High Velocity Incendiary Magazine|'''A19 High Velocity Incendiary Magazine''']]
|Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.
|-
|[[File:M4RA_Impact_mag.png]]
[[#A19 High Velocity Impact Magazine|'''A19 High Velocity Impact Magazine''']]
| Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (VP78 x 16)}}[[File:VP78 Magazine Box.png|64px]]
|-
[[#Magazine Box (VP-78 x 16)|'''Magazine Box (VP78 x 16)''']]
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|style="border: 2px solid black; padding: 5px;" |
|[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
 
[[File:bipod.png|64px]][[#Bipod|Bipod]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M240-T Incinerator}}[[File:M240-T_Incinerator.png]]
[[#M240-T Incinerator|'''M240-T Incinerator''']]
|style="border: 2px solid black; padding: 5px;" |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. You must have the Broiler-T flexible refueling system equipped in order to use it.
This is only available for '''Specialists''' using the '''Pyrotechnician Loadout'''.


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Magazine Box}}[[File:M41A Magazine Box.png |64px]]
[[#M41A Magazine Box|'''M41A Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.


{| border="1" class="mw-collapsible mw-collapsed"
'''Note:'''
|+ style="text-align:left;"|'''Ammunition:'''
*Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
|width=150|[[File:LargeIncineratorTank.png]]
[[#Large Incinerator Tank|'''Large Incinerator Tank''']]
|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.
|-
|[[File:IncineratorTanks_B_Variant.png]]
[[#Incinerator Tank: B Variant|'''Incinerator Tank: B Variant''']]
|Holds one hundred units (100) units.
A large fuel tank of Ultra Thick Napthal Fuel type B, a wide-spreading sticky combustable liquid chemical that burns up fast with a low temperature, for use in the M240-T incinerator unit. Handle with care.
|-
|[[File:IncineratorTanks_X_Variant.png]]
[[#Incinerator Tank: X Variant|'''Incinerator Tank: X Variant''']]
|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.
|-
|[[File:IncineratorTanks Gel.png]]
[[#Large Incinerator Tank (Gel)|'''Large Incinerator Tank (Gel)''']]
|A large fuel tank full of heavier gel fuel. Unlike its liquid contemporaries, this stuff shoots far, and burns up fast. Handle with exceptional care. Holds ninety (140) units worth of gel fuel.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
*After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it.
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
*To pick the mag box backup from the ground after it's been opened you'll need to click drag the mag box onto your character.
|-
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|}


</tab>
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Magazine Box}}[[File:M4RA_Magazine_Box.png|64px]]
<tab name="Restricted">
[[#M4RA Magazine Box|'''M4RA Magazine Box''']]
{| style="border: 2px solid black; class="mw-collapsible"
|style="border: 2px solid black; padding: 5px;" |
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available.
! style="background-color:#A9A9A9;"|'''Description:'''


|-
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]
[[#Mateba Autorevolver Special|'''Mateba Autorevolver Special''']]
|style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped '''Major Ike Saker, 7th 'Falling Falcons' Battalion.''' This autorevolver (as well as its other variants) has a special [[Marine Law#Executions|execution]] attack that can be achieved by [[Space Station 13 Guide#Marine Interface|firing point blank]] into a human target as long as the target is still. It comes with a customization kit to change to one of the three specialized barrels if the commander sees fit.


It is issued and only used by the '''[[Commanding Officer]]'''.
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Magazine Box}}[[File:M39 Magazine Box.png |64px]]
[[#M39 Magazine Box|'''M39 Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.


|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Extended Magazine Box}}[[File:M41A Extended Magazine Box.png |64px]]
[[#M41A Extended Magazine Box|'''M41A Extended Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 8 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.


{| border="1" class="mw-collapsible mw-collapsed"
|-
|+ style="text-align:left;"|'''Ammunition:'''
<!-- |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Extended Magazine Box}}[[File:L42_MK-1_Extended_Magazine_Box.png |64px]]
|width=150|[[File:Mateba_Speedloader.png]]
[[#M4RA Extended Magazine Box|'''M4RAExtended Magazine Box''']]
[[#Mateba Speed loader|'''Mateba Speed loader''']]
|style="border: 2px solid black; padding: 5px;" |
|Holds six (6) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available.
|}
'''Not available during normal gameplay.'''
 
|- -->
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png|64px]]
|+ style="text-align:left;"|'''Attachments:'''
[[#M39 Extended Magazine Box|'''M39 Extended Magazine Box''']]
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|style="border: 2px solid black; padding: 5px;" |
|[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
'''Contains 10 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
 
|-
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Armor Piercing Magazine Box}}[[File:M4A3 Armor Piercing Magazine Box.png |64px]]
|-
[[#M4A3 Armor Piercing Magazine Box|'''M4A3 Armor Piercing Magazine Box''']]
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|style="border: 2px solid black; padding: 5px;" |
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Armor Piercing Magazine Box}}[[File:M41A Armor Piercing Magazine Box.png |64px]]
[[#M41A Armor Piercing Magazine Box|'''M41A Armor Piercing Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA AP Magazine Box}}[[File:M4RA_AP_Magazine_Box.png|64px]]
[[#M4RA AP Magazine Box|'''M4RA AP Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available.


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Armor Piercing Magazine Box}}[[File:M39 Armor Piercing Magazine Box.png |64px]]
[[#M39 Armor Piercing Magazine Box|'''M39 Armor Piercing Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 12 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.


[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Hollow Point Magazine Box}}[[File:M4A3 Hollow Point Magazine Box.png |64px]]
[[#VP-78 Pistol|'''VP-78 Pistol''']]
[[#M4A3 Hollow PointMagazine Box|'''M4A3 Hollow Point Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the '''Personal Self Defense''' kits in the '''ColMarTech Automated Closets.'''
|style="border: 2px solid black; padding: 5px;" |
It is the standard sidearm for '''Corporate PMC Officers''', '''[[Squad_Specialist|Squad Specialists]]''', [[Intelligence_Officer|'''Intelligence Officers''']] and the '''[[Executive_Officer|Executive Officer]]'''
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Incendiary Magazine Box}}[[File:M41A_Incendiary_Magazine_Box.png |64px]]
[[#M41A Incendiary Magazine Box|'''M41A Incendiary Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.


|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Incendiary Magazine Box}}[[File:M4RA_Inc_Magazine_Box.png |64px]]
[[#M4RA Incendiary Magazine Box|'''M4RA Incendiary Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RAmagazine box if a space is available.


{| border="1" class="mw-collapsible mw-collapsed"
|-
|+ style="text-align:left;"|'''Ammunition:'''
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Light Explosive Magazine Box}}[[File:M39 Light Explosive Magazine Box.png |64px]]
|width=150|[[File:VP78_Magazine.png|32px]]
[[#M39 Light Explosive Magazine Box|'''M39 Light Explosive Magazine Box''']]
[[#VP78 Magazine|'''VP78 Magazine''']]
|style="border: 2px solid black; padding: 5px;" |
|Holds fourteen (14) 9mm squash-head pistol rounds.
'''Contains 12 light explosive magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available.
|}
'''Not available during normal gameplay.'''


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|-
|+ style="text-align:left;"|'''Attachments:'''
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Slug Shell Box}}[[File:Slug Shell Box.png |64px]]
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
[[#Slug Shell Box|'''Slug Shell Box''']]
  |[[File:supressor.png]][[#Suppressor|Suppressor]]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 100 slug shells, 20 handfuls.'''   


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
'''Note:'''
*Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.


[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
*After the box has been placed on the ground just click it with an empty hand to vend a handful of shells.
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
*To pick the shell box backup from the ground after it's been opened you'll need to click drag the shell box onto your character.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Buckshot Shell Box}}[[File:Buckshot Shell Box.png |64px]]
[[#Buckshot Shell Box|'''Buckshot Shell Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 100 buckshot shells, 20 handfuls.''' 


[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
|-
 
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Flechette Shell Box}}[[File:Flechette Shell Box.png |64px]]
|-
[[#Flechette Shell Box|'''Flechette Shell Box''']]
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|style="border: 2px solid black; padding: 5px;" |
  |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
'''Contains 100 flechette shells, 20 handfuls.'''   


[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]]
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Beanbag Shell Box}}[[File:Beanbag Shell Box.png |64px]]
[[#M4A3 Custom Pistol|'''M4A3 Custom Pistol''']]
[[#BeanbagShell Box|'''BeanbagShell Box''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics, in terms of damage and accuracy.
|style="border: 2px solid black; padding: 5px;" |
Standard issue to '''[[Staff Officer|Staff Officers]]''', '''[[Tank_Crewman|Tank Crewmen]]''' and '''[[Pilot_Officer|Pilot Officers]]'''.
'''Contains 100 Beanbag shells, 20 handfuls.'''


'''Not available during normal gameplay.'''


{| border="1" class="mw-collapsible mw-collapsed"
|-
|+ style="text-align:left;"|'''Ammunition:'''
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Shell Box}}[[File:Incendiary  Shell Box.png |64px]]
|width=150|[[File:M4A3mag.png]]
[[#Incendiary Shell Box|'''Incendiary Shell Box''']]
[[#M4A3 Magazine|'''M4A3 Magazine''']]
|style="border: 2px solid black; padding: 5px;" |
|Holds nine(9) 9mm pistol rounds.
'''Contains 100 Incendiary shells, 20 handfuls.'''
|-
|-
|[[File:M4A3-AP-mag.png]]
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|458 SOCOM Bullets Box}}[[File:Big_Ammo_Box_458.png |64px]]
[[#M4A3 Armor Piercing Magazine|'''M4A3 Armor Piercing Magazine''']]
[[#.458 SOCOM Bullets Box|'''.458 SOCOM Bullets Box''']]
|Holds nine(9) 9mm pistol rounds. Has better armor penetration, but lower overall damage.
|style="border: 2px solid black; padding: 5px;" |
|-
'''Contains 300 rounds of .458 SOCOM rounds.'''
|[[File:M4A3mag.png]]
|-
[[#M4A3 Hollow Point|'''M4A3 Hollow Point''']]
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]]
|Holds nine(9) 9mm pistol rounds. Has lower overall penetration but better damage.
[[#Rifle Ammunition Box (M41A)|'''Rifle Ammunition Box (M41A)''']]
|-
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, and M4RA magazines.
|[[File:M4A3-Incen-mag.png]]
[[#M4A3 Incendiary Magazine|'''M4A3 Incendiary Magazine''']]
|Holds nine (9) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
'''Note:'''
|+ style="text-align:left;"|'''Attachments:'''
*To reload an M41A mag just click on the ammo box with the mag in your hand and it'll fill it up if there is ammo left.
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png]][[#Suppressor|Suppressor]]


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
*To transfer bullets from a magazine into the ammo box, switch to '''HARM''' intent and click the ammo box.


[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
*Keep in mind you can't fill Armor piercing mags with this ammo box.


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
*Can be worn on the backpack slot for convenience of carrying.
|-
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|style="border: 2px solid black; padding: 5px;" |{{Anchor|AP Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]]
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
[[#AP Rifle Ammunition Box (M41A)|'''AP Rifle Ammunition Box (M41A)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and M4RA armor piercing magazines.
|-


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|LE Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_LE_M41A.png |64px]]
[[#LE Rifle Ammunition Box (M41A)|'''LE Rifle Ammunition Box (M41A)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and M4RA light explosive magazines.
'''Not available during normal gameplay.'''
|-


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_INCEN_M41A.png |64px]]
[[#Incendiary Rifle Ammunition Box (M41A)|'''Incendiary Rifle Ammunition Box (M41A)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and M4RA incendiary magazines.
'''Not available during normal gameplay.'''
|-


|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
[[#SMG Ammunition Box (M39)|'''SMG Ammunition Box (M39)''']]
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
 
|-
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|AP SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm AP.png |64px]]
|-
[[#AP SMG Ammunition Box (M39)|'''AP SMG Ammunition Box (M39)''']]
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
|None
|-
|}
|style="border: 2px solid black; padding: 5px;" |{{Anchor|LE SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG LE.png|64px]]
[[#LE SMG Ammunition Box (M39)|'''LE SMG Ammunition Box (M39)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines.
'''Not available during normal gameplay.'''
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|SU-6 Smart Pistol}}[[File:Smartpistol.png|64px]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG_Incen.png|64px]]
[[#SU-6 Smart Pistol|'''SU-6 Smart Pistol''']]
[[#Incendiary SMG Ammunition Box (M39)|'''Incendiary SMG Ammunition Box (M39)''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts. Found in the '''Experimental Trooper Kits''' located in squad requisitions or requisitions itself.
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 incendiary magazines.
'''Not available during normal gameplay.'''
|}


{| border="1" class="mw-collapsible mw-collapsed"
</tab>
|+ style="text-align:left;"|'''Ammunition:'''
</tabs>
|width=150|[[File:SU6 Smart Pistol_Magazine.png|32px]]
|}
[[#Smart Pistol Magazine|'''Smart Pistol Magazine''']]
</center>
|Holds fifteen (15) smartpistol rounds. Has specially made bullets for IFF capabilities.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
= Third Party Military/Paramilitary or Black Ops Equipment =
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''


|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
<center>
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="PMC and Commando">


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
 
{{Template:Autowiki/Content/Gun/M42C anti-tank sniper rifle}}{{Sniper Rifle Abilities}}
|-


[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
{{Template:Autowiki/Content/Gun/M56D 'Dirty' smartgun}}{{Template:Smartgun Abilities}}
|-


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
{{Template:Autowiki/Content/Gun/M56T 'Terminator' smartgun}}{{Template:Smartgun Abilities}}
|-
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
{{Template:Autowiki/Content/Gun/M41A2_pulse_rifle}}|-


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{Template:Autowiki/Content/Gun/NSG_23_assault_rifle}}|-


[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
{{Template:Autowiki/Content/Gun/M39B2_submachinegun}}|-
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]


[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
{{Template:Autowiki/Content/Gun/VP78_pistol}}|-
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]]
[[#M4A3 Service Pistol .45|'''M1911 Service Pistol''']]
|style="border: 2px solid black; padding: 5px;" |A timeless classic since the first World War. Once standard issue for the USCM, now back order only. Chambered in .45 ACP. Unfortunately, due to the progression of IFF technology, M1911 .45 ACP is '''NOT''' compatible with the SU-6 smartpistol. Some are located in '''Requisitions Armaments Vendor'''. They can also be ordered by the '''Blackmarket crate'''.


{{Template:Autowiki/Content/Gun/Mateba_autorevolver}}|-


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/FN_FP9000_Submachinegun}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3_.45_Magazine.png|32px]]
[[#M1911 Magazine|'''M1911 Magazine''']]
|Holds fourteen (14) .45 ACP pistol rounds. Better damage but difficult to come by.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|}
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png]][[#Suppressor|Suppressor]]


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
</tab>
<tab name="Union of Progressive People">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''


[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
|-


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
{{Template:Autowiki/Content/Gun/Type_71_pulse_rifle}}|-
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
{{Template:Autowiki/Content/Gun/Type_71_pulse_carbine}}|-


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{Template:Autowiki/Content/Gun/Type 71-F pulse rifle}}|-


[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
{{Template:Autowiki/Content/Gun/Type 71 'Commando' pulse carbine}}|-
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]


[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
{{Template:Autowiki/Content/Gun/Type 23 riot shotgun}}|-
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Flare Gun}}[[File:Flare Gun.png|64px]]
[[#M82-F flare gun|'''M82-F flare gun''']]
|style="border: 2px solid black; padding: 5px;" |A limited flare gun issued to JTAC operators to use with standard flares. Operators used flare guns since the 20th century for signal flares or SOS signals from a large distance. Cannot be used with signal flares. Comes with a miniscope pre-attached to the weapon. One shot, one... life saved?
It additionally has IFF capabilities.


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/GSh-7.62 rotary machine gun}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:flare.gif|32px]]
[[#Flare|'''Flares''']]
|A red USCM issued flare. There are instructions on the side, it reads 'pull cord, make light'. But in this case, load it into the flare gun. This cannot be used in lit or dead flares. It can be used to light up enemies.


|}
{{Template:Autowiki/Content/Gun/QYJ-72 General Purpose Machine Gun}}|-


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{{Template:Autowiki/Content/Gun/HJRA-12 Handheld Anti-Tank Grenade Launcher}}|-
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-


|style="border: 2px solid black; padding: 5px;" |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]
{{Template:Autowiki/Content/Gun/Type 88 designated marksman rifle}}|-
[[#M56 Smartgun|'''M56 Smartgun''']]
|style="border: 2px solid black; padding: 5px;" |The most complicated weapon available to a marine. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift.


The Smartgun has several different options for the operator to configure:
{{Template:Autowiki/Content/Gun/Type 64 Submachinegun}}|-


{{Template:Autowiki/Content/Gun/Type-19 Submachinegun}}|-


{| style="border: 2px solid black;
{{Template:Autowiki/Content/Gun/NP92 pistol}}|-


! style="background-color:#A9A9A9;"|'''Smartgun Modes:'''
{{Template:Autowiki/Content/Gun/NPZ92 pistol}}|-
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Accuracy Improvement'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Modifies the smartgun to fire more accurately at targets.


'''Power usage: Low'''
{{Template:Autowiki/Content/Gun/Type 73 pistol}}|-


|-
{{Template:Autowiki/Content/Gun/Type 74 pistol}}|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Ammo Type'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.


'''Power usage: Low'''
{{Template:Autowiki/Content/Gun/ZHNK-72 revolver}}|-


|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Type 80 Bayonet}}[[File:Autowiki-Type_80_bayonet.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Auto Fire'''
[[#Type 80 Bayonet|'''Type 80 Bayonet''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard-issue bayonet of the UPP, the Type 80 is balanced to also function as an effective throwing knife.


'''Power usage: High'''
{{Type 80 Bayonet Stats}}


|-
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Lethal Mode'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the ability for the smartgun's bullets to hit friendlies or not.


'''Power usage: None'''
</tab>
<tab name="Royal Marines Commando">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''


|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Motion Detector'''
<!-- Old F90 Not removed, but not spawned with current presets. |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the inbuilt motion detector that scans the area for hostiles.
{{Anchor|F903A1 Rifle}}
[[#F903A1 Rifle|'''F903A1 Rifle''']]
|style="border: 2px solid black; padding: 5px;" |The standard issue rifle of the royal marines. Uniquely the royal marines are the only modern military to not use a pulse weapon.


'''Power usage: Low'''
 
{{F903A1 Consolidated}}


|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Recoil Compensation'''
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A2.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.
{{Anchor|F903A2 Rifle}}
[[#F903A2 Rifle|'''F903A2 Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A non-standard issue rifle of the royal marines the F903A2 is currently being phased into the royal marines as their new mainline rifle but currently only sees use by unit leaders. Uniquely the royal marines are the only modern military to not use a pulse weapon. Uses 10x24mm caseless ammunition.


'''Power usage: Low'''


|}
{{F903A2 Consolidated}}


|-
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1_B.png|64px]]
{{Anchor|F903A1 'Breacher' Rifle}}
[[#F903A1 'Breacher' Rifle|'''F903A1/B 'Breacher' Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A variation of the F903 rifle used by the royal marines commando. Modified to be used in one hand with a shield.


Only '''[[Squad Smartgunner|Smartgunners]]''', '''[[Squad Specialist|Squad Specialists]]''', '''[[Commanding Officer|the Commanding Officer]]''' and '''Corporate PMC Heavy Gunners''' can use this weapon, it's only available inside the Smartgunners Equipment vendor.


{{F903A1/B Consolidated}}


{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:PowerPack.png]]
[[#M56 Power Pack|'''M56 Power Pack''']]
|Contains ten thousand (10000) units of power. It's required for the use of the smartgun's abilities as well as firing the smartgun itself.
|-
|-
|[[File:Smartgun_Drum.png]]
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1Marksman.png|64px]]
[[#Smartgun Drum|'''Smartgun Drum''']]
{{Anchor|F903A1 Marksman Rifle}}
|Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. Click on the smartgun with the Drum magazine. Once loaded in you'll be able to fire five hundred rounds (500) without stopping.
[[#F903A1 Marksman Rifle|'''F903A1 Marksman Rifle''']]
|}
|style="border: 2px solid black; padding: 5px;" |A variation of the F903 rifle used by the royal marines commando. This weapon only accepts the smaller 20 round magazines.


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)


[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
{{F903A1 Marksman Consolidated}}


|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|64px]]
-->
[[#Mk221 Tactical Shotgun|'''Mk221 Tactical Shotgun''']]
{{Template:Autowiki/Content/Gun/L23 assault rifle}}|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A unique corporate made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.
Can be found in the [[Military Police]] armory and each department's Red Alert armory. A few can be found in various planetside armories as well, notably Solaris Ridge's Lambda Labs, and Prison Station's Research Armory.


{{Template:Autowiki/Content/Gun/L23-B assault rifle}}|-


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/L42A3 battle rifle}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
|-
|[[File:buckbox.png]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{{Template:Autowiki/Content/Gun/L42A3-F battle rifle}}|-
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
{{Template:Autowiki/Content/Gun/L56A2 smartgun}}{{Template:Smartgun Abilities}}
|-


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
{{Template:Autowiki/Content/Gun/VP78 pistol}}|-
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:ballisticshield.png|64px]]
{{Anchor|FBS-B Ballistic shield}}
[[#FBS-B Ballistic shield|'''FBS-B Ballistic shield''']]
|style="border: 2px solid black; padding: 5px;" |Ballistic shield used by the royal marines commando. This shield is commonly used during boarding actions due to its lightweight but durable design.


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|L5 Bayonet}}[[File:l5bayonet.png|64px]]
[[#L5 Bayonet|'''L5 Bayonet''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard-issue bayonet of the RMC, the L5 is balanced to also function as an effective throwing knife.


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
{{L5 Bayonet Stats}}
|-
|}
  |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
 
  |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)
 
|-
</tab>
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
<tab name="Freelancer and CLF">
|[[File:MK221_Tactical_Stock.png]][[#MK221_Tactical_Stock|MK221 Tactical Stock]]
{| style="border: 2px solid black; class="mw-collapsible"
|}
  ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''


|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|MOU53 break action shotgun}}[[File:MOU53.png|64px]]
[[#MOU53 break action shotgun|'''MOU53 break action shotgun''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A limited production Kerchner MOU53 triple break action classic shotgun. Respectable damage output at medium ranges, while the ARMAT M37 is the king of CQC, the Kerchner MOU53 is what hits the broadside of that barn. Fires quite quickly. This specific model cannot safely fire buckshot shells. Holds three shells inside three different chambers.


Can be found in '''MOU53 Kits''' in Requisitions.
{{Template:Autowiki/Content/Gun/MAR-50 light machine gun}}|-
 
{{Template:Autowiki/Content/Gun/MAR-40 battle rifle}}|-
 
{{Template:Autowiki/Content/Gun/MAR-30 battle carbine}}|-


{{Template:Autowiki/Content/Gun/R4T lever-action rifle}}|-


<!---
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]]
[[#L42A Battle Rifle|'''L42A Battle Rifle''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |


{| border="1" class="mw-collapsible mw-collapsed"
{{L42A Description}}
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{{L42A Consolidated}}
|+ style="text-align:left;"|'''Attachments:'''
|-
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
--->
|[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
{{Template:Autowiki/Content/Gun/M16 rifle}}|-


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{Template:Autowiki/Content/Gun/MP27 submachinegun}}|-


[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
{{Template:Autowiki/Content/Gun/Basira-Armstrong bolt-action hunting rifle}}|-


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
{{Template:Autowiki/Content/Gun/MP5 submachinegun}}|-
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]


[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
{{Template:Autowiki/Content/Gun/FN FP9000 Submachinegun}}|-


[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
{{Template:Autowiki/Content/Gun/MAC-15 submachinegun}}|-


[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
{{Template:Autowiki/Content/Gun/custom built shotgun}}|-


[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
{{Template:Autowiki/Content/Gun/HG 37-12 pump shotgun}}|-
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:MOU53_Stock.png|64px]][[#MOU53 Tactical Stock|MOU53 Tactical Stock]]
|}


|-
{{Template:Autowiki/Content/Gun/Spearhead Rival 78}}|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M81 Riot Grenade Launcher}}[[File:M81_Riot_GL.png|64px]]
[[#M81 Riot Grenade Launcher|'''M81 Riot Grenade Launcher''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew.
Can be found in the [[Military Police]] armory.


{{Template:Autowiki/Content/Gun/semi-sawn-off Spearhead Rival 78}}|-


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/sawn-off Spearhead Rival 78}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M66_Tear_Gas_Grenade.png]]
[[#M66 Tear Gas Grenade|'''M66 Tear Gas Grenade''']]
|Forms a rough 7x7 area of pepperspray smoke. Effective against humans.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{{Template:Autowiki/Content/Gun/CZ-81 machine pistol}}|-
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]
[[#M240A1 Incinerator Unit|'''M240A1 Incinerator Unit''']]
|style="border: 2px solid black; padding: 5px;" |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, usually from the G-41 fuel tanks. Welding fuel is an alternate choice, readily available though not as effective. Additionally, one can ask the [[Squad_Specialist#Pyrotechnician Loadout|Pyrotechnician]] to refill your empty fuel tanks. To turn on the pilot light, go to the weapon tab and click unique action. There is no default hotkey for activating the incinerator unit, though you can set up one as a [[Macros | Macro]].


{{Template:Autowiki/Content/Gun/M1911 service pistol}}|-


They can be found in the Squad Leaders Equipment vendor, PFC Kits or incinerators can be ordered from requisitions if required.
{{Template:Autowiki/Content/Gun/vintage Desert Eagle}}|-


{{Template:Autowiki/Content/Gun/KT-42 automag}}|-


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/S&W .38 model 37 revolver}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:IncineratorTanks.png]]
[[#Incinerator Tank|'''Incinerator Tank''']]
|Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.
|-
|[[File:IncineratorTanks Gel.png]]
[[#Large Incinerator Tank (Gel)|'''Large Incinerator Tank (Gel)''']]
|A large fuel tank full of heavier gel fuel. Unlike its liquid contemporaries, this stuff shoots far, and burns up fast, but it doesn't burn anywhere near as hot. Handle with exceptional care. Holds ninety (90) units worth of gel fuel.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{{Template:Autowiki/Content/Gun/CMB Spearhead autorevolver}}|-
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]]
[[#M41AE2 Heavy Pulse Rifle|'''M41AE2 Heavy Pulse Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A large squad support weapon capable of laying down sustained suppressing fire from a mounted position. While unstable and less accurate, it can be lugged and shot with two hands. Like it's smaller brothers, the M41A MK2 and L42 MK1, the M41AE2 is chambered in 10mm. This can use M41A/L42 ammo, however the bullets must be transferred manually from the M41A/L42 mags into the M41AE2 Mags or by refilling it with an [[Marine Equipment#10x24mm_Ammo_Box_.28M41A.29|ammo box]].


It can be ordered from Cargo via the '''LMG Crate''' or in '''Forward HPR Shield Kit'''s.
{{Template:Autowiki/Content/Gun/holdout pistol}}|-


{{Template:Autowiki/Content/Gun/M83A2 SADAR}}|-


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/MK-45 'High-Power' Automagnum}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File: M41AE2_Magazine.png]]
[[#M41AE2 Ammo Box|'''M41AE2 Ammo Box''']]
|A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds three hundred (300) 10x24mm rounds.
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M41A magazines or an [[Marine Equipment#10x24mm_Ammo_Box_.28M41A.29|ammo box]].
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{{Template:Autowiki/Content/Gun/Beretta 92FS pistol}}|-
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]


[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
{{Template:Autowiki/Content/Gun/Beretta 93FR burst pistol}}|-


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|style="border: 2px solid black; padding: 5px;" |[[File:Lunge Mine.png|64px]]
|-
{{Anchor|Lunge Mine}}
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
[[#Lunge Mine|'''Lunge Mine''']]
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
|style="border: 2px solid black; padding: 5px;" |A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon.
Uncommonly found in the hands of ''very brave (or stupid)'' '''Colonial Liberation Front''' soldiers.
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Combat_Sword}}[[File:Combat Sword.png|64px]]
[[#Combat_Sword|'''Combat sword''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A dusty sword commonly seen in historical museums. Where you got this is a mystery, for sure. Only a mercenary would be nuts enough to carry one of these.


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{M2132 Machete Stats}}
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Katana}}[[File:Katana.png|64px]]
[[#Katana|'''Katana''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A finely made Japanese sword, with a well sharpened blade. The blade has been filed to a molecular edge, and is extremely deadly. Commonly found in the hands of mercenaries and yakuza.


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]


[[File:railscope.png]][[#S8_Telescopic_sight|S8 Telescopic Scope]]
{{Katana Stats}}
|}


|-
</tab>
  |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
<tab name="Misc">
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
 
{{Template:Autowiki/Content/Gun/two-bore rifle}}|-
 
{{Template:Autowiki/Content/Gun/Webley Mk VI service pistol}}|-


[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
{{Template:Autowiki/Content/Gun/ABR-40 hunting rifle}}|-


[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
{{Template:Autowiki/Content/Gun/M37-17 pump shotgun}}|-


[[File:bipod.png|64px]][[#Bipod|Bipod]]
{{Template:Autowiki/Content/Gun/PPSh-17b submachinegun}}|-


[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
{{Template:Autowiki/Content/Gun/M16 rifle}}|-
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]
[[#M41A Mk1 Pulse Rifle|'''M41A Mk1 Pulse Rifle''']]
|style="border: 2px solid black; padding: 5px;" |An older design of the Pulse Rifle commonly used by Colonial Marines. Uses 10x24mm caseless ammunition. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.


Three rifles can be found in the command armory on the Almayer as well as the '''Veteran Kits''' available at the Colonial Marines Automated Vendor. It is also one of the standard rifles for the '''[[Freelancer Mercenaries]]'''.
{{Template:Autowiki/Content/Gun/M16 grenadier rifle}}|-


{{Template:Autowiki/Content/Gun/M60 General Purpose Machine Gun}}|-


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/semi-sawn-off Spearhead Rival 78}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M41AMK1mag.png]]
[[#M41A MK1 Magazine|'''M41A MK1 Magazine''']]
|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same caliber as the new versions.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
{{Template:Autowiki/Content/Gun/AR10 rifle}}|-


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{Template:Autowiki/Content/Gun/UZI}}|-
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]


[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
{{Template:Autowiki/Content/Gun/M48A4 service pistol}}|-


[[File:Undershot.png]][[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
{{Template:Autowiki/Content/Gun/nailgun}}|-
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M46C Pulse Rifle}}[[File:M46C.png|64px]]
[[#M46C Pulse Rifle|'''M46C Pulse Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A special prototype M46C, designed to outperform the aging standard M41A. The rifle starts preloaded with an incendiary magazine. Property of the '''[[Commanding Officer]]'''. In addition to 3-round burstfire, this rifle is capable of firing 5-rounds in one burst which can be set after 3-round burstfire mode and is compatible to both M41A MK1 and M41A MK2 magazines. This does not apply to special magazines in the M41A weapons system such as the M4RA and the M41AE2.


Only available inside the Commanding Officer's secure box inside the Command Armory.
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Claymore}}[[File:Claymore.png|64px]]
[[#Claymore|'''Claymore''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | What are you standing around staring at this for? Get to killing!




{| border="1" class="mw-collapsible mw-collapsed"
{{M2132 Machete Stats}}
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M41AMK1mag.png]]
[[#M41A MK1 Magazine|'''M41A MK1 Magazine''']]
|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same caliber as the new versions.
|-
|-
|[[File:M41Amag.png]]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Fireaxe}}[[File:Fireaxe.png|64px]]
[[#M41A Magazine|'''M41A Magazine''']]
[[#Fireaxe|'''Fireaxe''']]
|Holds forty (40) 10x24mm rifle rounds.
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | What are you standing around staring at this for? Get to killing!
|-
 
|[[File:M41A-extended-mag.png]]
[[#M41A Extended Magazine|'''M41A Extended Magazine''']]
|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
|-
|[[File:M41A-AP-mag.png]]
[[#M41A Armor Piercing Magazine|'''M41A Armor Piercing Magazine''']]
|Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
|-
|[[File:M41A-Incen-mag.png]]
[[#M41A Incendiary Magazine|'''M41A Incendiary Magazine''']]
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]


[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
{{Fireaxe Stats}}
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Basball Bat}}[[File:Baseball_Bat.png|64px]]
[[#Baseball Bat|'''Baseball Bat''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A large wooden baseball bat. Commonly used in colony recreation, but also used as a means of self defense. Often carried by thugs and ruffians."


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]


[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
{{Baseball Bat Stats}}
|-
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Metal Basball Bat}}[[File:Metal_Baseball_Bat.png|64px]]
[[#Metal Baseball Bat|'''Metal Baseball Bat''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A large metal baseball bat. Compared to its wooden cousin, the metal bat offers a bit more more force. Often carried by thugs and ruffians.




|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
{{Metal Baseball Bat Stats}}
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Makeshift Spear}}[[File:Makeshift_Spear.png|64px]]
[[#Makeshift Spear|'''Makeshift Spear''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A haphazardly-constructed yet still deadly weapon of ancient design.


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]


[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
{{Makeshift Spear Stats}}


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|}
</tab>
<tab name="MARSOC">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-


[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
{{Template:Autowiki/Content/Gun/XM40 pulse rifle}}|-


[[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
{{Template:Autowiki/Content/Gun/XM38 tactical shotgun}}|-
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]


[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
|}
</tab>
</tabs>
|}


[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
</center>
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
 
[[File:bipod.png|64px]][[#Bipod|Bipod]]


[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]  (Default, comes preloaded with 2 grenades)
=Unobtainable Weapons and Equipment=
|-
The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]  (Default - Cannot be removed)
|}
|}


</tab>
<tab name="Restricted Defensive">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
  ! style="background-color:#A9A9A9;"|'''Weapon:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
|-
{{Template:Autowiki/Content/Gun/Auto-9 pistol}}|-


|-
{{Template:Autowiki/Content/Gun/Ol' Painless}}|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]]
[[#M20 Mine Box|'''M20 Mine Box''']]
|style="border: 2px solid black; padding: 5px;" |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.


{{Template:Autowiki/Content/Gun/golden Mateba autorevolver custom}}|-


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/M57-A4 'Lightning Bolt' quad thermobaric launcher}}|-
|+ style="text-align:left;"|'''Deployment and Deactivation:'''
|width=150| '''How To Deploy A Mine:'''
* Take an M20 mine out of the box with an empty hand,
* Stand on top of the tile you want to place the mine on,
* Face the tile you want the mine to detect enemies on,
* Click on the mine in your active hand.
'''Keep in mind that any mob that enters the mine's tile, or the tile it's facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/Corporate Dog-tag/ID.'''


{{Template:Autowiki/Content/Gun/CHIMP70 pistol}}|-


'''How To Deactivate Mines:'''
{{Template:Autowiki/Content/Gun/M2019 Blaster}}|-
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.
|}


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/PKL 'Double' Blaster}}|-
|+ style="text-align:left;"|'''Tactics:'''
|width=150|
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.
* The trigger area is two tiles, the mine's tile and the tile it's facing. Cover the whole two tiles corridor instead of leaving one tile open.
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.
|}


|-
{{Template:Autowiki/Content/Gun/M2049 Blaster}}|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]]
[[#UA 571-C Sentry|'''UA 571-C Sentry''']]
|style="border: 2px solid black; padding: 5px;" |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options of firing arcs ranging between 180 degrees to 30 degrees for better range or field of fire. Has 750 bullets.


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/'LAZ-TOP'}}|-
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M30_Ammo_Drum.png]]
'''M30 Box Magazine (10x28mm Caseless)'''
|Contains seven hundred and fifty (750) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.
|}


{| border="1" class="mw-collapsible mw-collapsed"
{{Template:Autowiki/Content/Gun/RXF-M5 EVA pistol}}|-
|+ style="text-align:left;"|'''Construction and Maintenance:'''
|width=150| '''How To Construct It:'''
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,
* [[File:Wrench.png|32px]] Wrench it,
* [[File:CableCoils.png|32px]] Apply 10 Cable,
* Add Turret Piece,
* [[File:Metal.png|32px]] Apply Metal,
* [[File:Welder.gif|32px]] Weld it,
* Add Turret Sensor,
* Click on the sentry with an empty hand to open the control interface and turn it on.


'''Maintenance:'''
|style="border: 2px solid black; padding: 5px;" |[[File:Katana.png|64px]]
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.
{{Anchor|Absurdly Sharp Katana}}
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).
[[#Absurdly Sharp Katana|'''Absurdly Sharp Katana''']]
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).
|style="border: 2px solid black; padding: 5px;" |'''Ingame Description:'''  That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
* [[File:Welder.gif|32px]] Welder for repairing.
* If the sentry is knocked over click on it with an empty hand to right it.
* During its construction, you can examine the half-finished Sentry to see what part is missing.
|}


|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]
[[#M56D Mounted Smartgun|'''M56D Mounted Heavy Machine Gun''']]
|style="border: 2px solid black; padding: 5px;" |These engineer-only mounted machineguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration.


{| border="1" class="mw-collapsible mw-collapsed"
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
|+ style="text-align:left;"|'''Construction and Maintenance:'''
|width=150| '''How To Construct It:'''
* Click on the mount once it's in your hand,
* [[File:Screwdriver.png|32px]] Screwdriver it,
* Mount the Gun,
* [[File:Screwdriver.png|32px]] Screwdriver it,
* Apply Ammo Drum.
* Drag the gun on yourself to man it


'''Bipod Construction'''
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
* Make 5 plasteel rods.
* Click on the 5 plasteel rods with 10 metal.
* Weld the bipod to finish construction.


'''Maintenance:'''
'''Not available during normal gameplay. Only available during admin events.'''
* To toggle burst fire, '''Ctrl-click''' the M56D while you are manning it
 
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.
{{Absurdly Sharp Katana Stats}}
* [[File:Wrench.png|32px]] Wrench for rotating.
* [[File:Welder.gif|32px]] Welder for repairing.
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]
|style="border: 2px solid black; padding: 5px;" |[[File:Sledgehammer.png|64px]]
[[#M402 Mortar|'''M402 Mortar''']]
{{Anchor|Breacher B5}}
|style="border: 2px solid black; padding: 5px;" | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. '''Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]] and the engineer system vendor.'''
[[#Breacher B5|'''Breacher B5''']]
|style="border: 2px solid black; padding: 5px;" | An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.
 


{| border="1" class="mw-collapsible mw-collapsed"
'''Not available during normal gameplay. Only available during admin events.'''
|+ style="text-align:left;"|'''Ammunition:'''
{{Sledgehammer Stats}}
|width=150|[[File:80mm_Flare_Shell.png]]
|}
[[#80mm Flare Shell|'''80mm Flare Shell''']]
| Deploys a flare to the target area which can't be melted or destroyed however it doesn't last as long as traditional flares.
|-
|[[File:80mm_Flash_Powder_Shell.png]]
[[#80mm Flash Powder Shell|'''80mm Flash Powder Shell''']]
|Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.
'''Currently Unavailable'''
|-
|[[File:80mm_Smoke_Shell.png]]
[[#80mm Smoke Shell|'''80mm Smoke Shell''']]
|Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.
'''Currently Unavailable'''
|-
|[[File:80mm_High_Explosive_Shell.png]]
[[#80mm High Explosive Shell|'''80mm High Explosive Shell''']]
| Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.
|-
|[[File:80mm_Napalm_Shell.png]]
[[#80mm Napalm Shell|'''80mm Napalm Shell''']]
| Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.
|-
|[[File:80mm_Fragmentation_Shell.png]]
[[#80mm Fragmentation Shell|'''80mm Fragmentation Shell''']]
| Causes direct impact damage upon the tile hit after which it releases shrapnel in all directions.
|}
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Usage:'''
|width=150|
* Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can deploy the Mortar but you'll need [http://cm-ss13.com/wiki/The_Skill_System '''Expert'''] level of engineering to use it.
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then '''''Ctrl Click''''' an enemy position and wait, once the binoculars beep you'll be given coordinates in chat.
* Upon receiving the longitude and latitude coordinates, enter them into the '''''Target''''' section. <small>
'''''Note: After entering in a target the mortar will fire upon being loaded.'''''</small>
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it's better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.
* Once the spotter has relayed the corrections to you, enter them into the '''''Dial''''' section.
<small>'''''Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.'''''</small>
* Keep firing on that position until new coordinates are given.
'''Example:''' The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.


=Weapon Attachments=
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.


Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.


'''Dialing Graph:'''
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.


Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.


[[File:Mortar_Graph.jpg|500px]]
<center>
|}
{| style="width: 70%; border: none"
|}
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Muzzle">


</tab>
<tab name="Explosives">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
  ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
  ! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
 
<!--Suppressor-->
{{Suppressor Stats}}
 
<!--Bayonet-->
{{Bayonet Stats}}
 
<!--Extended Barrel-->
{{Extended Barrel Stats}}


To use a grenade, simply prime it by clicking it (or pressing '''Z''' if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode.
<!--Recoil Compensator-->
Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you.
{{Recoil Compensator Stats}}


There are two kinds of explosive grenades:
|}
* Blast: Standard explosive grenades that deal damage once they detonate.
 
* Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius, barricades block shrapnel, doing minimal damage.
</tab>
 
<tab name="Rail">
'''WARNING: Many explosives are amplified in small and condensed rooms.'''
{| style="border: 2px solid black; class="mw-collapsible"
|-
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]]
! style="background-color:#A9A9A9;"|'''Benefits:'''
[[#C4 Explosive Charge|'''C4 Explosive Charge''']]
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Engineers''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4.
 
|-
<!--Rail Flashlight-->
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]]
{{Rail Flashlight Stats}}
[[#Type 5 Shrapnel Grenade|'''Type 5 Shrapnel Grenade''']]
 
|style="border: 2px solid black; padding: 5px;" |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.
<!--RDS-->
It is used by '''UPP Personnel'''.
{{Red Dot Sight Stats}}
|-
 
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]]
<!--S6 Reflex Sight-->
[[#Type 8 White Phosphorus Grenade|'''Type 8 White Phosphorus Grenade''']]
{{Reflex Sight}}
|style="border: 2px solid black; padding: 5px;" |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.
 
|-
<!--Magnetic Harness-->
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]]
{{Magnetic Harness Stats}}
[[#Webley Mk15 Stick Grenade|'''Webley Mk15 Stick Grenade''']]
 
|style="border: 2px solid black; padding: 5px;" |A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.
<!--S8 4x Telescopic scope-->
It is used by the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
{{Railscope Stats}}
|-
 
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]]
<!--S4 2x Telescopic Sight mini-scope-->
[[#Improvised Fire Bomb|'''Improvised Fire Bomb''']]
{{Miniscope_Stats}}
|style="border: 2px solid black; padding: 5px;" |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.
 
It is used by the '''Colonial Liberation Front'''.
<!-- B8 Smart-Scope-->
|-
{{Smartscope Stats}}
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]]
 
[[#M12 Blast Grenade|'''M12 Blast Grenade''']]
<!--XS-9 Targeting Relay-->
|style="border: 2px solid black; padding: 5px;" |A high-explosive grenade produced for private security firms.
{{XM88Scope_Stats}}
It is used by the '''PMCs'''
 
|-
|}
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]]
[[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]
[[#M40 HPDP Grenade|'''M40 HPDP Grenade''']]
|style="border: 2px solid black; padding: 5px;" |A powerful phosphorus grenade.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]
[[#M40 HEDP Grenade|'''M40 HEDP Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.
Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' has these grenades in their vendors at round start. More can be ordered in Cargo.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Grenade}}[[File:M50 HEFA.png|64px]]
[[#M40 HEFA Grenade|'''M40 HEFA Grenade''']]
|style="border: 2px solid black; padding: 5px;" | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicenter of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]
[[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.
'''Combat Engineers''' are able to buy them in their vendors at round start. '''Corporate Commando Units''' start with one as well.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]
[[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
'''[[Squad Leader|Squad Leaders]]''' start with 2 smoke grenades in their vendors at round start.
|}


</tab>
</tab>
<tab name="Explosives and Ammo Boxes">
<tab name="Underbarrel">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
  ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
  ! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
 
<!--Vertical Grip-->
{{Vertical Grip}}


|-
<!--Angled Grip-->
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Box}}[[File:M40_HEDP_box.png |64px]]
{{Angled Grip Stats}}
[[#M40 HEDP Box|'''M40 HEDP Box''']]
 
|style="border: 2px solid black; padding: 5px;" |
<!--Flashlight Grip-->
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.
{{Flashlight Grip Stats}}
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Box}}[[File:M40_HEFA_box.png |64px]]
[[#M40 HEFA Box|'''M40 HEFA Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M07 Training grenade Box}}[[File:M07 Training Grenade Box.png|64px]]
[[#M07 Training Grenade Box|'''M07 Training Grenade Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Training Grenades.''' A secure box holding 25 M07 training grenades. Harmless and reusable.


'''Not available during normal gameplay.'''
<!--Gyroscopic Stabilizer-->
{{Gyroscopic Stabilizer Stats}}


|-
<!--Bipod-->
{{Bipod Stats}}


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (M4A3 x 16)}}[[File:M4A3 Magazine Box.png|64px]]
<!--Underslung Grenade Launcher-->
[[#Magazine Box (M4A3 x 16)|'''Magazine Box (M4A3 x 16)''']]
{{UGL_Stats}}
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (88 Mod 4 AP x 16)}}[[File:88Mod4 AP Magazine Box.png|64px]]
<!--MK1 Underslung Grenade Launcher-->
[[#Magazine Box (88 Mod 4 AP x 16)|'''Magazine Box (88 Mod 4 AP x 16)''']]
{{MK1_UGL_Stats}}
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (SU-6 x 16)}}[[File:SU-6 Magazine Box.png|64px]]
<!--Mini Flamethrower-->
[[#Magazine Box (SU-6 x 16)|'''Magazine Box (SU-6 x 16)''']]
{{Miniflamer_Stats}}
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (VP78 x 16)}}[[File:VP78 Magazine Box.png|64px]]
<!--U7 Underbarrel Shotgun-->
[[#Magazine Box (VP-78 x 16)|'''Magazine Box (VP78 x 16)''']]
{{Underbarrel_Shotgun_Stats}}
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Magazine Box}}[[File:M41A Magazine Box.png |64px]]
<!--Burst Fire Assembly-->
[[#M41A Magazine Box|'''M41A Magazine Box''']]
{{Burst Fire Assembly Stats}}
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.


'''Note:'''
<!--Laser Sight-->
*Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
{{Laser_Sight_Stats}}
 
*After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it.


*To pick the mag box backup from the ground after it's been opened you'll need to click drag the mag box onto your character.
<!--Underbarrel Extinguisher-->
|-
{{Underbarrel Extinguisher Stats}}


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42-MK1 Magazine Box}}[[File:L42 Magazine Box.png|64px]]
<!--XM-VESG-1 Flamer Nozzle-->
[[#L42-MK1 Magazine Box|'''L42-MK1 Magazine Box''']]
{{XM-VESG-1 Flamer Nozzle Stats}}
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available.


<!--R4T Magnetic Sling-->
|-
|-
<!--
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|R4T Magnetic Sling}}[[#R4T Magnetic Sling|R4T Magnetic Sling]]


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Magazine Box}}[[File:M39 Magazine Box.png |64px]]
[[File:R4T-Sling.png|64px]]
[[#M39 Magazine Box|'''M39 Magazine Box''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|style="border: 2px solid black; padding: 5px;" |
{| border="1"
'''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
|+ style="text-align:left;"|'''Both:'''
|
* Dropped weapon goes to backpack slot
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately Increase Wield Delay
|}
-->
|}


|-
</tab>
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Extended Magazine Box}}[[File:M41A Extended Magazine Box.png |64px]]
<tab name="Stock">
[[#M41A Extended Magazine Box|'''M41A Extended Magazine Box''']]
{| style="border: 2px solid black; class="mw-collapsible"
|style="border: 2px solid black; padding: 5px;" |
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
'''Contains 8 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
 
<!--m41astock-->
{{M41A Stock Stats}}
 
<!--m41afoldingstock-->
{{M41A Folding Stock Stats}}
 
<!--L42A Stock-->
{{L42A Stock Stats}}
 
<!--M44 Stock-->
{{M44 Stock Stats}}
 
<!--M37 Wooden Stock-->
{{M37 Wooden Stock Stats}}


|-
<!--MK221 Tactical Stock-->
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42 MK-1 Extended Magazine Box}}[[File:L42 MK-1 Extended Magazine Box.png |64px]]
{{MK221 Tactical Stock Stats}}
[[#L42 MK-1 Extended Magazine Box|'''L42 MK-1 Extended Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42 MK-1 Armor Piercing magazine can be loaded into the standard L42 MK-1 magazine box if a space is available.


|-
<!--Submachinegun Stock-->
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png|64px]]
{{Submachinegun Stock Stats}}
[[#M39 Extended Magazine Box|'''M39 Extended Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Armor Piercing Magazine Box}}[[File:M4A3 Armor Piercing Magazine Box.png |64px]]
[[#M4A3 Armor Piercing Magazine Box|'''M4A3 Armor Piercing Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Armor Piercing Magazine Box}}[[File:M41A Armor Piercing Magazine Box.png |64px]]
[[#M41A Armor Piercing Magazine Box|'''M41A Armor Piercing Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.


|-
<!--Collapsible Submachinegun Stock-->
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42 MK-1 AP Magazine Box}}[[File:L42 MK-1 AP Magazine Box.png|64px]]
{{Collapsible Submachinegun Stock Stats}}
[[#L42 MK-1 AP Magazine Box|'''L42 MK-1 AP Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42 MK-1 Armor Piercing magazine can be loaded into the standard L42 MK-1 magazine box if a space is available.


|-
<!--Submachinegun Arm Brace-->
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Armor Piercing Magazine Box}}[[File:M39 Armor Piercing Magazine Box.png |64px]]
{{Submachinegun Arm Brace Stats}}
[[#M39 Armor Piercing Magazine Box|'''M39 Armor Piercing Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 12 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.


|-
<!--MOU53 Tactical Stock-->
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Incendiary Magazine Box}}[[File:M41A Incendiary Magazine Box.png |64px]]
{{MOU53 Tactical Stock Stats}}
[[#M41A Incendiary Magazine Box|'''M41A Incendiary Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.


|-
<!--XM88 Padded Stock-->
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42-MK1 Incendiary Magazine Box}}[[File:L42-MK1 Incendiary Magazine Box.png |64px]]
{{XM88 Padded Stock Stats}}
[[#L42-MK1 Incendiary Magazine Box|'''L42-MK1 Incendiary Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42-MK1 Armor Piercing magazine can be loaded into the standard L42-MK1 magazine box if a space is available.


|-
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Light Explosive Magazine Box}}[[File:M39 Light Explosive Magazine Box.png |64px]]
<!--R4T Scouting Stock-->
[[#M39 Light Explosive Magazine Box|'''M39 Light Explosive Magazine Box''']]
<!--
|style="border: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|R4T scouting stock}}[[#R4T scouting stock|R4T scouting stock]]
'''Contains 12 light explosive magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available.
[[File:R4T-Stock.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|


|-
{| border="1"
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Slug Shell Box}}[[File:Slug Shell Box.png |64px]]
|+ style="text-align:left;"|'''Wielded:'''
[[#Slug Shell Box|'''Slug Shell Box''']]
  |
|style="border: 2px solid black; padding: 5px;" |
* Slightly reduces recoil
'''Contains 100 slug shells, 20 handfuls.'''   
* Greatly decreases bullet spread
|}




'''Note:'''
{| border="1"
*Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
|+ style="text-align:left;"|'''Both:'''
|
* Slightly increases weapon melee damage.
|}
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Major wield delay
|}


*After the box has been placed on the ground just click it with an empty hand to vend a handful of shells.
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Majorly increases bullet spread
* Slightly increases recoil
|}
-->
</tab>
<tab name="Barrels">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9; width:300px;"|'''Benefits:'''
! style="background-color:#A9A9A9; width:300px;"|'''Drawbacks:'''


*To pick the shell box backup from the ground after it's been opened you'll need to click drag the shell box onto your character.
<!--Mateba standard barrel-->
|-
{{Mateba Standard Barrel Stats}}
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Buckshot Shell Box}}[[File:Buckshot Shell Box.png |64px]]
[[#Buckshot Shell Box|'''Buckshot Shell Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 100 buckshot shells, 20 handfuls.''' 


|-
<!--Mateba marksman barrel-->
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Flechette Shell Box}}[[File:Flechette Shell Box.png |64px]]
{{Mateba Marksman Barrel Stats}}
[[#Flechette Shell Box|'''Flechette Shell Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 100 flechette shells, 20 handfuls.''' 


|-
<!--Mateba short barrel-->
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|10x24mm Ammo Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]]
{{Mateba Short Barrel Stats}}
[[#10x24mm Ammo Box (Rifle)|'''10x24mm Ammo Box (Rifle)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, M41A MK1 magazines and L42-MK1 magazines.


