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'''Accuracy:''' Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile. | '''Accuracy:''' Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile. | ||
'''Armor Penetration:''' Determines the probability of a weapon bypassing the target's armour. | '''Armor Penetration:''' Determines the probability of a weapon bypassing the target's armour. | ||
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'''Damage:''' Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's '''Ammunition''' section. | '''Damage:''' Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's '''Ammunition''' section. | ||
'''Damage Falloff:''' Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the | '''Damage Falloff:''' Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage. | ||
'''Effective Range:''' Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect. | '''Effective Range:''' Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect. | ||
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{{M4A3 Description}} | {{M4A3 Description}} | ||
{{ | {{M4A3Consolidated}} | ||
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[[#88 Mod 4|'''88 Mod 4''']] | [[#88 Mod 4|'''88 Mod 4''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | ||
{{88Mod4 Description}} | {{88Mod4 Description}} | ||
{{88Mod4 | {{88Mod4 Consolidated}} | ||
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[[#M44 Combat Revolver|'''M44 Combat Revolver''']] | [[#M44 Combat Revolver|'''M44 Combat Revolver''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | ||
{{M44 Description}} | {{M44 Description}} | ||
{{M44 | {{M44 Consolidated}} | ||
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[[#M39 Submachine Gun|'''M39 Submachine Gun''']] | [[#M39 Submachine Gun|'''M39 Submachine Gun''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | ||
{{M39 Description}} | {{M39 Description}} | ||
{{M39 | {{M39 Consolidated}} | ||
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[[#M41A Pulse Rifle MK2|'''M41A Pulse Rifle MK2''']] | [[#M41A Pulse Rifle MK2|'''M41A Pulse Rifle MK2''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | ||
{{M41A MK2 Description}} | {{M41A MK2 Description}} | ||
{{M41A MK2 | {{M41A MK2 Consolidated}} | ||
|- | |||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]] | |||
[[#M4RA Battle Rifle|'''M4RA Battle Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |The M4RA battle rifle is a designated marksman rifle in service with the USCM. Sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams. | |||
Takes *only* non-high-velocity M4RA magazines. | |||
|- | {{M4RA Consolidated}} | ||
<!-- `|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]] | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]] | ||
[[#L42A Battle Rifle|'''L42A Battle Rifle''']] | [[#L42A Battle Rifle|'''L42A Battle Rifle''']] | ||
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{{L42A Description}} | {{L42A Description}} | ||
{{L42A | {{L42A Consolidated}} | ||
--> | |||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif|64px]] | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif|64px]] | ||
[[#M37A2 Pump Shotgun|'''M37A2 Pump Shotgun''']] | [[#M37A2 Pump Shotgun|'''M37A2 Pump Shotgun''']] | ||
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{{M37 Description}} | {{M37 Description}} | ||
{{ | {{M37A2 Consolidated}} | ||
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This is only available for '''Specialists''' using the '''Sniper Loadout'''. | This is only available for '''Specialists''' using the '''Sniper Loadout'''. | ||
{{Sniper Rifle Abilities}} | |||
{{M42A | {{M42A Consolidated}} | ||
|- | |||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|XM42B Anti Materiel Rifle}}[[File:XM42B_Anti_Materiel_Rifle.png]] | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|XM42B Anti Materiel Rifle}}[[File:XM42B_Anti_Materiel_Rifle.png]] | ||
[[# | [[#XM43E1 Anti Materiel Rifle|'''XM43E1 Anti Materiel Rifle''']] | ||
|style="border: 2px solid black; padding: 5px;" |An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless. | |style="border: 2px solid black; padding: 5px;" |An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless. | ||
This is only available for '''Specialists''' and is an alternative for the '''Sniper Loadout'''. | |||
{{XM42B Consolidated}} | |||
{{XM42B | |||
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*'''This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.''' | *'''This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.''' | ||
{{M92 Grenade Launcher | {{M92 Grenade Launcher Consolidated}} | ||
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{{M5 RPG | {{M5 RPG Consolidated}} | ||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Custom Battle Rifle}}[[File:M4RA Custom.png]] | ||
[[#M4RA Battle Rifle|'''M4RA Battle Rifle''']] | [[#M4RA Custom Battle Rifle|'''M4RA Custom Battle Rifle''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" |This is a further improvement upon the already rock-solid M4RA. Made by the USCM armourers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titantium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds. | ||
This is only available for '''Specialists''' utilizing the '''Scout Loadout'''. | This version is only available for '''Specialists''' utilizing the '''Scout Loadout'''. | ||
{{M4RA | {{M4RA Custom Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M240-T Incinerator}}[[File:M240-T_Incinerator.png]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M240-T Incinerator}}[[File:M240-T_Incinerator.png]] | ||
[[#M240-T Incinerator|'''M240-T Incinerator''']] | [[#M240-T Incinerator|'''M240-T Incinerator''']] | ||
|style="border: 2px solid black; padding: 5px;" |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible | |style="border: 2px solid black; padding: 5px;" |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower. | ||
Using '''Unique-Action''' swaps between the fuel tanks as long as you have them in the Boiler-T. | Using '''Unique-Action''' swaps between the fuel tanks as long as you have them in the Boiler-T. | ||
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{{M240-T | {{M240-T Consolidated}} | ||
|} | |} | ||
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{{Mateba | {{Mateba Consolidated}} | ||
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|style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]] | ||
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{{Desert Eagle | {{Desert Eagle Consolidated}} | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Custom Combat Revolver}}[[File:44magnumC.png|64px]] | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Custom Combat Revolver}}[[File:44magnumC.png|64px]] | ||
[[#M44 Custom Combat Revolver|'''M44 Custom Combat Revolver''']] | [[#M44 Custom Combat Revolver|'''M44 Custom Combat Revolver''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky combat revolver. The handle has been polished to a pearly perfection, and the body is silver plated. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky combat revolver. The handle has been polished to a pearly perfection, and the body is silver plated. Though looking rather nice, it offers no tactical advantages what so ever compared to the standard issue M44 Revolver. Fires .44 Magnum rounds. Can be acquired through the Custom Loadout in the Character editor for 4 points. | ||
{{M44 | {{M44 Consolidated}} | ||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] | ||
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{{VP78 | {{VP78 Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]] | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]] | ||
[[#M4A3 Custom Pistol|'''M4A3 Custom Pistol''']] | [[#M4A3 Custom Pistol|'''M4A3 Custom Pistol''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This M4A3 sports a nickel finish and faux ivory grips. This one is a slightly customized variant produced by a well known gunsmith on Gateway Station. These are commonly purchased by low level enlisted men and junior officers who have nothing better to spend their salary on. Chambered in 9mm. Can be acquired through the Custom Loadout in the Character editor for 4 points. | ||
{{ | {{M4A3Consolidated}} | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|SU-6 Smart Pistol}}[[File:Smartpistol.png|64px]] | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|SU-6 Smart Pistol}}[[File:Smartpistol.png|64px]] | ||
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{{Smart Pistol | {{Smart Pistol Consolidated}} | ||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor|Flare Gun}}[[File:Flare Gun.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Flare Gun}}[[File:Flare Gun.png|64px]] | ||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56B Smartgun}}[[File:SmartGun.png|96px]] | ||
[[#M56 Smartgun|''' | [[#M56 Smartgun|'''M56B Smartgun''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
{{Template:M56_Smartgun_Description}} | |||
The Smartgun has several different options for the operator to configure: | The Smartgun has several different options for the operator to configure: | ||
{{Smartgun | {{M56 Smartgun Consolidated}} | ||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|96px]] | |||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png| | |||
[[#Mk221 Tactical Shotgun|'''Mk221 Tactical Shotgun''']] | [[#Mk221 Tactical Shotgun|'''Mk221 Tactical Shotgun''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A unique corporate made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A unique corporate made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber. | ||
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{{MK221 | {{MK221 Consolidated}} | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|MOU53 break action shotgun}}[[File:MOU53.png|64px]] | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|MOU53 break action shotgun}}[[File:MOU53.png|64px]] | ||
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Can be found in '''MOU53 Kits''' in Requisitions. | Can be found in '''MOU53 Kits''' in Requisitions. | ||
{{MOU53 | {{MOU53 Consolidated}} | ||
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Can be found in '''Requisitions''' or weapon guncases. | Can be found in '''Requisitions''' or weapon guncases. | ||
{{M79 | {{M79 Consolidated}} | ||
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{{M240A1 | {{M240A1 Consolidated}} | ||
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{{M41AE2 | {{M41AE2 Consolidated}} | ||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]] | ||
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{{M41A MK1 | {{M41A MK1 Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M46C Pulse Rifle}}[[File:M46C.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M46C Pulse Rifle}}[[File:M46C.png|64px]] | ||
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{{M46C | {{M46C Abilities}} | ||
{{M46C Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|XM88 Heavy Rifle}}[[File:XM88.png|64px]] | |||
[[#XM88 Heavy Rifle|'''XM88 Heavy Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |An experimental man-portable anti-material rifle chambered in .458 SOCOM. It must be manually chambered for every shot. It can be ordered from requisitions. | |||
Originally developed by ARMAT Battlefield Systems for the government of the state of Greater Brazil for use in the Favela Wars (2161 - Ongoing) against mechanized infantry. The platform features an onboard computerized targeting system, sensor array, and an electronic autoloader; these features work in tandem to reduce and render inert armor on the users target with successive hits. The Almayer was issued a small amount of XM88s while preparing for Operation Swamp Hopper with the USS Nan-Shan. | |||
It has a special property - when you obtain multiple direct hits in a row, its armour penetration will increase by 10. At maximum stacks, this will give each XM88 round 50 AP. | |||
{{ | {{XM88 Consolidated}} | ||
{{ | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|XM51 Scattergun}}[[File:XM51 breaching scattergun.png|64px]] | |||
[[#XM51 Breaching Scattergun|'''XM51 Breaching Scattergun''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | |||
{{XM51 Description}} | |||
