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The Alien (A.K.A. Xenomorph) is a moderately difficult antagonist role to play aboard the Colonial Marines server. The aliens' strength comes mostly from close-quarters combat. You'll have to maintain at least a noticeable level of role-play and avoid meta-gaming situations at all costs. Your job is to serve the queen of your hive. You do not feel remorse or compassion, no needs other than to propagate and protect your own kind. If you do well, then there will be little in your way to stop you.
''"You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?"'' - Ash, ''Alien''


[[File:Evolution.png|600px]]
The '''Alien''' (aka '''Xeno''') is one the main opposing forces of the [[Marines|USCM Marines]] during rounds on CM-SS13. The Aliens are fearsome creatures, perfected for combat to the point of challenging the Marine force with fewer numbers.
 
You are part of the Hive, under the [[Queen]]. You are but a manifestation of her will, and your primary and only task is '''to expand and protect the Hive'''. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Hive reigns over all that you can reach.
 
==Evolution Diagram==
[[File:Evolution.png|1100x1100px|link=]]


== Starting Out ==
== Starting Out ==
In the beginning, you are spawned in with a group of aliens, ranging from a Drone, several Runners and many Larva, aboard the mysterious planet know as LV-642, the alien infested planet. The amount of starting aliens scales with the number of Marines that initially join at round-start. The original aliens should have full knowledge regarding the locations and areas of the planet and human settlement to assist them in their mission of repopulation.
If you are chosen as one of the first Aliens, you will spawn as a [[Larva]] inside the colony that has just days before been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened [[Survivor]]s stubbornly clinging to life, this may not hold true long.


Several locations on the planet are prime nesting grounds, complete with a few monkeys and other animals to help repopulate. You would be wise to establish your Hive somewhere in the far northern cave network, nesting in the southern jungle is very risky.
The Hivemind has full knowledge of the colony on which you were born, and many of its facets, even the most complex; its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Hivemind met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.


If you're a first-timer, check the [http://www.colonial-marines.com/wiki/Xeno_Quickstart_Guide Xeno Quickstart Guide]. Here are additional tips:
One of the first tasks of the Hive is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the Marines.
* Speak in Hivemind by using ''':a''' before your message.
** Example: Say ":a My life for the Queen!"
* You are a slave to the Queen's will. Follow her orders or die trying - unless it's against the server rules.
* Grow the Hive. Gather together any hosts and bring them to her chosen nest for repopulation.
* Weeds weeds weeds. Plant weeds everywhere. While on weeds, aliens regenerate health and plasma very quickly.


== Tier 1 Evolution ==
If this is your first time as an Alien, check the [http://cm-ss13.com/wiki/Xeno_Quickstart_Guide Xeno Quickstart Guide]. Here are additional tips:
You have a choice of three castes of xenomorph: the Runner, the Sentinel, or the Drone. After that, advanced evolutions become available as long as the hive has a living Queen. Each caste has its pros and cons.
* Speak in Hivemind by using ''':q''' or ''';''' before your message. Example: Say ''":q My life for the Queen!"'' or ''"; My life for the Queen!"''  instead.
* You are a manifestation of the Queen's will. Follow her orders or die trying. If the orders appear to break server rules, you should warn the admins.
* Grow the Hive. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.
* Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you'll heal significantly slower.
<br>
== Alien Castes ==
<tabs>
<tab name="Tier 0 Evolution">


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable sortable"
! scope="col" style="background-color:#DDA0DD;" width=200|Job
! scope="col" width=150|Caste
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
! scope="col" |Role
! scope="col" style="background-color:#DDA0DD;" width=100|Difficulty
|-
!<div align="center">[[File:Alien-Drone.png|64px|link=Lesser Drone]]<br>[[Lesser Drone]]</div>
| Support the hive by plugging gaps where needed, moving hosts, saving the larger castes or charging the enemy to delay their advance.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 160'''
|-
|'''Plasma: 300'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Facehugger.png|64px|link=Facehugger]]<br>[[Facehugger]]</div>
| Infect hosts.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 35'''
|-
|'''Plasma: 0'''
|-
|'''Armor: 0'''
|}
|-
|-
![[File:Alien-Drone.png|64px|link=Drone]]<br>[[Drone]]
!<div align="center">[[File:Alien-Larva.png|64px|link=Larva]]<br>[[Larva]]</div>
|Support: Grow the hive and support the Queen.
| Scurry and hide away from danger and evolve into a more suitable alien .<br>
!<span style="display: none;">c</span>Medium
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 100'''
|-
|-
![[File:Alien-Sentinel.png|64px|link=Sentinel]]<br>[[Sentinel]]
|'''Plasma: 0'''
|Defence: Defend the hive,guard captured prey and eliminate and deter threats from range.
!<span style="display: none;">c</span>Medium
|-
|-
![[File:Alien-Runner.png|64px|link=Runner]]<br>[[Runner]]
|'''Armor: 0'''
|Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats.
!<span style="display: none;">c</span>Hard
|}
|}
</tab>
<tab name="Tier 1 Evolution">
*'''As soon as your Larva has matured, you will be able to choose between the four initial Alien castes: Drone, Runner, Defender, and Sentinel. Depending on which you choose, you will then be able to progress in their respective castes. Do not underestimate them. What they lack in special abilities or raw power, they make up in sheer quantity and potential to quickly replace their fallen sisters.'''