'''Note:'''
*To reload an M41A mag just click on the ammo box with the mag in your hand and it'll fill it up if there is ammo left.
*Keep in mind you can't fill Armor piercing mags with this ammo box.
*Can be worn on the backpack slot for convenience of carrying.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|10x24mm Ammo Armor Piercing Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]]
[[#10x24mm Ammo Armor Piercing Box (Rifle)|'''10x24mm Ammo Armor Piercing Box (Rifle)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and L42-MK1 armor piercing magazines.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|10x20mm Ammo Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]
[[#10x20mm Ammo Box (M39)|'''10x20mm Ammo Box (SMG)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|10x20mm Ammo Box (M39)}}[[File:Big_Ammo_Box_9mm AP.png |64px]]
[[#10x20mm AP Ammo Box (SMG)|'''10x20mm AP Ammo Box (SMG)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|10x20mm Ammo Box (M39)}}[[File:Big_Ammo_Box_9mm AP.png |64px]]
[[#10x20mm AP Ammo Box (SMG)|'''10x20mm AP Ammo Box (SMG)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|SMG Ammunition box (10x20mm LE)}}[[File:Big_Ammo_Box_SMG LE.png|64px]]
[[#SMG Ammunition box (10x20mm LE)|'''SMG Ammunition box (10x20mm LE)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines.
|}
|}
</tab>
</tab>
</tabs>
</tabs>
Line 1,781: Line 1,222:
</center>
</center>


= Mercenary or Black Ops Equipment =
<!--
= Marine Kits =


<center>
{| style="border: 2px solid black;
{| style="width: 76%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="PMC and Commando">


{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9;"|'''Kits:'''
  ! style="background-color:#A9A9A9; width:150px;"|'''Weapon:'''
  ! style="background-color:#A9A9A9;"|'''Contents:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
!style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Pyro kit.png]]<br>{{Anchor|Mini Pyro Kit}} M240 Pyrotechnician Support Kit
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' A marine kit that gives you access to the powerful M240 Flamethrower along with equipment to refuel it and to extinguish any friendly fiery incidents. This specific kit must be handed out from '''Requisitions'''.
* USCM Pyrotechnician G4-1 Fuel Tank
* M240A1 Incinerator Unit
* 2 Incinerator Fuel Tank
* 1 Large incinerator Fuel Tank (Gel)
* Pocket Extinguisher
* Underbarrel Extinguisher
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini JTAC kit.png]]<br>{{Anchor|Mini JTAC Kit}}'''JTAC Radio Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' This marine kit gives you access to the special JTAC channel for coordinating airstrikes as well as calling them in with tactical binoculars and signal flare packs as well as a flare gun. This specific kit must be handed out from '''Requisitions'''.
* M82-F Flare Gun
* M276 pattern M82F flare gun holster rig
* 2x Signal flares packs
* Tactical Binoculars
* JTAC encryption key (Use :j to speak on this radio channel)
* USCM Radio Telephone Backpack
|-
All of these got removed
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Grenadier_kit.png]]<br>{{Anchor|Grenadier Kit}}
'''Frontline M40 Grenadier kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' A marine kit that gives you a belt of grenades for all your explosive needs. The HEDP rig comes with free HE/INC grenades. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* M276 pattern M40 HEDP rig containing the following:
{| border="1" class="wikitable style="width: 50%;"
|[[File:M40_HEDP.png|64px]]
[[#M40 HEDP Grenade|'''3 M40 HEDP Grenades''']]
|[[File:Incingrenade.png|64px]]
[[#M40 HIDP Incendiary Grenade|'''2 M40 HIDP Incendiary Grenades''']]
|[[File:M74 Airburst Grenade.png|64px]]
[[#M74 AGM-F 40mm Grenade|'''2 M74 AGM-F 40mm Grenade''']]
|[[File:M74 Incen Airburst Grenade.png|64px]]
[[#M74 AGM-I 40mm Grenade|'''1 M74 AGM-I 40mm Grenade''']]
|}
* Explosive pouch


|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42c Anti-Tank Rifle}}[[File:ScoutRifle.png]]
[[#M42c Anti-Tank Rifle|'''M42c Anti-Tank Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. '''The IFF features for this weapon only work when the PMC team is spawned hostile to the USCM.'''


This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.
|-
It is the standard sniper rifle for '''Corporate PMC snipers'''.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Personal_Def_kit.png]]<br>{{Anchor|Personal Def Kit}}'''Personal Defense Kit'''
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' Standard issue won't cut it out on the field when your primary weapon is lost. This marine kit comes with an VP78 pistol which is a formidable hand gun with attachments and a holster to make it yours. A reliable pistol that also packs a punch. This is one of the kit options of the '''ColMarTech Automated Closet'''.
 
* VP78 Pistol, comes pre-loaded
{| border="1" class="mw-collapsible mw-collapsed"
* 5 magazines
|+ style="text-align:left;"|'''Ammunition:'''
* Red Dot Sight
|width=150|[[File:M42Amag.png]]
* Laser Sight
[[#M42C Marksman Magazine|'''M42C Marksman Magazine''']]
* M276 pattern M4A3 holster rig
|Holds six (6) 10x99mm supersonic rifle rounds.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Sniper kit.png]]<br>{{Anchor|Mini Sniper Kit}}'''L42A Sniper Kit'''
[[#M41A/2 Battle Rifle|'''M41A/2 Battle Rifle''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit offers long ranged capabilities against targets out of reach with normal primary weapons. It comes with a L42 Battle Rifle along with free attachments and AP magazines. This is one of the kit options of the '''ColMarTech Automated Closet'''.
|style="border: 2px solid black; padding: 5px;" |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.
* L42A Battle Rifle, comes pre-loaded with standard rifle munitions
It is the standard rifle for '''Corporate PMC Officers''' and '''Black Ops Commando Units'''.
* S8 Telescopic Sight
 
* Synthetic Stock
* Extended Barrel
* Suppressor
* 2 AP magazines


{| border="1" class="mw-collapsible mw-collapsed"
|-
|+ style="text-align:left;"|'''Ammunition:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Engie kit.png]]<br>{{Anchor|Mini Engie Kit}}'''Combat Technician Support Kit'''
|width=150|[[File:M41Amag.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you the ability to construct defences such as metal barricades, as well as a starter construction kit for immediate defence. This is one of the kit options of the '''ColMarTech Automated Closet'''.
[[#M41A Magazine|'''M41A Magazine''']]
* USCM Technician Welderpack
|Holds forty (40) 10x24mm rifle rounds.
* Engineering Pamphlet (+1 Construction +1 Engineering)
|-
* Insulated Gloves
  |[[File:M41A-extended-mag.png]]
* Crowbar
[[#M41A Extended Magazine|'''M41A Extended Magazine''']]
* Entrenching Tool
|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
* Welding Goggles
|-
* Tools Pouch containing the following:
  |[[File:M41A-AP-mag.png]]
{| border="1" class="wikitable style="width: 50%;"
[[#M41A Armor Piercing Magazine|'''M41A Armor Piercing Magazine''']]
|[[File:Screwdriver.png|48px]]
|Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
[[#Screwdriver|'''Screwdriver''']]
|-
  |[[File:Wirecutters.png|48px]]
  |[[File:M41A-Incen-mag.png]]
[[#Wirecutters|'''Wirecutters''']]
[[#M41A Incendiary Magazine|'''M41A Incendiary Magazine''']]
  |[[File:Welder.gif|48px]]
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
[[#Welder|'''Welder''']]
  |[[File:Wrench.png|48px]]
[[#Wrench|'''Wrench''']]
  |}
  |}
* 3 MB-6 Folding Barricades
* M20 Mine
* 2 C4 Explosive Charges
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Medic kit.png]]<br>{{Anchor|Mini Medic Kit}}'''First Response Medical Support Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' The marine kit gives you the ability to heal other people with more effectiveness as well as common medical supplies as what a regular combat medic uses. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* Medical Pamphlet
* First Responder Technical Pouch containing the following:
{| border="1" class="wikitable style="width: 70%;"
|[[File:Healthanalyzer.png|48px]]
[[#Health Analyzer|'''Health Analyzer''']]
|[[File:Splint.png|48px]]
[[#Splint|'''Splint''']]
|[[File:Advburnkit.png|48px]]
[[#Advanced Burn Kit|'''Advanced Burn Kit''']]
|[[File:Advtraumakit.png|48px]]
[[#Advanced Trauma Kit|'''Advanced Trauma Kit''']]
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
* Auto-Injector Pouch containing the following:
|+ style="text-align:left;"|'''Attachments:'''
{| border="1" class="wikitable style="width: 70%;"
  |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
  |[[File:Bicaridine.png|48px]]
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
[[#Bicaridine Auto injector|2 '''Bicaridine Auto injector''']]
 
|[[File:Kelotane.png|48px]]
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
[[#Kelotane Auto injector|2 '''Kelotane Auto injector''']]
 
|[[File:Tramadol_Injector.png|48px]]
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
[[#Tramadol Auto injector|2 '''Tramadol Auto injector''']]
 
|[[File:Emergency_Auto_injector.png|48px]]
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
[[#Emergency Auto injector|1 '''Emergency Auto injector''']]
|-
|}
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
* SensorHud Mate
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
* Roller bed
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
 
[[File:Mini_Scope.png|64px]][[#S4 2x Telescopic Mini-Scope|S4 2x Telescopic Mini-Scope]]
 
[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
 
[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
 
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
 
[[File:bipod.png|64px]][[#Bipod|Bipod]]
 
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)
 
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
 
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]
 
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:intel_kit.png]]<br>{{Anchor|Intel Kit}}'''Field Intelligence Support Kit'''
[[#M39B/2 SMG|'''M39B/2 SMG''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you equipment for scavenging the Area of Operations for Intel and retrieving it. This specific kit must be handed out from '''Requisitions'''.
|style="border: 2px solid black; padding: 5px;" |A more versatile SMG variant and an upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it.
* Intel Radio Encryption Key
It is the standard SMG for '''Corporate PMC Standards''', in addition, it more can be found in the armory of Big-Red, though they are ID locked.
* Fulton recovery device
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M39mag.png]]
[[#M39 Magazine|'''M39 Magazine''']]
|Holds forty eight (48) 10x20mm rounds.
|-
|[[File:M39-extended-mag.png]]
[[#M39 Extended Magazine|'''M39 Extended Magazine''']]
|Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
|-
|[[File:M39-AP-mag.png]]
[[#M39 Armor Piercing Magazine|'''M39 Armor Piercing Magazine''']]
|Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Mini_Scope.png|64px]][[#S4 2x Telescopic Mini-Scope|S4 2x Telescopic Mini-Scope]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
 
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]
 
[[File:Collapsible_Smg_Stock.png]][[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]] (Default)
 
[[File:Smg_Arm_Brace.png]][[#Submachinegun Arm Brace|Submachinegun Arm Brace]]
 
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Heavy Support kit.png]]<br>'''Forward HPR Shield Kit'''
[[#VP-78 Pistol|'''VP-78 Pistol''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit offers the powerful Heavy Pulse Rifle as well as a folding barricade for quick defensive placement and firepower. This specific kit must be handed out from '''Requisitions'''.
|style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the '''Personal Self Defense''' kits in the '''ColMarTech Automated Closets.'''
* M41AE2 Heavy Pulse Rifle, comes pre-loaded
It is the standard sidearm for '''Corporate PMC Officers''', '''[[Squad_Specialist|Squad Specialists]]''' and the '''[[Executive_Officer|Executive Officer]]'''
* 1 HPR magazine
 
* Bipod
 
* 3 MB-6 Folding Barricades
{| border="1" class="mw-collapsible mw-collapsed"
* Welding goggles
|+ style="text-align:left;"|'''Ammunition:'''
* Welder
|width=150|[[File:88M4AP_Magazine.png|32px]]
[[#VP78 Magazine|'''VP78 Magazine''']]
|Holds fourteen (14) 9mm squash-head pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png]][[#Suppressor|Suppressor]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Pursuit kit.png]]<br>'''M39 Point Man Kit'''
[[#Mateba Autorevolver|'''Mateba Autorevolver''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives the M39 SMG with the SMG Arm Brace, allowing it to chase after targets with more ease. This specific kit must be handed out from '''Requisitions'''.
|style="border: 2px solid black; padding: 5px;" |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.
* M39 SMG, comes pre-loaded
It is available to the '''Black Ops Commando Units''' as their standard sidearm. And thus, '''this is only available through admin events'''.
* Sub-Machine gun arm brace
 
* Magnetic Harness
 
* H5 Pattern M2132 Machete Scabbard
{| border="1" class="mw-collapsible mw-collapsed"
* 1 M39 Extended magazine
|+ style="text-align:left;"|'''Ammunition:'''
|-
|width=150|[[File:Mateba_Speedloader.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Sapper kit.png]]<br>'''M-OU53 Field Test Kit'''
[[#Mateba Speed loader|'''Mateba Speed loader''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the limited M-OU53 break action shotgun as well as limited ammo. This specific kit must be handed out from '''Requisitions'''.
|Holds six (6) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.
* M-OU53 Break Action Shotgun, comes pre-loaded with flechette shells
|}
* M-OU53 Tactical Stock
 
* Box of shotgun slugs
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
* Box of flechette slugs
|+ style="text-align:left;"|'''Attachments:'''
* Shotgun shell loading rig
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|-
  |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Exp_Trooper_kit.png]]<br>'''Experimental Trooper Kit'''
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the limited SU-6 Smartpistol with extra magazines and attachments to go with it. This specific kit must be handed out from '''Requisitions'''.
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
* SU-6 Smartpistol
|-
* 5 SU-6 Smartpisol Magazines
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
* Extended Barrel
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
* Laser Sight
 
|-
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:M2C_Heavy_Gunner_kit.png]]<br>'''M2C Heavy Gunner Kit'''
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the very limited but powerful M2C Heavy Machine Gun. This specific kit must be handed out from '''Requisitions'''.
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
* M2C Assembly-Supply Crate
 
{| border="1" class="wikitable style="width: 30%;"
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
  |[[File:M2C_Undeployed.png|48px]]
|-
[[#M2C Heavy Machine Gun|'''M2C Heavy Machine Gun''']]
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:M2C_Ammunition_Box.png|48px]]
|None
[[#M2C Ammunition Box|'''4 x M2C Ammunition Box''']]
|-
|}
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
* M804 Heavygunner Storage Rig
|None
* M10 Technician Helmet
* Tools Pouch containing the following:
{| border="1" class="wikitable style="width: 50%;"
|[[File:Crowbar.png|48px]]
[[#Crowbar|'''Crowbar''']]
|[[File:Wrench.png|48px]]
[[#Wrench|'''Wrench''']]
|[[File:Welder.gif|48px]]
[[#High Capacity Industrial Blowtorch|'''High Capacity Industrial Blowtorch''']]
|[[File:Mini_Extinguisher.png|48px]]
[[#Mini Extinguisher|'''Mini Extinguisher''']]
  |}
  |}
|-
* 2 stacks of Plastic Explosives
|style="border: 2px solid black; padding: 5px;" |[[File:FP9000PMC.png|64px]]
* Heavy Machinegunner Pamphlet (Provides 1 engineering)
{{Anchor|FN FP9000 Submachine Gun}}
[[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']]
|style="border: 2px solid black; padding: 5px;" |A variant of the FP9000 SMG that appears to feature some special modifications for elite forces.
It is one of the standard SMGs '''Corporate PMC Standards'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:FN_Magazine.png]]
[[#FN Magazine|'''FN Magazine''']]
|Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds.
|}
|}
-->


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
=Pouches=
|+ style="text-align:left;"|'''Attachments:'''
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]]
 
[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] (Default)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]] (Default)
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|}
 
</tab>
<tab name="Union of Progressive People">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''


{| class="wikitable"
! style="background-color:#A9A9A9;" |Equipment:
! style="background-color:#A9A9A9;" |Description:
|-
![[File:G18-Utility-Pouch.png|64px]]
{{Anchor|G8-A General Utility Pouch}}
[[#G8-A General Utility Pouch|'''G8-A General Utility Pouch''']]
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. '''They can hold 3 items.'''
|-
!{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]]
[[#Light General Pouch|'''Light General Pouch''']]
|A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]] or in the pockets of '''[[Freelancer Mercenaries|mercenaries]]''' and '''[[The Colonial Liberation Front|CLF]]'''.
|-
|-
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71.png|64px]]
!{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]]
{{Anchor|Type 71 Pulse Rifle}}
[[#Medium General Pouch|'''Medium General Pouch''']]
[[#Type 71 Pulse Rifle|'''Type 71 Pulse Rifle''']]
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the '''ColMarTech Automated Closet''' and can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]].
|style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.
|-
This is the standard rifle for '''UPP soldiers''', with their improved variant only given to '''UPP Officers'''.
!{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]]
 
[[#Large General Pouch|'''Large General Pouch''']]
 
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by '''Squad Leaders''' and '''Staff Officers.''' Not stocked in requisitions by default.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File: Type71_Magazine.png]]
[[#Type 71 Magazine|'''Type 71 Magazine''']]
|Holds forty (60) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
 
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
 
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Type71Carbine.png|64px]]
!{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]]
{{Anchor|Type 71 Pulse Carbine}}
[[#Magazine Pouch|'''Magazine Pouch''']]
[[#Type 71 Pulse Carbine|'''Type 71 Pulse Carbine''']]
|{{Magazine Pouch Description}}
|style="border: 2px solid black; padding: 5px;" |A carbine variant of the Type 71, intended for use by frontline support roles. A reduced length makes the gun lighter and easier to handle at the cost of muzzle velocity. It's issued for Scouts, Medics and other UPP combat personnel.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File: Type71_Magazine.png]]
[[#Type 71 Magazine|'''Type 71 Magazine''']]
|Holds forty (60) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
 
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71Flamer.png|64px]]
!{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]]
{{Anchor|Type 71 Flamethrower Pulse Rifle}}
[[#Large Magazine Pouch|'''Large Magazine Pouch''']]
[[#Type 71 Flamethrower Pulse Rifle|'''Type 71 Flamethrower Pulse Rifle''']]
|{{Large Magazine Pouch Description}}
|style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.
This appears to be a less common variant of the Type 71 with an integrated undermounted flamethrower.
This is the standard rifle for '''UPP Officers'''
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File: Type71_Magazine.png]]
[[#Type 71 Magazine|'''Type 71 Magazine''']]
|Holds forty (60) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
 
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
 
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
 
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Type71Commando.png|64px]]
!{{Anchor|Shotgun Shell Pouch}}[[File:shell-pouch.png|64px]]
{{Anchor|Type 71 }}
[[#Shotgun Shell Pouch|'''Shotgun Shell Pouch''']]
[[#Type 71 Commando Pulse Carbine|'''Type 71 Type 71 Commando Pulse Carbine ''']]
|{{Shotgun Shell Pouch Description}}
|style="border: 2px solid black; padding: 5px;" |A much rarer variant of the Type 71, this version contains an integrated suppressor, integrated scope, and extensive fine-tuning. Many parts have been replaced, filed down, and improved upon. As a result, this variant is rarely seen outside of commando units.
This is the standard rifle for '''UPP Commandos'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File: Type71_Magazine.png]]
[[#Type 71 Magazine|'''Type 71 Magazine''']]
|Holds forty (60) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:Mini_Scope.png]][[#S4 2X Telescopic sight|S4 2X Telescopic sight]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]]
!{{Anchor|Large Shotgun Shell Pouch}}[[File:largeshell-pouch.png|64px]]
{{Anchor|Ol}}
[[#Large Shotgun Shell Pouch|'''Large Shotgun Shell Pouch''']]
[[#GSh-7.62 rotary machine gun|'''GSh-7.62 rotary machine gun''']]
|{{Large Shotgun Shell Pouch Description}}
|style="border: 2px solid black; padding: 5px;" |A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required control its recoil.
This is the standard firearm for '''UPP Heavies.'''
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:LTAA_AP_Minigun_Magazine.png]]
[[#Rotating Ammo Drum|'''Rotating Ammo Drum''']]
|Holds three hundred (300) 7.62x51mm minigun rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Pk9.png|64px]]
!{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]]
{{Anchor|Korovin PK-9 Pistol}}
[[#Explosive Pouch|'''Explosive Pouch''']]
[[#Korovin PK-9 Pistol|'''Korovin PK-9 Pistol''']]
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
|style="border: 2px solid black; padding: 5px;" |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.
|-
It is one of the standard sidearms for '''UPP Officers''', '''UPP Commandos''' and the '''Colonial Liberation Front'''.
!{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]]
 
[[#Pistol Magazine Pouch|'''Pistol Magazine Pouch''']]
 
|Pouch able to hold 3 pistol magazines. It is one of the pouch options of the '''ColMarTech Automated Closet'''. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].
{| border="1" class="mw-collapsible mw-collapsed"
|-
|+ style="text-align:left;"|'''Ammunition:'''
!{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]]
|width=150|[[File:M4A3mag.png]]
[[#Large Pistol Magazine Pouch|'''Large Pistol Magazine Pouch''']]
[[#Korovin PK-9 Magazine|'''Korovin PK-9 Magazine''']]
|{{Large Pistol Magazine Pouch Description}}
|Holds twelve (12) 9mm pistol rounds.
|-
|-
!{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]]
|[[File:M4A3mag.png]]
[[#Sidearm Pouch|'''Sidearm Pouch''']]
[[#PK-9 Tranquilizer (Tranq) Magazine|'''PK-9 Tranquilizer (Tranq) Magazine''']]
|A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
|Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.
|-
|-
!{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]]
|[[File:M4A3mag.png]]
[[#Flare Pouch|'''Flare Pouch''']]
[[#PK-9 Hollowpoint Magazine|'''PK-9 Hollowpoint Magazine''']]
|Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the '''ColMarTech Automated Closet'''.
|Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.
|-
|}
!{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]]
[[#Radio Pouch|'''Radio Pouch''']]
|Used to hold 2 sets of radio headsets. Why would you use this?
|-
!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]]
[[#Bayonet Pouch|'''Bayonet Pouch''']]
|A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the '''ColMarTech Automated Closet''' or are usually found in the pockets of the '''UPP Soldiers'''.  
|-
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]]
[[#Survival Pouch|'''Survival Pouch''']]
|A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of [[Survivor|Civilians]].


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
Contains a packet of 4 tramadol pills, 10 sterile gauze rolls, crowbar, a flashlight and 50 sheets of metal; all good tools for a survivor on the move.
 
|-
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
!{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]]
 
[[#Document Pouch|'''Document Pouch''']]
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
| A pouch used to hold documents for safe keeping.
|-
'''Field Intelligence Support Kit''' pouch variant can hold 7 items.
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|}
 
</tab>
<tab name="Freelancer and CLF">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''


While Intelligence Officer's have one that holds 21 items.
|-
|-
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR.png|64px]]
!{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]]
{{Anchor|MAR-40 Battle Rifle}}
[[#Tools Pouch|'''Tools Pouch''']]
[[#MAR-40 Battle Rifle|'''MAR-40 Battle Rifle''']]
|Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
|style="border: 2px solid black; padding: 5px;" |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the UPP as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.
Contains 4 slots.
It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
Can hold the following items below:
 
{| border="1" class="wikitable style="width: 80%;"
 
  |[[File:Screwdriver.png|48px]]
{| border="1" class="mw-collapsible mw-collapsed"
[[#Screwdriver|'''Screwdriver''']]
|+ style="text-align:left;"|'''Ammunition:'''
  ||[[File:Welder.gif|48px]]
  |width=150|[[File: MAR_Magazine.png]]
[[#Blowtorch|'''Blowtorch''']]
[[#MAR Magazine|'''MAR Magazine''']]
  ||[[File:Crowbar.png|48px]]
  |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.
[[#Crowbar|'''Crowbar''']]
|-
||[[File:Wrench.png|48px]]
|[[File: MAR_Magazine.png]]
[[#Wrench|'''Wrench''']]
[[#MAR Extended Magazine|'''MAR Extended Magazine''']]
  ||[[File:CableCoils.png|48px]]
  |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.
[[#Cable Coil|'''Cable Coil''']]
|}
||[[File:Multitool.png|48px]]
 
[[#Security Access Tuner|'''Security Access Tuner''']]
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
  ||[[File:Wirecutters.png|48px]]
|+ style="text-align:left;"|'''Attachments:'''
[[#Wirecutters|'''Wirecutters''']]
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
||[[File:Entrenching_Tool_Unfolded.png|48px]]
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
[[#Entrenching Tool|'''Entrenching Tool''']]
 
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
  |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
  |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
 
[[File:bipod.png|64px]][[#Bipod|Bipod]]
 
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
 
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
 
[[File:Undershot.png]][[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
  |}
  |}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:MAR30.png|64px]]
!{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]]
{{Anchor|MAR-30 Battle Carbine}}
[[#Electronics Pouch|'''Electronics Pouch''']]
[[#MAR-30 Battle Carbine|'''MAR-30 Battle Carbine''']]
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
|style="border: 2px solid black; padding: 5px;" |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40. Is more customizable than the MAR-40 in exchange for losing its burst capabilities.
Contains 6 slots.
It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
Can hold the following items below:
 
{| border="1" class="wikitable style="width: 20%;"
 
  |[[File:Circuitboard.png|48px]]
{| border="1" class="mw-collapsible mw-collapsed"
[[#Circuitboards|'''Circuitboards''']]
|+ style="text-align:left;"|'''Ammunition:'''
||[[File:Powercell.png|48px]]
|width=150|[[File: MAR_Magazine.png]]
[[#Powercells|'''Powercells''']]
[[#MAR Magazine|'''MAR Magazine''']]
|Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.
|-
|[[File: MAR_Magazine.png]]
[[#MAR Extended Magazine|'''MAR Extended Magazine''']]
|Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
  |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
 
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]]
 
[[File:Mini_Scope.png|64px]][[#S4 2x Telescopic Mini-Scope|S4 2x Telescopic Mini-Scope]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
 
[[File:bipod.png|64px]][[#Bipod|Bipod]]
 
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
 
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
 
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
  |}
  |}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]]
!{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]]
{{Anchor|M16 Assault Rifle}}
[[#Construction Pouch|'''Construction Pouch''']]
[[#M16 Assault Rifle|'''M16 Assault Rifle''']]
|Designed to holster construction materials. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]].
|style="border: 2px solid black; padding: 5px;" |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M16A2 and later the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.
Contains 3 slots.
It can be found around '''Prison Station''' and it is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
Can hold the following items below:
 
{| border="1" class="wikitable
 
  |[[File:Metal.png|48px]]
{| border="1" class="mw-collapsible mw-collapsed"
[[#Metal Sheets|'''Metal Sheets''']]
  |+ style="text-align:left;"|'''Ammunition:'''
  ||[[File:Plasteel.png|48px]]
|width=150|[[File: MAR_Magazine.png|32px]]
[[#Plasteel Sheets|'''Plasteel Sheets''']]
[[#M16 Magazine|'''M16 Magazine''']]
||[[File:Sandbag_Empty.png|48px]]
  |Holds twenty (20) 5.56x45mm rifle rounds.
[[#Empty Sandbags|'''Empty Sandbags''']]
|}
  ||[[File:Planks.png|48px]]
 
[[#Wooden Planks|'''Wooden Planks''']]
{| border="1" class="mw-collapsible mw-collapsed" style="width:60%"
  ||[[File:Rods.png|48px]]
|+ style="text-align:left;"|'''Attachments:'''
[[#Metal Rods|'''Metal Rods''']]
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
||[[File:CableCoils.png|48px]]
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
[[#Cable Coil|'''Cable Coil''']]
 
||[[File:Barbed_Wire.png|48px]]
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
[[#Barbed Wire|'''Barbed Wire''']]
 
||[[File:Entrenching_Tool_Unfolded.png|48px]]
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
[[#Entrenching Tool|'''Entrenching Tool''']]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
  |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
  |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
 
[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
 
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
 
[[File:bipod.png|64px]][[#Bipod|Bipod]]
 
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
 
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
 
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
  |}
  |}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Mp27.png|64px]]
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]
{{Anchor|MP27 SMG}}
[[#First-Aid Pouch|'''First-Aid Pouch (Splints/Gauze/Ointment)''']]
[[#MP27 SMG|'''MP27 SMG''']]
|{{aid-pouch}}
|style="border: 2px solid black; padding: 5px;" |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.
|-
It is one of the standard SMGs for the '''Colonial Liberation Front'''. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the '''Blackmarket crate'''.
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]
 
[[#First-Aid Pouch|'''First-Aid Pouch (Refillable Injectors)''']]
 
|{{aid-pouch-refil}}
{| border="1" class="mw-collapsible mw-collapsed"
|-
|+ style="text-align:left;"|'''Ammunition:'''
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]
|width=150|[[File:MP5_Magazine.png]]
[[#First-Aid Pouch|'''First-Aid Pouch (Pills)''']]
[[#MP27 Magazine|'''MP27 Magazine''']]
|{{aid-pouch-packet}}
|Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.
|-
|}
!{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]]
[[#Medical Pouch|'''Medical Pouch''']]
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].
Contains 3 slots.


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{| border="1" class="wikitable style="width: 80%;"
  |+ style="text-align:left;"|'''Attachments:'''
  |[[File:Dexalin.png|48px]]
  |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
[[#Autoinjectors|'''Autoinjectors''']]
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
  ||[[File:Ointment.png|48px]]
|-
[[#Ointment|'''Ointment''']]
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
  ||[[File:Gauze.png|48px]]
  |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[#Gauze|'''Gauze''']]
 
  ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
[[#Advanced Kits|'''Advanced Kits''']]
 
||[[File:Healthanalyzer.png|48px]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
[[#Health Analyzer|'''Health Analyzer''']]
 
|[[File:PillBottle.png|48px]]
[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
[[#Pill Bottles|'''Pill Bottles''']]
|-
  |[[File:Hypospray.png|48px]]
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
[[#Hyposprays|'''Hyposprays''']]
  |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
  |}
  |}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:FP9000.png|64px]]
!{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]]
{{Anchor|FN FP9000 Submachine Gun}}
[[#Autoinjector Pouch|'''Autoinjector Pouch''']]
[[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']]
|A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits.
|style="border: 2px solid black; padding: 5px;" |An archaic design, but one that's stood the test of time. Fires fast armor piercing rounds and can fire in bursts.
It is one of the standard SMGs for '''Freelancer Mercenaries''' and '''Corporate PMC Standards'''. This weapon can be ordered via the '''Blackmarket crate'''.


 
Holds 7 Autoinjectors.
{| border="1" class="mw-collapsible mw-collapsed"
|-
|+ style="text-align:left;"|'''Ammunition:'''
!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]]
  |width=150|[[File:FN_Magazine.png]]
[[#Medkit Pouch|'''Medkit Pouch''']]
[[#FN Magazine|'''FN Magazine''']]
|Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].
  |Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds.
{| border="1" class="wikitable style="width: 10%;"
|[[File:First-aid_kit.png|48px]]
[[#Medkits|'''Medkits''']]
|}
|-
!{{Anchor|First Responder Tactical Pouch}}[[File:First-Responder-Tactical-Pouch.png|64px]]
[[#First Responder Tactical Pouch|'''First Responder Tactical Pouch''']]
|Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the '''ColMarTech automated armaments vendor''' in their mini-medical kits.
Holds 4 medical items.
{| border="1" class="wikitable style="width: 70%;"
|[[File:Healthanalyzer.png|48px]]
[[#Health Analyzer|'''Health Analyzer''']]
|[[File:Splint.png|48px]]
[[#Splint|'''Splint''']]
  |[[File:Advburnkit.png|48px]]
[[#Advanced Burn Kit|'''Advanced Burn Kit''']]
  |[[File:Advtraumakit.png|48px]]
[[#Advanced Trauma Kit|'''Advanced Trauma Kit''']]
|}
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]]
[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] (Default)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:CZ-81.png|64px]]
!{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]]
{{Anchor|CZ-81 Submachinegun}}
[[#Syringe Pouch|'''Syringe Pouch''']]
[[#CZ-81 Submachinegun|'''CZ-81 Submachinegun''']]
|Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases.
|style="border: 2px solid black; padding: 5px;" |A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.
|-
Can be ordered via '''Cargo''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''
!{{Anchor|Chemist Pouch}}[[File:chemist-pouch.png|64px]]
 
[[#Chemist Pouch|'''Chemist Pouch''']]
 
|A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.
{| border="1" class="mw-collapsible mw-collapsed"
Contains 2 slots.
|+ style="text-align:left;"|'''Ammunition:'''
|-
|width=150|[[File:CZ-81_Magazine.png]]
!{{Anchor|Vial Pouch}}[[File:vial-pouch.png|64px]]
[[#CZ-81 Magazine|'''CZ-81 Magazine''']]
[[#Vial Pouch|'''Vial Pouch''']]
|Holds twenty (20) .32 ACP SMG rounds.
|A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.
|}
Contains 6 slots.
 
|-
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
!{{Anchor|Pressurized Pouch}}[[File:Pressurized-pouch.png|64px]]
|+ style="text-align:left;"|'''Attachments:'''
[[#Pressurized Pouch|'''Pressurized Pouch''']]
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the [[Hospital Corpsman|Hospital Corpsman's]]  '''ColMarTech automated equipment vendors'''.
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
Contains 1 slot for an Auto-injector.
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
  |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:MAC15.png|64px]]
{{Anchor|MAC-15 Machine Pistol}}
[[#MAC-15 Machine Pistol|'''MAC-15 Machine Pistol''']]
|style="border: 2px solid black; padding: 5px;" |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.
This weapon can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.


 
!{{Anchor|Flame Pouch}}[[File:flame-pouch.png|64px]]
{| border="1" class="mw-collapsible mw-collapsed"
[[#Fuel tank strap pouch|'''Fuel tank strap pouch''']]
|+ style="text-align:left;"|'''Ammunition:'''
|Two rings straps that loop around M240 variety napalm tanks. Handle with care.
|width=150|[[File:MAC15_Magazine.png]]
Can be worn by attaching it to a pocket.
[[#MAC15 Magazine|'''MAC15 Magazine''']]
|Holds thirty-two (32) 9mm SMG rounds.
|-
|-
|[[File:MAC15_Magazine.png]]
[[#MAC15 Extended Magazine|'''MAC15 Extended Magazine''']]
|Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
!{{Anchor|Tactical Medical Pouch}}[[File:Tactical-med-pouch.png|64px]]
|+ style="text-align:left;"|'''Attachments:'''
[[#Tactical Medical Pouch|'''Tactical Medical Pouch''']]
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
Worn by MARSOC Operators.
|-
Can be worn by attaching it to a pocket.
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
Holds the following:
{| border="1" class="wikitable style="width: 70%;"
|[[File:Healthanalyzer.png|48px]]
[[#Health Analyzer|'''Health Analyzer''']]
|[[File:Nano-Splint.png|48px]]
[[#Nano Splints|'''Nano Splints''']]
|[[File:UpgradedAdvtraumakit.png|48px]]
[[#Upgraded Advanced Trauma Kit|'''Upgraded Advanced Trauma Kit''']]
|[[File:UpgradedAdvburnkit.png|48px]]
[[#Upgraded Advanced Burn Kit|'''Upgraded Advanced Burn Kit''']]
|[[File:Bicaridine.png|48px]]
[[#Bicaridine|'''Bicaridine Injector''']]
|[[File:Bicaridine.png|48px]]
[[#Bicaridine|'''Bicaridine Injector''']]
|[[File:Kelotane.png|48px]]
[[#Kelotane Injector|'''Kelotane Injector''']]
|[[File:Emergency_Auto_injector.png|48px]]
[[#Emergency AutoInjector|'''2 x Emergency AutoInjector''']]
|[[File:Mini_Extinguisher.png|48px]]
[[#Mini Fire Extinguisher|'''Mini Fire Extinguisher''']]
|[[File:Redemption_stim_injector.png|48px]]
[[#Redemption Stimulant|'''Redemption Stimulant''']]
|[[File:Brain_stim_injector.png|48px]]
[[#Brain Stimulant|'''Brain Stimulant''']]
|[[File:Speed_stim_injector.png|48px]]
[[#Speed Stimulant|'''Speed Stimulant''']]


[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
|}


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
  |-
!{{Anchor|Tactical Tool Pouch}}[[File:Tactical-tool-pouch.png|64px]]
  |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
[[#Tactical Tool Pouch|'''Tactical Tool Pouch''']]
  |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.
  |-
Worn by MARSOC Operators.
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
Can be worn by attaching it to a pocket.
  |None
 
Contains 8 slots.
Holds the following items below:
{| border="1" class="wikitable style="width: 80%;"
  |[[File:Screwdriver.png|48px]]
[[#Screwdriver|'''Screwdriver''']]
  ||[[File:Wirecutters.png|48px]]
[[#Wirecutters|'''Wirecutters''']]
||[[File:Crowbar.png|48px]]
[[#Crowbar|'''Crowbar''']]
  ||[[File:CableCoils.png|48px]]
[[#Cable Coils|'''Cable Coils''']]
  ||[[File:Multitool.png|48px]]
[[#Security Access Tuner|'''Security Access Tuner''']]
||[[File:Wrench.png|48px]]
[[#Wrench|'''Wrench''']]
  ||[[File:C4.png|48px]]
[[#C4|'''C4 x 2''']]
  |}
  |}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:CustomBuildShotgun.png|64px]]
!{{Anchor|Sling Pouch}}[[File:sling_pouch.png|64px]]
{{Anchor|Custom Built Shotgun}}
[[#Sling Pouch|'''Sling Pouch''']]
[[#Custom Built Shotgun|'''Custom Built Shotgun''']]
|Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.
|style="border: 2px solid black; padding: 5px;" |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.
|-
It is one of the standard shotguns for '''Freelancer Mercenaries''', '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''.
!{{Anchor|Machete Pouch}}[[File:machete_pouch.png|64px]]
 
[[#Machete Pouch|'''Machete Pouch''']]
 
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
|-
|[[File:buckbox.png]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
  |}
  |}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
=Storage Equipment=
|+ style="text-align:left;"|'''Attachments:'''
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:hgshot.png|64px]]
{{Anchor|HG Pump Shotgun}}
[[#HG Pump Shotgun|'''HG Pump Shotgun''']]
|style="border: 2px solid black; padding: 5px;" |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.
Can be found on both LV-624 and Big-Red. More can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.


 
{| class="wikitable"
{| border="1" class="mw-collapsible mw-collapsed"
! style="background-color:#A9A9A9;" width=150|Equipment:
|+ style="text-align:left;"|'''Ammunition:'''
! style="background-color:#A9A9A9;" |Description:
|width=150|[[File:slugbox.png]]
|-
[[#Slug Shells|'''Slug Shells''']]
!{{Anchor|Webbing}}[[File:webbing.png|64px]]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
[[#Webbing|'''Webbing''']]
|-
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
|[[File:buckbox.png]]
It is the standard webbing for most of the '''USCM support personnel'''. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]].
[[#Buckshot Shells|'''Buckshot Shells''']]
|-
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
!{{Anchor|Black Webbing}}[[File:Black_webbing_vest.png|64px]]
|-
[[#Black Webbing|'''Black Webbing''']]
|[[File:incinbox.png]]
|Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]].
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|-
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
!{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]]
|-
[[#Brown Webbing Vest|'''Brown Webbing Vest''']]
|[[File:Beanbag_box.png]]
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]].
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|-
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
!{{Anchor|Drop Pouch}}[[File:Drop Pouch.png|64px]]
|-
[[#Drop Pouch|'''Drop Pouch''']]
|[[File:Box_of_flechette_shells.png]]
|{{Drop Pouch Description}}
[[#Flechette Shells|'''Flechette Shells''']]
|-
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
!{{Anchor|M272 Pattern Knife Vest}}[[File:M272 Knife Rig.png|64px]]
|}
[[#M272 Pattern Knife Vest|'''M272 Pattern Knife Vest''']]
 
|An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]].
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:Mini_Scope.png|64px]][[#S4 2x Telescopic Mini-Scope|S4 2x Telescopic Mini-Scope]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
 
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:doubleshotgun.png|64px]]
!{{Anchor|M276 Pattern Ammo Load Rig}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]
{{Anchor|Double Barrel Shotgun}}
[[#M276 Pattern Ammo Load Rig|'''M276 Pattern Ammo Load Rig''']]
[[#Double Barrel Shotgun|'''Double Barrel Shotgun''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
|style="border: 2px solid black; padding: 5px;" |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession. Additionally, both barrels can be fired for devastating effect.
It is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''.
Can only be found in LV-624's old shack and in the hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. More can be ordered via the '''Blackmarket crate'''.
|-
 
!{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]]
 
[[#Shotgun Shell Load Rig|'''Shotgun Shell Load Rig''']]
{| border="1" class="mw-collapsible mw-collapsed"
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''.
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
|-
|[[File:buckbox.png]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|-
|+ style="text-align:left;"|'''Attachments:'''
!{{Anchor|M276 Pattern Knife Rig}}[[File:M276_pattern_knife.png|64px]]
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
[[#M276 Pattern Knife Rig|'''M276 Pattern Knife Rig''']]
|[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.
|-
It is one of the belt options of the '''ColMarTech Automated Closet'''.
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|-
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]
 
[[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 Grenade Rig''']]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
|
 
{{M276 Pattern M40 HEDP Rig Description}}
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
|-
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]
[[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 Grenade Rig MK.II''']]
|The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips.
It is the standard rig for '''USCM Heavy Grenadier Specialists'''.
|-
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]]
[[#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work.
It is the standard rig for '''Combat Technicians'''.


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:SawnOff.png|64px]]
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Combat_Toolbelt_Rig.png|64px]]
{{Anchor|Sawn-Off Shotgun}}
[[#M276 Pattern Combat Toolbelt Rig|'''M276 Pattern Combat Toolbelt Rig''']]
[[#Sawn-Off Shotgun|'''Sawn-Off Shotgun''']]
|The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart.
|style="border: 2px solid black; padding: 5px;" |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect.
It is found in the hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front''' and '''Survivors'''.


Holds 5 slots for tools and the 6th slot is reserved for a sidearm.


{| border="1" class="mw-collapsible mw-collapsed"
It is an optional rig for '''Combat Technicians'''.
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
|-
|[[File:buckbox.png]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|-
|+ style="text-align:left;"|'''Attachments:'''
!{{Anchor|M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]]
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
[[#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']]
|[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators.
|-
It is one of the standard rigs for '''Combat Medics'''.
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|-
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
!{{Anchor|M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]]
[[#M276 Pattern Lifesaver Bag|'''M276 Pattern Lifesaver Bag''']]
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
It is one of the standard rigs for '''Combat Medics'''.
|-
!{{Anchor|M804 Heavy Gunner Rig}}[[File:M804_Heavygunner_rig.png|64px]]
[[#M804 Heavy Gunner Rig|'''M804 Heavy Gunner Rig''']]
|The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench.
It is found in the M2C Heavy Gunner kit and can only be obtained through '''Requisitions'''.
|-
!{{Anchor|M804 Heavy Gunner Rig}}[[File:M276_pattern_mortar_operator_belt.png|64px]]
[[#M276 pattern mortar operator belt|'''M276 pattern mortar operator belt''']]
|A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm.


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
Holds 4 mortar shells of any kind and reserves a slot for a pistol.
|-
!{{Anchor|M280 Smartgunner Drum Belt}}[[File:M280_Smartgunner_Drum_Belt.png|64px]]
[[#M280 Smartgunner Drum Belt|'''M280 Smartgunner Drum Belt''']]
|Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?"


[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
|-
!{{Anchor|M276 pattern 45-70 loading rig}}[[File:M276 pattern 45-70 loading rig.png|64px]]
[[#M276 pattern 45-70 loading rig|'''M276 pattern 45-70 loading rig''']]
|An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly.


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
Holds 28 handfuls of 45-70 bullets.
|-
<!--
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]
!{{Anchor|M276 pattern 45-70 loading rig}}[[File:M276 pattern 45-70 revolver rig.png|64px]]
{{Anchor|Vintage Desert Eagle}}
[[#M276 pattern 45-70 revolver rig|'''M276 pattern 45-70 revolver rig''']]
[[#Vintage Desert Eagle|'''Vintage Desert Eagle''']]
|An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. This version has reduced capacity in exchange for a whole revolver holster.
|style="border: 2px solid black; padding: 5px;" |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, ''"Peace Through Superior Firepower."'' Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.
It is one of the available sidearms for the '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''.


Holds 25 handfuls of 45-70 bullets or 24 handfuls of 45-70 bullets with a Revolver.
-->
|-
!{{Anchor|USCM mortar shell backpack}}[[File:USCM_mortar_shell_backpack.png|64px]]
[[#USCM mortar shell backpack|'''USCM mortar shell backpack''']]
|A backpack specifically designed to carry ammunition for the M402 mortar.


{| border="1" class="mw-collapsible mw-collapsed"
Holds 7 mortar shells of any kind.
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3_.45_Magazine.png]]
[[#Desert Eagle Magazine|'''Desert Eagle Magazine''']]
|Holds seven (7) .50AE heavy pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Kt42.png|64px]]
!{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]]
{{Anchor|KT-42 Automag}}
[[#USCM Lightweight IMP Backpack|'''USCM Lightweight IMP Backpack''']]
[[#KT-42 Automag|'''KT-42 Automag''']]
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
|style="border: 2px solid black; padding: 5px;" |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon.
Has to be held in one hand to access items inside. Holds 7 normal size items.
It is one of the standard sidearms for '''Colonial Liberation Front'''. It can also be found in the hands of '''[[Survivor|Survivors]]'''.
|-
 
!{{Anchor|USCM Technician Welderpack}}[[File:Welderpack.png|64px]]
 
[[#USCM Technician Welderpack|'''USCM Technician Welderpack''']]
{| border="1" class="mw-collapsible mw-collapsed"
|{{USCM Technician Welderpack}}
|+ style="text-align:left;"|'''Ammunition:'''
|-
  |width=150|[[File:KT42_Magazine.png|32px]]
!{{Anchor|USCM Technician Welder-Satchel}}[[File:Weldersatchel.png|64px]]
[[#KT-42 Magazine|'''KT-42 Magazine''']]
[[#USCM Technician Welder-Satchel|'''USCM Technician Welder-Satchel''']]
|Holds seven (7) .44 pistol rounds.
|{{USCM Technician Welder-Satchel}}
|}
|-
!{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]]
[[#USCM Satchel|'''USCM Satchel''']]
|A heavy-duty satchel carried by most USCM soldiers.
It is standard gear for most of the USCM. Holds 5 normal size items.
|-
!{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]]
[[#Light Weight Combat Pack|'''Light Weight Combat Pack''']]
|A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.
It's a standard pack for non-USCM Combat Personal, like the '''[[The Colonial Liberation Front|Colonial Liberation Front]]''' and '''[[The Union of Progressive Peoples|UPP Soldiers]]'''.
|-
!{{Anchor|USCM logistics IMP backpack}}[[File:IO_Pack.png|64px]]
[[#USCM logistics IMP backpack|'''USCM logistics IMP backpack''']]
|A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. '''Worn by USCM Synthetic Units'''
|-
!{{Anchor|M68 Thermal Cloak}}[[File:M68_Thermal_Cloak.png|64px]]
[[#M68 Thermal Cloak|'''M68 Thermal Cloak''']]
|The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. '''A fire extinguisher or acid sprayed at you will make you visible'''. Required to be worn over the M3-S Light Armor and '''equipped like a backpack in your inventory'''. To cloak yourself, go to the Scout tab and click <code>Activate-Cloak</code>, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. '''Worn by USCM Scout Specialists'''
|-
!{{Anchor|M3 Sniper's Smock}}[[File:m3snipersmock.png|64px]]
[[#M3 Sniper's Smock|'''M3 Sniper's Smock''']]
|A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Sniper Specialists'''
|-
!{{Anchor|Broiler-T flexible refueling system}}[[File:M240-T_Fuel Pack.png]]
[[#Broiler-T flexible refueling system|'''Broiler-T flexible refueling system''']]
|A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. '''Worn by USCM Pyrotechnician Specialists'''


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
You can assign a [[Macros|Macro]] for the Broiler in order to switch fuel types.
|+ style="text-align:left;"|'''Attachments:'''
|-
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
!{{Anchor|M22 Rocket Bags}}[[File:M22 rocket bag.png]]
|None
[[#M22 Rocket Bags|'''M22 Rocket Bags''']]
|-
|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Demolition Specialists'''
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:SW357.png|64px]]
!{{Anchor|USCM IMP M63A1 Grenade Satchel}}[[File:Grenade Satchel.png]]
{{Anchor|Smith & Wesson Revolver}}
[[#USCM IMP M63A1 Grenade Satchel|'''USCM IMP M63A1 Grenade Satchel''']]
[[#Smith & Wesson Revolver|'''Smith & Wesson Revolver''']]
|A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.
|style="border: 2px solid black; padding: 5px;" |A lean .357 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.
It is one of the standard sidearms for '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''.


'''Worn by USCM Heavy Grenadier Specialists'''
|-
!{{Anchor|USCM Radio  Telephone Pack}}[[File:Rtobackpack.png|64px]]
[[#USCM Radio  Telephone Pack|'''USCM Radio  Telephone Pack''']]
|A heavy-duty pack, used for telecommunications between central command.


{| border="1" class="mw-collapsible mw-collapsed"
Issued to '''Fireteam Leaders'''
|+ style="text-align:left;"|'''Ammunition:'''
|-
|width=150|[[File:S&W_Speedloader.png]]
!{{Anchor|Marine Commanding Officer Backpack}}[[File:USCM_infantry_backpack.png|64px]]
[[#S&W Speed loader|'''S&W Speed loader''']]
[[#Marine Commanding Officer Backpack|'''Marine Commanding Officer Backpack''']]
|Holds six (6) .357 pistol rounds.
|A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack.
|}
|-
 
!{{Anchor|M103 pattern Tank-Ammo rig}}[[File:M103 pattern Tank-Ammo rig.png]]
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
[[#M103 pattern Tank-Ammo rig|'''M103 pattern Tank-Ammo rig''']]
|+ style="text-align:left;"|'''Attachments:'''
|The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items.
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Spearhead_autorevolver.png|64px]]
!{{Anchor|USCM Pyrotechnician G4-1 Fuel Tank}}[[File:G4-1 FuelTank.png]]
{{Anchor|CMB Spearhead AutoRevolver}}
[[#USCM Pyrotechnician G4-1 Fuel Tank|'''USCM Pyrotechnician G4-1 Fuel Tank''']]
[[#CMB Spearhead AutoRevolver|'''CMB Spearhead AutoRevolver''']]
|A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.
|style="border: 2px solid black; padding: 5px;" |A revolver chambered in .357. Commonly issued to Colonial Marshals. It has three select fire options, safe, single, and burst.
Holds 350 units of fuel.
Can be found in both LV-624 and on Big-Red. More can be ordered by the '''Blackmarket crate''' and it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:Spearhead_Speedloader.png]]
[[#Spearhead Speed loader|'''Spearhead Speed loader''']]
|Holds six (6) .357 pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:holdoutpistol.png|64px]]
!{{Anchor|UCP3 combat pack}}[[File:UCP3-combat-pack.png]]
{{Anchor|Holdout Pistol}}
[[#UCP3 combat pack|'''UCP3 combat pack''']]
[[#Holdout Pistol|'''Holdout Pistol''']]
|A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the '''Union of Progressive Peoples'''
|style="border: 2px solid black; padding: 5px;" |Easily concealable pistol, a tiny weapon that can fit in small containers, pockets and even combat boots. Fires weak .22 rounds in a five light pistol round magazine.
|}
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the '''Blackmarket crate''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.


=Holsters and Scabbards=
This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.