{{XM51 Consolidated}} | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Ceremonial Sword}}[[File:CeremonialSword.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Ceremonial Sword}}[[File:CeremonialSword.png|64px]] | ||
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{{M56D | {{M56D Consolidated}} | ||
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{{M2C | {{M2C Consolidated}} | ||
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|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]] | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]] | ||
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{{UA 571-C | {{UA 571-C Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | {{Anchor|UA 42-F Sentry Flamer}}[[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 42-F Sentry Flamer''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | {{Anchor|UA 42-F Sentry Flamer}}[[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 42-F Sentry Flamer''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel. | ||
{{UA 42-F Sentry | {{UA 42-F Flamer Sentry Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|{{Anchor|21S Tesla Coil}} [[File:Tesla-Coil.png|64px]]<br>'''21S Tesla Coil''' | |style="border: 2px solid black; padding: 5px;"|{{Anchor|21S Tesla Coil}} [[File:Tesla-Coil.png|64px]]<br>'''21S Tesla Coil''' | ||
|style="border: 2px solid black; padding: 5px;"| A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled. | |style="border: 2px solid black; padding: 5px;"| A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled. | ||
{{Static Non-Directional Deployment and Maintenance}} | {{Static Non-Directional Deployment and Maintenance}} | ||
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<tab name="Explosives"> | <tab name="Explosives"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! style=" | ! style="border: 2px solid black;width:130px;"|'''Weapon:''' | ||
! style=" | ! style="border: 2px solid black;|'''Description:''' | ||
To use a grenade, simply prime it by clicking it (or pressing | To use a grenade, simply prime it by clicking it (or pressing {{Key press|Z}} if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode. | ||
Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you. | Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you. | ||
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|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]] | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]] | ||
[[#C4 Explosive Charge|'''C4 Explosive Charge''']] | [[#C4 Explosive Charge|'''C4 Explosive Charge''']] | ||
|style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>''' | |style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Technicians''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Additionally can be vended from the armaments vendor in requisitions. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4. | ||
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|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Breaching Charge}}[[File:Breaching Charge.png|64px]] | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Breaching Charge}}[[File:Breaching Charge.png|64px]] | ||
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[[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']] | [[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']] | ||
|style="border: 2px solid black; padding: 5px;" |Explodes in a 6x6 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius and explosive power than the M40 HEDP. | |style="border: 2px solid black; padding: 5px;" |Explodes in a 6x6 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius and explosive power than the M40 HEDP. | ||
They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo. | |||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor|G2 Electroshock Grenade}}[[File:G2_Grenade.png|64px]] | |||
[[#G2 Electroshock Grenade|'''G2 Electroshock Grenade''']] | |||
|style="border: 2px solid black; padding: 5px;" |This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away. | |||
They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo. | They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo. | ||
|- | |- | ||
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|style="border: 2px solid black; padding: 5px;" | Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armour alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit. | |style="border: 2px solid black; padding: 5px;" | Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armour alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit. | ||
[ | {| class="mw-collapsible mw-collapsed wikitable" | ||
! Video Demonstration | |||
|- | |||
|[[File:AirburstDemo.mp4]] | |||
|} | |||
'''Must be loaded into a Grenade Launcher''' | '''Must be loaded into a Grenade Launcher''' | ||
|- | |- | ||
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[https://www.youtube.com/watch?v=TM-5ahHUlU4&ab_channel=Sargeantmuffinman '''Video Demonstration'''] | [https://www.youtube.com/watch?v=TM-5ahHUlU4&ab_channel=Sargeantmuffinman '''Video Demonstration'''] | ||
'''Must be loaded into a Grenade Launcher''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M74 AGM-S 40mm Grenade}}[[File:M74 Smoke Airburst Grenade.png|64px]] | |||
[[#M74 AGM-S 40mm Grenade|'''M74 AGM-S 40mm Grenade''']] | |||
|style="border: 2px solid black; padding: 5px;" | Exploding in a cloud of smoke that covers vision. M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a large cloud of smoke that obscures vision and makes it difficult to breath within, making opponents drop whatever they may be holding. | |||
'''Must be loaded into a Grenade Launcher''' | '''Must be loaded into a Grenade Launcher''' | ||
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[[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']] | [[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']] | ||
|style="border: 2px solid black; padding: 5px;" |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back. | |style="border: 2px solid black; padding: 5px;" |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back. | ||
''' | '''Combat Technicians''' are able to buy them in their vendors at round start. '''Corporate Commando Units''' start with one as well. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]] | ||
[[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']] | [[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']] | ||
|style="border: 2px solid black; padding: 5px;" |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. | |style="border: 2px solid black; padding: 5px;" |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. | ||
|- | |||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 MFHS Metal Foam grenade}}[[File:Metal Foam Grenade.png|64px]] | |||
[[#M40 MFHS Metal Foam grenade|'''M40 Metal Foam grenade''']] | |||
|style="border: 2px solid black; padding: 5px;" |A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Creates a field of liquid metal that quickly solidfies into foamed metal that acts like a temporary wall, said metal foam is easy to destroy. | |||
|} | |} | ||
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<center> | <center> | ||
=== KEEP AWAY FROM FIRE | === KEEP AWAY FROM FIRE === | ||
</center> | </center> | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Box}}[[File:M40_HEDP_box.png |64px]] | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Box}}[[File:M40_HEDP_box.png |64px]] | ||
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|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance. | '''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance. | ||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Box}}[[File:M40_HPDP_box.png |64px]] | |||
[[#M40 HPDP Box|'''M40 HPDP Box''']] | |||
|style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 25 Grenades.''' A secure box holding 25 M40 HPDP grenades. Contains White Phosphorus that when detonated, releases a cloud of smoke that ignites anyone within. Don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance. | |||
|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Box}}[[File:M40_HEFA_box.png |64px]] | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Box}}[[File:M40_HEFA_box.png |64px]] | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Magazine Box}}[[File:M4RA_Magazine_Box.png|64px]] | ||
[[# | [[#M4RA Magazine Box|'''M4RA Magazine Box''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an | '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. | ||
|- | |- | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor| | <!-- |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Extended Magazine Box}}[[File:L42_MK-1_Extended_Magazine_Box.png |64px]] | ||
[[# | [[#M4RA Extended Magazine Box|'''M4RAExtended Magazine Box''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a | '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. | ||
'''Not available during normal gameplay.''' | '''Not available during normal gameplay.''' | ||
|- | |- --> | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png|64px]] | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png|64px]] | ||
[[#M39 Extended Magazine Box|'''M39 Extended Magazine Box''']] | [[#M39 Extended Magazine Box|'''M39 Extended Magazine Box''']] | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA AP Magazine Box}}[[File:M4RA_AP_Magazine_Box.png|64px]] | ||
[[# | [[#M4RA AP Magazine Box|'''M4RA AP Magazine Box''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a | '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. | ||
|- | |- | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Hollow Point Magazine Box}}[[File:M4A3 Hollow Point Magazine Box.png |64px]] | ||
[[#M4A3 Hollow PointMagazine Box|'''M4A3 Hollow Point Magazine Box''']] | |||
|style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. | |||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Incendiary Magazine Box}}[[File:M41A_Incendiary_Magazine_Box.png |64px]] | |||
[[#M41A Incendiary Magazine Box|'''M41A Incendiary Magazine Box''']] | [[#M41A Incendiary Magazine Box|'''M41A Incendiary Magazine Box''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor| | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Incendiary Magazine Box}}[[File:M4RA_Inc_Magazine_Box.png |64px]] | ||
[[# | [[#M4RA Incendiary Magazine Box|'''M4RA Incendiary Magazine Box''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
'''Contains 16 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a | '''Contains 16 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RAmagazine box if a space is available. | ||
|- | |- | ||
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|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
'''Contains 100 Incendiary shells, 20 handfuls.''' | '''Contains 100 Incendiary shells, 20 handfuls.''' | ||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|458 SOCOM Bullets Box}}[[File:Big_Ammo_Box_458.png |64px]] | |||
[[#.458 SOCOM Bullets Box|'''.458 SOCOM Bullets Box''']] | |||
|style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 300 rounds of .458 SOCOM rounds.''' | |||
|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]] | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]] | ||
[[#Rifle Ammunition Box (M41A)|'''Rifle Ammunition Box (M41A)''']] | [[#Rifle Ammunition Box (M41A)|'''Rifle Ammunition Box (M41A)''']] | ||
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, and | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, and M4RA magazines. | ||
'''Note:''' | '''Note:''' | ||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor|AP Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|AP Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]] | ||
[[#AP Rifle Ammunition Box (M41A)|'''AP Rifle Ammunition Box (M41A)''']] | [[#AP Rifle Ammunition Box (M41A)|'''AP Rifle Ammunition Box (M41A)''']] | ||
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and M4RA armor piercing magazines. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|LE Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_LE_M41A.png |64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|LE Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_LE_M41A.png |64px]] | ||
[[#LE Rifle Ammunition Box (M41A)|'''LE Rifle Ammunition Box (M41A)''']] | [[#LE Rifle Ammunition Box (M41A)|'''LE Rifle Ammunition Box (M41A)''']] | ||