== Tier 2 Evolution ==


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable sortable"
! scope="col" style="background-color:#DDA0DD;" width=200|Job
! scope="col" width=150|Caste
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
! scope="col" |Role
! scope="col" style="background-color:#DDA0DD;" width=100|Difficulty
|-
!<div align="center">[[File:Alien-Drone.png|128px|link=Drone]]<br>[[Drone]]</div>
| Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to destroy equipment.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 1000'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Runner.png|128px|link=Runner]]<br>[[Runner]]</div>
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 230 '''
|-
|'''Plasma: 0 '''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Sentinel.png|128px|link=Sentinel]]<br>[[Sentinel]]</div>
| Provide ranged support in combat by stunning foes from afar. Use your acid to destroy equipment.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 400'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Defender.png|128px|link=Defender]]<br>[[Defender]]</div>
| Fight on the frontlines. Take advantage of your armored crest to survive hails of gunfire, then disrupt Marines with your offensive abilities. Protect your backline sisters from flankers when necessary.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 100'''
|-
|'''Armor: 35'''
|}
|}
<br>
 
</tab>
<tab name="Tier 2 Evolution">
*'''After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive's size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.'''
 
{| class="wikitable sortable"
! scope="col" width=150|Caste
! scope="col" class="unsortable" |Role
|-
!<div align="center">[[File:Alien-Carrier.png|128px|link=Carrier]]<br>[[Carrier]]</div>
| Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 650'''
|-
|'''Plasma: 400'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Burrower.png|128px|link=Burrower]]<br>[[Burrower]]</div>
| Lay the foundations for resin traps in strategic locations or the Hive's flanks. Flank your way around the map with the tunnel ability and dig tunnels to allow for quick transportation of fellow Aliens from the hive to the frontlines.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 600'''
|-
|'''Armor: 25'''
|}
|-
!<div align="center">[[File:Alien-Hivelord.png|128px|link=Hivelord]]<br>[[Hivelord]]</div>
| Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens.<br>
{|class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 550'''
|-
|'''Plasma: 1000'''
|-
|'''Armor: 0'''
|}
|-
!<div align="center">[[File:Alien-Warrior.png|128px|link=Lurker]]<br>[[Lurker]]</div>
| Become the ultimate ambusher. Stalk behind the frontlines and on flanks, wound, capture and kill unsuspecting Marines. Harass support personnel.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 450'''
|-
|'''Plasma: 400'''
|-
|'''Armor: 0'''
|}
|-
|-
![[File:Alien-Spitter.png|64px|link=Spitter]]<br>[[Spitter]]
!<div align="center">[[File:Warrior.png|128px|link=Warrior]]<br>[[Warrior]]</div>
|Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications.
| Fight on the frontlines. Disable and capture lone prey. Punish reckless Marines by flinging them into Alien backlines. Act as one of the Hive's main line combatants.<br>
!<span style="display: none;">c</span>Hard
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 0'''
|-
|'''Armor: 20'''
|}
|-
|-
![[File:Alien-Warrior.png|64px|link=Hunter]]<br>[[Hunter]]
!<div align="center">[[File:Alien-Spitter.png|128px|link=Spitter]]<br>[[Spitter]]</div>
|Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions.
| Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly destroy equipment.<br>
!<span style="display: none;">c</span>Hard
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 550'''
|-
|-
![[File:Alien-Hivelord.png|128px|link=Hivelord]]<br>[[Hivelord]]
|'''Plasma: 600'''
|Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between.
!<span style="display: none;">c</span>Medium
|-
|-
![[File:Alien-Carrier.png|128px|link=Carrier]]<br>[[Carrier]]
|'''Armor: 15'''
|Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial.
!<span style="display: none;">c</span>Hard
|}
|}
<br>