{| border="1" class="mw-collapsible mw-collapsed"
{| class="wikitable"
|+ style="text-align:left;"|'''Ammunition:'''
! style="background-color:#A9A9A9;" width=150|Equipment:
|width=150|[[File:M4A3mag.png]]
! style="background-color:#A9A9A9;" |Description:
[[#Tiny Pistol Magazine|'''Tiny Pistol Magazine''']]
|Holds five (5) .22 light pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:HighpowerAutomag.png|64px]]
!{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]]
{{Anchor|Highpower Automag}}
[[#Shoulder Holster|'''Shoulder Holster''']]
[[#Highpower Automag|'''Highpower Automag''']]
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''.
|style="border: 2px solid black; padding: 5px;" |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.
Can be ordered via crate at [[Requisitions]], and [[Military Police]] lockers contain one, but not carried normally.
Can be commonly found in colonies, space stations and in the hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3mag.png]]
[[#Highpower Magazine|'''Highpower Magazine''']]
|Holds thirteen (13) 9mm Amour-Piercing pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
 
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Beretta.png|64px]]
!{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]]
{{Anchor|Beretta 92FS Pistol}}
[[#M276 Pattern General Pistol Holster Rig|'''M276 Pattern General Pistol Holster Rig''']]
[[#Beretta 92FS Pistol|'''Beretta 92FS Pistol''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
|style="border: 2px solid black; padding: 5px;" |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for '''Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the [[Executive Officer]]'''.
Normally found in the hands of '''Survivors''' and the '''Colonial Liberation Front'''
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3mag.png|32px]]
[[#Beretta 92FS Magazine|'''Beretta 92FS Magazine''']]
|Holds fifteen (15) 9mm pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png]][[#Suppressor|Suppressor]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Lunge Mine.png|64px]]
!{{Anchor|M276 Pattern SU6 Smart pistol Holster Rig}}[[File:M276_pattern_SU-6 Smart pistol_holster_rig.png|64px]]
{{Anchor|Lunge Mine}}
[[#M276 Pattern SU-6 Smart Pistol Holster Rig|'''M276 Pattern SU-6 Smart Pistol Holster Rig''']]
[[#Lunge Mine|'''Lunge Mine''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the '''SU-6 Smartgun kit.'''
|style="border: 2px solid black; padding: 5px;" |A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon.
Uncommonly found in the hands of ''very brave (or stupid)'' '''Colonial Liberation Front''' soldiers.
|}
 
</tab>
<tab name="Misc">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
 
|-
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Svd.png]]
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]]
{{Anchor|SVD Dragunov-033 Sniper Rifle}}
[[#M276 Pattern M44 Holster Rig|'''M276 Pattern M44 Holster Rig''']]
[[#SVD Dragunov-033 Sniper Rifle|'''SVD Dragunov-033 Sniper Rifle''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
|style="border: 2px solid black; padding: 5px;" |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn't have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.
It is one of the uncommon rigs inside '''USCM Cargo Vendors, in the Marine Prep Vendors''', or standard issue for the '''[[Requisitions Officer]]'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:SVD_Magazine.png]]
[[#SVD Magazine|'''SVD Magazine''']]
|Holds ten (10) 7.62x54mmR caliber sniper rifle rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
 
[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]] (Default)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
 
[[File:bipod.png|64px]][[#Bipod|Bipod]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:PPSh-17b.png|64px]]
!{{Anchor|M802 Pattern Smartgunner Rig}}[[File:M802_Pattern_Smartgunner_rig.png|64px]]
{{Anchor|PPSh-17b SMG}}
[[#M802 Pattern Smartgunner Rig|'''M802 Pattern Smartgunner Rig''']]
[[#PPSh-17b SMG|'''PPSh-17b SMG''']]
|The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.
|style="border: 2px solid black; padding: 5px;" |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.
It is issued to [[Smartgunner|'''USCM Smartgunners''']] and can be found in their vendors.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:Drum_mag.png]]
[[#PPSh Drum Magazine|'''PPSh Drum Magazine''']]
|Holds thirty-five (35) 7.62x25mm SMG rounds.
|-
|-
|[[File:Drum_mag.png]]
!{{Anchor|M276 Pattern M82F flare gun holster rig}}[[File:M276_pattern_M82F flare gun holster rig.png|64px]]
[[#PPSh Extended Drum Magazine|'''PPSh Extended Drum Magazine''']]
[[#M276 Pattern M82F flare gun holster rig|'''M276 Pattern M82F flare gun holster rig''']]
|Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:nyrevolver.png|64px]]
!{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]]
{{Anchor|Nagant-Yamasaki Revolver}}
[[#Type 41 Pistol Holster Rig|'''Type 41 Pistol Holster Rig''']]
[[#Nagant-Yamasaki Revolver|'''Nagant-Yamasaki Revolver''']]
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.
|style="border: 2px solid black; padding: 5px;" |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.
It is the standard rig for '''[[Union of Progressive Peoples Commandos|UPP Officers]]'''.
 
|-
!{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]]
[[#M276 Pattern M39 Holster Rig|'''M276 Pattern M39 Holster Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
It is one of the uncommon rigs inside '''USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.'''.
|-
!{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]]
[[#L44 M37A2 Scabbard|'''L44 M37A2 Scabbard''']]
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''.
|-
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]
{{Anchor|H5 Pattern M2132 Machete Scabbard}}
[[#H5 Pattern M2132 Machete Scabbard|'''H5 Pattern M2132 Machete Scabbard''']]
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).
It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''. They all start with machetes inside.
|}


{| border="1" class="mw-collapsible mw-collapsed"
=Support Equipment=
|+ style="text-align:left;"|'''Ammunition:'''
This is a list of equipment to aid Marines during the operation.
|width=150|[[File:NY_Speedloader.png|32px]]
[[#N-Y Speed loader|'''N-Y Speed loader''']]
|Holds seven (7) 7.62x38mmR revolver rounds.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
{| class="wikitable"
|+ style="text-align:left;"|'''Attachments:'''
! style="background-color:#A9A9A9;" width=150|Equipment:
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
! style="background-color:#A9A9A9;" |Description:
|[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]]
![[File:Tactical_Binoculars.png|64px]]
{{Anchor|M16 Assault Rifle}}
[[#M16A2 Assault Rifle|'''M16A2 Assault Rifle''']]
|style="border: 2px solid black; padding: 5px;" |The M16A2 is an American-made assault rifle chambered with 5.56×45mm NATO rifle rounds, this is an improved version of the older M16 assault rifle. With better and refined features than the M16, this rifle is still used in some UA-based mercenary corporations. This particular version of this rifle is extensively modified for the Dutch's Dozens.
It is one of the standard firearms for '''[[Dutch's Mercenary Team]]'''.


[[#Tactical Binoculars|'''Laser Designators''']]
|{{Anchor|Laser Designators}}


{| border="1" class="mw-collapsible mw-collapsed"
{{Tactical Binoculars Description}}
|+ style="text-align:left;"|'''Ammunition:'''
|-
|width=150|[[File: MAR_Magazine.png|32px]]
![[File:Range_Finders.png|64px]]
[[#M16 Magazine|'''M16 Magazine''']]
|Holds twenty (20) 5.56x45mm rifle rounds.
|-
|width=150|[[File: MAR_Magazine.png|32px]]
[[#M16A2 "Cloaker Killer" Magazine|'''M16A2 "Cloaker Killer" Magazine''']]
|Holds twenty (20) 5.56x45mm AP rifle rounds. Has better armor penetration, but lower overall damage.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:60%"
[[#Range Finders|'''Range Finders''']]
|+ style="text-align:left;"|'''Attachments:'''
|{{Anchor|Range Finders}}
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]


[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]
A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
|-
!{{Anchor|M2 Night Vision Goggles}}
[[File:Night_Vision_Goggles.png|64px]]


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
[[#M2 Night Vision Goggles|'''M2 Night Vision Goggles''']]
|-
|
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
{{M2_Night_Vision_Goggle_Description}}
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
|-
!{{Anchor|M94 Marking Flare Pack}}
[[File:M94FlarePack.png|64px]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[#M94 Marking Flare Pack|'''M94 Marking Flare Pack''']]
|
A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.
|-
!{{Anchor|M89 Marking Flare Pack}}
[[File:M89 Signal FlarePack.png|64px]]


[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
[[#M89-S SignalFlare Pack|'''M89-S Signal Flare Pack''']]
|-
|
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area.
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
|-
![[File:Motion_Detector.gif|64px]]


[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
[[#Motion Detector|'''Motion Detector''']]
|{{Anchor|Motion Detector}}
A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode).  You can switch modes with Alt+Click.


[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]


[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
{| border="1"
|+ style="text-align:left;"|'''Motion Detector Range Modes:'''
| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''.


[[File:bipod.png|64px]][[#Bipod|Bipod]]
*'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate.


[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
*'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.
|}
|-


[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
![[File:Data_Detector.png|64px]]


[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
[[#Data Detector|'''Data Detector''']]
|{{Anchor|Data Detector}}
The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things.
You can switch modes with Alt+Click.


[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]
{| border="1"
|-
|+ style="text-align:left;"|'''Data Detector Range Modes:'''
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the Data Detector and then clicking on ''Toggle Range Mode''.
|None
|}
|}
</tab>
</tabs>
|}
</center>


=Miscellaneous Equipment=
*'''Long Range:''' The  Data Detector will detect movement on your whole screen and further at a slow rate.


{| style="border: 2px solid black;
*'''Short Range:''' The  Data Detector covers a smaller amount of your screen but detects Intel at a faster rate.
! style="background-color:#A9A9A9;"|'''Weapon:'''
|}
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Auto9.png|64px]]
{{Anchor|Auto-9 Machine Pistol}}
[[#Auto-9 Machine Pistol|'''Auto-9 Machine Pistol''']]
|style="border: 2px solid black; padding: 5px;" |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.
'''Not available during normal gameplay. Only available during admin events.'''


![[File:Whistle.png]]


{| border="1" class="mw-collapsible mw-collapsed"
[[#Whistle|'''Whistle''']]
|+ style="text-align:left;"|'''Ammunition:'''
|{{Anchor|Whistle}}
|width=150|[[File:88M4AP_Magazine.png|32px]]
A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.
[[#Auto 9 Magazine|'''Auto 9 Magazine''']]
|Holds fifty (50) 9mm squash-head pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:MP5.png|64px]]
{{Anchor|MP5 SMG}}
[[#MP5 SMG|'''MP5 SMG''']]
|style="border: 2px solid black; padding: 5px;" |A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics.
'''Not available during normal gameplay. Only available during admin events.'''


![[File:Fulton_Device.png]]


{| border="1" class="mw-collapsible mw-collapsed"
[[#Fulton Device|'''Fulton Device''']]
|+ style="text-align:left;"|'''Ammunition:'''
|{{Anchor|Fulton Device}}
|width=150|[[File:MP5_Magazine.png|32px]]
[[#MP5 Magazine|'''MP5 Magazine''']]
|Holds thirty (30) 9mm SMG rounds.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.
|+ style="text-align:left;"|'''Attachments:'''
There are 20 uses in the stack.
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|-
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
![[File:MB-6 Folding Barricade.png]]


[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
[[#MB-6 Folding Barricade|'''MB-6 Folding Barricade''']]
|{{Anchor|MB-6 Folding Barricade}}


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot  and stacked up to 3 times once folded.


[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
'''Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter.'''
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:MatebaCustom.png|64px]]
{{Anchor|Mateba Autorevolver Custom++}}
[[#Mateba Autorevolver Custom++|'''Mateba Autorevolver Custom++''']]
|style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.
'''Not available during normal gameplay. Only available during admin events.'''


![[File:Gasmask.png]]


{| border="1" class="mw-collapsible mw-collapsed"
[[#Gas Mask|'''Gas Mask''']]
|+ style="text-align:left;"|'''Ammunition:'''
|{{Anchor|Gas Mask}}
|width=150|[[File:Mateba_Speedloader.png]]
{{Gas Mask}}
[[#Mateba Speedloader|'''Mateba Speedloader''']]
|-
|Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
![[File:cotablet.png]]
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]


[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
[[#Command Tablet|'''Command Tablet''']]
|-
|{{Anchor|Command Tablet}}
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go.
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
|-
|}


[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
=USCM Military Clothing=
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.


[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
{| class="wikitable"
 
! style="background-color:#A9A9A9;" width=150|Clothing:
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
! style="background-color:#A9A9A9;" |Description:
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]]
<!--
{{Anchor|Ol}}
!{{Anchor|USCM Hypersleep Underwear}}
[[#Ol-Painless|'''Ol'Painless''']]
[[File:Cryo_uniform.png|64px]]
|style="border: 2px solid black; padding: 5px;" |It's a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don't stand in front of it. Don't stand beside it. Just don't stand anywhere close to one and you've got a chance to survive. Possibly.
'''Not available during normal gameplay. Only available during admin events.'''


[[#USCM Hypersleep Underwear|'''USCM Hypersleep Underwear''']]
|A simple outfit worn by USCM personnel during hypersleep. Automatically worn when no uniform is put on. Can be customized in the character setup screen.
'''Find an actual uniform and change out.'''
|-
-->
!{{Anchor|USCM Marine Uniform}}
[[File:jumpsuit.png|64px]]


{| border="1" class="mw-collapsible mw-collapsed"
[[#USCM Marine Uniform|'''USCM Marine Uniform''']]
|+ style="text-align:left;"|'''Ammunition:'''
|A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
|width=150|[[File:RotatingAmmoDrum .png]]
Compatible with-
[[#Rotating Ammo Drum|'''Rotating Ammo Drum''']]
|Holds three hundred (300) 7.62x51mm minigun rounds.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
M3-L Pattern Light Armor (Light Standard),
|+ style="text-align:left;"|'''Attachments:'''
M3 Pattern Personal Armor (Medium Standard),
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
M3-H Pattern Heavy Armor (Heavy Standard),
|None
B12 Pattern Personal Armor (Squad Leader),
|-
M3-S Light Armor (Scout),
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
M3-T Light Armor (Demolitionist),
|None
M45 Pattern Ghillie Armor (Sniper),
|-
M35 Armor (Pyrotechnic),
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
M3-G4 Grenadier Armor (Grenadier), and
|None
M56 Combat Harness (Squad Gunner)
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:ThunderBolt.png|64px]]
!{{Anchor|MARSOC Tactical Operator Uniform}}
{{Anchor|M57-A4 }}
[[File:MARSOC Uniform.png|64px]]
[[#M57-A4 |'''M57-A4 ''']]
|style="border: 2px solid black; padding: 5px;" |The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don't point it in the general direction of anything you want to survive.
'''Not available during normal gameplay. Only available during admin events.'''
 


{| border="1" class="mw-collapsible mw-collapsed"
[[#MARSOC Tactical Operator Uniform|'''MARSOC Tactical Operator Uniform''']]
|+ style="text-align:left;"|'''Ammunition:'''
|A black uniform for elite Marine operators. So this is where all their money goes.
|width=150|[[File:84mmThermobaric_RocketArray.png]]
Compatible with-
[[#84mm Thermobaric Rocket Array|'''84mm Thermobaric Rocket Array''']]
|Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it's used up.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
MARSOC M3 Pattern Armor,
|+ style="text-align:left;"|'''Attachments:'''
M3-L Pattern Light Armor (Light Standard),
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
M3 Pattern Personal Armor (Medium Standard),
|None
M3-H Pattern Heavy Armor (Heavy Standard),
|-
B12 Pattern Personal Armor (Squad Leader),
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
M3-S Light Armor (Scout),
|None
M3-T Light Armor (Demolitionist),
|-
M45 Pattern Ghillie Armor (Sniper),
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
M35 Armor (Pyrotechnic),
|None
M3-G4 Grenadier Armor (Grenadier), and
|-
M56 Combat Harness (Squad Gunner)
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Bananagun.png|64px]]
<!--
{{Anchor|CHIMP70 Pistol}}
!{{Anchor|Requisitions Officer Uniform}}
[[#CHIMP70 Pistol|'''CHIMP70 Pistol''']]
[[File:requisition_officer_suit.png|64px]]
|style="border: 2px solid black; padding: 5px;" |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.
'''Not available during normal gameplay. Only available during admin events.'''


[[#Requisitions Officer Uniform|'''Requisitions Officer Uniform''']]
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.
Compatible with-


{| border="1" class="mw-collapsible mw-collapsed"
M2 Pattern Officer Armor
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:RotatingAmmoDrum .png]]
[[#CHIMP70 Magazine|'''CHIMP70 Magazine''']]
|Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round as well as knocking them down. Also spawns a live monkey to any targets hit.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:M60.png|64px]]
-->
{{Anchor|M60 General Purpose Machine Gun}}
!{{Anchor|Marine Intelligence Officer Uniform}}
[[#M60 General Purpose Machine Gun|'''M60 General Purpose Machine Gun''']]
[[File:intel_officer_uniform.png|64px]]
|style="border: 2px solid black; padding: 5px;" |[https://www.youtube.com/watch?v=OTh4f7ye1IQ The M60]. The Pig. The Action Hero's wet dream. This is chambered in 7.62X51mm NATO.


'''Not available during normal gameplay. Only available during admin events.'''
[[#Marine Intelligence Officer Uniform|'''Marine Intelligence Officer Uniform''']]
|Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.
Compatible with-


M4 Pattern Intel Armor
|-
!{{Anchor|Staff Officer Uniform}}
[[File:staff_officer_uniform.png|64px]]


{| border="1" class="mw-collapsible mw-collapsed"
[[#Staff Officer Uniform|'''Staff Officer Uniform''']]
|+ style="text-align:left;"|'''Ammunition:'''
|A uniform worn by commissioned officers of the USCM. Do the corps proud.
|width=150|[[File:Big_Ammo_Box_10mm.png]]
Compatible with-
[[#vintage ammo box (7.62x51mm)|'''vintage ammo box (7.62x51mm)''']]
|Holds one hundred (100) 7.62X51mm NATO M60 rounds.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
M2 Pattern Officer Armor
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|-
|}
!{{Anchor|Chief Engineer Uniform}}
[[File:chief_engineer_uniform.png|64px]]


=Weapon Attachments=
[[#Chief Engineer Uniform|'''Chief Engineer Uniform''']]
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] or their '''Squad Requisitions''' located in the center of the Almayer's lower deck or the west side of your designated prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.
|A uniform for veteran military engineer. Often found covered in oil or engine grease.
Compatible with-


Squad Requisition rooms are manned by your squad leader or specialist.
M2 Pattern Officer Armor
|-
!{{Anchor|Executive Officer Uniform}}
[[File:executive_officer_uniform.png|64px]]


Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
[[#Executive Officer Uniform|'''Executive Officer Uniform''']]
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.
Compatible with-


The statistics for attachments are subject to change and will most likely change loften. Until they do change, this page will be up to date on the statistics on each attachment.
M2 Pattern Officer Armor
|-
!{{Anchor|Commander Uniform}}
[[File:commander_uniform.png|64px]]


Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.
[[#Commander Uniform|'''Commander Uniform''']]
|The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.
Compatible with-


<big>'''Attachment Tier System'''</big>
M2 Pattern Officer Armor
{| style="border: 2px solid black;
|-
|-
!width=150 | The Tier
!{{Anchor|Vehicle Crewman Officer Uniform}}
!Meaning
[[File:tank_crewman_uniform.png|64px]]
|-
 
<!--Tier 1: Slightly-->
[[#Vehicle Crewman Officer Uniform|'''Vehicle Crewman Officer Uniform''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Tier 1: '''Slightly'''
|A uniform worn by commissioned officers of the USCM. Do the corps proud.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|The lowest increase/decrease in attachment stats.
Compatible with-
 
M3 Pattern Tanker Armor
|}
 
=Miscellaneous Clothing=
Other pieces of clothing that may or may not be found elsewhere.
 
{| class="wikitable"
! style="background-color:#A9A9A9;" width=150|Clothing:
! style="background-color:#A9A9A9;" |Description:
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Tier 2: '''Moderately'''
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A moderate increase/decrease in attachment stats that's higher then slightly.
|Description = {{Heat Absorbent Coif Description}}
 
Spawns at the '''Automated Closet''' as Standard Equipment.
|Icon = Heat_absorbent_coif
|Title = Heat absorbent coif
|Border = null
}}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Tier 3: '''Greatly'''
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A great increase/decrease in attachment stats, higher than moderately.
{{TabsItem
|Description = Standard issue combat boots used by the USCM for combat situations.
 
'''Worn by [[Marines|USCM Marines]]'''
|Icon = Boots
|Title = Combat Boots
|Border = null
}}
|-
 
{{TabsItem
|Description = A close-fitting tactical mask that can be connected to an air supply.
Can be ordered by '''Cargo'''
 
|Icon = swat_mask
|Title = SWAT Mask
|Border = null
}}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Tier 4: '''Majorly'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|The highest increase/decrease in attachment stats.
|}


<center>
{{TabsItem
{| style="width: 76%; border: none"
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Muzzle">


{| style="border: 2px solid black; class="mw-collapsible"
'''Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]'''
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''


|Icon = PMC mask
|Title = M8 pattern armored balaclava
|Border = null
}}
|-
|-
<!--Suppressor-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]


[[File:supressor.png|64px]]
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.
{| border="1"
 
|+ style="text-align:left;"|'''Wielded:'''
'''Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]'''
|
* Slightly increases accuracy
|}


{| border="1"
   
  |+ style="text-align:left;"|'''Both:'''
|Icon = PMC SL Mask
|
|Title = M8 pattern armored balaclava
* Greatly decreases firing sound
|Border = null
* Removes muzzle flashes
}}
* Removes firing messages
* Slightly decreases recoil
* Slightly decreases bullet spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases damage
|}
|-
|-
<!--Bayonet-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]


[[File:bayonet.png|64px]]
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
{| border="1"
 
|+ style="text-align:left;"|'''Both:'''
'''Worn by [[Union_of_Progressive_Peoples_Commandos|UPP Commandos]]'''
|
|Icon = UPP Mask
* Greatly increases weapon melee damage
|Title = UPP armored commando balaclava
|Border = null
}}


* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''One handed:'''
|
* Slightly decreases accuracy
|}
|}
|-
<!--Extended Barrel-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]


[[File:Extended_barrel.png|64px]]
=Military Helmets=
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
A list of helmets which are paired with Military Armor.
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases damage
|}
|-
<!--Barrel Charger-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]


[[File:Barrel_charger.png|64px]]
{| style="width: 76%; border: none"
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|style="width: 100%; vertical-align: top;" |
{| border="1"
<tabs>
|+ style="text-align:left;"|'''Both:'''
<tab name="USCM">
|
*Greatly increases damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately decreases accuracy
|}


{| border="1"
{| style="border: 2px solid black; class="mw-collapsible"
  |+ style="text-align:left;"|'''One Handed:'''
  ! style="background-color:#A9A9A9; width:150px;"|'''Helmets:'''
  |
  ! style="background-color:#A9A9A9;"|'''Description:'''
*Majorly decreases accuracy
|-
|}


{| border="1"
{{TabsItem
|+ style="text-align:left;"|'''Both:'''
|Description = {{M10 Pattern Marine Helmet}}
|
|Icon = M10_pattern_marine_helmet
*Moderately decreases firing speed
|Title = M10 Pattern Marine Helmet
|}
}}
|-


{{TabsItem
|Description =  {{M10 Technician Helmet}}
|Icon = M10_technician_helmet
|Title = M10 Technician Helmet
}}
|-


{{TabsItem
|Description =  A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to project your fragile brain.
{{M11 Pattern Leader Helmet Stats}}
|Icon = M11Helm
|Title = M11 Pattern Leader Helmet
}}
|-
{{TabsItem
|Description = A custom helmet from the M3 series designed to be lightweight and used for recon missions.
This helmet is worn by the '''[[Weapons Specialist#Scout_Loadout|Scout Specialist]]'''.
{{M10 Pattern Marine Helmet Stats}}
|Icon = M3-S_helmet
|Title = M3-S Helmet
}}
|-
|-
<!--Recoil Compensator-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]
[[File:Recoil_compensator.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly reduces recoil
|}


{| border="1"
{{TabsItem
|+ style="text-align:left;"|'''One Handed:'''
|Description = A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.
  |
This helmet is worn by the '''[[Weapons Specialist#Sniper_Loadout|Sniper Specialist]]'''.
*Moderately reduces recoil
{{M45 Ghille Helmet Stats}}
|}
   
|Icon = Ghillie-Coif
|Title = M45 Ghillie Helmet
}}
|-


{| border="1"
{{TabsItem
|+ style="text-align:left;"|'''Both:'''
|Description = A custom helmet from the M3 series designed to be highly flame retardant.
  |
This helmet is worn by the '''[[Weapons Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''.
* Moderately increases accuracy
{{M10 Pattern Marine Helmet Stats}}
|}
   
|Icon = M35_Helmet
|Title = M35 Helmet
}}
|-


{{TabsItem
|Description = Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts.
This helmet is worn by the '''[[Weapons Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''.
{{M3-G4 Grenadier Helmet Stats}}
|Icon = B-18_helmet,_2
|Title = M3-G4 Helmet
}}
|-


|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{{TabsItem
{| border="1"
|Description = A helmet designed to make it clear that the wearer is safety aware and not looking for a fight.
|+ style="text-align:left;"|'''Both:'''
It's worn by the '''[[Combat Correspondent]]'''
|
{{Press Helmet Stats}}
* Slightly decreases damage
|}


|}
|Icon = Press_Helmet
|Title = Press Helmet
}}
|-


</tab>
{{TabsItem
<tab name="Rail">
|Description = A special variant of the M10 Pattern Helmet worn by the Military Police of the USCM. Whether you're facing a crime syndicate or a mutiny, this bucket will keep your brains intact.
{| style="border: 2px solid black; class="mw-collapsible"
{{M10 Pattern MP Helm Stats}}
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
|Icon = M10_Pattern_MP_Helm
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|Title = M10 Pattern Military Police Helmet
}}
|-
|-


<!--Rail Flashlight-->
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]
|Description = It's a helmet specifically designed to protect against close range attacks. It covers your ears.
It's worn by the '''[[Military Police]]''' during riot situations.
{{Riot Helmet Stats}}
|Icon = MP_Helmet
|Title = Riot Helmet
}}
|-


[[File:mountedflash.png]]
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Description = The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for '''[[Vehicle_Crewman|Vehicle Crewmen]]'''. Features a toggle-able welding screen for eye protection.  
{| border="1"
{{M50 Tanker Helmet Stats}}
|+ style="text-align:left;"|'''Both:'''
|
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
|}


|Icon = M50_Tanker_Helmet
|Title = M50 Tanker Helmet
}}
|-
|-
<!--RDS-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]


[[File:reddot.png|60px]]
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Description = The M30 tactical helmet has an left eyepiece filter used to filter tactical data. It is issued to '''[[Pilot_Officer|Pilot Officers]]'''.
{| border="1"
{{M30 Tactical Helmet Stats}}
|+ style="text-align:left;"|'''Wielded:'''
 
  |
   
*Moderately increases accuracy
|Icon = M30_Tactical_Helmet
|}
|Title = M30 Tactical Helmet
}}
|-


{| border="1"
{{TabsItem
|+ style="text-align:left;"|'''One Handed:'''
|Description = A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.
  |
'''Not available during normal gameplay. Only available during admin events.'''
*Slightly increases accuracy
{{B18 Helmet Stats}}
|}
   
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Icon = B-18_helmet,_2
{| border="1"
|Title = B18 Helmet
|+ style="text-align:left;"|'''Both:'''
}}
|
|-
* Slight increase of the accuracy penalty when moving
|}


{{TabsItem
|Description = An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work or for your fantastic leadership.
Issued to '''[[Fireteam Leader|Fireteam Leaders]]''' and '''[[Intelligence Officer|Intelligence Officers]]'''.
{{XM12 Pattern Radio Operator Helmet Stats}}
|Icon = XM12 Pattern Intel Helmet
|Title = M12 Pattern Helmet
}}
|-
|-
<!--S6 Reflex Sight-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|S6 Reflex Sight}}[[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:Reflex.png|60px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly increases accuracy
*Moderately decreases bullet spread


{{TabsItem
|Description = A special variant of the M10 Pattern Helmet worn by MARSOC operators. Fitted for quad NODs.
This helmet is worn by the '''MARSOC Operators'''.
{{M10 Pattern MARSOC Helmet Stats}}
|Icon = MARSOC Helmet
|Title = M10 Pattern MARSOC Helmet
}}
|}
|}


{| border="1"
</tab>
  |+ style="text-align:left;"|'''One Handed:'''
<tab name="PMC and Commando">
  |
{| style="border: 2px solid black; class="mw-collapsible"
*Slightly increases accuracy
  ! style="background-color:#A9A9A9; width:150px;"|'''Helmets:'''
|}
  ! style="background-color:#A9A9A9;"|'''Description:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|-
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately increases the accuracy penalty when moving


  |}
{{TabsItem
|Description = A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet. Worn by '''PMC Standards''' and '''PMC Medics'''
{{PMC Tactical Cap Stats}}
   
|Icon = PMC-Cap
|Title = PMC Tactical Cap
}}
|-


{{TabsItem
|Description = A helmet worn by '''PMC Marksmen'''.
{{PMC Sniper Helmet}}
|Icon = PMC-Sniper-Helmet
|Title = PMC Sniper Helmet
}}
|-
|-
<!--Quickfire Adapter-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]


[[File:quickfire.png]]
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Description = The pinacle of fashion for any aspiring mercenary leader. Designed to protect the head from light impacts. Worn by '''PMC Team Leaders'''.
{| border="1"
{{PMC Tactical Cap Stats}}
|+ style="text-align:left;"|'''Both:'''
  |
|Icon = PMC-Beret
* Moderately increases firing speed
|Title = PMC Beret
|}
}}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|-
{| border="1"
 
|+ style="text-align:left;"|'''One Handed:'''
{{TabsItem
|
|Description = A helmet designed for PMC Smartgunners. This one is tailored for the '''PMC Smartgunners'''.
* Greatly increases spread.
{{PMC Gunner Helmet}}
   
|Icon = PMC-Gunner-Helmet
|Title = PMC_Gunner_Helmet
}}
|-
 
{{TabsItem
|Description = A fully enclosed, armored helmet made to complete the M5X exoskeleton armor. 
{{M5X Helmet Stats}}
|Icon = CommandoHelmet
|Title = M5X Helmet
}}
|}
|}


{| border="1"
</tab>
  |+ style="text-align:left;"|'''Wielded:'''
<tab name="UPP">
  |
{| style="border: 2px solid black; class="mw-collapsible"
* Slightly increases spread.
  ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
|}
  ! style="background-color:#A9A9A9;"|'''Description:'''
|-


{| border="1"
{{TabsItem
|+ style="text-align:left;"|'''Both:'''
|Description = A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM's M10 Pattern Marine Helmet.
  |
This armor is worn by the '''UPP soldiers'''.
* Moderately decreases accuracy
{{UM4 Helmet stats}}
* Decreases burst-fire shots by 1 (from 3 or 4)
   
|}
|Icon = UM4Helm
|Title = UM4 Helmet
}}
|-
|-
<!--Magnetic Harness-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]


[[File:Magnetic harness.png]]
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.
{| border="1"
This armor is worn by the '''UPP Medics''' and '''UPP Covert Operatives'''.
|+ style="text-align:left;"|'''Both:'''
{{UPP Cap/beret stats}}
|
   
* Dropped weapon goes to suit slot
|Icon = UPP-Armored-Cap
|}
|Title = Armored UPP Cap
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
}}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
  |
* Slightly decreases accuracy
|}
|-
|-
<!--S8 4x Telescopic scope-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S8 Telescopic sight}}[[#S8 Telescopic sight|S8 Telescopic sight]]
[[File:railscope.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy only when scoped.
* Allows the user to 'zoom' in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases accuracy.
* Majorly increased wield delay
|}


{| border="1"
{{TabsItem
|+ style="text-align:left;"|'''One Handed:'''
|Description = A skirted helmet designed for use with the UM/UH system. Worn by the UPP's elite '''Specialist''' soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man's B18 helmet.
  |
This armor is worn by the and '''UPP Minigunner'''.
*Moderately decreases accuracy.
{{UH7 Helmet stats}}
|}
   
|Icon = UH7Helm
|Title = UH7 Helmet
}}
|-


{| border="1"
{{TabsItem
  |+ style="text-align:left;"|'''Both:'''
|Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.
  |
This armor is worn by the '''UPP Squad Leaders''' and '''UPP Covert Operative Squad Leaders'''.
* Moderate increase of the accuracy penalty when moving
{{UPP Cap/beret stats}}
* Slightly decreases firing speed when in use.
|Icon = UPP Beret
|}
|Title = UPP Beret
}}
|}
</tab>
<tab name="RMC">
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
|-


{{TabsItem
|Description = A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system.
This armor is worn by the '''RMC Personnel'''.
{{L5A2 Helmet stats}}
|Icon = L5A2_Helmet
|Title = L5A2 Ballistic Helmet
}}
|-
|-
<!--S4 2x Telescopic Sight mini-scope-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S4 Telescopic Sight}}[[#S4 Telescopic Sight|S4 Telescopic Sight]]


[[File:Mini_Scope.png]]
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Description = Special issue variant of the L5A2 given to RMC breachers. Provides slightly increased protection.
{| border="1"
This armor is worn by the '''RMC Breacher'''.
|+ style="text-align:left;"|'''Wielded:'''
{{L5A3 Helmet stats}}
|
|Icon = L5A3_Helmet
*Majorly increases accuracy
|Title = L5A3 Ballistic Helmet
* Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
}}
* Allows for slow movement when zoomed in.
|-
|}


|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{{TabsItem
{| border="1"
|Description = A green beret belonging to the royal marines commando. This beret symbolizes a royal marines ability to fight in any environment, desert, sea, artic or space a royal marine will always be ready.
  |+ style="text-align:left;"|'''Wielded:'''
This armor is worn by the '''RMC Personnel'''.
|
{{Royal Marine Beret stats}}
* Slightly decreases accuracy when not in use.
|Icon = Royal_Marine_Beret
* Majorly increased wield delay
|Title = Royal Marine Beret
|}
}}
|}
</tab>
<tab name="Freelancer">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
|-


{| border="1"
{{TabsItem
|+ style="text-align:left;"|'''One Handed:'''
|Description = A sturdy freelancer's cap. More protective than it seems.
|
This armor is worn by the '''Freelancer Mercenaries''', if they can afford it.
* Moderately decreases accuracy.
{{Armoured Freelancer Cap stats}}
|}
 
|Icon = Freelancer-Cap
{| border="1"
|Title = Armored Freelancer Cap
|+ style="text-align:left;"|'''Both:'''
}}
|
|-
* Moderate increase of the accuracy penalty when moving
|}


{{TabsItem
|Description = A sturdy freelancer's beret. More protective than it seems. For the use of making sure your Freelancers know who's in charge of the team. That should be you by the way.
This armor is worn by the '''Freelancer Mercenary Leaders'''.
{{Armoured Freelancer Cap stats}}
|Icon = Freelancer-Beret
|Title = Freelancer Armored Beret
}}
|}
</tab>
<tab name="CLF and Civilian">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|-
<!--IFTX B8 Smart-Scope-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|IFTX B8 Smart-Scope}}[[#IFTX B8 Smart-Scope|IFTX B8 Smart-Scope]]


[[File:ifts_Scope.png]]
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Description = A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.
{| border="1"
This armor is worn by the '''Colonial Liberation Front'''.
|+ style="text-align:left;"|'''Wielded:'''
{{Armoured Cowl stats}}
|
   
*Majorly increases accuracy
|Icon = ArmoredCowl
* Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
|Title = Armored Militia Cowl
* Allows for slow movement when zoomed in.
}}
  |}
|-
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Allows the user to have IFF capabilities
|}


|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{{TabsItem
{| border="1"
|Description = This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the "front". Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the '''Colonial Liberation Front'''.
|+ style="text-align:left;"|'''Wielded:'''
{{Armoured Cowl stats}}  
|
|Icon = Bucket Helmet
* Slightly decreases accuracy when not in use.
|Title = Bucket
* Slight delay before use.
}}
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Moderately decreases accuracy.
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderate increase of the accuracy penalty when moving
* Slightly reduces firing speed.
|}


|}
|}
</tab>
</tab>
<tab name="Underbarrel">
<tab name="Special/Miscellaneous ">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
  ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
  ! style="background-color:#A9A9A9;"|'''Benefits:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-


{{TabsItem
|Description = A protective helmet worn by some seriously experienced mercs.
This helmet is worn by the [[Dutch's Mercenary Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']]. And thus, '''this is only available through admin events'''
{{Dutch's Frozen Helmet stats}}
|Icon = Dutch-Dozens-Helmet
|Title = Dutch's Dozen Helmet
}}
|-
{{TabsItem
|Description = A protective cap worn by some seriously experienced mercs. Worn by Dutch himself.
This cap is worn by the [[Dutch's Mercenary Team#Dutch.27s_Dozens_Roles|'''Dutches Dozen's Mercenaries''']]. And thus, '''this is only available through admin events'''
{{Dutch's Frozen Helmet stats}}
|Icon = Dutch-Dozens-Cap
|Title = Dutch's Dozen Cap
}}
|-
|-
<!--Vertical Grip-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]


[[File:forwardgrip.png|64px]]
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Description = For some reason, seeing this helmet causes you to feel extremely distressed.
{| border="1"
''Wait a minute, there's a button on the helmet...''
|+ style="text-align:left;"|'''Wielded:'''
This helmet is worn by the '''HEFA Knights'''. One helmet is found in '''Fiorina - Science Annex'''.
|
{{HEFA Helmet stats}}
*Moderately increases accuracy
|Icon = HEFA Helmet
*Slightly decreases recoil
|Title = HEFA Helmet
*Slightly decreased bullet spread
}}
|}


{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces burst spread
|}
|}
 
</tab>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
</tabs>
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases movement speed.
|}
|}


{| border="1"
=Military Armor=
|+ style="text-align:left;"|'''One Handed:'''
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.<br>
|
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.
*Moderately decreases accuracy
*Slightly increased bullet spread
|}


{| border="1"
{| style="width: 76%; border: none"
|+ style="text-align:left;"|'''Both:'''
|style="width: 100%; vertical-align: top;" |
|
<tabs>
*Increased weapon size
<tab name="USCM">
*Slight increase of the accuracy penalty when moving
|}


{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Armor:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|-
<!--Angled Grip-->
{{TabsItem
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]
|Description = {{M3-L Pattern Light Armor}}
|Icon = M3_light_armor
|Title = M3-L Pattern Light Armor
}}
|-
{{TabsItem
|Description = {{M3 Medium Armor}}


[[File:Angled_Grip.png|64px]]
|Icon = M3_Pattern_Personal_Armor
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Title = M3 Pattern Personal Armor
{| border="1"
}}
|+ style="text-align:left;"|'''Wielded:'''
|-
|
{{TabsItem
*Majorly decreased wield delay
|Description = {{M3 EOD Armor}}
*Slightly decreased recoil
|Icon = M3_heavy_armor
*Slightly increases accuracy
|Title = M3 EOD Pattern Heavy Armor
*Slightly decreased bullet spread
}}
|}
|-
{{TabsItem
|Description = {{B12 Armor}}
|Icon = B12_Pattern_Personal_Armour
|Title = B12 Pattern Personal Armor
}}
|-
{{TabsItem
|Description = {{M3-S Armor}}
|Icon = M3-S_light_armor
|Title = M3-S Light Armor
}}
|-
{{TabsItem
|Description = {{M3-T Armor}}
|Icon = M3-T_Light_Armour
|Title = M3-T Light Armor
}}
|-
{{TabsItem
|Description = {{M45 Pattern Ghillie Armour}}
|Icon = M3-Sniper-Armor
|Title = M45 Pattern Ghillie Armor
}}
|-
{{TabsItem
|Description = {{M35 Armor}}


|Icon = M35 Armour
|Title = M35 Armor
}}
|-
{{TabsItem
|Description = {{M3-G4 Armor}}
|Icon = M3G4_Grenadier_Armour
|Title = M3-G4 Grenadier Armor
}}
|-
{{TabsItem
|Description = {{Press Body Armor}}
|Icon = Press_Body_Armor
|Title = Press Body Armor
}}
|-
{{TabsItem
|Description = {{M2 Armor}}
|Icon = M2_Pattern_Personal_Armour
|Title = M2 Pattern MP Armor
}}
|-
{{TabsItem
|Description = {{M3 Warden Armor}}
|Icon = M3_Pattern_Warden_Armour
|Title = M3 Pattern Warden Armor
}}
|-
{{TabsItem
|Description = {{M3 CMP Armor}}
|Icon = M3_Pattern_Chief_MP_Armour
|Title = M3 Pattern Chief MP Armor
}}
|-
{{TabsItem
|Description = {{Riot Armor}}
|Icon = Riot Armour
|Title = Riot Armor
}}
|-
{{TabsItem
|Description = {{M56 Combat Harness}}
|Icon = M56_Combat_Harness
|Title = M56 Combat Harness
}}
|-
{{TabsItem
|Description = {{M2 Officer Armor}}
|Icon = M3_Pattern_Officer_Armor
|Title = M2 Pattern Officer Armor
}}
|-
{{TabsItem
|Description = {{M3 Tanker Armor}}
|Icon = M3_Pattern_Tanker_Armor
|Title = M3 Pattern Tanker Armor
}}
|-
{{TabsItem
|Description = {{B18 Armor}}
|Icon = B18_Experimental_Personal_Armour
|Title = B18 Experimental Personal Armor
}}
|-
{{TabsItem
|Description = {{M4 Armor}}
|Icon = XM4 Pattern Intel Armor
|Title = M4 Pattern Radio Operator Armor
}}
|-
{{TabsItem
|Description = {{M3-VL Armor}}
|Icon = M3-VL Pattern Vest Armor
|Title = M3-VL Pattern Vest Armor
}}
|-
{{TabsItem
|Description = {{MARSOC Armor}}
|Icon = MARSOC M3 Pattern Armor
|Title = MARSOC M3 Pattern Armor
}}


|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
</tab>
 
<tab name="PMC and Commando">
{| border="1"
{| style="border: 2px solid black; class="mw-collapsible"
  |+ style="text-align:left;"|'''One Handed:'''
  ! style="background-color:#A9A9A9; width:150px;"|'''Armor:'''
  |
  ! style="background-color:#A9A9A9;"|'''Description:'''
*Slightly decreases accuracy
*Slightly increased bullet spread
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increased weapon size
|}
 
|-
|-
{{TabsItem
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.
This armor is worn by most '''Weyland Yutani PMC personnel'''.
{{M4 Pattern PMC Armor Stats}}
|Icon = M4_Pattern_PMC_Armour
|Title = M4 Pattern PMC Armor
}}
|-
{{TabsItem
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the '''PMC Sniper''' and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively.
This armor is worn by most '''Weyland Yutani PMC Snipers'''.
{{M4 Pattern PMC Sniper Armor Stats}}
|Icon = M4_Pattern_PMC_Sniper_Armour
|Title = M4 Pattern PMC Sniper Armor
}}
|-
{{TabsItem
|Description = A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the '''PMC Smartgunners'''.
{{PMC M56 Combat Harness Stats}}
|Icon = PMC_M56_Combat_Harness
|Title = PMC M56 Combat Harness
}}
|-
{{TabsItem
|Description = A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer.
This armor is worn by most '''Weyland Yutani PMC Team Leaders'''.
{{M4 Pattern PMC Leader Armor Stats}}
|Icon = M4_Pattern_PMC_Leader_Armour
|Title = M4 Pattern PMC Leader Armor
}}
|-
{{TabsItem
|Description = A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk.
{{M5X Exoskeleton Armor Stats}}
|Icon = X-13_Apesuit
|Title = M5X Exoskeleton Armor
}}
|}


<!--Flashlight Grip-->
</tab>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Flashlight Grip}}[[#Flashlight Grip|Flashlight Grip]]
<tab name="UPP">
 
{| style="border: 2px solid black; class="mw-collapsible"
[[File:Flash_Grip.png|64px]]
  ! style="background-color:#A9A9A9; width:130px;"|'''Armor:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
  ! style="background-color:#A9A9A9;"|'''Description:'''
{| border="1"
  |+ style="text-align:left;"|'''Wielded:'''
|
*Slightly increases accuracy
*Slightly reduces recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
  |
* Generates a light source akin to the rail light.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
|}
 
|-
|-
 
{{TabsItem
<!--Gyroscopic Stabilizer-->
|Description = The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
This armor is worn by the '''UPP soldiers'''.
[[File:gyro.png|64px]]
{{UM5 Personal Armor Stats}}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Icon = UM5_Personal_Armor
{| border="1"
|Title = UM5 Personal Armor
|+ style="text-align:left;"|'''Wielded:'''
}}
|
|-  
*Slightly reduces bullet spread
{{TabsItem
|Description = An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.
This armor is worn by the '''UPP Officers''' and '''UPP Minigunner'''.
{{UH7 Heavy Plated Armor Stats}}
|Icon = UH7_Heavy_Plated_Armor
|Title = UH7 Heavy Plated Armor
}}
|}
|}
 
</tab>
{| border="1"
<tab name="RMC">
  |+ style="text-align:left;"|'''One Handed:'''
{| style="border: 2px solid black; class="mw-collapsible"
|
  ! style="background-color:#A9A9A9; width:130px;"|'''Armor:'''
*Majorly reduces bullet spread
! style="background-color:#A9A9A9;"|'''Description:'''
*Moderately increases accuracy
|-
*Greatly reduces the accuracy penalty for moving.
{{TabsItem
|Description = A customizable personal armor system used by the Three World Empire's Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC's M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire's smaller but better equipped Royal Marines.
Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots.
This armor is worn by the '''RMC Riflemen''' and '''RMC Marksman'''.
{{Kestral Armor Stats}}
|Icon = kestral_armour
|Title = Kestral Armoured Vest
}}
|-
{{TabsItem
|Description = A heavier version of the armor system used by the Three World Empire's Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor.
This armor is worn by the '''RMC Breachers'''.
{{Kestral Pointman Armor Stats}}
|Icon = Kestral_Pointman_Armour
|Title = Kestral Pointman Armour
}}
|-
{{TabsItem
|Description = Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun.
This armor is worn by the '''RMC Smartgunners'''.
{{Kestral Smartgun Armor Stats}}
|Icon = Kestral_Smartgun_Armour
|Title = Kestral Armoured Smartgun Harness
}}
|-
{{TabsItem
|Description = Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour.  
This armor is worn by the '''RMC Officers''' and '''RMC Team Leaders'''.
{{Kestral Carry Armor Stats}}
|Icon = Kestral_Carry_Armour
|Title = Kestral Armoured Carry Vest
}}
|}
|}
 
</tab>
{| border="1"
<tab name="Freelancer">
  |+ style="text-align:left;"|'''Both:'''
{| style="border: 2px solid black; class="mw-collapsible"
|
  ! style="background-color:#A9A9A9; width:130px;"|'''Armor:'''
*Moderately reduces burst spread
! style="background-color:#A9A9A9;"|'''Description:'''
|-
{{TabsItem
|Description = An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month.
This armor is worn by the '''Freelancer Mercenaries'''.
{{Freelancer Cuirass Stats}}
|Icon = Cuirass
|Title = Freelancer Cuirass
}}
|}
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
</tab>
 
<tab name="CLF and Civilian">
{| border="1"
{| style="border: 2px solid black; class="mw-collapsible"
  |+ style="text-align:left;"|'''Both:'''
! style="background-color:#A9A9A9; width:130px;"|'''Armor:'''
|
  ! style="background-color:#A9A9A9;"|'''Description:'''
*Moderately decreased firing speed
|-
{{TabsItem
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.
This armor is worn by the '''Colonial Liberation Front'''.
{{Colonial Militia Hauberk Stats}}
|Icon = Hauberk
|Title = Colonial Militia Hauberk
}}
|-
{{TabsItem
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed.
This armor is worn by the '''Colonial Liberation Front'''.
{{Colonial Militia Partial Hauberk Stats}}
|Icon = CLF Partial Haurberk
|Title = Colonial Militia Partial Hauberk
}}
|-
{{TabsItem
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed.
This armor is worn by the '''Colonial Liberation Front'''.
{{Colonial Militia Brace Stats}}
|Icon = CLF Brace
|Title = Colonial Militia Brace
}}
|-
{{TabsItem
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen.
This armor is worn by the '''Colonial Liberation Front'''.
{{Colonial Militia Vest Stats}}
|Icon = CLF Vest
|Title = Colonial Militia Vest
}}
|-
{{TabsItem
|Description = Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the '''Colonial Liberation Front'''.
{{Bulletproof Vest Stats}}
|Icon = Bulletproof_vest
|Title = Bulletproof Vest
}}
|}
|}
 
</tab>
<tab name="Special/Miscellaneous ">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Armor:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|-
 