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and M4RA light explosive magazines. | ||
'''Not available during normal gameplay.''' | '''Not available during normal gameplay.''' | ||
|- | |- | ||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_INCEN_M41A.png |64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_INCEN_M41A.png |64px]] | ||
[[#Incendiary Rifle Ammunition Box (M41A)|'''Incendiary Rifle Ammunition Box (M41A)''']] | [[#Incendiary Rifle Ammunition Box (M41A)|'''Incendiary Rifle Ammunition Box (M41A)''']] | ||
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and | |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and M4RA incendiary magazines. | ||
'''Not available during normal gameplay.''' | '''Not available during normal gameplay.''' | ||
|- | |- | ||
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''' | ''' | ||
{{Sniper Rifle Abilities}} | |||
{{M42C | {{M42C Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56B Smartgun}}[[File:SmartGun.png|96px]] | ||
[[#M56 Dirty Smartgun|''' | [[#M56 Dirty Smartgun|'''M56B Dirty Smartgun''']] | ||
|style="border: 2px solid black; padding: 5px;" |A special variant of the | |style="border: 2px solid black; padding: 5px;" |A special variant of the M56B Smartgun only issued to PMC Gunners. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift. | ||
The PMC variant has the nickname of '''Dirty''' because of the irradiated bullets they fire. | The PMC variant has the nickname of '''Dirty''' because of the irradiated bullets they fire. | ||
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{{Smartgun | {{M56 Dirty Smartgun Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor| | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56T Smartgun}}[[File:SmartGun.png|96px]] | ||
[[#M56T Terminator Smartgun|'''M56T Terminator Smartgun''']] | [[#M56T Terminator Smartgun|'''M56T Terminator Smartgun''']] | ||
|style="border: 2px solid black; padding: 5px;" |A special variant of the M56T Terminator Smartgun only issued to Death Squad Terminators. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift. | |style="border: 2px solid black; padding: 5px;" |A special variant of the M56T Terminator Smartgun only issued to Death Squad Terminators. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift. | ||
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{{ | {{M56T Terminator Consolidated}} | ||
|- | |- | ||
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{{M41A/2 | {{M41A/2 Consolidated}} | ||
|- | |- | ||
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{{NSG 23 | {{NSG 23 Consolidated}} | ||
|- | |- | ||
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{{M39B/2 | {{M39B/2 Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] | ||
[[#VP-78 Pistol|'''VP-78 Pistol''']] | [[#VP-78 Pistol|'''VP-78 Pistol''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
{{VP78 Description}} | |||
{{VP78 | |||
{{VP78 Consolidated}} | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]] | ||
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{{Mateba | {{Mateba Consolidated}} | ||
|- | |- | ||
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The FP9000 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. | The FP9000 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. | ||
{{PMC FN FP9000 | {{PMC FN FP9000 Consolidated}} | ||
|} | |} | ||
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{{Type 71 Pulse Rifle | {{Type 71 Pulse Rifle Consolidated}} | ||
|- | |- | ||
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{{Type 71 Pulse Carbine | {{Type 71 Pulse Carbine Consolidated}} | ||
|- | |- | ||
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{{Type 71 Flamethrower Pulse Rifle Consolidated}} | |||
{{Type 71 Flamethrower Pulse Rifle | |||
|- | |- | ||
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{{Type 71 Commando Pulse Rifle | {{Type 71 Commando Pulse Rifle Consolidated}} | ||
|- | |- | ||
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|style="border: 2px solid black; padding: 5px;" |As UPP soldiers frequently reported being outmatched by enemy combatants, UPP High Command commissioned a large amount of Type 23 shotguns, originally used for quelling defector colony riots. This slow semi-automatic shotgun chambers 8 gauge, and packs a mean punch. | |style="border: 2px solid black; padding: 5px;" |As UPP soldiers frequently reported being outmatched by enemy combatants, UPP High Command commissioned a large amount of Type 23 shotguns, originally used for quelling defector colony riots. This slow semi-automatic shotgun chambers 8 gauge, and packs a mean punch. | ||
This is one of the standard firearms for '''UPP | This is one of the standard firearms for '''UPP Specialists.''' | ||
{{Type 23 Riot Shotgun | {{Type 23 Riot Shotgun Consolidated}} | ||
|- | |- | ||
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{{Anchor|Ol}} | {{Anchor|Ol}} | ||
[[#GSh-7.62 rotary machine gun|'''GSh-7.62 rotary machine gun''']] | [[#GSh-7.62 rotary machine gun|'''GSh-7.62 rotary machine gun''']] | ||
|style="border: 2px solid black; padding: 5px;" |A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required control its recoil. | |style="border: 2px solid black; padding: 5px;" |A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required to control its recoil. | ||
This is one of the standard firearms for '''UPP Heavies.''' | This is one of the standard firearms for '''UPP Heavies.''' | ||
{{UPP Minigun | {{UPP Minigun Consolidated}} | ||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:QYJ-72.png|64px]] | |||
{{Anchor|QYJ-72 General Purpose Machine Gun}} | |||
[[#QYJ-72 General Purpose Machine Gun|'''QYJ-72 General Purpose Machine Gun''']] | |||
|style="border: 2px solid black; padding: 5px;" |The QYJ-72 is the standard GPMG of the Union of Progressive Peoples, chambered in 7.62x54mmR, it fires a hard-hitting cartridge with a high rate of fire. With an extremely large box at 250 rounds, the QJY-72 is designed with suppressing fire and accuracy by volume of fire at its forefront. Could also be used as a very effective blunt object. | |||
'''Alt-click it to open the feed cover and allow for reloading.''' | |||
This is one of the standard firearms for '''UPP Machinegunners.''' | |||
{{UPP | {{UPP QYJ-72 Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; padding: 5px;" |[[File:HJRA-12.png|64px]] | ||
{{Anchor| | {{Anchor|HJRA-12 Handheld Anti-Tank Grenade Launcher}} | ||
[[# | [[#HJRA-12 Handheld Anti-Tank Grenade Launcher|'''HJRA-12 Handheld Anti-Tank Grenade Launcher''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" |The HJRA-12 Handheld Anti-Tank Grenade Launcher is the standard Anti-Armor weapon of the UPP. It is designed to be easy to use and to take out or disable armored vehicles. | ||
The | {{HJRA-12 Handheld Anti-Tank Grenade Launcher Consolidated}} | ||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Svd.png]] | |||
{{Anchor|Type 88 Designated Marksman Rifle}} | |||
[[#Type 88 Designated Marksman Rifle|'''Type 88 Designated Marksman Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |The standard issue DMR of the UPP, the Type 88 is sought after by competitive shooters and terrorists alike for its high degree of accuracy. Typically loaded with armor-piercing 7.62x54mmR rounds in a 12 round magazine. | |||
{{ | {{SVD Consolidated}} | ||
{{ | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Type64-SMG.png|64px]] | |||
{{Anchor|Type 64 Submachinegun}} | |||
[[#Type 64 Submachinegun|'''Type 64 Submachinegun''']] | |||
|style="border: 2px solid black; padding: 5px;" |The standard submachinegun of the UPP, sporting an unusual 64 round helical magazine, it has a high fire-rate, but is unusually accurate. This one has a black polymer grip, denoting it as in-use by the UPP military. | |||
Found in hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front''' and the UPP. | |||
{{Type 64 Submachinegun Consolidated}} | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; padding: 5px;" |[[File:Type-19 Submachinegun.png|64px]] | ||
{{Anchor| | {{Anchor|Type-19 Submachinegun}} | ||
[[# | [[#Type-19 Submachinegun|'''Type-19 Submachinegun''']] | ||
|style="border: 2px solid black; padding: 5px;" |An | |style="border: 2px solid black; padding: 5px;" |An outdated, but reliable and powerful, submachinegun originating in the Union of Progressive Peoples, it is still in limited service in the UPP but is most often used by paramilitary groups or corporate security forces. It is usually used with a 35 round stick magazine, or a 71 round drum. | ||
{{Type-19 Submachinegun Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:NP92-Pistol.png|64px]] | |||
{{Anchor|NP92 Pistol}} | |||
[[#NP92 Pistol|'''NP92 Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" |The standard issue sidearm of the UPP. The NP92 is a small but powerful sidearm, well-liked by most it is issued to, although some prefer the weapon it was meant to replace, the Type 73. Takes 12 round magazines. | |||
{{ | {{NP92 Pistol Consolidated}} | ||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:NPZ92-Pistol.png|64px]] | |||
{{Anchor|NPZ92 Pistol}} | |||
[[#NPZ92 Pistol|'''NPZ92 Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" |The NPZ92 is a version of the NP92 that includes an integrated suppressor, issued sparingly to Kommando units. | |||
{{NP92 Pistol Consolidated}} | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; padding: 5px;" |[[File:Type73-Pistol.png|64px]] | ||
{{Anchor| | {{Anchor|Type 73 Pistol}} | ||
[[# | [[#Type 73 Pistol|'''Type 73 Pistol''']] | ||
|style="border: 2px solid black; padding: 5px;" |The | |style="border: 2px solid black; padding: 5px;" |The Type 73 is the once-standard issue sidearm of the UPP. Replaced by the NP92 in UPP use, it remains popular with veteran UPP troops due to familiarity and extra power. Due to an extremely large amount being produced, they tend to end up in the hands of forces attempting to arm themselves on a budget. Users include the Union of Progressive Peoples, Colonial Liberation Front, and just about any mercenary or pirate group out there. | ||
{{ | {{Type 73 Pistol Consolidated}} | ||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Type74-Pistol.png|64px]] | |||
{{Anchor|Type 74 Pistol}} | |||
[[#Type 74 Pistol|'''Type 74 Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" |The Type 74 is the designation for a specially modified Type 73 with an integrated laser sight system, multiple lightning cuts to reduce weight in order to allow a higher pressure round to be used with the same recoil sping, and a more comfortable grip. Due to the adoption of the NP92, the Type 74 was produced in limited numbers, because of this it is typically only issued on request to high-ranking officers. | |||
{{ | {{Type 74 Pistol Consolidated}} | ||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:ZHNK-72 Revolver.png|64px]] | |||
{{Anchor|ZHNK-72 Revolver}} | |||
[[#ZHNK-72 Revolver|'''ZHNK-72 Revolver''']] | |||
|style="border: 2px solid black; padding: 5px;" |The ZHNK-72 is a UPP designed revolver. The ZHNK-72 is used by the UPP armed forces in a policing role as well as limited numbers in the hands of SNCOs. | |||
{{ZHNK-72 Consolidated}} | |||
|} | |} | ||
</tab> | </tab> | ||
<tab name=" | <tab name="Royal Marines Commando"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File: | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1.png|64px]] | ||
{{Anchor| | {{Anchor|F903A1 Rifle}} | ||
[[# | [[#F903A1 Rifle|'''F903A1 Rifle''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" |The standard issue rifle of the royal marines. Uniquely the royal marines are the only modern military to not use a pulse weapon. | ||
{{ | {{F903A1 Consolidated}} | ||
{{ | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A2.png|64px]] | |||
{{Anchor|F903A2 Rifle}} | |||
[[#F903A2 Rifle|'''F903A2 Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |A non-standard issue rifle of the royal marines the F903A2 is currently being phased into the royal marines as their new mainline rifle but currently only sees use by unit leaders. Uniquely the royal marines are the only modern military to not use a pulse weapon. Uses 10x24mm caseless ammunition. | |||