== Tier 3 Evolution ==
</tab>
<tab name="Tier 3 Evolution">
*'''While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die if not being careful.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable sortable"
! scope="col" style="background-color:#DDA0DD;" width=200|Job
! scope="col" width=150|Caste
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
! scope="col" class="unsortable" |Role
! scope="col" style="background-color:#DDA0DD;" width=100|Difficulty
|-
!<div align="center">[[File:Alien-Boiler.png|128px|link=Boiler]]<br>[[Boiler]]</div>
| Bring the Hive's ranged combat castes to their maximum potential with long range acid bomb shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid lance for close range defense. Use your incredibly strong acid to make short work of everything in your way.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 650'''
|-
|'''Plasma: 400'''
|-
|'''Armor: 25'''
|}
|-
!<div align="center">[[File:Alien-Crusher.png|128px|link=Crusher]]<br>[[Crusher]]</div>
| Make use of your armoured crest and massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 700'''
|-
|'''Plasma: 400'''
|-
|-
![[File:Alien-Praetorian.png|128px|link=Praetorian ]]<br>[[Praetorian ]]
|'''Armor: 30'''
|Defence: Very strong and quick-firing acid. Able to melt walls quickly or stun marines from a distance.
|}
!<span style="display: none;">c</span>Hard
|-
|-
![[File:Alien-Boiler.png|128px|link=Boiler]]<br>[[Boiler]]
!<div align="center">[[File:Alien-Praetorian.png|128px|link=Praetorian]]<br>[[Praetorian]]</div>
|Defence/Offense: Defend the hive, support the offence. Use your powerful and long-range acid/neurotoxin "bombs" to quickly destroy the strongest of fortifications and attack humans. Use your acid/neurotoxin spray that covers the ground and stuns everything that walks on it and invokes area-denial.  
| Be a jack of all trades. Enjoy even stronger acid spits. Use the vast assortment of available strains to quickly fill in a role that your hive needs. Use your strong acid to quickly destroy equipment.<br>
!<span style="display: none;">c</span>Hard
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 650'''
|-
|-
![[File:Alien-Ravager.png|128px|link=Ravager ]]<br>[[Ravager ]]
|'''Plasma: 800'''
|Offence: The bringer of death. Very powerful claws, and able to charge to close short distances.
!<span style="display: none;">c</span>Hard
|-
|-
![[File:Alien-Crusher.png|128px|link=Crusher ]]<br>[[Crusher ]]
|'''Armor: 25'''
|Offensive Support: Weaker in melee than the Ravager, but able to run much faster, deflect bullets using the enlarged and hardened head crest, and charge through enemy defenses. An immunity to explosions makes minesweeping a useful tactic.
|}
!<span style="display: none;">c</span>Hard
|-
!<div align="center">[[File:Alien-Ravager.png|128px|link=Ravager]]<br>[[Ravager]]</div>
| Bring death to all that face you. Use a powerful, short range leap to get into the action, then hit multiple targets with your scissor cut. Hit and run and frontal assaults are your bread and butter, get used to taking damage and dealing it. You don't need to hide anymore.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 650'''
|-
|'''Plasma: 300'''
|-
|'''Armor: 25'''
|}
<br>
 
</tab>
<tab name="Tier 4 Evolution">
*'''The Queen is in her own, informal category. Unlike all other Aliens, she will usually appear immediately at the start of a round, and her death will throw the Hive into disarray (if there is no Queen at the start of a round, a Drone will have to evolve into one). While she can be replaced, she is also unique, and should she go missing all other Aliens will be unable to evolve any further. If this goes on for too long, the Hive might very well rot away.'''
 