{{TabsItem
<!--Bipod-->
|Description = A protective vest worn by some seriously experienced mercs.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bipod}}[[#Bipod|Bipod]]
This armor is worn by the [[Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']]. And thus, '''this is only available through admin events'''
[[File:bipod.png|64px]]
{{D2 Armored Vest Stats}}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|Icon = D2_armored_vest
{| border="1"
|Title = D2 Armored Vest
|+ style="text-align:left;"|'''Both:'''
}}
|
|-  
These benefits will only take place once the bipod is deployed.
{{TabsItem
* Greatly increases accuracy
|Description = A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight.
* Greatly reduces burst spread
This armor is worn by the '''HEFA Knights'''. And thus, '''this is only available through admin events'''.
* Slightly increases firing speed.
{{HEFA Knight Armor Stats}}
|Icon = HEFA Knight Armor
|Title = HEFA Knight Armor
}}
<!--
|-
{{TabsItem
|Description = Generic description goes here. This will extend the box so there's no need for extra spaces.
|Icon = Image Goes Here (No need for .png at the end)
|Title = Title Goes Here
}}
-->
|}
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
</tab>
{| border="1"
</tabs>
|+ style="text-align:left;"|'''Wielded:'''
|
* Majorly increases wield delay.
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increased weapon size
* Moderately decreases firing speed when not deployed.
* Requires setup on flipped tables and barricades by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.
|}
|}
|-
<!--Underslung Grenade Launcher-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
[[File:Undernade.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Adds the ability to fire up to two M40 tube grenades of any kind.
* Reloadable with any M40 tube grenades
* Default M41A Pulse Rifle Mk2 attachment
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Starts unloaded
* Grenades cannot be unloaded once loaded into the launcher.
* Moderately reduced attachment firing speed
|}
|-
<!--Mini Flamethrower-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]
[[File:Underflame.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Adds the ability to fire several short flame bursts
* Refillable with standard flamer fuel tanks or USCM Technician Welderpacks
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Fuel does not stick to hostiles when walked over unlike M240 Incinerator Unit and requires a direct hit for it to stick.
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit's 5 tile range.
* Greatly reduced attachment firing speed.
* Cannot be refilled using B or X Variant fuel tanks.
|}
|-
<!--U7 Underbarrel Shotgun-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|U7 Underbarrel Shotgun}}[[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
[[File:Undershot.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Adds the ability to fire three semi-auto buckshot rounds
* Reloadable with additional buckshot
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* The short barrel reduces the ammo's effectiveness
* Slightly reduced accuracy compared to an actual shotgun
* Slightly reduced knockdown/stun effect compared to an actual shotgun
* Slightly reduced accuracy when firing compared to an actual shotgun
* Moderately reduced damage compared to an actual shotgun
|}
|-
<!--Burst Fire Assembly-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]
[[File:Burstfire.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Enables burst-fire on a weapon or enhances burst-fire capability
* Increases burst-fire shots by 2 (from 3 or 4)
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
|}
|-
<!--Laser Sight-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]
[[File:Laser_sight.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly increases accuracy
*Slightly reduces bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly increases accuracy
*Moderately reduces bullet spread
*Slight reduction of accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None.
|}
|}
</tab>
<tab name="Stock">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--m41astock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]
[[File:m41astock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
|}
|-
<!--L42A-MK1 Sstock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|L42A-MK1 Synthetic Stock}}[[#L42A-MK1 Synthetic Stock|L42A-MK1 Synthetic Stock]]
[[File:L41ACstock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Major wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Moderately decreases accuracy
* Moderately increases recoil
* Greatly increases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
* Slightly decreases melee damage
|}
|-
<!--M44stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
[[File:Magnum_stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces recoil
*Greatly reduces bullet spread
*When collapsed it can fit into a holster.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Moderately increases recoil
*Greatly increases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
*Slightly decreases weapon melee damage
* Can't fire the weapon when the stock is collapsed.
|}
|-
<!--M37 Wooden Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]
[[File:M37_stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
|}
|-
<!--MK221 Tactical Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|MK221 Tactical Stock}}[[#MK221 Tactical Stock|MK221 Tactical Stock]]
[[File:MK221_Tactical_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
*Slightly decreases firing speed
|}
|-
<!--Submachinegun Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]
[[File:Smg_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly increases accuracy
*Greatly reduces recoil
*Majorly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
|}
|-
<!--Collapsible Submachinegun Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Collapsible Submachinegun Stock}}[[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]]
[[File:Collapsible_Smg_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
*When collapsed it can fit into a holster.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Only applies benefits when the stock is extended.
*Increases weapon size when extended.
*Moderately increases bullet spread if collapsed.
|}
|-
<!--Submachinegun Arm Brace-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Arm Brace}}[[#Submachinegun Arm Brace|Submachinegun Arm Brace]]
[[File:Smg_Arm_Brace.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Majorly Increases accuracy
* Greatly reduces recoil
* Majorly decreases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Greatly increases recoil
* Greatly increases wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
* Majorly decreases firing speed
|}
|-
<!--M-OU53 Tactical Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M-OU53 Tactical Stock}}[[#M-OU53 Tactical Stock|M-OU53 Tactical Stock]]
[[File:MOU53_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly increases accuracy
* Slight reduces recoil
* Slightly decreases accuracy penalty when moving
* Slightly decreases scatter
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
|}
</tab>
</tabs>
|}
</center>
= Marine Kits =
{| style="border: 2px solid black;
! style="background-color:#A9A9A9;"|'''Kits:'''
! style="background-color:#A9A9A9;"|'''Contents:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Pyro kit.png]]<br>'''M240 Pyrotechnician Support Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' A marine kit that gives you access to the powerful M240 Flamethrower along with equipment to refuel it and to extinguish any friendly fiery incidents. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* USCM Pyrotechnician G4-1 Fuel Tank
* M240A1 Incinerator Unit
* 2 Incinerator Fuel Tank
* 1 Large incinerator Fuel Tank (Gel)
* Pocket Extinguisher
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini JTAC kit.png]]<br>'''JTAC Radio Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' This marine kit gives you access to the special JTAC channel for coordinating airstrikes as well as calling them in with tactical binoculars and signal flare packs as well as a flare gun. This specific kit must be handed out from '''Requisitions'''.
* M82-F Flare Gun
* M276 pattern M82F flare gun holster rig
* 2x Signal flares packs
* Tactical Binoculars
* JTAC encryption key (Use :j to speak on this radio channel)
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Grenadier_kit.png]]
'''Frontline M40 Grenadier kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' A marine kit that gives you a belt of grenades for all your explosive needs. The HEDP rig comes with free HE/INC/HEFA grenades. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* M276 pattern M40 HEDP rig containing the following:
{| border="1" class="wikitable style="width: 50%;"
|[[File:M40_HEDP.png|48px]]
[[#M40 HEDP Grenade|'''M40 HEDP Grenades''']]
|[[File:M50_HEFA.png|48px]]
[[#M40 HEFA Grenade|'''M40 HEFA Grenades''']]
|[[File:Incingrenade.png|48px]]
[[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenades''']]
|}
* Explosive pouch
* 3 HEFA grenades
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Personal_Def_kit.png]]<br>'''Personal Defense Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:''' Standard issue won't cut it out on the field when your primary weapon is lost. This marine kit comes with an VP78 pistol which is a formidable hand gun with attachments and a holster to make it yours. A reliable pistol that also packs a punch. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* VP78 Pistol, comes pre-loaded
* 5 magazines
* Red Dot Sight
* Laser Sight
* M276 pattern M4A3 holster rig
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Sniper kit.png]]<br>'''L42-MK1 Sniper Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit offers long ranged capabilities against targets out of reach with normal primary weapons. It comes with a L42 Pulse Carbine MK1 along with free attachments and AP maganzines. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* L42 Pulse Carbine MK1, comes pre-loaded
* S8 Telescopic Sight
* Synthetic Stock
* Extended Barrel
* Suppressor
* 2 AP magazines
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Engie kit.png]]<br>'''Combat Technician Support Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you the ability to construct defenses such as metal barricades, as well as a starter construction kit for immediate defense. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* USCM Technician Welderpack
* Engineering Pamphlet
* Construction Pouch
* Insulated Gloves
* Crowbar
* Entrenching Tool
* Welding Goggles
* Tools Pouch containing the following:
{| border="1" class="wikitable style="width: 50%;"
|[[File:Screwdriver.png|48px]]
[[#Screwdriver|'''Screwdriver''']]
|[[File:Wirecutters.png|48px]]
[[#Wirecutters|'''Wirecutters''']]
|[[File:Welder.gif|48px]]
[[#Welder|'''Welder''']]
|[[File:Wrench.png|48px]]
[[#Wrench|'''Wrench''']]
|}
* MB-6 Folding Barricade
* 20 metal
* 15 sandbags
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Medic kit.png]]<br>'''First Response Medical Support Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' The marine kit gives you the ability to heal other people with more effectiveness as well as common medical supplies as what a regular combat medic uses. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* Medical Pamphlet
* First Responder Technical Pouch containing the following:
{| border="1" class="wikitable style="width: 70%;"
|[[File:Healthanalyzer.png|48px]]
[[#Health Analyzer|'''Health Analyzer''']]
|[[File:Splint.png|48px]]
[[#Splint|'''Splint''']]
|[[File:Advburnkit.png|48px]]
[[#Advanced Burn Kit|'''Advanced Burn Kit''']]
|[[File:Advtraumakit.png|48px]]
[[#Advanced Trauma Kit|'''Advanced Trauma Kit''']]
|}
* Auto-Injector Pouch containing the following:
{| border="1" class="wikitable style="width: 70%;"
|[[File:Bicaridine.png|48px]]
[[#Bicaridine Auto injector|2 '''Bicaridine Auto injector''']]
|[[File:Kelotane.png|48px]]
[[#Kelotane Auto injector|2 '''Kelotane Auto injector''']]
|[[File:Tramadol_Injector.png|48px]]
[[#Tramadol Auto injector|2 '''Tramadol Auto injector''']]
|[[File:Emergency_Auto_injector.png|48px]]
[[#Emergency Auto injector|1 '''Emergency Auto injector''']]
|}
* SensorHud Mate
* Roller bed
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:intel_kit.png]]<br>'''Field Intelligence Support Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you equipment for scavenging the Area of Operations for Intel and retrieving it. This specific kit must be handed out from '''Requisitions'''.
* M5 Survival Knife
* Document pouch
* Data Detector
* Intel Radio Encryption Key
* Fulton recovery device
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Veteran kit.png]]<br>'''Veteran Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit give you access to the old MK1 Pulse Rifle as well as spare magazines for it and under barrel attachments. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* M41A MK1 Pulse Rifle, comes pre-loaded
* 5 MK1 Magazines
* Mini Flamer
* U7 under barrel shotgun
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Heavy Support kit.png]]<br>'''Forward HPR Shield Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit offers the powerful Heavy Pulse Rifle as well as a folding barricade for quick defensive placement and firepower. This specific kit must be handed out from '''Requisitions'''.
* M41AE2 Heavy Pulse Rifle, comes pre-loaded
* 1 HPR magazine
* Bipod
* MB-6 Folding Barricade
* Welding goggles
* Welder
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Pursuit kit.png]]<br>'''M39 Point Man Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives the M39 SMG with the SMG Arm Brace, allowing it to chase after targets with more ease. This specific kit must be handed out from '''Requisitions'''.
* M39 SMG, comes pre-loaded
* Sub-Machine gun arm brace
* Magnetic Harness
* H5 Pattern M2132 Machete Scabbard
* 1 M39 Extended magazine
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Sapper kit.png]]<br>'''M-OU53 Field Test Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the limited M-OU53 break action shotgun as well as limited ammo. This specific kit must be handed out from '''Requisitions'''.
* M-OU53 Break Action Shotgun, comes pre-loaded with slugs
* M-OU53 Tactical Stock
* Box of shotgun slugs
* Box of flechette slugs
* Shotgun shell loading rig
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Exp_Trooper_kit.png]]<br>'''Experimental Trooper Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' This marine kit gives you access to the limited SU-6 Smartpistol with extra magazines and attachments to go with it. This specific kit must be handed out from '''Requisitions'''.
* SU-6 Smartpistol
* 5 SU-6 Smartpisol Magazines
* Extended Barrel
* Quick Fire Attachment
* Laser Sight
|}
=Pouches=
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
{| class="wikitable"
! style="background-color:#A9A9A9;" width=150|Equipment:
! style="background-color:#A9A9A9;" |Description:
|-
![[File:G18-Utility-Pouch.png|64px]]
{{Anchor|G8-A General Utility Pouch}}
[[#G8-A General Utility Pouch|'''G8-A General Utility Pouch''']]
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. '''They can hold 3 items.'''
|-
!{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]]
[[#Light General Pouch|'''Light General Pouch''']]
|A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]] or in the pockets of '''[[Freelancer Mercenaries|mercenaries]]''' and '''[[The Colonial Liberation Front|CLF]]'''.
|-
!{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]]
[[#Medium General Pouch|'''Medium General Pouch''']]
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the '''ColMarTech Automated Closet''' and can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]].
|-
!{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]]
[[#Large General Pouch|'''Large General Pouch''']]
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by '''Squad Leaders''' and '''Staff Officers.''' Not stocked in requisitions by default.
|-
!{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]]
[[#Magazine Pouch|'''Magazine Pouch''']]
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots.
|-
!{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]]
[[#Large Magazine Pouch|'''Large Magazine Pouch''']]
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists, but is also a part of the Veteran Enlist Kit. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].
Contains 3 slots.
|-
!{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]]
[[#Explosive Pouch|'''Explosive Pouch''']]
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
|-
!{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]]
[[#Pistol Magazine Pouch|'''Pistol Magazine Pouch''']]
|Pouch able to hold 3 pistol magazines. It is one of the pouch options of the '''ColMarTech Automated Closet'''. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].
|-
!{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]]
[[#Large Pistol Magazine Pouch|'''Large Pistol Magazine Pouch''']]
|Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].
|-
!{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]]
[[#Sidearm Pouch|'''Sidearm Pouch''']]
|A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
|-
!{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]]
[[#Flare Pouch|'''Flare Pouch''']]
|Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the '''ColMarTech Automated Closet'''.
|-
!{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]]
[[#Radio Pouch|'''Radio Pouch''']]
|Used to hold 2 sets of radio headsets. Why would you use this?
|-
!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]]
[[#Bayonet Pouch|'''Bayonet Pouch''']]
|A pouch that can hold up to 3 knives. A very uncommon sight on the battlefield. It is one of the pouch options of the '''ColMarTech Automated Closet''' or are usually found in the pockets of the '''UPP Soldiers'''.
|-
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]]
[[#Survival Pouch|'''Survival Pouch''']]
|A survival pouch, used for long deployments. Normally found occupying the pockets of [[Survivor|Civilians]]. Contains a 15u tramadol pill, 10 sterile gauze rolls, crowbar and a flashlight; all good tools for a survivor on the move.
|-
!{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]]
[[#Document Pouch|'''Document Pouch''']]
| A pouch used to hold documents for safe keeping.
Marine Intelligence kits can hold 7 items.
While Intelligence Officer's have one that holds 21 items.
|-
!{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]]
[[#Tools Pouch|'''Tools Pouch''']]
|Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
{| border="1" class="wikitable style="width: 80%;"
|[[File:Screwdriver.png|48px]]
[[#Screwdriver|'''Screwdriver''']]
||[[File:Welder.gif|48px]]
[[#Blowtorch|'''Blowtorch''']]
||[[File:Crowbar.png|48px]]
[[#Crowbar|'''Crowbar''']]
||[[File:Wrench.png|48px]]
[[#Wrench|'''Wrench''']]
||[[File:CableCoils.png|48px]]
[[#Cable Coil|'''Cable Coil''']]
||[[File:Multitool.png|48px]]
[[#Security Access Tuner|'''Security Access Tuner''']]
||[[File:Wirecutters.png|48px]]
[[#Wirecutters|'''Wirecutters''']]
||[[File:Entrenching_Tool_Unfolded.png|48px]]
[[#Entrenching Tool|'''Entrenching Tool''']]
|}
|-
!{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]]
[[#Electronics Pouch|'''Electronics Pouch''']]
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
Contains 6 slots.
{| border="1" class="wikitable style="width: 20%;"
|[[File:Circuitboard.png|48px]]
[[#Circuitboards|'''Circuitboards''']]
||[[File:Powercell.png|48px]]
[[#Powercells|'''Powercells''']]
|}
|-
!{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]]
[[#Construction Pouch|'''Construction Pouch''']]
|Designed to holster construction materials. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]].
Contains 3 slots.
{| border="1" class="wikitable
|[[File:Metal.png|48px]]
[[#Metal Sheets|'''Metal Sheets''']]
||[[File:Plasteel.png|48px]]
[[#Plasteel Sheets|'''Plasteel Sheets''']]
||[[File:Sandbag_Empty.png|48px]]
[[#Empty Sandbags|'''Empty Sandbags''']]
||[[File:Planks.png|48px]]
[[#Wooden Planks|'''Wooden Planks''']]
||[[File:Rods.png|48px]]
[[#Metal Rods|'''Metal Rods''']]
||[[File:CableCoils.png|48px]]
[[#Cable Coil|'''Cable Coil''']]
||[[File:Barbed_Wire.png|48px]]
[[#Barbed Wire|'''Barbed Wire''']]
||[[File:Entrenching_Tool_Unfolded.png|48px]]
[[#Entrenching Tool|'''Entrenching Tool''']]
|}
|-
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]
[[#First-Aid Pouch|'''First-Aid Pouch''']]
|Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the '''ColMarTech Automated Closet'''.
It contains the following:
{| border="1" class="wikitable style="width: 30%;"
|[[File:Ointment.png|48px]]
[[#Ointment|'''Ointment''']]
||[[File:Tramadol_Injector.png|48px]]
[[#Pain-stop autoinjector|'''Pain-stop autoinjector''']]
||[[File:Tricord.png|48px]]
[[#First-aid autoinjector|'''First-aid autoinjector''']]
||[[File:Gauze.png|56px]]
[[#Gauze|'''Gauze''']]
|}
|-
!{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]]
[[#Medical Pouch|'''Medical Pouch''']]
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].
Contains 3 slots.
{| border="1" class="wikitable style="width: 80%;"
|[[File:Dexalin.png|48px]]
[[#Autoinjectors|'''Autoinjectors''']]
||[[File:Ointment.png|48px]]
[[#Ointment|'''Ointment''']]
||[[File:Gauze.png|48px]]
[[#Gauze|'''Gauze''']]
||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]
[[#Advanced Kits|'''Advanced Kits''']]
||[[File:Healthanalyzer.png|48px]]
[[#Health Analyzer|'''Health Analyzer''']]
|[[File:PillBottle.png|48px]]
[[#Pill Bottles|'''Pill Bottles''']]
|[[File:Hypospray.png|48px]]
[[#Hyposprays|'''Hyposprays''']]
|}
|-
!{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]]
[[#Autoinjector Pouch|'''Autoinjector Pouch''']]
|A Large pouch dedicated to holding autoinjectors. Issued to squad medics, doctors and can also be found in First Responses Medical Support kits.
Holds 7 Autoinjectors.
|-
!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]]
[[#Medkit Pouch|'''Medkit Pouch''']]
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].
{| border="1" class="wikitable style="width: 10%;"
|[[File:First-aid_kit.png|48px]]
[[#Medkits|'''Medkits''']]
|}
|-
!{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]]
[[#Syringe Pouch|'''Syringe Pouch''']]
|Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases.
|-
!{{Anchor|Chemist Pouch}}[[File:chemist-pouch.png|64px]]
[[#Chemist Pouch|'''Chemist Pouch''']]
|A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.
Contains 2 slots.
|-
!{{Anchor|Vial Pouch}}[[File:vial-pouch.png|64px]]
[[#Vial Pouch|'''Vial Pouch''']]
|A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.
Contains 6 slots.
|-
!{{Anchor|Flame Pouch}}[[File:flame-pouch.png|64px]]
[[#Fuel tank strap pouch|'''Fuel tank strap pouch''']]
|Two rings straps that loop around M240 variety napalm tanks. Handle with care.
Can be worn by attaching it to a pocket.
|}
=Storage Equipment=
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
{| class="wikitable"
! style="background-color:#A9A9A9;" width=150|Equipment:
! style="background-color:#A9A9A9;" |Description:
|-
!{{Anchor|Webbing}}[[File:webbing.png|64px]]
[[#Webbing|'''Webbing''']]
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
It is the standard webbing for most of the '''USCM support personnel'''. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]].
|-
!{{Anchor|Black Webbing}}[[File:blackwebbing.png|64px]]
[[#Black Webbing|'''Black Webbing''']]
|Robust black synthcotton vest with lots of pockets. Has five slots.
|-
!{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]]
[[#Brown Webbing Vest|'''Brown Webbing Vest''']]
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.
Can be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically.
|-
!{{Anchor|M276 Pattern Ammo Load Rig}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]
[[#M276 Pattern Ammo Load Rig|'''M276 Pattern Ammo Load Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
It is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''.
|-
!{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]]
[[#Shotgun Shell Load Rig|'''Shotgun Shell Load Rig''']]
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''.
|-
!{{Anchor|M276 Pattern Knife Rig}}[[File:M276_pattern_knife.png|64px]]
[[#M276 Pattern Knife Rig|'''M276 Pattern Knife Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 6 throwing knives.
It is one of the belt options of the '''ColMarTech Automated Closet'''. Notably smaller than most rigs, able to fit in standard bags and satchels.
|-
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]
[[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 HEDP Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.
It is the standard rig for '''Frontline Grenadier Kits'''.
|-
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]
[[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 HEDP Rig MK.II''']]
|The M276 Mk. II is is an upgraded version of the M276 HEDP rig, with more storage capacity. It consists of a modular belt with various clips.
It is the standard rig for '''Heavy Grenadier Specialists'''.
|-
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]]
[[#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.
It is the standard rig for '''Combat Engineers'''.
|-
!{{Anchor|M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]]
[[#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.
It is one of the standard rigs for '''Combat Medics'''.
|-
!{{Anchor|M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]]
[[#M276 Pattern Lifesaver Bag|'''M276 Pattern Lifesaver Bag''']]
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
It is one of the standard rigs for '''Combat Medics'''.
|-
!{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]]
[[#USCM Lightweight IMP Backpack|'''USCM Lightweight IMP Backpack''']]
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items.
|-
!{{Anchor|USCM Technician Welderpack}}[[File:Welderpack.png|64px]]
[[#USCM Technician Welderpack|'''USCM Technician Welderpack''']]
|A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refueling and use.
Has to be held in one hand to access items inside. Holds 5 normal size items and 260 units of welder fuel.
|-
!{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]]
[[#USCM Satchel|'''USCM Satchel''']]
|A heavy-duty satchel carried by most USCM soldiers.
It is standard gear for most of the USCM. Holds 5 normal size items.
|-
!{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]]
[[#Light Weight Combat Pack|'''Light Weight Combat Pack''']]
|A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.
It's a standard pack for non-USCM Combat Personal, like the '''[[The Colonial Liberation Front|Colonial Liberation Front]]''' and '''[[The Union of Progressive Peoples|UPP Soldiers]]'''.
|-
!{{Anchor|USCM Intelligence Officer Pack}}[[File:IO_Pack.png|64px]]
[[#USCM Intelligence Officer Pack|'''USCM Intelligence Officer Pack''']]
|A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.
This is the standard issue backpack for '''Intelligence Officers.'''
|-
!{{Anchor|Broiler-T flexible refueling system}}[[File:M240-T_Fuel Pack.png]]
[[#Broiler-T flexible refueling system|'''Broiler-T flexible refueling system''']]
|A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator.
You can assign a [[Macros|Macro]] for the Broiler in order to switch fuel types.
|-
!{{Anchor|M22 Rocket Bags}}[[File:M22 rocket bag.png]]
[[#M22 Rocket Bags|'''M22 Rocket Bags''']]
|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Demolition Specialists'''
|-
!{{Anchor|M103 pattern Tank-Ammo rig}}[[File:M103 pattern Tank-Ammo rig.png]]
[[#M103 pattern Tank-Ammo rig|'''M103 pattern Tank-Ammo rig''']]
|The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items.
|-
!{{Anchor|USCM Pyrotechnician G4-1 Fuel Tank}}[[File:G4-1 FuelTank.png]]
[[#USCM Pyrotechnician G4-1 Fuel Tank|'''USCM Pyrotechnician G4-1 Fuel Tank''']]
|A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.
Holds 350 units of fuel.
|}
=Holsters and Scabbards=
This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.
{| class="wikitable"
! style="background-color:#A9A9A9;" width=150|Equipment:
! style="background-color:#A9A9A9;" |Description:
|-
!{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]]
[[#Shoulder Holster|'''Shoulder Holster''']]
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective.
Can be ordered via crate at [[Requisitions]], and [[Military Police]] lockers contain one, but not carried normally.
|-
!{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]]
[[#M276 Pattern General Pistol Holster Rig|'''M276 Pattern General Pistol Holster Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, MK88, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for '''Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the [[Executive Officer]]'''.
|-
!{{Anchor|M276 Pattern SU6 Smart pistol Holster Rig}}[[File:M276_pattern_SU-6 Smart pistol_holster_rig.png|64px]]
[[#M276 Pattern SU-6 Smart Pistol Holster Rig|'''M276 Pattern SU-6 Smart Pistol Holster Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol.
|-
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]]
[[#M276 Pattern M44 Holster Rig|'''M276 Pattern M44 Holster Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
It is one of the uncommon rigs inside '''USCM Cargo Vendors, in the Marine Prep Vendors''', or standard issue for the '''[[Requisitions Officer]]'''.
|-
!{{Anchor|M802 Pattern Smartgunner Rig}}[[File:M802_Pattern_Smartgunner_rig.png|64px]]
[[#M802 Pattern Smartgunner Rig|'''M802 Pattern Smartgunner Rig''']]
|The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.
It is issued to [[Squad_Smartgunner|'''USCM Squad Smartgunners''']] and can be found in their vendors.
|-
!{{Anchor|M276 Pattern M82F flare gun holster rig}}[[File:M276_pattern_M82F flare gun holster rig.png|64px]]
[[#M276 Pattern M82F flare gun holster rig|'''M276 Pattern M82F flare gun holster rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.
|-
!{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]]
[[#Type 41 Pistol Holster Rig|'''Type 41 Pistol Holster Rig''']]
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.
It is the standard rig for '''[[Union of Progressive Peoples Commandos|UPP Officers]]'''.
|-
!{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]]
[[#M276 Pattern M39 Holster Rig|'''M276 Pattern M39 Holster Rig''']]
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
It is one of the uncommon rigs inside '''USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.'''.
|-
!{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]]
[[#L44 M37A2 Scabbard|'''L44 M37A2 Scabbard''']]
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''.
|-
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]
{{Anchor|H5 Pattern M2132 Machete Scabbard}}
[[#H5 Pattern M2132 Machete Scabbard|'''H5 Pattern M2132 Machete Scabbard''']]
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).
It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''. They all start with machetes inside.
|}
=Support Equipment=
This is a list of equipment to aid Marines during the operation.
{| class="wikitable"
! style="background-color:#A9A9A9;" width=150|Equipment:
! style="background-color:#A9A9A9;" |Description:
|-
![[File:Tactical_Binoculars.png|64px]]
[[#Tactical Binoculars|'''Tactical Binoculars''']]
|{{Anchor|Tactical Binoculars}}
A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Ctrl + Click to target something.
{| border="1"
|+ style="text-align:left;"|'''Tactical Binocular Different Modes:'''
|
*'''Rangefinder Mode:'''  After Ctrl + Clicking the desired target a green laser will appear after which that tile's Longitude and Latitude coordinates will be displayed in a pop up menu. Coordinates used for '''Mortars''' and '''Orbital Bombardments'''
*'''CAS Mode:''' After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
|}
|-
![[File:Range_Finders.png|64px]]
[[#Range Finders|'''Range Finders''']]
|{{Anchor|Range Finders}}
A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click to target something. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu
|-
!{{Anchor|M94 Marking Flare Pack}}
[[File:M94FlarePack.png|64px]]
[[#M94 Marking Flare Pack|'''M94 Marking Flare Pack''']]
|
A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.
|-
!{{Anchor|M89 Marking Flare Pack}}
[[File:M89 Signal FlarePack.png|64px]]
[[#M89-S SignalFlare Pack|'''M89-S Signal Flare Pack''']]
|
A packet of eight M89-S Signal Marking Flares. Used for signaling close air support dropships to strafe an area.
|-
![[File:Motion_Detector.gif|64px]]
[[#Motion Detector|'''Motion Detector''']]
|{{Anchor|Motion Detector}}
A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a xenomorph is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or '''Z''' (in hotkey mode).  You can switch modes with Alt+Click.
{| border="1"
|+ style="text-align:left;"|'''Motion Detector Range Modes:'''
| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''.
*'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate.
*'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.
|}
|-
![[File:Data_Detector.png|64px]]
[[#Data Detector|'''Data Detector''']]
|{{Anchor|Data Detector}}
The Data Detector highlights any [[Defcon#Objectives|documents or objects]] that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or '''Z''' (in hotkey mode).
You can switch modes with Alt+Click.
{| border="1"
|+ style="text-align:left;"|'''Data Detector Range Modes:'''
| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the Data Detector and then clicking on ''Toggle Range Mode''.
*'''Long Range:''' The  Data Detector will detect movement on your whole screen and further at a slow rate.
*'''Short Range:''' The  Data Detector covers a smaller amount of your screen but detects Intel at a faster rate.
|}
|-
![[File:Whistle.png]]
[[#Whistle|'''Whistle''']]
|{{Anchor|Whistle}}
A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.
|-
![[File:Fulton_Device.png]]
[[#Fulton Device|'''Fulton Device''']]
|{{Anchor|Fulton Device}}
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.
There are 20 uses in the stack.
|-
![[File:MB-6 Folding Barricade.png]]
[[#MB-6 Folding Barricade|'''MB-6 Folding Barricade''']]
|{{Anchor|MB-6 Folding Barricade}}
A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot once folded.
'''Can be quickly dismantled with a wrench and crowbar.'''
|-
![[File:Gasmask.png]]
[[#Gas Mask|'''Gas Mask''']]
|{{Anchor|Gas Mask}}
Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing.
|-
![[File:cotablet.png]]
[[#Command Tablet|'''Command Tablet''']]
|{{Anchor|Command Tablet}}
A special device used by the Captain of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go.
|}
=USCM Military Clothing=
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.
{| class="wikitable"
! style="background-color:#A9A9A9;" width=150|Clothing:
! style="background-color:#A9A9A9;" |Description:
|-
!{{Anchor|USCM Hypersleep Underwear}}
[[File:Cryo_uniform.png|64px]]
[[#USCM Hypersleep Underwear|'''USCM Hypersleep Underwear''']]
|A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing.
'''Find an actual uniform and change out.'''
|-
!{{Anchor|USCM Marine Uniform}}
[[File:jumpsuit.png|64px]]
[[#USCM Marine Uniform|'''USCM Marine Uniform''']]
|A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
|-
!{{Anchor|Requisitions Officer Uniform}}
[[File:requisition_officer_suit.png|64px]]
[[#Requisitions Officer Uniform|'''Requisitions Officer Uniform''']]
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.
|-
!{{Anchor|Marine Intelligence Officer Uniform}}
[[File:intel_officer_uniform.png|64px]]
[[#Marine Intelligence Officer Uniform|'''Marine Intelligence Officer Uniform''']]
|Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.
|-
!{{Anchor|Staff Officer Uniform}}
[[File:staff_officer_uniform.png|64px]]
[[#Staff Officer Uniform|'''Staff Officer Uniform''']]
|A uniform worn by commissioned officers of the USCM. Do the corps proud.
|-
!{{Anchor|Chief Engineer Uniform}}
[[File:chief_engineer_uniform.png|64px]]
[[#Chief Engineer Uniform|'''Chief Engineer Uniform''']]
|A uniform for veteran military engineer. Often found covered in oil or engine grease.
|-
!{{Anchor|Executive Officer Uniform}}
[[File:executive_officer_uniform.png|64px]]
[[#Executive Officer Uniform|'''Executive Officer Uniform''']]
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.
|-
!{{Anchor|Commander Uniform}}
[[File:commander_uniform.png|64px]]
[[#Commander Uniform|'''Commander Uniform''']]
|The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.
|-
!{{Anchor|Tank Crewman Officer Uniform}}
[[File:tank_crewman_uniform.png|64px]]
[[#Tank Crewman Officer Uniform|'''Tank Crewman Officer Uniform''']]
|A uniform worn by commissioned officers of the USCM. Do the corps proud.
|}
=Miscellaneous Clothing=
Other pieces of clothing that may or may not be found elsewhere.
{| class="wikitable"
! style="background-color:#A9A9A9;" width=150|Clothing:
! style="background-color:#A9A9A9;" |Description:
|-
!{{Anchor|Heat absorbent coif}}[[File:Heat_absorbent_coif.png|64px]]
[[#Heat absorbent coif|'''Heat absorbent coif''']]
|A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions. '''Can not actually adjust the mask.'''
Part of the marine uniform on snow planets. Without one of these or a Rebreather keeping their face warm the bitter cold will slowly freeze them to death. It's a good idea to bring down a few spares in a backpack for those that might've forgot theirs.
Spawns at the ''Automated Closet'' as Standard Equipment if the map is '''Ice Colony'''. Otherwise available at the '''Surplus Uniform Vendor'''.
|-
!{{Anchor|Combat Boots}}[[File:Boots.png|64px]]
[[#Combat Boots|'''Combat Boots''']]
|Standard issue combat boots used by the USCM for combat situations.
'''Worn by [[Marines|USCM Marines]]'''
|-
!{{Anchor|SWAT Mask}}[[File:swat_mask.png|64px]]
[[#SWAT Mask|'''SWAT Mask''']]
|A close-fitting tactical mask that can be connected to an air supply.
Can be ordered by '''Cargo'''
|-
!{{Anchor|M8 pattern armored balaclava}}[[File:PMC mask.png|64px]]
[[#M8 pattern armored balaclava|'''M8 pattern armored balaclava''']]
|An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
'''Worn by [[Corporate_PMCs|Corporate PMCs]]'''
|-
!{{Anchor|M8 pattern armored balaclava}}[[File:PMC SL Mask.png|64px]]
[[#M8 pattern armored balaclava|'''M8 pattern armored balaclava''']]
|An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.
'''Worn by [[Corporate_PMCs|Corporate PMCs]]'''
|-
!{{Anchor|UPP armored commando balaclava}}[[File:UPP Mask.png|64px]]
[[#UPP armored commando balaclava|'''UPP armored commando balaclava''']]
|An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
'''Worn by [[Union_of_Progressive_Peoples_Commandos|UPP Commandos]]'''
|}
=Military Helmets=
A list of helmets which are paired with Military Armor.
{| class="wikitable"
! style="background-color:#A9A9A9;" width=150|Helmet:
! style="background-color:#A9A9A9;" |Description:
|-
!{{Anchor|M10 Pattern Marine Helmet}}
[[File:M10_pattern_marine_helmet.png|64px]]
[[#M10 Pattern Marine Helmet|'''M10 Pattern Marine Helmet''']]
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
'''Addendum''': "Donator" Helmets, while looking unique are essentially a custom M10 Helmet.
|-
!{{Anchor|M3-S Helmet}}
[[File:M3-S_helmet.png|64px]]
[[#M3-S Helmet|'''M3-S Helmet''']]
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.
This helmet is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]'''.
|-
!{{Anchor|M35 Helmet}}
[[File:M35_Helmet.png]]
[[#M35 Helmet|'''M35 Helmet''']]
|A custom helmet from the M3 series designed to be highly flame retardant.
This helmet is worn by the '''[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''.
|-
!{{Anchor|B18 Helmet}}
[[File:B-18_helmet,_2.png|64px]]
[[#B18 Helmet|'''B18 Helmet''']]
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.
|-
!{{Anchor|M3G4 Helmet}}
[[File:B-18_helmet,_2.png|64px]]
[[#M3-G4 Helmet|'''M3-G4 Helmet''']]
|Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts.
This helmet is worn by the '''[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''.
|-
!{{Anchor|Ghillie Coif}}
[[File:Ghillie-Coif.png|64px]]
[[#Ghillie Coif|'''Ghillie Coif''']]
|A lightweight, armored ghillie coif used by USCM snipers on recon missions.
This helmet is worn by the '''[[Squad_Specialist#Sniper_Loadout|Sniper Specialist]]'''.
|-
!{{Anchor|M11 Pattern Squad Leader Helmet}}
[[File:M11Helm.png|64px]]
[[#M11 Pattern Squad Leader Helmet|'''M11 Pattern Squad Leader Helmet''']]
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for '''[[Squad Leader|Squad Leaders]]'''.
|-
!{{Anchor|M50 Tanker Helmet}}
[[File:M50_Tanker_Helmet.png|64px]]
[[#M50 Tanker Helmet|'''M50 Tanker Helmet''']]
|The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for '''[[Tank_Crewman|Tank Crewmen]]'''.
|-
!{{Anchor|XM12 Pattern Intel Helmet}}
[[File:XM12 Pattern Intel Helmet.png|64px]]
[[#XM12 Pattern Intel Helmet|'''XM12 Pattern Intel Helmet''']]
|An experimental brain-bucket that works better as a brain-plate. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work. Issued for '''[[Intelligence_Officer|Intelligence Officers]]'''.
|-
!{{Anchor|Riot Helmet}}
[[File:MP_Helmet.png|64px]]
[[#Riot Helmet|'''Riot Helmet''']]
|It's a helmet specifically designed to protect against close range attacks. It covers your ears.
It's worn by the '''[[Military Police]]''' during riot situations.
|-
!{{Anchor|UM4 Helmet}}
[[File:UM4Helm.png|64px]]
[[#UM4 Helmet|'''UM4 Helmet''']]
|A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM's M10 Pattern Marine Helmet.
|-
!{{Anchor|UH7 Helmet}}
[[File:UH7Helm.png|64px]]
[[#UH7 Helmet|'''UH7 Helmet''']]
|A skirted helmet designed for use with the UM/UH system. Worn by the UPP's elite '''Specialist''' soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man's B18 helmet.
|-
!{{Anchor|Armored Militia Cowl}}
[[File:ArmoredCowl.png|64px]]
[[#Armored Militia Cowl|'''Armored Militia Cowl''']]
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.
|-
!{{Anchor|Bucket}}
[[File:Bucket Helmet.png|64px]]
[[#Bucket|'''Bucket''']]
|This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the "front". Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the '''Colonial Liberation Front'''
|-
!{{Anchor|X-13 Helmet}}
[[File:CommandoHelmet.png|64px]]
[[#X-13 Helmet|'''X-13 Helmet''']]
|A fully enclosed, armored helmet made for corporate death commandos. Designed to shrug off both facehugger latching attempts and high caliber small arms fire.
|}
=Military Armor=
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
{| class="wikitable"
! style="background-color:#A9A9A9;" width=150|Armor:
! style="background-color:#A9A9A9;" |Description:
|-
!{{Anchor|M3 Light Armor}}
[[File:M3_light_armor.png|64px]]
[[#M3-L Pattern Light Armor|'''M3-L Pattern Light Armor''']]
| A lighter, cut down version of the standard M3 pattern armor. It sacrifices protection for more speed. Protects more against acid.
|-
!{{Anchor|M3 Pattern Personal Armor}}
[[File:M3_Pattern_Personal_Armor.png|64px]]
[[#M3 Pattern Personal Armor|'''M3 Pattern Personal Armor''']]
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted directional flashlight for night time combat and a HUD to see their Marine roles. An all rounder in terms of protection with an additional 3 slots in the armor.
'''Addendum''': "Donator" Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.
|-
!{{Anchor|M3 Heavy Armor}}
[[File:M3_heavy_armor.png|64px]]
[[#M3-H Pattern Heavy Armor|'''M3-H Pattern Heavy Armor''']]
| A heavier version of the standard M3 pattern armor, clad with additional plates. It sacrifices speed for more protection. Protects the user against explosions, bullets and melee more than the two other common types of armor. Additionally holds the user's guts and intestines in more effectively, lowering the chance of bone breaks and internal bleeding.
|-
!{{Anchor|M3-S Light Armor}}
[[File:M3-S_light_armor.png|64px]]
[[#M3-S Light Armor|'''M3-S Light Armor''']]
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.
This armor is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]'''
|-
!{{Anchor|M3-T Light Armor}}
[[File:M3-T_Light_Armour.png|64px]]
[[#M3-T Light Armor|'''M3-T Light Armor''']]
|A custom set of M3 armor designed for users of long ranged explosive weaponry.
This armor is worn by the '''[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]'''
|-
!{{Anchor|M45 Pattern Ghillie Armor}}
[[File:M3-Sniper-Armor.png]]
[[#M45 Pattern Ghillie Armor|'''M45 Pattern Ghillie Armor''']]
|A lightweight ghillie camouflage suit, used by USCM snipers on recon missions. Very lightweight, but doesn't protect much.
This armor is worn by the '''[[Squad Specialist#Sniper_Loadout|Sniper Specialist]]'''.
|-
!{{Anchor|M35 Armor}}
[[File:M35_Armour.png]]
[[#M35 Armor|'''M35 Armor''']]
|A custom piece of M3 armor designed to be highly flame retardant.
This armor is worn by the '''[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''.
|-
!{{Anchor|B12 Pattern Personal Armor}}
[[File:B12_Pattern_Personal_Armour.png|64px]]
[[#B12 Pattern Personal Armor|'''B12 Pattern Personal Armor''']]
|An upgraded version of the M3 Pattern Armor. A more refined jack of all trades, similar to the M3 Pattern Armor worn by standard marines. Holds 3 slots in the armor.
This armor is worn by '''[[Squad Leader|Squad Leaders]]'''.
|-
!{{Anchor|M2 Pattern Personal Armor}}
[[File:M2_Pattern_Personal_Armour.png|64px]]
[[#M2 Pattern Personal Armor|'''M2 Pattern Personal Armor''']]
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.
This armor is worn by the '''[[Military Police]]'''.
|-
!{{Anchor|Riot Armor}}
[[File:Riot Armour.png|64px]]
[[#Riot Armor|'''Riot Armor''']]
|A heavily modified suit of M2 MP Armor used to suppress riots from buckethead marines. Slows you down a lot but can tank a lot of hits.
* Does not have a shoulder light.
* Cannot hold items.
This armor is worn by the '''[[Military Police]]''' in riot situations. Also found in the Marshall's Office armory of Solaris Ridge.
|-
!{{Anchor|M56 Combat Harness}}
[[File:M56_Combat_Harness.png|64px]]
[[#M56 Combat Harness|'''M56 Combat Harness''']]
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.
This armor is worn by '''[[Squad Smartgunner|Squad Smartgunners]]'''.
|-
!{{Anchor|M2 Pattern Officer Armor}}
[[File:M3_Pattern_Officer_Armor.png|64px]]
[[#M2 Pattern Officer Armor|'''M2 Pattern Officer Armor''']]
|A well-crafted suit of M2 Pattern Armor typically found in the hands of higher-ranking officers. Useful for letting your men know who is in charge when taking to the field. The '''[[Commanding Officer]]''' has a special set in the CIC armory.
This armor is worn by '''[[Staff Officer|Staff Officers]]''' and the '''[[Executive Officer|Executive Officer]]'''.
|-
!{{Anchor|M3 Pattern Tanker Armor}}
[[File:M3_Pattern_Tanker_Armor.png|64px]]
[[#M3 Pattern Tanker Armor|'''M3 Pattern Tanker Armor''']]
|A modified and refashioned suit of M3 Pattern armor designed to be worn by the loader of a USCM vehicle crew. While the suit is a bit more encumbering to wear with the crewman uniform, it offers the loader a degree of protection that would otherwise not be enjoyed.
This armor is worn by '''[[Tank_Crewman|Tank Crewmen]]'''.
|-
!{{Anchor|B18 Experimental Personal Armor}}
[[File:B18_Experimental_Personal_Armour.png|64px]]
[[#B18 Experimental Personal Armor|'''B18 Experimental Personal Armor''']]
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb "Create-Injector".
|-
!{{Anchor|M3-G4 Grenadier Armor}}
[[File:M3G4_Grenadier_Armour.png|64px]]
[[#M3-G4 Grenadier Armor|'''M3-G4 Grenadier Armor''']]
|A custom set of M3 armor packed to the brim with padding, plating, and every other form of ballistic protection under the sun. This armor is worn by '''[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]'''
|-
!{{Anchor|XM4 Pattern Intel Armor}}
[[File:XM4 Pattern Intel Armor.png|64px]]
[[#XM4 Pattern Intel Armor|'''XM4 Pattern Intel Armor''']]
|A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches. This armor is worn by '''[[Intelligence_Officer|Intelligence Officers.]]'''
|-
!{{Anchor|M4 Pattern PMC Armor}}
[[File:M4_Pattern_PMC_Armour.png|64px]]


[[#M4 Pattern PMC Armor|'''M4 Pattern PMC Armor''']]
[[Category:Weapons]]
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.
[[Category:Attachments]]
This armor is worn by most '''Corporate PMC personnel'''.
|-
!{{Anchor|Freelancer Cuirass}}
[[File:Cuirass.png|64px]]
 
[[#Freelancer Cuirass|'''Freelancer Cuirass''']]
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month.
This armor is worn by the '''Freelancer Mercenaries'''.
|-
!{{Anchor|UM5 Personal Armor}}
[[File:UM5_Personal_Armor.png|64px]]
 
[[#UM5 Personal Armor|'''UM5 Personal Armor''']]
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives.
This armor is worn by the '''UPP soldiers'''.
|-
!{{Anchor|UH7 Heavy Plated Armor}}
[[File:UH7_Heavy_Plated_Armor.png|64px]]
 
[[#UH7 Heavy Plated Armor|'''UH7 Heavy Plated Armor''']]
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.
This armor is worn by the '''UPP Officers'''.
|-
 
!{{Anchor|Colonial Militia Hauberk}}
[[File:Hauberk.png|64px]]
 
[[#Colonial Militia Hauberk|'''Colonial Militia Hauberk''']]
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.
This armor is worn by the '''Colonial Liberation Front'''.
|-
 
!{{Anchor|Colonial Militia Partial Hauberk}}
[[File:CLF Partial Haurberk.png|64px]]
 
[[#Colonial Militia Partial Hauberk|'''Colonial Militia Partial Hauberk''']]
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed.
This armor is worn by the '''Colonial Liberation Front'''.
|-
 
!{{Anchor|Colonial Militia Brace}}
[[File:CLF Brace.png|64px]]
 
[[#Colonial Militia Brace|'''Colonial Militia Brace''']]
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed.
This armor is worn by the '''Colonial Liberation Front'''.
|-
 
!{{Anchor|Colonial Militia Vest}}
[[File:CLF Vest.png|64px]]
 
[[#Colonial Militia Vest|'''Colonial Militia Vest''']]
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen.
This armor is worn by the '''Colonial Liberation Front'''.
|-
 
!{{Anchor|D2 Armored Vest}}
[[File:D2_armored_vest.png]]
 
[[#D2 Armored Vest|'''D2 Armored Vest''']]
|A protective vest worn by some seriously experienced mercs.
This armor is worn by the [https://cm-ss13.com/wiki/Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']. And thus, '''this is only available through admin events'''
 
|-
!{{Anchor|X-13 Apesuit}}
[[File:X-13_Apesuit.png|64px]]
 
[[#X-13 Apesuit|'''X-13 Apesuit''']]
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.
This armor is worn by the '''Corporate Commandos'''. And thus, '''this is only available through admin events'''.
|}

Latest revision as of 07:25, 5 February 2025



"Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks..." - Private Hudson, Aliens

"I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher." ―Corporal Hicks, Aliens

The Colonial Marines are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment.


Basic Weapon Parameters

The following are parameters most weapons have in some combination:

Accuracy: Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile.

Burst Count: Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.

Damage: Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's Ammunition section.

Damage Falloff: Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage.

Effective Range: Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect.

Fire/Attack Rate: Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.

Recoil: Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.

Spread: Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.

Weapon Size: Determines what kind of container the weapon can fit into. Most weapons are 'bulky' in size and thus cannot fit into boxes or backpacks normally.

USCM Weapons

Weapon: Description:
Autowiki-M4A3 service pistol.png
M4A3 service pistol

An M4A3 Service Pistol, once the standard issue sidearm of the Colonial Marines but has recently been replaced with the 88 Mod 4 combat pistol. Fires 9mm pistol rounds.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 1

Firerate: 600

Falloff: 1

Burst Firerate: 400

Accuracy Wielded: 7.2

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M4A3 magazine (9mm).png M4A3 magazine (9mm)
Icon Name
Autowiki-M4A3 hollowpoint magazine (9mm).png M4A3 hollowpoint magazine (9mm)
Icon Name
Autowiki-M4A3 AP magazine (9mm).png M4A3 AP magazine (9mm)
Icon Name
Autowiki-M4A3 Rubber magazine (9mm).png M4A3 Rubber magazine (9mm)
Icon Name
Autowiki-M4A3 incendiary magazine (9mm).png M4A3 incendiary magazine (9mm)
Icon Name
Autowiki-M4A3 wall-penetrating magazine (9mm).png M4A3 wall-penetrating magazine (9mm)
Icon Name
Autowiki-M4A3 toxin magazine (9mm).png M4A3 toxin magazine (9mm)
M4A3 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 40 36 33 30 22 18 15 11 8
M4A3 hollowpoint magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 50 45 41 32 27 23 19 15 12 8
M4A3 AP magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 25 25 25 25 22 20


M4A3 incendiary magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 20 20 20 18 14 11 8 6 3 1 {{{armor-50}}}
M4A3 wall-penetrating magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 30 30
M4A3 toxin magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 25 25 25 25 22 20
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-88 Mod 4 combat pistol.png
88 Mod 4 combat pistol

Standard issue USCM firearm. Also found in the hands of Weyland-Yutani PMC teams. Fires 9mm armor shredding rounds and is capable of 3-round burst.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 4

Scatter Unwielded: 4

Burst Scatter: 4

Burst Amount: 3

Firerate: 240

Falloff: 1

Burst Firerate: 205

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-88M4 AP magazine (9mm).png 88M4 AP magazine (9mm)
Icon Name
Autowiki-88M4 FMJ magazine (9mm).png 88M4 FMJ magazine (9mm)
Icon Name
Autowiki-88M4 FMJ extended magazine (9mm).png 88M4 FMJ extended magazine (9mm)
Icon Name
Autowiki-88M4 toxic magazine (9mm).png 88M4 toxic magazine (9mm)
Icon Name
Autowiki-88M4 wall-penetrating magazine (9mm).png 88M4 wall-penetrating magazine (9mm)
Icon Name
Autowiki-88M4 incendiary magazine (9mm).png 88M4 incendiary magazine (9mm)
Icon Name
Autowiki-88M4 rubber magazine (9mm).png 88M4 rubber magazine (9mm)
88M4 AP magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 27 24
88M4 FMJ magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 48 48 48 43 39 36 27 23 19 15 12
88M4 FMJ extended magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 48 48 48 43 39 36 27 23 19 15 12
88M4 toxic magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 27 24
88M4 wall-penetrating magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 36 36 36 36 36 36 36 36 36 36 36
88M4 incendiary magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 24 24 24 21 17 14 11 8 6 3 1
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-burst fire assembly.png burst fire assembly
  • Autowiki-laser sight.png laser sight
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
Stock
  • Autowiki-Mod 88 burst stock.png Mod 88 burst stock


Autowiki-M44 combat revolver.png
M44 combat revolver

A bulky revolver, occasionally carried by assault troops and officers in the Colonial Marines, as well as civilian law enforcement. Fires .44 Magnum rounds.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 3

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 1

Firerate: 120

Falloff: 1

Burst Firerate: 80

Accuracy Wielded: 6

Accuracy Unwielded: 5.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M44 speed loader (.44).png M44 speed loader (.44)
Icon Name
Autowiki-M44 marksman speed loader (.44).png M44 marksman speed loader (.44)
Icon Name
Autowiki-M44 toxic speed loader (.44).png M44 toxic speed loader (.44)
Icon Name
Autowiki-M44 heavy speed loader (.44).png M44 heavy speed loader (.44)
Icon Name
Autowiki-M44 incendiary speed loader (.44).png M44 incendiary speed loader (.44)
Icon Name
Autowiki-M44 wall-penetrating speed loader (.44).png M44 wall-penetrating speed loader (.44)
Icon Name
Autowiki-Plfager Katsuma stripper clip (.44).png Plfager Katsuma stripper clip (.44)
M44 speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 72 72 65 59 54 49 38 33 28 23 19
M44 marksman speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 55 55 55 55 50 45 41
M44 toxic speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 55 55 55 55 50 45 41
M44 heavy speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 31 28 22 18 15 12
M44 incendiary speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 36 33 30 22 18 15 11 8 5
M44 wall-penetrating speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 72 72 72 72 72 72 72 72 72 72 72
Plfager Katsuma stripper clip (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 72 72 65 59 54 49 38 33 28 23 19
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-B8 Smart-Scope.png B8 Smart-Scope
Stock
  • Autowiki-M44 magnum sharpshooter stock.png M44 magnum sharpshooter stock
Under
  • Autowiki-laser sight.png laser sight


Autowiki-M10 auto pistol.png
M10 auto pistol

The Armat Battlefield Systems M10 Auto Pistol, a compact, rapid-firing sidearm designed for close-quarters defense. With a 40-round magazine, it emphasizes fire rate over precision, providing effective suppressive fire in short-range engagements.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 2

Scatter Wielded: 12

Scatter Unwielded: 13

Burst Scatter: 4

Burst Amount: 0

Firerate: 600

Falloff: 6

Burst Firerate: 1200

Accuracy Wielded: 4

Accuracy Unwielded: 4

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M10 HV magazine (10x20mm).png M10 HV magazine (10x20mm)
Icon Name
Autowiki-M10 HV extended magazine (10x20mm).png M10 HV extended magazine (10x20mm)
Icon Name
Autowiki-M10 HV drum magazine (10x20mm).png M10 HV drum magazine (10x20mm)
M10 HV magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 22 22 20 15 12 10 7 4 2 {{{armor-45}}} {{{armor-50}}}
M10 HV extended magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 22 22 20 15 12 10 7 4 2 {{{armor-45}}} {{{armor-50}}}
M10 HV drum magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 22 22 20 15 12 10 7 4 2 {{{armor-45}}} {{{armor-50}}}
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Under
  • Autowiki-laser sight.png laser sight


Autowiki-M39 submachinegun.png
M39 submachinegun

The Armat Battlefield Systems M-39 submachinegun. Occasionally carried by light-infantry, scouts, engineers and medics. A lightweight, lower caliber alternative to the various Pulse weapons used the USCM. Fires 10x20mm rounds out of 48 round magazines.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 3

Scatter Wielded: 9

Scatter Unwielded: 13

Burst Scatter: 4

Burst Amount: 3

Firerate: 400

Falloff: 6

Burst Firerate: 342

Accuracy Wielded: 4.6

Accuracy Unwielded: 2.4

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M39 HV magazine (10x20mm).png M39 HV magazine (10x20mm)
Icon Name
Autowiki-M39 AP magazine (10x20mm).png M39 AP magazine (10x20mm)
Icon Name
Autowiki-M39 LE magazine (10x20mm).png M39 LE magazine (10x20mm)
Icon Name
Autowiki-M39 rubber magazine (10x20mm).png M39 rubber magazine (10x20mm)
Icon Name
Autowiki-M39 HEAP magazine (10x20mm).png M39 HEAP magazine (10x20mm)
Icon Name
Autowiki-M39 wall-penetrating magazine (10x20mm).png M39 wall-penetrating magazine (10x20mm)
Icon Name
Autowiki-M39 toxin magazine (10x20mm).png M39 toxin magazine (10x20mm)
Icon Name
Autowiki-M39 incendiary magazine (10x20mm).png M39 incendiary magazine (10x20mm)
Icon Name
Autowiki-M39 HV extended magazine (10x20mm).png M39 HV extended magazine (10x20mm)
M39 HV magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 34 34 30 28 21 18 14 11 8 5 3
M39 AP magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 26 26 26 26 26 26 26 23 21 15 12
M39 LE magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 20 20 20 20 20 18 14 11 8 6 3


M39 HEAP magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
M39 wall-penetrating magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 30 30
M39 toxin magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 26 26 26 26 26 26 26 23 21 15 12
M39 incendiary magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 22 20 15 12 9 6 4 1 {{{armor-50}}}
M39 HV extended magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 34 34 30 28 21 18 14 11 8 5 3
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-angled grip.png angled grip
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-laser sight.png laser sight
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
Stock
  • Autowiki-submachinegun stock.png submachinegun stock
  • Autowiki-submachinegun folding stock.png submachinegun folding stock
  • Autowiki-submachinegun arm brace.png submachinegun arm brace


Autowiki-M41A pulse rifle MK2.png
M41A pulse rifle MK2

The standard issue rifle of the Colonial Marines. Commonly carried by most combat personnel. Uses 10x24mm caseless ammunition.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 4

Scatter Unwielded: 11

Burst Scatter: 1

Burst Amount: 3

Firerate: 240

Falloff: 4

Burst Firerate: 205

Accuracy Wielded: 20.8

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M41A magazine (10x24mm).png M41A magazine (10x24mm)
Icon Name
Autowiki-M41A extended magazine (10x24mm).png M41A extended magazine (10x24mm)
Icon Name
Autowiki-M41A incendiary magazine (10x24mm).png M41A incendiary magazine (10x24mm)
Icon Name
Autowiki-M41A explosive magazine (10x24mm).png M41A explosive magazine (10x24mm)
Icon Name
Autowiki-M41A HEAP magazine (10x24mm).png M41A HEAP magazine (10x24mm)
Icon Name
Autowiki-M41A AP magazine (10x24mm).png M41A AP magazine (10x24mm)
Icon Name
Autowiki-M41A LE magazine (10x24mm).png M41A LE magazine (10x24mm)
Icon Name
Autowiki-M41A wall-penetrating magazine (10x24mm).png M41A wall-penetrating magazine (10x24mm)
Icon Name
Autowiki-M41A toxin magazine (10x24mm).png M41A toxin magazine (10x24mm)
Icon Name
Autowiki-M41A Rubber Magazine (10x24mm).png M41A Rubber Magazine (10x24mm)
M41A magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M41A extended magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M41A incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 30 27 21 17 14 11 8 5 2
M41A explosive magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 27 27 25 22 16 13 10 8 5 2 {{{armor-50}}}
M41A HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 60 55 50
M41A AP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 33 33 33 33 33 33 33 30 27
M41A LE magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 22 22 22 22 22 20 15 12 10 7 4
M41A wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 38 38 38 38 38 38 38 38 38 38 38
M41A toxin magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 33 33 33 33 33 33 33 30 27
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-B8 Smart-Scope.png B8 Smart-Scope
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-laser sight.png laser sight
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-bipod.png bipod
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
Stock
  • Autowiki-M41A solid stock.png M41A solid stock
  • Autowiki-M41A folding stock.png M41A folding stock


Autowiki-M4RA battle rifle.png
M4RA battle rifle

The M4RA battle rifle is a designated marksman rifle in service with the USCM. Sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams. Takes *only* non-high-velocity M4RA magazines.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 2

Scatter Wielded: 4

Scatter Unwielded: 11

Burst Scatter: 4

Burst Amount: 0

Firerate: 171

Falloff: 0

Burst Firerate: 218

Accuracy Wielded: 20

Accuracy Unwielded: 12.8

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M4RA magazine (10x24mm).png M4RA magazine (10x24mm)
Icon Name
Autowiki-M4RA armor-piercing magazine (10x24mm).png M4RA armor-piercing magazine (10x24mm)
Icon Name
Autowiki-M4RA extended magazine (10x24mm).png M4RA extended magazine (10x24mm)
Icon Name
Autowiki-M4RA rubber magazine (10x24mm).png M4RA rubber magazine (10x24mm)
Icon Name
Autowiki-M4RA high-explosive armor-piercing magazine (10x24mm).png M4RA high-explosive armor-piercing magazine (10x24mm)
Icon Name
Autowiki-M4RA wall-penetrating magazine (10x24mm).png M4RA wall-penetrating magazine (10x24mm)
Icon Name
Autowiki-M4RA incendiary magazine (10x24mm).png M4RA incendiary magazine (10x24mm)
M4RA magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 56 56 50 46 42 33 28 24 19 16 12
M4RA armor-piercing magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 42 42 42 42 42 42 38 34
M4RA extended magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 56 56 50 46 42 33 28 24 19 16 12


M4RA high-explosive armor-piercing magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 77 77 77 77 77 77 77 77 77 70 63
M4RA wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 49 49 49 49 49 49 49 49 49 49 49
M4RA incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 38 34 31 23 19 16 12 9 6
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-extended barrel.png extended barrel
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-B8 Smart-Scope.png B8 Smart-Scope
Under
  • Autowiki-bipod.png bipod
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-laser sight.png laser sight
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip


Autowiki-M37A2 pump shotgun.png
M37A2 pump shotgun

An Armat Battlefield Systems classic design, the M37A2 combines close-range firepower with long term reliability. Requires a pump, which is a Unique Action.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 4

Scatter Wielded: 5

Scatter Unwielded: 10

Burst Scatter: 5

Burst Amount: 1

Firerate: 30

Falloff: 1

Burst Firerate: 20

Accuracy Wielded: 9.2

Accuracy Unwielded: 4

Maximum Range: 8

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-shotgun choke.png shotgun choke
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
Stock
  • Autowiki-M37 wooden stock.png M37 wooden stock


Knife.png

M5 'Night Raider' bayonet

The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle.
Stats:
Damage: 25
Throwing Damage: 25
Throwing-knife.png

M11 Throwing Knife

A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.
Stats:
Damage: 5
Throwing Damage: 55
Machete.png

M2132 Machete

Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet.