{{F903A2 Consolidated}} | |||
{{ | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1_B.png|64px]] | |||
{{Anchor|F903A1 'Breacher' Rifle}} | |||
[[#F903A1 'Breacher' Rifle|'''F903A1/B 'Breacher' Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |A variation of the F903 rifle used by the royal marines commando. Modified to be used in one hand with a shield. | |||
{{ | {{F903A1/B Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1Marksman.png|64px]] | ||
{{Anchor| | {{Anchor|F903A1 Marksman Rifle}} | ||
[[# | [[#F903A1 Marksman Rifle|'''F903A1 Marksman Rifle''']] | ||
|style="border: 2px solid black; padding: 5px;" |A | |style="border: 2px solid black; padding: 5px;" |A variation of the F903 rifle used by the royal marines commando. This weapon only accepts the smaller 20 round magazines. | ||
{{ | {{F903A1 Marksman Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" | | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:L56A2.png|96px]] | ||
[[# | {{Anchor|L56A2 Smartgun}} | ||
|style="border: 2px solid black; padding: 5px;" | This | [[#L56A2 Smartgun|'''L56A2 Smartgun''']] | ||
|style="border: 2px solid black; padding: 5px;" |The actual firearm in the 2-piece L56A2 Smartgun System. This Variant is used by the Three World Empires Royal Marines Commando units. | |||
{{L56A2 Smartgun Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] | |||
[[#VP-78 Pistol|'''VP-78 Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" | | |||
{{VP78 Description}} | |||
{{ | {{VP78 Consolidated}} | ||
{{ | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:ballisticshield.png|64px]] | |||
{{Anchor|FBS-B Ballistic shield}} | |||
[[#FBS-B Ballistic shield|'''FBS-B Ballistic shield''']] | |||
|style="border: 2px solid black; padding: 5px;" |Ballistic shield used by the royal marines commando. This shield is commonly used during boarding actions due to its lightweight but durable design. | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|L5 Bayonet}}[[File:l5bayonet.png|64px]] | ||
[[#L5 Bayonet|'''L5 Bayonet''']] | |||
[[# | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard-issue bayonet of the RMC, the L5 is balanced to also function as an effective throwing knife. | ||
|style="border: 2px solid black; padding: 5px;" |The | |||
{{L5 Bayonet Stats}} | |||
|} | |||
{ | </tab> | ||
<tab name="Freelancer and CLF"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR50.png|64px]] | ||
{{Anchor| | {{Anchor|MAR-40 Battle Rifle}} | ||
[[# | [[#MAR-50 Light Machine Gun|'''MAR-50 Light Machine Gun''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" |A cheap, reliable LMG chambered in 7.62x39mm. Commonly found in the hands of slightly better funded criminals. | ||
{{MAR-50 Consolidated}} | |||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR.png|64px]] | |||
{{Anchor|MAR-40 Battle Rifle}} | |||
[[#MAR-40 Battle Rifle|'''MAR-40 Battle Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the UPP as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance. | |||
It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | |||
{{ | {{MAR-40 Consolidated}} | ||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:MAR30.png|64px]] | |||
{{Anchor|MAR-30 Battle Carbine}} | |||
[[#MAR-30 Battle Carbine|'''MAR-30 Battle Carbine''']] | |||
|style="border: 2px solid black; padding: 5px;" |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40. Is more customizable than the MAR-40 in exchange for losing its burst capabilities. | |||
It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | |||
{{MAR-30 Consolidated}} | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|R4T-Lever Action}}[[File:R4T-Lever Action.png|64px]] | |||
[[#R4T-Lever Action|'''R4T-Lever Action''']] | |||
|style="border: 2px solid black; padding: 5px;" | This lever-action was designed for small scout operations in harsh environments such as the jungle or particularly windy deserts, as such its internal mechanisms are simple yet robust. | |||
This gun is levered via '''Unique-Action''', but it has a bonus feature: Hitting a target directly will grant you a fire-rate and damage buff for your next shot during a short interval. Combo precision hits for massive damage. | |||
These weapons can be found in the hands of the '''Colonial Liberation Front'''. | |||
|- | {{R4T Consolidated}} | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | <!--- | ||
|- | |||
[[# | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]] | ||
|style="border: 2px solid black; padding: 5px;" | | [[#L42A Battle Rifle|'''L42A Battle Rifle''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |||
{{L42A Description}} | |||
{{ | {{L42A Consolidated}} | ||
---> | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]] | |||
{{Anchor|M16 Assault Rifle}} | |||
[[#M16 Assault Rifle|'''M16 Assault Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M16A2 and later the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need. | |||
It can be found around '''Prison Station''' and it is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | |||
{{ | {{M16 Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; padding: 5px;" |[[File:Mp27.png|64px]] | ||
{{Anchor| | {{Anchor|MP27 SMG}} | ||
[[# | [[#MP27 SMG|'''MP27 SMG''']] | ||
|style="border: 2px solid black; padding: 5px;" |An archaic design, | |style="border: 2px solid black; padding: 5px;" |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts. | ||
It is one of the standard SMGs for ''' | It is one of the standard SMGs for the '''Colonial Liberation Front'''. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the '''Blackmarket crate'''. | ||
The | The MP27 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. | ||
{{ | {{MP27 Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; padding: 5px;" |[[File:BasiraScopedRifle.png|64px]] | ||
{{Anchor| | {{Anchor|Basira-Armstrong Rifle}} | ||
[[# | [[#Basira-ArmstrongRifle|'''Basira-Armstrong Rifle''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" |The Basira-Strongarm rifle is civilian grade hunting rifle named after it's eccentric creator. It's lightweight and legendary accuracy made it popular in the outer colonies, despite it's mandated magazine capcity. Comes pre-equiped with a wooden stock and 2x Scope. | ||
It can be found in the hands of the '''Colonial Liberation Front'''. | |||
Needs to have the bolt opened and closed in-between each shot with '''Unique-Action'''. | |||
{{ | {{Basira-Strongarm Rifle Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:CustomBuildShotgun.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:MP5.png|64px]] | ||
{{Anchor|Custom Built Shotgun}} | {{Anchor|MP5 SMG}} | ||
[[#MP5 SMG|'''MP5 SMG''']] | |||
|style="border: 2px solid black; padding: 5px;" |A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics. | |||
Can be found on the space station '''CORSAT'''. | |||
{{MP5 Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:FP9000.png|64px]] | |||
{{Anchor|FN FP9000 Submachine Gun}} | |||
[[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']] | |||
|style="border: 2px solid black; padding: 5px;" |An archaic design, but one that's stood the test of time. The FP9000 features significantly higher armor piercing attributes compaired to similar designs due to the extreme muzzle velocity of the bullet . The extra muzzle velocity is from the lengthened barrel, and the ammunition design. It features a burst fire mode. | |||
It is one of the standard SMGs for '''Freelancer Mercenaries''' and '''Corporate PMC Standards'''. This weapon can be ordered via the '''Blackmarket crate'''. | |||
The FP9000 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. | |||
{{FN FP9000 Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:MAC15.png|64px]] | |||
{{Anchor|MAC-15 Machine Pistol}} | |||
[[#MAC-15 Machine Pistol|'''MAC-15 Machine Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine. | |||
This weapon can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. | |||
The MAC-15 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. | |||
{{MAC-15 Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:CustomBuildShotgun.png|64px]] | |||
{{Anchor|Custom Built Shotgun}} | |||
[[#Custom Built Shotgun|'''Custom Built Shotgun''']] | [[#Custom Built Shotgun|'''Custom Built Shotgun''']] | ||
|style="border: 2px solid black; padding: 5px;" |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it. | |style="border: 2px solid black; padding: 5px;" |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it. | ||
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{{Custom Built Shotgun | {{Custom Built Shotgun Consolidated}} | ||
|- | |- | ||
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{{Anchor|HG 37-21 Pump Shotgun}} | {{Anchor|HG 37-21 Pump Shotgun}} | ||
[[#HG 37-12 Pump Shotgun|'''HG 37-12 Pump Shotgun''']] | [[#HG 37-12 Pump Shotgun|'''HG 37-12 Pump Shotgun''']] | ||
|style="border: 2px solid black; padding: 5px;" |A | |style="border: 2px solid black; padding: 5px;" |A ten-round pump action shotgun with two internal tube magazines allowing for quick reloads, typically used by Colonial Marshals and similar security forces. The two tubes can be loaded separately and switched between by changing firemode, alongside being fireable independently. | ||
Can be found in armories on all maps. More can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front Milita''' and '''Colonists'''. | Can be found in armories on all maps. More can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front Milita''' and '''Colonists'''. | ||
'''To change the tubes, switch firemodes as if changing between burst and non-burst fire on an M41A.''' | |||
{{HG Pump Shotgun Consolidated}} | |||
{{HG Pump Shotgun | |||
|- | |- | ||
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Can be found in LV-624's old shack, in Bars of Solaris Ridge and Sorokyne Strata, and in the hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. More can be ordered via the '''Blackmarket crate'''. | Can be found in LV-624's old shack, in Bars of Solaris Ridge and Sorokyne Strata, and in the hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. More can be ordered via the '''Blackmarket crate'''. | ||
{{Double Barrel Shotgun | {{Double Barrel Shotgun Consolidated}} | ||
|- | |- | ||
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{{Sawn-Off | {{Sawn-Off Consolidated}} | ||
|- | |- | ||
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{{Korovin PK-9 | {{Korovin PK-9 Consolidated}} | ||
|- | |- | ||
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[[#CZ-81 Submachinegun|'''CZ-81 Submachinegun''']] | [[#CZ-81 Submachinegun|'''CZ-81 Submachinegun''']] | ||
|style="border: 2px solid black; padding: 5px;" |A robust copy of a 20th century firearm, which was designed to arm tankers, hence the caliber. The caliber was chosen to be able to have an extremely small machine gun that could be of similar size to handguns of the era. It fires .32ACP rounds from a 20 round detachable magazine. | |style="border: 2px solid black; padding: 5px;" |A robust copy of a 20th century firearm, which was designed to arm tankers, hence the caliber. The caliber was chosen to be able to have an extremely small machine gun that could be of similar size to handguns of the era. It fires .32ACP rounds from a 20 round detachable magazine. | ||
Can be ordered via '''Cargo''' or found in hands of '''Freelancer Mercenaries''' | Can be ordered via '''Cargo''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. | ||
The CZ-81 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. | The CZ-81 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. | ||
{{CZ-81 | {{CZ-81 Consolidated}} | ||
|- | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]] | ||
[[#M4A3 Service Pistol .45|'''M1911 Service Pistol''']] | [[#M4A3 Service Pistol .45|'''M1911 Service Pistol''']] | ||
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{{M1911 | {{M1911 Consolidated}} | ||
|- | |- | ||
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[[#Vintage Desert Eagle|'''Vintage Desert Eagle''']] | [[#Vintage Desert Eagle|'''Vintage Desert Eagle''']] | ||