*'''The Abomination is also in its own, informal category. Since the Abomination requires a successfully infected and burst Hunter, the odds of encountering one are rather low. '''
{| class="wikitable sortable"
! scope="col" width=150|Caste
! scope="col" class="unsortable" |Role
|-
!<div align="center">[[File:Queen.png|128px|link=Queen]]<br>[[Queen]]</div>
| Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your strong acid to quickly destroy equipment.<br>
 
Young Queen
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: 500'''
|-
|'''Plasma: 1000'''
|-
|'''Armor: 25'''
|}
|}


== Tier 4 Evolution ==
Matured Queen
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable" style="width:20%"
! scope="col" style="background-color:#DDA0DD;" width=200|Job
|+ style="text-align:left;"|'''Stats:'''
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
|'''Health: 1000'''
! scope="col" style="background-color:#DDA0DD;" width=100|Difficulty
|-
|-
![[File:Queen.png|135px|link=Queen]]<br>[[Queen]]
|'''Plasma: 1000'''
|Lead the hive.
|-
!<span style="display: none;">c</span>Very Hard
|'''Armor: 25'''
|}
|}
==How To Infect Hosts==
|-
One of the Hive's most important duties is reproduction. The [http://www.colonial-marines.com/wiki/Xeno_Quickstart_Guide#The_Alien_Life_Cycle Alien life cycle] is complicated.
!<div align="center">[[File:ClownPlaceholder.png|128px|link=Abomination]]<br>[[Abomination]]</div>
<br><br>
| Use hit and run tactics against opposing Hunters and Marines. Gain more strength for every kill you make. Be fear incarnate against both the Hunters hunting you and the Marines.<br>
===Eggs===
{| class="wikitable" style="width:20%"
The Queen should lay as many eggs as possible. Eggs have several functions. First, egg fields are basically minefields. If hosts run near eggs without clearing them out, they'll get hugged and infected. The Queen should lay eggs in important defensive positions. Second, eggs provide ammunition for the Hive. Aliens, especially Carriers, will grab facehuggers and fling them at hosts. More eggs means more ammo. Third, eggs are necessary for infecting captured hosts.
|+ style="text-align:left;"|'''Stats:'''
<br><br>
|'''Health: 650'''
===Using Facehuggers===
|-
Hosts can get hugged actively or passively. Hosts walking through mature egg fields will get attacked by facehuggers and infected. Or, aliens can fling facehuggers at hosts to actively cause an infection. A helmet can stop one or more facehugger attacks, so be ready to attack with more than one. Once attached, a facehugger will stun its host. Once a host is infected, the aliens will become aware of any baby sister inside through an icon. The icon gets bigger as it matures.
|'''Plasma: 300'''
<br><br>
|-
===Moving Hosts===
|'''Armor: 30'''
A host can be dragged to a new location by ctrl-clicking on the host. Certain aliens can also devour a host (click the host with grab intent active and then click yourself) and regurgitate it (use the <code>regurgitate</code> button in the [ALIEN] tab) after carrying it to a nest. Carrying it inside is faster. A devoured host will die at some point between 15 and 30 seconds inside an alien, so be careful holding them too long.
|}
<br><br>
|-
!<div align="center">[[File:ClownPlaceholder.png|128px|link=King]]<br>[[King]]</div>
| Work In Progress.<br>
{| class="wikitable" style="width:20%"
|+ style="text-align:left;"|'''Stats:'''
|'''Health: N/A'''
|-
|'''Plasma: N/A'''
|-
|'''Armor: N/A'''
|}
|}
</tab>
</tabs>
''Maybe there are more than just the Aliens above... It'd be best to find out their purpose and their evolutions for yourself. You'll know about them... one day.''
<br>
 
== Event-Specific Alien Hives ==
For special events, Admins may spawn in Aliens of different hives that operate independently of the primary hive, with their own Queen and structure. This is like a Squad for Marines, but for Aliens. They are distinguished by name and color, with the names having prefixes like "Corrupted" "Alpha", "Beta", "Zeta", and so on. Depending on the event, they may be tasked with helping the original hive, be sided with the humans as enslaved Aliens, or act as a third faction hostile to both.


===Securing Hosts===
Their abilities are identical to normal Aliens and will function identically against humans. Most abilities, such as neurotoxin, will also affect other Aliens as well.
It may not be necessary to secure small hosts (like monkeys) into a nest. These hosts are not dangerous and the young chestburster may still grow and develop. Still, a clean Hive is a happy Hive.


Dangerous hosts (like Marines) should be secured into a nest. Otherwise, they'll run or shoot up the Hive. This is '''very''' bad. A Drone, Hivelord, or Queen should set up nests for dangerous hosts using the [secrete resin] function. These nests should be in a secure location, away from the center of the Hive, and away from any young chestbursters. Move the host to the nest. Then click the host and drag it onto the nest. A Drone, Hivelord, or Queen should then use the <code>secure host</code> button to restrain the host with resin handcuffs. This takes several seconds and can be interrupted. Beware, dangerous hosts can and will escape the resin cuffs. Be ready to secure these hosts again if they're re-captured after escape.
'''These Alien hives can appear in the normal play if they were able to be made through research or they must be spawned in by an Admin.'''