Commonly found in requisitions and the Automated closets of most marines.

Stats:
Damage: 35
Throwing Damage: 10


Weapon: Description:
Autowiki-M42A scoped rifle.png
M42A scoped rifle

A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine. 'Peace Through Superior Firepower'

Stats:

Recoil Wielded: 1

Recoil Unwielded: 4

Scatter Wielded: 0.1

Scatter Unwielded: 10

Burst Scatter: 4

Burst Amount: 1

Firerate: 37

Falloff: 0

Burst Firerate: 25

Accuracy Wielded: 99.2

Accuracy Unwielded: 20.8

Maximum Range: 32

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M42A marksman magazine (10x28mm Caseless).png M42A marksman magazine (10x28mm Caseless)
Icon Name
Autowiki-M42A incendiary magazine (10x28mm).png M42A incendiary magazine (10x28mm)
Icon Name
Autowiki-M42A flak magazine (10x28mm).png M42A flak magazine (10x28mm)
M42A marksman magazine (10x28mm Caseless)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 70 70 70 70 70 70
M42A incendiary magazine (10x28mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 54 49 45 40 31 26
M42A flak magazine (10x28mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 50 45 41 32 27 23 19 15 12 8
Attachments:
Under
  • Autowiki-bipod.png bipod


Abilities:
Aimed Shot.png
Aimed Shot
A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition.

To activate an aimed shot on a target, middle click your opponent. As long you have a clear line of sight to the target, you'll be able to fire it.

The time to lock on is cut in half by aiming at a spotted target or using a laser, and with both it will be 65% faster.

SniperLaser.gif
Toggle Laser
A togglable ability that interacts with your aimed shot and gives you a visible laser to the target. This laser will reveal your position, however will also boost Aimed Shot speed; making it 50% faster without a spotter, and 15% faster with a spotter mark.

Once activated, it will automatically trigger when you use Aimed Shot on a target.

Autowiki-XM43E1 experimental anti-materiel rifle.png
XM43E1 experimental anti-materiel rifle

An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless.

This weapon can punch through thin metal plating and walls, though it'll lose most of its lethality in the process. It can even work for demolitions, with experienced users known to disassemble segments of solid, reinforced walls in the field with just a single standard magazine of 10x99mm. In lieu of explosives or an engineer, they instead use each of the 8 shots to break down vital structural supports, taking the wall apart in the process.

Stats:

Recoil Wielded: 5

Recoil Unwielded: 4

Scatter Wielded: 0.1

Scatter Unwielded: 10

Burst Scatter: 4

Burst Amount: 1

Firerate: 19

Falloff: 0

Burst Firerate: 12

Accuracy Wielded: 67.2

Accuracy Unwielded: 20.8

Maximum Range: 32

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-XM43E1 marksman magazine (10x99mm).png XM43E1 marksman magazine (10x99mm)
XM43E1 marksman magazine (10x99mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 125 125 125 125 125 125 125 125 125 125 125
Attachments:
Under
  • Autowiki-bipod.png bipod


Abilities:
Aimed Shot.png
Aimed Shot
A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition.

To activate an aimed shot on a target, middle click your opponent. As long you have a clear line of sight to the target, you'll be able to fire it.

The time to lock on is cut in half by aiming at a spotted target or using a laser, and with both it will be 65% faster.

SniperLaser.gif
Toggle Laser
A togglable ability that interacts with your aimed shot and gives you a visible laser to the target. This laser will reveal your position, however will also boost Aimed Shot speed; making it 50% faster without a spotter, and 15% faster with a spotter mark.

Once activated, it will automatically trigger when you use Aimed Shot on a target.

Unique Mechanics
Unlike the standard M42A sniper rifle, the XM43E1 does not have unique ammunition types. In exchange, it has unique aimed shot and ammunition mechanics.

XM43E1 rounds are capable of penetrating through targets and through cover such as walls or resin. Over distance, the maximum penetration power decreases, alongside losing damage through targets penetrated - 20% for smaller xenomorphs, and 60% for all walls or large xenomorph castes hit by the round.
The XM43E1 also does percentage damage, rather than flat damage - visible on the chart below for different types of xenomorph. The damage is based off of current health rather than off of total maximum health, alongside a per-shot scaling system that is dependant on how many times a target has been aimed shot prior. For the first aimed shot against a target, it will do only 50% damage - with the second doing 75% total damage, and the third shot doing 100% damage. Once the third shot multiplier has been reached, it will not be reset unless an aimed shot is used on another target - normal shots are fine.

Damage Against Xenomorphs Runner and Defender Standard Xenomorph Large Xenomorph
Aimed Shot Damage 200 + 10% of current health 200 + 20% of current health 125 + 30% of current health
Autowiki-M92 grenade launcher.png
M92 grenade launcher

A heavy, 6-shot grenade launcher used by the Colonial Marines for area denial and big explosions.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 18

Falloff: 0

Burst Firerate: 12

Accuracy Wielded: 0

Accuracy Unwielded: 0

Maximum Range: 0

Ammunition & Damage:
Ammo Type Damage Table
Attachments:
Rail
  • Autowiki-magnetic harness.png magnetic harness
Grenades:
Icon Name Description
Autowiki-custom grenade.png custom grenade A custom chemical grenade with an M40 casing. This one is made to fit into underslung grenade launchers, but can also be thrown by hand.
Icon Name Description
Autowiki-large custom grenade.png large custom grenade A custom chemical grenade with an M15 casing. This casing has a higher explosive capacity than the M40 variant.
Icon Name Description
Autowiki-M15-F flare grenade.png M15-F flare grenade Chemical flare in a grenade form, expanded variant. The casing is too large to fit most launchers.
Icon Name Description
Autowiki-metal-foam grenade.png metal-foam grenade Used for emergency sealing of air breaches.
Icon Name Description
Autowiki-incendiary grenade.png incendiary grenade Used for clearing rooms of living things.
Icon Name Description
Autowiki-M40-F flare grenade.png M40-F flare grenade Chemical flare in a grenade form, designed for compatibility with most standard issue launchers.
Icon Name Description
Autowiki-weedkiller grenade.png weedkiller grenade Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents.
Icon Name Description
Autowiki-cleaner grenade.png cleaner grenade BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas.
Icon Name Description
Autowiki-M66 teargas grenade.png M66 teargas grenade Tear gas grenade used for nonlethal riot control. Please wear adequate gas protection.
Icon Name Description
Autowiki-improvised explosive device.png improvised explosive device An improvised chemical explosive grenade. Designed to kill through fragmentation.
Icon Name Description
Autowiki-improvised explosive device (incendiary).png improvised explosive device (incendiary) An improvised chemical explosive grenade. Designed to spray incendiary shrapnel across a wide area.
Icon Name Description
Autowiki-classic emp grenade.png classic emp grenade Wide area EMP grenade.
Icon Name Description
Autowiki-Dutch's Concoction.png Dutch's Concoction Wide area EMP grenade. The label reads, 'CLOAKER DESTROYER - EXTREMELY STRONG'.
Icon Name Description
Autowiki-M40 HEDP grenade.png M40 HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-M402 HEDP grenade.png M40/2 HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger.
Icon Name Description
Autowiki-M12 blast grenade.png M12 blast grenade A high-explosive grenade produced for private security firms. It explodes around 3 seconds after the pin has been pulled.
Icon Name Description
Autowiki-Webley Mk15 stick grenade.png Webley Mk15 stick grenade A blast grenade produced in the colonies, most commonly using old designs and schematics. It explodes 3 seconds after the pin has been pulled.
Icon Name Description
Autowiki-M40 HEFA grenade.png M40 HEFA grenade High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-M15 fragmentation grenade.png M15 fragmentation grenade An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced by the slightly safer M40-series grenades. It is set to detonate in 4 seconds.
Icon Name Description
Autowiki-M15 rubber pellet grenade.png M15 rubber pellet grenade A relatively harmless version of the M15 grenade designed for riot control and combat exercises.
Icon Name Description
Autowiki-Type 6 shrapnel grenade.png Type 6 shrapnel grenade A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes 3 seconds after the pin has been pulled.
Icon Name Description
Autowiki-M74 AGM-F 40mm Grenade.png M74 AGM-F 40mm Grenade M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
Icon Name Description
Autowiki-M74 AGM-H 40mm Hornet Shell.png M74 AGM-H 40mm Hornet Shell Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targeting .22lr rounds. The equivalent to buckshot at-range.
Icon Name Description
Autowiki-M74 AGM-S Star Shell.png M74 AGM-S Star Shell Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.
Icon Name Description
Autowiki-40mm Buckshot Shell.png 40mm Buckshot Shell A classic of grenade launchers everywhere, this is a 40mm shell loaded with buckshot; very dangerous, watch your fire.
Icon Name Description
Autowiki-40mm HE grenade.png 40mm HE grenade This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a High-Explosive grenade, watch your fire.
Icon Name Description
Autowiki-M07 training grenade.png M07 training grenade A harmless reusable version of the M40 HEDP, used for training. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-bursting pipe.png bursting pipe High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-R2175A HEDP grenade.png R2175/A HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has recently been added to the arsenal of the RMC.
Icon Name Description
Autowiki-M40 HIDP incendiary grenade.png M40 HIDP incendiary grenade The M40 HIDP is a small, but deceptively strong incendiary grenade designed to disrupt enemy mobility with long-lasting Type B napalm. It is set to detonate in 4 seconds.
Icon Name Description
Autowiki-40mm incendiary grenade.png 40mm incendiary grenade This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a incendiary grenade, watch your fire.
Icon Name Description
Autowiki-M74 AGM-I 40mm Grenade.png M74 AGM-I 40mm Grenade M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.
Icon Name Description
Autowiki-R2175B HIDP grenade.png R2175/B HIDP grenade The R2175/B HIDP is a small, but deceptively strong incendiary grenade designed to rapidly clear areas with fast-acting potent fire. It is set to detonate in 4 seconds.
Icon Name Description
Autowiki-M40 HSDP smoke grenade.png M40 HSDP smoke grenade The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
Icon Name Description
Autowiki-M74 AGM-S 40mm Grenade.png M74 AGM-S 40mm Grenade M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. Upon detonation, instantly combines multiple chemicals inside its casing to form a smoke cloud.
Icon Name Description
Autowiki-M40 CCDP grenade.png M40 CCDP grenade The M40 CCDP is a small, but powerful chemical compound grenade, similar in effect to WPDP. Word on the block says that the CCDP doesn't actually release White Phosphorus, but some other chemical developed in W-Y labs.
Icon Name Description
Autowiki-M40 WPDP grenade.png M40 WPDP grenade The M40 WPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
Icon Name Description
Autowiki-Type 8 WP grenade.png Type 8 WP grenade A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
Icon Name Description
Autowiki-improvised phosphorus bomb.png improvised phosphorus bomb An improvised version of gas grenade designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
Icon Name Description
Autowiki-G2 Electroshock grenade.png G2 Electroshock grenade This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.
Icon Name Description
Autowiki-slug shell.png slug shell It doesn't actually explode. Fancy that.
Icon Name Description
Autowiki-HIRR baton slug.png HIRR baton slug Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.
Icon Name Description
Autowiki-M40 MFHS grenade.png M40 MFHS grenade A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Based off the same platform as the M40 HEDP. Has a 2 second fuse.
Autowiki-M5 RPG.png
M5 RPG

The M5 RPG is the primary anti-armor weapon of the USCM. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 50

Falloff: 0

Burst Firerate: 33

Accuracy Wielded: 7

Accuracy Unwielded: 7

Maximum Range: 7

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-84mm high explosive rocket.png 84mm high explosive rocket
Icon Name
Autowiki-84mm custom rocket.png 84mm custom rocket
Icon Name
Autowiki-84mm anti-armor rocket.png 84mm anti-armor rocket
Icon Name
Autowiki-84mm white-phosphorus rocket.png 84mm white-phosphorus rocket
84mm high explosive rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 13 9 7 5 3 {{{armor-30}}} {{{armor-35}}} {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
84mm custom rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 13 9 7 5 3 {{{armor-30}}} {{{armor-35}}} {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
84mm anti-armor rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 10 10 10 10 10 10 10 10 10 10 10
84mm white-phosphorus rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 81 74 67 61 55 43 37 31 26 22
Attachments:
Rail
  • Autowiki-magnetic harness.png magnetic harness


Autowiki-M4RA custom battle rifle.png
M4RA custom battle rifle

This is a further improvement upon the already rock-solid M4RA. Made by the USCM armorers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titantium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 4

Scatter Wielded: 0.1

Scatter Unwielded: 7

Burst Scatter: 3

Burst Amount: 2

Firerate: 100

Falloff: 0

Burst Firerate: 120

Accuracy Wielded: 17.6

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-A19 HV magazine (10x24mm).png A19 HV magazine (10x24mm)
Icon Name
Autowiki-A19 HV incendiary magazine (10x24mm).png A19 HV incendiary magazine (10x24mm)
Icon Name
Autowiki-A19 HV high impact magazine (10x24mm).png A19 HV high impact magazine (10x24mm)
A19 HV magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 55 50 45
A19 HV incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 44 44 44 44 40 36 33 25 21
A19 HV high impact magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 44 44 44 44 44 44 44 44 44
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-bipod.png bipod
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-laser sight.png laser sight
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip


Autowiki-M240-T incinerator unit.png
M240-T incinerator unit

An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 17

Falloff: 0

Burst Firerate: 11

Accuracy Wielded: 0

Accuracy Unwielded: 0

Maximum Range: 0

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-incinerator tank.png incinerator tank
Icon Name
Autowiki-incinerator tank.png incinerator tank
Icon Name
Autowiki-incinerator tank (B-Gel).png incinerator tank (B-Gel)
Icon Name
Autowiki-incinerator tank (EX).png incinerator tank (EX)
Icon Name
Autowiki-custom incinerator tank.png custom incinerator tank
Icon Name
Autowiki-upgraded custom incinerator tank.png upgraded custom incinerator tank
Icon Name
Autowiki-custom incinerator smoke tank.png custom incinerator smoke tank
Icon Name
Autowiki-large custom incinerator smoke tank.png large custom incinerator smoke tank
Icon Name
Autowiki-large custom incinerator tank.png large custom incinerator tank
Icon Name
Autowiki-large incinerator tank.png large incinerator tank
Icon Name
Autowiki-large incinerator tank.png large incinerator tank
Icon Name
Autowiki-large incinerator tank (B).png large incinerator tank (B)
Icon Name
Autowiki-large incinerator tank (X).png large incinerator tank (X)
Icon Name
Autowiki-large incinerator tank (EX).png large incinerator tank (EX)
incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
incinerator tank (B-Gel)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
incinerator tank (EX)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
custom incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
upgraded custom incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
custom incinerator smoke tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
large custom incinerator smoke tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
large custom incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
large incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
large incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
large incinerator tank (B)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
large incinerator tank (X)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
large incinerator tank (EX)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
Attachments:
Rail
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher


Weapon: Description:
Autowiki-Mateba autorevolver custom.png
Mateba autorevolver custom

The .454 Mateba 6 Unica autorevolver is a semi-automatic handcannon that uses its own recoil to rotate the cylinders. Extremely rare, prohibitively costly, and unyieldingly powerful, it's found in the hands of a select few high-ranking USCM officials. Stylish, sophisticated, and above all, extremely deadly.

Stats:

Recoil Wielded: 4

Recoil Unwielded: 4

Scatter Wielded: 4

Scatter Unwielded: 10

Burst Scatter: 5

Burst Amount: 3

Firerate: 66

Falloff: 1

Burst Firerate: 83

Accuracy Wielded: 7.5

Accuracy Unwielded: 4.5

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Mateba speed loader (.454).png Mateba speed loader (.454)
Icon Name
Autowiki-High Impact Mateba speed loader (.454).png High Impact Mateba speed loader (.454)
Icon Name
Autowiki-High Impact Armor-Piercing Mateba speed loader (.454).png High Impact Armor-Piercing Mateba speed loader (.454)
Icon Name
Autowiki-Mateba explosive speed loader (.454).png Mateba explosive speed loader (.454)
Mateba speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 81 74 67 61 55 43
High Impact Mateba speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 81 74 67 61 55 43 37 31 26
High Impact Armor-Piercing Mateba speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 67 67 67 67 67 67 67 67 67 67 67
Mateba explosive speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 150 150 150 150 150 150 150 150 150 150 150
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Muzzle
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Special
  • Autowiki-standard mateba barrel.png standard mateba barrel
  • Autowiki-marksman mateba barrel.png marksman mateba barrel
  • Autowiki-snubnose mateba barrel.png snubnose mateba barrel


Autowiki-polished vintage Desert Eagle.png
polished vintage Desert Eagle

The handcannon that needs no introduction, the .50-caliber Desert Eagle is expensive, unwieldy, and extremely heavy for a pistol. However, it makes up for it with its powerful shots capable of stopping a bear dead in its tracks. Iconic, glamorous, and above all, extremely deadly.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 4

Scatter Wielded: 5

Scatter Unwielded: 8

Burst Scatter: 7

Burst Amount: 2

Firerate: 85

Falloff: 1

Burst Firerate: 82

Accuracy Wielded: 7.2

Accuracy Unwielded: 3.9

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Desert Eagle magazine (.50).png Desert Eagle magazine (.50)
Icon Name
Autowiki-Heavy Desert Eagle magazine (.50).png Heavy Desert Eagle magazine (.50)
Icon Name
Autowiki-High Impact Desert Eagle magazine (.50).png High Impact Desert Eagle magazine (.50)
Icon Name
Autowiki-High Impact Armor-Piercing Desert Eagle magazine (.50).png High Impact Armor-Piercing Desert Eagle magazine (.50)
Desert Eagle magazine (.50)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 63 63 63 63 63 63 63 57 52 47 43
Heavy Desert Eagle magazine (.50)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 84 84 84 84 84 76 69 63 57 52 39
High Impact Desert Eagle magazine (.50)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 84 84 76 69 63 57 52 39 34 29 24
High Impact Armor-Piercing Desert Eagle magazine (.50)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 63 63 63 63 63 63 63 63 63 63 63
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Muzzle
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Under
  • Autowiki-laser sight.png laser sight


Autowiki-M44 custom combat revolver.png
M44 custom combat revolver

A bulky combat revolver. The handle has been polished to a pearly perfection, and the body is silver plated. Fires .44 Magnum rounds.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 3

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 1

Firerate: 120

Falloff: 1

Burst Firerate: 80

Accuracy Wielded: 6

Accuracy Unwielded: 5.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M44 speed loader (.44).png M44 speed loader (.44)
Icon Name
Autowiki-M44 marksman speed loader (.44).png M44 marksman speed loader (.44)
Icon Name
Autowiki-M44 toxic speed loader (.44).png M44 toxic speed loader (.44)
Icon Name
Autowiki-M44 heavy speed loader (.44).png M44 heavy speed loader (.44)
Icon Name
Autowiki-M44 incendiary speed loader (.44).png M44 incendiary speed loader (.44)
Icon Name
Autowiki-M44 wall-penetrating speed loader (.44).png M44 wall-penetrating speed loader (.44)
Icon Name
Autowiki-Plfager Katsuma stripper clip (.44).png Plfager Katsuma stripper clip (.44)
M44 speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 72 72 65 59 54 49 38 33 28 23 19
M44 marksman speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 55 55 55 55 50 45 41
M44 toxic speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 55 55 55 55 50 45 41
M44 heavy speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 31 28 22 18 15 12
M44 incendiary speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 36 33 30 22 18 15 11 8 5
M44 wall-penetrating speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 72 72 72 72 72 72 72 72 72 72 72
Plfager Katsuma stripper clip (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 72 72 65 59 54 49 38 33 28 23 19
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-B8 Smart-Scope.png B8 Smart-Scope
Stock
  • Autowiki-M44 magnum sharpshooter stock.png M44 magnum sharpshooter stock
Under
  • Autowiki-laser sight.png laser sight


Autowiki-VP78 pistol.png
VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 2

Scatter Wielded: 4

Scatter Unwielded: 3

Burst Scatter: 5

Burst Amount: 3

Firerate: 120

Falloff: 5

Burst Firerate: 144

Accuracy Wielded: 6.3

Accuracy Unwielded: 6.3

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-VP78 magazine (9mm).png VP78 magazine (9mm)
Icon Name
Autowiki-VP78 toxic magazine (9mm).png VP78 toxic magazine (9mm)
Icon Name
Autowiki-VP78 wall-penetrating magazine (9mm).png VP78 wall-penetrating magazine (9mm)
Icon Name
Autowiki-VP78 incendiary magazine (9mm).png VP78 incendiary magazine (9mm)
VP78 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 35 35 31 28 22 18
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-VP78 Laser-Light Module.png VP78 Laser-Light Module


Autowiki-M4A3 custom pistol.png
M4A3 custom pistol

This M4A3 sports a nickel finish and faux ivory grips. This one is a slightly customized variant produced by a well known gunsmith on Gateway Station. These are commonly purchased by low level enlisted men and junior officers who have nothing better to spend their salary on. Chambered in 9mm.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 1

Firerate: 600

Falloff: 1

Burst Firerate: 400

Accuracy Wielded: 7.2

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M4A3 magazine (9mm).png M4A3 magazine (9mm)
Icon Name
Autowiki-M4A3 hollowpoint magazine (9mm).png M4A3 hollowpoint magazine (9mm)
Icon Name
Autowiki-M4A3 AP magazine (9mm).png M4A3 AP magazine (9mm)
Icon Name
Autowiki-M4A3 Rubber magazine (9mm).png M4A3 Rubber magazine (9mm)
Icon Name
Autowiki-M4A3 incendiary magazine (9mm).png M4A3 incendiary magazine (9mm)
Icon Name
Autowiki-M4A3 wall-penetrating magazine (9mm).png M4A3 wall-penetrating magazine (9mm)
Icon Name
Autowiki-M4A3 toxin magazine (9mm).png M4A3 toxin magazine (9mm)
M4A3 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 40 36 33 30 22 18 15 11 8
M4A3 hollowpoint magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 50 45 41 32 27 23 19 15 12 8
M4A3 AP magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 25 25 25 25 22 20


M4A3 incendiary magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 20 20 20 18 14 11 8 6 3 1 {{{armor-50}}}
M4A3 wall-penetrating magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 30 30
M4A3 toxin magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 25 25 25 25 22 20
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-SU-6 Smartpistol.png
SU-6 Smartpistol

The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 2

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 3

Firerate: 600

Falloff: 1

Burst Firerate: 276

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-SU-6 Smartpistol magazine (.45).png SU-6 Smartpistol magazine (.45)
SU-6 Smartpistol magazine (.45)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 27 24 18 15 12 9
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-M82-F flare gun.png
M82-F flare gun

A flare gun issued to JTAC operators to use with flares. Comes with a miniscope. One shot, one... life saved?

Stats:

Recoil Wielded: 2

Recoil Unwielded: 2

Scatter Wielded: 0.1

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 600

Falloff: 0

Burst Firerate: 400

Accuracy Wielded: 0

Accuracy Unwielded: 0

Maximum Range: 0

Ammunition & Damage:
Ammo Type Damage Table
Attachments:
Rail
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope


Autowiki-M56B smartgun.png
M56B smartgun

The actual firearm in the 4-piece M56B Smartgun System. Essentially a heavy, mobile machinegun. You may toggle firing restrictions by using a special action. Alt-click it to open the feed cover and allow for reloading.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 300

Falloff: 2

Burst Firerate: 200

Accuracy Wielded: 6.3

Accuracy Unwielded: 6

Maximum Range: 12

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-smartgun drum.png smartgun drum
smartgun drum
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 27 24 18 15 12 9 6 3 1 {{{armor-50}}}
Attachments:
Muzzle
  • Autowiki-smartgun barrel.png smartgun barrel
Rail
  • Autowiki-rail flashlight.png rail flashlight


Smartgun Modes: Description:
Accuracy Improvement Modifies the smartgun to fire more accurately at targets.

Power usage: Low

Ammo Type Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.

Power usage: None

Auto Fire Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.

Power usage: High

Lethal Mode Toggles the ability for the smartgun's bullets to hit friendlies or not.

Power usage: None

Frontline Mode Toggles the IFF to an alternate mode which doesn't allow firing over friendlies, but in exchange enhances weapon performance over distance.

Power usage: None

Motion Detector Toggles the inbuilt motion detector that scans the area for hostiles.

Power usage: Low

Recoil Compensation Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.

Power usage: Low

Autowiki-MK221 tactical shotgun.png
MK221 tactical shotgun

The Weyland-Yutani MK221 Shotgun, a semi-automatic shotgun with a quick fire rate.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 4

Scatter Unwielded: 9

Burst Scatter: 5

Burst Amount: 1

Firerate: 42

Falloff: 1

Burst Firerate: 28

Accuracy Wielded: 9.6

Accuracy Unwielded: 4.4

Maximum Range: 8

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Stock
  • Autowiki-MK221 tactical stock.png MK221 tactical stock


Autowiki-MOU53 break action shotgun.png
MOU53 break action shotgun

A limited production Kerchner MOU53 triple break action classic. Respectable damage output at medium ranges, while the ARMAT M37 is the king of CQC, the Kerchner MOU53 is what hits the broadside of that barn. This specific model cannot safely fire buckshot shells.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 4

Scatter Wielded: 1

Scatter Unwielded: 10

Burst Scatter: 1

Burst Amount: 1

Firerate: 240

Falloff: 1

Burst Firerate: 160

Accuracy Wielded: 6

Accuracy Unwielded: 3

Maximum Range: 12

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-laser sight.png laser sight
Stock
  • Autowiki-MOU53 tactical stock.png MOU53 tactical stock


Autowiki-M81 riot grenade launcher.png
M81 riot grenade launcher

A lightweight, single-shot low-angle grenade launcher designed to launch non-lethal or concussive ammunition. Used by the Colonial Marines Military Police during riots.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 50

Falloff: 0

Burst Firerate: 33

Accuracy Wielded: 0

Accuracy Unwielded: 0

Maximum Range: 0

Ammunition & Damage:
Ammo Type Damage Table


Grenades:
Icon Name Description
Autowiki-M74 AGM-S 40mm Grenade.png M74 AGM-S 40mm Grenade M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. Upon detonation, instantly combines multiple chemicals inside its casing to form a smoke cloud.
Icon Name Description
Autowiki-G2 Electroshock grenade.png G2 Electroshock grenade A G2 Electroshock Grenade, looks like it's quite angry! Oh shit!
Icon Name Description
Autowiki-cluster flashbang.png cluster flashbang Use of this weapon may be considered a war crime in your area, consult your local commanding officer.
Icon Name Description
Autowiki-cluster flashbang segment.png cluster flashbang segment A smaller segment of a clusterbang. Better run.
Icon Name Description
Autowiki-flashbang.png flashbang A hand-held grenade, with an adjustable timer.
Icon Name Description
Autowiki-M40 stun grenade.png M40 stun grenade A less-lethal explosive device used to temporarily disorient an enemy by producing a flash of light and an intensely loud "bang", which cause temporary blindness and deafness. More commonly referred to as a "flashbang". Still dangerous if it explodes nearby.
Autowiki-M79 grenade launcher.png
M79 grenade launcher

A heavy, low-angle 40mm grenade launcher. It's been in use since the Vietnam War, though this version has been modernized with an IFF enabled micro-computer. The wooden furniture is, in fact, made of painted hardened polykevlon.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 50

Falloff: 0

Burst Firerate: 33

Accuracy Wielded: 0

Accuracy Unwielded: 0

Maximum Range: 0

Ammunition & Damage:
Ammo Type Damage Table
Attachments:
Rail
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
Stock
  • Autowiki-M79 hardened polykevlon stock.png M79 hardened polykevlon stock
Grenades:
Icon Name Description
Autowiki-custom grenade.png custom grenade A custom chemical grenade with an M40 casing. This one is made to fit into underslung grenade launchers, but can also be thrown by hand.
Icon Name Description
Autowiki-large custom grenade.png large custom grenade A custom chemical grenade with an M15 casing. This casing has a higher explosive capacity than the M40 variant.
Icon Name Description
Autowiki-M15-F flare grenade.png M15-F flare grenade Chemical flare in a grenade form, expanded variant. The casing is too large to fit most launchers.
Icon Name Description
Autowiki-metal-foam grenade.png metal-foam grenade Used for emergency sealing of air breaches.
Icon Name Description
Autowiki-incendiary grenade.png incendiary grenade Used for clearing rooms of living things.
Icon Name Description
Autowiki-M40-F flare grenade.png M40-F flare grenade Chemical flare in a grenade form, designed for compatibility with most standard issue launchers.
Icon Name Description
Autowiki-weedkiller grenade.png weedkiller grenade Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents.
Icon Name Description
Autowiki-cleaner grenade.png cleaner grenade BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas.
Icon Name Description
Autowiki-M66 teargas grenade.png M66 teargas grenade Tear gas grenade used for nonlethal riot control. Please wear adequate gas protection.
Icon Name Description
Autowiki-improvised explosive device.png improvised explosive device An improvised chemical explosive grenade. Designed to kill through fragmentation.
Icon Name Description
Autowiki-improvised explosive device (incendiary).png improvised explosive device (incendiary) An improvised chemical explosive grenade. Designed to spray incendiary shrapnel across a wide area.
Icon Name Description
Autowiki-classic emp grenade.png classic emp grenade Wide area EMP grenade.
Icon Name Description
Autowiki-Dutch's Concoction.png Dutch's Concoction Wide area EMP grenade. The label reads, 'CLOAKER DESTROYER - EXTREMELY STRONG'.
Icon Name Description
Autowiki-M40 HEDP grenade.png M40 HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-M402 HEDP grenade.png M40/2 HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger.
Icon Name Description
Autowiki-M12 blast grenade.png M12 blast grenade A high-explosive grenade produced for private security firms. It explodes around 3 seconds after the pin has been pulled.
Icon Name Description
Autowiki-Webley Mk15 stick grenade.png Webley Mk15 stick grenade A blast grenade produced in the colonies, most commonly using old designs and schematics. It explodes 3 seconds after the pin has been pulled.
Icon Name Description
Autowiki-M40 HEFA grenade.png M40 HEFA grenade High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-M15 fragmentation grenade.png M15 fragmentation grenade An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced by the slightly safer M40-series grenades. It is set to detonate in 4 seconds.
Icon Name Description
Autowiki-M15 rubber pellet grenade.png M15 rubber pellet grenade A relatively harmless version of the M15 grenade designed for riot control and combat exercises.
Icon Name Description
Autowiki-Type 6 shrapnel grenade.png Type 6 shrapnel grenade A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes 3 seconds after the pin has been pulled.
Icon Name Description
Autowiki-M74 AGM-F 40mm Grenade.png M74 AGM-F 40mm Grenade M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
Icon Name Description
Autowiki-M74 AGM-H 40mm Hornet Shell.png M74 AGM-H 40mm Hornet Shell Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targeting .22lr rounds. The equivalent to buckshot at-range.
Icon Name Description
Autowiki-M74 AGM-S Star Shell.png M74 AGM-S Star Shell Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.
Icon Name Description
Autowiki-40mm Buckshot Shell.png 40mm Buckshot Shell A classic of grenade launchers everywhere, this is a 40mm shell loaded with buckshot; very dangerous, watch your fire.
Icon Name Description
Autowiki-40mm HE grenade.png 40mm HE grenade This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a High-Explosive grenade, watch your fire.
Icon Name Description
Autowiki-M07 training grenade.png M07 training grenade A harmless reusable version of the M40 HEDP, used for training. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-bursting pipe.png bursting pipe High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-R2175A HEDP grenade.png R2175/A HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has recently been added to the arsenal of the RMC.
Icon Name Description
Autowiki-M40 HIDP incendiary grenade.png M40 HIDP incendiary grenade The M40 HIDP is a small, but deceptively strong incendiary grenade designed to disrupt enemy mobility with long-lasting Type B napalm. It is set to detonate in 4 seconds.
Icon Name Description
Autowiki-40mm incendiary grenade.png 40mm incendiary grenade This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a incendiary grenade, watch your fire.
Icon Name Description
Autowiki-M74 AGM-I 40mm Grenade.png M74 AGM-I 40mm Grenade M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.
Icon Name Description
Autowiki-R2175B HIDP grenade.png R2175/B HIDP grenade The R2175/B HIDP is a small, but deceptively strong incendiary grenade designed to rapidly clear areas with fast-acting potent fire. It is set to detonate in 4 seconds.
Icon Name Description
Autowiki-M40 HSDP smoke grenade.png M40 HSDP smoke grenade The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
Icon Name Description
Autowiki-M74 AGM-S 40mm Grenade.png M74 AGM-S 40mm Grenade M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. Upon detonation, instantly combines multiple chemicals inside its casing to form a smoke cloud.
Icon Name Description
Autowiki-M40 CCDP grenade.png M40 CCDP grenade The M40 CCDP is a small, but powerful chemical compound grenade, similar in effect to WPDP. Word on the block says that the CCDP doesn't actually release White Phosphorus, but some other chemical developed in W-Y labs.
Icon Name Description
Autowiki-M40 WPDP grenade.png M40 WPDP grenade The M40 WPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
Icon Name Description
Autowiki-Type 8 WP grenade.png Type 8 WP grenade A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
Icon Name Description
Autowiki-improvised phosphorus bomb.png improvised phosphorus bomb An improvised version of gas grenade designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
Icon Name Description
Autowiki-G2 Electroshock grenade.png G2 Electroshock grenade This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.
Icon Name Description
Autowiki-slug shell.png slug shell It doesn't actually explode. Fancy that.
Icon Name Description
Autowiki-HIRR baton slug.png HIRR baton slug Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.
Icon Name Description
Autowiki-M40 MFHS grenade.png M40 MFHS grenade A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Based off the same platform as the M40 HEDP. Has a 2 second fuse.
Autowiki-M240A1 incinerator unit.png
M240A1 incinerator unit

M240A1 incinerator unit has proven to be one of the most effective weapons at clearing out soft-targets. This is a weapon to be feared and respected as it is quite deadly.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 17

Falloff: 1

Burst Firerate: 11

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 6

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-incinerator tank.png incinerator tank
Icon Name
Autowiki-incinerator tank.png incinerator tank
Icon Name
Autowiki-incinerator tank (B-Gel).png incinerator tank (B-Gel)
Icon Name
Autowiki-incinerator tank (EX).png incinerator tank (EX)
Icon Name
Autowiki-custom incinerator tank.png custom incinerator tank
Icon Name
Autowiki-upgraded custom incinerator tank.png upgraded custom incinerator tank
Icon Name
Autowiki-custom incinerator smoke tank.png custom incinerator smoke tank
Icon Name
Autowiki-large custom incinerator smoke tank.png large custom incinerator smoke tank
incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
incinerator tank (B-Gel)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
incinerator tank (EX)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
custom incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
upgraded custom incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
custom incinerator smoke tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
large custom incinerator smoke tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
Attachments:
Rail
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-XM-VESG-1 flamer nozzle.png XM-VESG-1 flamer nozzle


Autowiki-M41AE2 heavy pulse rifle.png
M41AE2 heavy pulse rifle

A large squad support weapon capable of laying down sustained suppressing fire from a mounted position. While unstable and less accurate, it can be lugged and shot with two hands. Like it's smaller brothers, the M41A MK2 and M4RA, the M41AE2 is chambered in 10mm.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 5

Scatter Wielded: 8

Scatter Unwielded: 11

Burst Scatter: 6

Burst Amount: 5

Firerate: 133

Falloff: 4

Burst Firerate: 203

Accuracy Wielded: 12

Accuracy Unwielded: 8

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M41AE2 ammo box (10x24mm).png M41AE2 ammo box (10x24mm)
Icon Name
Autowiki-M41AE2 ammo box (10x24mm holo-target).png M41AE2 ammo box (10x24mm holo-target)
Icon Name
Autowiki-M41AE2 ammo box (10x24mm armor-piercing).png M41AE2 ammo box (10x24mm armor-piercing)
Icon Name
Autowiki-M41AE2 ammo box (10x24mm high-explosive armor-piercing).png M41AE2 ammo box (10x24mm high-explosive armor-piercing)
M41AE2 ammo box (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 36 33 30 22 18 15 11 8 5
M41AE2 ammo box (10x24mm holo-target)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 27 24 18 15 12 9 6 3 1
M41AE2 ammo box (10x24mm armor-piercing)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 27 24
M41AE2 ammo box (10x24mm high-explosive armor-piercing)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 55 55 55 55 55 50 45
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-bipod.png bipod
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-M41A pulse rifle.png
M41A pulse rifle

An older design of the Pulse Rifle commonly used by Colonial Marines. Uses 10x24mm caseless ammunition.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 3

Scatter Unwielded: 11

Burst Scatter: 2

Burst Amount: 4

Firerate: 240

Falloff: 4

Burst Firerate: 213

Accuracy Wielded: 18.4

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M41A MK1 magazine (10x24mm).png M41A MK1 magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 AP magazine (10x24mm).png M41A MK1 AP magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 HEAP magazine (10x24mm).png M41A MK1 HEAP magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 incendiary magazine (10x24mm).png M41A MK1 incendiary magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 toxin magazine (10x24mm).png M41A MK1 toxin magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 wall-penetrating magazine (10x24mm).png M41A MK1 wall-penetrating magazine (10x24mm)
M41A MK1 magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M41A MK1 AP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 33 33 33 33 33 33 33 30 27
M41A MK1 HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 60 55 50
M41A MK1 incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 30 27 21 17 14 11 8 5 2
M41A MK1 toxin magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 33 33 33 33 33 33 33 30 27
M41A MK1 wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 38 38 38 38 38 38 38 38 38 38 38
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S6 reflex sight.png S6 reflex sight
Under
  • Autowiki-MK1 underslung grenade launcher.png MK1 underslung grenade launcher
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun
Stock
  • Autowiki-M41A folding stock.png M41A folding stock


Autowiki-M46C pulse rifle.png
M46C pulse rifle

A prototype M46C, an experimental rifle platform built to outperform the standard M41A. Back issue only. Uses standard MK1 & MK2 rifle magazines.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 3

Scatter Unwielded: 11

Burst Scatter: 2

Burst Amount: 4

Firerate: 171

Falloff: 1

Burst Firerate: 152

Accuracy Wielded: 18.4

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun
Stock
  • Autowiki-M41A folding stock.png M41A folding stock


Autowiki-M56C 'Cavalier' smartgun.png
M56C 'Cavalier' smartgun

The actual firearm in the 4-piece M56C Smartgun system. Back order only. Besides a more robust weapons casing, an ID lock system and a fancy paintjob, the gun's performance is identical to the standard-issue M56B. Alt-click it to open the feed cover and allow for reloading.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 300

Falloff: 2

Burst Firerate: 200

Accuracy Wielded: 6.3

Accuracy Unwielded: 6

Maximum Range: 12

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-smartgun drum.png smartgun drum
smartgun drum
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 27 24 18 15 12 9 6 3 1 {{{armor-50}}}
Attachments:
Muzzle
  • Autowiki-smartgun barrel.png smartgun barrel
Rail
  • Autowiki-rail flashlight.png rail flashlight


Smartgun Modes: Description:
Accuracy Improvement Modifies the smartgun to fire more accurately at targets.

Power usage: Low

Ammo Type Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.

Power usage: None

Auto Fire Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.

Power usage: High

Lethal Mode Toggles the ability for the smartgun's bullets to hit friendlies or not.

Power usage: None

Frontline Mode Toggles the IFF to an alternate mode which doesn't allow firing over friendlies, but in exchange enhances weapon performance over distance.

Power usage: None

Motion Detector Toggles the inbuilt motion detector that scans the area for hostiles.

Power usage: Low

Recoil Compensation Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.

Power usage: Low

Autowiki-XM88 heavy rifle.png
XM88 heavy rifle

An experimental man-portable anti-material rifle chambered in .458 SOCOM. It must be manually chambered for every shot. It has a special property - when you obtain multiple direct hits in a row, its armor penetration and damage will increase.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 5

Scatter Wielded: 3

Scatter Unwielded: 10

Burst Scatter: 0

Burst Amount: 1

Firerate: 60

Falloff: 1

Burst Firerate: 40

Accuracy Wielded: 17.5

Accuracy Unwielded: 7

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of 45-70 rounds.png box of 45-70 rounds
Icon Name
Autowiki-box of 45-70 blanks.png box of 45-70 blanks
Icon Name
Autowiki-box of marksman 45-70 rounds.png box of marksman 45-70 rounds
Icon Name
Autowiki-box of tracker 45-70 rounds.png box of tracker 45-70 rounds
Icon Name
Autowiki-box of .458 SOCOM rounds.png box of .458 SOCOM rounds
box of 45-70 rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 80 72 66 60 54 43 37 32 27 22 18
box of 45-70 blanks
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 63 57 52 47 37 32 27 22 18 14
box of marksman 45-70 rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 70 70 63 57 52 47
box of tracker 45-70 rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 63 57 52 47 37 32 27
box of .458 SOCOM rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 80 80 80 72 66 60 54 43 37 32 27
Attachments:
Muzzle
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-XS-9 targeting relay.png XS-9 targeting relay
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-laser sight.png laser sight
Stock
  • Autowiki-XM88 padded stock.png XM88 padded stock


Autowiki-XM51 breaching scattergun.png
XM51 breaching scattergun

An experimental shotgun model going through testing trials in the USCM. Based on the original civilian and CMB version, the XM51 is a mag-fed, pump-action shotgun. It utilizes special 16-gauge breaching rounds which are effective at breaching walls and doors. Users are advised not to employ the weapon against soft or armored targets due to low performance of the shells.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 4

Scatter Wielded: 5

Scatter Unwielded: 10

Burst Scatter: 4

Burst Amount: 0

Firerate: 37

Falloff: 1

Burst Firerate: 27

Accuracy Wielded: 10.8

Accuracy Unwielded: 3.6

Maximum Range: 5

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-XM51 magazine (16g).png XM51 magazine (16g)
Icon Name
Autowiki-Model 1771 magazine (16g breaching).png Model 1771 magazine (16g breaching)
XM51 magazine (16g)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
Model 1771 magazine (16g breaching)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
Stock
  • Autowiki-XM51 stock.png XM51 stock


CeremonialSword.png

Ceremonial Sword

A fancy ceremonial sword passed down from generation to generation. Despite this, it has been very well cared for, and is in top condition.


Weapon: Description:
M56D.png

M56D Mounted Heavy Machine Gun

These mounted machineguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. They can be acquired from Requisitions. You will need to attach the gun to its tripod and load a magazine before firing. The M56D has a built-in IFF.


Stats:

Firerate: 300 RPM

Base Accuracy: 13

Ammunition:
M56D Drum Magazine.png

M56D Drum Magazine

Capacity: 700

Damage: 35

Max Range: 12

Fall off: 1

Penetration: 50

Punch: 0.5

A box of 700(Seven Hundred), 10x28mm caseless tungsten rounds for the M56D heavy machine gun system. Just click the M56D with this to reload it.
Construction and Maintenance:
How To Set It Up:
  • Click on the mount once it's in your hand to deploy it,
  • Screwdriver.png Screwdriver it,
  • Mount the Gun,
  • Screwdriver.png Screwdriver it,
  • Apply Ammo Drum.
  • Drag the gun on yourself to man it

Maintenance:

  • Screwdriver.png Screwdriver to pack up the gun for easy carrying.
  • Wrench.png Wrench for rotating.
  • Welder.gif Welder for repairing.

Deconstruct:

  • Crowbar.png Crowbar it to remove the gun
  • Screwdriver.png Screwdriver mount
  • Drag mount on yourself to pick it up
M2C HMG.png

M2C Heavy Machine Gun

A deployable, heavy machine gun. The M2C 'Chimp' HB is a modified M2 HB reconfigured to fire 10x28 Caseless Tungsten rounds for USCM use. It is capable of recoilless fire and fast-rotating. However it has a debilitating overheating issue due to the poor quality of metals used in the parts, forcing it to be used in decisive, crushing engagements as a squad support weapon.

Video Demonstration

Click its sprite while behind it without holding anything to man it. Click-drag on NON-GRAB intent to disassemble the gun. Click drag on GRAB INTENT to remove ammo magazines.


Stats:

Health: 230

Firerate:500 RPM

Base Accuracy: 75

Ammunition:
M2C Ammunition Box.png

M2C Ammunition Box

Capacity: 125

Damage: 50

Max Range: 15

Effective Range: 7 Tiles

Fall off: 3

Penetration: 30

Punch: 0.5

A box of 125, 10x28mm tungsten rounds for the M2 Heavy Machinegun System. Click the heavy machinegun while there's no ammo box loaded to reload the M2C.
Deployment and Maintenance:
How To Deploy It:
  • Deploy the Gun by activating it in your active hand.
  • Clicking on a tile 180 degrees or more will rotate it to that direction.

Maintenance:

  • Welder.gif Welder for repairing it if partially damaged or if destroyed.
M20 mine box.png

M20 Mine Box

A secure box holding anti-personnel proximity mines. There are 5 M20 Claymore anti-personnel mines per mine box. They cost $3000 to order two boxes, totaling 10, from Requisitions.
Deployment and Deactivation:
How To Deploy A Mine:
  • Take an M20 mine out of the box with an empty hand,
  • Stand on top of the tile you want to place the mine on,
  • Face the tile you want the mine to detect enemies on,
  • Click on the mine in your active hand.

Keep in mind that any living mob that enters the mine's tile, or the tile it's facing, will cause the mine to detonate unless they have an appropriate USCM/Corporate Dog-tag/ID.


How To Deactivate Mines:

  • Multitool.png Use a security access tuner (multitool) on the deployed mine.
Tactics:
  • Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.
  • The trigger area is two tiles, the mine's tile and the tile it's facing. Cover the whole two tiles corridor instead of leaving one tile open.
  • Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.
  • Deploy the mines facing north or west, because they can easily be concealed with a lit flare.
SentryGun.png

UA 571-C Sentry

The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. The sentry has a 135 degree firing arc, 5 tile range and a steady fire rate. Has 500 bullets.


Stats:

Firerate: 150 RPM

Base Accuracy: 27

Range: 5 Tiles

Ammunition:
M30 Ammo Drum.png

M30 Ammo Drum (10x28mm Caseless)

Capacity: 500

Damage: 30

Max Range: 22

Fall off: 0

Penetration: 36

Punch: 0

Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Flamer-Sentry-Gun.png
UA 42-F Sentry Flamer
The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel.
Stats:

Firerate: 20 RPM

Base Accuracy: 27

Range: 5 Tiles

Ammunition:
M30 Ammo Drum.png

Sentry Incinerator Fuel Tank

A fuel tank of usually Ultra Thick Napthal Fuel, a sticky combustible liquid chemical, used in the UA 42-F. Contains 100 units of fuel.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Tesla-Coil.png
21S Tesla Coil
A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.
Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Defence-Flag.png
JIMA Planted Flag
A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Sentry upgrade kit.png
Sentry Upgrade Kit
Can be bought for 30 points. Allows the engineer to upgrade their chosen handheld defense into the below upgrades:
Handheld Defense Upgrades:
Sentry mini.png

UA 512-M Mini-Sentry

The Mini-Sentry Gun is the smaller brother of the normal one. It automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire.