|style="border: 2px solid black; padding: 5px;" |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, ''"Peace Through Superior Firepower."'' Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants. | |style="border: 2px solid black; padding: 5px;" |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, ''"Peace Through Superior Firepower."'' Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants. | ||
It is one of the available sidearms for the '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''. | It is one of the available sidearms for the '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''. | ||
'''This variant cannot load the Commanding Officers high impact or armor-piercing high impact magazines.''' | |||
{{Desert Eagle | {{Colony Desert Eagle Consolidated}} | ||
|- | |- | ||
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{{KT-42 | {{KT-42 Automag Consolidated}} | ||
|- | |- | ||
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{{Anchor|Smith & Wesson Revolver}} | {{Anchor|Smith & Wesson Revolver}} | ||
[[#Smith & Wesson Revolver|'''Smith & Wesson Revolver''']] | [[#Smith & Wesson Revolver|'''Smith & Wesson Revolver''']] | ||
|style="border: 2px solid black; padding: 5px;" |A lean . | |style="border: 2px solid black; padding: 5px;" |A lean .38 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .38 rounds and carries 6 revolver rounds in the chamber. Using unique action will spin it or flip it. | ||
It is one of the standard sidearms for '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''. | It is one of the standard sidearms for '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''. | ||
{{Smith & Wesson | {{Smith & Wesson Consolidated}} | ||
|- | |- | ||
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{{CMB Spearhead | {{CMB Spearhead Consolidated}} | ||
|- | |- | ||
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{{Holdout Pistol | {{Holdout Pistol Consolidated}} | ||
{{ | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:M83A2_SADAR.png|64px]] | |||
{{Anchor|M83A2 SADAR}} | |||
[[#M83A2 SADAR|'''M83A2 SADAR''']] | |||
|style="border: 2px solid black; padding: 5px;" |The M83A2 SADAR is a lightweight one-shot anti-armour weapon capable of engaging enemy vehicles at ranges up to 1,000m. Fully disposable, the rocket's launcher is discarded after firing. When stowed (unique-action), the SADAR system consists of a watertight carbon-fiber composite blast tube, inside of which is an aluminum launch tube containing the missile. The weapon is fired by pushing a charge button on the trigger grip. It is sighted and fired from the shoulder. Can be found, rarely, in the hands of the '''Colonial Liberation Front'''. | |||
{{ | |||
{{M83A2 SADAR Consolidated}} | |||
|- | |- | ||
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The Highpower is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. | The Highpower is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy. | ||
{{Highpower | {{Highpower Consolidated}} | ||
|- | |- | ||
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{{Anchor|Beretta 92FS Pistol}} | {{Anchor|Beretta 92FS Pistol}} | ||
[[#Beretta 92FS Pistol|'''Beretta 92FS Pistol''']] | [[#Beretta 92FS Pistol|'''Beretta 92FS Pistol''']] | ||
|style="border: 2px solid black; padding: 5px;" |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with | |style="border: 2px solid black; padding: 5px;" |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with .45 ACP. | ||
Normally found in the hands of '''Survivors''' and the '''Colonial Liberation Front''' | Normally found in the hands of '''Survivors''' and the '''Colonial Liberation Front''' | ||
{{Beretta | {{Beretta Consolidated}} | ||
|- | |- | ||
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{{Two Bore | {{Two Bore Consolidated}} | ||
|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Webley MK VI.png]] | |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Webley MK VI.png]] | ||
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{{Webley MK VI | {{Webley MK VI Consolidated}} | ||
{{ | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:ABR40changingstyle.gif|64px]] | |||
{{Anchor|ABR-40 Hunting Rifle}} | |||
[[#ABR-40 Hunting Rifle|'''ABR-40 Hunting Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |The civilian version of the L42A battle rifle that is often wielded by Marines. Almost identical and even cross-compatible with L42 magazines, just don't take the stock off.. | |||
{{ABR-40 Consolidated}} | |||
|- | |- | ||
|style=" | |style="border: 2px solid black; padding: 5px;" |[[File:M3717_Shotgun.png|64px]] | ||
{{Anchor| | {{Anchor|M37-17 Pump Shotgun}} | ||
[[# | [[#M37-17 Pump Shotgun|'''M37-17 Pump Shotgun''']] | ||
|style="border: 2px solid black; padding: 5px;" |A | |style="border: 2px solid black; padding: 5px;" |A military version of the iconic HG 37-12, this design can fit one extra shell in each of its dual-tube internal magazines, and fires shells with increased velocity, resulting in more damage. Issued to select USCM vessels out on the rim. You can switch the active internal magazine by toggling burst fire mode. | ||
'''To change the tubes, switch firemodes as if changing between burst and non-burst fire on an M41A.''' | |||
{{ | {{M37-17 Consolidated}} | ||
|- | |- | ||
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{{Anchor|PPSh-17b SMG}} | {{Anchor|PPSh-17b SMG}} | ||
[[#PPSh-17b SMG|'''PPSh-17b SMG''']] | [[#PPSh-17b SMG|'''PPSh-17b SMG''']] | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" |Is a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. Due to its age, it is prone to feeding issues, but it can hold a large number of rounds with either the 35 round box magazines or 71 round drum magazines. | ||
{{PPSH | {{PPSH Consolidated}} | ||
|- | |- | ||
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{{ | {{M16A2 Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; padding: 5px;" |[[File:SemiSawnOff.png|64px]] | ||
{{Anchor| | {{Anchor|Semi-Sawn-Off Spearhead Rival 78 }} | ||
[[# | [[#Semi-Sawn-Off Spearhead Rival 78|'''Semi-Sawn-Off Spearhead Rival 78''']] | ||
|style="border: 2px solid black; padding: 5px;" |A | |style="border: 2px solid black; padding: 5px;" |A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. For some reason it seems that someone tried to saw through the barrel and gave up halfway through. This probably isn't going to be the greatest gun for combat. | ||
{{Semi-Sawn-Off Spearhead Rival 78 Consolidated}} | |||
{{ | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:M60.png|64px]] | |||
{{Anchor|M60 General Purpose Machine Gun}} | |||
[[#M60 General Purpose Machine Gun|'''M60 General Purpose Machine Gun''']] | |||
|style="border: 2px solid black; padding: 5px;" |[https://www.youtube.com/watch?v=OTh4f7ye1IQ The M60]. The Pig. The Action Hero's wet dream. This is chambered in 7.62X51mm NATO. | |||
{{ | {{M60 Consolidated}} | ||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:AR10_Rifle.png|64px]] | |||
{{Anchor|AR10 Rifle}} | |||
[[#AR10 Rifle|'''AR10 Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;"|An earlier version of the more widespread M16 rifle. Considered to be the father of the 20th century rifle. How one of these ended up here is a mystery of its own. It is chambered in 7.62x51mm. | |||
{{AR10 Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:UZI.png|64px]] | |||
{{Anchor|UZI}} | |||
[[#UZI|'''UZI''']] | |||
|style="border: 2px solid black; padding: 5px;"|Exported to over 90 countries, somehow this relic has managed to end up here. Couldn't be simpler to use. | |||
{{UZI Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M48A4.png|64px]] | |||
{{Anchor|M48A4 Service Pistol}} | |||
[[#M48A4 Service Pistol|'''M48A4 Service Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;"|A timeless classic since the first World War, the M1911A1 has limited use with the USCM, and is often used as a sidearm by non-governmental bodies due to its reliability. This is a modernized version with an ammo counter and a polymer grip, designated M48A4. | |||
{{M48A4 Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Nailgun.png|64px]] | |||
{{Anchor|Nailgun}} | |||
[[#Nailgun|'''Nailgun''']] | |||
|style="border: 2px solid black; padding: 5px;" |A carpentry tool, used to drive nails into tough surfaces. Of course, if there isn't anything there, that's just a very sharp nail launching at high velocity. The nailgun has the ability to repair holes in walls and increase the integrity of barricades that are below the repair threshold (crumbling apart). Must have the appropriate material in the off hand to fix it. | |||
'''Commonly found in the Area of Operations, usually in the engineering department'''. | |||
{{Nailgun Consolidated}} | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:M2019 Blaster.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:M2019 Blaster.png|64px]] | ||
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'''Currently Unavailable''' | '''Currently Unavailable''' | ||
{{M2019 | {{M2019 Consolidated}} | ||
|- | |- | ||
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'''Currently Unavailable''' | '''Currently Unavailable''' | ||
{{PKL Consolidated}} | |||
{{PKL | |||
|- | |- | ||
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'''Currently Unavailable''' | '''Currently Unavailable''' | ||
{{M2019 | {{M2019 Consolidated}} | ||
|- | |- | ||
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|style="border: 2px solid black; padding: 5px;" |[[File:M40-SD-Pulse-Rifle.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:M40-SD-Pulse-Rifle.png|64px]] | ||
{{Anchor|M40-SD Pulse Rifle}} | {{Anchor|M40-SD Pulse Rifle}} | ||
[[# | [[#XM40 Pulse Rifle|'''XM40-SD Pulse Rifle''']] | ||
|style="border: 2px solid black; padding: 5px;" |One of the experimental predecessors to the M41A line that never saw widespread adoption beyond elite marine units. Of the rifles in the USCM inventory that are still in production, this is the only one to feature an integrated suppressor. It can accept M41A MK2 magazines, but also features its own proprietary magazine system. Extremely lethal in burst-fire mode. | |style="border: 2px solid black; padding: 5px;" |One of the experimental predecessors to the M41A line that never saw widespread adoption beyond elite marine units. Of the rifles in the USCM inventory that are still in production, this is the only one to feature an integrated suppressor. It can accept M41A MK2 magazines, but also features its own proprietary magazine system. Extremely lethal in burst-fire mode. | ||
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{{M40-SD | {{M40-SD Consolidated}} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:MK210-Tactical-Shotgun.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:MK210-Tactical-Shotgun.png|64px]] | ||
{{Anchor|MK210 Tactical Shotgun}} | {{Anchor|MK210 Tactical Shotgun}} | ||
[[# | [[#XM38 Tactical Shotgun|'''XM38 Tactical Shotgun''']] | ||
|style="border: 2px solid black; padding: 5px;" |Way back in 2168, W-Y began testing the MK221. The USCM picked up an early prototype, and later adopted it with a limited military contract. But the USCM MARSOC division wasn't satisfied, and iterated on the early prototypes they had access to; eventually, their internal armorers and tinkerers produced the | |style="border: 2px solid black; padding: 5px;" |Way back in 2168, W-Y began testing the MK221. The USCM picked up an early prototype, and later adopted it with a limited military contract. But the USCM MARSOC division wasn't satisfied, and iterated on the early prototypes they had access to; eventually, their internal armorers and tinkerers produced the XM38, a lightweight folding shotgun that snaps to the belt. And to boot, it's fully automatic and made of stamped medal. Truly an engineering marvel. | ||
'''Found in the hands of MARSOC Operators''' | '''Found in the hands of MARSOC Operators''' | ||
{{MK210 | {{MK210 Consolidated}} | ||
|} | |} | ||
</tab> | </tab> | ||
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{{Anchor|RXF-M5 eva pistol}} | {{Anchor|RXF-M5 eva pistol}} | ||
[[#RXF-M5 eva pistol|'''RXF-M5 eva pistol''']] | [[#RXF-M5 eva pistol|'''RXF-M5 eva pistol''']] | ||
|style="border: 2px solid black; padding: 5px;" |A high power focusing | |style="border: 2px solid black; padding: 5px;" |A high power focusing laser pistol for use in space. Though it works just about anywhere really. Derived from the same technology as laser welders. Issued by the Weyland-Yutani Corporation, but also available on the civilian market. Noted to be in use on the New Varadero outpost. | ||