Injured hosts are less dangerous. But injure them too much and they'll die before their time. Should hosts be injured just enough to make it impossible for them to escape? Maybe rip off their hands or feet?
== Rank ==
<br><br>


===Guarding Hosts===
Rank or age is determined by time played. The time to reach each rank is as followed. Larva do not show maturation via playtime, instead differing on bloody larva to mature larva as they gain evolution points.
At least one Sentinel, Spitter, or Praetorian should guard these hosts until their usefulness ends. The [spit neurotoxin] function is made for this because it stuns the host until they can be placed back in a nest and secured. Hosts can also be tackled by clicking on them with (Disarm or Grab?) intent. This stuns the host.


The area surrounding these nests should be constructed to provide maximum safety. A checkerboard pattern is regularly used. See [http://www.colonial-marines.com/wiki/Drone Drone Tactics]. Place a single door, and put four nests adjacent to it. (Above, Below, Left, & Right). Then surround those nests with doors. This allows Sentinel castes to guard all four nests by standing in that initial door.  There are other effective methods, including building nests next to solid walls or walling off small rooms full of nests with only one exit.
*Mature: 10 hours
<br><br>
*Elder: 25 hours
===After Birth===
*Ancient:  70 hours
Listen to the screams and celebrate the birth! Prepare the nest for another host. Move any unconscious chestbursters to a nursery. This should be located in the most secure part of the Hive.
*Prime: 175 hours
<br><br>


== Tips ==
{{Links_page}}
* Plant Weeds often to spread weeds as far as possible. Plasma is the life force of the xenomorph.
* Aliens only heal when standing on weeds, and some castes will die slowly if they've been off of it for too long or knocked unconscious.
* If you are injured, you will regenerate plasma at a much slower rate.
* Live to fight again. Fall back to weeds when wounded. Heal up before re-joining a battle.
* Aliens do not need to breathe. You can traverse open (and oxygenated)  space without permanent damage.
* As a Queen, there is no greater advantage you can give your brood than to plant as many eggs as possible. Not only is it an excellent defence, but a powerful weapon when your sisters have access to facehuggers to immobilize their prey.
* Remember you are in a hivemind, you have no free will.

Latest revision as of 16:10, 14 November 2024

"You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?" - Ash, Alien

The Alien (aka Xeno) is one the main opposing forces of the USCM Marines during rounds on CM-SS13. The Aliens are fearsome creatures, perfected for combat to the point of challenging the Marine force with fewer numbers.

You are part of the Hive, under the Queen. You are but a manifestation of her will, and your primary and only task is to expand and protect the Hive. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Hive reigns over all that you can reach.

Evolution Diagram

Evolution.png

Starting Out

If you are chosen as one of the first Aliens, you will spawn as a Larva inside the colony that has just days before been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened Survivors stubbornly clinging to life, this may not hold true long.

The Hivemind has full knowledge of the colony on which you were born, and many of its facets, even the most complex; its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Hivemind met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.

One of the first tasks of the Hive is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the Marines.

If this is your first time as an Alien, check the Xeno Quickstart Guide. Here are additional tips:

  • Speak in Hivemind by using :q or ; before your message. Example: Say ":q My life for the Queen!" or "; My life for the Queen!" instead.
  • You are a manifestation of the Queen's will. Follow her orders or die trying. If the orders appear to break server rules, you should warn the admins.
  • Grow the Hive. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.
  • Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you'll heal significantly slower.


Alien Castes

Caste Role
Support the hive by plugging gaps where needed, moving hosts, saving the larger castes or charging the enemy to delay their advance.
Stats:
Health: 160
Plasma: 300
Armor: 0
Infect hosts.
Stats:
Health: 35
Plasma: 0
Armor: 0
Scurry and hide away from danger and evolve into a more suitable alien .
Stats:
Health: 100
Plasma: 0
Armor: 0
  • As soon as your Larva has matured, you will be able to choose between the four initial Alien castes: Drone, Runner, Defender, and Sentinel. Depending on which you choose, you will then be able to progress in their respective castes. Do not underestimate them. What they lack in special abilities or raw power, they make up in sheer quantity and potential to quickly replace their fallen sisters.