The mini-sentry has a 135 degree firing arc, 5 tile range and a rapid fire rate. Has 500 bullets.


Stats:

Firerate: 400 RPM

Base Accuracy: 27

Range: 5 Tiles

Ammunition:
M30 Ammo Drum.png

M30 Ammo Drum (10x28mm Caseless)

Capacity: 500

Damage: 12

Max Range: 22

Fall off: 0

Penetration: 36

Punch: 0

Contains five hundred (500) 10x28 caseless rounds.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Sentry shotgun.png

UA 12 Shotgun Sentry

The Shotgun Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its short range however leads to it being a very close range sentry gun.

The shotgun sentry has a 135 degree firing arc, 2 tile range and a low fire rate. Has 50 buckshot shells.


Stats:

Firerate: 24 RPM

Base Accuracy: 27

Range: 2 Tiles

Ammunition:
M30 Ammo Drum.png

12G Buckshot Drum

Capacity: 50

Damage: 60 x 4

Max Range: 4

Fall off: 3

Penetration: 0

Punch: 0

Contains fifty (50) buckshot shells.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Sentry dmr.png

UA 725-D Sniper Sentry

The Sniper Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its longer range allows it to cover long flanks without the need for marine presence to back it up.

The sniper sentry has a 135 degree firing arc, 10 tile range and a low fire rate. Has 500 bullets.

Stats:

Firerate: 48 RPM

Base Accuracy: 21.6

Range: 10 Tiles

Ammunition:
M30 Ammo Drum.png

M30 Ammo Drum (10x28mm Caseless)

Capacity: 500

Damage: 60

Max Range: 22

Fall off: 0

Penetration: 36

Punch: 0

Contains five hundred (500) 10x28 caseless rounds.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Flamer-Sentry-Gun.png
UA 55-FA Assault Sentry Flamer
The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't.

The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel but burns up faster.

Stats:

Firerate: 20 RPM

Base Accuracy: 27

Range: 5 Tiles

Ammunition:
M30 Ammo Drum.png

Sentry Incinerator Fuel Tank

A fuel tank of usually Ultra Thick Napthal Fuel, a sticky combustible liquid chemical, used in the UA 42-F. Contains 100 units of fuel.

This one burns up faster.

Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Sentry flamer mini.png
UA 45-FM mini sentry
The Mini Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't.

The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slightly faster fire rate. Has 100 units of fuel.

Stats:

Firerate: 60 RPM

Base Accuracy: 27

Range: 5 Tiles

Ammunition:
M30 Ammo Drum.png

Sentry Incinerator Fuel Tank

A fuel tank of Ultra Thick Napthal Fuel, used in the UA 45-FM. Contains 100 units of fuel.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Sentry plasma.png
UA 60-FP Plasma Sentry
The Plasma Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the phosphorus that lingers doesn't.

The flamethrower sentry has a 135 degree firing arc, 10 tile range and a very slow fire rate. Has 100 units of fuel.

Stats:

Firerate: 8.5 RPM

Base Accuracy: 21.6

Range: 10 Tiles

Ammunition:
M30 Ammo Drum.png

Sentry Incinerator Fuel Tank

A fuel tank of compressed Ultra Thick Napthal Fuel, used in the UA 60-FP. Contains 100 units of fuel.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Tesla stun.png
21S Overclocked Tesla Coil
A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.

This one is overclocked, which will deliver a much stronger zap, stunning as well as temporarily disabling their actions and abilities.

Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Tesla mini.png
25S Mini Tesla Coil
A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.

This one is weaker which will deliver a much weaker zap but recharges faster and only slows down the targets.

Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Banner extended.png
Extended JIMA Planted Flag
A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 11x11 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Defence flag warbanner.png
Warbanner JIMA Planted Flag
A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Move, Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
M402 Mortar.png

M402 Mortar

Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. Can only be obtained via Requisitions.
Ammunition:
CustomMortar.png

80mm Custom Shell

A custom made mortar shell. Developed by the Ordnance Technicians. Payload depends on what they put in there. Let's hope there's fuel in it...
80mm Flare Shell.png

80mm Flare Shell

Deploys a flare to the target area which can't be melted or destroyed however it doesn't last as long as traditional flares.

Currently Unavailable

80mm Flash Powder Shell.png

80mm Flash Powder Shell

Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.

Currently Unavailable

80mm Smoke Shell.png

80mm Smoke Shell

Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.

Currently Unavailable

FlareCamera Shell.png

80mm Flare/Camera Shell

Deploys a flare to the target area which can't be melted or destroyed however it doesn't last as long as traditional flares.

Comes with a Camera to let the Mortar Operator see where the shell landed.

80mm High Explosive Shell.png

80mm High Explosive Shell

Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.
80mm Napalm Shell.png

80mm Napalm Shell

Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.
80mm Fragmentation Shell.png

80mm Fragmentation Shell

Causes direct impact damage upon the tile hit after which it releases shrapnel in all directions.
Usage:
  • Anyone with a Trained level of engineering (Level 1 in engineering) can deploy and use the Mortar.
  • Recruit a squad member to be your spotter and make sure they have tactical binoculars.
  • Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then Ctrl Click an enemy position and wait, once the binoculars beep you'll be given coordinates in chat.
  • Upon receiving the longitude and latitude coordinates, enter them into the Target section.

Note: After entering in a target the mortar will fire upon being loaded.

  • Load a flare shell by clicking the mortar with a shell in hand and after it has fired notify your spotter to inform you of any corrections that need to be given.
  • Once the spotter has relayed any corrections to you, enter them into the Dial section.

Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.

  • Keep firing on that position until new coordinates are given or until the spotter tells you to stop.

Example: The flare lands and the spotter notices that it missed the targeted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.


Dialling Graph:


Mortar Graph.jpg

Weapon: Description:

To use a grenade, simply prime it by clicking it (or pressing Z if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do NOT toggle throw mode after priming as priming a grenade automatically activates throw mode. Do NOT throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you.

There are two kinds of explosive grenades:

  • Blast: Standard explosive grenades that deal damage once they detonate.
  • Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius, barricades block shrapnel, doing minimal damage.

WARNING: Many explosives are amplified in small and condensed rooms.

C4.png

C4 Explosive Charge

C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.
Combat Technicians and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Additionally can be vended from the armaments vendor in requisitions. Anyone with Trained level of engineering can plant C4.
Breaching Charge.png

Breaching Charge

Breaching charges are primarily used for tactical entry into a room or building. The breaching charge explodes inwards towards the room it has been planted against. This means that when the charge has exploded it launches shrapnel inside the room, and can be swiftly followed up by a room entry. Unlike C4 you can stand next to the breaching charge when it explodes to take full advantage of the shrapnel launched out and push straight away.


Available to Squad Engineers and Squad Leaders Additionally can be vended from the armaments vendor in requisitions and ordered via ASRS. Anyone with Trained level of engineering can plant a Breaching Charge

Cannot:

  • Break reinforced walls.
  • Break burrower tunnels.
  • Be planted on mobs.


Timer:

  • Minimum Timer: 10 seconds.
  • Maximum Timer: 60 seconds.
Type5.png

Type 5 Shrapnel Grenade

A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.

It is used by UPP Personnel.

Type8.png

Type 8 White Phosphorus Grenade

A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.
Mk15.png

Webley Mk15 Stick Grenade

A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.

It is used by the Freelancer Mercenaries and the Colonial Liberation Front.

Improvised Firebomb.png

Improvised Fire Bomb

A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.

It is used by the Colonial Liberation Front and Survivors.

M12 Blast grenade.png

M12 Blast Grenade

A high-explosive grenade produced for private security firms.

It is used by the PMCs

Grenade.png

M15 Fragmentation Grenade

Explodes in a 6x6 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius and explosive power than the M40 HEDP.

They're available in the ColMarTech Automated Armament Vendor or by ordering Explosives crates from Cargo.

G2 Grenade.png

G2 Electroshock Grenade

This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.

They're available in the ColMarTech Automated Armament Vendor or by ordering Explosives crates from Cargo.

M40 HPDP.png

M40 HPDP Grenade

The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.

Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.

M40 HEDP.png

M40 HEDP Grenade

Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 5 seconds.

Both the Demolition Specialist and Heavy Grenadier Specialist has these grenades in their vendors at round start. More can be ordered in Cargo.

M50 HEFA.png

M40 HEFA Grenade

Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicentre of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand.
M74 Airburst Grenade.png

M74 AGM-F 40mm Grenade

Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armour alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
Video Demonstration

Must be loaded into a Grenade Launcher

M74 Incen Airburst Grenade.png

M74 AGM-I 40mm Grenade

Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.

Video Demonstration

Must be loaded into a Grenade Launcher

M74 Smoke Airburst Grenade.png

M74 AGM-S 40mm Grenade

Exploding in a cloud of smoke that covers vision. M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a large cloud of smoke that obscures vision and makes it difficult to breath within, making opponents drop whatever they may be holding.

Must be loaded into a Grenade Launcher

Incingrenade.png

M40 HIDP Incendiary Grenade

Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.

Combat Technicians are able to buy them in their vendors at round start. Corporate Commando Units start with one as well.

Smoke grenade.png

M40 HSDP Smoke Grenade

Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
Metal Foam Grenade.png

M40 Metal Foam grenade

A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Creates a field of liquid metal that quickly solidfies into foamed metal that acts like a temporary wall, said metal foam is easy to destroy.

KEEP AWAY FROM FIRE

Weapon: Description:
M40 HEDP box.png

M40 HEDP Box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance.

M40 HPDP box.png

M40 HPDP Box

Contains 25 Grenades. A secure box holding 25 M40 HPDP grenades. Contains White Phosphorus that when detonated, releases a cloud of smoke that ignites anyone within. Don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance.

M40 HEFA box.png

M40 HEFA Box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face.

M74 AGM-F Grenade Box.png

M74 AGM-F Grenade Box

Contains 25 Grenades. A secure box holding 25 M74 AGM Fragmentation grenades. Explosive, don't store near the flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. Can only be loaded into a grenade launcher.

M07 Training Grenade Box.png

M07 Training Grenade Box

Contains 25 Training Grenades. A secure box holding 25 M07 training grenades. Harmless and reusable.

Not available during normal gameplay.

M4A3 Magazine Box.png

Magazine Box (M4A3 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

SpeedLoader Box.png

Magazine Box (M44 x 16)

Contains 16 speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
Marksman SpeedLoader Box.png

Magazine Box (Marksman M44 x 16)

Contains 16 marksman speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
Heavy SpeedLoader Box.png

Magazine Box (Heavy M44 x 16)

Contains 16 heavy speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
88Mod4 AP Magazine Box.png

Magazine Box (88 Mod 4 AP x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

SU-6 Magazine Box.png

Magazine Box (SU-6 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

VP78 Magazine Box.png

Magazine Box (VP78 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

M41A Magazine Box.png

M41A Magazine Box

Contains 10 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.

Note:

  • Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
  • After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it.
  • To pick the mag box backup from the ground after it's been opened you'll need to click drag the mag box onto your character.
M4RA Magazine Box.png

M4RA Magazine Box

Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available.

M39 Magazine Box.png

M39 Magazine Box

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.

M41A Extended Magazine Box.png

M41A Extended Magazine Box

Contains 8 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.

M39 Extended Magazine Box.png

M39 Extended Magazine Box

Contains 10 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.

M4A3 Armor Piercing Magazine Box.png

M4A3 Armor Piercing Magazine Box

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

M41A Armor Piercing Magazine Box.png

M41A Armor Piercing Magazine Box

Contains 10 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.

M4RA AP Magazine Box.png

M4RA AP Magazine Box

Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available.

M39 Armor Piercing Magazine Box.png

M39 Armor Piercing Magazine Box

Contains 12 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.

M4A3 Hollow Point Magazine Box.png

M4A3 Hollow Point Magazine Box

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

M41A Incendiary Magazine Box.png

M41A Incendiary Magazine Box

Contains 10 incendiary magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.

M4RA Inc Magazine Box.png

M4RA Incendiary Magazine Box

Contains 16 incendiary magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RAmagazine box if a space is available.

M39 Light Explosive Magazine Box.png

M39 Light Explosive Magazine Box

Contains 12 light explosive magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available. Not available during normal gameplay.

Slug Shell Box.png

Slug Shell Box

Contains 100 slug shells, 20 handfuls.


Note:

  • Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
  • After the box has been placed on the ground just click it with an empty hand to vend a handful of shells.
  • To pick the shell box backup from the ground after it's been opened you'll need to click drag the shell box onto your character.
Buckshot Shell Box.png

Buckshot Shell Box

Contains 100 buckshot shells, 20 handfuls.

Flechette Shell Box.png

Flechette Shell Box

Contains 100 flechette shells, 20 handfuls.

Beanbag Shell Box.png

BeanbagShell Box

Contains 100 Beanbag shells, 20 handfuls.

Not available during normal gameplay.

Incendiary Shell Box.png

Incendiary Shell Box

Contains 100 Incendiary shells, 20 handfuls.

Big Ammo Box 458.png

.458 SOCOM Bullets Box

Contains 300 rounds of .458 SOCOM rounds.

Big Ammo Box 10mm.png

Rifle Ammunition Box (M41A)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, and M4RA magazines.

Note:

  • To reload an M41A mag just click on the ammo box with the mag in your hand and it'll fill it up if there is ammo left.
  • To transfer bullets from a magazine into the ammo box, switch to HARM intent and click the ammo box.
  • Keep in mind you can't fill Armor piercing mags with this ammo box.
  • Can be worn on the backpack slot for convenience of carrying.
Big Ammo Box AP M41A.png

AP Rifle Ammunition Box (M41A)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and M4RA armor piercing magazines.
Big Ammo Box LE M41A.png

LE Rifle Ammunition Box (M41A)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and M4RA light explosive magazines.

Not available during normal gameplay.

Big Ammo Box INCEN M41A.png

Incendiary Rifle Ammunition Box (M41A)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and M4RA incendiary magazines.

Not available during normal gameplay.

Big Ammo Box 9mm.png

SMG Ammunition Box (M39)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
Big Ammo Box 9mm AP.png

AP SMG Ammunition Box (M39)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
Big Ammo Box SMG LE.png

LE SMG Ammunition Box (M39)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines.

Not available during normal gameplay.

Big Ammo Box SMG Incen.png

Incendiary SMG Ammunition Box (M39)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 incendiary magazines.

Not available during normal gameplay.

Third Party Military/Paramilitary or Black Ops Equipment

Weapon: Description:
Autowiki-M42C anti-tank sniper rifle.png
M42C anti-tank sniper rifle

A high-end superheavy magrail sniper rifle from Weyland-Armat chambered in a specialized variant of the heaviest ammo available, 10x99mm Caseless. This weapon requires a specialized armor rig for recoil mitigation in order to be used effectively.

Stats:

Recoil Wielded: 5

Recoil Unwielded: 4

Scatter Wielded: 0.1

Scatter Unwielded: 10

Burst Scatter: 4

Burst Amount: 1

Firerate: 19

Falloff: 0

Burst Firerate: 12

Accuracy Wielded: 99.2

Accuracy Unwielded: 20.8

Maximum Range: 32

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M42C marksman magazine (10x99mm).png M42C marksman magazine (10x99mm)
M42C marksman magazine (10x99mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 150 150 150 150 150 150 150 150 150 150 150



Abilities:
Aimed Shot.png
Aimed Shot
A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition.

To activate an aimed shot on a target, middle click your opponent. As long you have a clear line of sight to the target, you'll be able to fire it.

The time to lock on is cut in half by aiming at a spotted target or using a laser, and with both it will be 65% faster.

SniperLaser.gif
Toggle Laser
A togglable ability that interacts with your aimed shot and gives you a visible laser to the target. This laser will reveal your position, however will also boost Aimed Shot speed; making it 50% faster without a spotter, and 15% faster with a spotter mark.

Once activated, it will automatically trigger when you use Aimed Shot on a target.

Autowiki-M56D 'Dirty' smartgun.png
M56D 'Dirty' smartgun

The actual firearm in the 4-piece M56D Smartgun System. If you have this, you're about to bring some serious pain to anyone in your way. You may toggle firing restrictions by using a special action. Alt-click it to open the feed cover and allow for reloading.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 300

Falloff: 2

Burst Firerate: 200

Accuracy Wielded: 33.6

Accuracy Unwielded: 32

Maximum Range: 12

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-smartgun drum.png smartgun drum
Icon Name
Autowiki-irradiated smartgun drum.png irradiated smartgun drum
smartgun drum
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 27 24 18 15 12 9 6 3 1 {{{armor-50}}}
irradiated smartgun drum
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 36 33 30 22 18 15 11 8 5 2
Attachments:
Muzzle
  • Autowiki-smartgun barrel.png smartgun barrel
Rail
  • Autowiki-rail flashlight.png rail flashlight


Smartgun Modes: Description:
Accuracy Improvement Modifies the smartgun to fire more accurately at targets.

Power usage: Low

Ammo Type Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.

Power usage: None

Auto Fire Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.

Power usage: High

Lethal Mode Toggles the ability for the smartgun's bullets to hit friendlies or not.

Power usage: None

Frontline Mode Toggles the IFF to an alternate mode which doesn't allow firing over friendlies, but in exchange enhances weapon performance over distance.

Power usage: None

Motion Detector Toggles the inbuilt motion detector that scans the area for hostiles.

Power usage: Low

Recoil Compensation Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.

Power usage: Low

Autowiki-M56T 'Terminator' smartgun.png
M56T 'Terminator' smartgun

The actual firearm in the 4-piece M56T Smartgun System. If you have this, you're about to bring some serious pain to anyone in your way. You may toggle firing restrictions by using a special action. Alt-click it to open the feed cover and allow for reloading.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 0.1

Scatter Wielded: 3

Scatter Unwielded: 5

Burst Scatter: 1

Burst Amount: 5

Firerate: 600

Falloff: 2

Burst Firerate: 545

Accuracy Wielded: 33.6

Accuracy Unwielded: 32

Maximum Range: 12

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-smartgun drum.png smartgun drum
Icon Name
Autowiki-irradiated smartgun drum.png irradiated smartgun drum
smartgun drum
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 27 24 18 15 12 9 6 3 1 {{{armor-50}}}
irradiated smartgun drum
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 36 33 30 22 18 15 11 8 5 2
Attachments:
Muzzle
  • Autowiki-smartgun barrel.png smartgun barrel
Rail
  • Autowiki-rail flashlight.png rail flashlight


Smartgun Modes: Description:
Accuracy Improvement Modifies the smartgun to fire more accurately at targets.

Power usage: Low

Ammo Type Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.

Power usage: None

Auto Fire Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.

Power usage: High

Lethal Mode Toggles the ability for the smartgun's bullets to hit friendlies or not.

Power usage: None

Frontline Mode Toggles the IFF to an alternate mode which doesn't allow firing over friendlies, but in exchange enhances weapon performance over distance.

Power usage: None

Motion Detector Toggles the inbuilt motion detector that scans the area for hostiles.

Power usage: Low

Recoil Compensation Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.

Power usage: Low

Autowiki-M41A2 pulse rifle.png
M41A/2 pulse rifle

A modified version M41A Pulse Rifle MK2, re-engineered for better weight, handling and accuracy. Fires precise two-round bursts. Given only to elite units.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 2

Scatter Unwielded: 8

Burst Scatter: 1

Burst Amount: 2

Firerate: 240

Falloff: 4

Burst Firerate: 252

Accuracy Wielded: 24

Accuracy Unwielded: 12.8

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M41A magazine (10x24mm).png M41A magazine (10x24mm)
Icon Name
Autowiki-M41A extended magazine (10x24mm).png M41A extended magazine (10x24mm)
Icon Name
Autowiki-M41A incendiary magazine (10x24mm).png M41A incendiary magazine (10x24mm)
Icon Name
Autowiki-M41A explosive magazine (10x24mm).png M41A explosive magazine (10x24mm)
Icon Name
Autowiki-M41A HEAP magazine (10x24mm).png M41A HEAP magazine (10x24mm)
Icon Name
Autowiki-M41A AP magazine (10x24mm).png M41A AP magazine (10x24mm)
Icon Name
Autowiki-M41A LE magazine (10x24mm).png M41A LE magazine (10x24mm)
Icon Name
Autowiki-M41A wall-penetrating magazine (10x24mm).png M41A wall-penetrating magazine (10x24mm)
Icon Name
Autowiki-M41A toxin magazine (10x24mm).png M41A toxin magazine (10x24mm)
Icon Name
Autowiki-M41A Rubber Magazine (10x24mm).png M41A Rubber Magazine (10x24mm)
M41A magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 45 41 37 29 24 20 16 13 9
M41A extended magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 45 41 37 29 24 20 16 13 9
M41A incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 34 30 24 20 17 13 10 7 4
M41A explosive magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 31 31 28 25 19 16 13 10 7 4 2
M41A HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 68 68 68 68 68 68 68 68 68 62 56
M41A AP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 37 37 37 37 37 37 37 34 30
M41A LE magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 22 20 15 12 9 6
M41A wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 43 43 43 43 43 43 43 43 43 43 43
M41A toxin magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 37 37 37 37 37 37 37 34 30
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-B8 Smart-Scope.png B8 Smart-Scope
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-laser sight.png laser sight
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-bipod.png bipod
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
Stock
  • Autowiki-M41A solid stock.png M41A solid stock
  • Autowiki-M41A folding stock.png M41A folding stock


Autowiki-NSG 23 assault rifle.png
NSG 23 assault rifle

A rare sight, this rifle is seen most commonly in the hands of Weyland-Yutani PMCs. Compared to the M41A MK2, it has noticeably improved handling and vastly improved performance at long and medium range, but compares similarly up close.

Stats:

Recoil Wielded: 1.1

Recoil Unwielded: 4

Scatter Wielded: 3

Scatter Unwielded: 11

Burst Scatter: 1

Burst Amount: 3

Firerate: 184

Falloff: 0

Burst Firerate: 158

Accuracy Wielded: 23.2

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-NSG 23 magazine (10x24mm).png NSG 23 magazine (10x24mm)
Icon Name
Autowiki-NSG 23 high-capacity drum magazine (10x24mm).png NSG 23 high-capacity drum magazine (10x24mm)
Icon Name
Autowiki-NSG 23 armor-piercing magazine (10x24mm).png NSG 23 armor-piercing magazine (10x24mm)
Icon Name
Autowiki-NSG 23 HEAP magazine (10x24mm).png NSG 23 HEAP magazine (10x24mm)
Icon Name
Autowiki-NSG 23 incindiary magazine (10x24mm).png NSG 23 incindiary magazine (10x24mm)
Icon Name
Autowiki-NSG 23 training magazine (10x24mm).png NSG 23 training magazine (10x24mm)
NSG 23 magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 45 41 37 29 24 20 16 13 9
NSG 23 high-capacity drum magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 45 41 37 29 24 20 16 13 9
NSG 23 armor-piercing magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 37 37 37 37 37 37 37 34 30
NSG 23 HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 68 68 68 68 68 68 68 68 68 62 56
NSG 23 incindiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 34 30 24 20 17 13 10 7 4
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-W-Y S4 2x advanced telescopic mini-scope.png W-Y S4 2x advanced telescopic mini-scope
Under
  • Autowiki-bipod.png bipod
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
Stock
  • Autowiki-NSG 23 stock.png NSG 23 stock


Autowiki-M39B2 submachinegun.png
M39B/2 submachinegun

A modified version M-39 submachinegun, re-engineered for better weight, handling and accuracy. Given only to elite units.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 3

Scatter Wielded: 4

Scatter Unwielded: 11

Burst Scatter: 1

Burst Amount: 3

Firerate: 400

Falloff: 6

Burst Firerate: 342

Accuracy Wielded: 6

Accuracy Unwielded: 3.4

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M39 HV magazine (10x20mm).png M39 HV magazine (10x20mm)
Icon Name
Autowiki-M39 AP magazine (10x20mm).png M39 AP magazine (10x20mm)
Icon Name
Autowiki-M39 LE magazine (10x20mm).png M39 LE magazine (10x20mm)
Icon Name
Autowiki-M39 rubber magazine (10x20mm).png M39 rubber magazine (10x20mm)
Icon Name
Autowiki-M39 HEAP magazine (10x20mm).png M39 HEAP magazine (10x20mm)
Icon Name
Autowiki-M39 wall-penetrating magazine (10x20mm).png M39 wall-penetrating magazine (10x20mm)
Icon Name
Autowiki-M39 toxin magazine (10x20mm).png M39 toxin magazine (10x20mm)
Icon Name
Autowiki-M39 incendiary magazine (10x20mm).png M39 incendiary magazine (10x20mm)
Icon Name
Autowiki-M39 HV extended magazine (10x20mm).png M39 HV extended magazine (10x20mm)
M39 HV magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 41 37 34 26 22 18 14 11 8
M39 AP magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 35 35 31 29 22 18
M39 LE magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 27 27 27 27 27 24 22 16 13 10 7


M39 HEAP magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 55 50 45 41
M39 wall-penetrating magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 40 40 40 40 40 40 40 40 40
M39 toxin magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 35 35 31 29 22 18
M39 incendiary magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 30 27 21 18 14 11 8 5 3
M39 HV extended magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 41 37 34 26 22 18 14 11 8
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-angled grip.png angled grip
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-laser sight.png laser sight
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
Stock
  • Autowiki-submachinegun stock.png submachinegun stock
  • Autowiki-submachinegun folding stock.png submachinegun folding stock
  • Autowiki-submachinegun arm brace.png submachinegun arm brace


Autowiki-VP78 pistol.png
VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 2

Scatter Wielded: 4

Scatter Unwielded: 3

Burst Scatter: 5

Burst Amount: 3

Firerate: 120

Falloff: 5

Burst Firerate: 144

Accuracy Wielded: 6.3

Accuracy Unwielded: 6.3

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-VP78 magazine (9mm).png VP78 magazine (9mm)
Icon Name
Autowiki-VP78 toxic magazine (9mm).png VP78 toxic magazine (9mm)
Icon Name
Autowiki-VP78 wall-penetrating magazine (9mm).png VP78 wall-penetrating magazine (9mm)
Icon Name
Autowiki-VP78 incendiary magazine (9mm).png VP78 incendiary magazine (9mm)
VP78 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 35 35 31 28 22 18
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-VP78 Laser-Light Module.png VP78 Laser-Light Module


Autowiki-Mateba autorevolver.png
Mateba autorevolver

The Mateba is a powerful, fast-firing revolver that uses its own recoil to rotate the cylinders. It fires heavy .454 rounds.

Stats:

Recoil Wielded: 4

Recoil Unwielded: 4

Scatter Wielded: 4

Scatter Unwielded: 10

Burst Scatter: 5

Burst Amount: 3

Firerate: 66

Falloff: 1

Burst Firerate: 83

Accuracy Wielded: 7.5

Accuracy Unwielded: 4.5

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Mateba speed loader (.454).png Mateba speed loader (.454)
Icon Name
Autowiki-High Impact Mateba speed loader (.454).png High Impact Mateba speed loader (.454)
Icon Name
Autowiki-High Impact Armor-Piercing Mateba speed loader (.454).png High Impact Armor-Piercing Mateba speed loader (.454)
Icon Name
Autowiki-Mateba explosive speed loader (.454).png Mateba explosive speed loader (.454)
Mateba speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 81 74 67 61 55 43
High Impact Mateba speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 81 74 67 61 55 43 37 31 26
High Impact Armor-Piercing Mateba speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 67 67 67 67 67 67 67 67 67 67 67
Mateba explosive speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 150 150 150 150 150 150 150 150 150 150 150
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Muzzle
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Special
  • Autowiki-standard mateba barrel.png standard mateba barrel
  • Autowiki-marksman mateba barrel.png marksman mateba barrel
  • Autowiki-snubnose mateba barrel.png snubnose mateba barrel


Autowiki-FN FP9000 Submachinegun.png
FN FP9000 Submachinegun

An old design, but one that's stood the test of time. A leaked and unencrypted 3D-printing pattern alongside an extremely robust and reasonably cheap to manufacture frame have ensured this weapon be a mainstay of rim colonies and private security firms for over a century.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 10

Scatter Unwielded: 12

Burst Scatter: 7

Burst Amount: 3

Firerate: 400

Falloff: 6

Burst Firerate: 342

Accuracy Wielded: 4.8

Accuracy Unwielded: 3

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-FN FP9000 magazine (5.7x28mm).png FN FP9000 magazine (5.7x28mm)
FN FP9000 magazine (5.7x28mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 27 27 27 27 27 27 27 24 22 16 13
Attachments:
Muzzle
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Under
  • Autowiki-laser sight.png laser sight


Weapon: Description:
Autowiki-Type 71 pulse rifle.png
Type 71 pulse rifle

The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 3

Scatter Wielded: 6

Scatter Unwielded: 8

Burst Scatter: 1

Burst Amount: 4

Firerate: 150

Falloff: 4

Burst Firerate: 145

Accuracy Wielded: 19.2

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Type 71 magazine (5.45x39mm).png Type 71 magazine (5.45x39mm)
Icon Name
Autowiki-Type 71 AP magazine (5.45x39mm).png Type 71 AP magazine (5.45x39mm)
Icon Name
Autowiki-Type 71 HEAP magazine (5.45x39mm).png Type 71 HEAP magazine (5.45x39mm)
Type 71 magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 50 45 41 32 27 23 19
Type 71 AP magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 40 40 40 40 40 40 40 40 40
Type 71 HEAP magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 65 65 65 65 65 65 65 65 65
Attachments:
Rail
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher


Autowiki-Type 71 pulse carbine.png
Type 71 pulse carbine

A carbine variant of the Type 71, easier to handle at the cost of lesser damage, but negative soldier reviews have shifted it out of active use, given only to reserves or troops not expected to face much combat.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 2

Scatter Wielded: 6

Scatter Unwielded: 7

Burst Scatter: 1

Burst Amount: 4

Firerate: 240

Falloff: 4

Burst Firerate: 168

Accuracy Wielded: 19.2

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Type 71 magazine (5.45x39mm).png Type 71 magazine (5.45x39mm)
Icon Name
Autowiki-Type 71 AP magazine (5.45x39mm).png Type 71 AP magazine (5.45x39mm)
Icon Name
Autowiki-Type 71 HEAP magazine (5.45x39mm).png Type 71 HEAP magazine (5.45x39mm)
Type 71 magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 44 44 40 36 33 25 21 17 13
Type 71 AP magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 32 32 32 32 32 32 32 32 32 32 32
Type 71 HEAP magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 52 52 52 52 52 52 52 52 52
Attachments:
Rail
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-Type 71-F pulse rifle.png
Type 71-F pulse rifle

This appears to be a less common variant of the Type 71 with an integrated flamethrower that seems especially powerful.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 3

Scatter Wielded: 6

Scatter Unwielded: 8

Burst Scatter: 1

Burst Amount: 4

Firerate: 150

Falloff: 4

Burst Firerate: 145

Accuracy Wielded: 19.2

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Type 71 magazine (5.45x39mm).png Type 71 magazine (5.45x39mm)
Icon Name
Autowiki-Type 71 AP magazine (5.45x39mm).png Type 71 AP magazine (5.45x39mm)
Icon Name
Autowiki-Type 71 HEAP magazine (5.45x39mm).png Type 71 HEAP magazine (5.45x39mm)
Type 71 magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 50 45 41 32 27 23 19
Type 71 AP magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 40 40 40 40 40 40 40 40 40
Type 71 HEAP magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 65 65 65 65 65 65 65 65 65
Attachments:
Rail
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger


Autowiki-Type 71 'Commando' pulse carbine.png
Type 71 'Commando' pulse carbine

A much rarer variant of the Type 71, this version contains an integrated suppressor, integrated scope, and extensive fine-tuning. Many parts have been replaced, filed down, and improved upon. As a result, this variant is rarely seen outside of commando units.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 2

Scatter Wielded: 4

Scatter Unwielded: 7

Burst Scatter: 1

Burst Amount: 4

Firerate: 240

Falloff: 4

Burst Firerate: 355

Accuracy Wielded: 20.8

Accuracy Unwielded: 12.8

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Type 71 magazine (5.45x39mm).png Type 71 magazine (5.45x39mm)
Icon Name
Autowiki-Type 71 AP magazine (5.45x39mm).png Type 71 AP magazine (5.45x39mm)
Icon Name
Autowiki-Type 71 HEAP magazine (5.45x39mm).png Type 71 HEAP magazine (5.45x39mm)
Type 71 magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 44 44 40 36 33 25 21 17 13
Type 71 AP magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 32 32 32 32 32 32 32 32 32 32 32
Type 71 HEAP magazine (5.45x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 52 52 52 52 52 52 52 52 52
Attachments:
Under
  • Autowiki-vertical grip.png vertical grip


Autowiki-Type 23 riot shotgun.png
Type 23 riot shotgun

As UPP soldiers frequently reported being outmatched by enemy combatants, UPP High Command commissioned a large amount of Type 23 shotguns, originally used for quelling defector colony riots. This slow semi-automatic shotgun chambers 8 gauge, and packs a mean punch.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 4

Scatter Wielded: 4

Scatter Unwielded: 14

Burst Scatter: 5

Burst Amount: 1

Firerate: 24

Falloff: 1

Burst Firerate: 16

Accuracy Wielded: 3.6

Accuracy Unwielded: 1.65

Maximum Range: 3

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-burst fire assembly.png burst fire assembly
Stock
  • Autowiki-Type 23 standard stock.png Type 23 standard stock


Autowiki-GSh-7.62 rotary machine gun.png
GSh-7.62 rotary machine gun

A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required control its recoil.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 2

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 600

Falloff: 1

Burst Firerate: 400

Accuracy Wielded: 13.2

Accuracy Unwielded: 11.4

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-rotating ammo drum (7.62x51mm).png rotating ammo drum (7.62x51mm)
rotating ammo drum (7.62x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 35 35 31 28 22 18



Autowiki-QYJ-72 General Purpose Machine Gun.png
QYJ-72 General Purpose Machine Gun

The QYJ-72 is the standard GPMG of the Union of Progressive Peoples, chambered in 7.62x54mmR, it fires a hard-hitting cartridge with a high rate of fire. With an extremely large box at 250 rounds, the QJY-72 is designed with suppressing fire and accuracy by volume of fire at its forefront. Alt-click it to open the feed cover and allow for reloading.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 0.1

Scatter Wielded: 3

Scatter Unwielded: 1

Burst Scatter: 3

Burst Amount: 6

Firerate: 109

Falloff: 1

Burst Firerate: 139

Accuracy Wielded: 12.6

Accuracy Unwielded: 13.3

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-QYJ-72 ammo box (7.62x54mmR).png QYJ-72 ammo box (7.62x54mmR)
QYJ-72 ammo box (7.62x54mmR)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 35 35 31 28 22 18
Attachments:
Muzzle
  • Autowiki-QYJ-72 Barrel.png QYJ-72 Barrel
Stock
  • Autowiki-QYJ-72 Stock.png QYJ-72 Stock
Under
  • Autowiki-pkp bipod.png pkp bipod


Autowiki-HJRA-12 Handheld Anti-Tank Grenade Launcher.png
HJRA-12 Handheld Anti-Tank Grenade Launcher

The HJRA-12 Handheld Anti-Tank Grenade Launcher is the standard Anti-Armor weapon of the UPP. It is designed to be easy to use and to take out or disable armored vehicles.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 50

Falloff: 0

Burst Firerate: 33

Accuracy Wielded: 5.7

Accuracy Unwielded: 5.7

Maximum Range: 6

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-84mm high explosive rocket.png 84mm high explosive rocket
Icon Name
Autowiki-84mm custom rocket.png 84mm custom rocket
Icon Name
Autowiki-84mm anti-armor rocket.png 84mm anti-armor rocket
Icon Name
Autowiki-84mm white-phosphorus rocket.png 84mm white-phosphorus rocket
Icon Name
Autowiki-HJRA-12 High-Explosive Rocket.png HJRA-12 High-Explosive Rocket
Icon Name
Autowiki-HJRA-12 Anti-Tank Rocket.png HJRA-12 Anti-Tank Rocket
Icon Name
Autowiki-HJRA-12 Extreme-Intensity Incendiary Rocket.png HJRA-12 Extreme-Intensity Incendiary Rocket
84mm high explosive rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 13 9 7 5 3 {{{armor-30}}} {{{armor-35}}} {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
84mm custom rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 13 9 7 5 3 {{{armor-30}}} {{{armor-35}}} {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
84mm anti-armor rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 10 10 10 10 10 10 10 10 10 10 10
84mm white-phosphorus rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 81 74 67 61 55 43 37 31 26 22
HJRA-12 High-Explosive Rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 13 9 7 5 3 {{{armor-30}}} {{{armor-35}}} {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
HJRA-12 Anti-Tank Rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 100 100 100 100 100 100 100 100 100 100 100
HJRA-12 Extreme-Intensity Incendiary Rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 150 136 123 112 102 93 84 76 59 52 45
Attachments:
Stock
  • Autowiki-HJRA-12 Breech.png HJRA-12 Breech


Autowiki-Type 88 designated marksman rifle.png
Type 88 designated marksman rifle

The standard issue DMR of the UPP, the Type 88 is sought after by competitive shooters and terrorists alike for its high degree of accuracy. Typically loaded with armor-piercing 7.62x54mmR rounds in a 12 round magazine.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 4

Scatter Wielded: 3

Scatter Unwielded: 10

Burst Scatter: 4

Burst Amount: 1

Firerate: 85

Falloff: 0

Burst Firerate: 57

Accuracy Wielded: 94.4

Accuracy Unwielded: 20.8

Maximum Range: 32

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Type-88 Magazine (7.62x54mmR).png Type-88 Magazine (7.62x54mmR)
Type-88 Magazine (7.62x54mmR)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 80 80 80 80 80 80 80 80 80 80 80
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-bipod.png bipod
Special
  • Autowiki-Type-88 Barrel.png Type-88 Barrel


Autowiki-Type 64 Submachinegun.png
Type 64 Submachinegun

The standard submachinegun of the UPP, sporting an unusual 64 round helical magazine, it has a high fire-rate, but is unusually accurate. This one has a faux-wood grip, denoting it as civilian use or as an export model.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 7

Scatter Unwielded: 12

Burst Scatter: 3

Burst Amount: 4

Firerate: 400

Falloff: 6

Burst Firerate: 355

Accuracy Wielded: 5

Accuracy Unwielded: 4.6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Type 64 Helical Magazine (7.62x19mm).png Type 64 Helical Magazine (7.62x19mm)
Type 64 Helical Magazine (7.62x19mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 39 39 35 32 25 21 18 14 11 8 5
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness


Autowiki-Type-19 Submachinegun.png
Type-19 Submachinegun

An outdated, but reliable and powerful, submachinegun originating in the Union of Progressive Peoples, it is still in limited service in the UPP but is most often used by paramilitary groups or corporate security forces. It is usually used with a 35 round stick magazine, or a 71 round drum.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 10

Scatter Unwielded: 12

Burst Scatter: 7

Burst Amount: 3

Firerate: 400

Falloff: 5

Burst Firerate: 342

Accuracy Wielded: 8.05

Accuracy Unwielded: 5.25

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Type-19 stick magazine (7.62x25mm).png Type-19 stick magazine (7.62x25mm)
Icon Name
Autowiki-Type-19 drum magazine (7.62x25mm).png Type-19 drum magazine (7.62x25mm)
Type-19 stick magazine (7.62x25mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 42 42 38 34 31 23 19 16
Type-19 drum magazine (7.62x25mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 42 42 38 34 31 23 19 16
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-extended barrel.png extended barrel
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-laser sight.png laser sight


Autowiki-NP92 pistol.png
NP92 pistol

The standard issue sidearm of the UPP. The NP92 is a small but powerful sidearm, well-liked by most it is issued to, although some prefer the weapon it was meant to replace, the Type 73. Takes 12 round magazines.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 1

Firerate: 600

Falloff: 1

Burst Firerate: 400

Accuracy Wielded: 7.5

Accuracy Unwielded: 7.5

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-NP92 magazine (9x18mm Makarov).png NP92 magazine (9x18mm Makarov)
Icon Name
Autowiki-NPZ92 magazine (9x18mm Makarov).png NPZ92 magazine (9x18mm Makarov)
Icon Name
Autowiki-NPZ92 tranq magazine (9x18mm Makarov).png NPZ92 tranq magazine (9x18mm Makarov)
NP92 magazine (9x18mm Makarov)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 46 46 46 41 38 34 26 22 18 14 11
NPZ92 magazine (9x18mm Makarov)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 46 46 46 41 38 34 26 22 18 14 11
NPZ92 tranq magazine (9x18mm Makarov)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 17 17 17 15 11 9 6 4 2 {{{armor-45}}} {{{armor-50}}}
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight


Autowiki-NPZ92 pistol.png
NPZ92 pistol

The NPZ92 is a version of the NP92 that includes an integrated suppressor, issued sparingly to Kommando units.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 1

Firerate: 600

Falloff: 1

Burst Firerate: 400

Accuracy Wielded: 7.5

Accuracy Unwielded: 7.5

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-NP92 magazine (9x18mm Makarov).png NP92 magazine (9x18mm Makarov)
Icon Name
Autowiki-NPZ92 magazine (9x18mm Makarov).png NPZ92 magazine (9x18mm Makarov)
Icon Name
Autowiki-NPZ92 tranq magazine (9x18mm Makarov).png NPZ92 tranq magazine (9x18mm Makarov)
NP92 magazine (9x18mm Makarov)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 46 46 46 41 38 34 26 22 18 14 11
NPZ92 magazine (9x18mm Makarov)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 46 46 46 41 38 34 26 22 18 14 11
NPZ92 tranq magazine (9x18mm Makarov)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 17 17 17 15 11 9 6 4 2 {{{armor-45}}} {{{armor-50}}}
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight


Autowiki-Type 73 pistol.png
Type 73 pistol

The Type 73 is the once-standard issue sidearm of the UPP. Replaced by the NP92 in UPP use, it remains popular with veteran UPP troops due to familiarity and extra power. Due to an extremely large amount being produced, they tend to end up in the hands of forces attempting to arm themselves on a budget. Users include the Union of Progressive Peoples, Colonial Liberation Front, and just about any mercenary or pirate group out there.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 1

Firerate: 240

Falloff: 1

Burst Firerate: 160

Accuracy Wielded: 7.5

Accuracy Unwielded: 7.5

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Type 73 magazine (7.62x25mm Tokarev).png Type 73 magazine (7.62x25mm Tokarev)
Type 73 magazine (7.62x25mm Tokarev)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 71 71 71 71 65 59 53 48 38 32 27
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
Muzzle
  • Autowiki-suppressor.png suppressor


Autowiki-Type 74 pistol.png
Type 74 pistol

The Type 74 is the designation for a specially modified Type 73 with an integrated laser sight system, multiple lightning cuts to reduce weight in order to allow a higher pressure round to be used with the same recoil sping, and a more comfortable grip. Due to the adoption of the NP92, the Type 74 was produced in limited numbers, because of this it is typically only issued on request to high-ranking officers.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 3

Scatter Unwielded: 2

Burst Scatter: 5

Burst Amount: 1

Firerate: 240

Falloff: 1

Burst Firerate: 160

Accuracy Wielded: 8.1

Accuracy Unwielded: 8.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Type 73 magazine (7.62x25mm Tokarev).png Type 73 magazine (7.62x25mm Tokarev)
Icon Name
Autowiki-High Impact Type 74 magazine (7.62x25mm Tokarev).png High Impact Type 74 magazine (7.62x25mm Tokarev)
Type 73 magazine (7.62x25mm Tokarev)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 71 71 71 71 65 59 53 48 38 32 27
High Impact Type 74 magazine (7.62x25mm Tokarev)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 78 78 78 78 78 78 78 70 64 58 53
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-barrel charger.png barrel charger


Autowiki-ZHNK-72 revolver.png
ZHNK-72 revolver

The ZHNK-72 is a UPP designed revolver. The ZHNK-72 is used by the UPP armed forces in a policing role as well as limited numbers in the hands of SNCOs.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 1

Firerate: 171

Falloff: 1

Burst Firerate: 114

Accuracy Wielded: 6

Accuracy Unwielded: 5.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-ZHNK-72 speed loader (7.62x38mmR).png ZHNK-72 speed loader (7.62x38mmR)
Icon Name
Autowiki-ZHNK-72 shrapnel-shot speed loader (7.62x38mmR).png ZHNK-72 shrapnel-shot speed loader (7.62x38mmR)
ZHNK-72 speed loader (7.62x38mmR)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 84 84 84 84 84 76 69 63 57 52 39
ZHNK-72 shrapnel-shot speed loader (7.62x38mmR)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 48 48 48 48 48 48 48 48 48 43 39
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-extended barrel.png extended barrel
Under
  • Autowiki-laser sight.png laser sight


Autowiki-Type 80 bayonet.png

Type 80 Bayonet

The standard-issue bayonet of the UPP, the Type 80 is balanced to also function as an effective throwing knife.
Stats:
Damage: 25
Throwing Damage: 100
Weapon: Description:
Autowiki-L23 assault rifle.png
L23 assault rifle

A rare sight, this rifle is seen most commonly in the hands of Three World Empire RMCs. Compared to the M41A MK2, it has noticeably improved handling and vastly improved performance. This one is painted in RMC's purple-blue camouflage

Stats:

Recoil Wielded: 2.2

Recoil Unwielded: 4

Scatter Wielded: 3

Scatter Unwielded: 11

Burst Scatter: 1

Burst Amount: 3

Firerate: 218

Falloff: 0

Burst Firerate: 208

Accuracy Wielded: 24

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-L23 magazine (8.88x51mm).png L23 magazine (8.88x51mm)
Icon Name
Autowiki-L23 high-capacity drum magazine (8.88x51mm).png L23 high-capacity drum magazine (8.88x51mm)
Icon Name
Autowiki-L23 armor-piercing magazine (8.88x51mm).png L23 armor-piercing magazine (8.88x51mm)
Icon Name
Autowiki-L23 HEAP magazine (8.88x51mm).png L23 HEAP magazine (8.88x51mm)
Icon Name
Autowiki-L23 incindiary magazine (8.88x51mm).png L23 incindiary magazine (8.88x51mm)
Icon Name
Autowiki-L23 practice magazine (8.88x51mm).png L23 practice magazine (8.88x51mm)
Icon Name
Autowiki-L23 toxin magazine (8.88x51mm).png L23 toxin magazine (8.88x51mm)
L23 magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 57 57 57 52 47 43 34 29 25 20 16
L23 high-capacity drum magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 57 57 57 52 47 43 34 29 25 20 16
L23 armor-piercing magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 42 42 42 42 42 42 42 42
L23 HEAP magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 68 68 68 68 68 68 68 68 68 68 68
L23 incindiary magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 38 34 31 23 19 16 12 9


L23 toxin magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 42 42 42 42 42 42 42 42
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-extended barrel.png extended barrel
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-W-Y S4 2x advanced telescopic mini-scope.png W-Y S4 2x advanced telescopic mini-scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-S10 variable zoom telescopic scope.png S10 variable zoom telescopic scope
Under
  • Autowiki-bipod.png bipod
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
  • Autowiki-H34 underslung grenade launcher.png H34 underslung grenade launcher
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun
  • Autowiki-AF13 underbarrel shotgun.png AF13 underbarrel shotgun
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
Stock
  • Autowiki-L23 stock.png L23 stock


Autowiki-L23-B assault rifle.png
L23-B assault rifle

A rare sight, this rifle is seen most commonly in the hands of Three World Empire RMCs. This particular model was modified to facilitate RMC operations in tight quarters, allowing for it to be fired one-handed. This however crippled its stopping power due to a shorter barrel needed to make it compact. Burst fire still kicks like a mule. Compared to the M41A MK2, it has noticeably improved handling and vastly improved performance. This one is painted in RMC's purple-blue camouflage

Stats:

Recoil Wielded: 2

Recoil Unwielded: 2

Scatter Wielded: 4

Scatter Unwielded: 11

Burst Scatter: 1

Burst Amount: 3

Firerate: 218

Falloff: 0

Burst Firerate: 208

Accuracy Wielded: 20.8

Accuracy Unwielded: 14.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-L23 magazine (8.88x51mm).png L23 magazine (8.88x51mm)
Icon Name
Autowiki-L23 high-capacity drum magazine (8.88x51mm).png L23 high-capacity drum magazine (8.88x51mm)
Icon Name
Autowiki-L23 armor-piercing magazine (8.88x51mm).png L23 armor-piercing magazine (8.88x51mm)
Icon Name
Autowiki-L23 HEAP magazine (8.88x51mm).png L23 HEAP magazine (8.88x51mm)
Icon Name
Autowiki-L23 incindiary magazine (8.88x51mm).png L23 incindiary magazine (8.88x51mm)
Icon Name
Autowiki-L23 practice magazine (8.88x51mm).png L23 practice magazine (8.88x51mm)
Icon Name
Autowiki-L23 toxin magazine (8.88x51mm).png L23 toxin magazine (8.88x51mm)
L23 magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 57 57 57 52 47 43 34 29 25 20 16
L23 high-capacity drum magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 57 57 57 52 47 43 34 29 25 20 16
L23 armor-piercing magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 42 42 42 42 42 42 42 42
L23 HEAP magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 68 68 68 68 68 68 68 68 68 68 68
L23 incindiary magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 38 34 31 23 19 16 12 9


L23 toxin magazine (8.88x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 42 42 42 42 42 42 42 42
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-W-Y S4 2x advanced telescopic mini-scope.png W-Y S4 2x advanced telescopic mini-scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Stock
  • Autowiki-L23 stock.png L23 stock
Under
  • Autowiki-AF13-B underbarrel shotgun.png AF13-B underbarrel shotgun
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip


Autowiki-L42A3 battle rifle.png
L42A3 battle rifle

The L42A3 Battle Rifle, found commonly in Three World Empire's armories. Used by RMC and IASF alike, valued for its reliability.

Stats:

Recoil Wielded: 3.5

Recoil Unwielded: 4

Scatter Wielded: 4

Scatter Unwielded: 11

Burst Scatter: 4

Burst Amount: 0

Firerate: 171

Falloff: 0

Burst Firerate: 218

Accuracy Wielded: 20.8

Accuracy Unwielded: 12

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-W-Y S4 2x advanced telescopic mini-scope.png W-Y S4 2x advanced telescopic mini-scope
  • Autowiki-S10 variable zoom telescopic scope.png S10 variable zoom telescopic scope
Under
  • Autowiki-bipod.png bipod
  • Autowiki-laser sight.png laser sight
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
Stock
  • Autowiki-L42A3 synthetic stock.png L42A3 synthetic stock


Autowiki-L42A3-F battle rifle.png
L42A3-F battle rifle

The L42A3 Battle Rifle with a heavily modified firing mechanism, giving it a burst-fire option. Extremely deadly.

Stats:

Recoil Wielded: 3.5

Recoil Unwielded: 4

Scatter Wielded: 3

Scatter Unwielded: 11

Burst Scatter: 4

Burst Amount: 0

Firerate: 200

Falloff: 0

Burst Firerate: 600

Accuracy Wielded: 20.8

Accuracy Unwielded: 12

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-W-Y S4 2x advanced telescopic mini-scope.png W-Y S4 2x advanced telescopic mini-scope
  • Autowiki-S10 variable zoom telescopic scope.png S10 variable zoom telescopic scope
Under
  • Autowiki-bipod.png bipod
  • Autowiki-laser sight.png laser sight
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
Stock
  • Autowiki-L42A3 synthetic stock.png L42A3 synthetic stock


Autowiki-L56A2 smartgun.png
L56A2 smartgun

The actual firearm in the 2-piece L56A2 Smartgun System. This Variant is used by the Three World Empires Royal Marines Commando units. You may toggle firing restrictions by using a special action. Alt-click it to open the feed cover and allow for reloading.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 300

Falloff: 2

Burst Firerate: 200

Accuracy Wielded: 6.3

Accuracy Unwielded: 6

Maximum Range: 12

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-smartgun drum.png smartgun drum
Icon Name
Autowiki-holotargetting smartgun drum.png holotargetting smartgun drum
smartgun drum
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 27 24 18 15 12 9 6 3 1 {{{armor-50}}}
holotargetting smartgun drum
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 27 24 18 15 12 9 6 3 1 {{{armor-50}}}
Attachments:
Muzzle
  • Autowiki-smartgun barrel.png smartgun barrel
Rail
  • Autowiki-rail flashlight.png rail flashlight


Smartgun Modes: Description:
Accuracy Improvement Modifies the smartgun to fire more accurately at targets.