Recharged at recharger stations. | |||
{{RXF-M5 | {{RXF-M5 Consolidated}} | ||
|- | |- | ||
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{{LAZ-TOP | {{LAZ-TOP Consolidated}} | ||
|} | |} | ||
</tab> | </tab> | ||
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{{ | {{Auto-9 Consolidated}} | ||
|- | |- | ||
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{{Minigun | {{Minigun Consolidated}} | ||
|- | |- | ||
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{{Mateba | {{Mateba Consolidated}} | ||
|- | |- | ||
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{{CHIMP70 | {{CHIMP70 Consolidated}} | ||
|- | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Katana.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Katana.png|64px]] | ||
{{Anchor|Absurdly Sharp Katana}} | {{Anchor|Absurdly Sharp Katana}} | ||
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<!--Suppressor--> | <!--Suppressor--> | ||
{{Suppressor Stats | {{Suppressor Stats}} | ||
<!--Bayonet--> | <!--Bayonet--> | ||
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<!--Extended Barrel--> | <!--Extended Barrel--> | ||
{{Extended Barrel Stats}} | {{Extended Barrel Stats}} | ||
<!--Recoil Compensator--> | <!--Recoil Compensator--> | ||
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<!-- B8 Smart-Scope--> | <!-- B8 Smart-Scope--> | ||
{{Smartscope Stats}} | {{Smartscope Stats}} | ||
<!--XS-9 Targeting Relay--> | |||
{{XM88Scope_Stats}} | |||
|} | |} | ||
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<!--Underbarrel Extinguisher--> | <!--Underbarrel Extinguisher--> | ||
{{Underbarrel Extinguisher Stats}} | {{Underbarrel Extinguisher Stats}} | ||
<!--XM-VESG-1 Flamer Nozzle--> | |||
{{XM-VESG-1 Flamer Nozzle Stats}} | |||
<!--R4T Magnetic Sling--> | <!--R4T Magnetic Sling--> | ||
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<!--m41astock--> | <!--m41astock--> | ||
{{M41A Stock Stats}} | {{M41A Stock Stats}} | ||
<!--m41afoldingstock--> | |||
{{M41A Folding Stock Stats}} | |||
<!--L42A Stock--> | <!--L42A Stock--> | ||
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<!--MOU53 Tactical Stock--> | <!--MOU53 Tactical Stock--> | ||
{{MOU53 Tactical Stock Stats}} | {{MOU53 Tactical Stock Stats}} | ||
<!--XM88 Padded Stock--> | |||
{{XM88 Padded Stock Stats}} | |||
|- | |- | ||
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|} | |} | ||
--> | --> | ||
=Pouches= | =Pouches= | ||
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches. | Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches. | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color:#A9A9A9;" | ! style="background-color:#A9A9A9;" |Equipment: | ||
! style="background-color:#A9A9A9;" |Description: | ! style="background-color:#A9A9A9;" |Description: | ||
|- | |- | ||
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!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]] | !{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]] | ||
[[#Bayonet Pouch|'''Bayonet Pouch''']] | [[#Bayonet Pouch|'''Bayonet Pouch''']] | ||
|A pouch that can hold up to | |A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the '''ColMarTech Automated Closet''' or are usually found in the pockets of the '''UPP Soldiers'''. | ||
|- | |- | ||
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]] | !{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]] | ||
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!{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]] | !{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]] | ||
[[#Autoinjector Pouch|'''Autoinjector Pouch''']] | [[#Autoinjector Pouch|'''Autoinjector Pouch''']] | ||
|A Large pouch dedicated to holding autoinjectors. Issued to | |A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits. | ||
Holds 7 Autoinjectors. | Holds 7 Autoinjectors. | ||
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!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]] | !{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]] | ||
[[#Medkit Pouch|'''Medkit Pouch''']] | [[#Medkit Pouch|'''Medkit Pouch''']] | ||
| | |Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | ||
{| border="1" class="wikitable style="width: 10%;" | {| border="1" class="wikitable style="width: 10%;" | ||
|[[File:First-aid_kit.png|48px]] | |[[File:First-aid_kit.png|48px]] | ||
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!{{Anchor|Pressurized Pouch}}[[File:Pressurized-pouch.png|64px]] | !{{Anchor|Pressurized Pouch}}[[File:Pressurized-pouch.png|64px]] | ||
[[#Pressurized Pouch|'''Pressurized Pouch''']] | [[#Pressurized Pouch|'''Pressurized Pouch''']] | ||
|A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the [[ | |A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the [[Hospital Corpsman|Hospital Corpsman's]] '''ColMarTech automated equipment vendors'''. | ||
Contains 1 slot for an Auto-injector. | Contains 1 slot for an Auto-injector. | ||
|- | |- | ||
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[[#Drop Pouch|'''Drop Pouch''']] | [[#Drop Pouch|'''Drop Pouch''']] | ||
|{{Drop Pouch Description}} | |{{Drop Pouch Description}} | ||
|- | |||
!{{Anchor|M272 Pattern Knife Vest}}[[File:M272 Knife Rig.png|64px]] | |||
[[#M272 Pattern Knife Vest|'''M272 Pattern Knife Vest''']] | |||
|An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |- | ||
!{{Anchor|M276 Pattern Ammo Load Rig}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]] | !{{Anchor|M276 Pattern Ammo Load Rig}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]] | ||
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!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]] | !{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]] | ||
[[#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']] | [[#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work. | ||
It is the standard rig for ''' | It is the standard rig for '''Combat Technicians'''. | ||
|- | |||
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Combat_Toolbelt_Rig.png|64px]] | |||
[[#M276 Pattern Combat Toolbelt Rig|'''M276 Pattern Combat Toolbelt Rig''']] | |||
|The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart. | |||
Holds 5 slots for tools and the 6th slot is reserved for a sidearm. | |||
It is an optional rig for '''Combat Technicians'''. | |||
|- | |- | ||
!{{Anchor|M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]] | !{{Anchor|M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]] | ||
[[#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']] | [[#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators. | ||
It is one of the standard rigs for '''Combat Medics'''. | It is one of the standard rigs for '''Combat Medics'''. | ||
|- | |- | ||
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!{{Anchor|M804 Heavy Gunner Rig}}[[File:M804_Heavygunner_rig.png|64px]] | !{{Anchor|M804 Heavy Gunner Rig}}[[File:M804_Heavygunner_rig.png|64px]] | ||
[[#M804 Heavy Gunner Rig|'''M804 Heavy Gunner Rig''']] | [[#M804 Heavy Gunner Rig|'''M804 Heavy Gunner Rig''']] | ||
|The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for the M2C Heavy Machinegun System and other engineering tools for the gunner. | |The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench. | ||
It is found in the M2C Heavy Gunner kit and can only be obtained through '''Requisitions'''. | It is found in the M2C Heavy Gunner kit and can only be obtained through '''Requisitions'''. | ||
|- | |- | ||
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|A heavy-duty pack, used for telecommunications between central command. | |A heavy-duty pack, used for telecommunications between central command. | ||
Issued to ''' | Issued to '''Fireteam Leaders''' | ||
|- | |- | ||
!{{Anchor|Marine Commanding Officer Backpack}}[[File:USCM_infantry_backpack.png|64px]] | !{{Anchor|Marine Commanding Officer Backpack}}[[File:USCM_infantry_backpack.png|64px]] | ||
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!{{Anchor|M276 Pattern SU6 Smart pistol Holster Rig}}[[File:M276_pattern_SU-6 Smart pistol_holster_rig.png|64px]] | !{{Anchor|M276 Pattern SU6 Smart pistol Holster Rig}}[[File:M276_pattern_SU-6 Smart pistol_holster_rig.png|64px]] | ||
[[#M276 Pattern SU-6 Smart Pistol Holster Rig|'''M276 Pattern SU-6 Smart Pistol Holster Rig''']] | [[#M276 Pattern SU-6 Smart Pistol Holster Rig|'''M276 Pattern SU-6 Smart Pistol Holster Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the ''' | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the '''SU-6 Smartgun kit.''' | ||
|- | |- | ||
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]] | !{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]] | ||
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[[#M802 Pattern Smartgunner Rig|'''M802 Pattern Smartgunner Rig''']] | [[#M802 Pattern Smartgunner Rig|'''M802 Pattern Smartgunner Rig''']] | ||
|The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm. | |The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm. | ||
It is issued to [[ | It is issued to [[Smartgunner|'''USCM Smartgunners''']] and can be found in their vendors. | ||
|- | |- | ||
!{{Anchor|M276 Pattern M82F flare gun holster rig}}[[File:M276_pattern_M82F flare gun holster rig.png|64px]] | !{{Anchor|M276 Pattern M82F flare gun holster rig}}[[File:M276_pattern_M82F flare gun holster rig.png|64px]] | ||
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![[File:Tactical_Binoculars.png|64px]] | ![[File:Tactical_Binoculars.png|64px]] | ||
[[#Tactical Binoculars|''' | [[#Tactical Binoculars|'''Laser Designators''']] | ||
|{{Anchor| | |{{Anchor|Laser Designators}} | ||
{{Tactical Binoculars Description}} | {{Tactical Binoculars Description}} | ||
|- | |- | ||
![[File:Range_Finders.png|64px]] | ![[File:Range_Finders.png|64px]] | ||
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[[#Motion Detector|'''Motion Detector''']] | [[#Motion Detector|'''Motion Detector''']] | ||
|{{Anchor|Motion Detector}} | |{{Anchor|Motion Detector}} | ||
A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or | A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). You can switch modes with Alt+Click. | ||
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![[File:Data_Detector.png|64px]] | ![[File:Data_Detector.png|64px]] | ||
[[#Data Detector|''' | [[#Data Detector|'''Data Detector''']] | ||
|{{Anchor|Data Detector}} | |{{Anchor|Data Detector}} | ||
The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or | The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. | ||
You can switch modes with Alt+Click. | You can switch modes with Alt+Click. | ||
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[[#Gas Mask|'''Gas Mask''']] | [[#Gas Mask|'''Gas Mask''']] | ||
|{{Anchor|Gas Mask}} | |{{Anchor|Gas Mask}} | ||
Gas | {{Gas Mask}} | ||
|- | |- | ||
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[[#Command Tablet|'''Command Tablet''']] | [[#Command Tablet|'''Command Tablet''']] | ||
|{{Anchor|Command Tablet}} | |{{Anchor|Command Tablet}} | ||
A special device used by the | A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go. | ||
|- | |- | ||
|} | |} | ||
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! style="background-color:#A9A9A9;" |Description: | ! style="background-color:#A9A9A9;" |Description: | ||
|- | |- | ||
<!-- | |||
!{{Anchor|USCM Hypersleep Underwear}} | !{{Anchor|USCM Hypersleep Underwear}} | ||
[[File:Cryo_uniform.png|64px]] | [[File:Cryo_uniform.png|64px]] | ||
[[#USCM Hypersleep Underwear|'''USCM Hypersleep Underwear''']] | [[#USCM Hypersleep Underwear|'''USCM Hypersleep Underwear''']] | ||
|A simple outfit worn by USCM personnel during hypersleep. | |A simple outfit worn by USCM personnel during hypersleep. Automatically worn when no uniform is put on. Can be customized in the character setup screen. | ||
'''Find an actual uniform and change out.''' | '''Find an actual uniform and change out.''' | ||
|- | |- | ||
--> | |||
!{{Anchor|USCM Marine Uniform}} | !{{Anchor|USCM Marine Uniform}} | ||
[[File:jumpsuit.png|64px]] | [[File:jumpsuit.png|64px]] | ||
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M56 Combat Harness (Squad Gunner) | M56 Combat Harness (Squad Gunner) | ||