Caste Role
Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to destroy equipment.
Stats:
Health: 500
Plasma: 1000
Armor: 0
Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.
Stats:
Health: 230
Plasma: 0
Armor: 0
Provide ranged support in combat by stunning foes from afar. Use your acid to destroy equipment.
Stats:
Health: 500
Plasma: 400
Armor: 0
Fight on the frontlines. Take advantage of your armored crest to survive hails of gunfire, then disrupt Marines with your offensive abilities. Protect your backline sisters from flankers when necessary.
Stats:
Health: 500
Plasma: 100
Armor: 35


  • After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive's size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.
Caste Role
Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.
Stats:
Health: 650
Plasma: 400
Armor: 0
Lay the foundations for resin traps in strategic locations or the Hive's flanks. Flank your way around the map with the tunnel ability and dig tunnels to allow for quick transportation of fellow Aliens from the hive to the frontlines.
Stats:
Health: 500
Plasma: 600
Armor: 25
Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens.
Stats:
Health: 550
Plasma: 1000
Armor: 0
Become the ultimate ambusher. Stalk behind the frontlines and on flanks, wound, capture and kill unsuspecting Marines. Harass support personnel.
Stats:
Health: 450
Plasma: 400
Armor: 0
Fight on the frontlines. Disable and capture lone prey. Punish reckless Marines by flinging them into Alien backlines. Act as one of the Hive's main line combatants.
Stats:
Health: 500
Plasma: 0
Armor: 20
Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly destroy equipment.
Stats:
Health: 550
Plasma: 600
Armor: 15



  • While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die if not being careful.
Caste Role
Bring the Hive's ranged combat castes to their maximum potential with long range acid bomb shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid lance for close range defense. Use your incredibly strong acid to make short work of everything in your way.
Stats:
Health: 650
Plasma: 400
Armor: 25
Make use of your armoured crest and massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.
Stats:
Health: 700
Plasma: 400
Armor: 30
Be a jack of all trades. Enjoy even stronger acid spits. Use the vast assortment of available strains to quickly fill in a role that your hive needs. Use your strong acid to quickly destroy equipment.
Stats:
Health: 650
Plasma: 800
Armor: 25
Bring death to all that face you. Use a powerful, short range leap to get into the action, then hit multiple targets with your scissor cut. Hit and run and frontal assaults are your bread and butter, get used to taking damage and dealing it. You don't need to hide anymore.
Stats:
Health: 650
Plasma: 300
Armor: 25



  • The Queen is in her own, informal category. Unlike all other Aliens, she will usually appear immediately at the start of a round, and her death will throw the Hive into disarray (if there is no Queen at the start of a round, a Drone will have to evolve into one). While she can be replaced, she is also unique, and should she go missing all other Aliens will be unable to evolve any further. If this goes on for too long, the Hive might very well rot away.
  • The Abomination is also in its own, informal category. Since the Abomination requires a successfully infected and burst Hunter, the odds of encountering one are rather low.
Caste Role
Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your strong acid to quickly destroy equipment.

Young Queen

Stats:
Health: 500
Plasma: 1000
Armor: 25

Matured Queen

Stats:
Health: 1000
Plasma: 1000
Armor: 25
Use hit and run tactics against opposing Hunters and Marines. Gain more strength for every kill you make. Be fear incarnate against both the Hunters hunting you and the Marines.
Stats:
Health: 650
Plasma: 300
Armor: 30
Work In Progress.
Stats:
Health: N/A
Plasma: N/A
Armor: N/A

Maybe there are more than just the Aliens above... It'd be best to find out their purpose and their evolutions for yourself. You'll know about them... one day.

Event-Specific Alien Hives

For special events, Admins may spawn in Aliens of different hives that operate independently of the primary hive, with their own Queen and structure. This is like a Squad for Marines, but for Aliens. They are distinguished by name and color, with the names having prefixes like "Corrupted" "Alpha", "Beta", "Zeta", and so on. Depending on the event, they may be tasked with helping the original hive, be sided with the humans as enslaved Aliens, or act as a third faction hostile to both.

Their abilities are identical to normal Aliens and will function identically against humans. Most abilities, such as neurotoxin, will also affect other Aliens as well.

These Alien hives can appear in the normal play if they were able to be made through research or they must be spawned in by an Admin.

Rank

Rank or age is determined by time played. The time to reach each rank is as followed. Larva do not show maturation via playtime, instead differing on bloody larva to mature larva as they gain evolution points.

  • Mature: 10 hours
  • Elder: 25 hours
  • Ancient: 70 hours
  • Prime: 175 hours

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