Power usage: Low

Ammo Type Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.

Power usage: None

Auto Fire Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.

Power usage: High

Lethal Mode Toggles the ability for the smartgun's bullets to hit friendlies or not.

Power usage: None

Frontline Mode Toggles the IFF to an alternate mode which doesn't allow firing over friendlies, but in exchange enhances weapon performance over distance.

Power usage: None

Motion Detector Toggles the inbuilt motion detector that scans the area for hostiles.

Power usage: Low

Recoil Compensation Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.

Power usage: Low

Autowiki-VP78 pistol.png
VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 2

Scatter Wielded: 4

Scatter Unwielded: 3

Burst Scatter: 5

Burst Amount: 3

Firerate: 120

Falloff: 5

Burst Firerate: 144

Accuracy Wielded: 6.3

Accuracy Unwielded: 6.3

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-VP78 magazine (9mm).png VP78 magazine (9mm)
Icon Name
Autowiki-VP78 toxic magazine (9mm).png VP78 toxic magazine (9mm)
Icon Name
Autowiki-VP78 wall-penetrating magazine (9mm).png VP78 wall-penetrating magazine (9mm)
Icon Name
Autowiki-VP78 incendiary magazine (9mm).png VP78 incendiary magazine (9mm)
VP78 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 35 35 31 28 22 18
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-VP78 Laser-Light Module.png VP78 Laser-Light Module


Ballisticshield.png

FBS-B Ballistic shield

Ballistic shield used by the royal marines commando. This shield is commonly used during boarding actions due to its lightweight but durable design.
L5bayonet.png

L5 Bayonet

The standard-issue bayonet of the RMC, the L5 is balanced to also function as an effective throwing knife.
Stats:
Damage: 25
Throwing Damage: 100


Weapon: Description:
Autowiki-MAR-50 light machine gun.png
MAR-50 light machine gun

A cheap, reliable LMG chambered in 7.62x39mm. Commonly found in the hands of slightly better funded criminals.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 4

Scatter Wielded: 3

Scatter Unwielded: 11

Burst Scatter: 3

Burst Amount: 5

Firerate: 300

Falloff: 4

Burst Firerate: 272

Accuracy Wielded: 18.4

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-MAR magazine (7.62x39mm).png MAR magazine (7.62x39mm)
Icon Name
Autowiki-MAR extended magazine (7.62x39mm).png MAR extended magazine (7.62x39mm)
Icon Name
Autowiki-MAR drum magazine (7.62x39mm).png MAR drum magazine (7.62x39mm)
MAR magazine (7.62x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
MAR extended magazine (7.62x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
MAR drum magazine (7.62x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
Under
  • Autowiki-bipod.png bipod


Autowiki-MAR-40 battle rifle.png
MAR-40 battle rifle

A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries, or in the hands of the UPP or CLF.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 4

Scatter Wielded: 6

Scatter Unwielded: 11

Burst Scatter: 3

Burst Amount: 4

Firerate: 120

Falloff: 4

Burst Firerate: 160

Accuracy Wielded: 16

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-MAR magazine (7.62x39mm).png MAR magazine (7.62x39mm)
Icon Name
Autowiki-MAR extended magazine (7.62x39mm).png MAR extended magazine (7.62x39mm)
MAR magazine (7.62x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
MAR extended magazine (7.62x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-bipod.png bipod
  • Autowiki-burst fire assembly.png burst fire assembly
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun


Autowiki-MAR-30 battle carbine.png
MAR-30 battle carbine

A cheap, reliable carbine chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 6

Scatter Unwielded: 8

Burst Scatter: 3

Burst Amount: 4

Firerate: 171

Falloff: 4

Burst Firerate: 188

Accuracy Wielded: 16

Accuracy Unwielded: 12.8

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-MAR magazine (7.62x39mm).png MAR magazine (7.62x39mm)
Icon Name
Autowiki-MAR extended magazine (7.62x39mm).png MAR extended magazine (7.62x39mm)
MAR magazine (7.62x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 49 49 45 40 37 28 24 20 16 13 9
MAR extended magazine (7.62x39mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 49 49 45 40 37 28 24 20 16 13 9
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-laser sight.png laser sight
  • Autowiki-bipod.png bipod
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun


Autowiki-R4T lever-action rifle.png
R4T lever-action rifle

This lever-action was designed for small scout operations in harsh environments such as the jungle or particularly windy deserts, as such its internal mechanisms are simple yet robust.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 5

Scatter Wielded: 3

Scatter Unwielded: 10

Burst Scatter: 0

Burst Amount: 1

Firerate: 46

Falloff: 1

Burst Firerate: 30

Accuracy Wielded: 17.5

Accuracy Unwielded: 7

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of 45-70 rounds.png box of 45-70 rounds
Icon Name
Autowiki-box of 45-70 blanks.png box of 45-70 blanks
Icon Name
Autowiki-box of marksman 45-70 rounds.png box of marksman 45-70 rounds
Icon Name
Autowiki-box of tracker 45-70 rounds.png box of tracker 45-70 rounds
box of 45-70 rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 80 72 66 60 54 43 37 32 27 22 18
box of 45-70 blanks
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 63 57 52 47 37 32 27 22 18 14
box of marksman 45-70 rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 70 70 63 57 52 47
box of tracker 45-70 rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 63 57 52 47 37 32 27
Attachments:
Muzzle
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-laser sight.png laser sight
  • Autowiki-R4T magnetic sling.png R4T magnetic sling
Stock
  • Autowiki-R4T scouting stock.png R4T scouting stock


Autowiki-M16 rifle.png
M16 rifle

An old, reliable design first adopted by the U.S. military in the 1960s. Something like this belongs in a museum of war history. It is chambered in 5.56x45mm.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 2

Scatter Unwielded: 11

Burst Scatter: 1

Burst Amount: 3

Firerate: 240

Falloff: 4

Burst Firerate: 205

Accuracy Wielded: 21.6

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M16 magazine (5.56x45mm).png M16 magazine (5.56x45mm)
Icon Name
Autowiki-M16 AP magazine (5.56x45mm).png M16 AP magazine (5.56x45mm)
Icon Name
Autowiki-M16 extended magazine (5.56x45mm).png M16 extended magazine (5.56x45mm)
M16 magazine (5.56x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 47 42 39 30 26 21 17 14 10
M16 AP magazine (5.56x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 39 39 39 39 39 39 39 39 39 35 32
M16 extended magazine (5.56x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 47 42 39 30 26 21 17 14 10
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-bipod.png bipod
  • Autowiki-burst fire assembly.png burst fire assembly
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun
  • Autowiki-laser sight.png laser sight
Stock
  • Autowiki-M16 bump stock.png M16 bump stock


Autowiki-MP27 submachinegun.png
MP27 submachinegun

An archaic design going back almost a century, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. An extremely ergonomic and lightweight design allows easy mass production and surpisingly good handling, but the cheap materials used hurt the weapon's scatter noticeably.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 12.5

Scatter Unwielded: 13

Burst Scatter: 3.5

Burst Amount: 2

Firerate: 400

Falloff: 5

Burst Firerate: 320

Accuracy Wielded: 5

Accuracy Unwielded: 4.5

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-MP27 30-round magazine (4.6x30mm).png MP27 30-round magazine (4.6x30mm)
MP27 30-round magazine (4.6x30mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 36 33 30 22 18 15 11 8 5 2
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-bipod.png bipod
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-Basira-Armstrong bolt-action hunting rifle.png
Basira-Armstrong bolt-action hunting rifle

Named after its eccentric designers, the Basira-Armstrong is a cheap but reliable civilian bolt-action rifle frequently found in the outer colonies. Despite its legally-mandated limited magazine capacity, its light weight and legendary accuracy makes it popular among hunters and competitive shooters.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 6

Scatter Wielded: 2

Scatter Unwielded: 13

Burst Scatter: 5

Burst Amount: 0

Firerate: 75

Falloff: 0

Burst Firerate: 54

Accuracy Wielded: 41.6

Accuracy Unwielded: 11.2

Maximum Range: 32

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Basira-Armstrong magazine (6.5mm).png Basira-Armstrong magazine (6.5mm)
Basira-Armstrong magazine (6.5mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 58 58 58 58 58 58 58 53 48 44 40
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
Rail
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-2x hunting mini-scope.png 2x hunting mini-scope
Stock
  • Autowiki-wooden stock.png wooden stock


Autowiki-MP5 submachinegun.png
MP5 submachinegun

A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 8

Scatter Unwielded: 11

Burst Scatter: 3

Burst Amount: 3

Firerate: 240

Falloff: 6

Burst Firerate: 266

Accuracy Wielded: 4.8

Accuracy Unwielded: 3.2

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-MP5 magazine (9mm).png MP5 magazine (9mm)
MP5 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 37 33 30 22 19 15 12 9 6
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-bipod.png bipod
  • Autowiki-burst fire assembly.png burst fire assembly
  • Autowiki-M203 Grenade Launcher.png M203 Grenade Launcher


Autowiki-FN FP9000 Submachinegun.png
FN FP9000 Submachinegun

An old design, but one that's stood the test of time. A leaked and unencrypted 3D-printing pattern alongside an extremely robust and reasonably cheap to manufacture frame have ensured this weapon be a mainstay of rim colonies and private security firms for over a century.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 10

Scatter Unwielded: 12

Burst Scatter: 7

Burst Amount: 3

Firerate: 400

Falloff: 6

Burst Firerate: 342

Accuracy Wielded: 4.8

Accuracy Unwielded: 3

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-FN FP9000 magazine (5.7x28mm).png FN FP9000 magazine (5.7x28mm)
FN FP9000 magazine (5.7x28mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 27 27 27 27 27 27 27 24 22 16 13
Attachments:
Muzzle
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Under
  • Autowiki-laser sight.png laser sight


Autowiki-MAC-15 submachinegun.png
MAC-15 submachinegun

A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 11

Scatter Unwielded: 10

Burst Scatter: 3

Burst Amount: 1

Firerate: 600

Falloff: 6

Burst Firerate: 400

Accuracy Wielded: 4

Accuracy Unwielded: 4

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-MAC-15 magazine (9mm).png MAC-15 magazine (9mm)
Icon Name
Autowiki-MAC-15 extended magazine (9mm).png MAC-15 extended magazine (9mm)
MAC-15 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 27 25 19 15 12 9 6 4 1
MAC-15 extended magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 27 25 19 15 12 9 6 4 1
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-custom built shotgun.png
custom built shotgun

A cobbled-together pile of scrap and alien wood. Point end towards things you want to die. Has a burst fire feature, as if it needed it.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 4

Scatter Wielded: 5

Scatter Unwielded: 10

Burst Scatter: 7

Burst Amount: 2

Firerate: 50

Falloff: 1

Burst Firerate: 58

Accuracy Wielded: 6.4

Accuracy Unwielded: 4

Maximum Range: 8

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10
Attachments:
Muzzle
  • Autowiki-recoil compensator.png recoil compensator


Autowiki-HG 37-12 pump shotgun.png
HG 37-12 pump shotgun

A eight-round pump action shotgun with four-round capacity dual internal tube magazines allowing for quick reloading and highly accurate fire. Used exclusively by Colonial Marshals. You can switch the active internal magazine by toggling the shotgun tube.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 4

Scatter Wielded: 5

Scatter Unwielded: 10

Burst Scatter: 5

Burst Amount: 1

Firerate: 37

Falloff: 1

Burst Firerate: 25

Accuracy Wielded: 4.6

Accuracy Unwielded: 2

Maximum Range: 4

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
Muzzle
  • Autowiki-recoil compensator.png recoil compensator


Autowiki-Spearhead Rival 78.png
Spearhead Rival 78

A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. Only holds two 12g shells at a time.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 4

Scatter Wielded: 5

Scatter Unwielded: 10

Burst Scatter: 1

Burst Amount: 2

Firerate: 240

Falloff: 1

Burst Firerate: 320

Accuracy Wielded: 4.6

Accuracy Unwielded: 2

Maximum Range: 4

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
Stock
  • Autowiki-double barrel shotgun stock.png double barrel shotgun stock


Autowiki-semi-sawn-off Spearhead Rival 78.png
semi-sawn-off Spearhead Rival 78

A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. For some reason it seems that someone tried to saw through the barrel and gave up halfway through. This probably isn't going to be the greatest gun for combat..

Stats:

Recoil Wielded: 3

Recoil Unwielded: 5

Scatter Wielded: 4

Scatter Unwielded: 15

Burst Scatter: 1

Burst Amount: 1

Firerate: 66

Falloff: 1

Burst Firerate: 44

Accuracy Wielded: 4

Accuracy Unwielded: 2

Maximum Range: 4

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 41 37 34 26 22 18
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 41 37 34 26 22 18
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 32 29 23 19 15 12 9 6 3
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 38 34 31 23 19 16 12 9 6
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 38 34 31 23 19 16 12 9 6
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 19 19 19 19 19 19 19 19 17 13 10


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 41 37 34 26 22 18
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 32 29 23 19 15 12 9 6 3
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 58 58 58 58 58 58 58 53 48 43 34
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 58 58 58 58 58 58 58 53 48 43 34
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 48 44 40 36 28 24 20 16 12 9 6
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 29 29 29 29 29 29 29 29 29 29 29
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 39 35 32 25 21 17 14 11 8 5 2
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
Stock
  • Autowiki-double barrel shotgun stock.png double barrel shotgun stock


Autowiki-sawn-off Spearhead Rival 78.png
sawn-off Spearhead Rival 78

A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. It has been artificially shortened to reduce range but increase damage and spread.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 5

Scatter Wielded: 5

Scatter Unwielded: 10

Burst Scatter: 1

Burst Amount: 2

Firerate: 240

Falloff: 1

Burst Firerate: 320

Accuracy Wielded: 3.6

Accuracy Unwielded: 2

Maximum Range: 4

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 94 94 94 94 94 85 78 70 64 58 45
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 94 94 94 94 94 85 78 70 64 58 45
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 74 74 67 61 55 50 39 34 29 24 20
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 87 87 79 72 65 59 54 42 36 30 25
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 87 87 79 72 65 59 54 42 36 30 25
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 40 40 40 40 40 40 36 33 30


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 94 94 94 94 94 85 78 70 64 58 45
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 74 74 67 61 55 50 39 34 29 24 20
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 121 121 121 121 121 121 121 110 100 91 82
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 121 121 121 121 121 121 121 110 100 91 82
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 101 92 83 76 69 62 49 43 37 31 26
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 60 60 60
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 81 73 66 60 55 50 38 32 27 23 18
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
Stock
  • Autowiki-double barrel shotgun stock.png double barrel shotgun stock


Autowiki-CZ-81 machine pistol.png
CZ-81 machine pistol

A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20-round magazine.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 4

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 240

Falloff: 1

Burst Firerate: 160

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-CZ-81 20-round magazine (.32ACP).png CZ-81 20-round magazine (.32ACP)
CZ-81 20-round magazine (.32ACP)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 44 40 36 33 25 21 17 13 10
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-M1911 service pistol.png
M1911 service pistol

A timeless classic since the first World War. Once standard issue for the USCM, now back order only. Chambered in .45 ACP. Unfortunately, due to the progression of IFF technology, M1911 .45 ACP is NOT compatible with the SU-6.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 1

Firerate: 171

Falloff: 1

Burst Firerate: 114

Accuracy Wielded: 7.2

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M1911 magazine (.45).png M1911 magazine (.45)
M1911 magazine (.45)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 68 68 68 68 62 56 51 46 36 31 26
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-vintage Desert Eagle.png
vintage Desert Eagle

A bulky 50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, 'Peace through superior firepower.'

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 2

Firerate: 85

Falloff: 1

Burst Firerate: 82

Accuracy Wielded: 6

Accuracy Unwielded: 4.5

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Desert Eagle magazine (.50).png Desert Eagle magazine (.50)
Desert Eagle magazine (.50)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 47 47 47 47 47 47 47 42 39 35 27
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Muzzle
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Under
  • Autowiki-laser sight.png laser sight


Autowiki-KT-42 automag.png
KT-42 automag

The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 6

Burst Scatter: 4

Burst Amount: 1

Firerate: 240

Falloff: 1

Burst Firerate: 160

Accuracy Wielded: 5.7

Accuracy Unwielded: 5.4

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-KT-42 magazine (.44).png KT-42 magazine (.44)
KT-42 magazine (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 50 45 41 32 27 23 19
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-S&W .38 model 37 revolver.png
S&W .38 model 37 revolver

A lean .38 made by Smith & Wesson. A timeless classic, from antiquity to the future. This specific model is known to be wildly inaccurate, yet extremely lethal.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 6

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 1

Firerate: 100

Falloff: 1

Burst Firerate: 66

Accuracy Wielded: 3.9

Accuracy Unwielded: 3.9

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-S&W speed loader (.38).png S&W speed loader (.38)
S&W speed loader (.38)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 81 74 67 61 55 43 37



Autowiki-CMB Spearhead autorevolver.png
CMB Spearhead autorevolver

An automatic revolver chambered in .357, often loaded with hollowpoint on spaceships to prevent hull damage. Commonly issued to Colonial Marshals.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 4

Scatter Unwielded: 6

Burst Scatter: 4

Burst Amount: 1

Firerate: 100

Falloff: 5

Burst Firerate: 66

Accuracy Wielded: 7.2

Accuracy Unwielded: 4.8

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Spearhead hollowpoint speed loader (.357).png Spearhead hollowpoint speed loader (.357)
Icon Name
Autowiki-Spearhead speed loader (.357).png Spearhead speed loader (.357)
Spearhead hollowpoint speed loader (.357)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 86 78 71 64 58 53 41 35 30 25 20
Spearhead speed loader (.357)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 69 69 69 69 62 57 51 47 36 31 26
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-laser sight.png laser sight


Autowiki-holdout pistol.png
holdout pistol

A tiny pistol meant for hiding in hard-to-reach areas. Best not ask where it came from.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 1

Firerate: 240

Falloff: 1

Burst Firerate: 160

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-tiny pistol magazine (.22).png tiny pistol magazine (.22)
tiny pistol magazine (.22)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 40 36 33 30 22 18 15 11 8
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-M83A2 SADAR.png
M83A2 SADAR

The M83A2 SADAR is a lightweight one-shot anti-armor weapon capable of engaging enemy vehicles at ranges up to 1,000m. Fully disposable, the rocket's launcher is discarded after firing. When stowed (unique-action), the SADAR system consists of a watertight carbon-fiber composite blast tube, inside of which is an aluminum launch tube containing the missile. The weapon is fired by pushing a charge button on the trigger grip. It is sighted and fired from the shoulder.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 50

Falloff: 0

Burst Firerate: 33

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 6

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-84mm high explosive rocket.png 84mm high explosive rocket
Icon Name
Autowiki-84mm custom rocket.png 84mm custom rocket
Icon Name
Autowiki-84mm anti-armor rocket.png 84mm anti-armor rocket
Icon Name
Autowiki-84mm white-phosphorus rocket.png 84mm white-phosphorus rocket
Icon Name
Autowiki-84mm Anti-Tank Rocket.png 84mm Anti-Tank Rocket
84mm high explosive rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 13 9 7 5 3 {{{armor-30}}} {{{armor-35}}} {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
84mm custom rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 13 9 7 5 3 {{{armor-30}}} {{{armor-35}}} {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
84mm anti-armor rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 10 10 10 10 10 10 10 10 10 10 10
84mm white-phosphorus rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 81 74 67 61 55 43 37 31 26 22
84mm Anti-Tank Rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 100 100 100 100 100 100 100 100 100 100 100



Autowiki-MK-45 'High-Power' Automagnum.png
MK-45 'High-Power' Automagnum

Originally designed as a replacement for the USCM's M44 combat revolver, it was rejected at the last minute by a committee, citing its need to be cocked after every loaded magazine to be too cumbersone and antiquated. The design has recently been purchased by the Henjin-Garcia company, refitted for .45 ACP, and sold to the Colonial Marshals and other various unscrupulous armed groups.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 2

Scatter Wielded: 5

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 1

Firerate: 85

Falloff: 4

Burst Firerate: 57

Accuracy Wielded: 7.2

Accuracy Unwielded: 5.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-MK-45 Automagnum magazine (.45).png MK-45 Automagnum magazine (.45)
Icon Name
Autowiki-MK-45 Automagnum magazine (.45).png MK-45 Automagnum magazine (.45)
MK-45 Automagnum magazine (.45)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 50 50 50 50 45 41 37 29 25
MK-45 Automagnum magazine (.45)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 50 50 50 50 45 41 37 29 25
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-Beretta 92FS pistol.png
Beretta 92FS pistol

A popular police firearm in the 20th century, often employed by hardboiled cops while confronting terrorists. A classic of its time, chambered in 9mm.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 4

Scatter Unwielded: 4

Burst Scatter: 6

Burst Amount: 1

Firerate: 600

Falloff: 1

Burst Firerate: 400

Accuracy Wielded: 7.5

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Beretta 92FS magazine (9mm).png Beretta 92FS magazine (9mm)
Beretta 92FS magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 36 36 36 32 29 23 19 16 12 9 6
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-Beretta 93FR burst pistol.png
Beretta 93FR burst pistol

A popular police firearm in the 20th century, often employed by hardboiled cops while confronting terrorists. A classic of its time, chambered in 9mm. This specific pistol is a burst-fire, limited availability, police-issue 93FR type Beretta. Not too accurate, aftermarket modififcations are recommended.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 4

Scatter Unwielded: 4

Burst Scatter: 6

Burst Amount: 3

Firerate: 600

Falloff: 1

Burst Firerate: 514

Accuracy Wielded: 6.6

Accuracy Unwielded: 4.8

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Beretta 92FS magazine (9mm).png Beretta 92FS magazine (9mm)
Beretta 92FS magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 36 36 36 32 29 23 19 16 12 9 6
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Lunge Mine.png

Lunge Mine

A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon.

Uncommonly found in the hands of very brave (or stupid) Colonial Liberation Front soldiers.

Combat Sword.png

Combat sword

A dusty sword commonly seen in historical museums. Where you got this is a mystery, for sure. Only a mercenary would be nuts enough to carry one of these.


Stats:
Damage: 35
Throwing Damage: 10
Katana.png

Katana

A finely made Japanese sword, with a well sharpened blade. The blade has been filed to a molecular edge, and is extremely deadly. Commonly found in the hands of mercenaries and yakuza.


Stats:
Damage: 45
Throwing Damage: 10
Weapon: Description:
Autowiki-two-bore rifle.png
two-bore rifle

An enormously heavy double-barreled rifle with a bore big enough to fire the Moon. If you want an intact trophy, don't aim for the head. The recoil is apocalyptic: if you aren't highly experienced with it and braced using a Specialist Activation, you won't get a second shot.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 3

Scatter Unwielded: 10

Burst Scatter: 1

Burst Amount: 1

Firerate: 30

Falloff: 30

Burst Firerate: 20

Accuracy Wielded: 10

Accuracy Unwielded: 4

Maximum Range: 14

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10



Autowiki-Webley Mk VI service pistol.png
Webley Mk VI service pistol

A heavy top-break revolver. Bakelite grips, and older than most nations. .455 was good enough for angry tribesmen and les boche, and by Gum it'll do for Colonial Marines and xenomorphs as well.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 3

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 1

Firerate: 120

Falloff: 1

Burst Firerate: 80

Accuracy Wielded: 7.2

Accuracy Unwielded: 5.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M44 speed loader (.44).png M44 speed loader (.44)
Icon Name
Autowiki-M44 marksman speed loader (.44).png M44 marksman speed loader (.44)
Icon Name
Autowiki-M44 toxic speed loader (.44).png M44 toxic speed loader (.44)
Icon Name
Autowiki-M44 heavy speed loader (.44).png M44 heavy speed loader (.44)
Icon Name
Autowiki-M44 incendiary speed loader (.44).png M44 incendiary speed loader (.44)
Icon Name
Autowiki-M44 wall-penetrating speed loader (.44).png M44 wall-penetrating speed loader (.44)
Icon Name
Autowiki-Plfager Katsuma stripper clip (.44).png Plfager Katsuma stripper clip (.44)
Icon Name
Autowiki-Webley speed loader (.455).png Webley speed loader (.455)
M44 speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 72 65 59 54 42 37 31 26 22
M44 marksman speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 55 50 45
M44 toxic speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 55 50 45
M44 heavy speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 38 38 38 38 38 35 31 25 21 17 14
M44 incendiary speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M44 wall-penetrating speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 79 79 79 79 79 79 79 79 79
Plfager Katsuma stripper clip (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 72 65 59 54 42 37 31 26 22
Webley speed loader (.455)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 66 66 66 60 54 49 45 34 29 25 20
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet


Autowiki-ABR-40 hunting rifle.png
ABR-40 hunting rifle

The civilian version of the L42A battle rifle. Almost identical and even cross-compatible with L42 magazines, just don't take the stock off.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 7

Scatter Unwielded: 14

Burst Scatter: 4

Burst Amount: 0

Firerate: 171

Falloff: 0

Burst Firerate: 218

Accuracy Wielded: 16

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-L42A magazine (10x24mm).png L42A magazine (10x24mm)
Icon Name
Autowiki-L42A AP magazine (10x24mm).png L42A AP magazine (10x24mm)
Icon Name
Autowiki-L42A LE magazine (10x24mm).png L42A LE magazine (10x24mm)
Icon Name
Autowiki-L42A rubber magazine (10x24mm).png L42A rubber magazine (10x24mm)
Icon Name
Autowiki-L42A HEAP (10x24mm).png L42A HEAP (10x24mm)
Icon Name
Autowiki-L42A wall-penetrating magazine (10x24mm).png L42A wall-penetrating magazine (10x24mm)
Icon Name
Autowiki-L42A toxin magazine (10x24mm).png L42A toxin magazine (10x24mm)
Icon Name
Autowiki-L42A extended magazine (10x24mm).png L42A extended magazine (10x24mm)
Icon Name
Autowiki-L42A incendiary magazine (10x24mm).png L42A incendiary magazine (10x24mm)
Icon Name
Autowiki-ABR-40 magazine (10x24mm).png ABR-40 magazine (10x24mm)
Icon Name
Autowiki-ABR-40 holotargeting magazine (10x24mm).png ABR-40 holotargeting magazine (10x24mm)
L42A magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 47 42 39 30 26 21 17 14 10
L42A AP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 39 39 39 39 39 39 39 39 39 35 32
L42A LE magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 26 26 26 26 26 23 21 15 12 9 7


L42A HEAP (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 71 71 71 71 71 71 71 71 71 65 59
L42A wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
L42A toxin magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 39 39 39 39 39 39 39 39 39 35 32
L42A extended magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 47 42 39 30 26 21 17 14 10
L42A incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 39 39 35 32 25 21 17 14 11 8 5
ABR-40 magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 47 42 39 30 26 21 17 14 10
ABR-40 holotargeting magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 32 32 29 26 20 17 13 10 7 5 2
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-2x hunting mini-scope.png 2x hunting mini-scope
Stock
  • Autowiki-L42 synthetic stock.png L42 synthetic stock
  • Autowiki-ABR-40 wooden stock.png ABR-40 "wooden" stock
  • Autowiki-ABR-40 tactical stock.png ABR-40 tactical stock


Autowiki-M37-17 pump shotgun.png
M37-17 pump shotgun

A military version of the iconic HG 37-12, this design can fit one extra shell in each of its dual-tube internal magazines, and fires shells with increased velocity, resulting in more damage. Issued to select USCM vessels and stations in the outer veil. A button on the side toggles the internal tubes.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 4

Scatter Wielded: 5

Scatter Unwielded: 10

Burst Scatter: 5

Burst Amount: 1

Firerate: 37

Falloff: 1

Burst Firerate: 25

Accuracy Wielded: 4.6

Accuracy Unwielded: 2

Maximum Range: 4

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 80 80 80 80 80 73 66 60 54 43 37
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 80 80 80 80 80 73 66 60 54 43 37
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 63 63 57 52 47 43 33 28 23 19 15
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 74 74 67 61 56 51 40 34 29 24 20
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 74 74 67 61 56 51 40 34 29 24 20
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 34 34 34 34 34 34 34 34 31 28 22


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 80 80 80 80 80 73 66 60 54 43 37
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 63 63 57 52 47 43 33 28 23 19 15
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 103 103 103 103 103 103 103 94 85 77 70
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 103 103 103 103 103 103 103 94 85 77 70
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 86 78 71 64 58 53 41 35 30 25 20
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 51 51 51 51 51 51 51 51 51 51 51
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 69 62 57 51 47 36 31 26 22 18 14
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
Muzzle
  • Autowiki-recoil compensator.png recoil compensator


Autowiki-PPSh-17b submachinegun.png
PPSh-17b submachinegun

An unauthorized copy of a replica of a prototype submachinegun developed in a third world shit hole somewhere.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 13

Scatter Unwielded: 13

Burst Scatter: 7

Burst Amount: 3

Firerate: 400

Falloff: 4

Burst Firerate: 342

Accuracy Wielded: 7

Accuracy Unwielded: 5.25

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-PPSh-17b stick magazine (7.62x25mm).png PPSh-17b stick magazine (7.62x25mm)
Icon Name
Autowiki-PPSh-17b drum magazine (7.62x25mm).png PPSh-17b drum magazine (7.62x25mm)
PPSh-17b stick magazine (7.62x25mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 26 26 26 23 21 15 12 9 7 4 2
PPSh-17b drum magazine (7.62x25mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 26 26 26 23 21 15 12 9 7 4 2
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness


Autowiki-M16 rifle.png
M16 rifle

An old, reliable design first adopted by the U.S. military in the 1960s. Something like this belongs in a museum of war history. It is chambered in 5.56x45mm.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 2

Scatter Unwielded: 11

Burst Scatter: 1

Burst Amount: 3

Firerate: 240

Falloff: 4

Burst Firerate: 205

Accuracy Wielded: 21.6

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M16 magazine (5.56x45mm).png M16 magazine (5.56x45mm)
Icon Name
Autowiki-M16 AP magazine (5.56x45mm).png M16 AP magazine (5.56x45mm)
Icon Name
Autowiki-M16 extended magazine (5.56x45mm).png M16 extended magazine (5.56x45mm)
M16 magazine (5.56x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 47 42 39 30 26 21 17 14 10
M16 AP magazine (5.56x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 39 39 39 39 39 39 39 39 39 35 32
M16 extended magazine (5.56x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 47 42 39 30 26 21 17 14 10
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-bipod.png bipod
  • Autowiki-burst fire assembly.png burst fire assembly
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun
  • Autowiki-laser sight.png laser sight
Stock
  • Autowiki-M16 bump stock.png M16 bump stock


Autowiki-M16 grenadier rifle.png
M16 grenadier rifle

An old, reliable design first adopted by the U.S. military in the 1960s. Something like this belongs in a museum of war history. It is chambered in 5.56x45mm. This one has an irremovable M203 grenade launcher attached to it, holds one propriatary 40mm shell at a time, it lacks modern IFF systems and will impact the first target it hits; introduce your little friend.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 2

Scatter Unwielded: 11

Burst Scatter: 1

Burst Amount: 3

Firerate: 240

Falloff: 4

Burst Firerate: 205

Accuracy Wielded: 21.6

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M16 magazine (5.56x45mm).png M16 magazine (5.56x45mm)
Icon Name
Autowiki-M16 AP magazine (5.56x45mm).png M16 AP magazine (5.56x45mm)
Icon Name
Autowiki-M16 extended magazine (5.56x45mm).png M16 extended magazine (5.56x45mm)
M16 magazine (5.56x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 47 42 39 30 26 21 17 14 10
M16 AP magazine (5.56x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 39 39 39 39 39 39 39 39 39 35 32
M16 extended magazine (5.56x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 52 52 47 42 39 30 26 21 17 14 10
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-magnetic harness.png magnetic harness
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-M203 Grenade Launcher.png M203 Grenade Launcher


Autowiki-M60 General Purpose Machine Gun.png
M60 General Purpose Machine Gun

The M60. The Pig. The Action Hero's wet dream. Alt-click it to open the feed cover and allow for reloading.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 0.1

Scatter Wielded: 0.1

Scatter Unwielded: 1

Burst Scatter: 3

Burst Amount: 5

Firerate: 171

Falloff: 1

Burst Firerate: 324

Accuracy Wielded: 10.8

Accuracy Unwielded: 12

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M60 ammo box (7.62x51mm).png M60 ammo box (7.62x51mm)
M60 ammo box (7.62x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
Attachments:
Muzzle
  • Autowiki-M60 barrel.png M60 barrel
Under
  • Autowiki-bipod.png bipod


Autowiki-semi-sawn-off Spearhead Rival 78.png
semi-sawn-off Spearhead Rival 78

A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. For some reason it seems that someone tried to saw through the barrel and gave up halfway through. This probably isn't going to be the greatest gun for combat..

Stats:

Recoil Wielded: 3

Recoil Unwielded: 5

Scatter Wielded: 4

Scatter Unwielded: 15

Burst Scatter: 1

Burst Amount: 1

Firerate: 66

Falloff: 1

Burst Firerate: 44

Accuracy Wielded: 4

Accuracy Unwielded: 2

Maximum Range: 4

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 41 37 34 26 22 18
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 41 37 34 26 22 18
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 32 29 23 19 15 12 9 6 3
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 38 34 31 23 19 16 12 9 6
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 38 34 31 23 19 16 12 9 6
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 19 19 19 19 19 19 19 19 17 13 10


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 41 37 34 26 22 18
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 32 29 23 19 15 12 9 6 3
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 58 58 58 58 58 58 58 53 48 43 34
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 58 58 58 58 58 58 58 53 48 43 34
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 48 44 40 36 28 24 20 16 12 9 6
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 29 29 29 29 29 29 29 29 29 29 29
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 39 35 32 25 21 17 14 11 8 5 2
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Under
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
Stock
  • Autowiki-double barrel shotgun stock.png double barrel shotgun stock


Autowiki-AR10 rifle.png
AR10 rifle

An earlier version of the more widespread M16 rifle. Considered to be the father of the 20th century rifle. How one of these ended up here is a mystery of its own. It is chambered in 7.62x51mm.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 3

Scatter Wielded: 3

Scatter Unwielded: 11

Burst Scatter: 2

Burst Amount: 3

Firerate: 120

Falloff: 4

Burst Firerate: 102

Accuracy Wielded: 22.4

Accuracy Unwielded: 8

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-AR10 magazine (7.62x51mm).png AR10 magazine (7.62x51mm)
AR10 magazine (7.62x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 56 56 50 46 42 33 28 24 19 16 12
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-bipod.png bipod
Stock
  • Autowiki-AR10 wooden stock.png AR10 wooden stock


Autowiki-UZI.png
UZI

Exported to over 90 countries, somehow this relic has managed to end up here. Couldn't be simpler to use.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 10

Scatter Unwielded: 13

Burst Scatter: 4

Burst Amount: 1

Firerate: 240

Falloff: 6

Burst Firerate: 160

Accuracy Wielded: 4.4

Accuracy Unwielded: 3.6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-UZI magazine (9x21mm).png UZI magazine (9x21mm)
Icon Name
Autowiki-UZI extended magazine (9x21mm).png UZI extended magazine (9x21mm)
UZI magazine (9x21mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 34 30 24 20 16 13 10 7 4
UZI extended magazine (9x21mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 34 30 24 20 16 13 10 7 4
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-M48A4 service pistol.png
M48A4 service pistol

A timeless classic since the first World War, the M1911A1 has limited use with the USCM, and is often used as a sidearm by non-governmental bodies due to its reliability. This is a modernized version with an ammo counter and a polymer grip, designated M48A4. Chambered in .45 ACP.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 3

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 1

Firerate: 171

Falloff: 1

Burst Firerate: 114

Accuracy Wielded: 7.2

Accuracy Unwielded: 6.6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M1911 magazine (.45).png M1911 magazine (.45)
M1911 magazine (.45)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 55 50 45 41 31 26 22
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-nailgun.png
nailgun

A carpentry tool, used to drive nails into tough surfaces. Of course, if there isn't anything there, that's just a very sharp nail launching at high velocity...

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 9

Scatter Unwielded: 11

Burst Scatter: 4

Burst Amount: 1

Firerate: 240

Falloff: 5

Burst Firerate: 160

Accuracy Wielded: 6.25

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-nailgun magazine (7x45mm).png nailgun magazine (7x45mm)
nailgun magazine (7x45mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 25 22 20 15 12 9



Claymore.png

Claymore

What are you standing around staring at this for? Get to killing!


Stats:
Damage: 35
Throwing Damage: 10
Fireaxe.png

Fireaxe

What are you standing around staring at this for? Get to killing!


Stats:
Wielded Damage: 45
One handed Damage: 25
Baseball Bat.png

Baseball Bat

A large wooden baseball bat. Commonly used in colony recreation, but also used as a means of self defense. Often carried by thugs and ruffians."


Stats:
Damage: 25
Throwing Damage: 7
Metal Baseball Bat.png

Metal Baseball Bat

A large metal baseball bat. Compared to its wooden cousin, the metal bat offers a bit more more force. Often carried by thugs and ruffians.


Stats:
Damage: 35
Throwing Damage: 7
Makeshift Spear.png

Makeshift Spear

A haphazardly-constructed yet still deadly weapon of ancient design.


Stats:
Wielded Damage: 45
One Handed Damage: 25
Throwing Damage: 35
Weapon: Description:
Autowiki-XM40 pulse rifle.png
XM40 pulse rifle

One of the experimental predecessors to the M41 line that never saw widespread adoption beyond elite marine units. Of the rifles in the USCM inventory that are still in production, this is the only one to feature an integrated suppressor. It can accept M41A MK2 magazines, but also features its own proprietary magazine system. Extremely lethal in burstfire mode.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 2

Scatter Unwielded: 8

Burst Scatter: 1

Burst Amount: 3

Firerate: 240

Falloff: 4.4

Burst Firerate: 313

Accuracy Wielded: 23.2

Accuracy Unwielded: 12

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M41A magazine (10x24mm).png M41A magazine (10x24mm)
Icon Name
Autowiki-M41A extended magazine (10x24mm).png M41A extended magazine (10x24mm)
Icon Name
Autowiki-M41A incendiary magazine (10x24mm).png M41A incendiary magazine (10x24mm)
Icon Name
Autowiki-M41A explosive magazine (10x24mm).png M41A explosive magazine (10x24mm)
Icon Name
Autowiki-M41A HEAP magazine (10x24mm).png M41A HEAP magazine (10x24mm)
Icon Name
Autowiki-M41A AP magazine (10x24mm).png M41A AP magazine (10x24mm)
Icon Name
Autowiki-M41A LE magazine (10x24mm).png M41A LE magazine (10x24mm)
Icon Name
Autowiki-M41A wall-penetrating magazine (10x24mm).png M41A wall-penetrating magazine (10x24mm)
Icon Name
Autowiki-M41A toxin magazine (10x24mm).png M41A toxin magazine (10x24mm)
Icon Name
Autowiki-M41A Rubber Magazine (10x24mm).png M41A Rubber Magazine (10x24mm)
Icon Name
Autowiki-XM40 magazine (10x24mm).png XM40 magazine (10x24mm)
Icon Name
Autowiki-XM40 HEAP magazine (10x24mm).png XM40 HEAP magazine (10x24mm)
M41A magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 45 41 37 29 24 20 16 13 9
M41A extended magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 45 41 37 29 24 20 16 13 9
M41A incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 34 30 24 20 17 13 10 7 4
M41A explosive magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 31 31 28 25 19 16 13 10 7 4 2
M41A HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 68 68 68 68 68 68 68 68 68 62 56
M41A AP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 37 37 37 37 37 37 37 34 30
M41A LE magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 22 20 15 12 9 6
M41A wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 43 43 43 43 43 43 43 43 43 43 43
M41A toxin magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 37 37 37 37 37 37 37 34 30


XM40 magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 37 37 37 37 37 37 37 34 30
XM40 HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 68 68 68 68 68 68 68 68 68 62 56
Attachments:
Muzzle
  • Autowiki-XM40 integral suppressor.png XM40 integral suppressor
Under
  • Autowiki-vertical grip.png vertical grip
  • Autowiki-angled grip.png angled grip
  • Autowiki-underbarrel flashlight grip.png underbarrel flashlight grip
  • Autowiki-laser sight.png laser sight
  • Autowiki-gyroscopic stabilizer.png gyroscopic stabilizer
  • Autowiki-bipod.png bipod
  • Autowiki-burst fire assembly.png burst fire assembly
  • Autowiki-U1 grenade launcher.png U1 grenade launcher
  • Autowiki-mini flamethrower.png mini flamethrower
  • Autowiki-advanced mini flamethrower.png advanced mini flamethrower
  • Autowiki-U7 underbarrel shotgun.png U7 underbarrel shotgun
  • Autowiki-HME-12 underbarrel extinguisher.png HME-12 underbarrel extinguisher
Rail
  • Autowiki-magnetic harness.png magnetic harness


Autowiki-XM38 tactical shotgun.png
XM38 tactical shotgun

Way back in 2168, Wey-Yu began testing the MK221. The USCM picked up an early prototype, and later adopted it with a limited military contract. But the USCM Special Operations Forces wasn't satisfied, and iterated on the early prototypes they had access to; eventually, their internal armorers and tinkerers produced the MK210, designated XM38, a lightweight folding shotgun that snaps to the belt. And to boot, it's fully automatic, made of stamped medal, and keeps the UGL. Truly an engineering marvel.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 4

Scatter Unwielded: 9

Burst Scatter: 5

Burst Amount: 1

Firerate: 100

Falloff: 1

Burst Firerate: 66

Accuracy Wielded: 4.8

Accuracy Unwielded: 3.8

Maximum Range: 4

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10
Attachments:
Muzzle
  • Autowiki-M5 'Night Raider' bayonet.png M5 'Night Raider' bayonet
  • Autowiki-Type 80 bayonet.png Type 80 bayonet
  • Autowiki-M8 cartridge bayonet.png M8 cartridge bayonet
  • Autowiki-antique bayonet.png antique bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-M5 'Raven's Claw' tactical bayonet.png M5 'Raven's Claw' tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-T9 tactical bayonet.png T9 tactical bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-L5 bayonet.png L5 bayonet
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-recoil compensator.png recoil compensator
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-magnetic harness.png magnetic harness
Stock
  • Autowiki-MK221 tactical stock.png MK221 tactical stock


Unobtainable Weapons and Equipment

The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.

Weapon: Description:
Autowiki-Auto-9 pistol.png
Auto-9 pistol

An advanced, select-fire machine pistol capable of three-round burst. Last seen cleaning up the mean streets of Detroit.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 3

Firerate: 120

Falloff: 5

Burst Firerate: 189

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Auto-9 magazine (9mm).png Auto-9 magazine (9mm)
Auto-9 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-Ol' Painless.png
Ol' Painless

An enormous multi-barreled rotating gatling gun. This thing will no doubt pack a punch.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 2

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 600

Falloff: 1

Burst Firerate: 400

Accuracy Wielded: 13.2

Accuracy Unwielded: 11.4

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-rotating ammo drum (7.62x51mm).png rotating ammo drum (7.62x51mm)
rotating ammo drum (7.62x51mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 35 35 31 28 22 18



Autowiki-golden Mateba autorevolver custom.png
golden Mateba autorevolver custom

Boasting a gold-plated frame and grips made of a critically-endangered rosewood tree, this heavily-customized Mateba revolver's pretentious design rivals only the power of its wielder. Fit for a king. Or a general.

Stats:

Recoil Wielded: 4

Recoil Unwielded: 4

Scatter Wielded: 0.1

Scatter Unwielded: 10

Burst Scatter: 5

Burst Amount: 3

Firerate: 42

Falloff: 1

Burst Firerate: 62

Accuracy Wielded: 7.8

Accuracy Unwielded: 4.5

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-Mateba speed loader (.454).png Mateba speed loader (.454)
Icon Name
Autowiki-High Impact Mateba speed loader (.454).png High Impact Mateba speed loader (.454)
Icon Name
Autowiki-High Impact Armor-Piercing Mateba speed loader (.454).png High Impact Armor-Piercing Mateba speed loader (.454)
Icon Name
Autowiki-Mateba explosive speed loader (.454).png Mateba explosive speed loader (.454)
Mateba speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 81 74 67 61 55 43
High Impact Mateba speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 81 74 67 61 55 43 37 31 26
High Impact Armor-Piercing Mateba speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 67 67 67 67 67 67 67 67 67 67 67
Mateba explosive speed loader (.454)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 150 150 150 150 150 150 150 150 150 150 150
Attachments:
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Muzzle
  • Autowiki-barrel charger.png barrel charger
  • Autowiki-recoil compensator.png recoil compensator
Special
  • Autowiki-standard mateba barrel.png standard mateba barrel
  • Autowiki-marksman mateba barrel.png marksman mateba barrel
  • Autowiki-snubnose mateba barrel.png snubnose mateba barrel


Autowiki-M57-A4 'Lightning Bolt' quad thermobaric launcher.png
M57-A4 'Lightning Bolt' quad thermobaric launcher

The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles. Enough said.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 4

Firerate: 85

Falloff: 0

Burst Firerate: 94

Accuracy Wielded: 6.4

Accuracy Unwielded: 8

Maximum Range: 32

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-84mm high explosive rocket.png 84mm high explosive rocket
Icon Name
Autowiki-84mm custom rocket.png 84mm custom rocket
Icon Name
Autowiki-84mm anti-armor rocket.png 84mm anti-armor rocket
Icon Name
Autowiki-84mm white-phosphorus rocket.png 84mm white-phosphorus rocket
Icon Name
Autowiki-84mm thermobaric rocket array.png 84mm thermobaric rocket array
84mm high explosive rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 13 9 7 5 3 {{{armor-30}}} {{{armor-35}}} {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
84mm custom rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 13 9 7 5 3 {{{armor-30}}} {{{armor-35}}} {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
84mm anti-armor rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 10 10 10 10 10 10 10 10 10 10 10
84mm white-phosphorus rocket
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 81 74 67 61 55 43 37 31 26 22
84mm thermobaric rocket array
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 100 90 82 75 68 62 48 42 36 31 26
Attachments:
Rail
  • Autowiki-magnetic harness.png magnetic harness


Autowiki-CHIMP70 pistol.png
CHIMP70 pistol

A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 2

Firerate: 171

Falloff: 1

Burst Firerate: 154

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-CHIMP70 magazine (.70M).png CHIMP70 magazine (.70M)
CHIMP70 magazine (.70M)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 15 15 15 13 9 7 5 3 {{{armor-40}}} {{{armor-45}}} {{{armor-50}}}
Attachments:
Muzzle
  • Autowiki-suppressor.png suppressor
  • Autowiki-recoil compensator.png recoil compensator
  • Autowiki-extended barrel.png extended barrel
  • Autowiki-barrel charger.png barrel charger
Rail
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight
  • Autowiki-burst fire assembly.png burst fire assembly


Autowiki-M2019 Blaster.png
M2019 Blaster

Properly known as the Pflager Katsumata Series-D Blaster, the M2019 is a relic of a handgun used by detectives and blade runners, having replaced the snub nose .38 detective special in 2019. Fires .44 custom packed sabot magnum rounds. Legally a revolver, the unconventional but robust internal design has made this model incredibly popular amongst collectors and enthusiasts.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 3

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 1

Firerate: 240

Falloff: 1

Burst Firerate: 160

Accuracy Wielded: 7.2

Accuracy Unwielded: 5.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M44 speed loader (.44).png M44 speed loader (.44)
Icon Name
Autowiki-M44 marksman speed loader (.44).png M44 marksman speed loader (.44)
Icon Name
Autowiki-M44 toxic speed loader (.44).png M44 toxic speed loader (.44)
Icon Name
Autowiki-M44 heavy speed loader (.44).png M44 heavy speed loader (.44)
Icon Name
Autowiki-M44 incendiary speed loader (.44).png M44 incendiary speed loader (.44)
Icon Name
Autowiki-M44 wall-penetrating speed loader (.44).png M44 wall-penetrating speed loader (.44)
Icon Name
Autowiki-Plfager Katsuma stripper clip (.44).png Plfager Katsuma stripper clip (.44)
M44 speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 72 65 59 54 42 37 31 26 22
M44 marksman speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 55 50 45
M44 toxic speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 55 50 45
M44 heavy speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 38 38 38 38 38 35 31 25 21 17 14
M44 incendiary speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M44 wall-penetrating speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 79 79 79 79 79 79 79 79 79
Plfager Katsuma stripper clip (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 72 65 59 54 42 37 31 26 22
Attachments:
Rail
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight


Autowiki-PKL 'Double' Blaster.png
PKL 'Double' Blaster

Sold to civilians and private corporations, the Pflager Katsumata Series-L Blaster is a premium double barrel sidearm that can fire two rounds at the same time. Usually found in the hands of combat synths and replicants, this hand cannon is worth more than the combined price of three Emanators. Originally commissioned by the Wallace Corporation, it has since been released onto public market as a luxury firearm.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 3

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 2

Firerate: 240

Falloff: 1

Burst Firerate: 252

Accuracy Wielded: 7.2

Accuracy Unwielded: 5.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M44 speed loader (.44).png M44 speed loader (.44)
Icon Name
Autowiki-M44 marksman speed loader (.44).png M44 marksman speed loader (.44)
Icon Name
Autowiki-M44 toxic speed loader (.44).png M44 toxic speed loader (.44)
Icon Name
Autowiki-M44 heavy speed loader (.44).png M44 heavy speed loader (.44)
Icon Name
Autowiki-M44 incendiary speed loader (.44).png M44 incendiary speed loader (.44)
Icon Name
Autowiki-M44 wall-penetrating speed loader (.44).png M44 wall-penetrating speed loader (.44)
Icon Name
Autowiki-Plfager Katsuma stripper clip (.44).png Plfager Katsuma stripper clip (.44)
M44 speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 72 65 59 54 42 37 31 26 22
M44 marksman speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 55 50 45
M44 toxic speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 55 50 45
M44 heavy speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 38 38 38 38 38 35 31 25 21 17 14
M44 incendiary speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M44 wall-penetrating speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 79 79 79 79 79 79 79 79 79
Plfager Katsuma stripper clip (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 72 65 59 54 42 37 31 26 22
Attachments:
Rail
  • Autowiki-rail flashlight.png rail flashlight
Under
  • Autowiki-laser sight.png laser sight


Autowiki-M2049 Blaster.png
M2049 Blaster

In service since 2049, the LAPD 2049 .44 special has been used to retire more replicants than there are colonists in the American Corridor. The top mounted picatinny rail allows this revised version to mount a wide variety of optics for the aspiring detective. Although replicants aren't permitted past the outer core systems, this piece occasionally finds its way to the rim in the hand of defects, collectors, and thieves.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 3

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 1

Firerate: 240

Falloff: 1

Burst Firerate: 160

Accuracy Wielded: 7.2

Accuracy Unwielded: 5.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M44 speed loader (.44).png M44 speed loader (.44)
Icon Name
Autowiki-M44 marksman speed loader (.44).png M44 marksman speed loader (.44)
Icon Name
Autowiki-M44 toxic speed loader (.44).png M44 toxic speed loader (.44)
Icon Name
Autowiki-M44 heavy speed loader (.44).png M44 heavy speed loader (.44)
Icon Name
Autowiki-M44 incendiary speed loader (.44).png M44 incendiary speed loader (.44)
Icon Name
Autowiki-M44 wall-penetrating speed loader (.44).png M44 wall-penetrating speed loader (.44)
Icon Name
Autowiki-Plfager Katsuma stripper clip (.44).png Plfager Katsuma stripper clip (.44)
M44 speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 72 65 59 54 42 37 31 26 22
M44 marksman speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 55 50 45
M44 toxic speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 55 50 45
M44 heavy speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 38 38 38 38 38 35 31 25 21 17 14
M44 incendiary speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M44 wall-penetrating speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 79 79 79 79 79 79 79 79 79
Plfager Katsuma stripper clip (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 79 79 72 65 59 54 42 37 31 26 22
Attachments:
Rail
  • Autowiki-rail flashlight.png rail flashlight
  • Autowiki-S5 red-dot sight.png S5 red-dot sight
  • Autowiki-S6 reflex sight.png S6 reflex sight
  • Autowiki-S8 4x telescopic scope.png S8 4x telescopic scope
  • Autowiki-S4 2x telescopic mini-scope.png S4 2x telescopic mini-scope
  • Autowiki-B8 Smart-Scope.png B8 Smart-Scope
Under
  • Autowiki-laser sight.png laser sight


Autowiki-'LAZ-TOP'.png
'LAZ-TOP'

The 'LAZ-TOP', aka the Laser Anode something something

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 85

Falloff: 0

Burst Firerate: 57

Accuracy Wielded: 0

Accuracy Unwielded: 0

Maximum Range: 0

Ammunition & Damage:
Ammo Type Damage Table



Autowiki-RXF-M5 EVA pistol.png
RXF-M5 EVA pistol

A high power focusing laser pistol designed for Extra-Vehicular Activity, though it works just about anywhere really. Derived from the same technology as laser welders. Issued by the Weyland-Yutani Corporation, but also available on the civilian market.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 3

Scatter Wielded: 4

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 133

Falloff: 0

Burst Firerate: 88

Accuracy Wielded: 0

Accuracy Unwielded: 0

Maximum Range: 0

Ammunition & Damage:
Ammo Type Damage Table
Attachments:
Rail
  • Autowiki-RXF-M5 EVA telescopic variable scope.png RXF-M5 EVA telescopic variable scope
Under
  • Autowiki-RXF-M5 EVA beam projector.png RXF-M5 EVA beam projector


Katana.png

Absurdly Sharp Katana

Ingame Description: That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.


Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.

Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.

Not available during normal gameplay. Only available during admin events.

Stats:
Damage: 4444
Throwing Damage: 45
Sledgehammer.png

Breacher B5

An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.


Not available during normal gameplay. Only available during admin events.

Stats:
Wielded Damage: 45
One handed Damage: 25

Weapon Attachments

Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.

Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.

The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.

Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.

Attachment: Benefits: Drawbacks:
Suppressor

Autowiki-suppressor.png

Both:
  • Greatly decreases firing sound
  • Removes muzzle flashes
  • Removes firing messages
Both:
  • Increases falloff by 10%
Bayonet

Autowiki-M5 'Night Raider' bayonet.png

Both:
  • Increases melee damage by 20
  • When removed from weapons acts like a regular knife
One handed:
  • Decreases accuracy by 5%
Extended Barrel

Autowiki-extended barrel.png

Wielded:
  • Increases accuracy by 20%
  • Increases bullet velocity by 10 tiles per second
Both:
  • Increases wield delay by 0.4 seconds
Recoil Compensator

Autowiki-recoil compensator.png

Wielded:
  • Reduces recoil by 3
One Handed:
  • Reduces recoil by 2
Both:
  • Increases accuracy by 20%


Both:
  • Decreases damage by 10%
  • Increases falloff by 10%
Attachment: Benefits: Drawbacks:
Rail Flashlight

Autowiki-rail flashlight.png

Both:
  • Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)
  • Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.
Both:
  • None (but useless if you forgot to Toggle Rail Flashlight Toggle-Rail-Flashlight.png)
Red Dot Sight

Autowiki-S5 red-dot sight.png

Wielded:
  • Increases accuracy by 20%
One Handed:
  • Increases accuracy by 5%
One Handed:
  • Increases the accuracy penalty when moving by 1
S6 Reflex Sight

Autowiki-S6 reflex sight.png

Wielded:
  • Increases accuracy by 15%
One Handed:
  • Increases accuracy by 5%
Both:
  • Decreases scatter by 1
  • Decreases burst scatter by 1
One Handed:
  • Increases the accuracy penalty when moving by 1
Magnetic Harness

Autowiki-magnetic harness.png

Both:
  • Dropped weapon goes to suit slot
Both:
  • Decreases accuracy by 5%
S8 Telescopic sight

Autowiki-S8 4x telescopic scope.png

Wielded:
  • When scoped increases accuracy by 40% (35% net gain)
  • When scoped decreases falloff by 40%
  • Allows the user to 'zoom' in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)
Wielded:
  • When scoped decreases firing speed by a further 2
One Handed:
  • Increases the accuracy penalty when moving by 2
Both:
  • Decreases accuracy by 5%
  • Majorly increased wield delay
  • Decreases firing speed by 1
S4 Telescopic Sight

Autowiki-S4 2x telescopic mini-scope.png

Wielded:
  • When scoped increases accuracy by 40% (35% net gain)
  • When scoped decreases falloff by 20%
  • Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)
  • Allows for slow movement when zoomed in.
Wielded:
  • When scoped decreases firing speed by 1.3
One Handed:
  • Increases the accuracy penalty when moving by 2
Both:
  • Decreases accuracy by 5%
  • Majorly increased wield delay
B8 Smart-Scope

Autowiki-B8 Smart-Scope.png

Both:
  • Gives the gun IFF capabilities.
Wielded:
  • When scoped increases accuracy by 5% (0% net gain)
  • Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)
  • Allows for slow movement when zoomed in.
Both:
  • Decreases damage by 20%
  • Decreases firing speed by 1
  • Decreases accuracy by 5%
  • Majorly increased wield delay
XS-9 Targeting Relay

Autowiki-XS-9 targeting relay.png

Wielded:
  • When scoped increases accuracy by 40% (35% net gain)
  • When scoped decreases falloff by 20%
  • Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)
  • Allows for slow movement when zoomed in.
Wielded:
  • When scoped decreases firing speed by 1
One Handed:
  • Increases the accuracy penalty when moving by 2
Both:
  • Decreases accuracy by 5%
  • Majorly increased wield delay
Attachment: Benefits: Drawbacks:
Vertical Grip

Autowiki-vertical grip.png

Wielded:
  • Increases accuracy by 15%
  • Decreases recoil by 1
  • Decreases scatter by 1
Both:
  • Decreases burst scatter by 2
One Handed:
  • Decreases accuracy by 15%
  • Increases scatter by 1
  • Increases the accuracy penalty when moving by 1
Both:
  • Increased weapon size
Angled Grip

Autowiki-angled grip.png

Both:
  • Decreases wield delay by 0.4 seconds
Both:
  • Increased weapon size
Flashlight Grip

Autowiki-underbarrel flashlight grip.png

Wielded:
  • Increases accuracy by 5%
  • Decreases recoil by 1
  • Decreases scatter by 1
Both:
  • Generates a light source akin to the rail light.
Both:
  • None (but useless if you forgot to Toggle Rail Flashlight Toggle-Rail-Flashlight.png)
Gyroscopic Stabilizer

Autowiki-gyroscopic stabilizer.png

Wielded:
  • Decreases scatter by 1
One Handed:
  • Decreases scatter by 5
  • Increases accuracy by 15% (55% for shotguns)
  • Decreases the accuracy penalty when moving by 3
Both:
  • Decreases burst spread by 2
Both:
  • Decreases firing speed by 2.5
Bipod

Autowiki-bipod.png

Both:

When deployed:

  • Increases accuracy by 25%
  • Decreases burst scatter by 3
  • Increases firing speed by 1 (4 for M42A Sniper)
Wielded:

When deployed:

  • Decreases scatter by 1
  • Decreases recoil by 2
Wielded:

When undeployed:

  • Increases scatter by 2
  • Increases recoil by 1
  • Decreases accuracy by 25%
Both:
  • Increases weapon size by 2
  • Increases wield delay by 0.4 seconds
  • Decreases melee damage by 10
  • Requires 2 seconds of setup time if there's no surface to put the bipod on or on flipped tables and barricades by Activating Weapon AttachmentActivate-Weapon-Attachment.png while facing the object before you get the benefits
  • When undeploying the bipod, the user is slowed down for a bit

When undeployed:

  • Decreases firing speed by 2
Underslung Grenade Launcher

Autowiki-U1 grenade launcher.png

Both:
  • Adds the ability to fire three M40 or AGM grenade of any kind.
  • Reloadable with any M40 or AGM grenades
  • Default M41A Pulse Rifle Mk2 attachment
  • Fires over objects
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
Both:
  • Starts unloaded
  • Grenades required to be cocked between each grenade
  • Firing delay is 21 ticks (about 2 seconds)
MK1 Underslung Grenade Launcher

Autowiki-MK1 underslung grenade launcher.png

Both:
  • Adds the ability to fire five M40 or AGM grenades of any kind.
  • Reloadable with any M40 or AGM grenades
  • Default M41A Pulse Rifle MK1 attachment
  • Fires over objects
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
Both:
  • Starts unloaded
  • Grenades required to be cocked between each grenade
  • Firing delay is 30 ticks (about 3 seconds)
Mini Flamethrower

Autowiki-mini flamethrower.png

Standard Mode:
  • Adds the ability to fire several short flame bursts with a 5-tile range
  • May be refilled with flamer fuel tanks or Combat Technician backpacks, and holds 40 units, but will fire welding fuel.
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png.
Intense Mode:
  • When used in this mode, will produce the same Napthal as a standard flamethrower.
  • May be refilled with flamer fuel tanks or Combat Technician backpacks, and holds 40 units, but will fire napthal.
  • Toggled by using Unique Action with the underbarrel flamethrower activated.
Standard Mode:
  • Has a 3.5 second firing delay when activated and inbetween firing.
Intense Mode:
  • Will consume 5 fuel per tile covered with fire.
  • Only has a range of two tiles compared to the standard 5.
  • Has a 3.5 second firing delay as the standard mode does.
U7 Underbarrel Shotgun

Autowiki-U7 underbarrel shotgun.png

Both:
  • Adds the ability to fire five semi-auto buckshot rounds
  • Reloadable with additional buckshot
  • Does 80 damage per Point Blank
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
  • Firing delay is 18 ticks (about 2 seconds)
  • Specialised in destroying pylons and structures (walls, doors etc)
Both:
  • The short barrel reduces the ammo's effectiveness
  • Slightly reduced accuracy compared to an actual shotgun
  • Slightly reduced knockdown/stun effect compared to an actual shotgun
  • Slightly reduced accuracy when firing compared to an actual shotgun
  • Moderately reduced damage compared to an actual shotgun
  • Can only be loaded with buckshot
Burst Fire Adapter

Autowiki-burst fire assembly.png

Both:
  • Enables burst-fire on a weapon or enhances burst-fire capability
  • Increases burst-fire shots by 2
Wielded:
  • Decreases accuracy by 15%
One Handed:
  • Decreases accuracy by 20%
Laser Sight

Autowiki-laser sight.png

Wielded:
  • Decreases scatter by 1
One Handed:
  • Decreases scatter by 2
  • Decreases the accuracy penalty when moving by 1
Both:
  • Increases accuracy by 5%
Both:
  • None.
Underbarrel Extinguisher

Autowiki-HME-12 underbarrel extinguisher.png

Both:
  • Allows you to fire a 3 tile wide blast of water to quickly extinguish flames.
  • Can be refilled from water tanks.
  • Holds 60 units of water.
  • Decloaks preds and scouts.
Both:
  • None. Unless it's empty.
XM-VESG-1 Flamer Nozzle

Autowiki-XM-VESG-1 flamer nozzle.png

Both:
  • Creates a fireball projectile when attachment is active
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
  • Sets a single tile and anything on the tile on fire
  • Uses current fuel type that is loaded
Both:
  • None.
Attachment: Benefits: Drawbacks:
M41A Solid Stock

Autowiki-M41A solid stock.png

Wielded:
  • Increases accuracy by 25%
  • Decreases recoil by 3
  • Decreases scatter by 4
Both:
  • Reduces the accuracy penalty when moving by 2
  • Increases melee damage by 10
Wielded:
  • Increases wield delay by 0.4 seconds.
  • Decreases movement speed.
One Handed:
  • Decreases accuracy by 15%
  • Increases scatter by 3
  • Increases recoil by 2
Both:
  • Increases weapon size
M41A Folding Stock

Autowiki-M41A folding stock.png

Folded:
  • Does not impact the gun at all.
Extended Wielded:
  • Increases accuracy by 10%
  • Decreases recoil by 1
  • Decreases scatter by 2
Extended One Handed:
  • Decreases accuracy by 15%
  • Increases recoil by 2
  • Increases scatter by 3
Extended Both:
  • Increases wield delay by 0.2 seconds
L42A Synthetic Stock

Autowiki-L42 synthetic stock.png

Wielded:
  • Increases accuracy by 30%
  • Decreases recoil by 2
  • Decreases scatter by 3
Both:
  • Decreases the accuracy penalty when moving by 1
  • Increases melee damage by 5
Wielded:
  • Increases wield delay
One Handed:
  • Decreases accuracy by 15%
  • Increases recoil by 2
  • Increases scatter by 3
Both:
  • Increases weapon size
M44 Magnum Sharpshooter Stock

Autowiki-M44 magnum sharpshooter stock.png

Wielded:
  • Increases accuracy by 35%
  • Decreases recoil by 2
  • Decreases scatter by 3
Both:
  • When collapsed it can fit into a holster.
Wielded:
  • Increases wield delay
  • Decreases movement speed
One Handed:
  • Decreases accuracy by 15%
  • Increases recoil by 2
  • Increases scatter by 3
Both:
  • Increases weapon size when extended
  • Decreases melee damage by 5
  • Can't fire the weapon when the stock is collapsed.
M37 Wooden Stock

Autowiki-M37 wooden stock.png

Wielded:
  • Increases accuracy by 20%
  • Decreases recoil by 2
  • Decreases scatter by 3
Both:
  • Decreases the accuracy penalty when moving by 1
  • Increases melee damage by 5
Wielded:
  • Increases wield delay
  • Decreases movement speed
One Handed:
  • Decreases accuracy by 15%
  • Increases scatter by 3
  • Increases recoil by 2
Both:
  • Increases weapon size
MK221 Tactical Stock

Autowiki-MK221 tactical stock.png

Both:
  • Increases accuracy by 5%
  • Decreases scatter by 1
  • Decreases recoil by 1
  • Decreases the accuracy penalty when moving by 1
  • Increases melee damage by 5
Wielded:
  • Increases wield delay
Both:
  • Increases weapon size
Submachinegun Stock

Autowiki-submachinegun stock.png

Wielded:
  • Increases accuracy by 35%
  • Decreases recoil by 3
  • Decreases scatter by 5
Both:
  • Decreases the accuracy penalty when moving by 1
  • Increases melee damage by 15
Wielded:
  • Increases wield delay
  • Decreases movement speed
Both:
  • Increases weapon size
Collapsible Submachinegun Stock

Autowiki-submachinegun folding stock.png

Wielded:

When extended:

  • Increases accuracy by 15%
  • Decreases recoil by 2
  • Decreases scatter by 3
Both:
  • Increases melee damage by 10
  • When collapsed it can fit into a holster.
  • When extended decreases the accuracy penalty when moving by 1
Wielded:
  • Increases wield delay
  • Decreases movement speed
One Handed:
  • Decreases accuracy by 15%
  • Increases scatter by 1
  • Increases recoil by 2

When collapsed:

  • Decreases accuracy by 5%
  • Increases recoil by 1
  • Increases scatter by 1
Both:
  • Increases weapon size when extended.
  • Moderately increases bullet spread if collapsed.
Submachinegun Arm Brace

Autowiki-submachinegun arm brace.png

One Handed:

When active:

  • Increases accuracy by 20%
  • Decreases recoil by 2
Both:
  • Increases melee damage by 10

When active:

  • Decreases the accuracy penalty when moving by 2.
  • Stays attached to the hand even when rested/disarmed.
  • Able to shoot while rested/knocked down.
  • Able to tactically reload while rested/knocked down.
Wielded:
  • Increases wield delay

When active:

  • Decreases accuracy by 15%
  • Increases scatter by 3
  • Increases recoil by 4
Both:
  • Reduces burst amount by 3
M-OU53 Tactical Stock

Autowiki-MOU53 tactical stock.png

Both:
  • Increases accuracy by 5%
  • Decreases recoil by 1
  • Decreases scatter by 1
  • Increases melee damage by 5
Wielded:
  • Increases wield delay
Both:
  • Increases weapon size
XM88 Stock

Autowiki-XM88 padded stock.png

Wielded:
  • Decreases recoil by 1
  • Decreases scatter by 3
  • Increases melee damage by 5
Wielded:
  • Increases wield delay
One Handed:
  • Increases recoil by 1
  • Increases scatter by 7
Both:
  • Increases weapon size
Attachment: Benefits: Drawbacks:
Mateba standard barrel

Autowiki-standard mateba barrel.png

Wielded:
  • Increases accuracy by 15%
Both:
  • None
Mateba marksman barrel

Autowiki-marksman mateba barrel.png

Wielded:
  • Increases accuracy by 20%
  • Decreases scatter by 5
Both:
  • Increases firing delay by 4
Mateba short barrel

Autowiki-snubnose mateba barrel.png

Both:
  • Decreases firing delay by 4
Both:
  • Decreases accuracy by 20%
  • Increases scatter by 5


Pouches

Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.

Equipment: Description:
G18-Utility-Pouch.png

G8-A General Utility Pouch

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items.
Gen-pouch.png

Light General Pouch

A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the ColMarTech automated armaments vendor in Requisitions or in the pockets of mercenaries and CLF.
Medium-gen-pouch.png

Medium General Pouch

A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions.
Large-gen-pouch.png

Large General Pouch

A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by Squad Leaders and Staff Officers. Not stocked in requisitions by default.
Medmag-pouch.png

Magazine Pouch

Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots.
Largemag-pouch.png

Large Magazine Pouch

Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.

Contains 4 slots.

Shell-pouch.png

Shotgun Shell Pouch

A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.

It is one of the pouch options of the ColMarTech Automated Closet.

Contains 5 slots.

Largeshell-pouch.png

Large Shotgun Shell Pouch

A large shotgun shell pouch. It can contain more handfuls of shells, or bullets if you choose to for some reason.

Contains 7 slots.

Explarge-pouch.png

Explosive Pouch

Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the ColMarTech automated armaments vendor in Requisitions.
Pistol-mag-pouch.png

Pistol Magazine Pouch

Pouch able to hold 3 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet. Can be ordered by Requisitions.
Pistol-mag-pouch-large.png

Large Pistol Magazine Pouch

Pouch able to hold 6 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet and is found in Requisitions.


Pistol-pouch.png

Sidearm Pouch

A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions.
Flare-pouch.png

Flare Pouch

Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet.
Radio-pouch.png

Radio Pouch

Used to hold 2 sets of radio headsets. Why would you use this?
Knife-pouch.png

Bayonet Pouch

A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the ColMarTech Automated Closet or are usually found in the pockets of the UPP Soldiers.
Survival-pouch.png

Survival Pouch

A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of Civilians.


Contains a packet of 4 tramadol pills, 10 sterile gauze rolls, crowbar, a flashlight and 50 sheets of metal; all good tools for a survivor on the move.

Document-pouch.png

Document Pouch

A pouch used to hold documents for safe keeping.

Field Intelligence Support Kit pouch variant can hold 7 items.

While Intelligence Officer's have one that holds 21 items.

Tool Pouch.png

Tools Pouch

Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 4 slots. Can hold the following items below:

Screwdriver.png

Screwdriver

Welder.gif

Blowtorch

Crowbar.png

Crowbar

Wrench.png

Wrench

CableCoils.png

Cable Coil

Multitool.png

Security Access Tuner

Wirecutters.png

Wirecutters

Entrenching Tool Unfolded.png

Entrenching Tool

Electronics-pouch.png

Electronics Pouch

Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 6 slots. Can hold the following items below:

Circuitboard.png

Circuitboards

Powercell.png

Powercells

Const-pouch.png

Construction Pouch

Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 3 slots. Can hold the following items below:

Metal.png

Metal Sheets

Plasteel.png

Plasteel Sheets

Sandbag Empty.png

Empty Sandbags

Planks.png

Wooden Planks

Rods.png

Metal Rods

CableCoils.png

Cable Coil

Barbed Wire.png

Barbed Wire

Entrenching Tool Unfolded.png

Entrenching Tool

Aid-pouch.png

First-Aid Pouch (Splints/Gauze/Ointment)

Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed NanoMed.png on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.

It contains the following:

Ointment.png

Ointment

Gauze.png

Gauze

Tricord.png

Tricordrazine autoinjector

Splint.png

Splints (x5)

Aid-pouch.png

First-Aid Pouch (Refillable Injectors)

Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a medical vendor on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.

It contains the following:

Bicaridine.png

Bicaridine

Kelotane.png

Kelotane

Tramadol.png

Tramadol

Emergency Injector.png

Emergency Autoinjector

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First-Aid Pouch (Pills)

Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet.

It contains the following:

Ointment.png

Ointment

Tramadol Packet.png

Tramadol pill packet

Tricord Packet.png

Tricordazine pill packet

Gauze.png

Gauze

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Medical Pouch

Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 3 slots.

Dexalin.png

Autoinjectors

Ointment.png

Ointment

Gauze.png

Gauze

Advtraumakit.pngAdvburnkit.png

Advanced Kits

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Health Analyzer

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Pill Bottles

Hypospray.png

Hyposprays

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Autoinjector Pouch

A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits.

Holds 7 Autoinjectors.

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Medkit Pouch

Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the ColMarTech automated armaments vendor in Requisitions.
First-aid kit.png

Medkits

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First Responder Tactical Pouch

Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the ColMarTech automated armaments vendor in their mini-medical kits.

Holds 4 medical items.

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Health Analyzer

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Splint

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Advanced Burn Kit

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Advanced Trauma Kit

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Syringe Pouch

Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases.
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Chemist Pouch

A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.

Contains 2 slots.

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Vial Pouch

A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.

Contains 6 slots.

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Pressurized Pouch

A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the Hospital Corpsman's ColMarTech automated equipment vendors.

Contains 1 slot for an Auto-injector.

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Fuel tank strap pouch

Two rings straps that loop around M240 variety napalm tanks. Handle with care.

Can be worn by attaching it to a pocket.

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Tactical Medical Pouch

A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.

Worn by MARSOC Operators. Can be worn by attaching it to a pocket.

Holds the following:

Healthanalyzer.png

Health Analyzer

Nano-Splint.png

Nano Splints

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Upgraded Advanced Trauma Kit

UpgradedAdvburnkit.png

Upgraded Advanced Burn Kit

Bicaridine.png

Bicaridine Injector

Bicaridine.png

Bicaridine Injector

Kelotane.png

Kelotane Injector

Emergency Auto injector.png

2 x Emergency AutoInjector

Mini Extinguisher.png

Mini Fire Extinguisher

Redemption stim injector.png

Redemption Stimulant

Brain stim injector.png

Brain Stimulant

Speed stim injector.png

Speed Stimulant

Tactical-tool-pouch.png

Tactical Tool Pouch

This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.

Worn by MARSOC Operators. Can be worn by attaching it to a pocket.

Contains 8 slots. Holds the following items below:

Screwdriver.png

Screwdriver

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Wirecutters

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Crowbar

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Cable Coils

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Security Access Tuner

Wrench.png

Wrench

C4.png

C4 x 2

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Sling Pouch

Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.
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Machete Pouch

A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot.

Storage Equipment

Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.

Equipment: Description:
Webbing.png

Webbing

Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.

It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions.

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Black Webbing

Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by Requisitions.
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Brown Webbing Vest

Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by Requisitions.
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Drop Pouch

A convenient pouch to carry loose items around. Able to hold 2 large items.


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M272 Pattern Knife Vest

An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by Requisitions.
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M276 Pattern Ammo Load Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.

It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet.

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Shotgun Shell Load Rig

An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
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M276 Pattern Knife Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.

It is one of the belt options of the ColMarTech Automated Closet.

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M276 Pattern M40 Grenade Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 series of Grenades. It is one of the belt options of the ColMarTech Automated Closet.


M276 pattern M40 HEDP.png

M276 Pattern M40 Grenade Rig MK.II

The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips.

It is the standard rig for USCM Heavy Grenadier Specialists.

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M276 Pattern Toolbelt Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work.

It is the standard rig for Combat Technicians.

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M276 Pattern Combat Toolbelt Rig

The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart.

Holds 5 slots for tools and the 6th slot is reserved for a sidearm.

It is an optional rig for Combat Technicians.

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M276 Pattern Medical Storage Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators.

It is one of the standard rigs for Combat Medics.

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M276 Pattern Lifesaver Bag

The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.

It is one of the standard rigs for Combat Medics.

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M804 Heavy Gunner Rig

The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench.

It is found in the M2C Heavy Gunner kit and can only be obtained through Requisitions.

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M276 pattern mortar operator belt

A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm.

Holds 4 mortar shells of any kind and reserves a slot for a pistol.

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M280 Smartgunner Drum Belt

Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?"
M276 pattern 45-70 loading rig.png

M276 pattern 45-70 loading rig

An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly.

Holds 28 handfuls of 45-70 bullets.

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USCM mortar shell backpack

A backpack specifically designed to carry ammunition for the M402 mortar.

Holds 7 mortar shells of any kind.

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USCM Lightweight IMP Backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

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USCM Technician Welderpack

A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refuelling and use.

Has to be held in one hand to access items inside.

Holds 7 normal size items and 260 units of welder fuel.

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USCM Technician Welder-Satchel

A specialized satchel worn by USCM technicians and engineers. It carries two small fuel tanks for quick welder refueling and use.

Holds 4 normal sized items. Contains 100 units of fuel.

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USCM Satchel

A heavy-duty satchel carried by most USCM soldiers.

It is standard gear for most of the USCM. Holds 5 normal size items.

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Light Weight Combat Pack

A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.

It's a standard pack for non-USCM Combat Personal, like the Colonial Liberation Front and UPP Soldiers.

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USCM logistics IMP backpack

A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. Worn by USCM Synthetic Units
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M68 Thermal Cloak

The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak, you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. Worn by USCM Scout Specialists
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M3 Sniper's Smock

A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Sniper Specialists
M240-T Fuel Pack.png

Broiler-T flexible refueling system

A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. Worn by USCM Pyrotechnician Specialists

You can assign a Macro for the Broiler in order to switch fuel types.

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M22 Rocket Bags

Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Demolition Specialists
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USCM IMP M63A1 Grenade Satchel

A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.

Worn by USCM Heavy Grenadier Specialists

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USCM Radio Telephone Pack

A heavy-duty pack, used for telecommunications between central command.

Issued to Fireteam Leaders

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Marine Commanding Officer Backpack

A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack.
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M103 pattern Tank-Ammo rig

The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items.
G4-1 FuelTank.png

USCM Pyrotechnician G4-1 Fuel Tank

A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.

Holds 350 units of fuel.

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UCP3 combat pack

A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the Union of Progressive Peoples

Holsters and Scabbards

This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.

Equipment: Description:
Shoulder Holster.png

Shoulder Holster

A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their ColMarTech Automated Closet.

Can be ordered via crate at Requisitions, and Military Police lockers contain one, but not carried normally.

M276 pattern M4A3 holster rig.png

M276 Pattern General Pistol Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.

It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the Executive Officer.

M276 pattern SU-6 Smart pistol holster rig.png

M276 Pattern SU-6 Smart Pistol Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the SU-6 Smartgun kit.
M276 pattern M44 holster rig.png

M276 Pattern M44 Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.

It is one of the uncommon rigs inside USCM Cargo Vendors, in the Marine Prep Vendors, or standard issue for the Requisitions Officer.

M802 Pattern Smartgunner rig.png

M802 Pattern Smartgunner Rig

The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.

It is issued to USCM Smartgunners and can be found in their vendors.

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M276 Pattern M82F flare gun holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.
Type 41 pistol holster rig.png

Type 41 Pistol Holster Rig

A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.

It is the standard rig for UPP Officers.

M276 pattern M39 holster rig.png

M276 Pattern M39 Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.

It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors..

L44 M37A2 scabbard.png

L44 M37A2 Scabbard

A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.

It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors.

H5 pattern M2132 machete scabbard.png

H5 Pattern M2132 Machete Scabbard

A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).

It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. They all start with machetes inside.

Support Equipment

This is a list of equipment to aid Marines during the operation.

Equipment: Description:
Tactical Binoculars.png

Laser Designators

A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.

Laser Designators Different Modes:
  • Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tile's Longitude and Latitude coordinates will be displayed in a pop up menu. Coordinates used for Mortars and Orbital Bombardments
  • CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.


Range Finders.png

Range Finders

A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu

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M2 Night Vision Goggles

Grants you the ability to see in the dark at the expense of battery power.This item is fragile and can break if you are slashed in the head. If broken you will need an engineer to repair it using a screwdriver.

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M94 Marking Flare Pack

A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.

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M89-S Signal Flare Pack

A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area.

Motion Detector.gif

Motion Detector

A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.


Motion Detector Range Modes:
You can cycle through two different range modes, Long Range and Short Range by right clicking the motion detector and then clicking on Toggle Range Mode.
  • Long Range: The motion detector will detect movement on your whole screen and further at a slow rate.
  • Short Range: The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.
Data Detector.png

Data Detector

The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. You can switch modes with Alt+Click.

Data Detector Range Modes:
You can cycle through two different range modes, Long Range and Short Range by right clicking the Data Detector and then clicking on Toggle Range Mode.
  • Long Range: The Data Detector will detect movement on your whole screen and further at a slow rate.
  • Short Range: The Data Detector covers a smaller amount of your screen but detects Intel at a faster rate.
Whistle.png

Whistle

A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.

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Fulton Device

A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.

MB-6 Folding Barricade.png

MB-6 Folding Barricade

A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot and stacked up to 3 times once folded.

Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter.

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Gas Mask

Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway.

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Command Tablet

A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go.

USCM Military Clothing

This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.

Clothing: Description:

Jumpsuit.png

USCM Marine Uniform

A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.

Compatible with-

M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner)

MARSOC Uniform.png

MARSOC Tactical Operator Uniform

A black uniform for elite Marine operators. So this is where all their money goes.

Compatible with-

MARSOC M3 Pattern Armor, M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner)

Intel officer uniform.png

Marine Intelligence Officer Uniform

Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.

Compatible with-

M4 Pattern Intel Armor

Staff officer uniform.png

Staff Officer Uniform

A uniform worn by commissioned officers of the USCM. Do the corps proud.

Compatible with-

M2 Pattern Officer Armor

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Chief Engineer Uniform

A uniform for veteran military engineer. Often found covered in oil or engine grease.

Compatible with-

M2 Pattern Officer Armor

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Executive Officer Uniform

A uniform typically worn by a first-lieutenant Executive Officer in the USCM.

Compatible with-

M2 Pattern Officer Armor

Commander uniform.png

Commander Uniform

The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.

Compatible with-

M2 Pattern Officer Armor

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Vehicle Crewman Officer Uniform

A uniform worn by commissioned officers of the USCM. Do the corps proud.

Compatible with-

M3 Pattern Tanker Armor

Miscellaneous Clothing

Other pieces of clothing that may or may not be found elsewhere.

Clothing: Description:
Heat absorbent coif.png

Heat absorbent coif

A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.

Part of the marine uniform on snow planets.

Spawns at the Automated Closet as Standard Equipment.

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Combat Boots

Standard issue combat boots used by the USCM for combat situations.

Worn by USCM Marines

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SWAT Mask

A close-fitting tactical mask that can be connected to an air supply.

Can be ordered by Cargo

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M8 pattern armored balaclava

An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.

Worn by Corporate PMCs

PMC SL Mask.png

M8 pattern armored balaclava

An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.

Worn by Corporate PMCs

UPP Mask.png

UPP armored commando balaclava

An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.

Worn by UPP Commandos


Military Helmets

A list of helmets which are paired with Military Armor.

Helmets: Description:
M10 pattern marine helmet.png

M10 Pattern Marine Helmet

Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.


Addendum: "Donator" Helmets, while looking unique are essentially a custom M10 Helmet.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

M10 technician helmet.png

M10 Technician Helmet

A modified M10 marine helmet for squad engineers. Features a toggleable welding screen for eye protection. Given to Squad Engineers.
Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

M11Helm.png

M11 Pattern Leader Helmet

A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to project your fragile brain.
Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 25

M3-S helmet.png

M3-S Helmet

A custom helmet from the M3 series designed to be lightweight and used for recon missions.

This helmet is worn by the Scout Specialist.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

Ghillie-Coif.png

M45 Ghillie Helmet

A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.

This helmet is worn by the Sniper Specialist.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 15

Armor Bio = 10

M35 Helmet.png

M35 Helmet

A custom helmet from the M3 series designed to be highly flame retardant.

This helmet is worn by the Pyrotechnician Specialist.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

B-18 helmet, 2.png

M3-G4 Helmet

Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts.

This helmet is worn by the Heavy Grenadier Specialist.

Stats:

Armor Melee = 25

Armor Bullet = 25

Armor Bomb = 50

Armor Internal Damage = 30

Armor Bio = 25

Press Helmet.png

Press Helmet

A helmet designed to make it clear that the wearer is safety aware and not looking for a fight.

It's worn by the Combat Correspondent

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

M10 Pattern MP Helm.png

M10 Pattern Military Police Helmet

A special variant of the M10 Pattern Helmet worn by the Military Police of the USCM. Whether you're facing a crime syndicate or a mutiny, this bucket will keep your brains intact.
Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

MP Helmet.png

Riot Helmet

It's a helmet specifically designed to protect against close range attacks. It covers your ears.

It's worn by the Military Police during riot situations.

Stats:

Armor Melee = 30

Armor Bullet = 10

Armor Bomb = 0

Armor Internal Damage = 25

Armor Bio = 0

M50 Tanker Helmet.png

M50 Tanker Helmet

The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for Vehicle Crewmen. Features a toggle-able welding screen for eye protection.
Stats:

Armor Melee = 15

Armor Bullet = 20

Armor Bomb = 25

Armor Internal Damage = 15

Armor Bio = 20

M30 Tactical Helmet.png

M30 Tactical Helmet

The M30 tactical helmet has an left eyepiece filter used to filter tactical data. It is issued to Pilot Officers.
Stats:

Armor Melee = 15

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 15

Armor Bio = 20

B-18 helmet, 2.png

B18 Helmet

A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.

Not available during normal gameplay. Only available during admin events.

Stats:

Armor Melee = 30

Armor Bullet = 30

Armor Bomb = 50

Armor Internal Damage = 30

Armor Bio = 30

XM12 Pattern Intel Helmet.png

M12 Pattern Helmet

An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work or for your fantastic leadership.

Issued to Fireteam Leaders and Intelligence Officers.

Stats:

Armor Melee = 25

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 25

MARSOC Helmet.png

M10 Pattern MARSOC Helmet

A special variant of the M10 Pattern Helmet worn by MARSOC operators. Fitted for quad NODs.

This helmet is worn by the MARSOC Operators.

Stats:

Armor Melee = 25

Armor Bullet = 30

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 25

Helmets: Description:
PMC-Cap.png

PMC Tactical Cap

A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet. Worn by PMC Standards and PMC Medics
Stats:

Armor Melee =20

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 10

Armor Bio = 10

PMC-Sniper-Helmet.png

PMC Sniper Helmet

A helmet worn by PMC Marksmen.
Stats:

Armor Melee = 20

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 15

Armor Bio = 15

PMC-Beret.png

PMC Beret

The pinacle of fashion for any aspiring mercenary leader. Designed to protect the head from light impacts. Worn by PMC Team Leaders.
Stats:

Armor Melee =20

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 10

Armor Bio = 10

PMC-Gunner-Helmet.png

PMC_Gunner_Helmet

A helmet designed for PMC Smartgunners. This one is tailored for the PMC Smartgunners.
Stats:

Armor Melee = 20

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 15

Armor Bio = 15

CommandoHelmet.png

M5X Helmet

A fully enclosed, armored helmet made to complete the M5X exoskeleton armor.
Stats:

Armor Melee = 40

Armor Bullet = 50

Armor Bomb = 50

Armor Internal Damage = 30

Armor Bio = 30

Helmets: Description:
UM4Helm.png

UM4 Helmet

A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM's M10 Pattern Marine Helmet.

This armor is worn by the UPP soldiers.

Stats:

Armor Melee = 20

Armor Bullet = 30

Armor Bomb = 20

Armor Internal Damage = 30

Armor Bio = 15

UPP-Armored-Cap.png

Armored UPP Cap

Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.

This armor is worn by the UPP Medics and UPP Covert Operatives.

Stats:

Armor Melee = 25

Armor Bullet = 25

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

UH7Helm.png

UH7 Helmet

A skirted helmet designed for use with the UM/UH system. Worn by the UPP's elite Specialist soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man's B18 helmet.

This armor is worn by the and UPP Minigunner.

Stats:

Armor Melee = 25

Armor Bullet = 35

Armor Bomb = 30

Armor Internal Damage = 35

Armor Bio = 20

UPP Beret.png

UPP Beret

Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.

This armor is worn by the UPP Squad Leaders and UPP Covert Operative Squad Leaders.

Stats:

Armor Melee = 25

Armor Bullet = 25

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

Helmets: Description:
L5A2 Helmet.png

L5A2 Ballistic Helmet

A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system.

This armor is worn by the RMC Personnel.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 10

Armor Bio = 10

L5A3 Helmet.png

L5A3 Ballistic Helmet

Special issue variant of the L5A2 given to RMC breachers. Provides slightly increased protection.

This armor is worn by the RMC Breacher.

Stats:

Armor Melee = 30

Armor Bullet = 35

Armor Bomb = 25

Armor Internal Damage = 10

Armor Bio = 20

Royal Marine Beret.png

Royal Marine Beret

A green beret belonging to the royal marines commando. This beret symbolizes a royal marines ability to fight in any environment, desert, sea, artic or space a royal marine will always be ready.

This armor is worn by the RMC Personnel.

Stats:

Armor Melee = 0

Armor Bullet = 0

Armor Bomb = 0

Armor Internal Damage = 0

Armor Bio = 0

Helmets: Description:
Freelancer-Cap.png

Armored Freelancer Cap

A sturdy freelancer's cap. More protective than it seems.

This armor is worn by the Freelancer Mercenaries, if they can afford it.

Stats:

Armor Melee = 25

Armor Bullet = 25

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

Freelancer-Beret.png

Freelancer Armored Beret

A sturdy freelancer's beret. More protective than it seems. For the use of making sure your Freelancers know who's in charge of the team. That should be you by the way.

This armor is worn by the Freelancer Mercenary Leaders.

Stats:

Armor Melee = 25

Armor Bullet = 25

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

Helmets: Description:
ArmoredCowl.png

Armored Militia Cowl

A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.

This armor is worn by the Colonial Liberation Front.

Stats:

Armor Melee = 25

Armor Bullet = 15

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20

Bucket Helmet.png

Bucket

This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the "front". Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the Colonial Liberation Front.
Stats:

Armor Melee = 25

Armor Bullet = 15

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20


Helmets: Description:
Dutch-Dozens-Helmet.png

Dutch's Dozen Helmet

A protective helmet worn by some seriously experienced mercs.

This helmet is worn by the Dutches Dozen's Mercenaries. And thus, this is only available through admin events

Stats:

Armor Melee = 30

Armor Bullet = 35

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Dutch-Dozens-Cap.png

Dutch's Dozen Cap

A protective cap worn by some seriously experienced mercs. Worn by Dutch himself.

This cap is worn by the Dutches Dozen's Mercenaries. And thus, this is only available through admin events

Stats:

Armor Melee = 30

Armor Bullet = 35

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

HEFA Helmet.png

HEFA Helmet

For some reason, seeing this helmet causes you to feel extremely distressed.

Wait a minute, there's a button on the helmet... This helmet is worn by the HEFA Knights. One helmet is found in Fiorina - Science Annex.

Stats:

Armor Melee = 0

Armor Bullet = 0

Armor Bomb = 100

Armor Internal Damage = 0

Armor Bio = 0


Military Armor

A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.

Armor: Description:
M3 light armor.png

M3-L Pattern Light Armor

A lighter, cut down version of the standard M3 pattern armor. It sacrifices protection for more speed. Protects more against acid.
Stats:

Armor Melee = 15

Armor Bullet = 15

Armor Bomb = 20

Armor Internal Damage = 10

Armor Bio = 25

Armor Slowdown = 0.35

M3 Pattern Personal Armor.png

M3 Pattern Personal Armor

Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted directional flashlight for night time combat and a HUD to see their Marine roles. An all rounder in terms of protection with an additional 3 slots in the armor.


Addendum: "Donator" Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.55

M3 heavy armor.png

M3 EOD Pattern Heavy Armor

A heavier version of the standard M3 pattern armor, the armor is primarily designed to withstand ballistic, explosive, and internal damage, with the drawback of increased bulk and thus reduced movement speed, alongside little additional protection from standard blunt force impacts and none from biological threats.
Extended Lore:

This configuration of the iconic armor was developed during the Canton War in 2160 between the UPP and USCM - Designed in response to a need for higher protection for ComTechs assigned as EODs during the conflict, this is the pinnacle of protection for your average marine. The shoulders and kneepads have both been expanded upon heavily, covering up the arteries on each limb. A special spall liner was developed for this suit, with the same technology being used in the M70 Flak Jacket being developed at the same time.

Stats:

Armor Melee = 25

Armor Bullet = 35

Armor Bomb = 35

Armor Internal Damage = 25

Armor Bio = 20

Armor Slowdown = 0.75

B12 Pattern Personal Armour.png

B12 Pattern Personal Armor

A lightweight suit of carbon fiber body armor built for quick movement. Slightly better than the average M3 Pattern Personal Armor.
Stats:

Armor Melee = 25

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 25

Armor Bio = 25

Armor Slowdown = 0.55

M3-S light armor.png

M3-S Light Armor

A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.

This armor is worn by the Scout Specialist.

Stats:

Armor Melee = 25

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35

M3-T Light Armour.png

M3-T Light Armor

A custom set of M3 armor designed for users of long ranged explosive weaponry.

This armor is worn by the Demolitionist Specialist

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 30

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35

M3-Sniper-Armor.png

M45 Pattern Ghillie Armor

A lightweight ghillie camouflage suit, used by USCM snipers on recon missions. Very lightweight and surprisingly very protective.

Can allow the user to blend in with their surroundings and give more precise and lethal shots.

This armour is worn by the Sniper Specialist and their spotter.

Abilities:
Prepare Position.png
Prepare Position
An activatable ability that allows the user to camouflage themselves. After 4 seconds uninterrupted by anything, enter a cloak-like state. You will be granted IFF protection against friendly bullets as well as allowing anyone to walkthrough you. The user becomes near-invisible when activated. Moving breaks the cloak entirely, and shooting make you more slightly visible for 5 seconds. The shooting visibility debuffs stack and only resets once you stop firing for 5 seconds to slowly fade back into near-invisibility.
Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 25

Armor Slowdown = 0.35

M35 Armour.png

M35 Armor

A custom piece of M3 armor designed to be highly flame retardant. Has an activate-able ability called "Fire Walk" which allows the user to walk through flames unharmed for 6 seconds with a 15 second cooldown. In order to activate fire walk yourself, go to the Pyro tab and click Activate-Fire-Shield, you may also assign a Macro to toggle the ability as well.

Allows the user to also walk through fire without being set on fire even when Fire Walk is not activated. Though you'll still take damage from the fire.

This armor is worn by the Pyrotechnician Specialist.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 25

Armor Bio = 25

Armor Slowdown = 0.55

M3G4 Grenadier Armour.png

M3-G4 Grenadier Armor

A custom set of M3 armour packed to the brim with padding, plating, and every other form of ballistic protection under the sun. Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts from the front. This armour is worn by Heavy Grenadier Specialists
Stats:

Armor Melee = 25

Armor Bullet = 25

Armor Bomb = 40

Armor Internal Damage = 25

Armor Bio = 15

Armor Slowdown = 1

Press Body Armor.png

Press Body Armor

Body armor used by war correspondents in battles and wars across the universe.

This armor is worn by the Combat Correspondent.

Stats:

Armor Melee= 15

Armor Bullet = 15

Armor Bomb = 20

Armor Internal Damage = 10

Armor Bio = 25

Armor Slowdown = 0.35

M2 Pattern Personal Armour.png

M2 Pattern MP Armor

Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.

This armor is worn by the Military Police.

Stats:

Armor Melee = 25

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 15

Armor Bio = 15

Armor Slowdown = 0.35

M3 Pattern Warden Armour.png

M3 Pattern Warden Armor

A well-crafted suit of M3 Pattern Armor typically distributed to Wardens.

This armor is worn by the Warden.

Stats:

Armor Melee = 25

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 15

Armor Bio = 15

Armor Slowdown = 0.35

M3 Pattern Chief MP Armour.png

M3 Pattern Chief MP Armor

A well-crafted suit of M3 Pattern Armor typically distributed to Chief MPs. Useful for letting your men know who is in charge.

This armor is worn by the Chief MP.

Stats:

Armor Melee = 25

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 15

Armor Bio = 15

Armor Slowdown = 0.35

Riot Armour.png

Riot Armor

A heavily modified suit of M2 MP Armor used to suppress riots from buckethead marines. Slows you down a lot but can tank a lot of hits.
  • Does not have a shoulder light.
  • Cannot hold items.

This armor is worn by the Military Police in riot situations. Also found in the Marshall's Office armory of Solaris Ridge and Prison Station.

Stats:

Armor Melee = 30

Armor Bullet = 30

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 0

Armor Slowdown = 0.75

M56 Combat Harness.png

M56 Combat Harness

An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system. Takes up the suit slot and the backpack slot.

This armor is worn by Smartgunners.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35

M3 Pattern Officer Armor.png

M2 Pattern Officer Armor

A well-crafted suit of M2 Pattern Armor typically found in the hands of higher-ranking officers. Useful for letting your men know who is in charge when taking to the field. The Commanding Officer has a special set in the CIC armory.

This armor is worn by Staff Officers and the Executive Officer.

Stats:

Armor Melee = 25

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 15

Armor Bio = 15

Armor Slowdown = 0.35

M3 Pattern Tanker Armor.png

M3 Pattern Tanker Armor

A modified and refashioned suit of M3 Pattern armor designed to be worn by the loader of a USCM vehicle crew. While the suit is a bit more encumbering to wear with the crewman uniform, it offers the loader a degree of protection that would otherwise not be enjoyed.

This armour is worn by Vehicle Crewmen.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.55

B18 Experimental Personal Armour.png

B18 Experimental Personal Armor

This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wrist guards, accessible with the verb "Create-Injector". Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts.

Not available during normal gameplay. Only available during admin events.

Stats:

Armor Melee = 30

Armor Bullet = 30

Armor Bomb = 40

Armor Internal Damage = 25

Armor Bio = 15

Armor Slowdown = 1

XM4 Pattern Intel Armor.png

M4 Pattern Radio Operator Armor

A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches. This armor is worn by Fireteam Leaders and Intelligence Officers.
Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 25

Armor Slowdown = 0.55

M3-VL Pattern Vest Armor.png

M3-VL Pattern Vest Armor

Up until 2189 USCM non-combat personnel were issued non-standardized ballistics vests, though the lack of IMP compatibility and suit lamps proved time and time again inefficient. This modified M3-L shell is the result of a 6 year R&D program; It provides utility, protection, AND comfort to all USCM non-combat personnel. This armor is worn by civilian personnel aboard the ship and is available through the red alert armouries.
Stats:

Armor Melee = 15

Armor Bullet = 30

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 0

Armor Slowdown = 0.35

MARSOC M3 Pattern Armor.png

MARSOC M3 Pattern Armor

A heavily customized suit of M3 armor. Used by MARSOC operators.
Stats:

Armor Melee = 30

Armor Bullet = 30

Armor Bomb = 40

Armor Internal Damage = 25

Armor Bio = 15

Armor Slowdown = 0.35


Armor: Description:
M4 Pattern PMC Armour.png

M4 Pattern PMC Armor

A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.

This armor is worn by most Weyland Yutani PMC personnel.

Stats:

Armor Melee = 20

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35

M4 Pattern PMC Sniper Armour.png

M4 Pattern PMC Sniper Armor

A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the PMC Sniper and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively.

This armor is worn by most Weyland Yutani PMC Snipers.

Stats:

Armor Melee = 20

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.55

PMC M56 Combat Harness.png

PMC M56 Combat Harness

A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the PMC Smartgunners.
Stats:

Armor Melee = 20

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35

M4 Pattern PMC Leader Armour.png

M4 Pattern PMC Leader Armor

A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer.

This armor is worn by most Weyland Yutani PMC Team Leaders.

Stats:

Armor Melee = 20

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35

X-13 Apesuit.png

M5X Exoskeleton Armor

A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk.
Stats:

Armor Melee = 40

Armor Bullet = 50

Armor Bomb = 40

Armor Internal Damage = 25

Armor Bio = 15

Armor Slowdown = 0.55

Armor: Description:
UM5 Personal Armor.png

UM5 Personal Armor

The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives.

This armor is worn by the UPP soldiers.

Stats:

Armor Melee = 20

Armor Bullet = 30

Armor Bomb = 20

Armor Internal Damage = 30

Armor Bio = 15

Armor Slowdown = 0.55

UH7 Heavy Plated Armor.png

UH7 Heavy Plated Armor

An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.

This armor is worn by the UPP Officers and UPP Minigunner.

Stats:

Armor Melee = 25

Armor Bullet = 35

Armor Bomb = 30

Armor Internal Damage = 35

Armor Bio = 20

Armor Slowdown = 1

Armor: Description:
Kestral armour.png

Kestral Armoured Vest

A customizable personal armor system used by the Three World Empire's Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC's M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire's smaller but better equipped Royal Marines.

Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots. This armor is worn by the RMC Riflemen and RMC Marksman.

Stats:

Armor Melee = 20

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35

Kestral Pointman Armour.png

Kestral Pointman Armour

A heavier version of the armor system used by the Three World Empire's Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor.

This armor is worn by the RMC Breachers.

Stats:

Armor Melee = 30

Armor Bullet = 35

Armor Bomb = 35

Armor Internal Damage = 25

Armor Bio = 20

Armor Slowdown = 0.55

Kestral Smartgun Armour.png

Kestral Armoured Smartgun Harness

Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun.

This armor is worn by the RMC Smartgunners.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35

Kestral Carry Armour.png

Kestral Armoured Carry Vest

Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour.

This armor is worn by the RMC Officers and RMC Team Leaders.

Stats:

Armor Melee = 20

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35

Armor: Description:
Cuirass.png

Freelancer Cuirass

An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month.

This armor is worn by the Freelancer Mercenaries.

Stats:

Armor Melee = 25

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 25

Armor Bio = 20

Armor Slowdown = 0.35

Armor: Description:
Hauberk.png

Colonial Militia Hauberk

The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.

This armor is worn by the Colonial Liberation Front.

Stats:

Armor Melee = 20

Armor Bullet = 15

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 15

Armor Slowdown = 0.2

CLF Partial Haurberk.png

Colonial Militia Partial Hauberk

The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed.

This armor is worn by the Colonial Liberation Front.

Stats:

Armor Melee = 20

Armor Bullet = 15

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 15

Armor Slowdown = 0.2

CLF Brace.png

Colonial Militia Brace

The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed.

This armor is worn by the Colonial Liberation Front.

Stats:

Armor Melee = 20

Armor Bullet = 15

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 15

Armor Slowdown = 0.2

CLF Vest.png

Colonial Militia Vest

The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen.

This armor is worn by the Colonial Liberation Front.

Stats:

Armor Melee = 20

Armor Bullet = 15

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 15

Armor Slowdown = 0.2

Bulletproof vest.png

Bulletproof Vest

Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the Colonial Liberation Front.
Stats:

Armor Melee= 15

Armor Bullet = 30

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 0

Armor Slowdown = 0.35

Armor: Description:
D2 armored vest.png

D2 Armored Vest

A protective vest worn by some seriously experienced mercs.

This armor is worn by the Dutches Dozen's Mercenaries. And thus, this is only available through admin events

Stats:

Armor Melee = 30

Armor Bullet = 35

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.2

HEFA Knight Armor.png

HEFA Knight Armor

A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight.

This armor is worn by the HEFA Knights. And thus, this is only available through admin events.

Stats:

Armor Melee = 25

Armor Bullet = 25

Armor Bomb = 20

Armor Internal Damage = 25

Armor Bio = 20

Armor Slowdown = 0.55