|- | |- | ||
<!-- | |||
!{{Anchor|Requisitions Officer Uniform}} | !{{Anchor|Requisitions Officer Uniform}} | ||
[[File:requisition_officer_suit.png|64px]] | [[File:requisition_officer_suit.png|64px]] | ||
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M2 Pattern Officer Armor | M2 Pattern Officer Armor | ||
|- | |- | ||
--> | |||
!{{Anchor|Marine Intelligence Officer Uniform}} | !{{Anchor|Marine Intelligence Officer Uniform}} | ||
[[File:intel_officer_uniform.png|64px]] | [[File:intel_officer_uniform.png|64px]] | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{Heat Absorbent Coif Description}} | ||
Spawns at the '''Automated Closet''' as Standard Equipment. | |||
Spawns at the ''Automated Closet'' as Standard Equipment | |||
|Icon = Heat_absorbent_coif | |Icon = Heat_absorbent_coif | ||
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{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M10 Pattern Marine Helmet}} | ||
|Icon = M10_pattern_marine_helmet | |||
|Title = M10 Pattern Marine Helmet | |||
{{M10 Pattern Marine Helmet | |||
|Icon = M10_pattern_marine_helmet | |||
|Title = M10 Pattern Marine Helmet | |||
}} | }} | ||
|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M10 Technician Helmet}} | ||
{{M10 | |||
|Icon = M10_technician_helmet | |Icon = M10_technician_helmet | ||
|Title = M10 Technician Helmet | |Title = M10 Technician Helmet | ||
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{{TabsItem | {{TabsItem | ||
|Description = A custom helmet from the M3 series designed to be lightweight and used for recon missions. | |Description = A custom helmet from the M3 series designed to be lightweight and used for recon missions. | ||
This helmet is worn by the '''[[ | This helmet is worn by the '''[[Weapons Specialist#Scout_Loadout|Scout Specialist]]'''. | ||
{{M10 Pattern Marine Helmet Stats}} | {{M10 Pattern Marine Helmet Stats}} | ||
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{{TabsItem | {{TabsItem | ||
|Description = A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions. | |Description = A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions. | ||
This helmet is worn by the '''[[ | This helmet is worn by the '''[[Weapons Specialist#Sniper_Loadout|Sniper Specialist]]'''. | ||
{{M45 Ghille Helmet Stats}} | {{M45 Ghille Helmet Stats}} | ||
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{{TabsItem | {{TabsItem | ||
|Description = A custom helmet from the M3 series designed to be highly flame retardant. | |Description = A custom helmet from the M3 series designed to be highly flame retardant. | ||
This helmet is worn by the '''[[ | This helmet is worn by the '''[[Weapons Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. | ||
{{M10 Pattern Marine Helmet Stats}} | {{M10 Pattern Marine Helmet Stats}} | ||
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{{TabsItem | {{TabsItem | ||
|Description = Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts. | |Description = Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts. | ||
This helmet is worn by the '''[[ | This helmet is worn by the '''[[Weapons Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''. | ||
{{M3-G4 Grenadier Helmet Stats}} | {{M3-G4 Grenadier Helmet Stats}} | ||
|Icon = B-18_helmet,_2 | |Icon = B-18_helmet,_2 | ||
|Title = M3-G4 Helmet | |Title = M3-G4 Helmet | ||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A helmet designed to make it clear that the wearer is safety aware and not looking for a fight. | |||
It's worn by the '''[[Combat Correspondent]]''' | |||
{{Press Helmet Stats}} | |||
|Icon = Press_Helmet | |||
|Title = Press Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A special variant of the M10 Pattern Helmet worn by the Military Police of the USCM. Whether you're facing a crime syndicate or a mutiny, this bucket will keep your brains intact. | |||
{{M10 Pattern MP Helm Stats}} | |||
|Icon = M10_Pattern_MP_Helm | |||
|Title = M10 Pattern Military Police Helmet | |||
}} | }} | ||
|- | |- | ||
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{{TabsItem | {{TabsItem | ||
|Description = An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work. | |Description = An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work or for your fantastic leadership. | ||
Issued to '''[[ | Issued to '''[[Fireteam Leader|Fireteam Leaders]]''' and '''[[Intelligence Officer|Intelligence Officers]]'''. | ||
{{XM12 Pattern Radio Operator Helmet Stats}} | {{XM12 Pattern Radio Operator Helmet Stats}} | ||
|Icon = XM12 Pattern Intel Helmet | |Icon = XM12 Pattern Intel Helmet | ||
|Title = | |Title = M12 Pattern Helmet | ||
}} | }} | ||
|- | |- | ||
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|Icon = UPP Beret | |Icon = UPP Beret | ||
|Title = UPP Beret | |Title = UPP Beret | ||
}} | |||
|} | |||
</tab> | |||
<tab name="RMC"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system. | |||
This armor is worn by the '''RMC Personnel'''. | |||
{{L5A2 Helmet stats}} | |||
|Icon = L5A2_Helmet | |||
|Title = L5A2 Ballistic Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Special issue variant of the L5A2 given to RMC breachers. Provides slightly increased protection. | |||
This armor is worn by the '''RMC Breacher'''. | |||
{{L5A3 Helmet stats}} | |||
|Icon = L5A3_Helmet | |||
|Title = L5A3 Ballistic Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A green beret belonging to the royal marines commando. This beret symbolizes a royal marines ability to fight in any environment, desert, sea, artic or space a royal marine will always be ready. | |||
This armor is worn by the '''RMC Personnel'''. | |||
{{Royal Marine Beret stats}} | |||
|Icon = Royal_Marine_Beret | |||
|Title = Royal Marine Beret | |||
}} | }} | ||
|} | |} | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3-L Pattern Light Armor}} | ||
|Icon = M3_light_armor | |Icon = M3_light_armor | ||
|Title = M3-L Pattern Light Armor | |Title = M3-L Pattern Light Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3 Medium Armor}} | ||
|Icon = M3_Pattern_Personal_Armor | |Icon = M3_Pattern_Personal_Armor | ||
|Title = M3 Pattern Personal Armor | |Title = M3 Pattern Personal Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3 EOD Armor}} | ||
{{M3 | |||
|Icon = M3_heavy_armor | |Icon = M3_heavy_armor | ||
|Title = M3 | |Title = M3 EOD Pattern Heavy Armor | ||
}} | }} | ||
|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{B12 Armor}} | ||
{{B12 | |||
|Icon = B12_Pattern_Personal_Armour | |Icon = B12_Pattern_Personal_Armour | ||
|Title = B12 Pattern Personal Armor | |Title = B12 Pattern Personal Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3-S Armor}} | ||
{{M3-S | |||
|Icon = M3-S_light_armor | |Icon = M3-S_light_armor | ||
|Title = M3-S Light Armor | |Title = M3-S Light Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3-T Armor}} | ||
{{M3-T | |||
|Icon = M3-T_Light_Armour | |Icon = M3-T_Light_Armour | ||
|Title = M3-T Light Armor | |Title = M3-T Light Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = {{M35 | |Description = {{M35 Armor}} | ||
|Icon = M35 Armour | |Icon = M35 Armour | ||
|Title = M35 Armor | |Title = M35 Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3-G4 Armor}} | ||
{{M3-G4 | |||
|Icon = M3G4_Grenadier_Armour | |Icon = M3G4_Grenadier_Armour | ||
|Title = M3-G4 Grenadier Armor | |Title = M3-G4 Grenadier Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{Press Body Armor}} | ||
|Icon = Press_Body_Armor | |||
{{M2 | |Title = Press Body Armor | ||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M2 Armor}} | |||
|Icon = M2_Pattern_Personal_Armour | |Icon = M2_Pattern_Personal_Armour | ||
|Title = M2 Pattern MP Armor | |Title = M2 Pattern MP Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3 Warden Armor}} | ||
|Icon = M3_Pattern_Warden_Armour | |Icon = M3_Pattern_Warden_Armour | ||
|Title = M3 Pattern Warden Armor | |Title = M3 Pattern Warden Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3 CMP Armor}} | ||
{{ | |||
|Icon = M3_Pattern_Chief_MP_Armour | |Icon = M3_Pattern_Chief_MP_Armour | ||
|Title = M3 Pattern Chief MP Armor | |Title = M3 Pattern Chief MP Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{Riot Armor}} | ||
{{Riot Armor | |||
|Icon = Riot Armour | |Icon = Riot Armour | ||
|Title = Riot Armor | |Title = Riot Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M56 Combat Harness}} | ||
{{M56 Combat Harness | |||
|Icon = M56_Combat_Harness | |Icon = M56_Combat_Harness | ||
|Title = M56 Combat Harness | |Title = M56 Combat Harness | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M2 Officer Armor}} | ||
{{M2 | |||
|Icon = M3_Pattern_Officer_Armor | |Icon = M3_Pattern_Officer_Armor | ||
|Title = M2 Pattern Officer Armor | |Title = M2 Pattern Officer Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3 Tanker Armor}} | ||
{{M3 | |||
|Icon = M3_Pattern_Tanker_Armor | |Icon = M3_Pattern_Tanker_Armor | ||
|Title = M3 Pattern Tanker Armor | |Title = M3 Pattern Tanker Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{B18 Armor}} | ||
{{B18 | |||
|Icon = B18_Experimental_Personal_Armour | |Icon = B18_Experimental_Personal_Armour | ||
|Title = B18 Experimental Personal Armor | |Title = B18 Experimental Personal Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M4 Armor}} | ||
{{ | |||
|Icon = XM4 Pattern Intel Armor | |Icon = XM4 Pattern Intel Armor | ||
|Title = | |Title = M4 Pattern Radio Operator Armor | ||
}} | }} | ||
|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{M3-VL Armor}} | ||
{{M3-VL | |||
|Icon = M3-VL Pattern Vest Armor | |Icon = M3-VL Pattern Vest Armor | ||
|Title = M3-VL Pattern Vest Armor | |Title = M3-VL Pattern Vest Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = | |Description = {{MARSOC Armor}} | ||
|Icon = MARSOC M3 Pattern Armor | |Icon = MARSOC M3 Pattern Armor | ||
|Title = MARSOC M3 Pattern Armor | |Title = MARSOC M3 Pattern Armor | ||
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|- | |- | ||
{{TabsItem | {{TabsItem | ||
|Description = A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. This one is tailored for the '''PMC Smartgunners'''. | |Description = A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the '''PMC Smartgunners'''. | ||
{{PMC M56 Combat Harness Stats}} | {{PMC M56 Combat Harness Stats}} | ||
|Icon = PMC_M56_Combat_Harness | |Icon = PMC_M56_Combat_Harness | ||
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|Icon = UH7_Heavy_Plated_Armor | |Icon = UH7_Heavy_Plated_Armor | ||
|Title = UH7 Heavy Plated Armor | |Title = UH7 Heavy Plated Armor | ||
}} | |||
|} | |||
</tab> | |||
<tab name="RMC"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A customizable personal armor system used by the Three World Empire's Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC's M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire's smaller but better equipped Royal Marines. | |||
Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots. | |||
This armor is worn by the '''RMC Riflemen''' and '''RMC Marksman'''. | |||
{{Kestral Armor Stats}} | |||
|Icon = kestral_armour | |||
|Title = Kestral Armoured Vest | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A heavier version of the armor system used by the Three World Empire's Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor. | |||
This armor is worn by the '''RMC Breachers'''. | |||
{{Kestral Pointman Armor Stats}} | |||
|Icon = Kestral_Pointman_Armour | |||
|Title = Kestral Pointman Armour | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun. | |||
This armor is worn by the '''RMC Smartgunners'''. | |||
{{Kestral Smartgun Armor Stats}} | |||
|Icon = Kestral_Smartgun_Armour | |||
|Title = Kestral Armoured Smartgun Harness | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour. | |||
This armor is worn by the '''RMC Officers''' and '''RMC Team Leaders'''. | |||
{{Kestral Carry Armor Stats}} | |||
|Icon = Kestral_Carry_Armour | |||
|Title = Kestral Armoured Carry Vest | |||
}} | }} | ||
|} | |} |
Latest revision as of 22:56, 19 September 2024
"Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks..." - Private Hudson, Aliens
"I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher." ―Corporal Hicks, Aliens
The Colonial Marines are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment.
Basic Weapon Parameters
The following are parameters most weapons have in some combination:
Accuracy: Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile.
Armor Penetration: Determines the probability of a weapon bypassing the target's armour.
Burst Count: Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.
Damage: Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's Ammunition section.
Damage Falloff: Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage.
Effective Range: Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect.
Fire/Attack Rate: Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.
Recoil: Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.
Spread: Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.
Weapon Size: Determines what kind of container the weapon can fit into. Most weapons are 'bulky' in size and thus cannot fit into boxes or backpacks normally.
USCM Weapons
KEEP AWAY FROM FIRE
|
Mercenary or Black Ops Equipment
|
Unobtainable Weapons and Equipment
The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.
Weapon: | Description: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.
Not available during normal gameplay. Only available during admin events.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It's a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don't stand in front of it. Don't stand beside it. Just don't stand anywhere close to one and you've got a chance to survive. Possibly.
Not available during normal gameplay. Only available during admin events.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.
Not available during normal gameplay. Only available during admin events.
Additionally, the Mateba has THREE distinct barrel options, affecting these stats. They are listed in the Attachments section. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don't point it in the general direction of anything you want to survive.
Not available during normal gameplay. Only available during admin events.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.
Not available during normal gameplay. Only available during admin events.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ingame Description: That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected. Not available during normal gameplay. Only available during admin events.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.
|
Weapon Attachments
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.
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Pouches
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
Equipment: | Description: | ||||||||||||
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A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items. | |||||||||||||
A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the ColMarTech automated armaments vendor in Requisitions or in the pockets of mercenaries and CLF. | |||||||||||||
A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions. | |||||||||||||
A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by Squad Leaders and Staff Officers. Not stocked in requisitions by default. | |||||||||||||
Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots. | |||||||||||||
Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.
Contains 4 slots. | |||||||||||||
A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.
It is one of the pouch options of the ColMarTech Automated Closet. Contains 5 slots. | |||||||||||||
It can contain more handfuls of shells, or bullets if you choose to for some reason.
A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason. Contains 7 slots. | |||||||||||||
Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the ColMarTech automated armaments vendor in Requisitions. | |||||||||||||
Pouch able to hold 3 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet. Can be ordered by Requisitions. | |||||||||||||
Pouch able to hold 6 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet and is found in Requisitions.
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A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions. | |||||||||||||
Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet. | |||||||||||||
Used to hold 2 sets of radio headsets. Why would you use this? | |||||||||||||
A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the ColMarTech Automated Closet or are usually found in the pockets of the UPP Soldiers. | |||||||||||||
A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of Civilians.
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A pouch used to hold documents for safe keeping.
Field Intelligence Support Kit pouch variant can hold 7 items. While Intelligence Officer's have one that holds 21 items. | |||||||||||||
Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 4 slots. Can hold the following items below: | |||||||||||||
Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 6 slots. Can hold the following items below: | |||||||||||||
Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots. Can hold the following items below: | |||||||||||||
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following: | |||||||||||||
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a medical vendor on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following: | |||||||||||||
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following: | |||||||||||||
Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots. | |||||||||||||
A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits.
Holds 7 Autoinjectors. | |||||||||||||
Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the ColMarTech automated armaments vendor in Requisitions.
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Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the ColMarTech automated armaments vendor in their mini-medical kits.
Holds 4 medical items. | |||||||||||||
Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases. | |||||||||||||
A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.
Contains 2 slots. | |||||||||||||
A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.
Contains 6 slots. | |||||||||||||
A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the Hospital Corpsman's ColMarTech automated equipment vendors.
Contains 1 slot for an Auto-injector. | |||||||||||||
Two rings straps that loop around M240 variety napalm tanks. Handle with care.
Can be worn by attaching it to a pocket. | |||||||||||||
A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.
Worn by MARSOC Operators. Can be worn by attaching it to a pocket. Holds the following: | |||||||||||||
This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.
Worn by MARSOC Operators. Can be worn by attaching it to a pocket. Contains 8 slots. Holds the following items below: | |||||||||||||
Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. | |||||||||||||
A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot. |
Storage Equipment
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
Equipment: | Description: |
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Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions. | |
Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by Requisitions. | |
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by Requisitions. | |
A convenient pouch to carry loose items around. Able to hold 2 large items.
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An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by Requisitions. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet. | |
An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.
It is one of the belt options of the ColMarTech Automated Closet. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 series of Grenades. It is one of the belt options of the ColMarTech Automated Closet.
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The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips.
It is the standard rig for USCM Heavy Grenadier Specialists. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work.
It is the standard rig for Combat Technicians. | |
The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart.
Holds 5 slots for tools and the 6th slot is reserved for a sidearm. It is an optional rig for Combat Technicians. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators.
It is one of the standard rigs for Combat Medics. | |
The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
It is one of the standard rigs for Combat Medics. | |
The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench.
It is found in the M2C Heavy Gunner kit and can only be obtained through Requisitions. | |
A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm.
Holds 4 mortar shells of any kind and reserves a slot for a pistol. | |
Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?" | |
An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly.
Holds 28 handfuls of 45-70 bullets. | |
A backpack specifically designed to carry ammunition for the M402 mortar.
Holds 7 mortar shells of any kind. | |
The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items. | |
A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refuelling and use.
Has to be held in one hand to access items inside. Holds 7 normal size items and 260 units of welder fuel. | |
A specialized satchel worn by USCM technicians and engineers. It carries two small fuel tanks for quick welder refueling and use.
Holds 4 normal sized items. Contains 100 units of fuel. | |
A heavy-duty satchel carried by most USCM soldiers.
It is standard gear for most of the USCM. Holds 5 normal size items. | |
A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.
It's a standard pack for non-USCM Combat Personal, like the Colonial Liberation Front and UPP Soldiers. | |
A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. Worn by USCM Synthetic Units | |
The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak , you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. Worn by USCM Scout Specialists
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A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Sniper Specialists | |
A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. Worn by USCM Pyrotechnician Specialists
You can assign a Macro for the Broiler in order to switch fuel types. | |
Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Demolition Specialists | |
A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.
Worn by USCM Heavy Grenadier Specialists | |
A heavy-duty pack, used for telecommunications between central command.
Issued to Fireteam Leaders | |
A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack. | |
The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items. | |
A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.
Holds 350 units of fuel. | |
A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the Union of Progressive Peoples |
Holsters and Scabbards
This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.
Equipment: | Description: |
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A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their ColMarTech Automated Closet.
Can be ordered via crate at Requisitions, and Military Police lockers contain one, but not carried normally. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the Executive Officer. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the SU-6 Smartgun kit. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
It is one of the uncommon rigs inside USCM Cargo Vendors, in the Marine Prep Vendors, or standard issue for the Requisitions Officer. | |
The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.
It is issued to USCM Smartgunners and can be found in their vendors. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. | |
A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.
It is the standard rig for UPP Officers. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.. | |
A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. | |
A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. They all start with machetes inside. |
Support Equipment
This is a list of equipment to aid Marines during the operation.
Equipment: | Description: | |
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A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
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A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu | ||
Grants you the ability to see in the dark at the expense of battery power.This item is fragile and can break if you are slashed in the head. If broken you will need an engineer to repair it using a screwdriver. | ||
A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | ||
A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. | ||
A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. You can switch modes with Alt+Click.
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A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. | ||
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | ||
A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot and stacked up to 3 times once folded. Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter. | ||
Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway. | ||
A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go. |
USCM Military Clothing
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.
Clothing: | Description: |
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A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
Compatible with- M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner) | |
A black uniform for elite Marine operators. So this is where all their money goes.
Compatible with- MARSOC M3 Pattern Armor, M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner) | |
Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.
Compatible with- M4 Pattern Intel Armor | |
A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M2 Pattern Officer Armor | |
A uniform for veteran military engineer. Often found covered in oil or engine grease.
Compatible with- M2 Pattern Officer Armor | |
A uniform typically worn by a first-lieutenant Executive Officer in the USCM.
Compatible with- M2 Pattern Officer Armor | |
The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.
Compatible with- M2 Pattern Officer Armor | |
A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M3 Pattern Tanker Armor |
Miscellaneous Clothing
Other pieces of clothing that may or may not be found elsewhere.
Clothing: | Description: |
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A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
Part of the marine uniform on snow planets. Spawns at the Automated Closet as Standard Equipment. | |
Standard issue combat boots used by the USCM for combat situations.
Worn by USCM Marines | |
A close-fitting tactical mask that can be connected to an air supply.
Can be ordered by Cargo | |
An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
Worn by Corporate PMCs | |
An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.
Worn by Corporate PMCs | |
An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
Worn by UPP Commandos
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Military Helmets
A list of helmets which are paired with Military Armor.
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Military Armor
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.
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